WinRT and missing Web API models for Amazon API access - amazon-web-services

I was working with porting the sample from the link below to a Windows 8 Metro styled app
http://aws.amazon.com/code/Product-Advertising-API/2480
Looks like many features from the web model are removed (or moved) in WinRT:
HttpUtility.UrlEncode
HttpUtility.UrlDecode
HMAC / HMACSHA256
to name a few. Are there alternatives to these on WInRT? I looked online and there's very little insight.

Theres source code for URLDecode here, and looks like Uri.EscapeDataString can be used for Encode.
http://www.koders.com/csharp/fid1A50096D8FA38302680B0EEDAC5B1CE1AEA855D0.aspx?s=%22Lawrence+Pit%22
copy the source code over, change the GetChars function to this
static char [] GetChars (MemoryStream b, Encoding e)
{
return e.GetChars (b.ToArray(), 0, (int) b.Length);
}
I had to use the code snippet from here to properly hash encrypt the string
http://channel9.msdn.com/Forums/TechOff/Porting-to-WinRT/4df7586e1ef5400682eda00f0143b610

Use methods from the WebUtility class instead:
System.Net.WebUtility.UrlEncode(string);
System.Net.WebUtility.UrlDecode(string);

Related

Load a dynamic shared library (DLL) on Mac in C++ using CFBundleCreate

How do I implement a function to load a dll(aka framework) on Mac OS using C++?
void LoadFramework(const char* frameworkPath)
{
//frameworkPath is the absolute path of the framework
}
Edit:
When I google searched for this problem, I mostly ended up with dlopen solution to load the framework. What I am instead looking for is to use CFBundleCreate to load the framework. It seems to me that there are a bunch of methods needed to be called to construct an URL from const char * path. I found the needed code in pieces, and could not write one comprehensive solution.
It typically is just a few lines of straightforward code to open a framework in Mac, something along the lines of :
bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/<your_framework_name.framework>"),
kCFURLPOSIXPathStyle, true);
bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
assert(bundle != NULL);
and pretty much everything in that snippet is well documented. I would suggest adding more detail in the question, as to the specifics of what exactly is not working for you.
Why not do this?
using DLL_Namespace;
This should give you access to the DLL.

WinRT API WIndows::System::Launcher::LaunchFileAsync() usage from C++

I'm trying to launch an image using WinRT API WIndows::System::Launcher::LaunchFileAsync().
Code snippet is as follows:
RoInitialize(RO_INIT_MULTITHREADED);
String^ imagePath = ref new String(L"C:\\Users\\GoodMan\\Pictures\\wood.png");
auto file = Storage::StorageFile::GetFileFromPathAsync(imagePath);
Windows::System::Launcher::LaunchFileAsync(file);
I'm getting this error from the LaunchFileAsync() API:
error C2665: 'Windows::System::Launcher::LaunchFileAsync' : none of
the 2 overloads could convert all the argument types
Can I please get help how to solve this. I'm very new to WinRT C++ coding .
The method GetFileFromPathAsync does not return a StorageFile, but it returns IAsyncOperation<StorageFile>^. What you have to do is convert the latter to the former, as follows:
using namespace concurrency;
String^ imagePath = ref new String(L"C:\\Users\\GoodMan\\Pictures\\wood.png");
auto task = create_task(Windows::Storage::StorageFile::GetFileFromPathAsync(imagePath));
task.then([this](Windows::Storage::StorageFile^ file)
{
Windows::System::Launcher::LaunchFileAsync(file);
});
Generally all Windows Store app framework methods that end in Async will return either an IAsyncOperation, or a task. These methods are what are known as asynchronous methods, and require some special handling. See this article for more info: Asynchronous programming in C++ .
So now everything is great, correct? Well, not quite. There is another issue with your code. It is that when you run the code above, you will get an access-denied error. The reason is that Windows Store Apps are sandboxed, and you cannot generally access just any file on the filesystem.
You are in luck, though, because you are trying to access a file in your Pictures folder. The Pictures folder is a special folder that Windows Store apps have access to. You can get at it using the KnownFolders class:
using namespace concurrency;
Windows::Storage::StorageFolder^ pictures =
Windows::Storage::KnownFolders::PicturesLibrary;
auto task = create_task(pictures->GetFileAsync("wood.png"));
task.then([this](Windows::Storage::StorageFile^ file)
{
Windows::System::Launcher::LaunchFileAsync(file);
});
Note that in order to access the Pictures folder your application has to declare it in the project manifest. To do so, double click on the Package.appmanifest file in the project "tree" in Visual Studio, and select the Capabilities tab. Then under Capabilities, check Pictures Library.

