When to use extern in C++ - c++

I'm reading "Think in C++" and it just introduced the extern declaration. For example:
extern int x;
extern float y;
I think I understand the meaning (declaration without definition), but I wonder when it proves useful.
Can someone provide an example?

This comes in useful when you have global variables. You declare the existence of global variables in a header, so that each source file that includes the header knows about it, but you only need to “define” it once in one of your source files.
To clarify, using extern int x; tells the compiler that an object of type int called x exists somewhere. It's not the compilers job to know where it exists, it just needs to know the type and name so it knows how to use it. Once all of the source files have been compiled, the linker will resolve all of the references of x to the one definition that it finds in one of the compiled source files. For it to work, the definition of the x variable needs to have what's called “external linkage”, which basically means that it needs to be declared outside of a function (at what's usually called “the file scope”) and without the static keyword.
header:
#ifndef HEADER_H
#define HEADER_H
// any source file that includes this will be able to use "global_x"
extern int global_x;
void print_global_x();
#endif
source 1:
#include "header.h"
// since global_x still needs to be defined somewhere,
// we define it (for example) in this source file
int global_x;
int main()
{
//set global_x here:
global_x = 5;
print_global_x();
}
source 2:
#include <iostream>
#include "header.h"
void print_global_x()
{
//print global_x here:
std::cout << global_x << std::endl;
}

It is useful when you share a variable between a few modules. You define it in one module, and use extern in the others.
For example:
in file1.cpp:
int global_int = 1;
in file2.cpp:
extern int global_int;
//in some function
cout << "global_int = " << global_int;

It's all about the linkage.
The previous answers provided good explanations about extern.
But I want to add an important point.
You ask about extern in C++, not in C and I don't know why there is no answer mentioning the case when extern comes with const in C++.
In C++, a const variable has internal linkage by default (not like C).
So this scenario will lead to linking error:
Source 1 :
const int global = 255; //wrong way to make a definition of global const variable in C++
Source 2 :
extern const int global; //declaration
It needs to be like this:
Source 1 :
extern const int global = 255; //a definition of global const variable in C++
Source 2 :
extern const int global; //declaration

This is useful when you want to have a global variable. You define the global variables in some source file, and declare them extern in a header file so that any file that includes that header file will then see the same global variable.

Related

Correct way of initializing a class globally in C++

I know global is bad but just as a practice, is this the correct way to initialize a global class used between multiple object files?
Header 1.h
class test {
int id;
public:
test(int in){
id = in;
}
int getId(){
return id;
}
};
extern test t;
File 1.cc:
#include <iostream>
#include "1.h"
int main(){
std::cout << t.getId() << std::endl;
return 0;
}
File 2.cc:
#include "1.h"
test t(5);
Now what if instead of extern I use the static approach globally static test t(0); in the header?
Correct me if I'm wrong but that would compile fine however I would have 2 different unrelated copies of the same t in both object files and the final binary? Is that bad? Or does the linker sort it out to eliminate multiple copies?
There are global instances, not global classes.
What you have is a global instance. And yes, this sounds about right, until you get to multiple global instances which depend upon each other. Then the real fun will start.
Defining a variable as 'static' at global level means the variable will be defined in the compilation unit only (i.e. the '.o' file) and the symbol won't be exported by the compiler.
In other words: yes, there will be multiple variables with the same name but only visible to functions on the same compilation unit.
Besides, 'invisible' doesn't mean 'inaccessible'. You still can provide access to the variable. For example:
1.h
struct Test { int value; }; // Class definition
Test& get_t(); // Function declaration
1.cc
#include "1.h"
static Test t; // Variable declared as 'static'
Test& get_t() { return t; };
2.cc
#include "1.h"
#include <iostream>
int main()
{
std::cout << get_t().value << std::endl; // Static variable accessed
}
I use the static approach globally static test t;?
But your test class needs an int in parameter for the constructor, so you want:
static test t(0); // or whatever int you want
If you turn the extern to static in the header, you would define a static variable in each compilation unit in which the header is imported. So classes in different cpp files would no longer "communicate" via t, since each would have theirs. This is very error prone.
In addition, adding the definition of a static in a header is an extremely bad practice. When someone includes a header, one does not expect that it will create variables.
Including the declaration of t as extern is an acceptable practice. But be aware that if the header has a general purpose, this might reduce its reusability other projects.
More information of interest for you:
Must read: C++ Core Guidelines about source files
Must read: Guidelines for writing headers
StackOverflow: When are global variables recommended
Why global variables should be avoided if possible and when are they ok
If you put a variable declaration outside of any function, you're declaring the variable as 'global'. Ex:
1.cc
int this_is_global;
From here on you can use the variable in any function of '1.cc'.
For using the same variable in any other file, the compiler will need to know about it:
2.cc
extern int this_is_global;
Here, the keyword extern tells the compiler that the variable is declare somewhere else, letting the task of finding it to the linker.
If you miss to add the extern keyword here, the compiler will treat it as a new variable, and the linker will have two variables with the same name and will emit an error. All of your source files of your project except the first one will need the extern keyword to avoid duplicate symbols.
So common practice is to add the 'extern' declaration in an include file:
1.cc
int this_is_global;
1.h
extern int this_is_global;
2.cc
#include "1.h"
On the other side, the static keyword tells the compiler not to export the symbol. In other words: the variable will exists only in the source file it is declared. You could declare it once per source file and there will be different variables with the same name. Ex:
1.h
static int my_var;
1.cc
#include "1.h"
2.cc
#include "1.h"
This way, you'll end having two variables 'my_var' and changes to any of them won't affect the other.

