Fermat's factorisation in C++ - c++

For fun, I've been implementing some maths stuff in C++, and I've been attempting to implement Fermats Factorisation Method, however, I don't know that I understand what it's supposed to return. This implementation I have, returns 105 for the example number 5959 given in the Wikipedia article.
The pseudocode in Wikipedia looks like this:
One tries various values of a, hoping that is a square.
FermatFactor(N): // N should be odd
a → ceil(sqrt(N))
b2 → a*a - N
while b2 isn't a square:
a → a + 1 // equivalently: b2 → b2 + 2*a + 1
b2 → a*a - N // a → a + 1
endwhile
return a - sqrt(b2) // or a + sqrt(b2)
My C++ implementation, look like this:
int FermatFactor(int oddNumber)
{
double a = ceil(sqrt(static_cast<double>(oddNumber)));
double b2 = a*a - oddNumber;
std::cout << "B2: " << b2 << "a: " << a << std::endl;
double tmp = sqrt(b2);
tmp = round(tmp,1);
while (compare_doubles(tmp*tmp, b2)) //does this line look correct?
{
a = a + 1;
b2 = a*a - oddNumber;
std::cout << "B2: " << b2 << "a: " << a << std::endl;
tmp = sqrt(b2);
tmp = round(tmp,1);
}
return static_cast<int>(a + sqrt(b2));
}
bool compare_doubles(double a, double b)
{
int diff = std::fabs(a - b);
return diff < std::numeric_limits<double>::epsilon();
}
What is it supposed to return? It seems to be just returning a + b, which is not the factors of 5959?
EDIT
double cint(double x){
double tmp = 0.0;
if (modf(x,&tmp)>=.5)
return x>=0?ceil(x):floor(x);
else
return x<0?ceil(x):floor(x);
}
double round(double r,unsigned places){
double off=pow(10,static_cast<double>(places));
return cint(r*off)/off;
}

Do note that you should be doing all those calculations on integer types, not on floating point types. It would be much, much simpler (and possibly more correct).
Your compare_doubles function is wrong. diff should be a double.
And once you fix that, you'll need to fix your test line. compare_doubles will return true if its inputs are "nearly equal". You need to loop while they are "not nearly equal".
So:
bool compare_doubles(double a, double b)
{
double diff = std::fabs(a - b);
return diff < std::numeric_limits<double>::epsilon();
}
And:
while (!compare_doubles(tmp*tmp, b2)) // now it is
{
And you will get you the correct result (101) for this input.
You'll also need to call your round function with 0 as "places" as vhallac points out - you shouldn't be rounding to one digit after the decimal point.
The Wikipedia article you link has the equation that allows you to identify b from N and a-b.

There are two problems in your code:
compare_doubles return true when they are close enough. So, the while loop condition is inverted.
The round function requires number of digits after decimal point. So you should use round(x, 0).
As I've suggested, it is easier to use int for your datatypes. Here's working code implemented using integers.

The two factors are (a+b) and (a-b). It is returning one of those. You can get the other easily.
N = (a+b)*(a-b)
a-b = N/(a+b)

Related

Exact double division

Consider the following function:
auto f(double a, double b) -> int
{
return std::floor(a/b);
}
So I want to compute the largest integer k such that k * b <= a in a mathematical sense.
As there could be rounding errors, I am unsure whether the above function really computes this k. I do not worry about the case that k could be out of range.
What is the proper way to determine this k for sure?
It depends how strict you are. Take a double b and an integer n, and calculate bn. Then a will be rounded. If a is rounded down, then it is less than the mathematical value of nb, and a/b is mathematically less than n. You will get a result if n instead of n-1.
On the other hand, a == b*n will be true. So the “correct” result could be surprising.
Your condition was that “kb <= a”. If we interpret this as “the result of multiplying kb using double precision is <= a”, then you’re fine. If we interpret it as “the mathematically exact product of k and b is <= a”, then you need to calculate k*b - a using the fma function and check the result. This will tell you the truth, but might return a result of 4 if a was calculated as 5.0 * b and was rounded down.
The problem is that float division is not exact.
a/b can give 1.9999 instead of 2, and std::floor can then give 1.
One simple solution is to add a small value prior calling std::floor:
std::floor (a/b + 1.0e-10);
Result:
result = 10 while 11 was expected
With eps added, result = 11
Test code:
#include <iostream>
#include <cmath>
int main () {
double b = atan (1.0);
int x = 11;
double a = x * b;
int y = std::floor (a/b);
std::cout << "result = " << y << " while " << x << " was expected\n";
double eps = 1.0e-10;
int z = std::floor (a/b + eps);
std::cout << "With eps added, result = " << z << "\n";
return 0;
}

