C++11 move constructor - c++

What would be the correct way to implement a move constructor considering the following class:
class C {
public:
C();
C(C&& c);
private:
std::string string;
}
Of course, the idea is to avoid copying string or deallocating it twice.
Lets assume the basic example is just for clarity and I do need a move constructor.
I tried:
C::C(C&& c) {
//move ctor
string = std::move(c.string);
}
And
C::C(C&& c) : string(std::move(c.string)) {
//move ctor
}
Both compile fine on gcc 4.8 and run fine. It seems option A is the correct behaviour, string gets copied instead of moved with option B.
Is this the correct implementation of a move constructor?

Since std::string itself has a move-ctor, the implicitly defined move-ctor for C will take care of the proper move operation. You may not define it yourself. However, if you have any other data member and specifically:
12.8 Copying and moving class objects
12 An implicitly-declared copy/move constructor is an inline public
member of its class. A defaulted copy- /move constructor for a class X
is defined as deleted (8.4.3) if X has:
— a variant member with a
non-trivial corresponding constructor and X is a union-like class,
— a
non-static data member of class type M (or array thereof) that cannot
be copied/moved because overload resolution (13.3), as applied to M’s
corresponding constructor, results in an ambiguity or a function that
is deleted or inaccessible from the defaulted constructor, or
— a
direct or virtual base class B that cannot be copied/moved because
overload resolution (13.3), as applied to B’s corresponding
constructor, results in an ambiguity or a function that is deleted or
inaccessible from the defaulted constructor, or
— for the move
constructor, a non-static data member or direct or virtual base class
with a type that does not have a move constructor and is not trivially
copyable.
13 A copy/move constructor for class X is trivial if it is
neither user-provided nor deleted and if
— class X has no virtual functions (10.3) and no virtual base classes (10.1), and
functions (10.3) and no virtual base classes (10.1), and
— the
constructor selected to copy/move each direct base class subobject is
trivial, and
— for each non-static data member of X that is of class
type (or array thereof), the constructor selected to copy/move that
member is trivial; otherwise the copy/move constructor is non-trivial.
you may want to implement your own move-ctor.
In case you need the move-ctor, prefer the initializer list syntax. Always! Otherwise, you may end up with a default construction per object not mentioned in the initializer list (which is what you're forced for member objects with non-default ctors only).

Both your variants will move the string. The second variant should be preferred because it will not default construct an empty string just to move assign it afterwards.
Check your testcase and then your compiler's bugzilla list. You need to trace calls to both string::operator=(string&&) (1st case) and string::string(string&&) (2nd case) if you want to ensure for both cases that they move.

Both Constructors should work. So both are correct move constructors. The second one might be more efficient, since the first one default constructs string only to assign to it, while the second will simply move construct it and should therefore be more efficient. If the second one is less efficient I would suspect a compiler bug (remember that C++11 support is still not complete for current compilers) or a flawed test methology (how exactly do you test copy vs move and are you sure the move constructor not the assignment op is called in both cases?).
Of course whenever possibly you could simply let the compiler generate your constructor via C(C&&) = default;.

There is no need to implement a move constructor here since you don't have to manually manage memory. Move constructors are only useful when you manually use dynamic arrays in your class.
You can still explicitly have the compiler create the default move constructor even though it should have already been done even if you don't request it:
C(C&& c) = default;

Related

Is a constructor implicitly declared in the case of a abstract class with no data members? [duplicate]

