fcgi vs mod_fastcgi on apache server - c++

I have an apache server in which I am setting up fcgi. I was contemplating if I've to setup the tailor made mod_fastcgi or the plain old cgi-fcgi.
mod-fastcgi doesn't seem to support the "multiplexing" features of fcgi, and the web service I am building is a very high traffic service with several thousand calls per minute and I want them to be processed as quick as possible.
Any suggestions or advice??

Indeed, mod_fastcgi does not support multiplexing. I suppose this is because the Apache web server handles concurrent processing itself. You've probably dealt with it's various Multi-Processing-Models (MPMs) already...
Apache is highly optimized around the several (request) phases provided. The various modules can hook in where-ever you like, which makes the Apache an excellent server to directly integrate high performance and/or really complex applications (e.g. with custom modules in c, mod_perl and so on) as modules themselves.
But both, mod_fastcgi and cgi-fcgi, are IMHO only used to provide response and/or filter handler. Thus; many of the great features (configuration, mapping, post-request logging & cleanup...) provided with Apache are just not used in such a setup.
Thus; if your application is built on top of FGCI, I'd rather not recommend using Apache. Especially for high performance applications under high load; One may prefer a more lightweight but fast HTTP daemon. There are plenty of alternatives like nginx or lighttpd.
Usually one would use them as proxies/balancer to the FCGI processes, cache, SSL handler and logging provider. Of course, Apache is also capable of these tasks, but it's somehow like using a helicopter to direct the traffic at the intersection...
Cheers!

Related

Writing a REST Service in C++ with Nginx

I'm a bit underwhelmed by the Nginx module documentation. I've a lot of C++ code, and a REST Service already running using Boost Beast, and I'd like to compare performance between Beast and NGINX using the C++ module interface against a Benchmark I'll write accordingly to my needs.
I've seen this tutorial here: https://www.evanmiller.org/nginx-modules-guide.html
But I've thus far not seen a concise, short example to just get started.
Is there a hidden documentation? Alternatively, do you have an example showing how to use Nginx as a REST service in C(++)?
Short answer: Do not embed any application code into nginx.
Long answer:
You can make new nginx module to help nginx to do its work better, for example:
add some new method of authentication
or some new transport to back-end, like shared memory.
Nginx was designed to serve static content, proxy requests and do some filtering like modifying headers.
Main objective of nginx - do these things as fast as possible and spend as less resources as possible.
It allows your application server to scale dynamically without affecting currently connected users.
Nginx is good web server but was never designed to become application server.
It does not makes much sense to embed application logic into nginx just because it is built with C language.
If you need to have the best of both worlds (proxy, static files and rest server) then just use them both (nginx and Beast) with each having its own responsibility.
Nginx will take care of balancing, encryption and any other non-application specific function and app server will do its work.
Nginx's architecture is based on non-blocking network/file calls and all connections are served in a single thread and Nginx do it well because it just shuffles data back and forth.
If the code of your application can generate content fast and without blocking calls to external services then you could embed your app into nginx with consequences of loosing scalability. And if some part of your app requires CPU bound work or blocking calls then you need to move such things off main networking loop and it complicates things "a bit".
By embedding your logic into nginx you could probably save some microseconds and file handles on communications.
For multi-user websocket app like chat or stock feed (i.e. app with long-term open connections) it could liberate extra resources but for the REST app with fast responses it would not make any gain.
Your REST app most likely uses SSL encryption. This encryption adds much more microseconds(milliseconds) to your response time compared to what you could gain by such implementation.
My advice: Leave nginx to do its things and do not interfere with it