How C++ differentiates between a call to global variable and declaration of a global variable?

This is the most confusing part for me from section Global Variables and linkage properties.
extern int g_var1;
Statement could be something like this when defining an external non-const global variable. I think I will write exactly the same for using that variable (through forward-declaration) in some other file. If both the statements are same, how C++ knows whether the variable was declared or was defined in a file?
If I understand your question correctly, you shouldn't write exactly the same in another file (namely, you shouldn't write "extern int g_var1" in two files). A good practice is to declare some variable global in a header file; make the definition in a cpp file that includes this header file. After doing this, you can use this variable in all of the files that will include the header file.
To illustrate, an example would be something like this:
variables.hpp
#pragma once
extern int g_var1;
variables.cpp
#include "variables.h"
int g_var1 = 1;
main.cpp
#include "variables.h"
#include <iostream>
using namespace std;
int main(){
cout << g_var1 << endl;
}
A statement of the form
extern int g_var1; // this is a declaration
is a declaration of a variable. The keyword extern makes sure of this.
If you write
int g_var1; // declare and define variable
you define it as well. You can declare a variable as many times as you like, but define it only once. You could therefore write
extern int g_var1;
in those files where you need to use the variable. Then during linking the compiler will resolve the definition of the variable (provided that you give the definition in some file of course).
When you say extern int g_var1; the variable is just declared, and later when you have to use it you can use it directly.
file1.cpp:
int g_var1;
File2.cpp:
extern int g_var1;
You need not to write extern everytime.
Though i would suggest if you have to use global variables place them in a separate header file.

What is a concept behind using extern in c/c++?

Sorry for this type of question. But, I am very curious about the keyword extern in C\C++.
while searching for explanation for extern I got to know that extern tell the compiler that the variable or function is already defined in some other file or program.
But if this is a case then why we use extern?
as I tried some codes as follows:
extern int var;
int main(void)
{
var = 10;
return 0;
}
This code is giving me an error message as unresolved external symbol "int var" (?var##3HA).
and if I am using some code like:
extern int var;
int main(void)
{
int var = 10;
return 0;
}
It is not showing any error and gives value same as I have defined in main function.
So, Can any one help me about the behavior of extern?
I am little confused on this.
Please forgive me if it is not a valid question.
Thank you in Advance.
extern is used to refer to a variable in another translation unit ("source file").
For instance, your code in main.c looks like this:
extern int var;
int main(void)
{
var = 10;
return 0;
}
This code contains a declaration for an integer named var, but no definition, because extern explicitly says: "the definition for this is somewhere else"
You could define another source file, say, other.c:
int var = 0;
Then, after you add this new translation unit to your build command, your program will link fine, and the code in both files can operate on the shared var variable.
In the second version, you just override the declaration of the extern var with a local variable in your main function. Since the extern var is not (ODR-)used anymore, the linker does not require it, so your executable can build successfully.
The first version fails since you must also provide a definition of the extern-declared variable, i.e. by linking with some other C file that has
int var;
in its global scope.
The second one succeeds since the int var = 10; line in main() shadows the global declaration; this is generally a bad thing to be doing if you wanted the variable to be extern, i.e. shared among many C files. Of course, such sharing in itself is often quite bad too (see: global variables).
extern is used to indicate that a variable exists in another compilation unit. If you had:
main.cpp
extern int var;
int main(void)
{
var = 10;
return 0;
}
and:
var.cpp
int var;
Then you wouldn't have got the linker error as the linker would have hooked up the use of var in main.cpp with it's decleration in var.cpp
In your second example you've defined an extern int var but you never reference it. The int var = 10 is a completely different int var from the extern one. When they linker runs it notices that you never use the extern int var variable so doesn't bother to search for it.
I would suggest you must clear your understanding of definition and declaration of variable.
extern keyword is used when you want to say that the variable was allocated memory you want only to declare the variable.
When you declare the any variable using extern keyword compiler will try to find the definition of the same variable which can be present before or after declaration.
In the first case you are just declaring the variable not assigning it any memory i.e not defining variable.
you can go through this for better understanding of extern keyword.
If you have declared a global variable, let's say double myvar=5 in file1.cpp and you want to access that variable in file2.cpp, then in your file2.cpp you declare as
extern double myvar;
In C++, each file is called a compilation unit. For the file to be compiled to an object file, you need all variables declared however you do not need to initialize or do an assignment on those variables.
Returning to the example:
File1.cpp: double myvar=5 this is both a declaration and initialization. You can compile file1.cpp to file1.o.
File2.cpp: Assuming that you are using myvar somewhere in file2.cpp and also you want to access the value (maybe after a calculation) in file1.cpp. Therefore, in order to be able to compile file2.cpp into file2.o, you must declare extern double myvar, so that file2.cpp can be compiled. This will please the compiler and leaves the task to linker.
Now that you have compiled these files, you will have object files (translation units) named as (if you are using g++) file1.o and file2.o. Now it is linker's job to link them together and let file2.o to access myvar.
Declaring a variable extern tells the compiler that the actual instance of the variable is somewhere else. If you don't provide it somewhere else, the link stage will fail.
In your second example you don't refer to the extern declared variable at all. You declare a new one in the scope of your main function that shadows the global declaration.