Why using double and then cast to float?

I'm trying to improve surf.cpp performances. From line 140, you can find this function:
inline float calcHaarPattern( const int* origin, const SurfHF* f, int n )
{
double d = 0;
for( int k = 0; k < n; k++ )
d += (origin[f[k].p0] + origin[f[k].p3] - origin[f[k].p1] - origin[f[k].p2])*f[k].w;
return (float)d;
}
Running an Intel Advisor Vectorization analysis, it shows that "1 Data type conversions present" which could be inefficient (especially in vectorization).
But my question is: looking at this function, why the authors would have created d as double and then cast it to float? If they wanted a decimal number, float would be ok. The only reason that comes to my mind is that since double is more precise than float, then it can represents smaller numbers, but the final value is big enough to be stored in a float, but I didn't run any test on d value.
Any other possible reason?
Because the author want to have higher precision during calculation, then only round the final result. This is the same as preserving more significant digit during calculation.
More precisely, when addition and subtraction, error can be accumulated. This error can be considerable when large number of floating point numbers involved.
You questioned the answer saying it's to use higher precision during the summation, but I don't see why. That answer is correct. Consider this simplified version with completely made-up numbers:
#include <iostream>
#include <iomanip>
float w = 0.012345;
float calcFloat(const int* origin, int n )
{
float d = 0;
for( int k = 0; k < n; k++ )
d += origin[k] * w;
return (float)d;
}
float calcDouble(const int* origin, int n )
{
double d = 0;
for( int k = 0; k < n; k++ )
d += origin[k] * w;
return (float)d;
}
int main()
{
int o[] = { 1111, 22222, 33333, 444444, 5555 };
std::cout << std::setprecision(9) << calcFloat(o, 5) << '\n';
std::cout << std::setprecision(9) << calcDouble(o, 5) << '\n';
}
The results are:
6254.77979
6254.7793
So even though the inputs are the same in both cases, you get a different result using double for the intermediate summation. Changing calcDouble to use (double)w doesn't change the output.
This suggests that the calculation of (origin[f[k].p0] + origin[f[k].p3] - origin[f[k].p1] - origin[f[k].p2])*f[k].w is high-enough precision, but the accumulation of errors during the summation is what they're trying to avoid.
This is because of how errors are propagated when working with floating point numbers. Quoting The Floating-Point Guide: Error Propagation:
In general:
Multiplication and division are “safe” operations
Addition and subtraction are dangerous, because when numbers of different magnitudes are involved, digits of the smaller-magnitude number are lost.
So you want the higher-precision type for the sum, which involves addition. Multiplying the integer by a double instead of a float doesn't matter nearly as much: you will get something that is approximately as accurate as the float value you start with (as long as the result it isn't very very large or very very small). But summing float values that could have very different orders of magnitude, even when the individual numbers themselves are representable as float, will accumulate errors and deviate further and further from the true answer.
To see that in action:
float f1 = 1e4, f2 = 1e-4;
std::cout << (f1 + f2) << '\n';
std::cout << (double(f1) + f2) << '\n';
Or equivalently, but closer to the original code:
float f1 = 1e4, f2 = 1e-4;
float f = f1;
f += f2;
double d = f1;
d += f2;
std::cout << f << '\n';
std::cout << d << '\n';
The result is:
10000
10000.0001
Adding the two floats loses precision. Adding the float to a double gives the right answer, even though the inputs were identical. You need nine significant digits to represent the correct value, and that's too many for a float.