Setting up Nginx as a reverse proxy for Apache vs just Apache Event MPM

In the Django docs for setting up mod_wsgi, the tutorial notes:
Django doesn’t serve files itself; it leaves that job to whichever Web
server you choose.
We recommend using a separate Web server – i.e., one that’s not also
running Django – for serving media. Here are some good choices:
Nginx
A stripped-down version of Apache
I understand this might be due to wasted resources when Apache spawns new processes to serve each static file, which Nginx avoids. However, Apache's (newish?) Event MPM seems to act similar to an Nginx instance handing off requests to an Apache worker mpm. Therefore I'd like to ask: instead of setting up Nginx to be a reverse proxy for Apache, would using an Apache Event MPM be sufficient for serving static files in Apache?
Apache doesn't spawn a new process for each static file. Apache keeps persistent processes to handle concurrent and subsequent requests just like nginx. The difference is that nginx uses a full async model, whereas Apache relies on processes and/or threading for concurrency, although event MPM uses an async model for initial request acceptance and keep alive connections now. For the majority of people, Apache alone is still a more than acceptable solution. So don't get ahead of yourself if you are just starting out and think you need a Google/Facebook scale solution from the outset.
More important than separate web server is that if using Apache/mod_wsgi, serve the static files under a different host name. That way you avoid heavy weight cookie information being sent for all static file requests. You can do this using virtual hosts in Apache. Also ensure you are using daemon mode of mod_wsgi for running the Django application as that is a better architecture and provides lots more options for setting timeouts so you can have your application recover from various situations which might otherwise cause the server to lock up when overloaded.
For a system which provides a better out of the box configuration and experience than using Apache/mod_wsgi directly and configuring it yourself, look at using mod_wsgi-express.
https://pypi.python.org/pypi/mod_wsgi
http://blog.dscpl.com.au/2015/04/introducing-modwsgi-express.html
http://blog.dscpl.com.au/2015/04/using-modwsgi-express-with-django.html
http://blog.dscpl.com.au/2015/04/integrating-modwsgi-express-as-django.html
The advice about separating the webservers has two advantages. One clearly outlined by Graham. The other is "predictable resource consumption".
The number of resources per HTML page differ. Leaving one webserver to serve the application and the other to serve static resources, has the advantage that you know exactly how many concurrent visitors you can serve: the MaxClients setting of Apache.
If this slows down the loading of images, those webservers need very few modules and no measurable amount of CPU power so a one core machine with SSD disks is all you need and scaling is cheap.
As Graham indicates it starts with a STATIC_URL that has a different hostname. Run it at the same server at the start. When scaling up, tie that hostname to a reverse proxy that serves from several image server backend machines.

Efficient C++ software stack for web development

What C++ software stack do developers use to create custom fast, responsive and not very resource hungry web services?
I'd recommend you to take a look on CppCMS:
http://cppcms.com
It exactly fits the situation you had described:
performance-oriented (preferably web service) software stack
for C++ web development.
It should have a low memory footprint
work on UNIX (FreeBSD) and Linux systems
perform well under high server load and be able to handle many requests with great efficiency
[as I plan to use it in a virtual environment] where resources will be to some extent limited.
So far I have only come across Staff WSF, Boost, Poco libraries. The latter two could be used to implement a custom web server...
The problem that web server is about 2% of web development there are so much stuff to handle:
web templates
sessions
cache
forms
security-security-security - which is far from being trivial
And much more, that is why you need web frameworks.
You could write an apache module, and put all your processing code in there.
Or there's CppCMS, or Treefrog or for writing web services (not web sites) use gSOAP or Apache Axis
But ultimately, there's no "easy to use framework" because C++ developers like to build apps from smaller components. There's no Ruby-style framework, but there is all manner of libraries for handling xml or whatever, and Apache offers the http protocol bits in the module spec so you can build up your app quite happily using whatever pieces make sense to you. Now whether there's a market for bundling this up to make something easier to use is another matter.
Personally, the best web app system I wrote (for a company) used a very think web layer in the web server (IIS and ASP, but this applies to any webserver, use php for example) that did nothing except act as a gateway to pass the data from the requests through to a C++ service. The C++ service could then be written completely as a normal C++ command line server with well-defined entry points, using as thin an RPC system as possible (shared memory, but you may want to check out ZeroMQ), which not only increased security but allowed us to easily scale by shifting the services to app servers and running the web servers on different hardware. It was also really easy to test.