Is there any possible use of using extern variable in a file that is not included in any other file?

I've encountered many examples on the web, that have extern int x in main.c, where the main function lies.
The only use of extern I'm aware of, is to make a declaration in another file, and use it in another file, after defining it.
Like :
a.h : extern int x;
a.c : int x = 5;
main.c :
#include "a.h" // and start using x
The 1st case seems redundant to me.
So,
Is there any possible use of using an extern variable in a file that is not included in any other file?
extern tells the compiler that x exists in a different module and should be linked from elsewhere. Putting it in main.c directly just avoids pulling in a header (which would be included in-line anyways)
Just like in a header, x still needs to exist in another .c module where it isn't defined extern.
extern variable has basically two functions one is to use the variable in the other file and the other is to access global variables as in the following code.
int x=10;
int main()
{
int x=20;
cout<<x; //refers to x=20
if(x==20)
{
extern int x;
cout<<x; //refers to the global x that is x=10
}
}
Of course. Using extern in a file lets you use that variable in that file. It doesn't have to be included anywhere else.
The use of extern causes the object to have external linkage; to
instantiate a template with a object (and not a value or a type), the
object has to have external linkage (at least in C++03). Most objects
defined in namespace scope have global linkage, but const objects don't.
So you have something like:
template <char const* n>
class Toto { /* ... */ };
char const n1[] = "abc";
Toto<n1> t1; // Illegal...
extern char const n2[] = "xyz";
Toto<n2> t2; // Legal...
It's sort of a special case, but it has led me (once or twice) to use
extern in an unnamed namespace in a source file.

How to access global const variable present in one file to different file

This variable is defined in xyz.cpp
const int i = 10;
The below main() method is written in abc.cpp
void main()
{
cout<<i; //trying to access 'i' from a different .cpp file
}
You need to declare it extern in abc.cpp:
extern const int i;
EDIT: As stated in the comment below, in C++ (unlike C), to give a const variable external linkage, you need to declare it es extern also in xyz.cpp:
extern const int i = 10;
Reference: MSDN
The simplest way is to declare it in a header as const static int i=10; and include that header in all the .cpp that need that constant. This will allow it to be "inlined" by the compiler in every object file, still avoiding ODR violations.
---edit---
Actually, in C++ the static is not required, since const objects have internal linkage by default. But in C, you have to put that static (and in C++ it doesn't hurt).
Why is this better than the extern method? Because:
it's more idiomatic. In C++ you'll always write integral constants in headers as const variables (and that's the very reason why they have internal linkage by default).
it's less typing. You just have to write the const declaration once, then your constants are just a #include away.
it (usually) produces more efficient code. The definition of extern-declared variables cannot be accessed by the compiler when it is producing the current object module, so it cannot optimize it by putting its actual value as an immediate value in the produced machine code, it cannot eliminate branches that cannot be reached with that value of the constant, ... Sure, cross-module optimization ("link time code generation", "whole program optimization", ...) does exist, but at the moment compilers have more advanced optimizers than linkers.
Add the keyword extern in front of it.
Declare it in abc.cpp as:
extern const int i = 10;
const variables in C++ have an internal linkage in C++(unlike C). So to be able to use it in another file you have to explicitly declare it as having external linkage.
Put this global variable into header and #include this header in all .cpp files where you want to use it.
xyz.h:
const int i = 10;
xyz.cpp:
#include "xyz.h"
void main()
{
cout << i;
}
Or if you want to avoid using header for this purpose, you can declare it as extern const int i = 10; in xyz.cpp, but then you have to declare this variable in abc.cpp too, so you should write extern const int i; at the beginning of abc.cpp in order to use it.
The same way as using extern variables.
In the file xyz.cpp:
extern const int i = 333;
In the file abc.cpp:
extern const int i;
cout << i;