Calling a function from DLL, in an injected process - c++

Is there a way to call a function, that resides in a dll, (the dll is injected into a process) from that process?
By this I mean if i have myDLL.dll that exports a function, lets say void f(){do sth} and a process myProcess, "myDLL.dll" is injected using CreateRemoteThread(), can I call f() from myProcess so actually myProcess is the "user" that initiated the call to this function ?
I need to do this because I want the function f() not to be dependent by a certain program that can be killed in Task Manager, since employes can find the process and kill it. My manager asked me to do this because he thinks employees are doing other things than work.

Just use the usual, LoadLibrary() and GetProcAddress()

What you want to do probably won't work, and isn't the right approach anyway. The correct solution for preventing users from killing a process can be found here.

Related

How to call functions in a DLL that is currently load in another process? [duplicate]

I have a DLL that I inject into another process but I want to be able to call the exports on that DLL from my application. I've read elsewhere that you have to the SendMessage API but I have no idea what to do. Is there any example code on how this is done?
While it is not possible to directly call a function in another process, you can do it indirectly pretty easily with a few steps and the Windows API.
Get the addresses of LoadLibrary and GetProcAddress from your own process. kernel32.dll should be loaded at the same address in every process, so you can rely on them being present in the process into which you are injecting
Create a struct that will hold all the arguments you want to pass to your function that will call the functions in the other process (because CreateRemoteThread can only pass one argument to a function, so we'll use it to pass a pointer to the structure) which at least contains member function pointers to hold the addresses of LoadLibrary and GetProcAddress
Allocate enough memory for a struct in the remote process via VirtualAllocEx, then fill it with the correct information with WriteProcessMemory
Write a function, taking a pointer to the struct you wrote, that uses LoadLibrary/GetProcAddress to call the function you want. Remember to use the pointers to those functions in the struct you are passing the function, not the names.
Allocate enough memory in the remote process to hold the function with VirtualAllocEx, making sure to pass VAX the PAGE_EXECUTE_READWRITE flag so that it can hold executable code
Read and write the function's code from your process to the other process via Read/WriteProcessMemory
Call the function in the remote process (which is at the address returned by the VirtualAllocEx) by using CreateRemoteThread.
Make sure that all the data you pass to the function is either stored inside the struct and/or resides in the remote process's address space (get it there with VirtualAllocEx/WriteProcessMemory.
It may look a little involved, but it's not really that complicated. If you need some help with it, feel free to ask in a comment.
You can't directly call functions in another process, in general. There are, however, some workarounds you can use.
First, if you know the address of the export (which isn't the case a lot of the time), and the function you call uses the __stdcall calling convention, takes a pointer-sized integer as an argument, and returns a DWORD, you can use CreateRemoteThread to execute it in a thread in the remote process. This is often used to run LoadLibrary to inject a DLL into a target process, since LoadLibrary is loaded in the same address on all processes on a given computer.
Otherwise, the DLL you inject will need to do some sort of RPC with the process that called it. For example, you could have your injected DLL spawn a thread in its DLL_PROCESS_ATTACH handler, which in turn connects to a named pipe, or connects over COM or something to the master process.
SendMessage would need a window handle (hidden or visible), and a message-pump associated with it, that can handle the custom message. As with UAC/Windows-7, the integrity levels of applications may prevent other applications to send/post messages from other processes having low integrity.
It is better to have another thread that waits for these custom messages. For this, you may use pipes (named or unnamed), sockets, mail-slots, shared memory (along with mutex/event for triggering). The another processes would send the message using same protocol.
But before implementing this custom messaging/protocol/IPC mechanism, I suggest you to first determine the exact need.

Call external function(from one exe to another)

Lets say the process 1 is the main process and the process 2 is the target process(i can't edit it by the way), i want to be able to call a function from the process 2 in the process 1, anyone have a nice way to do that?I was thinking in inject a dll with exports that calls that function and use GetProcAddress externally...Is that possible?Is that the best way to do it?
Thanks for the time.
The title and body of your question ask two subtly different questions.
Having one executable call a function that's contained in another executable is quite easy, at least if the name of the function in question has been exported. You can use LoadLibrary to load an executable just like you would a DLL, then use GetProcAddress to get the address of the function you want to call, and call it normally. Keep in mind, however, that the function may not work correctly without other initialization that happens before it's called inside its own executable.
Calling a function in the context of another process (not just in another executable) is considerably more work. The basic idea is to have a function that makes the call and (for example) writes a result to some memory shared with the process making the call. You then use CreateRemoteThread to have that function execute in the context of the process containing the function you need to call.
If the target process has been written to support it there are other methods such as COM that are intended to support this type of capability much more cleanly. They're generally preferable if available.