Django / Comet (Push): Least of all evils?

I have read all the questions and answers I can find regarding Django and HTTP Push. Yet, none offer a clear, concise, beginning-to-end solution about how to accomplish a basic "hello world" of so-called "comet" functionality.
First question (1): To what extent is the problem that HTTP simply isn't (at least so far) made for this? Are all the potential solutions essentially hacks?
2) What's the best currently available solution?
Orbited?
Some other Twisted-based solution?
Tornado?
node.JS?
XMPP w/ BOSH?
Some other solution?
3) How does nginx push module play into this discussion?
4) Which of these solutions require replacement of the typical mod_wsgi / nginx (or apache) deployment model? Why do they require this? Is this a favorable transition in any case?
5) How significant are the advantages of using a solution that is already in Python?
Alex Gaynor's presentation from PyCon 2010, which I just watched on blip.tv, is amazing and informative, but not terrifically specific on the current state of HTTP Push in Django. One thing that he said that gave me some confidence was this: Orbited does a good job of abstracting and simulating the concept of network sockets. Thus, when WebSockets actually land, we'll be in a good place for a transition.
6) How does HTML5 Websockets differ from current solutions? Is Gaynor's assessment of the ease of transition from Orbited accurate?
I'd take a look at evserver (http://code.google.com/p/evserver/) if all you need is comet.
It "supports [the] little known Asynchronous WSGI extension" and is build around libevent. Works like a charm and supports django. The actual handler code is a bit ugly, but it scales well as it really is async io.
I have used evserver and I'm currently moving to cyclone (tornado on twisted) because I need a little more than evserver offsers. I need true bidirectional io (think socket.io (http://socket.io/)) and while evserver could support it I thought it was easier to reimplement tornado's socket.io in cyclone (I opted for cyclone instead of tornado as cyclone is build on twisted, thus allowing for more transports that aren't implemented in twisted (i.c. zeromq)) Socket.io supports websockets, comet style polling, and, much more interseting, flash based websockets. I think that in most practical situations websockets + flash based websockets are enough to support 99% (according to adobe flash penetration is about 99% (http://www.adobe.com/products/player_census/flashplayer/version_penetration.html)) of a websites visitors (only people not using flash need to fallback to one of socket.io its (less perfomant and resource hogging) backup transports)
Be aware though websockets are not an http transport thus putting them behind http based proxies (e.g haproxy in http mode) breaks the connection. Better serve them on an alternate ip or port so you can proxy in tcp mode (e.g haproxy in tcp mode).
To answer your questions:
(1) If you don't need a bidirectional transport longpolling based solutions are good enough (all they do is keep a connection open). Things do get iffy when you need your connection to be statefull or you need to be able to both send and receive data. In the latter case socket.io helps. However websockets are made for this scenario and with the support of flash its available to most of a websites vistors (via socket.io or standalone, however socket.io has the added benefit of backup transports for those people not wanting to install flash)
(2) if all you need is push, evserver is your best bet. It uses the the same javascripts on the client side as orbited. Else look at socket.io (this also needs a supporting server, the only python one available is tornado.)
(3) It's just one other server implementation. If i read it correctly it's push only. pushing data to a client is done by making http equest from your app to the nginx server. (nginx then takes care they reach the client). If you're inteersted in this, look at mongrel2 (http://mongrel2.org/home) it not only has handlers for longpolling but also for websockets.(instead of making http request to mongrel, this time you use zeromq handlers to get data to your mongrel server) (Do take note of the developer's lack of enthusiasm for websockets and flash based websockets. Especially taking into account that the websocket protocol tends to evolve you might, at some point, need to recode mongrel2's websocket support yourself keep having support for websockets)
(4) All solutions except evserver replace wsgi with something else. Though most servers also have some wsgi support ontop of this "something else". No matter what solution you choose be careful that one cpu intensive or otherwise io blocking request doesn't block the server. (you either need multiple instances or threads).
