attaching WNDPROC function from child class - c++

I have a problem with attaching a windows procedure to a window.
I have a baseclass called BaseWindow, that uses GWPL_USERDATA to call a virtual function called HandleMessage() of the child classes.
However, if i try to change the window procedure without creating a custom Window Class, it gives a type error from the child procedure to long.
Here's the code:
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
BaseWindow *pThis = NULL;
if (uMsg == WM_NCCREATE)
{
CREATESTRUCT* pCreate = (CREATESTRUCT*)lParam;
pThis = (BaseWindow*)pCreate->lpCreateParams;
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)pThis);
pThis->m_hwnd = hwnd;
}
else
{
pThis = (BaseWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
}
if (pThis)
{
return pThis->HandleMessage(uMsg, wParam, lParam);
}
else
{
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{return 0;};
PlayList Class : BaseWindow
SetWindowLong(m_hwnd, GWL_WNDPROC,(long) HandleMessage); //Error
LRESULT PlayList::HandleMessage(UINT message,WPARAM wParam,LPARAM lParam) //Need to attach this window procedure
{}
It works if the child procedure is static, however I use non static members in that procedure.
I want to subclass a common control, while using this base class (because a lot of code is redundant), is it possible?
Here's the whole code for the base class: http://pastebin.com/ME8ks7XK

The compiler doesn't like your declaration for HandleMessage, it isn't static. It's missing CALLBACK too, not good.
Not sure why you are trying to do this, the whole point of your WindowProc() function is to get the message forwarded to a virtual HandleMessage() method. At best you'd use WindowProc in your SetWindowLong() call instead of HandleMesssage. Or just specify it directly in the CreateWindowEx() call.

From MSDN:
An application subclasses an instance of a window by using the SetWindowLong function. The application passes the GWL_WNDPROC flag, the handle to the window to subclass, and the address of the subclass procedure to SetWindowLong. The subclass procedure can reside in either the application's executable or a DLL.
So, you should write this:
SetWindowLong(m_hwnd, GWL_WNDPROC,(long) & HandleMessage);
But this doesn't compile again! the reason: all non-static member functions have hidden this parameter (pointer to owner class). So, you HandleMessage doesn't fit the WindowProc declaration.

Related

Get rid of non-static reference error when using drag and drop functionality [duplicate]

This question already has answers here:
Win32 WndProc as class member
(3 answers)
Closed 9 years ago.
I'm trying to create a class that includes the WndProc, but I'm getting an error :
Error 2 error C2440: '=' : cannot convert from 'LRESULT (__stdcall Client::* )(HWND,UINT,WPARAM,LPARAM)' to 'WNDPROC'
I searched the web for it, and seen that you need to make the WndProc static, but then, it compiles and everything is great, though if I want to change something, it doesnt let me :
Error 3 error C2352: 'Client::CreateMen' : illegal call of non-static member function
(CreateMen is a function in the class that creates the menu, using HMENU and such).
this is my function title:
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
What can I do? I'm really confused...
Thanks!
A non-static class method has a hidden this parameter. That is what prevents the method from being used as a WndProc (or any other API callback). You must declare the class method as static to remove that this parameter. But as you already noticed, you cannot access non-static members from a static method. You need a pointer to the object in order to access them.
In the specific case of a WndProc callback, you can store the object pointer in the HWND itself (using either SetWindowLongPtr(GWLP_USERDATA) or SetProp()), then your static method can retrieve that object pointer from the hWnd parameter (using GetWindowLongPtr(GWLP_USERDATA) or GetProp()) and access non-static members using that object pointer as needed.
For example:
private:
HWND m_Wnd;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK Client::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
Client *pThis;
if (msg == WM_NCCREATE)
{
pThis = static_cast<Client*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
SetLastError(0);
if (!SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pThis)))
{
if (GetLastError() != 0)
return FALSE;
}
}
else
{
pThis = reinterpret_cast<Client*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
}
if (pThis)
{
// use pThis->member as needed...
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
m_Wnd = CreateWindowEx(..., this);
Unfortunately you cannot use a class function as a wndproc because as the compiler tries to tell you the calling convention differs, even though the two functions have the same signature, a class function expects the this pointer to be passed to it. On 64 bit builds it will expect it to be in the RCX/ECX registry while on 32 bit builds it will expect the this pointer to be the last argument pushed on the stack. The window code won't do that when calling your WndProc essentially turning this into a function call on a garbage pointer.
What you can do is make a static method that does something like the following:
LRESULT Client::CreateMen(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
// The OS makes sure GWLP_USERDATA is always 0 before being initialized by the application
Client* client = (Client*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if(msg == WM_INIT)
{
client = new Client();
SetWindowLongPtr(hwnd, GWLP_USERDATA, client);
}
if(msg == WM_DESTROY)
{
client = (Client*)GetWindowLongPtr(hwnd, GWLP_USERDATA, client);
SetWindowLongPtr(hwnd, GWLP_USERDATA, NULL);
delete client;
client = NULL;
}
if(client)
{
// Do stuff with the client instance
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
I haven't tested this, so it might have some bugs, but let me know if you have any problems with it and I'll refine it if need be.