How to get the coefficient from a std::decimal?

Background
I want to write an is_even( decimal::decimal64 d ) function that returns true if the least-significant digit is even.
Unfortunately, I can't seem to find any methods to extract the coefficient from a decimal64.
Code
#include <iostream>
#include <decimal/decimal>
using namespace std;
static bool is_even( decimal::decimal64 d )
{
return true; // fix this - want to: return coefficient(d)%2==0;
}
int main()
{
auto d1 = decimal::make_decimal64( 60817ull, -4 ); // not even
auto d2 = decimal::make_decimal64( 60816ull, -4 ); // is even
cout << decimal64_to_float( d1 ) << " " << is_even( d1 ) << endl;
cout << decimal64_to_float( d2 ) << " " << is_even( d2 ) << endl;
return 0;
}
It's a little odd that there's no provided function to recover the coefficient of a decimal; but you can just multiply by 10 raised to its negative exponent:
bool is_even(decimal::decimal64 d)
{
auto q = quantexpd64(d);
auto coeff = static_cast<long long>(d * decimal::make_decimal64(1, -q));
return coeff % 2 == 0;
}
assert(!is_even(decimal::make_decimal64(60817ull, -4)));
assert(!is_even(decimal::make_decimal64(60816ull, -4)));
I would use corresponding fmod function if possible.
static bool is_even( decimal::decimal64 d )
{
auto e = quantexpd64(d);
auto divisor = decimal::make_decimal64(2, e);
return decimal::fmodd64(d, divisor) == decimal::make_decimal64(0,0);
}
It constructs a divisor that is 2*10^e where e is exponent of the tested value. Then it performs fmod and checks whether it is equal to a decimal 0. (NOTE: operator== for decimal is said to be IEEE 754-2008 conformant so we don't need to take care of -0.0).
An alternative would be to multiply the number by 10^-e (to "normalize" it) and cast it to an integer type and traditionally check modulo. I think this is #ecatmur's proposal. Though the "normalization" might fail if it goes out of chosen integer type bounds.
I think fmod is better when it comes to overflows. You are guaranteed to hold 2*10^e given that is a proper d decimal (i.e. not a NaN, or an inf).
One caveat I see is the definition of least significant digit. The above methods assume that least significant digit is denoted by e, which sometimes might be counterintuitive. I.e. is decimal(21,2) even? Then is decimal(2100,0)?