(5) Not very significant. All solutions depend on some custom handlers to push (and, if applicable, receive) data to the client. All solutions i mentioned allow these handlers to be written in python. If you want to use a completely different framework (node.js) then you have to weigh the ease of node.js (it's assumed to be easy, but it's also rather experimental, and i found very few libraries to be actually stable) against the convenience of using your existing code base and the available libraries (e.g. if your app needs a blog ther are plenty django blogs you could plug in, but none for node.js) Also don't stare yourself blind on performance stats. unless you plan to push dumb predefined data (what all benchmarks do) to the client you'll find that the actual processing of data adds much more overhead than even the worst async io implementation. (But you still want to use an async io based server if you plan to have many simultaneous clients, threading simply isn't meant to keep thousands of connections alive)
(6) websockets offer bidirectional communication, long polling/comet only pushes data but does not accept writes. (Socket.io simulates this bidirectional support by using two http requests, one to longpoll, one to send data. It tracks their interdependance by a (session) id that's part of both requests query string). flash based websockets are similar to real websockets (the difference is that their implementation is in the swf, not your browser). Also the websockets protocol does not follow the http protocol; longpolling/comet stuff does (technically the websocket client sends an upgrade request to websocket server, the upgraded protocol isn't http anymore)
There is support for WebSockets with django-websocket, but unfortunately there are major issues with it for getting it working; here's a quote from that page:
Disclaimer (what you should know when using django-websocket)
BIG FAT DISCLAIMER - right at the moment its technically NOT possible in any way to use a websocket with WSGI. This is a known issue but cannot be worked around in a clean way due to some design decision that were made while the WSGI stadard was written. At this time things like Websockets etc. didn't exist and were not predictable.
...
But not only WSGI is the limiting factor. Django itself was designed around a simple request to response scenario without Websockets in mind. This also means that providing a standard conform websocket implemention is not possible right now for django. However it works somehow in a not-so pretty way. So be aware that tcp sockets might get tortured while using django-websocket.
So at the moment, WSGI: no go; Django: hardly any go, even with django-websockets; see also a comment in the author's original announcement:
I can't say this looks like a good idea. You're doing long-lived connections in a way that is going to require threading. django-websocket requires threading setup, and won't work if you've got processes (because you'd just have too many processes) but threads won't scale for a lot of connections at the same time, either, so its just a false safety. You need an asynchronous platform for long-lived things, and I do this by doing my app in Django and my comet and websocket in Node.js
Personally if trying to use WebSockets (which I expect to be next year), I would try the combination of Twisted and Cyclone first. They're designed to cope with WebSockets, and scale well. If you write your code properly to remove unnecessary dependencies on Django, you should be able to use much of your code in a Twisted-based system. This is a very distinct advantage over using Node.js or Comet or any system in another language. You could also make a simple push
Finally, you could also just decide it's too hard and use an external service to provide the push support. That then becomes a matter of sending a simple JSON request to their servers instead of worrying about how to make the connection and how concurrency will work and things like that. Of course, you'll need to pay for it (though currently it may be free while in Beta), but you don't need to worry about implementation details; you won't have the full power of WebSockets that way though - just push support.
I can't believe it's been over six years since I asked this question.
Async with Django (and the associated network traffic, eg websockets) has been an itch for many of us in the community. I have taken these past few years, to among other things, scratch this itch.
hendrix
hendrix is a WSGI/ASGI conatiner that runs on Twisted. It has been a project mainly driven by 5 enthusiasts, with help and funding from some visionary organizations. It is in production today at dozens, but not hundreds, of companies.
I'll leave it to you to read the documentation to see why it's the best solution to this problem, but a few quick highlights:
it's based on Twisted, requires no knowledge or use of Twisted internals, but leaves them all available
It "just works" in the sense that you don't need any special server or process configuration to do async and socket traffic from within your Django (or Pyramid, or Flask) app
It is very likely to be forward-compatible with ASGI, the Django Channels standard, and is in some meaningful ways the first ASGI container
It ships with simple APIs that maintain the flow of your view logic and are easy to unit test.
Please see this talk that I gave at Django-NYC (at the Buzzfeed offices) for more information about why I think this is the best answer to this question.
Re question #2, I recently was given a tour of the internals of a Django app that uses Comet heavily, and Orbited was the solution they chose.

