I'm fairly familiar with C++11's std::thread, std::async and std::future components (e.g. see this answer), which are straight-forward.
However, I cannot quite grasp what std::promise is, what it does and in which situations it is best used. The standard document itself doesn't contain a whole lot of information beyond its class synopsis, and neither does std::thread.
Could someone please give a brief, succinct example of a situation where an std::promise is needed and where it is the most idiomatic solution?
I understand the situation a bit better now (in no small amount due to the answers here!), so I thought I add a little write-up of my own.
There are two distinct, though related, concepts in C++11: Asynchronous computation (a function that is called somewhere else), and concurrent execution (a thread, something that does work concurrently). The two are somewhat orthogonal concepts. Asynchronous computation is just a different flavour of function call, while a thread is an execution context. Threads are useful in their own right, but for the purpose of this discussion, I will treat them as an implementation detail.
There is a hierarchy of abstraction for asynchronous computation. For example's sake, suppose we have a function that takes some arguments:
int foo(double, char, bool);
First off, we have the template std::future<T>, which represents a future value of type T. The value can be retrieved via the member function get(), which effectively synchronizes the program by waiting for the result. Alternatively, a future supports wait_for(), which can be used to probe whether or not the result is already available. Futures should be thought of as the asynchronous drop-in replacement for ordinary return types. For our example function, we expect a std::future<int>.
Now, on to the hierarchy, from highest to lowest level:
std::async: The most convenient and straight-forward way to perform an asynchronous computation is via the async function template, which returns the matching future immediately:
auto fut = std::async(foo, 1.5, 'x', false); // is a std::future<int>
We have very little control over the details. In particular, we don't even know if the function is executed concurrently, serially upon get(), or by some other black magic. However, the result is easily obtained when needed:
auto res = fut.get(); // is an int
We can now consider how to implement something like async, but in a fashion that we control. For example, we may insist that the function be executed in a separate thread. We already know that we can provide a separate thread by means of the std::thread class.
The next lower level of abstraction does exactly that: std::packaged_task. This is a template that wraps a function and provides a future for the functions return value, but the object itself is callable, and calling it is at the user's discretion. We can set it up like this:
std::packaged_task<int(double, char, bool)> tsk(foo);
auto fut = tsk.get_future(); // is a std::future<int>
The future becomes ready once we call the task and the call completes. This is the ideal job for a separate thread. We just have to make sure to move the task into the thread:
std::thread thr(std::move(tsk), 1.5, 'x', false);
The thread starts running immediately. We can either detach it, or have join it at the end of the scope, or whenever (e.g. using Anthony Williams's scoped_thread wrapper, which really should be in the standard library). The details of using std::thread don't concern us here, though; just be sure to join or detach thr eventually. What matters is that whenever the function call finishes, our result is ready:
auto res = fut.get(); // as before
Now we're down to the lowest level: How would we implement the packaged task? This is where the std::promise comes in. The promise is the building block for communicating with a future. The principal steps are these:
The calling thread makes a promise.
The calling thread obtains a future from the promise.
The promise, along with function arguments, are moved into a separate thread.
The new thread executes the function and fulfills the promise.
The original thread retrieves the result.
As an example, here's our very own "packaged task":
template <typename> class my_task;
template <typename R, typename ...Args>
class my_task<R(Args...)>
{
std::function<R(Args...)> fn;
std::promise<R> pr; // the promise of the result
public:
template <typename ...Ts>
explicit my_task(Ts &&... ts) : fn(std::forward<Ts>(ts)...) { }
template <typename ...Ts>
void operator()(Ts &&... ts)
{
pr.set_value(fn(std::forward<Ts>(ts)...)); // fulfill the promise
}
std::future<R> get_future() { return pr.get_future(); }
// disable copy, default move
};
Usage of this template is essentially the same as that of std::packaged_task. Note that moving the entire task subsumes moving the promise. In more ad-hoc situations, one could also move a promise object explicitly into the new thread and make it a function argument of the thread function, but a task wrapper like the one above seems like a more flexible and less intrusive solution.
Making exceptions
Promises are intimately related to exceptions. The interface of a promise alone is not enough to convey its state completely, so exceptions are thrown whenever an operation on a promise does not make sense. All exceptions are of type std::future_error, which derives from std::logic_error. First off, a description of some constraints:
A default-constructed promise is inactive. Inactive promises can die without consequence.
A promise becomes active when a future is obtained via get_future(). However, only one future may be obtained!
A promise must either be satisfied via set_value() or have an exception set via set_exception() before its lifetime ends if its future is to be consumed. A satisfied promise can die without consequence, and get() becomes available on the future. A promise with an exception will raise the stored exception upon call of get() on the future. If the promise dies with neither value nor exception, calling get() on the future will raise a "broken promise" exception.
Here is a little test series to demonstrate these various exceptional behaviours. First, the harness:
#include <iostream>
#include <future>
#include <exception>
#include <stdexcept>
int test();
int main()
{
try
{
return test();
}
catch (std::future_error const & e)
{
std::cout << "Future error: " << e.what() << " / " << e.code() << std::endl;
}
catch (std::exception const & e)
{
std::cout << "Standard exception: " << e.what() << std::endl;
}
catch (...)
{
std::cout << "Unknown exception." << std::endl;
}
}
Now on to the tests.
Case 1: Inactive promise
int test()
{
std::promise<int> pr;
return 0;
}
// fine, no problems
Case 2: Active promise, unused
int test()
{
std::promise<int> pr;
auto fut = pr.get_future();
return 0;
}
// fine, no problems; fut.get() would block indefinitely
Case 3: Too many futures
int test()
{
std::promise<int> pr;
auto fut1 = pr.get_future();
auto fut2 = pr.get_future(); // Error: "Future already retrieved"
return 0;
}
Case 4: Satisfied promise
int test()
{
std::promise<int> pr;
auto fut = pr.get_future();
{
std::promise<int> pr2(std::move(pr));
pr2.set_value(10);
}
return fut.get();
}
// Fine, returns "10".
Case 5: Too much satisfaction
int test()
{
std::promise<int> pr;
auto fut = pr.get_future();
{
std::promise<int> pr2(std::move(pr));
pr2.set_value(10);
pr2.set_value(10); // Error: "Promise already satisfied"
}
return fut.get();
}
The same exception is thrown if there is more than one of either of set_value or set_exception.