Using C++ to access Documents folder on iOS

I'm wondering if there is a way to get a reference to the Documents folder on iOS using just C++ (i.e. WITHOUT using ANY code in Objective-C; this because it is a framework implemented only in C++ that can be add as a library in a iOS project).
Please, if it is possible, provide code in your answer.
With code below I able to access cache folder in my app. I think, documents folder in "/Library/Documents", or somewere else.
char *home = getenv("HOME");
char *subdir = "/Library/Caches/subdir";
home + subdir = full path
Next, with full path, you can do usual things to read/write in C++
Yes, you have access to the plain Unix APIs. See Apples iOS manpages here.
Get the path (using Cocoa APIs), then convert it to a C++ string compatible representation using and API such as: CFStringGetFileSystemRepresentation, CFURLGetFileSystemRepresentation, or -[NSString fileSystemRepresentation].
Something like:
// you may need to wrap this in an autorelease pool
NSArray * paths(NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES));
const char* const path([[paths objectAtIndex:0] fileSystemRepresentation]);
if (0 == fsrep) {
uh-oh
}
const std::string result(path);
Then you can simply put that in its own ObjC++ translation and return result from the function (which would be visible to the rest of your C++ sources).

Autogenerate Stub code in C++ to access a webservice?

I'm chancing my arm with this question.
I'm looking for a tool which will avoid doing a lot of coding by autogenerating much of the code to access a webservice.
I'm trying to help out someone who uses a 4GL system which doesn't support webservices. However they can access a win32 dll - which looks like being the easiest solution. All they need to do is occasionally call a function on a web service and get a result back.
Its been a loooong time since I wrote any C++ and my attempts at doing this have just exposed how rusty I am.
I've played around with the gsoap2 toolkit and MS's svcutil.exe tool for auto generating code.
They do what they are supposed to do but, unlike the add reference tool in visual studio with vb.net or c#.net, these toolkits don't generate a stub access class that I managed to find.
Instead they generate individual function calls for each method and you have to pass them httpcontexts and a whole load of other stuff - something I don't really want to have to learn how to do for a one off.
What I want to do is mechanical:
Take the wsdl definition
AutoGenerate the Webservice access code (done - gsoap2)
Write/generate a small stub to open the webservice and authenticate using basic authentication and to return an instance of the webservice instance class.
publish as a dll
The idea being to have a single dll with a single function like
getws(username, password, url)
which will return an object which exposes the methods of the webservices - a stub, nothing clever.
I know I'm clutching at straws here but does anyone know of a tool/way to avoid all the mechanical work and to end up with a simple class which I can modify to add authentication.
The webservice has around 30 methods - and I have to expose them all, each has a collection of parameters. Writing a stub class to call the functions generated by gsoap2 would be a lot of typing and a nightmare to get to work/debug. Theres got to be a better way.
What I want to do is the equivalent of the .net code below - VS autogenerates the WS code. All I have to do is expose it in my class.
Private Shared oWs As WS.publicws = Nothing
Public Shared Function GetWS(ByVal Username As String, ByVal password As String, ByVal URL As String) As WS.publicws
Dim oBinding As New ServiceModel.BasicHttpBinding
If Not oWs Is Nothing Then Return oWs
Dim oEndPoint As New ServiceModel.EndpointAddress(URL)
oBinding.Security.Mode = ServiceModel.BasicHttpSecurityMode.TransportCredentialOnly
oBinding.Security.Transport.Realm = ServiceModel.HttpClientCredentialType.Basic
oWS = New WS.publicws (oBinding, oEndPoint)
oWS.ClientCredentials.UserName.UserName = username
oWS.ClientCredentials.UserName.Password = password
Using scope = New ServiceModel.OperationContextScope(oWs.InnerChannel)
ServiceModel.OperationContext.Current.OutgoingMessageProperties(System.ServiceModel.Channels.HttpRequestMessageProperty.Name) = httpRequestProperty
End Using
Return oWs
End Function

C++\IronPython integration example code?

