We work for a website and regularly we face some issues in LIVE. Hence we need to come up with an concept of easily being notified of issues occurring in LIVE rather after it gets escalated to sever level.
Say, we want to get notify / alerted of any failures that happens in LIVE for a flow - so how do we track these? Is there a framework that does so or there is an specific mechanism to achieve it?
Thanks in advance.
u can use some application development platforms like visual basic, netbeans, eclipse for development of application which will help you to debug the complete code by using method breakpoints in case it is nt running as expected.
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Some people suggested https://github.com/calabash/calabash-ios for iOS tests. I am using cocos2d-iphone, can I write tests for it using calabash?
Still calabash turned me off because it says it will only work with the simulator which is not enough and also if devices I have to use a service which just sounds like trouble. Any clean solution?
After completing this guide you will be able to run tests locally
against the iOS Simulator. You can also interactively explore and
interact with your application using the Calabash console.
Finally, you will be able to test your app on real, non-jailbroken iOS
devices via the LessPainful service.
Edit: https://github.com/calabash/calabash-ios/wiki/07-Testing-on-physical-iDevices suggests that device testing is possible... I guess I'll just have to try it myself...
Edit 2: I did get it all working. Even hooking up to a remote device that is not even plugged into the computer (just needs to be on same WIFI). When hooking up to the device it helps using the UDID of the device, this was not stated on calabash-ios docs, or I missed that.
For anyone coming here later, this is the final command that will work:
DEVICE_ENDPOINT=http://192.168.36.180:37265 BUNDLE_ID=build/tabeyou-cal DEVICE_TARGET=thelongudidofyourdevicegoeshere OS=ios6 cucumber
Just replace the ip to the ip of your device, the udid, and BUNDLE_ID which should be the target name (I think).
My current question is, how would I identify cocos2d stuff like CCMenu, CCSprite etc? These all seem to support accessibility identifiers and I'm sure the Ruby-iOS part could find anything under the hood - in turn that should make it possible to write tests interacting with cocos2d elements.
I'm trying to help out a co-worker here. We are using the same code base however I'm running Win7 Ultimate and she Windows Server 2008. When I call a webservice, using the Stopwatch class, it's taking my call about 320ms, when she does the exact same call with the same payload etc... it's taking about 3,500ms. Any idea as to why this would be happening? This code is running an XQuery against an XML database...
using (MarkLogicHttpReader reader = (MarkLogicHttpReader)cmd.ExecuteHttpReader())
{
var watch = Stopwatch.StartNew();
response.Xml.Value = reader.GetXml();
watch.Stop();
Debug.WriteLine("The call took : {0} ms", watch.Elapsed.TotalMilliseconds);
response.Xml.HasData = HasData(response.Xml.Value);
}
Any ideas how I can perhaps tweak her network settings or something to get the same throughput I'm getting. She's quite a good friend and I'd like to help her out if I can. I was thinking maybe it's something to do with packet sizes or something? Anyways any ideas or tips are certainly appreciated. I know this is a programming forum and perhaps this is a networking question, but honestly we're both devs running the same piece of code. I'm just curious why it's so much slower on her machine.
I would do a couple of things.
First, I would attempt to measure the time it takes for the ExecuteHttpReader call. It would be interesting to see how that varies between you and your colleague.
Second, I would look at the networking aspect. In particular, is there an Internet Proxy between you and the service? The proxy may be configured differently between a desktop machine and a server machine.
Finally, yes, use Fiddler to look at the network traffic in the slow case. See where the performance issue is.
I can't find any documentation on this issue so I figured it was time for a question:
We are writing an application that uses Qt and Opengl with some help from a homebrew singleton class. We have had good luck with it so far but I've just recently run into an amusing situation where if I run the program on my Ubuntu machine it will force a logout.
We do nothing to the machine in terms of user modification. I have a feeling it has something to do with the way we are initializing things, possibly with our timer.
I was curious if anyone had any small insight they might be able to give. Is this a known issue within Qt or Ubuntu?
Note: I would give more information on the program but its very large and I only have a hint as to where to start.
Sounds like a driver or X11 bug that causes a server crash. By definition a client must not be able to crash the X server. However it seems you're experiencing exactly that. There's probably nothing wrong on your side.
What to do: Report the problem to the developers of Xorg and Mesa. Provide a test case, ideally in source code form (try to reduce your programm to the most minimal version that still causes the crash).
I have emailed Entrek and they seem to be asleep.
Does anyone else here use Entrek CodeSnitch? If so, have you found a way to use it with Windows Mobile 5, 6, or 6.1 ?
I really need to verify my application doesn't have any memory leaks, etc. And CodeSnitch does a great job of it. But only with Windows Mobile 2003. :/
Thanks.
What's not working? Is it a client connectivity issue?
The older version used PlatMan for a communications layer, which is problematic from a Visual Studio standpoint (which ships with CoreCon), but if you have any tool installed that has Platman (eVC, Platform Builder) then that should still work fine since WinMo 5.x and 6.x are still based on CE 5.0.
I do know that Entrek has a newer version in beta (I have it) so you might try pinging them again. They tend to be pretty busy, but I've always gotten responses (though I know them well and personally, so that might not be any indicator for you).
I also see that they have their phone number posted on their web page. I'd give them a call. I do recall them saying the new version is supposed to address WinMo issues (I rarely use WinMo proper) so it's definitely worth a try.
I've not used CodeSnitch. But I have had success using the Application Verifier Tool to identify my leaks in WM5 and 6.
Getting it up and running can be a bit of a pain. But I find it to be a good tool and the price is right.
Here's a tutorial to get you started.
I've used CodeSnitch on windows mobile 5, 6 and 6.1 devices with no problems.
Make sure you have the v1.4 installed and applied the v1.4 patch which is referenced here.
Like ctackle says, you need an older communications layer called CoreCon. I've also found CETK has CoreCon in it as well and it's not as big as eVC or Platform builder.
You need to setup the device connection settings to use ActiveSync (both transport and startup server), it does not seem to matter what the connection is called so something like Pocket PC will work fine.
The other gotcha I found is that you need to edit the codesnitch and procman shortcuts and add "/targetcpu:armv4i" to the command line arguments for them to work on WM devices.
I have also found them recently to be non-responsive to support emails as well :(
How can i stop the host machine entering standby mode while my application is running?
Is there any win32 api call to do this?
There are two APIs, depending on what version of Windows.
XP,2000, 2003:
http://msdn.microsoft.com/en-us/library/aa373247(VS.85).aspx
Respond to PBT_APMQUERYSUSPEND.
Vista, 2008:
http://msdn.microsoft.com/en-us/library/aa373208(VS.85).aspx
There could be many valid reasons to prevent the computer from going to sleep. For example, watching a video, playing music, compiling a long running build, downloading large files, etc.
This article http://www.codeguru.com/cpp/w-p/system/messagehandling/article.php/c6907 provides a demo of how to do this from C++ (thought he article is framed as if you want to do it from Java, and provides a Java wrapper).
The actual code in in a zip file at http://www.codeguru.com/dbfiles/get_file/standbydetectdemo_src.zip?id=6907&lbl=STANDBYDETECTDEMO_SRC_ZIP&ds=20040406 and the C++ part of it is under com/ha/common/windows/standbydetector.
Hopefully it will give you enough of a direction to get started.