Retrieve Handle to Windows Explorer's Address bar Edit Control - c++

I need to retrieve full path of most active Windows Explorer instance.
So I have got the handle to Explorer.exe by making a call to
HWND l_pExplorerhwnd = ::GetForegroundWindow();
Using this handle retrieved, I need to retrieve it's Address bar edit control.
I have used Spy++ and got the class name of edit control as ToolbarWindow32
Now, I have tried to find the window using FindWindowEx using the following code snippet. But I am unable to retrieve it. Please help
HWND l_pExplorerhwnd = ::GetForegroundWindow();
TCHAR l_szTempName[MAX_PATH];
if(l_pExplorerhwnd)
{
::GetWindowModuleFileName(l_pExplorerhwnd, l_szTempName, MAX_PATH);
MessageBox(0, l_szTempName, 0, 0);
if(::FindWindowEx(l_pExplorerhwnd, NULL, L"ToolbarWindow32", NULL))
{
::GetWindowText(::FindWindowEx(l_pExplorerhwnd, NULL, L"ToolbarWindow32", NULL), l_szTempName, MAX_PATH);
MessageBox(0, l_szTempName, 0, 0);
}
else
{
MessageBox(0, L"Error Error ", 0, 0);
}
}
else
{
MessageBox(0, L"Error Error Error", 0, 0);
}

To answer your question directly, FindWindowEx works on direct children of the parent window, not descendants. Hence, you would need to traverse down the children one by one:
CabinetWClass
WorkerW
ReBarWindow32
Address Band Root
msctls_progress32
Breadcrumb Parent
ToolbarWindow32
Note that this hierarchy is only what it is on my system right now. As mentioned by Tom Whittock, it would be very bad practice to use this. You have no idea whether the window hierarchy could change across updates, or even by design at runtime.
One more comment about your code. Since you are using TCHAR mappings (even though there is usually no reason to use it now unless you are intending to support Win98-), your string literals should be _T("") instead of L"".