Durand-Kerner method to find roots of nonlinear equation

I am being asked to find the roots of f(x) = 5x(e^-mod(x))cos(x) + 1 . I have previously used the Durand-Kerner method to find the roots of the function x^4 -3x^3 + x^2 + x + 1 with the code shown below. I thought I could simply reuse the code to find the roots of f(x) but whenever I replace x^4 -3x^3 + x^2 + x + 1 with f(x) the program outputs nan for all the roots. What is wrong with my Durand-Kerner implementation and how do I go about modifying it to work for f(x)? I would be very grateful for any help.
#include <iostream>
#include <complex>
#include <math.h>
using namespace std;
typedef complex<double> dcmplx;
dcmplx f(dcmplx x)
{
// the function we are interested in
double a4 = 1;
double a3 = -3;
double a2 = 1;
double a1 = 1;
double a0 = 1;
return (a4 * pow(x,4) + a3 * pow(x,3) + a2 * pow(x,2) + a1 * x + a0);
}
int main()
{
dcmplx p(.9,2);
dcmplx q(.1, .5);
dcmplx r(.7,1);
dcmplx s(.3, .5);
dcmplx p0, q0, r0, s0;
int max_iterations = 100;
bool done = false;
int i=0;
while (i<max_iterations && done == false)
{
p0 = p;
q0 = q;
r0 = r;
s0 = s;
p = p0 - f(p0)/((p0-q)*(p0-r)*(p0-s));
q = q0 - f(q0)/((q0-p)*(q0-r)*(q0-s));
r = r0 - f(r0)/((r0-p)*(r0-q)*(r0-s0));
s = s0 - f(s0)/((s0-p)*(s0-q)*(s0-r));
// if convergence within small epsilon, declare done
if (abs(p-p0)<1e-5 && abs(q-q0)<1e-5 && abs(r-r0)<1e-5 && abs(s-s0)<1e-5)
done = true;
i++;
}
cout<<"roots are :\n";
cout << p << "\n";
cout << q << "\n";
cout << r << "\n";
cout << s << "\n";
cout << "number steps taken: "<< i << endl;
return 0;
}
The only thing I have been changing so far is the dcmplx f function. I have been changing it to
dcmplx f(dcmplx x)
{
// the function we are interested in
double a4 = 5;
double a0 = 1;
return (a4 * x * exp(-x) * cos(x) )+ a0;
}
The Durand-Kerner method that you're using requires the function to be continuous on the interval you are working.
Here we ahve a discrepancy between the mathematical view and the limits of the numeric applications. I'd propose you to plot your function (typing the formula in google will give you a quick overview of course for the real part). You'll notice that:
there are an infinity of roots due to the periodicity of the cosinus.
due to the x*exp(-x) the absolute value quickly rises up beyond the maximum precision that a floating point number can hold.
To understand the consequences on your code, I invite you to trace the different iteration. You'll notice that p, r and s are converging very quicky while q is diverging (apparently on the track of one of the huge peak):
At the 2nd iteration q is already at 1e74
At 3rd iteration already beyond what a double can store.
As q is used in the calculation of p,r and s, the error is propagated to the other terms
At 5th iteration, all terms are at NAN
It then continues bravely through the 100 iterations
Perhap's you could make it work by choosing different starting points. If not, you'll have to use some other method and carefully select the interwall on which you're working.
You should have noted in your documentation of the Durand-Kerner method (invented by Karl Weierstrass around 1850) that it only applies to polynomials. Your second function is far from being a polynomial.
Indeed, because of the mod function it has to be declared as a nasty function for numerical methods. Most of them rely on the continuity of the given function, i.e., if the value is close to zero, there is a good chance that there is a root nearby and if the sign changes on an interval then there is a root in the interval. Even the most basic derivate-free methods as the bisection method or Brents method on the sophisticated end of that class pre-suppose these properties.

