Techniques to master about implementing a network player - c++

I have a final project abount database design this semester. And my teacher gives us many tasks for alternatives, such as Student Information Management System, Airline Reservation System and so on. However, I want to design such a player that it allows users to upload their own works and share together. Of course it also provides download service. I'm a sophomore this year. I'm familiar with c++ programming, but do not know much about network programming. Furthermore, I learnt T-SQL this semester and also did some works on MySQL in java(course in this semester, too). My idea is here (I have drew a picture):http://tmjfzy.blog.163.com/blog/static/66447025201242553045/
I need some advice about network programming. Could you give me some to help me realize my imagination? Thank you :-).

So, you're basically reinventing YouTube but with dedicated client?
Actually it's very easy to start without any clients or C++ : all you need is a server with MySQL, Apache and PHP. I recommend WAMP server if you're on Windows. FlowPlayer is a flash video player quite easy to integrate, but today using HTML5 video features should be a better idea. I believe you can have the reference Web system up and running in about 3 to 6 days.
(I'm also a C++ programmer and I had no problem with learning enough HTML, PHP and JavaScript to do very similar thing ).
Once you have a system up and running (possibly with limitation on video file format) you can design and implement API. From server side it's nothing more than PHP files, just returning data in your format of choice (eg. JSon, XML) instead of generating HTML.
With server-side API done, you can start working on client. Registration, login, upload from file and download to file should go first. Once the client can get the video files, you can implement a player. A streaming player goes next. If you encounter problems with playing back the video files, this is good moment to break compatibility with web version and change video file format. Now that you know what playback formats are supported, you might implement converting before upload. (Conversion makes sense if you want to have all files on server in one format. Otherwise it's not really usefull: if a client can convert a video, it should be able to play it back. This means all other clients also should understand the format and be able to play it back.)
At this point you can consider rewriting the server. Or other student can be writing the server in the same time as you're busy with client.
Having working Apache-PHP reference all the time makes such parallelism a breeze.
All the above requires using HTTP as underlying protocol. I think Qt has built in support. If not you can use some library (like cURL) or implement it from scratch on sockets.
Eventually streaming, like RTP+RTSP, can be added for playback.
If you feel really adventurous, you can start designing your own protocol, but this is the very last step, after having both own client and own server working flawlessly on hand-implemented HTTP.

Related

Desktop SCADA Application - Reading and Writing to PLCs through C++

I did my best to search all topics regarding to SCADA and developing your own C++ desktop application to communicate with PLCs, but could not find any recent, or in my opinion, relevant topics that fit what I needed. If I missed them, a link to them would be very much appreciated. If I also happened to post this in the wrong section, or you can think of a better section for me to post this in, I will take it there.
With that said, I thank you in advance for taking the time to read my questions, and appreciate any input you have to offer.
A little bit about what I'm doing
I'm currently in school for electromechanical engineering, and for my final year project I am developing a desktop application in C++ to monitor PLCs we have located within one of our labs.
Within this lab, I have a pre-existing ethernet network connecting all PLCs to single point, which I am tying into with a PC, and will be doing all my work from there.
I will be developing the application in Qt for an easy way to design the GUI, and giving me access to the QNetworkInterface as well as QTcpSocket.
With that said, I wouldn't go as far as saying I'm an experienced programmer, but I have been fooling around with a few languages (i.e.: python, c++, c, php) for quite a few years, and am still learning, considering the learning NEVER stops.
My questions
Is there any reference material I can read, that you can suggest, on the subject to more easily understand what sort of process I need to go through to receive information (i.e.: individual I/Os, status bits, tags, logs, etc...) from the PLCs directly, and not through an OPC server?
If an OPC server is required, I've never dealt with OPC links other than using Rockwell Automations RSLinx to grab tags and display their values within excel (I had created a prototype using that exact method to start, but would like to move away from excel, and if possible, the OPC server (RSLinx) as well). What would you suggest to someone who knows nothing about the subject of OPC servers, or to my knowledge, OPC in general?
Have any of you previously written your own application to do something similar, if not of the same nature to what I'm trying to accomplish?
What advice or suggestions would you give for someone who is attempting this type of project?
PS: As a start for this project, I would initially just want to get the reading of the I/Os (tags or addresses) to view what their current values are (closed or open for inputs, energized or not for outputs). But eventually I would also like to be able to write values to tags on the PLCs I'm monitoring based on the values I've received from them.
PSS: I would like to note again, that I am still a student, and am still learning about this subject in it's entirety. I would just like to ask for your patience, as I may not grasp things completely the first time!
If I've missed any information you feel is pertinent to be able to provide an answer, please let me know! I will do my best to come up with said information in a timely manner!
Thank you!
EDIT #1: Added in another question, and altered my first question slightly
EDIT #2: Fixed up question 2
IMHO a SCADA program should have as a minimum requirement to be able to connect to an OPC server. OPC is used for most commercial PLCs.
Strictly speaking there is no need to have an OPC server/client approach but it gives you flexibility and gives you an abstraction model. If you want to directly connect to PLCs using a protocol then that is of course possible as well. You then need to know more details about the protocols and their various versions.
Yes I worked for a few years in a team that developed a commercial SCADA application.
It is very easy to get lost in details in such a project so try to keep things as simple as possible. By using OPC you will save time instead of fiddling directly with the protocols. You could add the ability to add custom-drivers for other protocols - depending on your timeframe. Try to model up your project before you start coding to a birdsview of the model and avoid getting lost in the details.
I would stay well away from looking to write your own code to connect directly
to an AB PLC - there are products out there that you can use in your application:
http://www.rtaautomation.com/software/ethernetip/client/tagc/ControlWin.html
http://www.automatedsolutions.com/products/dotnet/ascomm/
You would be better to use OPC - you can write you own OPC client if you want and follow examples you find here:
http://www.opcconnect.com/source.php#freesource
According to this http://www.control.com/thread/1026173407 you should be able to get source code of Kepwares OPC Quick Client.
It would probably be easier to just use a library as in this example (RSLogix,C#):
http://www.mesta-automation.com/opc-client-with-c-an-how-to-video/
You might find this of use:
http://www.rockwellautomation.co.kr/applications/gs/ap/GSKR.nsf/files/rslinxsdk_ma_eng.pdf/$file/rslinxsdk_ma_eng.pdf
Some resources:
http://www.opcconnect.com/ ,
http://www.mesta-automation.com/
Answer to question #4 - realize that your lab technically could contain ANY manufacturer's PLCs in the future. If you ever took a Data Communications class, you realize that for N different PLC types, you would have to write N different communication drivers for your PLC client.
This is where standards are helpful. Without the use of a standard protocol, scaling your lab could become more time consuming and less manageable. This is why communications standards exist.
HOWEVER, not all PLCs necessarily support the standard(s) you may decide upon.
The best choice is OPC/UA. Many PLCs have server drivers readily available. That means that your client just needs to understand 1 protocol (OPC/UA), and then it can "easily" be connected to any PLC that has a driver for that standard.
After that, there is OPC. After that, Modbus (TCP and RTU flavors), a relatively simple industry standard that is supported by most PLCs. EtherNet/IP is also a possible choice, although not all PLCs support it in a "server" role (many do support it as a client, but that is not what you need).
have a look at pycomm in github or pylogix at github which are Python written drivers to link to clx plc.