Calling a win32 API and giving a callback to a class function

I'm trying to clean up some existing win32 UI code by putting it into a class. Previously I had an AppDlgProc function like this:
BOOL CALLBACK AppDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { ... }
Which I used like so:
DialogBoxParam(hInstance, (LPCTSTR)IDD_SETTINGS, 0, AppDlgProc, 0);
Now I'm putting all this in a SettingsWindow object, and I call settingsWindow->show() which kicks off this:
void SettingsWindow::show(HINSTANCE hInstance) {
DialogBoxParam(hInstance, (LPCTSTR)IDD_SETTINGS, 0, &SettingsWindow::AppDlgProc, 0);
}
I'm pretty sure I'm giving the callback method incorrectly here. Visual Studio tells me "Intellisense: Argument of type ... is incompatible with parameter of type DLGPROC". Googling seems to tell me seems to tell me I need another argument - is there no other way?
For reference, my AppDlgProc function now looks like this:
BOOL CALLBACK SettingsWindow::AppDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { ... }
Window and dialog procedures (and other Win32 callback functions) need to be static or global functions - they can't be non-static class functions. Win32 is fundamentally a C-based API and it has no concept of the hidden this pointer that class functions require.
The normal way to do this is to declare the function as static and store a pointer to the class instance in a window property. For example,
struct SettingsWindow
{
// static wrapper that manages the "this" pointer
static INT_PTR CALLBACK AppDlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_INITDIALOG)
SetProp(hWnd, L"my_class_data", (HANDLE)lParam);
else
if (uMsg == WM_NCDESTROY)
RemoveProp(hWnd, L"my_class_data");
SettingsWindow* pThis = (SettingsWindow*)GetProp(hWnd, L"my_class_data");
return pThis ? pThis->AppDlgFunc(hWnd, uMsg, wParam, lParam) : FALSE;
}
INT_PTR AppDlgFunc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// the real dialog procedure goes in here
}
};
// to show the dialog - pass "this" as the dialog parameter
DialogBoxParam(hInstance, (LPCTSTR)IDD_SETTINGS, 0, SettingsWindow::AppDlgProc,
(LPARAM)this);

How to use WndProc as a class function [duplicate]

This question already has answers here:
Win32 WndProc as class member
(3 answers)
Closed 9 years ago.
I'm trying to create a class that includes the WndProc, but I'm getting an error :
Error 2 error C2440: '=' : cannot convert from 'LRESULT (__stdcall Client::* )(HWND,UINT,WPARAM,LPARAM)' to 'WNDPROC'
I searched the web for it, and seen that you need to make the WndProc static, but then, it compiles and everything is great, though if I want to change something, it doesnt let me :
Error 3 error C2352: 'Client::CreateMen' : illegal call of non-static member function
(CreateMen is a function in the class that creates the menu, using HMENU and such).
this is my function title:
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
What can I do? I'm really confused...
Thanks!
A non-static class method has a hidden this parameter. That is what prevents the method from being used as a WndProc (or any other API callback). You must declare the class method as static to remove that this parameter. But as you already noticed, you cannot access non-static members from a static method. You need a pointer to the object in order to access them.
In the specific case of a WndProc callback, you can store the object pointer in the HWND itself (using either SetWindowLongPtr(GWLP_USERDATA) or SetProp()), then your static method can retrieve that object pointer from the hWnd parameter (using GetWindowLongPtr(GWLP_USERDATA) or GetProp()) and access non-static members using that object pointer as needed.
For example:
private:
HWND m_Wnd;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK Client::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
Client *pThis;
if (msg == WM_NCCREATE)
{
pThis = static_cast<Client*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
SetLastError(0);
if (!SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pThis)))
{
if (GetLastError() != 0)
return FALSE;
}
}
else
{
pThis = reinterpret_cast<Client*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
}
if (pThis)
{
// use pThis->member as needed...
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
m_Wnd = CreateWindowEx(..., this);
Unfortunately you cannot use a class function as a wndproc because as the compiler tries to tell you the calling convention differs, even though the two functions have the same signature, a class function expects the this pointer to be passed to it. On 64 bit builds it will expect it to be in the RCX/ECX registry while on 32 bit builds it will expect the this pointer to be the last argument pushed on the stack. The window code won't do that when calling your WndProc essentially turning this into a function call on a garbage pointer.
What you can do is make a static method that does something like the following:
LRESULT Client::CreateMen(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
// The OS makes sure GWLP_USERDATA is always 0 before being initialized by the application
Client* client = (Client*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if(msg == WM_INIT)
{
client = new Client();
SetWindowLongPtr(hwnd, GWLP_USERDATA, client);
}
if(msg == WM_DESTROY)
{
client = (Client*)GetWindowLongPtr(hwnd, GWLP_USERDATA, client);
SetWindowLongPtr(hwnd, GWLP_USERDATA, NULL);
delete client;
client = NULL;
}
if(client)
{
// Do stuff with the client instance
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
I haven't tested this, so it might have some bugs, but let me know if you have any problems with it and I'll refine it if need be.