Rounding double values in C++ like MS Excel does it

I've searched all over the net, but I could not find a solution to my problem. I simply want a function that rounds double values like MS Excel does. Here is my code:
#include <iostream>
#include "math.h"
using namespace std;
double Round(double value, int precision) {
return floor(((value * pow(10.0, precision)) + 0.5)) / pow(10.0, precision);
}
int main(int argc, char *argv[]) {
/* The way MS Excel does it:
1.27815 1.27840 -> 1.27828
1.27813 1.27840 -> 1.27827
1.27819 1.27843 -> 1.27831
1.27999 1.28024 -> 1.28012
1.27839 1.27866 -> 1.27853
*/
cout << Round((1.27815 + 1.27840)/2, 5) << "\n"; // *
cout << Round((1.27813 + 1.27840)/2, 5) << "\n";
cout << Round((1.27819 + 1.27843)/2, 5) << "\n";
cout << Round((1.27999 + 1.28024)/2, 5) << "\n"; // *
cout << Round((1.27839 + 1.27866)/2, 5) << "\n"; // *
if(Round((1.27815 + 1.27840)/2, 5) == 1.27828) {
cout << "Hurray...\n";
}
system("PAUSE");
return EXIT_SUCCESS;
}
I have found the function here at stackoverflow, the answer states that it works like the built-in excel rounding routine, but it does not. Could you tell me what I'm missing?
In a sense what you are asking for is not possible:
Floating point values on most common platforms do not have a notion of a "number of decimal places". Numbers like 2.3 or 8.71 simply cannot be represented precisely. Therefore, it makes no sense to ask for any function that will return a floating point value with a given number of non-zero decimal places -- such numbers simply do not exist.
The only thing you can do with floating point types is to compute the nearest representable approximation, and then print the result with the desired precision, which will give you the textual form of the number that you desire. To compute the representation, you can do this:
double round(double x, int n)
{
int e;
double d;
std::frexp(x, &e);
if (e >= 0) return x; // number is an integer, nothing to do
double const f = std::pow(10.0, n);
std::modf(x * f, &d); // d == integral part of 10^n * x
return d / f;
}
(You can also use modf instead of frexp to determine whether x is already an integer. You should also check that n is non-negative, or otherwise define semantics for negative "precision".)
Alternatively to using floating point types, you could perform fixed point arithmetic. That is, you store everything as integers, but you treat them as units of, say, 1/1000. Then you could print such a number as follows:
std::cout << n / 1000 << "." << n % 1000;
Addition works as expected, though you have to write your own multiplication function.
To compare double values, you must specify a range of comparison, where the result could be considered "safe". You could use a macro for that.
Here is one example of what you could use:
#define COMPARE( A, B, PRECISION ) ( ( A >= B - PRECISION ) && ( A <= B + PRECISION ) )
int main()
{
double a = 12.34567;
bool equal = COMPARE( a, 12.34567F, 0.0002 );
equal = COMPARE( a, 15.34567F, 0.0002 );
return 0;
}
Thank you all for your answers! After considering the possible solutions I changed the original Round() function in my code to adding 0.6 instead of 0.5 to the value.
The value "127827.5" (I do understand that this is not an exact representation!) becomes "127828.1" and finally through floor() and dividing it becomes "1.27828" (or something more like 1.2782800..001). Using COMPARE suggested by Renan Greinert with a correctly chosen precision I can safely compare the values now.
Here is the final version:
#include <iostream>
#include "math.h"
#define COMPARE(A, B, PRECISION) ((A >= B-PRECISION) && (A <= B+PRECISION))
using namespace std;
double Round(double value, int precision) {
return floor(value * pow(10.0, precision) + 0.6) / pow(10.0, precision);
}
int main(int argc, char *argv[]) {
/* The way MS Excel does it:
1.27815 1.27840 // 1.27828
1.27813 1.27840 -> 1.27827
1.27819 1.27843 -> 1.27831
1.27999 1.28024 -> 1.28012
1.27839 1.27866 -> 1.27853
*/
cout << Round((1.27815 + 1.27840)/2, 5) << "\n";
cout << Round((1.27813 + 1.27840)/2, 5) << "\n";
cout << Round((1.27819 + 1.27843)/2, 5) << "\n";
cout << Round((1.27999 + 1.28024)/2, 5) << "\n";
cout << Round((1.27839 + 1.27866)/2, 5) << "\n";
//Comparing the rounded value against a fixed one
if(COMPARE(Round((1.27815 + 1.27840)/2, 5), 1.27828, 0.000001)) {
cout << "Hurray!\n";
}
//Comparing two rounded values
if(COMPARE(Round((1.27815 + 1.27840)/2, 5), Round((1.27814 + 1.27841)/2, 5), 0.000001)) {
cout << "Hurray!\n";
}
system("PAUSE");
return EXIT_SUCCESS;
}
I've tested it by rounding a hundred double values and than comparing the results to what Excel gives. They were all the same.
I'm afraid the answer is that Round cannot perform magic.
Since 1.27828 is not exactly representable as a double, you cannot compare some double with 1.27828 and hope it will match.
You need to do the maths without the decimal part, to get that numbers... so something like this.
double dPow = pow(10.0, 5.0);
double a = 1.27815;
double b = 1.27840;
double a2 = 1.27815 * dPow;
double b2 = 1.27840 * dPow;
double c = (a2 + b2) / 2 + 0.5;
Using your function...
double c = (Round(a) + Round(b)) / 2 + 0.5;