Program interacting with web

How or what do I need to know programming wise in order to interact with the web using c++. For instance i want to wrote a program that automatically sends invites to players on yahoo chess. How would i go about doing this?
You'll need to understand the basics of TCP/IP and HTTP, possibly UDP, and the protocols involved with Yahoo's chess systems or posses a tool to work around them (A brief search leads me to believe there are few if any). You'll probably need a network API, I'd suggest looking at:
QtNetwork Module
Boost.Asio
Where Qt is easy to use, Asio is more powerful, and more 'C++' in nature. Qt has some nice webkit components, and I've used it to build a small web server, which was a lot of fun. You can accomplish quite a lot with it.
This page says they've added a captcha system to prevent certain people from interacting with their systems. I'm not familiar with Yahoo games and what the result of this has on what you'd want to do, however it suggests to me they'd rather you didn't write code to interact with their systems.
For this you need to use network APIs and use server side script like PHP/ASP to communicate with the web and C using message queue.

Any way to display C++ on a webpage?

Is there a relatively easy way to display the output of a C++ program on a webpage? And I don't mean manually, in other words, you see it on a webpage as it runs not as in I make a code tag and write it in myself.
EDIT: Just so everybody can get this clear I am going to post this up here. I am NOT trying to make a webpage in C++. Please excuse me if this sounds spiteful or anything but I am getting a lot of answers relating to that.
Step one, get yourself a server-side language. Be that PHP, ASP, Python, Ruby, whatever. Get it set up so you can serve it.
Step two, find your language's exec equivalent. Practically all of them have them. It'll let you run a command as if it were from the command line, usually with arguments and capture the output. Here's PHP's:
http://php.net/manual/en/function.exec.php
Of course, if you're passing user-input as arguments, sanitise!
I've just seen that you accepted Scott's answer. I usually wouldn't chase up a SO thread so persistently but I fear you're about to make a mistake that you'll come to regret down the line. Giving direct access to your program and its own built-in server is a terrible idea for two reasons:
You waste a day implementing this built-in server and then getting it to persist and testing it
More importantly, you've just opened up another attack vector into your server. When it comes to security, keep it simple.
You're far better having your C++ app running behind another (mature) server side language as all the work is done for you and it can filter the input to keep things safe.
You could write a CGI app in C++, or you could use an existing web server language to execute the command and send the output to the client.
You want to use Witty.
Wt (pronounced 'witty') is a C++
library for developing interactive web
applications.
The API is widget-centric and similar
to desktop GUI APIs. To the developer,
it offers complete abstraction of any
web-specific implementation details,
including event handling, graphics
support, graceful degradation (or
progressive enhancement), and pretty
URLs.
Unlike many page-based frameworks, Wt
was designed for creating stateful
applications that are at the same time
highly interactive (leveraging
techinques such as AJAX to their
fullest) and accessible (supporting
plain HTML browsers), using automatic
graceful degradation or progressive
enhancement.
The library comes with an application
server that acts as a stand-alone web
server or integrates through FastCGI
with other web servers.
I am not sure this is what you are looking for but you may want CGI You may want to look at this SO question, C++ may not be the best language for what you want to do.
based off the questions you posted Writing a web app like what you want is no simple task. What I would recommend is use some other library (this is one i found with a quick google) to get a web console on your server and give the user it is running under execute deny permissions on every folder except the folder you have your app installed.
This is still is a risky method if you don't set up the security correctly but it is the easiest solution without digging around too much on existing libraries to just have the application interactive.
EDIT --
The "Best" solution is learn AJAX and have your program post its own pages with it but like I said, it will not be easy.
It sounds like you want something like a telnet session embedded in a webpage. A quick google turns up many Java telnet apps, though I'm not qualified to evaluate which would be most ideal to embed in html.
