Alternatives to using "#define" in C++? Why is it frowned upon? - c++

I have been developing C++ for less than a year, but in that time, I have heard multiple people talk about how horrible #define is. Now, I realize that it is interpreted by the preprocessor instead of the compiler, and thus, cannot be debugged, but is this really that bad?
Here is an example (untested code, but you get the general idea):
#define VERSION "1.2"
#include <string>
class Foo {
public:
string getVersion() {return "The current version is "+VERSION;}
};
Why is this this code bad?
Is there an alternative to using #define?

Why is this this code bad?
Because VERSION can be overwritten and the compiler won't tell you.
Is there an alternative to using #define?
const char * VERSION = "1.2";
or
const std::string VERSION = "1.2";

The real problem is that defines are handled by a different tool from the rest of the language (the preprocessor). As a consequence, the compiler doesn’t know about it, and cannot help you when something goes wrong – such as reuse of a preprocessor name.
Consider the case of max which is sometimes implemented as a macro. As a consequence, you cannot use the identifier max anywhere in your code. Anywhere. But the compiler won’t tell you. Instead, your code will go horribly wrong and you have no idea why.
Now, with some care this problem can be minimised (if not completely eliminated). But for most uses of #define there are better alternatives anyway so the cost/benefit calculation becomes skewed: slight disadvantage for no benefit whatsoever. Why use a defective feature when it offers no advantage?
So here is a very simple diagram:
Need a constant? Use a constant (not a define)
Need a function? Use a function (not a define)
Need something that cannot be modelled using a constant or a function? Use a define, but do it properly.
Doing it “properly” is an art in itself but there are a few easy guidelines:
Use a unique name. All capitals, always prefixed by a unique library identifier. max? Out. VERSION? Out. Instead, use MY_COOL_LIBRARY_MAX and MY_COOL_LIBRARY_VERSION. For instance, Boost libraries, big users of macros, always use macros starting with BOOST_<LIBRARY_NAME>_.
Beware of evaluation. In effect, a parameter in a macro is just text that is replaced. As a consequence, #define MY_LIB_MULTIPLY(x) x * x is broken: it could be used as MY_LIB_MULTIPLY(2 + 5), resulting in 2 + 5 * 2 + 5. Not what we wanted. To guard against this, always parenhesise all uses of the arguments (unless you know exactly what you’re doing – spoiler: you probably don’t; even experts get this wrong alarmingly often).
The correct version of this macro would be:
#define MY_LIB_MULTIPLY(x) ((x) * (x))
But there are still plenty of ways of getting macros horribly wrong, and, to reiterate, the compiler won’t help you here.

#define isn't inherently bad, it's just easy to abuse. For something like a version string it works fine, although a const char* would be better, but many programmers use it for much more than that. Using #define as a typedef for example is silly when, in most cases, a typedef would be better. So there's nothing wrong with #define statements, and some things can't be done without them. They have to be evaluated on a case by case basis. If you can figure out a way to solve a problem without using the preprocessor, you should do it.

I would not use #define to define a constant use static keyword or better yet
const int kMajorVer = 1;
const int kMinorVer = 2;
OR
const std::string kVersion = "1.2";
Herb sutter has an excellent article here detailing why #define is bad and lists some examples where there is really no other way to achieve the same thing: http://www.gotw.ca/gotw/032.htm.
Basically like with many things its fine so long as you use it correctly but it is easy to abuse and macro errors are particularly cryptic and a bugger to debug.
I personally use them for conditional debug code and also variant data representations, which is detailed at the end of the sutter article.

In general the preprocessor is bad because it creates a two pass compilation process that is unsafe, creates difficult to decode error messages and can lead to hard-to-read code. You should not use it if possible:
const char* VERSION = "1.2"
However there are cases where it is impossible to do what you want to do without the preprocessor:
#define Log(x) cout << #x << " = " << (x) << endl;

Related

prevent hard coded numbers in C++

How may I prevent hard coded numbers in C++?
For example if I have Score+=10;
In C I would do:
#define FACTOR 10
Score+=FACTOR
But In C++ my professor told we don't use #define anymore (It's a C thing and risky), So what should I use?
You can use enum or const int, but I see nothing wrong with #define in that particular example and I prefer to use #define
I hope your professor is allowing you to use C++17/20 or at least C++11.
If that's the case, you best use constexpr for every constant.
constexpr auto FACTOR = 10;
From C++17 on, you can even use this to create classes as constants within class/struct scope without ODR violations.
struct S
{
constexpr static std::string_view STR = "str"sv;
};
1.Doesn't belong to namespaces, and cannot be kept in namespaces.
macro named "max" (as windows.h does), and you try to use std::max(a,b), then at least some compilers will still do macro substitution, giving something like std::(a<b?b:a),
2.Debugging is Difficult in #define since it is a pre processor runs before the execution of code.