In the book I'm reading at the moment (C++ Without Fear) it says that if you don't declare a default constructor for a class, the compiler supplies one for you, which "zeroes out each data member". I've experimented with this, and I'm not seeing any zeroing -out behaviour. I also can't find anything that mentions this on Google. Is this just an error or a quirk of a specific compiler?
If you do not define a constructor, the compiler will define a default constructor for you.
Construction
The implementation of this
default constructor is:
default construct the base class (if the base class does not have a default constructor, this is a compilation failure)
default construct each member variable in the order of declaration. (If a member does not have a default constructor, this is a compilation failure).
Note:
The POD data (int,float,pointer, etc.) do not have an explicit constructor but the default action is to do nothing (in the vane of C++ philosophy; we do not want to pay for something unless we explicitly ask for it).
Copy
If no destructor/copy Constructor/Copy Assignment operator is defined the compiler builds one of those for you (so a class always has a destructor/Copy Constructor/Assignment Operator (unless you cheat and explicitly declare one but don't define it)).
The default implementation is:
Destructor:
If user-defined destructor is defined, execute the code provided.
Call the destructor of each member in reverse order of declaration
Call the destructor of the base class.
Copy Constructor:
Call the Base class Copy Constructor.
Call the copy constructor for each member variable in the order of declaration.
Copy Assignment Operator:
Call the base class assignment operator
Call the copy assignment operator of each member variable in the order of declaration.
Return a reference to this.
Note Copy Construction/Assignment operator of POD Data is just copying the data (Hence the shallow copy problem associated with RAW pointers).
Move
If no destructor/copy Constructor/Copy Assignment/Move Constructor/Move Assignment operator is defined the compiler builds the move operators for you one of those for you.
The default implementation is:
Implicitly-declared move constructor
If no user-defined move constructors are provided for a class type (struct, class, or union), and all of the following is true:
Move Constructor:
Call the Base class Copy Constructor.
Call the move constructor for each member variable in the order of declaration.
Move Assignment Operator:
Call the base class assignment operator
Call the move assignment operator of each member variable in the order of declaration.
Return a reference to this.
I think it's worth pointing out that the default constructor will only be created by the compiler if you provide no constructor whatsoever. That means if you only provide one constructor that takes an argument, the compiler will not create the default no-arg constructor for you.
The zeroing-out behavior that your book talks about is probably specific to a particular compiler. I've always assumed that it can vary and that you should explicitly initialize any data members.
Does the compiler automatically generate a default constructor?
Does the implicitly generated default constructor perform zero
initialization?
If you legalistically parse the language of the 2003 standard, then the answers are yes, and no. However, this isn't the whole story because unlike a user-defined default constructor, an implicitly defined default constructor is not always used when creating an object from scratch -- there are two other scenarios: no construction and member-wise value-initialization.
The "no construction" case is really just a technicality because it is functionally no different than calling the trivial default constructor. The other case is more interesting: member-wise value-initialization is invoked by using "()" [as if explicitly invoking a constructor that has no arguments] and it bypasses what is technically referred to as the default constructor. Instead it recursively performs value-initialization on each data member, and for primitive data types, this ultimately resolves to zero-initialization.
So in effect, the compiler provides two different implicitly defined default constructors. One of which does perform zero initialization of primitive member data and the other of which does not. Here are some examples of how you can invoke each type of constructor:
MyClass a; // default-construction or no construction
MyClass b = MyClass(); // member-wise value-initialization
and
new MyClass; // default-construction or no construction
new MyClass(); // member-wise value-initialization
Note: If a user-declared default constructor does exist, then member-wise value-initialization simply calls that and stops.
Here's a somewhat detailed breakdown of what the standard says about this...
If you don't declare a constructor, the compiler implicitly creates a default constructor [12.1-5]
The default constructor does not initialize primitive types [12.1-7]
MyClass() {} // implicitly defined constructor
If you initialize an object with "()", this does not directly invoke the default constructor. Instead, it instigates a long sequence of rules called value-initialization [8.5-7]
The net effect of value initialization is that the implicitly declared default constructor is never called. Instead, a recursive member-wise value initialization is invoked which will ultimately zero-initialize any primitive members and calls the default constructor on any members which have a user-declared constructor [8.5-5]
Value-initialization applies even to primitive types -- they will be zero-initialized. [8.5-5]
int a = int(); // equivalent to int a = 0;
All of this is really moot for most purposes. The writer of a class cannot generally assume that data members will be zeroed out during an implicit initialization sequence -- so any self-managing class should define its own constructor if it has any primitive data members that require initialization.
So when does this matter?
There may be circumstances where generic code wants to force initialization of unknown types. Value-initialization provides a way to do this. Just remember that implicit zero-initialization does not occur if the user has provided a constructor.
By default, data contained by std::vector is value-initialized. This can prevent memory debuggers from identifying logic errors associated with otherwise uninitialized memory buffers.
vector::resize( size_type sz, T c=T() ); // default c is "value-initialized"
Entire arrays of primitives type or "plain-old-data" (POD)-type structures can be zero-initialized by using value-initialization syntax.
new int[100]();
This post has more details about variations between versions of the standard, and it also notes a case where the standard is applied differently in major compilers.
C++ does generate a default constructor but only if you don't provide one of your own. The standard says nothing about zeroing out data members. By default when you first construct any object, they're undefined.
This might be confusing because most of the C++ primitive types DO have default "constructors" that init them to zero (int(), bool(), double(), long(), etc.), but the compiler doesn't call them to init POD members like it does for object members.
It's worth noting that the STL does use these constructors to default-construct the contents of containers that hold primitive types. You can take a look at this question for more details on how things in STL containers get inited.
The default constructor created for a class will not initialize built-in types, but it will call the default constructor on all user-defined members:
class Foo
{
public:
int x;
Foo() : x(1) {}
};
class Bar
{
public:
int y;
Foo f;
Foo *fp;
};
int main()
{
Bar b1;
ASSERT(b1.f.x == 1);
// We know nothing about what b1.y is set to, or what b1.fp is set to.
// The class members' initialization parallels normal stack initialization.
int y;
Foo f;
Foo *fp;
ASSERT(f.x == 1);
// We know nothing about what y is set to, or what fp is set to.
}
The compiler will generate default constructors and destructors if user-created ones are not present. These will NOT modify the state of any data members.
In C++ (and C) the contents of any allocated data is not guaranteed. In debug configurations some platforms will set this to a known value (e.g. 0xFEFEFEFE) to help identify bugs, but this should not be relied upon.
Zero-ing out only occurs for globals. So if your object is declared in the global scope, its members will be zero-ed out:
class Blah
{
public:
int x;
int y;
};
Blah global;
int main(int argc, char **argv) {
Blah local;
cout<<global.x<<endl; // will be 0
cout<<local.x<<endl; // will be random
}
C++ does not guarantee zeroing out memory. Java and C# do (in a manner of speaking).
Some compilers might, but don't depend on that.
In C++11, a default constructor generated by the compiler is marked deleted , if :
the class has a reference field
or a const field without a user-defined default constructor
or a field without a default initializer, with a deleted default constructor
http://en.cppreference.com/w/cpp/language/default_constructor
C++ generates a default constructor. If needed (determined at compile time I believe), it will also generate a default copy constructor and a default assignment constructor. I haven't heard anything about guarantees for zeroing memory though.
The compiler by default will not be generating the default constructor unless the implementation does not require one .
So , basically the constructor has to be a non-trivial constructor.
For constructor to be non-trivial constructor, following are the conditions in which any one can suffice:
1) The class has a virtual member function.
2) Class member sub-objects or base classes have non-trivial constructors.
3) A class has virtual inheritance hierarchy.