Case 6: Exception
int test()
{
std::promise<int> pr;
auto fut = pr.get_future();
{
std::promise<int> pr2(std::move(pr));
pr2.set_exception(std::make_exception_ptr(std::runtime_error("Booboo")));
}
return fut.get();
}
// throws the runtime_error exception
Case 7: Broken promise
int test()
{
std::promise<int> pr;
auto fut = pr.get_future();
{
std::promise<int> pr2(std::move(pr));
} // Error: "broken promise"
return fut.get();
}
In the words of [futures.state] a std::future is an asynchronous return object ("an object that reads results from a shared state") and a std::promise is an asynchronous provider ("an object that provides a result to a shared state") i.e. a promise is the thing that you set a result on, so that you can get it from the associated future.
The asynchronous provider is what initially creates the shared state that a future refers to. std::promise is one type of asynchronous provider, std::packaged_task is another, and the internal detail of std::async is another. Each of those can create a shared state and give you a std::future that shares that state, and can make the state ready.
std::async is a higher-level convenience utility that gives you an asynchronous result object and internally takes care of creating the asynchronous provider and making the shared state ready when the task completes. You could emulate it with a std::packaged_task (or std::bind and a std::promise) and a std::thread but it's safer and easier to use std::async.
std::promise is a bit lower-level, for when you want to pass an asynchronous result to the future, but the code that makes the result ready cannot be wrapped up in a single function suitable for passing to std::async. For example, you might have an array of several promises and associated futures and have a single thread which does several calculations and sets a result on each promise. async would only allow you to return a single result, to return several you would need to call async several times, which might waste resources.
Bartosz Milewski provides a good writeup.
C++ splits the implementation of futures into a set
of small blocks
std::promise is one of these parts.
A promise is a vehicle for passing the return value (or an
exception) from the thread executing a function to the thread
that cashes in on the function future.
...
A future is the synchronization object constructed around the
receiving end of the promise channel.
So, if you want to use a future, you end up with a promise that you use to get the result of the asynchronous processing.
An example from the page is:
promise<int> intPromise;
future<int> intFuture = intPromise.get_future();
std::thread t(asyncFun, std::move(intPromise));
// do some other stuff
int result = intFuture.get(); // may throw MyException
In a rough approximation you can consider std::promise as the other end of a std::future (this is false, but for illustration you can think as if it was). The consumer end of the communication channel would use a std::future to consume the datum from the shared state, while the producer thread would use a std::promise to write to the shared state.
std::promise is the channel or pathway for information to be returned from the async function. std::future is the synchronization mechanism thats makes the caller wait until the return value carried in the std::promise is ready(meaning its value is set inside the function).
There are really 3 core entities in asynchronous processing. C++11 currently focuses on 2 of them.
The core things you need to run some logic asynchronously are:
The task (logic packaged as some functor object) that will RUN 'somewhere'.
The actual processing node - a thread, a process, etc. that RUNS such functors when they are provided to it. Look at the "Command" design pattern for a good idea of how a basic worker thread pool does this.
The result handle: Somebody needs that result, and needs an object that will GET it for them. For OOP and other reasons, any waiting or synchronization should be done in this handle's APIs.
C++11 calls the things I speak of in (1) std::promise, and those in (3) std::future.
std::thread is the only thing provided publicly for (2). This is unfortunate because real programs need to manage thread & memory resources, and most will want tasks to run on thread pools instead of creating & destroying a thread for every little task (which almost always causes unnecessary performance hits by itself and can easily create resource starvation that is even worse).
According to Herb Sutter and others in the C++11 brain trust, there are tentative plans to add a std::executor that- much like in Java- will be the basis for thread pools and logically similar setups for (2). Maybe we'll see it in C++2014, but my bet is more like C++17 (and God help us if they botch the standard for these).
A std::promise is created as an end point for a promise/future pair and the std::future (created from the std::promise using the get_future() method) is the other end point. This is a simple, one shot method of providing a way for two threads to synchronize as one thread provides data to another thread through a message.
You can think of it as one thread creates a promise to provide data and the other thread collects the promise in the future. This mechanism can only be used once.
The promise/future mechanism is only one direction, from the thread which uses the set_value() method of a std::promise to the thread which uses the get() of a std::future to receive the data. An exception is generated if the get() method of a future is called more than once.
If the thread with the std::promise has not used set_value() to fulfill its promise then when the second thread calls get() of the std::future to collect the promise, the second thread will go into a wait state until the promise is fulfilled by the first thread with the std::promise when it uses the set_value() method to send the data.
With the proposed coroutines of Technical Specification N4663 Programming Languages — C++ Extensions for Coroutines and the Visual Studio 2017 C++ compiler support of co_await, it is also possible to use std::future and std::async to write coroutine functionality. See the discussion and example in https://stackoverflow.com/a/50753040/1466970 which has as one section that discusses the use of std::future with co_await.
The following example code, a simple Visual Studio 2013 Windows console application, shows using a few of the C++11 concurrency classes/templates and other functionality. It illustrates a use for promise/future which works well, autonomous threads which will do some task and stop, and a use where more synchronous behavior is required and due to the need for multiple notifications the promise/future pair does not work.
One note about this example is the delays added in various places. These delays were added only to make sure that the various messages printed to the console using std::cout would be clear and that text from the several threads would not be intermingled.
The first part of the main() is creating three additional threads and using std::promise and std::future to send data between the threads. An interesting point is where the main thread starts up a thread, T2, which will wait for data from the main thread, do something, and then send data to the third thread, T3, which will then do something and send data back to the main thread.
The second part of the main() creates two threads and a set of queues to allow multiple messages from the main thread to each of the two created threads. We can not use std::promise and std::future for this because the promise/future duo are one shot and can not be use repeatedly.
The source for the class Sync_queue is from Stroustrup's The C++ Programming Language: 4th Edition.
// cpp_threads.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <thread> // std::thread is defined here
#include <future> // std::future and std::promise defined here
#include <list> // std::list which we use to build a message queue on.
static std::atomic<int> kount(1); // this variable is used to provide an identifier for each thread started.
//------------------------------------------------
// create a simple queue to let us send notifications to some of our threads.
// a future and promise are one shot type of notifications.
// we use Sync_queue<> to have a queue between a producer thread and a consumer thread.