Socket Server vs. Standard Servers

I'm working on a project of which a large part is server side software. I started programming in C++ using the sockets library. But, one of my partners suggested that we use a standard server like IIS, Apache or nginx.
Which one is better to do, in the long run? When I program it in C++, I have direct access to the raw requests where as in the case of using standard servers I need to use a scripting language to handle the requests. In any case, which one is the better option and why?
Also, when it comes to security for things like DDOS attacks etc., do the standard servers already have protection? If I would want to implement it in my socket server, what is the best way?
"Server side software" could mean lots of different things, for example this could be a trivial app which "echoes" everything back on a specific port, to a telnet/ftp server to a webserver running lots of "services".
So where in this gamut of possibilities does your particular application lie? Without further information, it's difficult to make any suggestions, but let's see..
Web Services, i.e. your "server side" requirement is to handle individual requests and respond having done some set of business logic. Typically communication is via SOAP/XML, and this is ideal if you bave web based clients (though nothing prevents your from accessing these services via standalone clients). Typially you host these on web servers as you mentioned, and often they are easiest written in Java (I've yet to come across one that needed to be written in C++!)
Simple web site - slightly different to the above, respods to HTML get/post requests and serves up static or dymanic content (I'm guessing this is not what you're after!)
Standalone server which responds to something specific, here you'd have to implement your own "messaging"/protocols etc. and the server will carry out a specific function on incoming request and potentially send responses back. Key thing here is that the server does something specific, and is not a generic container (at which point 1 makes more sense!)
So where does your application lie? If 1/2 use Java or some scripting language (such as Perl/ASP/JSP etc.) If 3, you can certainly use C++, and if you do, use a suitable abstraction, such as boost::asio and Google Protocol buffers, save yourself a lot of headache...
With regards to security, ofcourse bugs and security holes are found all the time, however the good thing with some of these OS projects is that the community will tackle and fix them. Let's just say, you'll be safer using them than your own custom handrolled imlpementation, the likelyhood that you'll be able to address all the issues that they would have encountered in the years they've been around is very small (no disrespect to your abilities!)
EDIT: now that there's a little more info, here is one possible approach (this is what I've done in the past, and I've jused Java most of the way..)
The client facing server should be something reliable, esp. if it's over the internet, here I would use a proven product, something like Apache is good or IIS (depends on which technologies you have available). IMHO, I would go for jBoss AS - really powerful and easily customisable piece of kit, and integrates really nicely with lots of different things (all Java ofcourse!) You could then have a simple bit of Java which can then delegate to your actual Server processes that do the work..
For the Server procesess you can use C++ if that's what you are comfortable with
There is one key bit which I left out, and this is how 1 & 2 talk to each other. This is where you should look at an open source messaging product (even more higher level than asio or protocol buffers), and here I would look at something like Zero MQ, or Red Hat Messaging (both are MQ messaging protocols), the great advantage of this type of "messaging bus" is that there is no tight coupling between your servers, with your own handrolled implementation, you'll be doing lots of boilerplate to get the interaction to work just right, with something like MQ, you'll have multiplatform communication without having to get into the details... You wil save yourself a lot of time and bother if you elect to use something like that.. (btw. there are other messaging products out there, and some are easier to use - such as Tibco RV or EMS etc, however they are commercial products and licenses will cost a lot of money!)
With a messaging solution your servers become trivial as they simply handle incoming messagins and send messages back out again, and you can focus on the business logic...
my two pennies... :)
If you opt for 1st solution in Nim's list (web services) I would suggest you to have a look at WSO's web services framework for C++ , Axis CPP and Axis2/C web services framework (if you are not restricted to C++). Web Services might be the best solution for your requirement as you can quickly build them and use either as processing or proxy modules on the server side of your system.