Related

Name of process for active window in Windows 8/10

The following sample has reliably returned the name of the process that is associated with the active window, but does not work with the newer modern/universal apps because it returns the name of a helper process WWAHost.exe on Windows 8 and ApplicationFrameHost.exe on Windows 10 rather than the name of the app.
HWND active_window = GetForegroundWindow();
GetWindowThreadProcessId(active_window, &active_process_id);
HANDLE active_process = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, active_process_id);
GetProcessImageFileName(active_process, image_name, 512);
With Windows 10 the ApplicationFrameHost.exe is the process that creates the window handles and is what gets returned by GetWindowThreadProcessId(), is there another Win32 API that can be used to get the active process of universal app that is active?
Also tried using GetApplicationUserModelId() and GetPackageFullName() with no success as they return APPMODEL_ERROR_NO_APPLICATION and APPMODEL_ERROR_NO_PACKAGE respectively because the active_process handle is just the helper process and not the process of the active application.
Any other APIs to use to get the process name of a Modern/Universal application given the hwnd of the window, or otherwise figure out the process name of the universal app is active.
Thanks in advance!
Be sure to use the Spy++ utility when you want to reverse-engineer something like this. Included with Visual Studio, you need the 64-bit version in Common7\Tools\spyxx_amd64.exe. Use Search > Find Window and drag the bullseye to a UWP app, like Weather.
You'll see the window you'll find with GetForegroundWindow(), it has at least 3 child windows:
ApplicationFrameTitleBarWindow
ApplicationFrameInputSinkWindow
Windows.Core.UI.CoreWindow, that's the host window for the UWP app and the one you are interested in. Right-click it and select Properties, Process tab, click the Process ID. That takes you to the real owner process you want to know.
So you just need to make an extra step from the code you already have, you just have to enumerate the child windows and look for one with a different owner process. Some C code, trying to make it as universal as possible without making too many assumptions and not enough error checking:
#include <stdio.h>
#include <Windows.h>
typedef struct {
DWORD ownerpid;
DWORD childpid;
} windowinfo;
BOOL CALLBACK EnumChildWindowsCallback(HWND hWnd, LPARAM lp) {
windowinfo* info = (windowinfo*)lp;
DWORD pid = 0;
GetWindowThreadProcessId(hWnd, &pid);
if (pid != info->ownerpid) info->childpid = pid;
return TRUE;
}
int main()
{
Sleep(2000);
HWND active_window = GetForegroundWindow();
windowinfo info = { 0 };
GetWindowThreadProcessId(active_window, &info.ownerpid);
info.childpid = info.ownerpid;
EnumChildWindows(active_window, EnumChildWindowsCallback, (LPARAM)&info);
HANDLE active_process = OpenProcess(PROCESS_QUERY_INFORMATION, FALSE, info.childpid);
WCHAR image_name[MAX_PATH] = { 0 };
DWORD bufsize = MAX_PATH;
QueryFullProcessImageName(active_process, 0, image_name, &bufsize);
wprintf(L"%s\n", image_name);
CloseHandle(active_process);
return 0;
}
Output on the Weather program:
C:\Program Files\WindowsApps\Microsoft.BingWeather_4.5.168.0_x86__8wekyb3d8bbwe\
Microsoft.Msn.Weather.exe
Here is a small console app application that continuously (so you can test it easily selecting different windows on your desktop) display information about the current foreground window process and store process, if any.
Apps can have a window hierarchy that can span multiple processes. What I do here is search the first sub window that has the 'Windows.UI.Core.CoreWindow' class name.
This app uses the UIAutomation API (and also smart pointers, smart BSTRs and smart VARIANTs provided by the #import directive). I suppose you can do the same with standard Windows SDK, but I find the UIAutomation used this way quite elegant.
#include "stdafx.h"
#import "UIAutomationCore.dll"
using namespace UIAutomationClient;
int main()
{
// initialize COM, needed for UIA
CoInitialize(NULL);
// initialize main UIA class
IUIAutomationPtr pUIA(__uuidof(CUIAutomation));
do
{
// get the Automation element for the foreground window
IUIAutomationElementPtr foregroundWindow = pUIA->ElementFromHandle(GetForegroundWindow());
wprintf(L"pid:%i\n", foregroundWindow->CurrentProcessId);
// prepare a [class name = 'Windows.UI.Core.CoreWindow'] condition
_variant_t prop = L"Windows.UI.Core.CoreWindow";
IUIAutomationConditionPtr condition = pUIA->CreatePropertyCondition(UIA_ClassNamePropertyId, prop);
// get the first element (window hopefully) that satisfies this condition
IUIAutomationElementPtr coreWindow = foregroundWindow->FindFirst(TreeScope::TreeScope_Children, condition);
if (coreWindow)
{
// get the process id property for that window
wprintf(L"store pid:%i\n", coreWindow->CurrentProcessId);
}
Sleep(1000);
} while (TRUE);
cleanup:
CoUninitialize();
return 0;
}
Does taking snapshot of running processes and pulling the name out of it by comparing process id not work?
Full reference here:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms686837(v=vs.85).aspx
But you fix the snapshot with CreateToolhelp32Snapshot().
Or from WTSEnumerateProcesses() and surrounding API?
Pretty sure it worked in Win 8. Is it broken in 10?
Starting from Win10 Anniversary Update ApplicationFrameHost child window return anything but UWP application. It worked only in Tablet mode after relogon.

IAxWinHostWindow CreateControl returns E_NOINTERFACE when trying to host WMP within a CAxWindow

I am trying to embed a WMP control inside my Win32 App.
I have followed the example code here: Hosting the Windows Media Player Control in a Windows Application
However when I step through this example, the line:
hr = spHost->CreateControl(CComBSTR(_T("{6BF52A52-394A-11d3-B153-00C04F79FAA6}")), m_wndView, 0);
returns E_NOINTERFACE;
The line:
hr = m_wndView.QueryHost(&spHost);
succeeds and seems to populate spHost correctly.
Here's the code:
CAxWindow m_wndView;
CComPtr<IObjectWithSite> spHostObject;
CComPtr<IAxWinHostWindow> spHost;
CComBSTR classID = __uuidof(WindowsMediaPlayer);
RECT rcClient = { 0, 0, 560, 335 };
m_wndView.Create(m_hWnd, rcClient, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN, WS_EX_CLIENTEDGE);
hr = m_wndView.QueryHost(&spHost);
if( SUCCEEDED(hr) )
{
hr = spHost->CreateControl(classID, m_wndView, 0); //E_NOINTERFACE
}
hr = m_wndView.QueryControl(&m_spPlayer); //E_FAIL
Can anybody give me any idea as to why this happens?
Thanks.
Edit: The line that actually fails is this one inside the ActivateAx() function:
hr = m_spOleObject->DoVerb(OLEIVERB_INPLACEACTIVATE, NULL, spClientSite, 0, m_hWnd, &m_rcPos);
If anyone could shed any more light on this that would be great.
Edit2: Just noticed I get this spammed in my output window whilst i'm stepping through this code:
"An outgoing call cannot be made since the application is dispatching an input-synchronous call"
Any Ideas?
The code is right and works as is, and as suggested on MSDN page.
An problem exactly as described might come up if you your UI window is in MTA apartment, that is the thread you are running on was initialized with CoInitializeEx(NULL, COINIT_MULTITHREADED).
What is happening then, your WMP is instantiated on a side STA thread and its interface marshaled into your thread/apartment. Not every required interface can be transferred this way, so once you keep on initializing it some of the mandatory interfaces is missing...
WMP is using "Apartment" threading model, use it on STA threads.