// this code taken from chapter 42 section 42.3.4
// The C++ Programming Language, 4th Edition by Bjarne Stroustrup
// copyright 2014 by Pearson Education, Inc.
template<typename Ttype>
class Sync_queue {
public:
void put(const Ttype &val);
void get(Ttype &val);
private:
std::mutex mtx; // mutex used to synchronize queue access
std::condition_variable cond; // used for notifications when things are added to queue
std::list <Ttype> q; // list that is used as a message queue
};
template<typename Ttype>
void Sync_queue<Ttype>::put(const Ttype &val) {
std::lock_guard <std::mutex> lck(mtx);
q.push_back(val);
cond.notify_one();
}
template<typename Ttype>
void Sync_queue<Ttype>::get(Ttype &val) {
std::unique_lock<std::mutex> lck(mtx);
cond.wait(lck, [this]{return !q.empty(); });
val = q.front();
q.pop_front();
}
//------------------------------------------------
// thread function that starts up and gets its identifier and then
// waits for a promise to be filled by some other thread.
void func(std::promise<int> &jj) {
int myId = std::atomic_fetch_add(&kount, 1); // get my identifier
std::future<int> intFuture(jj.get_future());
auto ll = intFuture.get(); // wait for the promise attached to the future
std::cout << " func " << myId << " future " << ll << std::endl;
}
// function takes a promise from one thread and creates a value to provide as a promise to another thread.
void func2(std::promise<int> &jj, std::promise<int>&pp) {
int myId = std::atomic_fetch_add(&kount, 1); // get my identifier
std::future<int> intFuture(jj.get_future());
auto ll = intFuture.get(); // wait for the promise attached to the future
auto promiseValue = ll * 100; // create the value to provide as promised to the next thread in the chain
pp.set_value(promiseValue);
std::cout << " func2 " << myId << " promised " << promiseValue << " ll was " << ll << std::endl;
}
// thread function that starts up and waits for a series of notifications for work to do.
void func3(Sync_queue<int> &q, int iBegin, int iEnd, int *pInts) {
int myId = std::atomic_fetch_add(&kount, 1);
int ll;
q.get(ll); // wait on a notification and when we get it, processes it.
while (ll > 0) {
std::cout << " func3 " << myId << " start loop base " << ll << " " << iBegin << " to " << iEnd << std::endl;
for (int i = iBegin; i < iEnd; i++) {
pInts[i] = ll + i;
}
q.get(ll); // we finished this job so now wait for the next one.
}
}
int _tmain(int argc, _TCHAR* argv[])
{
std::chrono::milliseconds myDur(1000);
// create our various promise and future objects which we are going to use to synchronise our threads
// create our three threads which are going to do some simple things.
std::cout << "MAIN #1 - create our threads." << std::endl;
// thread T1 is going to wait on a promised int
std::promise<int> intPromiseT1;
std::thread t1(func, std::ref(intPromiseT1));
// thread T2 is going to wait on a promised int and then provide a promised int to thread T3
std::promise<int> intPromiseT2;
std::promise<int> intPromiseT3;
std::thread t2(func2, std::ref(intPromiseT2), std::ref(intPromiseT3));
// thread T3 is going to wait on a promised int and then provide a promised int to thread Main
std::promise<int> intPromiseMain;
std::thread t3(func2, std::ref(intPromiseT3), std::ref(intPromiseMain));
std::this_thread::sleep_for(myDur);
std::cout << "MAIN #2 - provide the value for promise #1" << std::endl;
intPromiseT1.set_value(22);
std::this_thread::sleep_for(myDur);
std::cout << "MAIN #2.2 - provide the value for promise #2" << std::endl;
std::this_thread::sleep_for(myDur);
intPromiseT2.set_value(1001);
std::this_thread::sleep_for(myDur);
std::cout << "MAIN #2.4 - set_value 1001 completed." << std::endl;
std::future<int> intFutureMain(intPromiseMain.get_future());
auto t3Promised = intFutureMain.get();
std::cout << "MAIN #2.3 - intFutureMain.get() from T3. " << t3Promised << std::endl;
t1.join();
t2.join();
t3.join();
int iArray[100];
Sync_queue<int> q1; // notification queue for messages to thread t11
Sync_queue<int> q2; // notification queue for messages to thread t12
std::thread t11(func3, std::ref(q1), 0, 5, iArray); // start thread t11 with its queue and section of the array
std::this_thread::sleep_for(myDur);
std::thread t12(func3, std::ref(q2), 10, 15, iArray); // start thread t12 with its queue and section of the array
std::this_thread::sleep_for(myDur);
// send a series of jobs to our threads by sending notification to each thread's queue.
for (int i = 0; i < 5; i++) {
std::cout << "MAIN #11 Loop to do array " << i << std::endl;
std::this_thread::sleep_for(myDur); // sleep a moment for I/O to complete
q1.put(i + 100);
std::this_thread::sleep_for(myDur); // sleep a moment for I/O to complete
q2.put(i + 1000);
std::this_thread::sleep_for(myDur); // sleep a moment for I/O to complete
}
// close down the job threads so that we can quit.
q1.put(-1); // indicate we are done with agreed upon out of range data value
q2.put(-1); // indicate we are done with agreed upon out of range data value
t11.join();
t12.join();
return 0;
}
This simple application creates the following output.
MAIN #1 - create our threads.
MAIN #2 - provide the value for promise #1
func 1 future 22
MAIN #2.2 - provide the value for promise #2
func2 2 promised 100100 ll was 1001
func2 3 promised 10010000 ll was 100100
MAIN #2.4 - set_value 1001 completed.
MAIN #2.3 - intFutureMain.get() from T3. 10010000
MAIN #11 Loop to do array 0
func3 4 start loop base 100 0 to 5
func3 5 start loop base 1000 10 to 15
MAIN #11 Loop to do array 1
func3 4 start loop base 101 0 to 5
func3 5 start loop base 1001 10 to 15
MAIN #11 Loop to do array 2
func3 4 start loop base 102 0 to 5
func3 5 start loop base 1002 10 to 15
MAIN #11 Loop to do array 3
func3 4 start loop base 103 0 to 5
func3 5 start loop base 1003 10 to 15
MAIN #11 Loop to do array 4
func3 4 start loop base 104 0 to 5
func3 5 start loop base 1004 10 to 15
The promise is the other end of the wire.
Imagine you need to retrieve the value of a future being computed by an async. However, you don't want it to be computed in the same thread, and you don't even spawn a thread "now" - maybe your software was designed to pick a thread from a pool, so you don't know who will perform che computation in the end.
