I have images of a character including (head,leftarm, rightarm, body,leftleg,rightleg etc).. I want to join these images to create a character like ragdoll. There is tutorial of joining the body parts but, I am not able to do this with images and sprites.
Can anyone help me.
Thanks.
Yannick Loriot wrote a tutorial here: http://yannickloriot.com/2011/06/box2d-ragdoll-example-for-cocos2d/
The blog post points to the working source code for the app: https://github.com/YannickL/Box2D-Examples
Related
i'm trying to insert an image into my gitbook themed bookdown book, but it doesn't seem to be working. I've used the code: knitr::include_graphics("https://i.imgur.com/uy6ePN0.png"). However, instead of putting in my image, it instead shows me the attached screenshot. Am I doing this wrong?
Not sure what's going on there (you may want to include a larger code snippet), but since you are not doing anything special, simple Markdown syntax should do:
![boolean operators](https://i.imgur.com/uy6ePN0.png)
I have new problem couldnt find any solution in Google ...
im using a qml file and it contain a surface3d , when i show it with a obj file that was in qt examples (oilrig) it could show correct without any problems!
but when i used my own obj file (boat) it couldnt show correct in surface3d application (showing with grid Triangles, not like a volume ...)
in blender(a program for editing 3d models) my boat and oilrig has correct views but in surface3d just oilrig is true!
i tested 100 items more that downloaded from internet but cant work , just oilrig that was from qt examples was true
can any one help me????
ok i found a Temporary solution that was usefull for me.
1- convert that model in blender to ".dae"
2- upload it in scene editor online
3-convert it to Model (from NULL)
4-export as .obj file and use it in QT ^_^
Is there any place to see an example of how to use this without knowing coffeescript? I have tried to convert the examples to just plain JS and its throwing errors all over the place.
https://github.com/Addepar/ember-table
Edit:
I am trying to use this in conjunction with Django-REST to enable pagination and sorting of the column data.
I have been working on combining rCharts with Addepar's ember tables. As a result, I have some very basic replications of the simple and bar example. You can see them in the Readme.md in https://github.com/timelyportfolio/rCharts_addepar_ember. Hope it helps.
Ember-Table now has a JS Bin example, currently http://emberjs.jsbin.com/feqih/1/edit. The project linked by timelyportfolio looks like a great example of a full project; this is just a simpler alternative for people who want to see at a glance how ember-table can be used in a javascript app.
Updated versions of the JS Bin will be linked from the main ember-table github page: https://github.com/Addepar/ember-table.
I want to change UIAnnotationView image on mapkit in rubymotion language.
Any one know this, kindly help me.
How about a complete working example? I just tested it :)
A budy and I converted a LOT of iOS code from the iOS Cookbook to RubyMotion
There's a whole chapter on Maps, but the one that looks to answer your question best is this:
https://github.com/IconoclastLabs/rubymotion_cookbook/tree/master/ch_6/06_custompins
It's just like colored pins, but your main difference will be this
pinImage = UIImage.imageNamed("ilpin.png")
annotationView.image = pinImage
Goodluck! - Gant from Iconoclast Labs
I think you mean, an MKAnnotationView? If so, you just need to set the image property to a new UIImage. See this Gist:
https://gist.github.com/3049611
Based on the RubyMotionSamples Beer project - https://github.com/HipByte/RubyMotionSamples/blob/master/Beers/app/beer_map_controller.rb
I have added a new image file called 'signpost.png' under 'resources', and altered the code from using a pin to using a straight up annotation, with the new custom image.
The following code works fine to change the UIAnnotationView's image
view = MKAnnotationView.alloc.initWithAnnotation(annotation, reuseIdentifier:ViewIdentifier)
view.image = UIImage.imageNamed("ptr.jpg")
view.canShowCallout = true
I have saved the image ptr.jpg in resources folder.
I try to compose new and modify existing multipage TIFFs using Magick++.
Does someone know how I can do this?
I can read a specific page using this code:
Image * img = new Image("path/to/image.tif[0]"); //read page 0
But how can I save changes back to the TIFF? and how can I add new pages?
Google could only tell me things about splitting TIFFs in singe page ones.
Thanks for your help!
I never tried it but what about the writeImages function. Docs are here.
From the docs
Write images in container to file specified by string imageSpec_