Will it be odd to #define inside a C++ function?

My little C++ function needs to calculate a simple timeout value.
CalcTimeout(const mystruct st)
{
return (st.x + 100) * st.y + 200;
}
The numbers 100 and 200 would be confusing to read the code later so I would like to use #define for them. But these defines are only going to be needed for this function only, can I define them inside the function? The advantages this way are:
It is very local values and nobody else needs to know about it
Being closer to where it is used, the intent is clear, it has no other use, they are like local variables (except that they are not)
The disadvantage can be it is rather crude way to define something like local variable/const but it is obviously not local.
Other than that would this be odd to #define inside a C++ function? Most of the time we use #defines at the top of the file. Is using const variables better in any way in replacing a fixed local hard coded value like this?
The objective really is make code more readable/understandable.
Don't use a macro to define a constant; use a constant.
const int thingy = 100; // Obviously, you'll choose a better name
const int doodad = 200;
return (st.x + thingy) * st.y + doodad;
Like macros that expand to constant expressions, these can be treated as compile-time constants. Unlike macros, these are properly scoped within the function.
If you do have a reason for defining a macro that's only used locally, you can use #undef to get rid of it once you're done. But in general, you should avoid macros when (like here) there's a language-level construct that does what you want.
In C++ specifically it would be rather weird to see macros being used for that purpose. In C++ const completely replaces macros for defining manifest constants. And const works much better. (In C you'd have to stick with #define in many (or most) cases, but your question is tagged C++).
Having said that, pseudo-local macros sometimes come handy in C++ (especially in pre-C++11 versions of the language). If for some reason you have to #define such a macro "inside" a function, it is a very good idea to make an explicit #undef fro that macro at the end of the same scope. (I enclosed the word inside in quotes since preprocessor does not really care about scopes and can't tell "inside" from "outside".) That way you will be able to simulate the scoped visibility behavior other local identifiers have, instead of having a "locally" defined macro to spill out into the rest of the code all the way to the end of the translation unit.

Why are preprocessor macros evil and what are the alternatives?