Now, what do you pass to this (yet unknown) thread/class/entity? You don't pass the future, since this is the result. You want to pass something that is connected to the future and that represents the other end of the wire, so you will just query the future with no knowledge about who will actually compute/write something.
This is the promise. It is a handle connected to your future. If the future is a speaker, and with get() you start listening until some sound comes out, the promise is a microphone; but not just any microphone, it is the microphone connected with a single wire to the speaker you hold. You might know who's at the other end but you don't need to know it - you just give it and wait until the other party says something.
http://www.cplusplus.com/reference/future/promise/
One sentence explanation:
furture::get() waits promse::set_value() forever.
void print_int(std::future<int>& fut) {
int x = fut.get(); // future would wait prom.set_value forever
std::cout << "value: " << x << '\n';
}
int main()
{
std::promise<int> prom; // create promise
std::future<int> fut = prom.get_future(); // engagement with future
std::thread th1(print_int, std::ref(fut)); // send future to new thread
prom.set_value(10); // fulfill promise
// (synchronizes with getting the future)
th1.join();
return 0;
}
Related
When I run several std::threads in parallell and need to cancel other threads in a deferred manner if one thread fails I use a std::atomic<bool> flag:
#include <thread>
#include <chrono>
#include <iostream>
void threadFunction(unsigned int id, std::atomic<bool>& terminated) {
srand(id);
while (!terminated) {
int r = rand() % 100;
if (r == 0) {
std::cerr << "Thread " << id << ": an error occured.\n";
terminated = true; // without this line we have to wait for other thread to finish
return;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
int main()
{
std::atomic<bool> terminated = false;
std::thread t1(&threadFunction, 1, std::ref(terminated));
std::thread t2(&threadFunction, 2, std::ref(terminated));
t1.join();
t2.join();
std::cerr << "Both threads finished.\n";
int k;
std::cin >> k;
}
However now I am reading about std::stop_sourceand std::stop_token.
I find that I can achieve the same as above by passing both a std::stop_sourceby reference and std::stop_token by value to the thread function?
How would that be superior?
I understand that when using std::jthread the std::stop_token is very convenient if I want to stop threads from outside the threads.
I could then call std::jthread::request_stop() from the main program.
However in the case where I want to stop threads from a thread is it still better?
I managed to achieve the same thing as in my code using std::stop_source:
void threadFunction(std::stop_token stoken, unsigned int id, std::stop_source source) {
srand(id);
while (!stoken.stop_requested()) {
int r = rand() % 100;
if (r == 0) {
std::cerr << "Thread " << id << ": an error occured.\n";
source.request_stop(); // without this line we have to wait for other thread to finish
return;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
int main()
{
std::stop_source source;
std::stop_token stoken = source.get_token();
std::thread t1(&threadFunction, stoken, 1, source);
std::thread t2(&threadFunction, stoken, 2, source);
t1.join();
t2.join();
std::cerr << "Both threads finished.\n";
int k;
std::cin >> k;
}
Using std::jthread would have resulted in more compact code:
std::jthread t1(&threadFunction, 1, source);
std::jthread t2(&threadFunction, 2, source);
But that did not seem to work.
It didn't work because std::jthread has a special feature where, if the first parameter of a thread-function is a std::stop_token, it fills that token in by an internal stop_source object.
What you ought to do is only pass a stop_source (by value, not by reference), and extract the token from it within your thread function.
As for why this is better than a reference to an atomic, there are a myriad of reasons. The first being that stop_source is a lot safer than a bare reference to an object whose lifetime is not under the local control of the thread function. The second being that you don't have to do std::ref gymnastics to pass parameters. This can be a source of bugs since you might accidentally forget to do that in some place.
The standard stop_token mechanism has features beyond just requesting and responding to a stop. Since the response to a stop happens at an arbitrary time after issuing it, it may be necessary to execute some code when the stop is actually requested rather than when it is responded to. The stop_callback mechanism allows you to register a callback with a stop_token. This callback will be called in the thread of the stop_source::request_stop call (unless you register the callback after the stop was requested, in which case it's called right when you register it). This can be useful in limited cases, and it's not simple code to write yourself. Especially when all you have is an atomic<bool>.
And then there's simple readability. Passing a stop_source tells you exactly what is going on without having to even see the name of a parameter. Passing an atomic<bool> tells you very little from just the typename; you have to look at the parameter name or its usage in the function to know that it is for halting the thread.
Apart from being more expressive and communicating intentions better, stop_token and friends achieve something really important for jthread. To understand it you have to consider its destructor which looks something like this:
~jthread()
{
if(joinable())
{
// Not only user code, but the destructor as well
// will let your callback know it's time to go.
request_stop();
join();
}
}
by encapsulating a stop_source, jthread facilitates what is called cooperative cancellation. As you've also noted, you never have to pass the stop_token to a jthread, just provide a callback that accepts the token as its first parameter. What happens next is that the class can detect that your callback accepts a stop token and pass a token to its internal stop source when calling it.
What does this mean for cooperative cancellation? Safer termination of course! Since jthread will always attempt to join on destruction, it now has the means to prevent endless loops and deadlocks where two or more threads wait for each other to finish. By using stop_token your code can make sure that it can safely join when it's time to go.
However in the case where I want to stop threads from a thread is it still better?
Now regarding the feature you are requesting, that's what C# calls "linked cancellation". Yes, there are requests and discussions to add a parameter in the jthread constructor so that it can refer to an external stop source, but that's not yet available (and has many implications). Doing something similar purely with stop tokens would require a stop_callback to tie all cancellations together, but still it could be suboptimal (as shown in the link). The bottom line is that jthread needs stop_token, but in some cases you may not need jthread, especially if the following solution does not appeal to you:
stop_source ssource;
std::stop_callback cb {ssource.get_token(), [&] {
t1.request_stop();
t2.request_stop();
}};
ssource.request_stop(); // This stops boths threads.
The good news is that if you don't fall into the suboptimal pattern described in the link (i.e. you don't need an asynchronous termination), then this functionality is easy to abstract into a utility, something like:
auto linked_cancellations = [](auto&... jthreads) {
stop_source s;
return std::make_pair(s, std::stop_callback{
s.get_token(), [&]{ (jthreads.request_stop(), ...); }});
};
which you'd use as
auto [stop_source, cb] = linked_cancellations(t1, t2);
// or as many thread objects as you want to link ^^^
stop_source.request_stop(); // Stops all the threads that you linked.