"SendMessage" to 3 different processes in C++

I want to send keystrokes to multiple processes. For example, if I press “1”, then I want to send the “1” to 3 "Notepad windows". Frist I want to try to send a keystroke to notepad, but it fails on the HWND:
//HANDLE hWin;
HWND windowHandle = FindWindowA(NULL, "Notepad"); //Can’t find a proccess
//Send a key
if( windowHandle ) //This one fails
{
while(true)
{
if( GetAsyncKeyState(VK_F12) != 0 )
{
SendMessageA(windowHandle, WM_KEYDOWN, VK_NUMPAD1, 0);
Sleep(1000);
SendMessageA(windowHandle, WM_KEYUP, VK_NUMPAD1, 0);
}
Sleep(100);
}
}
But the "FindWindow" method is not good enough for my program. There is also no way to get 3 different processes with the same name. So how can I make 3 handles to 3 different processes with the same name? And how can I send key’s to the processes?
You can use EnumWindows for enumerating all the top level windows on the system. You then need to filter through these windows to get the ones you are interested in. Class name is probably a better choice for filtering rather than the window name though. Here is some example code (not tested) of what I have in mind:
BOOL CALLBACK BroadcastToNotepad(HWND hwnd, LPARAM lParam)
{
wchar_t lpClassName[16];
/*
* More reliable to filter by class name. We could additionally filter
* by caption name too if necessary.
*/
if(GetClassName(hwnd, lpClassName, _countof(lpClassName))) {
if(wcscmp(lpClassName, L"Notepad") == 0) {
SendMessage(hwnd, WM_KEYDOWN, (WPARAM)lParam, 0);
Sleep(1000);
SendMessage(hwnd, WM_KEYUP, (WPARAM)lParam, 0);
}
}
return TRUE;
}
// Some handler which gets invoked when your hotkey is hit.
void handlerKey1(...)
{
EnumWindows(BroadcastToNotepad, (lParam)VK_NUMPAD1)
}
Note the usage of BroadcastToNotepad and how you can have different handlers pass in a different lParam.
One final thing to note is that PostMessage/SendMessage is not a reliable way to simulate keyboard input. This is noted by Raymond Chen here. SendInput is the preferred way for injecting input. However, to use that you will need to ensure the window you want to send to has the keyboard focus.
I recall vaguely having played with something similar to what you are doing in the past. If I remember correctly, you need to send to Notepad's child window (class name = Edit). So the code above needs to be modified as so:
if(wcscmp(lpClassName, L"Notepad") == 0) {
HWND hwndChild = FindWindowEx(hwnd, NULL, L"Edit", NULL);
SendMessage(hwndChild, WM_KEYDOWN, (WPARAM)lParam, 0);
Sleep(1000);
SendMessage(hwndChild, WM_KEYUP, (WPARAM)lParam, 0);
}
Firstly install Spy++ from Visual Studio which lets you see all the HWND windows in hierarchy ( and which process owns them).
Then you'll see why your FindWindow is failing. You'll also know the exact hierarchy calls to make on FindWindow and GetWindow().
Be aware that since Vista some HWNDs are protected and you cant send to them - but notepad is probably fine.
For sending the key, you can probably just use PostMessage to fire and forget.
First of all, why is while(true) there? Wouldn't you rather want to activate your software on F12 key press than having an infinite loop? That handle is not valid forever, you know.
Second, you'd probably want to use EnumWindows to go through all the windows and find the one you're interested in. Then you'd implement a callback function that'll need to decide on some basis if it wants to act on some window or not (be it name or something else).
SendMessage/SendMessageA/SendMessageW should work just fine when you've found a proper handle for the window you want to target for (save for some special windows that are protected from this).