I have always asked this but I have never received a really good answer; I think that almost any programmer before even writing the first "Hello World" had encountered a phrase like "macro should never be used", "macro are evil" and so on, my question is: why? With the new C++11 is there a real alternative after so many years?
The easy part is about macros like #pragma, that are platform specific and compiler specific, and most of the time they have serious flaws like #pragma once that is error prone in at least 2 important situation: same name in different paths and with some network setups and filesystems.
But in general, what about macros and alternatives to their usage?
Macros are just like any other tool - a hammer used in a murder is not evil because it's a hammer. It is evil in the way the person uses it in that way. If you want to hammer in nails, a hammer is a perfect tool.
There are a few aspects to macros that make them "bad" (I'll expand on each later, and suggest alternatives):
You can not debug macros.
Macro expansion can lead to strange side effects.
Macros have no "namespace", so if you have a macro that clashes with a name used elsewhere, you get macro replacements where you didn't want it, and this usually leads to strange error messages.
Macros may affect things you don't realize.
So let's expand a little here:
1) Macros can't be debugged.
When you have a macro that translates to a number or a string, the source code will have the macro name, and many debuggers can't "see" what the macro translates to. So you don't actually know what is going on.
Replacement: Use enum or const T
For "function-like" macros, because the debugger works on a "per source line where you are" level, your macro will act like a single statement, no matter if it's one statement or a hundred. Makes it hard to figure out what is going on.
Replacement: Use functions - inline if it needs to be "fast" (but beware that too much inline is not a good thing)
2) Macro expansions can have strange side effects.
The famous one is #define SQUARE(x) ((x) * (x)) and the use x2 = SQUARE(x++). That leads to x2 = (x++) * (x++);, which, even if it was valid code [1], would almost certainly not be what the programmer wanted. If it was a function, it would be fine to do x++, and x would only increment once.
Another example is "if else" in macros, say we have this:
#define safe_divide(res, x, y) if (y != 0) res = x/y;
and then
if (something) safe_divide(b, a, x);
else printf("Something is not set...");
It actually becomes completely the wrong thing....
Replacement: real functions.
3) Macros have no namespace
If we have a macro:
#define begin() x = 0
and we have some code in C++ that uses begin:
std::vector<int> v;
... stuff is loaded into v ...
for (std::vector<int>::iterator it = myvector.begin() ; it != myvector.end(); ++it)
std::cout << ' ' << *it;
Now, what error message do you think you get, and where do you look for an error [assuming you have completely forgotten - or didn't even know about - the begin macro that lives in some header file that someone else wrote? [and even more fun if you included that macro before the include - you'd be drowning in strange errors that makes absolutely no sense when you look at the code itself.
Replacement: Well there isn't so much as a replacement as a "rule" - only use uppercase names for macros, and never use all uppercase names for other things.
4) Macros have effects you don't realize
Take this function:
#define begin() x = 0
#define end() x = 17
... a few thousand lines of stuff here ...
void dostuff()
{
int x = 7;
begin();
... more code using x ...
printf("x=%d\n", x);
end();
}
Now, without looking at the macro, you would think that begin is a function, which shouldn't affect x.
This sort of thing, and I've seen much more complex examples, can REALLY mess up your day!
Replacement: Either don't use a macro to set x, or pass x in as an argument.
There are times when using macros is definitely beneficial. One example is to wrap a function with macros to pass on file/line information:
#define malloc(x) my_debug_malloc(x, __FILE__, __LINE__)
#define free(x) my_debug_free(x, __FILE__, __LINE__)
Now we can use my_debug_malloc as the regular malloc in the code, but it has extra arguments, so when it comes to the end and we scan the "which memory elements hasn't been freed", we can print where the allocation was made so the programmer can track down the leak.
[1] It is undefined behaviour to update one variable more than once "in a sequence point". A sequence point is not exactly the same as a statement, but for most intents and purposes, that's what we should consider it as. So doing x++ * x++ will update x twice, which is undefined and will probably lead to different values on different systems, and different outcome value in x as well.
The saying "macros are evil" usually refers to the use of #define, not #pragma.
Specifically, the expression refers to these two cases:
defining magic numbers as macros
using macros to replace expressions
with the new C++ 11 there is a real alternative after so many years ?
Yes, for the items in the list above (magic numbers should be defined with const/constexpr and expressions should be defined with [normal/inline/template/inline template] functions.
Here are some of the problems introduced by defining magic numbers as macros and replacind expressions with macros (instead of defining functions for evaluating those expressions):
when defining macros for magic numbers, the compiler retains no type information for the defined values. This can cause compilation warnings (and errors) and confuse people debugging the code.
when defining macros instead of functions, programmers using that code expect them to work like functions and they do not.
Consider this code:
#define max(a, b) ( ((a) > (b)) ? (a) : (b) )
int a = 5;
int b = 4;
int c = max(++a, b);
You would expect a and c to be 6 after the assignment to c (as it would, with using std::max instead of the macro). Instead, the code performs:
int c = ( ((++a) ? (b)) ? (++a) : (b) ); // after this, c = a = 7
On top of this, macros do not support namespaces, which means that defining macros in your code will limit the client code in what names they can use.
This means that if you define the macro above (for max), you will no longer be able to #include <algorithm> in any of the code below, unless you explicitly write:
#ifdef max
#undef max
#endif
#include <algorithm>
Having macros instead of variables / functions also means that you cannot take their address:
if a macro-as-constant evaluates to a magic number, you cannot pass it by address
for a macro-as-function, you cannot use it as a predicate or take the function's address or treat it as a functor.
Edit: As an example, the correct alternative to the #define max above:
template<typename T>
inline T max(const T& a, const T& b)
{
return a > b ? a : b;
}
This does everything the macro does, with one limitation: if the types of the arguments are different, the template version forces you to be explicit (which actually leads to safer, more explicit code):
int a = 0;
double b = 1.;
max(a, b);
If this max is defined as a macro, the code will compile (with a warning).
If this max is defined as a template function, the compiler will point out the ambiguity, and you have to say either max<int>(a, b) or max<double>(a, b) (and thus explicitly state your intent).
A common trouble is this :
#define DIV(a,b) a / b
printf("25 / (3+2) = %d", DIV(25,3+2));
It will print 10, not 5, because the preprocessor will expand it this way:
printf("25 / (3+2) = %d", 25 / 3 + 2);
This version is safer:
#define DIV(a,b) (a) / (b)
Macros are valuable especially for creating generic code (macro's parameters can be anything), sometimes with parameters.
More, this code is placed (ie. inserted) at the point of the macro is used.
OTOH, similar results may be achived with:
overloaded functions (different parameter types)
templates, in C++ (generic parameter types and values)
inline functions (place code where they are called, instead of jumping to a single-point definition -- however, this is rather a recommandation for the compiler).
edit: as for why the macro are bad:
1) no type-checking of the arguments (they have no type), so can be easily misused
2) sometimes expand into very complex code, that can be difficult to identify and understand in the preprocessed file
3) it is easy to make error-prone code in macros, such like:
#define MULTIPLY(a,b) a*b
and then call
MULTIPLY(2+3,4+5)
that expands in
2+3*4+5 (and not into: (2+3)*(4+5)).
To have the latter, you should define:
#define MULTIPLY(a,b) ((a)*(b))
I don't think that there is anything wrong with using preprocessor definitions or macros as you call them.
They are a (meta) language concept found in c/c++ and like any other tool they can make your life easier if you know what you're doing. The trouble with macros is that they are processed before your c/c++ code and generate new code that can be faulty and cause compiler errors which are all but obvious. On the bright side they can help you keep your code clean and save you a lot of typing if used properly, so it comes down to personal preference.
Macros in C/C++ can serve as an important tool for version control. Same code can be delivered to two clients with a minor configuration of Macros. I use things like
#define IBM_AS_CLIENT
#ifdef IBM_AS_CLIENT
#define SOME_VALUE1 X
#define SOME_VALUE2 Y
#else
#define SOME_VALUE1 P
#define SOME_VALUE2 Q
#endif
This kind of functionality is not so easily possible without macros. Macros are actually a great Software Configuration Management Tool and not just a way to
create shortcuts for reuse of code. Defining functions for the purpose of
reusability in macros can definitely create problems.
Preprocessor macros are not evil when they are used for intended purposes like:
Creating different releases of the same software using #ifdef type of constructs, for example the release of windows for different regions.
For defining code testing related values.
Alternatives-
One can use some sort of configuration files in ini,xml,json format for similar purposes. But using them will have run time effects on code which a preprocessor macro can avoid.
In my experience macros are not ideal for program size and can be difficult to debug. But if used carefully they are fine.
Often a good alternatives are generic functions and/or inline functions.