Use object method as WinApi WndProc callback [duplicate]

This question already has answers here:
Why callback functions needs to be static when declared in class
(6 answers)
Closed 10 years ago.
I'm trying to make a little class that displays console window in parent window. (you can imagine chat or debug info being displayed there)
Now, since diferent instanes do have different private variables (such as message array or parent window), I need to use non-static method as callback for the Windows events.
I have thought of ways, where I'd pass the actual class instance to static callback function and then called the proper method on it, but in winAPI, everything is done using TranslateMessage and DispatchMessage giving me no chance to use arguments of my own.
I found some code here: Class method as winAPI callback, but I don't understand it, and I think it is not exactly what I need. If it is, then please give me further explanation of code provided.
Error I get:
error: argument of type 'LRESULT (WindowConsole::)(HWND__, UINT, WPARAM, LPARAM)' does not match 'LRESULT (*)(HWND__, UINT,
WPARAM, LPARAM)'
I don't know what that star in brackets means, but this is what does not match.
And the code:
class WindowConsole {
char messages[255][255];
HWND mainWindow;
public:
int width;
int height;
inline HWND create(HWND parent);
inline bool update();
inline LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
};
HWND WindowConsole::create(HWND parent) {
HINSTANCE inst = GetModuleHandle (0);
WNDCLASSEX wincl;
/* The Window structure */
wincl.hInstance = inst;
wincl.lpszClassName = "ConsoleClass";
wincl.lpfnWndProc = this->WndProc; /* This function is called by windows */
/* more WNDCLASSEX crap...*/
mainWindow = CreateWindow (
/*PARAMS*/
);
ShowWindow(mainWindow,1);
return mainWindow;
}
bool WindowConsole::update() {
return true;
}
LRESULT CALLBACK WindowConsole::WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) /* handle the messages */
{
/*EVENT crap*/
}
return 0;
}
The usual is something on this order:
#include <windows.h>
class BaseWindow {
static LRESULT CALLBACK internal_WndProc(HWND hWnd, int msg, WORD wParam, LONG lParam) {
BaseWindow *c = (BaseWindow *)GetWindowLong(hWnd,GWLP_USERDATA);
if (c == NULL)
return DefWindowProc(hWnd, msg, wParam, lParam);
return c->WindowProc(hWnd, msg, wParam, lParam);
}
public:
virtual int WindowProc(HWND hWnd, int msg, WPARAM wParam, LPARAM lParam) = 0;
BaseWindow(HINSTANCE instance) {
WNDCLASS window_class = {0};
HWND window;
HMENU my_menu;
window_class.lpfnWndProc = (WNDPROC)internal_WndProc;
/* fill in window_class here */
RegisterClass(&window_class);
window = CreateWindow(
"My Application", "Stupidity",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, my_menu, instance, NULL);
// save the address of the class as the Window's USERDATA.
SetWindowLong(window, GWLP_USERDATA, (long)this);
}
};
With this, you derive a class from BaseWindow. In your derived class, you provide a "WindowProc" that overrides the (pure virtual) one in BaseWindow. The trick here is fairly simple: since you can't pass a parameter directly, you store the address of the class in the window's GWLP_USERDATA, then in the window proc (try to) retrieve that and use it to call the derived class' virtual window proc.
As an aside, note that this is a sketch, not a finished work (so to speak). Though it should compile as-is, the result won't actually work unless you fill in a fair number of pieces that aren't here (e.g., the other fields of the WNDCLASS structure being only one of the most obvious).
The other question you linked to only applies partially.
The WindowProc method does need to be static. Then right after the call to CreateWindowEx call SetWindowLongPtr with GWLP_USERDATA as the second parameter and this as the third one. That associates the HWND with the class instance. Then in the static WindowProc method call GetWindowLongPtr (again with GWLP_USERDATA) to get the WindowConsole instance that received the UI event.
That's all explained in detail here:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff381400(v=vs.85).aspx
I use a simple solution.
The winproc is a template function.
The message receiver is inside setwindowptr.
If the receiver has a function with the message name , for instance, onpaint , then the wm_paint is included at message switch.
http://www.thradams.com/codeblog/wndproc.htm