Now if you want to control the linked threads from within the thread, I'd use the initial pattern (std::atomic<bool>), since having a callback with both a stop token and a stop source is somewhat confusing.
I got to know the reason that future returned from std::async has some special shared state through which wait on returned future happened in the destructor of future. But when we use std::pakaged_task, its future does not exhibit the same behavior.
To complete a packaged task, you have to explicitly call get() on future object from packaged_task.
Now my questions are:
What could be the internal implementation of future (thinking std::async vs std::packaged_task)?
Why the same behavior was not applied to future returned from std::packaged_task? Or, in other words, how is the same behavior stopped for std::packaged_task future?
To see the context, please see the code below:
It does not wait to finish countdown task. However, if I un-comment // int value = ret.get();, it would finish countdown and is obvious because we are literally blocking on returned future.
// packaged_task example
#include <iostream> // std::cout
#include <future> // std::packaged_task, std::future
#include <chrono> // std::chrono::seconds
#include <thread> // std::thread, std::this_thread::sleep_for
// count down taking a second for each value:
int countdown (int from, int to) {
for (int i=from; i!=to; --i) {
std::cout << i << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
}
std::cout << "Lift off!" <<std::endl;
return from-to;
}
int main ()
{
std::cout << "Start " << std::endl;
std::packaged_task<int(int,int)> tsk (countdown); // set up packaged_task
std::future<int> ret = tsk.get_future(); // get future
std::thread th (std::move(tsk),10,0); // spawn thread to count down from 10 to 0
// int value = ret.get(); // wait for the task to finish and get result
std::cout << "The countdown lasted for " << std::endl;//<< value << " seconds.\n";
th.detach();
return 0;
}
If I use std::async to execute task countdown on another thread, no matter if I use get() on returned future object or not, it will always finish the task.
// packaged_task example
#include <iostream> // std::cout
#include <future> // std::packaged_task, std::future
#include <chrono> // std::chrono::seconds
#include <thread> // std::thread, std::this_thread::sleep_for
// count down taking a second for each value:
int countdown (int from, int to) {
for (int i=from; i!=to; --i) {
std::cout << i << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
}
std::cout << "Lift off!" <<std::endl;
return from-to;
}
int main ()
{
std::cout << "Start " << std::endl;
std::packaged_task<int(int,int)> tsk (countdown); // set up packaged_task
std::future<int> ret = tsk.get_future(); // get future
auto fut = std::async(std::move(tsk), 10, 0);
// int value = fut.get(); // wait for the task to finish and get result
std::cout << "The countdown lasted for " << std::endl;//<< value << " seconds.\n";
return 0;
}
std::async has definite knowledge of how and where the task it is given is executed. That is its job: to execute the task. To do that, it has to actually put it somewhere. That somewhere could be a thread pool, a newly created thread, or in a place to be executed by whomever destroys the future.
Because async knows how the function will be executed, it has 100% of the information it needs to build a mechanism that can communicate when that potentially asynchronous execution has concluded, as well as to ensure that if you destroy the future, then whatever mechanism that's going to execute that function will eventually get around to actually executing it. After all, it knows what that mechanism is.
But packaged_task doesn't. All packaged_task does is store a callable object which can be called with the given arguments, create a promise with the type of the function's return value, and provide a means to both get a future and to execute the function that generates the value.
When and where the task actually gets executed is none of packaged_task's business. Without that knowledge, the synchronization needed to make future's destructor synchronize with the task simply can't be built.
Let's say you want to execute the task on a freshly-created thread. OK, so to synchronize its execution with the future's destruction, you'd need a mutex which the destructor will block on until the task thread finishes.
But what if you want to execute the task in the same thread as the caller of the future's destructor? Well, then you can't use a mutex to synchronize that since it all on the same thread. Instead, you need to make the destructor invoke the task. That's a completely different mechanism, and it is contingent on how you plan to execute.
Because packaged_task doesn't know how you intend to execute it, it cannot do any of that.
Note that this is not unique to packaged_task. All futures created from a user-created promise object will not have the special property of async's futures.
So the question really ought to be why async works this way, not why everyone else doesn't.
If you want to know that, it's because of two competing needs: async needed to be a high-level, brain-dead simple way to get asynchronous execution (for which sychronization-on-destruction makes sense), and nobody wanted to create a new future type that was identical to the existing one save for the behavior of its destructor. So they decided to overload how future works, complicating its implementation and usage.
#Nicol Bolas has already answered this question quite satisfactorily. So I'll attempt to answer the question slightly from different perspective, elaborating the points already mentioned by #Nicol Bolas.
The design of related things and their goals
Consider this simple function which we want to execute, in various ways:
int add(int a, int b) {
std::cout << "adding: " << a << ", "<< b << std::endl;
return a + b;
}
Forget std::packaged_task, std ::future and std::async for a while, let's take one step back and revisit how std::function works and what problem it causes.
case 1 — std::function isn't good enough for executing things in different threads
std::function<int(int,int)> f { add };
Once we have f, we can execute it, in the same thread, like:
int result = f(1, 2); //note we can get the result here
Or, in a different thread, like this:
std::thread t { std::move(f), 3, 4 };
t.join();
If we see carefully, we realize that executing f in a different thread creates a new problem: how do we get the result of the function? Executing f in the same thread does not have that problem — we get the result as returned value, but when executed it in a different thread, we don't have any way to get the result. That is exactly what is solved by std::packaged_task.
case 2 — std::packaged_task solves the problem which std::function does not solve
In particular, it creates a channel between threads to send the result to the other thread. Apart from that, it is more or less same as std::function.
std::packaged_task<int(int,int)> f { add }; // almost same as before
std::future<int> channel = f.get_future(); // get the channel
std::thread t{ std::move(f), 30, 40 }; // same as before
t.join(); // same as before
int result = channel.get(); // problem solved: get the result from the channel
Now you see how std::packaged_task solves the problem created by std::function. That however does not mean that std::packaged_task has to be executed in a different thread. You can execute it in the same thread as well, just like std::function, though you will still get the result from the channel.
std::packaged_task<int(int,int)> f { add }; // same as before
std::future<int> channel = f.get_future(); // same as before
f(10, 20); // execute it in the current thread !!
int result = channel.get(); // same as before
So fundamentally std::function and std::packaged_task are similar kind of thing: they simply wrap callable entity, with one difference: std::packaged_task is multithreading-friendly, because it provides a channel through which it can pass the result to other threads. Both of them do NOT execute the wrapped callable entity by themselves. One needs to invoke them, either in the same thread, or in another thread, to execute the wrapped callable entity. So basically there are two kinds of thing in this space:
what is executed i.e regular functions, std::function, std::packaged_task, etc.
how/where is executed i.e threads, thread pools, executors, etc.
case 3: std::async is an entirely different thing
It's a different thing because it combines what-is-executed with how/where-is-executed.
std::future<int> fut = std::async(add, 100, 200);
int result = fut.get();
Note that in this case, the future created has an associated executor, which means that the future will complete at some point as there is someone executing things behind the scene. However, in case of the future created by std::packaged_task, there is not necessarily an executor and that future may never complete if the created task is never given to any executor.