Calling functions in a DLL loaded by another process

I have a DLL that I inject into another process but I want to be able to call the exports on that DLL from my application. I've read elsewhere that you have to the SendMessage API but I have no idea what to do. Is there any example code on how this is done?
While it is not possible to directly call a function in another process, you can do it indirectly pretty easily with a few steps and the Windows API.
Get the addresses of LoadLibrary and GetProcAddress from your own process. kernel32.dll should be loaded at the same address in every process, so you can rely on them being present in the process into which you are injecting
Create a struct that will hold all the arguments you want to pass to your function that will call the functions in the other process (because CreateRemoteThread can only pass one argument to a function, so we'll use it to pass a pointer to the structure) which at least contains member function pointers to hold the addresses of LoadLibrary and GetProcAddress
Allocate enough memory for a struct in the remote process via VirtualAllocEx, then fill it with the correct information with WriteProcessMemory
Write a function, taking a pointer to the struct you wrote, that uses LoadLibrary/GetProcAddress to call the function you want. Remember to use the pointers to those functions in the struct you are passing the function, not the names.
Allocate enough memory in the remote process to hold the function with VirtualAllocEx, making sure to pass VAX the PAGE_EXECUTE_READWRITE flag so that it can hold executable code
Read and write the function's code from your process to the other process via Read/WriteProcessMemory
Call the function in the remote process (which is at the address returned by the VirtualAllocEx) by using CreateRemoteThread.
Make sure that all the data you pass to the function is either stored inside the struct and/or resides in the remote process's address space (get it there with VirtualAllocEx/WriteProcessMemory.
It may look a little involved, but it's not really that complicated. If you need some help with it, feel free to ask in a comment.
You can't directly call functions in another process, in general. There are, however, some workarounds you can use.
First, if you know the address of the export (which isn't the case a lot of the time), and the function you call uses the __stdcall calling convention, takes a pointer-sized integer as an argument, and returns a DWORD, you can use CreateRemoteThread to execute it in a thread in the remote process. This is often used to run LoadLibrary to inject a DLL into a target process, since LoadLibrary is loaded in the same address on all processes on a given computer.
Otherwise, the DLL you inject will need to do some sort of RPC with the process that called it. For example, you could have your injected DLL spawn a thread in its DLL_PROCESS_ATTACH handler, which in turn connects to a named pipe, or connects over COM or something to the master process.
SendMessage would need a window handle (hidden or visible), and a message-pump associated with it, that can handle the custom message. As with UAC/Windows-7, the integrity levels of applications may prevent other applications to send/post messages from other processes having low integrity.
It is better to have another thread that waits for these custom messages. For this, you may use pipes (named or unnamed), sockets, mail-slots, shared memory (along with mutex/event for triggering). The another processes would send the message using same protocol.
But before implementing this custom messaging/protocol/IPC mechanism, I suggest you to first determine the exact need.

How to solve the DLL function call problem

i have couple of query's with respect to DLL,
1)If i load the DLL in run time, i guess DLL will be in separate thread right?
2)If i call a function present in DLL, and that function takes much time to return the value then how can i make my application thread to wait till the DLL's function return value.
How can i solve the second problem
Your assumption is incorrect.
If you load a DLL, and then call one of its functions, the call is made synchronously, just like any other function call.
There is absolutely no reason why the DLL should be loaded in another thread. You may do it, of course, but this is not the default.
1) No. The dll is just code. The code in the dll is called in the context of whatever threads you create. *
2) As a result, your application will wait for the dll's function to complete.
A Dll can create worker threads as a result of your application calling the dll. However, you cannot call directly into a thread. Any call your code makes will always happen synchronously on the current thread.
Are you using qt threads? Otherwise I cannot understand why you would use the "qt" tag.
As for your problems it seems to me that you have to create another thread which will call the function contained in the DLL.
When this thread exits than you can assume you have the function's result.
You can in switch implement DLL_THREAD_ATTACH too.
You must call this function from thread you want to slow down, or get Thread Suspend before function call, and Thread Resume after.

notify an object when a thread starts

i have an object A which should be notified (A::Notify() method) when some thread starts or dies.
Lets say this thread dynamically loads some DLL file of mine (i can write it).
I believe i should write the dllMain function of this DLL, however i'm not sure how to get a reference to the A object from this function so i can run it's Notify() method.
any ideas?
A DLL is loaded once in every process. Once loaded, its DllMain is automatically called whenever a thread is created in the process. Assuming A is a global variable, you can do the following:
After you first load the DLL, call an exported function that will set a global pointer to A in the DLL
Whenever DllMain is called with the reason being thread attached, call A via the pointer you have in the DLL.
Another option would be to start a message loop in your exe, and pass it's thread ID to the DLL. Then, whenever a thread attaches to the DLL send the message loop a message with the details of the created thread. This is a slightly more complicated solution, but it will save you the need of making the DLL familiar with the A class.
Is it okay to make A::Notify() as static method?
Otherwise, Singleton method might serve the purpose.
So if I understand you write, in your main program you have an instance of class A. When your main program loads certain dlls you want it to call A::Notify for that instance?
As far as I'm aware there is no way to pass an additional argument to LoadLibrary.
If A::Notify can be either static, or A is a singleton, export a "NotifyA" method from the exe, then have the dll call LoadLibrary("yourexe") and you GetProcAddress to get the address of NotifyA which you can then call. (Yes exe files can export methods like dlls!)
A second option is to write your own LoadLibrary, that call a second method after dll main, eg
HMODULE MyLoadLibrary(string dll, A *a)
{
HMODULE module = LoadLibrary(dll.c_str())
void (call*)(A*) = void (*)(A*)GetProcAddress(module, "Init");
call(a);
return module;
}
The dlls Init method can then store the A instance for later.