can I use std::move with class that doesn't provide a move constructor?

I have a class like this:
class myClass
{
int x[1000];
public:
int &getx(int i)
{
return x[i];
}
}
Please note that I did not provide a move construct here.
if I use the following code:
myClass A;
auto B=std::move(a);
does A moves to B or since I did not provided a move constructor, A is copied to B?
Is there any default move constructor for an object? If yes, how it does work with pointers and dynamically allocated arrays?
Although you did not provide explicit move constructor, the compiler provided implicit move constructor to you.
If the definition of a class X does not explicitly declare a move constructor, one will be implicitly declared as defaulted if and only if
X does not have a user-declared copy constructor, and
X does not have a user-declared copy assignment operator,
X does not have a user-declared move assignment operator,
X does not have a user-declared destructor, and
the move constructor would not be implicitly defined as deleted.
So the answer on your question is: no, A is not copied to B.
It is not clear what you ask in other questions. Please specify more details.
Is there any default move constructor for an object?
Yes in your case. For any type T, a move constructor is implicitly declared only if some conditions are met. More details can be seen at cpperference.com.
If yes, how it does work with pointers and dynamically allocated arrays?
The default implementation will make a shallow copies of pointers. As a consequence, more than one object will point to dynamically allocated arrays. That is going lead to problems. See The Rule of Three for more on the subject.
If you have pointers that point to dynamically allocated arrays, you need to:
Provide an explicitly defined copy constructor that does the right thing with the dynamically allocated arrays. The side effect of this will be that the default move constructor will be implicitly deleted. and/or
Provide an explicitly defined move constructor where you move the ownership of the dynamically allocated arrays appropriately.
Move constructor is generated for your class as you don't define any method which avoid its generation (as user defined destructor or copy constructor)
The auto generated move constructor would move each member. For int[1000] it is equivalent to copy.
If no user-defined move constructors are provided for a class type (struct, class, or union), and all of the following is true:
There are no user-declared copy constructors.
There are no user-declared copy assignment operators.
There are no user-declared move assignment operators.
There are no user-declared destructors
then the compiler will declare a move constructor as a non-explicit inline public member of its class with the signature T::T(T&&).
Quote from cppreference
Basically, yes a default move constructor is created as long as you don't define a copy constructor, copy assignment overload, move assignment overload, or destructor. Otherwise you have to either define the behavior yourself or use:
class_name ( class_name && ) = default;
which will explicitly declare the default version of the move constructor.
Your question is similar to this one. Note that std::move simply is a cast. Your value a will be cast to an rvalue reference, but in your case, the original object will not be plundered or pilfered.
To use an API or an idiom correctly, you have to use it for the right thing. Moving makes most sense for e.g. class objects where the bulk of the object data is allocated on the heap. Such an object is easy to pilfer, and the 'move' can leave the pilfered object in a well-defined state. The canonical example could be e.g. some type of string class with string data on the heap.
In your case, what would you like to happen? Assume a is a local var in some function, i.e. assume a is on the stack. Assume b is a global or file scope or anonymous namespace variable, i.e. not on the stack. What would you like to happen when moving from a to b?
For a string, pilfering makes sense. For your case, pilfering is nonsensical.