Hope that helps you understand how things work behind the scene. See the online demo.
The difference between two kinds of std::future
Well, at this point, it becomes pretty much clear that there are two kinds of std::future which can be created:
One kind can be created by std::async. Such future has an associated executor and thus can complete.
Other kind can be created by std::packaged_task or things like that. Such future does not necessarily have an associated executor and thus may or may not complete.
Since, in the second case the future does not necessarily have an associated executor, its destructor is not designed for its completion/wait because it may never complete:
{
std::packaged_task<int(int,int)> f { add };
std::future<int> fut = f.get_future();
} // fut goes out of scope, but there is no point
// in waiting in its destructor, as it cannot complete
// because as `f` is not given to any executor.
Hope this answer helps you understand things from a different perspective.
The change in behaviour is due to the difference between std::thread and std::async.
In the first example, you have created a daemon thread by detaching. Where you print std::cout << "The countdown lasted for " << std::endl; in your main thread, may occur before, during or after the print statements inside the countdown thread function. Because the main thread does not await the spawned thread, you will likely not even see all of the print outs.
In the second example, you launch the thread function with the std::launch::deferred policy. The behaviour for std::async is:
If the async policy is chosen, the associated thread completion synchronizes-with the successful return from the first function that is waiting on the shared state, or with the return of the last function that releases the shared state, whichever comes first.
In this example, you have two futures for the same shared state. Before their dtors are called when exiting main, the async task must complete. Even if you had not explicitly defined any futures, the temporary future that gets created and destroyed (returned from the call to std::async) will mean that the task completes before the main thread exits.
Here is a great blog post by Scott Meyers, clarifying the behaviour of std::future & std::async.
Related SO post.
Update 9th June 2020:
Consolidating all the comments and answers here, and putting some more thought to this, I have created a flowchart below (click to zoom) to help decide when to use std::promise/future, and what are the trade-offs.
Original post is as follows:
I have been thinking about the real benefit of the std::promise/future mechanism. Examples almost everywhere tout this pattern - a single producer, single producer scenario where the producer notifies the consumer one-time that the resource in question is ready for consumption:
#include <iostream>
#include <future>
#include <thread>
using namespace std::chrono_literals;
struct StewableFood {
int tenderness;
};
void slow_cook_for_12_hours(std::promise<StewableFood>& promise_of_stew) {
std::cout << "\nChef: Starting to cook ...";
// Cook till 100% tender
StewableFood food{ 0 };
for (int i = 0; i < 10; ++i) {
std::this_thread::sleep_for(10ms);
food.tenderness = (i + 1) * 10;
std::cout << "\nChef: Stewing ... " << food.tenderness << "%";
}
// Notify person waiting on the promise of stew that the promise has been fulfilled.
promise_of_stew.set_value(food);
std::cout << "\nChef: Stew is ready!";
}
void wait_to_eat_stew(std::future<StewableFood>& potenial_fulfilment_of_stew) {
std::cout << "\nJoe: Waiting for stew ...";
auto food = potenial_fulfilment_of_stew.get();
std::cout << "\nJoe: I have been notified that stew is ready. Tenderness " << food.tenderness << "%! Eat!";
}
int main()
{
std::promise<StewableFood> promise_of_stew;
auto potenial_fulfilment_of_stew = promise_of_stew.get_future();
std::thread async_cook(slow_cook_for_12_hours, std::ref(promise_of_stew));
std::thread async_eat(wait_to_eat_stew, std::ref(potenial_fulfilment_of_stew));
async_cook.join();
async_eat.join();
return 0;
}
To me, all this asynchronicity serves no purpose, because ultimately, the consumer's blocking wait on future::get makes this kind of usage equivalent to a single-threaded one with sequential produce-then-consume. I initially thought my example above is contrived. But if we look at the one-time use only constraint of a std::promise/future pair (i.e. you cannot re-write to the original promise nor re-read from the original future), it then follows that the above example becomes the only viable use case, since:
The set-once constraint means there can be only one producer, and
The get-once constraint means there can be only one consumer, and
Inferred from the above 2 set/get-once constraints, there shall be no looping that causes re-use on the same promise/future.
If the usage pattern in the above example is indeed the only viable use case, it then follows that there is no advantage in using std::promise, compared to doing just:
void cook_stew_then_eat() {
auto stew = slow_cook_for_12_hours();
// wait 12 hours
eat_stew(stew);
}
int main() {
std::thread t(cook_stew_then_eat);
t.join();
return 0;
}
Now, this conclusion seems suspicious. I am quite sure there is a good use case for std::promise which cannot be replaced by a single threaded sequential-produce-then-consume version which doesn't involve std::promise.
Question: What is that use case(s)?
Note: It is tempting to speculate that perhaps std::promise/future somehow allows us to asynchronously do something else without waiting on the fulfilment - might that be the advantage? Definitely not, because we can achieve the identical effect by putting that "something else" (e.g. some important work) in another thread. To illustrate:
// cook and eat threads use std::promise/future
std::thread cook(...);
std::thread eat(...);
// Let's do important work on another thread
std::thread important_work(...);
cook.join();
eat.join();
important_work.join();
is identical to this solution that doesn't use std::promise/future:
// sequentially cook then eat, NO NEED to use std::promise/future
std::thread cook_then_eat(...);
// Let's do important work on another thread
std::thread important_work(...);
cook_then_eat.join();
important_work.join();
No, you are actually correct, future/promise pattern can always be replaced with manual thread management (via thread joins, condition variables and mutexes) if you are careful about synchronization and object lifetimes.