You would set up the login script on the host machine to run your c++ app and the user would interact with it through the shell window. Note though that this will only work for pure command line apps. If you want to use a GUI app in this way, then you should look into remote desktop software or VNC.
It may be worth looking into Adobe's "Alchemy" project on Adobe Labs
This may help you with what you're trying to achieve.
:)
Are you looking for something like what codepad.org does? I believe they explain how they did it here.
There is a library called C++ Server Pages - Poco. I used it for one of my college project, its pretty good. There is also good documentation to get started with, u can find it here http://pocoproject.org/docs/

Choosing Cross-Platform GUI Toolkit for Desktop App With WebServices

For a current project, we're designing a client desktop application that parses text files and interfaces with a web based database.
So far we've split the project into parts:
(Third-Party Program) -> (Our Desktop Client) -> (Our Parsing Library #1 and #2) -> (Our Web Server) -> (Our Verification Library) -> (Our Database)
We've hit confusion when it comes to choosing the correct way (and the best language) to make these pieces work together.
The third-party program's output is a simple text file, and we're just parsing it into a SQL-esque format for insertion into our database after verifying the numbers are in a certain range.
The first question we have is regarding the client language itself. We're planning on writing the parser libraries in C++ as they're just mostly text management. Our desktop client needs to be cross-platform for Windows and Mac. Currently we're leaning towards writing this in Java using Swing and the JNI. However, we realize there's a lot of hate for Java and that we'd have to worry about bundling in the JRE.
Is Java a good choice in this situation? Our other options seem to be writing this also in C++ using something like Qt for the GUI, or going platform specific and writing the windows version in .NET and then a Mac specific version. Our Windows community is the vast majority of users.
Our second issue is connecting this client with our web server. Originally we were just going to use an http POST to upload the file. We could also FTP the file which seems like overkill. We started to explore web services but were not sure if a web service could handle large amounts of text data.
Is there an easier way to do this? Everything is text, so it's no problem to send them in chunks or one giant string. If we go the web services route, will that effect our language choice for the desktop client?
There are definitely hundreds of ways to handle something like this, but most of these concepts are new for us. Any suggestions would be greatly appreciated.
Qt is an excellent choice and as it's native C++ it will be easy to integrate with your parsers too. Why write two versions when a single Qt version will run fine on both platforms with native look and feel? Depending on the license you choose you can even statically link Qt if you're concerned about deployment complexity.
A web service would generally have no problem handling large amounts of text and pretty much any language will interact with it easily assuming basic network I/O functionality. Depending on the language you will probably be able to find libraries that do most of the work for you, assuming it's not already supported natively.
As you say, there are many different ways to do what you want to achieve. There is no right or wrong way but obviously some designs will suit your needs better than others.

Connecting Actionscript 3.0 with a C++ backend?

I am curious to know if there is a way of connecting a flash front-end to a C++ driven backend? I'm not currently working on a project that involves this, but I found out about an application used in the gaming industry, called Scaleform, that requires knowledge on doing such things in order to create menus in games.
Another way to resolve the problem would be to create webservices using C++ and consume them on the flash side. It is a more naive approach and certainly not as good as Scaleform but it is certainly simpler to implement.
You could also have a look at FluorineFx which is an implementation of Flex/Flash Remoting services for the .NET framework. The project is open-source so it could help you get started. Basically, FluorinexFx catches the remote calls in AMF from the flash player and pipes it through the corresponding .NET method and corresponding arguments. It also helps you convert back to flash native .Net objects such as ArrayList, DataTable and even lists of typed objects.
Scaleform implement their own custom Flash Player, thats probably not what you had in mind.
What you can do in a reasonable amount of time is pretending to Adobes flash player that you are a NPAPI-compatible browser - see e.g. here how screenweaver-hx does it.