Is an empty constructor with initializer list considered trivial?

Is the following constructor considered trivial?
struct A
{
A() : a(nullptr) {}
private:
int* a;
};
These examples makes me a little confused. With c++11 this should also be possible:
struct A
{
private:
int* a{nullptr};
};
and a should be properly initialized to nullptr. Here I did not define the constructor, but it should have the same form as the first implementation. Is either of these classes considered trivial?
The purpose of me asking is if I can expect move/copy constructors and assignment operators being automatically generated.
Is the following constructor considered trivial?
A() : a(nullptr) {}
No, because it is user-defined.
struct A
{
private:
int* a{nullptr};
};
No, because it has brace initializer for a non-static member.
According to the standard (emphasis mine):
12.1 Constructors....
A default constructor for a class X is a constructor of class X that can be called without an argument. If
there is no user-declared constructor for class X, a constructor having no parameters is implicitly declared as defaulted (8.40).....
A default constructor is trivial if it is not user-provided and if:....
— no non-static data member of its class has a brace-or-equal-initializer, and....
Otherwise, the default constructor is non-trivial.
The purpose of me asking is if I can expect move/copy constructors and assignment operators being automatically generated.
As #M.M and #NicolBolas commented, generation of these constructors and operators are not impacted by existence of the trivial constructor.
The rules are a bit complicated and not very consistent.
The copy constructor is generated only if there is no explicitly declared one. (And it is deleted if the move constructor or the move assignment operator is declared.)
Similarly, the copy assignment operator is generated only if there is no explicitly declared one. (And again, it is deleted if the move constructor or the move assignment operator is declared.)
The move constructor is generated only if there are no explicitly declared move constructor, move operator, copy constructor, copy assignment and destructor.
The same rule is for the move assignment operator.

Why are implicitly and explicitly deleted move constructors treated differently?