What are the major advantages of const versus #define for global constants?

In embedded programming, for example, #define GLOBAL_CONSTANT 42 is preferred to const int GLOBAL_CONSTANT = 42; for the following reasons:
it does not need place in RAM (which is usually very limited in microcontrollers, and µC applications usually need a large number of global constants)
const needs not only a storage place in the flash, but the compiler generates extra code at the start of the program to copy it.
Against all these advantages of using #define, what are the major advantages of using const?
In a non-µC environment memory is usually not such a big issue, and const is useful because it can be used locally, but what about global constants? Or is the answer just "we should never ever ever use global constants"?
Edit:
The examples might have caused some misunderstanding, so I have to state that they are in C. If the C compiler generated the exact same code for the two, I think that would be an error, not an optimization.
I just extended the question to C++ without thinking much about it, in the hopes of getting new insights, but it was clear to me, that in an object-oriented environment there is very little space for global constants, regardless whether they are macros or consts.
Are you sure your compiler is too dumb to optimize your constant by inserting its value where it is needed instead of putting it into memory? Compilers usually are good in optimizations.
And the main advantage of constants versus macros is that constants have scope. Macros are substituted everywhere with no respect for scope or context. And it leads to really hard to understand compiler error messages.
Also debuggers are not aware of macros.
More can be found here
The answer to your question varies for C and C++.
In C, const int GLOBAL_CONSTANT is not a constant in C, So the primary way to define a true constant in C is by using #define.
In C++, One of the major advantage of using const over #define is that #defines don't respect scopes so there is no way to create a class scoped namespace. While const variables can be scoped in classes.
Apart from that there are other subtle advantages like:
Avoiding Weird magical numbers during compilation errors:
If you are using #define those are replaced by the pre-processor at time of precompilation So if you receive an error during compilation, it will be confusing because the error message wont refer the macro name but the value and it will appear a sudden value, and one would waste lot of time tracking it down in code.
Ease of Debugging:
Also for same reasons mentioned in #2, while debugging #define would provide no help really.
Another reason that hasn't been mentioned yet is that const variables allow the compiler to perform explicit type-checking, but macros do not. Using const can help prevent subtle data-dependent errors that are often difficult to debug.
I think the main advantage is that you can change the constant without having to recompile everything that uses it.
Since a macro change will effectively modify the contents of the file that use the macro, recompilation is necessary.
In C the const qualifier does not define a constant but instead a read-only object:
#define A 42 // A is a constant
const int a = 42; // a is not constant
A const object cannot be used where a real constant is required, for example:
static int bla1 = A; // OK, A is a constant
static int bla2 = a; // compile error, a is not a constant
Note that this is different in C++ where the const really qualifies an object as a constant.
The only problems you list with const sum up as "I've got the most incompetent compiler I can possibly imagine". The problems with #define, however, are universal- for example, no scoping.
There's no reason to use #define instead of a const int in C++. Any decent C++ compiler will substitute the constant value from a const int in the same way it does for a #define where it is possible to do so. Both take approximately the same amount of flash when used the same way.
Using a const does allow you to take the address of the value (where a macro does not). At that point, the behavior obviously diverges from the behavior of a Macro. The const now needs a space in the program in both flash and in RAM to live so that it can have an address. But this is really what you want.
The overhead here is typically going to be an extra 8 bytes, which is tiny compared to the size of most programs. Before you get to this level of optimization, make sure you have exhausted all other options like compiler flags. Using the compiler to carefully optimize for size and not using things like templates in C++ will save you a lot more than 8 bytes.

