seeking a better way to code and compress numbers - c++

I have 13 numbers drawing from a set with 13 types of data, each type has 4 item so total 52 items. We can number the item as 1,2,3,4,5,6,7,8,9,10,11,12,13, so there will be 4 "1", 4"2", ... 4"13" in the set. The 13 numbers drawing from the set are random. The whole process repeated million times or even more, so I need a efficient way to store the 13 numbers. I was thinking to use some sort of coding method to compress the 13 integers into bits. For example, I count how many "1", "2" ... first, coding the count for each item with 2 bits and use 1 more bit to denote if the item was drawn or not. So for each item, we need 3 bits, total 13 items cost 39 bits. It definite need 8 bytes to do so. But it is still too much since I am talking about couple millions or billion times of calculation and each set have to be stored to the file later. So if I use 8 bytes, if will still asking about 80GB for my data. However, if I can reduce that by half, I will save 40GB. Any idea how to compress this structure more efficiently? I also think of to use 5 bytes instead but than I need to take care of the different type of number (one int + one char), is there any library in c++ can easily do the coding/compressing for me?
Thanks.

Google's Protocol Buffers can store integers with less bits, depending on its value. It might reduce your storage significantly. See http://code.google.com/p/protobuf/
The actual protocol is described here: https://developers.google.com/protocol-buffers/docs/encoding
As for compression, have you looked at how zlib handles your data?

With your scheme, every hand of 39 bits represented by 8 bytes of 64 bits will have 25 bits wasted, about 40%.
If you batch hands together, you can represent them without wasting those bits.
39 and 64 have no common factors, so the lowest common multiple is just the multiple 39 * 64 = 2496 bits, or 312 bytes. This holds 64 hands and is about 60% of the size of your current scheme.

try googling LV77 and LVZ compression

Maybe a bit more sophisticated than you're looking for, but check out HDF5.

Related

Space-efficient way to store a multiset/unordered list

I need to store a large number of integers in a file. The order of the integers does not matter, so the total information content should be lower than that of an ordered list. Is there a more space-efficient way to store the numbers than as an arbitrarily ordered array?
Edit: I assume the integers to be completely random. I am really looking for a universal way to squeeze out the redundant information which is introduced by fixing a permutation.
To compress, you actually need higher information content. You cannot in general compress randomness. Lucky for you, your problem specification allows you to reorder the data. Therefore, you may sort the data, thereby increasing its information content. Then, instead of storing the list of integers, you need only store the smallest and the sequence of first differences. The first differences will be smaller than the numbers themselves, so should fit into fewer bits.
The sorted randomly generated sequence
sorted seq (173 218 257 490 618 638 715 815 856 929 932 996)
number of bits ( 6 6 6 7 7 7 7 7 7 7 7 7)
can be stored as
first diff (173 45 39 233 128 20 77 100 41 73 3 64)
number of bits ( 6 4 4 6 5 3 5 5 4 5 2 5)
Where e.g. 45 is the difference between 173 and 218, the first and second elements. These numbers require 54 bits versus 81 above. If the numbers are fairly dense in the range from which they were drawn, you may see the maximum bits for the first difference be lower than the data enabling you to use a smaller fixed bit-length. If you do not use fixed size, you must also store delimiters or use some other adaptive scheme so you can determine where one number leaves off and the next begins. If your data has a large number of duplicates, as would occur if your numbers are drawn randomly from a relatively small range, you might also look into run length encoding the zeros in the first differences.
In general I would say no. If your numbers have some pattern or are distributed in some singular way then you should mention it.
This paper does exactly this.
Compressing Multisets with Large Alphabets
Paper: https://arxiv.org/abs/2107.09202
Code: https://github.com/facebookresearch/multiset-compression
Summary: https://twitter.com/_dsevero/status/1419661190750425102

Saving binary date into file in c++

My algoritm produces stream of 9bits and 17bits I need to find solution to store this data in file. but i can't just store 9 bits as int and 17bits as int_32.
For example if my algoritm produces 10x9bit and 5x17bits the outfile size need to be 22bytes.
Also one of the big problem to solve is that the out file can be very big and size of the file is unknown.
The only idea with I have now is to use bool *vector;
If you have to save dynamic bits, then you should probably save two values: The first being either the number of bits (if bits are consecutive from 0 to x), or a bitmask to say which bits are valid; The second being the 32-bit integer representing your bits.
Taking your example literally: if you want to store 175 bits and it consists of unknown number of entities of two different lengths, then the file absolutely cannot be only 22 bytes. You need to know what is ahead of you in the file, you need the lengths. If you got only two possible sizes, then it can be only a single bit. 0 means 9 bit, 1 means 17 bit.
|0|9bit|0|9bit|1|17bit|0|9bit|1|17bit|1|17bit|...
So for your example, you would need 10*(1+9)+5*(1+17) = 190 bits ~ 24 bytes. The outstanding 2 bits need to be padded with 0's so that you align at byte boundary. The fact that you will go on reading the file as if there was another entity (because you said you don't know how long the file is) shouldn't be a problem because last such padding will be always less than 9 bits. Upon reaching end of file, you can throw away the last incomplete reading.
This approach indeed requires implementing a bit-level manipulation of the byte-level stream. Which means careful masking and logical operations. BASE64 is exactly that, only being simpler than you, consisting only of fixed 6-bit entities, stored in a textfile.