I'm looking for a simple example code for C++\IronPython integration, i.e. embedding python code inside a C++, or better yet, Visual C++ program.
The example code should include: how to share objects between the languages, how to call functions\methods back and forth etc...
Also, an explicit setup procedure would help too. (How to include the Python runtime dll in Visual Studio etc...)
I've found a nice example for C#\IronPython here, but couldn't find C++\IronPython example code.
UPDATE - I've written a more generic example (plus a link to a zip file containing the entire VS2008 project) as entry on my blog here.
Sorry, I am so late to the game, but here is how I have integrated IronPython into a C++/cli app in Visual Studio 2008 - .net 3.5. (actually mixed mode app with C/C++)
I write add-ons for a map making applicaiton written in Assembly. The API is exposed so that C/C++ add-ons can be written. I mix C/C++ with C++/cli. Some of the elements from this example are from the API (such as XPCALL and CmdEnd() - please just ignore them)
///////////////////////////////////////////////////////////////////////
void XPCALL PythonCmd2(int Result, int Result1, int Result2)
{
if(Result==X_OK)
{
try
{
String^ filename = gcnew String(txtFileName);
String^ path = Assembly::GetExecutingAssembly()->Location;
ScriptEngine^ engine = Python::CreateEngine();
ScriptScope^ scope = engine->CreateScope();
ScriptSource^ source = engine->CreateScriptSourceFromFile(String::Concat(Path::GetDirectoryName(path), "\\scripts\\", filename + ".py"));
scope->SetVariable("DrawingList", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingList::typeid));
scope->SetVariable("DrawingElement", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingElement::typeid));
scope->SetVariable("DrawingPath", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingPath::typeid));
scope->SetVariable("Node", DynamicHelpers::GetPythonTypeFromType(AddIn::Node::typeid));
source->Execute(scope);
}
catch(Exception ^e)
{
Console::WriteLine(e->ToString());
CmdEnd();
}
}
else
{
CmdEnd();
}
}
///////////////////////////////////////////////////////////////////////////////
As you can see, I expose to IronPython some objects (DrawingList, DrawingElement, DrawingPath & Node). These objects are C++/cli objects that I created to expose "things" to IronPython.
When the C++/cli source->Execute(scope) line is called, the only python line
to run is the DrawingList.RequestData.
RequestData takes a delegate and a data type.
When the C++/cli code is done, it calls the delegate pointing to the
function "diamond"
In the function diamond it retrieves the requested data with the call to
DrawingList.RequestedValue() The call to DrawingList.AddElement(dp) adds the
new element to the Applications visual Database.
And lastly the call to DrawingList.EndCommand() tells the FastCAD engine to
clean up and end the running of the plugin.
import clr
def diamond(Result1, Result2, Result3):
if(Result1 == 0):
dp = DrawingPath()
dp.drawingStuff.EntityColor = 2
dp.drawingStuff.SecondEntityColor = 2
n = DrawingList.RequestedValue()
dp.Nodes.Add(Node(n.X-50,n.Y+25))
dp.Nodes.Add(Node(n.X-25,n.Y+50))
dp.Nodes.Add(Node(n.X+25,n.Y+50))
dp.Nodes.Add(Node(n.X+50,n.Y+25))
dp.Nodes.Add(Node(n.X,n.Y-40))
DrawingList.AddElement(dp)
DrawingList.EndCommand()
DrawingList.RequestData(diamond, DrawingList.RequestType.PointType)
I hope this is what you were looking for.
If you don't need .NET functionality, you could rely on embedding Python instead of IronPython. See Python's documentation on Embedding Python in Another Application for more info and an example. If you don't mind being dependent on BOOST, you could try out its Python integration library.