The primary benefit of future/promise pattern is abstraction. It hides lifetime management and synchronization of the shared state from you, freeing you from the burden of doing it yourself.
Once the producer has a promise it doesn't need to know anything else about the consuming side, and likewise for the consumer and future. This makes it possible to write more concise, less error prone, and less coupled code.
Also keep in mind that as of C++20 std::future still lacks continuations, which makes it a lot less powerful than it could be.
What is that use case(s)?
Any work that doesn't depend on the result of the promise can be done on other threads before waiting on the promise.
Let's extend your example to a stew competition
extern void slow_cook_for_12_hours(std::promise<StewableFood>& promise_of_stew);
extern Grade rate_stew(const StewableFood &);
std::map<Chef, Grade> judge_stew_competition(std::map<Chef, std::future<StewableFood>>& entries)
{
std::map<Chef, Grade> results;
for (auto & [chef, fut] : entries) { results[chef] = rate_stew(fut.get()); }
return results;
}
int main()
{
std::map<Chef, std::promise<StewableFood>> promises_of_stew = { ... };
std::map<Chef, std::future<StewableFood>> fulfilment_of_stews;
std::vector<std::thread> async_cook;
for (auto & [chef, promise] : promises_of_stew)
{
fulfilment_of_stews[chef] = promise.get_future();
async_cook.emplace(slow_cook_for_12_hours, std::ref(promise));
}
std::thread async_judge(judge_stew_competition, std::ref(fulfilment_of_stews));
for (auto & thread : async_cook) { thread.join(); }
async_judge.join();
return 0;
}
Examples almost everywhere tout this pattern - a single producer, single producer scenario where the producer notifies the consumer one-time that the resource in question is ready for consumption.
May be that is not a good example.
Another example is a task that requires resources/datasets from different providers and there are only blocking calls available to fetch resources (or non-blocking calls cannot easily be integrated into one event loop in your application). In this case your consumer thread launches all resources requests as std::async and waits till they all complete in parallel, rather than sequentially. In this case it takes max(times) rather than sum(times) to fetch all the datasets, where times is an array of each provider response time.
While working with the threaded model of C++11, I noticed that
std::packaged_task<int(int,int)> task([](int a, int b) { return a + b; });
auto f = task.get_future();
task(2,3);
std::cout << f.get() << '\n';
and
auto f = std::async(std::launch::async,
[](int a, int b) { return a + b; }, 2, 3);
std::cout << f.get() << '\n';
seem to do exactly the same thing. I understand that there could be a major difference if I ran std::async with std::launch::deferred, but is there one in this case?
What is the difference between these two approaches, and more importantly, in what use cases should I use one over the other?
Actually the example you just gave shows the differences if you use a rather long function, such as
//! sleeps for one second and returns 1
auto sleep = [](){
std::this_thread::sleep_for(std::chrono::seconds(1));
return 1;
};
Packaged task
A packaged_task won't start on it's own, you have to invoke it:
std::packaged_task<int()> task(sleep);
auto f = task.get_future();
task(); // invoke the function
// You have to wait until task returns. Since task calls sleep
// you will have to wait at least 1 second.
std::cout << "You can see this after 1 second\n";
// However, f.get() will be available, since task has already finished.
std::cout << f.get() << std::endl;
std::async
On the other hand, std::async with launch::async will try to run the task in a different thread:
auto f = std::async(std::launch::async, sleep);
std::cout << "You can see this immediately!\n";
// However, the value of the future will be available after sleep has finished
// so f.get() can block up to 1 second.
std::cout << f.get() << "This will be shown after a second!\n";
Drawback
But before you try to use async for everything, keep in mind that the returned future has a special shared state, which demands that future::~future blocks:
std::async(do_work1); // ~future blocks
std::async(do_work2); // ~future blocks
/* output: (assuming that do_work* log their progress)
do_work1() started;
do_work1() stopped;
do_work2() started;
do_work2() stopped;
*/
So if you want real asynchronous you need to keep the returned future, or if you don't care for the result if the circumstances change:
{
auto pizza = std::async(get_pizza);
/* ... */
if(need_to_go)
return; // ~future will block
else
eat(pizza.get());
}
For more information on this, see Herb Sutter's article async and ~future, which describes the problem, and Scott Meyer's std::futures from std::async aren't special, which describes the insights. Also do note that this behavior was specified in C++14 and up, but also commonly implemented in C++11.
Further differences
By using std::async you cannot run your task on a specific thread anymore, where std::packaged_task can be moved to other threads.
std::packaged_task<int(int,int)> task(...);
auto f = task.get_future();
std::thread myThread(std::move(task),2,3);
std::cout << f.get() << "\n";
Also, a packaged_task needs to be invoked before you call f.get(), otherwise you program will freeze as the future will never become ready:
std::packaged_task<int(int,int)> task(...);
auto f = task.get_future();
std::cout << f.get() << "\n"; // oops!
task(2,3);
TL;DR
Use std::async if you want some things done and don't really care when they're done, and std::packaged_task if you want to wrap up things in order to move them to other threads or call them later. Or, to quote Christian:
In the end a std::packaged_task is just a lower level feature for implementing std::async (which is why it can do more than std::async if used together with other lower level stuff, like std::thread). Simply spoken a std::packaged_task is a std::function linked to a std::future and std::async wraps and calls a std::packaged_task (possibly in a different thread).
TL;DR
std::packaged_task allows us to get the std::future "bounded" to some callable, and then control when and where this callable will be executed without the need of that future object.
std::async enables the first, but not the second. Namely, it allows us to get the future for some callable, but then, we have no control of its execution without that future object.
Practical example
Here is a practical example of a problem that can be solved with std::packaged_task but not with std::async.
Consider you want to implement a thread pool. It consists of a fixed number of worker threads and a shared queue. But shared queue of what? std::packaged_task is quite suitable here.
template <typename T>
class ThreadPool {
public:
using task_type = std::packaged_task<T()>;
std::future<T> enqueue(task_type task) {
// could be passed by reference as well...