What is the rationale behind the different treatment of implicitly and explicitly deleted move constructors in the C++11 standard, with respect to the implicit generation of move constructors of containing/inheriting classes?
Do C++14/C++17 change anything? (Except DR1402 in C++14)
Note: I understand what is happening, I understand that it is according to the C++11 standard's rules, I'm interested in the rationale for these rules that imply this behavior (please make sure not to simply restate that it is the way it is because the standard says so).
Assume a class ExplicitDelete with an explicitly deleted move ctor and an explicitly defaulted copy ctor. This class isn't move constructible even though a compatible copy ctor is available, because overload resolution chooses the move constructor and fails at compile time due to its deletion.
Assume a class ImplicitDelete which either contains or inherits from ExplicitDelete and does nothing else. This class will have its move ctor implicitly declared as deleted due to C++11 move ctor rules. However, this class will still be move constructible via its copy ctor. (Does this last statement have to do with resolution of DR1402?)
Then a class Implicit containing/inheriting from ImplicitDelete will have a perfectly fine implicit move constructor generated, that calls ImplicitDelete's copy ctor.
So what is the rationale behind allowing Implicit to be able to move implicitly and ImplicitDelete not to be able to move implicitly?
In practice, if Implicit and ImplicitDelete have some heavy-duty movable members (think vector<string>), I see no reason that Implicit should be vastly superior to ImplicitDelete in move performance. ImplicitDelete could still copy ExplicitDelete from its implicit move ctor—just like Implicit does with ImplicitDelete.
To me, this behavior seems inconsistent. I'd find it more consistent if either of these two things happened:
The compiler treats both the implicitly and explicitly deleted move ctors the same:
ImplicitDelete becomes not move-constructible, just like ExplicitDelete
ImplicitDelete's deleted move ctor leads to a deleted implicit move ctor in Implicit (in the same way that ExplicitDelete does that to ImplicitDelete)
Implicit becomes not move-constructible
Compilation of the std::move line utterly fails in my code sample
Or, the compiler falls back to copy ctor also for ExplicitDelete:
ExplicitDelete's copy constructor is called in all moves, just like for ImplicitDelete
ImplicitDelete gets a proper implicit move ctor
(Implicit is unchanged in this scenario)
The output of the code sample indicates that the Explicit member is always moved.
Here's the fully working example:
#include <utility>
#include <iostream>
using namespace std;
struct Explicit {
// prints whether the containing class's move or copy constructor was called
// in practice this would be the expensive vector<string>
string owner;
Explicit(string owner) : owner(owner) {};
Explicit(const Explicit& o) { cout << o.owner << " is actually copying\n"; }
Explicit(Explicit&& o) noexcept { cout << o.owner << " is moving\n"; }
};
struct ExplicitDelete {
ExplicitDelete() = default;
ExplicitDelete(const ExplicitDelete&) = default;
ExplicitDelete(ExplicitDelete&&) noexcept = delete;
};
struct ImplicitDelete : ExplicitDelete {
Explicit exp{"ImplicitDelete"};
};
struct Implicit : ImplicitDelete {
Explicit exp{"Implicit"};
};
int main() {
ImplicitDelete id1;
ImplicitDelete id2(move(id1)); // expect copy call
Implicit i1;
Implicit i2(move(i1)); // expect 1x ImplicitDelete's copy and 1x Implicit's move
return 0;
}
So what is the rationale behind allowing Implicit to be able to move implicitly and ImplicitDelete not to be able to move implicitly?
The rationale would be this: the case you describe does not make sense.
See, all of this started because of ExplicitDelete. By your definition, this class has an explicitly deleted move constructor, but a defaulted copy constructor.
There are immobile types, with neither copy nor move. There are move-only types. And there are copyable types.
But a type which can be copied but has an explicitly deleted move constructor? I would say that such a class is a contradiction.
Here are the three facts, as I see it:
Explicitly deleting a move constructor is supposed to mean you can't move it.
Explicitly defaulting a copy constructor is supposed to mean you can copy it (for the purposes of this conversation, of course. I know you can still do things that make the explicit default deleted instead).
If a type can be copied, it can be moved. That's why the rule about implicitly deleted move constructors not participating in overload resolution exists. Therefore, movement is a proper subset of copying.
The behavior of C++ in this instance is inconsistent because your code is contradictory. You want your type to be copyable but not moveable; C++ does not allow that, so it behaves oddly.
Look at what happens when you remove the contradiction. If you explicitly delete the copy constructor in ExplicitDelete, everything makes sense again. ImplicitDelete's copy/move constructors are implicitly deleted, so it is immobile. And Implicit's copy/move constructors are implicitly deleted, so it too is immobile.
If you write contradictory code, C++ will not behave in an entirely legitimate fashion.

Implicitly-declared Move-Operations do not fallback to Copy?

Do I read N3291 "12.8.(11/15/28) Copying and moving class objects class.copy]" correct that the implicitly-declared move constructor
does an element-wise move of all non-static data-members (probably via respectively defined T(T&&)
and if any non-static data-member can not be moved, the implicit move-constructor will be marked as deleted and not tried to be copied as a "fallback"? (yes, move is defined for built-in types, but actually is a copy).
and likewise the move-assign, using the respective T operator=(T&&) of the elements.
Example:
struct CopyOnly {
CopyOnly();
CopyOnly(const CopyOnly&);
}; // declaring a copy means no implicit move.
struct Question {
std::vector<int> data_;
CopyOnly copyOnly_;
};
The class Question
will have implicitly-declared copy-constructor and assign
will have implicitly-declared move-constructor and move-assign, but they will be =deleted, because the non-static data-member data_ is only copyable, but not movable?
Update. A side-question: For Question q; will std::move(q) still work? Will the fallback to copy happen there? Or will the implicitly-declared move-ctor force the compiler to stop with an error? Here it does compile.
Update 2. What does the compiler generate for the non-movable data-members if I declare the move-ctor Question(Question&&) =default? Does it then fallback to copying those?
You read it incorrectly. This would break lots of C++03 classes in cases such as the following
Question getQuestion();
Question q(getQuestion()); // use of deleted move constructor!
Instead, the FDIS says that a move constructor will be declared iff {there is no user declared {copy constructor, {copy, move} assignment operator, destructor} and the implicitly declared move constructor would not be defined as deleted}.
Regarding Update 2. It has been brought to my attention that if you explicitly-default the move constructor, it will be defined as deleted by the condition
for the move constructor, a non-static data member or direct or virtual base class with a type that does not have a move constructor and is not trivially copyable.
In the following, the move constructor will be defined as deleted, because CopyOnly is not trivially copyable.
struct Question
{
std::vector<int> data_;
CopyOnly copyOnly_;
Question(Question&&) = default;
};