In C/C++ can anybody provide some thumb rules for writing small function using inline or macro?

Discussing with people, asking in interviews, or being asked in interviews, I do not know if I know exactly when to write a function as inline or write it as a macro. Apart from compile-time and run-time consideration, is there any suggestion from coding standard point of view.
I think this is one of those question where it comes to the programmer's preference, or one may say bias towards the usage. I might be a good idea, if members can quote anecdotes, experiences or situations where they have chosen one over the other.
Macros should be used sparingly, in circumstances where a function will simply not do the job. An example, is error reporting. I use this macro for that purpose:
#define ATHROW( msg ) \
{ \
std::ostringstream os; \
os << msg; \
throw ALib::Exception( os.str(), __LINE__, __FILE__ ); \
} \
This has to be a macro in order to get the correct file & line number using the standard __FILE__ and __LINE__ macros , and also to provide the error formatting so I can say things like:
ATHROW( "Value " << x << " is out of range" );
Inline is generally preferred, because the inline constants or functions are typed, so mistakes are caught earlier.
It is hard to write bulletproof macros, and they can become quite unreadable in the process.
Here's my thumb rule: Avoid macros.
[Edit]
Rationale: Macros should be avoided since they are prone to all sort of problems. For instance:
#define SQUARE(X) ((X)*(X))
int m = 4;
int n = SQURAE(++m) // m is incremented twice
printf("m=%d n=%d\n", m, n); // output is: 6, 30 where you'd expect 5, 25
If you're thinking of using macros due to performance benefits then inlined functions are probably just as good. Moreover, optimizations should be considered only after you have a well-behaving code that exhibits performance issues. Thus, in 95% of all cases you're better off with plain functions.
Remember macros are really glorified text substitutions and such are part of the pre-processor .
They have their uses but for me, small functions ( like getters/setters ) are not one of them.
I'd use an inline function over a macro any day as it
1. Compiler enforces type checking of params
2. Much easier to debug
If you have the choice write a function (possibly inlined). There are some cases where you don't have the choice, and a macro is your only way. Usually even those cases can be avoided by designing around them.
Remember, a macro is not part of the C/C++ core language - it's part of a separate language that knows only about textual manipulations, which runs first and pre-processes the code. It has no knowledge of C/C++ constructs and will blindly substitute text. The scope for errors, some some subtle, some not so subtle, is pretty high.
Even situations where you want a call to be conditionally compiled out (say a debug log) can be achieved with function calls. Just put #ifdef blocks with-in the function and, in most cases, the compiler will optimise the call away if it sees it won't do anything.
In C++, avoid macros, and inline to your heart's content. C++ compilers inline very aggressively anyway (partly because template code and the standard library relies on it for performance)
Neil Butterworth pointed out what is more or less the only situation where you'd use a macro. If you need it to fill in the __FILE__ and __LINE__ macros or similar at the call-site.
Macros are error-prone and dangerous - and because they're not functions, they can't, for example, be used with the STL algorithms. So you lose type safety, robustness and flexibility.
And gain nothing whatsoever.
In C, I believe the situation is a bit more mixed, and macros are much more often used.