// ...or implemented with perfect forwarding
std::future<T> res = task.get_future();
{ std::lock_guard<std::mutex> lock(mutex_);
tasks_.push(std::move(task));
}
cv_.notify_one();
return res;
}
void worker() {
while (true) { // supposed to be run forever for simplicity
task_type task;
{ std::unique_lock<std::mutex> lock(mutex_);
cv_.wait(lock, [this]{ return !this->tasks_.empty(); });
task = std::move(tasks_.top());
tasks_.pop();
}
task();
}
}
... // constructors, destructor,...
private:
std::vector<std::thread> workers_;
std::queue<task_type> tasks_;
std::mutex mutex_;
std::condition_variable cv_;
};
Such functionality cannot be implemented with std::async. We need to return an std::future from enqueue(). If we called std::async there (even with deferred policy) and return std::future, then we would have no option how to execute the callable in worker(). Note that you cannot create multiple futures for the same shared state (futures are non-copyable).
Packaged Task vs async
p> Packaged task holds a task [function or function object] and future/promise pair. When the task executes a return statement, it causes set_value(..) on the packaged_task's promise.
a> Given Future, promise and package task we can create simple tasks without worrying too much about threads [thread is just something we give to run a task].
However we need to consider how many threads to use or whether a task is best run on the current thread or on another etc.Such descisions can be handled by a thread launcher called async(), that decides whether to create a new a thread or recycle an old one or simply run the task on the current thread. It returns a future .
"The class template std::packaged_task wraps any callable target
(function, lambda expression, bind expression, or another function
object) so that it can be invoked asynchronously. Its return value or
exception thrown is stored in a shared state which can be accessed
through std::future objects."
"The template function async runs the function f asynchronously
(potentially in a separate thread) and returns a std::future that will
eventually hold the result of that function call."
I am a little bit confused by the std::async function.
The specification says:
asynchronous operation being executed "as if in a new thread of execution" (C++11 §30.6.8/11).
Now, what is that supposed to mean?
In my understanding, the code
std::future<double> fut = std::async(std::launch::async, pow2, num);
should launch the function pow2 on a new thread and pass the variable num to the thread by value, then sometime in the future, when the function is done, place the result in fut (as long as the function pow2 has a signature like double pow2(double);). But the specification states "as if", which makes the whole thing kinda foggy for me.
The question is:
Is a new thread always launched in this case? I hope so. I mean for me, the parameter std::launch::async makes sense in a way that I am explicitly stating I indeed want to create a new thread.
And the code
std::future<double> fut = std::async(std::launch::deferred, pow2, num);
should make lazy evaluation possible, by delaying the pow2 function call to the point where i write something like var = fut.get();. In this case the parameter std::launch::deferred, should mean that I am explicitly stating, I don't want a new thread, I just want to make sure the function gets called when there is need for it's return value.
Are my assumptions correct? If not, please explain.
Also, I know that by default the function is called as follows:
std::future<double> fut = std::async(std::launch::deferred | std::launch::async, pow2, num);
In this case, I was told that whether a new thread will be launched or not depends on the implementation. Again, what is that supposed to mean?
The std::async (part of the <future> header) function template is used to start a (possibly) asynchronous task. It returns a std::future object, which will eventually hold the return value of std::async's parameter function.
When the value is needed, we call get() on the std::future instance; this blocks the thread until the future is ready and then returns the value. std::launch::async or std::launch::deferred can be specified as the first parameter to std::async in order to specify how the task is run.
std::launch::async indicates that the function call must be run on its own (new) thread. (Take user #T.C.'s comment into account).
std::launch::deferred indicates that the function call is to be deferred until either wait() or get() is called on the future. Ownership of the future can be transferred to another thread before this happens.
std::launch::async | std::launch::deferred indicates that the implementation may choose. This is the default option (when you don't specify one yourself). It can decide to run synchronously.
Is a new thread always launched in this case?
From 1., we can say that a new thread is always launched.
Are my assumptions [on std::launch::deferred] correct?
From 2., we can say that your assumptions are correct.
What is that supposed to mean? [in relation to a new thread being launched or not depending on the implementation]
From 3., as std::launch::async | std::launch::deferred is the default option, it means that the implementation of the template function std::async will decide whether it will create a new thread or not. This is because some implementations may be checking for over scheduling.
WARNING
The following section is not related to your question, but I think that it is important to keep in mind.
The C++ standard says that if a std::future holds the last reference to the shared state corresponding to a call to an asynchronous function, that std::future's destructor must block until the thread for the asynchronously running function finishes. An instance of std::future returned by std::async will thus block in its destructor.
void operation()
{
auto func = [] { std::this_thread::sleep_for( std::chrono::seconds( 2 ) ); };
std::async( std::launch::async, func );
std::async( std::launch::async, func );
std::future<void> f{ std::async( std::launch::async, func ) };
}
This misleading code can make you think that the std::async calls are asynchronous, they are actually synchronous. The std::future instances returned by std::async are temporary and will block because their destructor is called right when std::async returns as they are not assigned to a variable.
The first call to std::async will block for 2 seconds, followed by another 2 seconds of blocking from the second call to std::async. We may think that the last call to std::async does not block, since we store its returned std::future instance in a variable, but since that is a local variable that is destroyed at the end of the scope, it will actually block for an additional 2 seconds at the end of the scope of the function, when local variable f is destroyed.
In other words, calling the operation() function will block whatever thread it is called on synchronously for approximately 6 seconds. Such requirements might not exist in a future version of the C++ standard.
Sources of information I used to compile these notes:
C++ Concurrency in Action: Practical Multithreading, Anthony Williams
Scott Meyers' blog post: http://scottmeyers.blogspot.ca/2013/03/stdfutures-from-stdasync-arent-special.html
I was also confused by this and ran a quick test on Windows which shows that the async future will be run on the OS thread pool threads. A simple application can demonstrate this, breaking out in Visual Studio will also show the executing threads named as "TppWorkerThread".
#include <future>
#include <thread>
#include <iostream>
using namespace std;
int main()
{
cout << "main thread id " << this_thread::get_id() << endl;
future<int> f1 = async(launch::async, [](){
cout << "future run on thread " << this_thread::get_id() << endl;
return 1;
});
f1.get();
future<int> f2 = async(launch::async, [](){
cout << "future run on thread " << this_thread::get_id() << endl;
return 1;
});
f2.get();
future<int> f3 = async(launch::async, [](){
cout << "future run on thread " << this_thread::get_id() << endl;
return 1;
});
f3.get();
cin.ignore();
return 0;
}
Will result in an output similar to:
main thread id 4164
future run on thread 4188
future run on thread 4188
future run on thread 4188
That is not actually true.
Add thread_local stored value and you will see, that actually std::async run f1 f2 f3 tasks in different threads, but with same std::thread::id