C++ - Basic WinAPI question

I am now working on a some sort of a game engine and I had an idea to put everything engine-related into a static library and then link it to my actual problem.
Right now I achieved it and actually link that library and every functions seem to work fine, except those, which are windows-related.
I have a chunk of code in my library that looks like this:
hWnd = CreateWindow(className, "Name", WS_OVERLAPPED | WS_CAPTION | WS_EX_TOPMOST,
0, 0,
800, 600,
NULL, NULL, GetModuleHandle(NULL), this);
if (hWnd) {
ShowWindow(hWnd, SW_NORMAL);
UpdateWindow(hWnd);
} else {
MessageBox(NULL, "Internal program error", "Error", MB_OK | MB_ICONERROR);
return;
}
When this code was not in the library, but in the actual project, it worked fine, created the window and everything was ok. Right now (when I'm linking to my library that contains this code) CreateWindow(...) call returns NULL and GetLastError() returns "Operation succesfully completed" (wtf?).
Could anybody help me with this? Is it possible to create a window and display it using a static library call and why could my code fail?
Thank you.
Ah, maybe you've run into this problem described in an MSDN blog:
If you're writing a static library, you may have need to access the HINSTANCE of the module that you have been linked into. You could require that the module that links you in pass the HINSTANCE to a special initialization function, but odds are that people will forget to do this.
If you are using a Microsoft linker, you can take advantage of a pseudovariable which the linker provides.
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
The pseudovariable __ImageBase represents the DOS header of the module, which happens to be what a Win32 module begins with. In other words, it's the base address of the module. And the module base address is the same as its HINSTANCE.
So there's your HINSTANCE.
So, instead of passing GetModuleHandle(NULL) to CreateWindow, try ((HINSTANCE)&__ImageBase) (make sure it is declared as shown in the blog first).
Edit:
From the comments in that blog entry, one mentions the use of GetModuleHandleEx(), perhaps this is a more Compiler/Linker-agnostic approach.

What is the "Shell Namespace" way to create a new folder?

Obviously this is trivial to do with win32 api - CreateDirectory(). But I'm trying to host an IShellView, and would like to do this the most shell-oriented way. I would have thought that there would be a createobject or createfolder or some such from an IShellFolder. But neither IShellView nor IShellFolder nor even IFolderView seem to have anything quite like this.
Is there a Shell-programming way to create a new folder? Or do I need to create a folder using a pathname, the old-fashioned way?
If I have to do it via CreateDirectory(), then my next question might be: any ideas as to how to get the IShellView / IFolderView to actually see this new object and display it to the user?
Motivation: Creating my own File Dialog replacement and I want to provide the "new folder" toolbar icon functionality of the standard XP-style file dialog.
EDIT: I went ahead and created something that basically works, using CreateDirectory. However, I'm still hoping that there's a better way to do this, but so that you can see how that works, and to offer better ideas as to solve this issue better:
PidlUtils::Pidl pidl(m_folder);
CFilename folderName(GetDisplayNameOf(pidl), "New Folder");
for (int i = 2; folderName.Exists(); ++i)
folderName.SetFullName(FString("New Folder (%d)", i));
if (!CPathname::Create(folderName, false))
throw CContextException("Unable to create a new folder here: ");
// get the PIDL for the newly created folder
PidlUtils::Pidl pidlNew;
#ifdef UNICODE
const wchar_t * wszName = folderName.c_str();
#else
wchar_t wszName[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, folderName.GetFullName(), -1, wszName, MAX_PATH);
#endif
m_hresult = m_folder->ParseDisplayName(NULL, NULL, wszName, NULL, pidlNew, NULL);
if (FAILED(m_hresult))
throw CLabeledException(FString("Unable to get the PIDL for the new folder: 0x%X", m_hresult));
// upgrade our interface so we can select & rename it
CComQIPtr<IShellView2> sv2(m_shell_view);
if (!sv2)
throw CLabeledException("Unable to obtain the IShellView2 we need to rename the newly created folder.");
// force it to see thew new folder
sv2->Refresh();
// select the new folder, and begin the rename process
m_hresult = sv2->SelectAndPositionItem(pidlNew, SVSI_EDIT|SVSI_DESELECTOTHERS|SVSI_ENSUREVISIBLE|SVSI_POSITIONITEM, NULL);
if (FAILED(m_hresult))
throw CLabeledException(FString("Unable to select and position the new folder item: 0x%X", m_hresult));
Yes, you can get IContextMenu and look for sub menus, but why bother, just call SHChangeNotify after you call CreateDirectory
Shell folders usually implement the IStorage interface, so this is pretty simple. For example, the following creates a folder named "abcd" on the desktop:
CComPtr<IShellFolder> pDesktop;
HRESULT hr = SHGetDesktopFolder(&pDesktop);
if (FAILED(hr)) return;
CComQIPtr<IStorage> pStorage(pDesktop);
if (!pStorage) return;
CComPtr<IStorage> dummy;
hr = pStorage->CreateStorage(L"abcd", STGM_FAILIFTHERE, 0, 0, &dummy);
The Win32 API function CreateDirectory seems to be the "correct way". At least, I can find nothing better - and the answers here don't really shed any light on a better way to do it.