Highly compressing a grid of numbers

I have a square grid which contains numbers and I need to compress it a lot so it can easily be transferred over a network. For instance, I need to be able to compress a 40x40 grid into less than 512 bytes, regardless of the values of the numbers in the grid. That is my basic requirement.
Each of the grid's cells contains a number from 0-7, so each cell can fit in 3 bits.
Does anyone know of a good algorithm that can achieve what I want?
You can encode your information differently. You dont't need to assign all numbers 0 to 7 a code with the same number of bits. You can assign based on number of times in the sequence.
First read the whole sequence counting the number of appearances of every number.
Based on that you can assign the code to each number.
If you assign the code following for example Huffman code the codes will be prefix code, meaning there is no extra character to separate numbers.
There are certain variations that you can introduce on the algorithm based on your test results to fine tune the compression ratio.
I used this technique in a project (university) and it provides, in general, good results. At least it should approximmate your theoretical 3 bits per character and can be much better if the distribution of probabilities helps.
What you want to do is perform a "burrowes-wheeler" transform on your data, and then compress it. Run-length encoding will be enough in this case.
http://en.wikipedia.org/wiki/Burrows%E2%80%93Wheeler_transform
This will likely outperform huffman in your case.
It is true that in some cases you will need more than 512 bytes. So in your protocol just make an exception for "perverse" grids. But in the general case you should be under 512 easily.
As others have stated, the problem as stated is not possible as 600 bytes are required to represent all possible grids. 600 bytes is from 40 rows, 40 columns, 3 bits per cell, and 8 bits per byte (40 * 40 * 3 / 8). As Kerrek SB explained in the comments, you pack 8 cells into 3 bytes.
In your own comments, you mentioned this was game state being transferred over the network. Assuming you have a mechanism to assure reliable transport of the data, then if there is a reasonable limit to the number of cells that can change between updates, or if you are allowed to send your updates when a certain number of cells change, you can achieve a representation in 512 bytes. If you use 1 bit to represent whether or not a cell has changed, you would need 200 bytes. Then, you have 312 remaining bytes to represent the new values of the cells that have changed. So, you can represent up to 312*8/3 = 832 modified cells.
As an aside, this representation can represent up to 1064 changed cells in less than 600 bytes.

How to write non aligned data to a binary stream in c++

In order to reduce the data size over network, i would like to write only enough bits to network, that can hold the value. For example, if 40 bits can hold the value, i want to write 40 bits to the stream and not 64 bits. Or if the value can be stored in 3 bits, i would simply like to write 3 bits to the binary stream and not 8 bits, with 5 bits as 0.
My question is how do i write non aligned data to a binary stream in C++ ?
The stream works with bytes, not bits, so you'll have to work with multiples of 8 bits. You can write 40 bits to the stream because that's exactly 5 bytes.
You are inventing your own compression scheme and will almost certainly do worse than the experts have done.
Your network may also already doing compression so you might be doing work that is already being done.
Your question is sorely lacking in detail that makes a better answer impossible.

Compression for a unique stream of data

I've got a large number of integer arrays. Each one has a few thousand integers in it, and each integer is generally the same as the one before it or is different by only a single bit or two. I'd like to shrink each array down as small as possible to reduce my disk IO.
Zlib shrinks it to about 25% of its original size. That's nice, but I don't think its algorithm is particularly well suited for the problem. Does anyone know a compression library or simple algorithm that might perform better for this type of information?
Update: zlib after converting it to an array of xor deltas shrinks it to about 20% of the original size.
If most of the integers really are the same as the previous, and the inter-symbol difference can usually be expressed as a single bit flip, this sounds like a job for XOR.
Take an input stream like:
1101
1101
1110
1110
0110
and output:
1101
0000
0010
0000
1000
a bit of pseudo code
compressed[0] = uncompressed[0]
loop
compressed[i] = uncompressed[i-1] ^ uncompressed[i]
We've now reduced most of the output to 0, even when a high bit is changed. The RLE compression in any other tool you use will have a field day with this. It'll work even better on 32-bit integers, and it can still encode a radically different integer popping up in the stream. You're saved the bother of dealing with bit-packing yourself, as everything remains an int-sized quantity.
When you want to decompress:
uncompressed[0] = compressed[0]
loop
uncompressed[i] = uncompressed[i-1] ^ compressed[i]
This also has the advantage of being a simple algorithm that is going to run really, really fast, since it is just XOR.
Have you considered Run-length encoding?
Or try this: Instead of storing the numbers themselves, you store the differences between the numbers. 1 1 2 2 2 3 5 becomes 1 0 1 0 0 1 2. Now most of the numbers you have to encode are very small. To store a small integer, use an 8-bit integer instead of the 32-bit one you'll encode on most platforms. That's a factor of 4 right there. If you do need to be prepared for bigger gaps than that, designate the high-bit of the 8-bit integer to say "this number requires the next 8 bits as well".
You can combine that with run-length encoding for even better compression ratios, depending on your data.
Neither of these options is particularly hard to implement, and they all run very fast and with very little memory (as opposed to, say, bzip).
You want to preprocess your data -- reversibly transform it to some form that is better-suited to your back-end data compression method, first. The details will depend on both the back-end compression method, and (more critically) on the properties you expect from the data you're compressing.
In your case, zlib is a byte-wise compression method, but your data comes in (32-bit?) integers. You don't need to reimplement zlib yourself, but you do need to read up on how it works, so you can figure out how to present it with easily compressible data, or if it's appropriate for your purposes at all.
Zlib implements a form of Lempel-Ziv coding. JPG and many others use Huffman coding for their backend. Run-length encoding is popular for many ad hoc uses. Etc., etc. ...
Perhaps the answer is to pre-filter the arrays in a way analogous to the Filtering used to create small PNG images. Here are some ideas right off the top of my head. I've not tried these approaches, but if you feel like playing, they could be interesting.
Break your ints up each into 4 bytes, so i0, i1, i2, ..., in becomes b0,0, b0,1, b0,2, b0,3, b1,0, b1,1, b1,2, b1,3, ..., bn,0, bn,1, bn,2, bn,3. Then write out all the bi,0s, followed by the bi,1s, bi,2s, and bi,3s. If most of the time your numbers differ only by a bit or two, you should get nice long runs of repeated bytes, which should compress really nicely using something like Run-length Encoding or zlib. This is my favourite of the methods I present.
If the integers in each array are closely-related to the one before, you could maybe store the original integer, followed by diffs against the previous entry - this should give a smaller set of values to draw from, which typically results in a more compressed form.
If you have various bits differing, you still may have largish differences, but if you're more likely to have large numeric differences that correspond to (usually) one or two bits differing, you may be better off with a scheme where you create ahebyte array - use the first 4 bytes to encode the first integer, and then for each subsequent entry, use 0 or more bytes to indicate which bits should be flipped - storing 0, 1, 2, ..., or 31 in the byte, with a sentinel (say 32) to indicate when you're done. This could result the raw number of bytes needed to represent and integer to something close to 2 on average, which most bytes coming from a limited set (0 - 32). Run that stream through zlib, and maybe you'll be pleasantly surprised.
Did you try bzip2 for this?
http://bzip.org/
It's always worked better than zlib for me.
Since your concern is to reduce disk IO, you'll want to compress each integer array independently, without making reference to other integer arrays.
A common technique for your scenario is to store the differences, since a small number of differences can be encoded with short codewords. It sounds like you need to come up with your own coding scheme for differences, since they are multi-bit differences, perhaps using an 8 bit byte something like this as a starting point:
1 bit to indicate that a complete new integer follows, or that this byte encodes a difference from the last integer,
1 bit to indicate that there are more bytes following, recording more single bit differences for the same integer.
6 bits to record the bit number to switch from your previous integer.
If there are more than 4 bits different, then store the integer.
This scheme might not be appropriate if you also have a lot of completely different codes, since they'll take 5 bytes each now instead of 4.
"Zlib shrinks it by a factor of about 4x." means that a file of 100K now takes up negative 300K; that's pretty impressive by any definition :-). I assume you mean it shrinks it by 75%, i.e., to 1/4 its original size.
One possibility for an optimized compression is as follows (it assumes a 32-bit integer and at most 3 bits changing from element to element).
Output the first integer (32 bits).
Output the number of bit changes (n=0-3, 2 bits).
Output n bit specifiers (0-31, 5 bits each).
Worst case for this compression is 3 bit changes in every integer (2+5+5+5 bits) which will tend towards 17/32 of original size (46.875% compression).
I say "tends towards" since the first integer is always 32 bits but, for any decent sized array, that first integer would be negligable.
Best case is a file of identical integers (no bit changes for every integer, just the 2 zero bits) - this will tend towards 2/32 of original size (93.75% compression).
Where you average 2 bits different per consecutive integer (as you say is your common case), you'll get 2+5+5 bits per integer which will tend towards 12/32 or 62.5% compression.
Your break-even point (if zlib gives 75% compression) is 8 bits per integer which would be
single-bit changes (2+5 = 7 bits) : 80% of the transitions.
double-bit changes (2+5+5 = 12 bits) : 20% of the transitions.
This means your average would have to be 1.2 bit changes per integer to make this worthwhile.
One thing I would suggest looking at is 7zip - this has a very liberal licence and you can link it with your code (I think the source is available as well).
I notice (for my stuff anyway) it performs much better than WinZip on a Windows platform so it may also outperform zlib.