How to use DialogBoxParam?

I have a pre-made template resource dialog, and I want to use DialogBoxParam to display it, but I can't find any good examples over the internet. The dialog is a simple login dialog, so can someone explain how to build my lpDialogFunc and what to put in dwInitParam?
You've tagged this question as C++, but havn't specified any particular framework (such as ATL or MFC).
So, in the spirit of providing a c++ / OOP answer to the question, without using a framework, the first thing to do is to create a class to wrap the dialog box, as well as provide a way for the dialog proc to reliably retrieve the pointer to the class. The windows API is a C API and cannot call class members directly so it is necessary to create static methods that can then retrieve the classes this pointer from somewhere.
class MyDialog {
HWND _dlg;
public:
int RunModal(HINSTANCE resModule, UINT resId,HWND parent){
return DialogBoxParam(resModule,MAKEINTRESOURCE(resId),parent,&StaticDialogProc,(LPARAM)this);
}
protected:
static INT_PTR CALLBACK StaticDialogProc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam){
MyDialog* self;
if(uMsg == WM_INITDIALOG){
self = (MyDialog*)lParam;
self->_dlg = hwndDlg;
SetWindowLongPtr(hwndDlg,DWLP_USER,lParam);
}
else
self = (MyDialog*)GetWindowLongPtr(hwndDlg,GWLP_USERDATA);
if(self)
return self->DialogProc(uMsg,wParam,lParam);
return FALSE;
}
virtual UINT_PTR DialogProc(UINT uMsg,WPARAM wParam,LPARAM lParam){
switch(uMsg){
case WM_INITDIALOG:
OnInitDialog();
break;
case WM_COMMAND:
OnCommand(LOWORD(wParam),HIWORD(wParam),(HWND)lParam);
break;
default:
return FALSE;
}
return TRUE;
}
virtual void OnInitDialog(){
}
virtual void OnCommand(int id, USHORT notifyCode,HWND control){
EndDialog(_hdlg,id);
}
};
Now, there are hundreds of window messages that Windows can send to a dialog. Add handlers for each message to DialogProc and call a specific virtual function so derived classes can handle the message differently by overriding the virtual.
The critical messages to handle are usually WM_INITDIALOG which is sent as soon as the dialog is created, so is an ideal time to initialize any controls on the dialog - to populate drop down controls, or SetWindowText to initielize text boxes with default values.
and WM_COMMAND, which is sent by controls like buttons, when they are clicked, passing in their id, and this is where you would handle the OK and CANCEL buttons.
Once DialogBoxParam returns, the dialog and all its child controls has been destroyed, so you would typically extract all the input fields in the OnCommand handler and store them in class members before calling EndDialog.
Another use case for the second part of the question: "what to put in dwInitParam"?
If you prefer OO programming and do not want to use the global scope for your dialog box, you can pass this to the formal parameter dwInitParam.
Obtaining a pointer to the caller:
template< typename CallerT >
inline CallerT *GetDialogCaller(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (WM_INITDIALOG != uMsg) {
// Retrieves information about the specified window.
// 1. A handle to the window and, indirectly, the class to which the window belongs.
// 2. Retrieves the user data associated with the window.
return reinterpret_cast< CallerT * >(GetWindowLongPtr(hwndDlg, GWLP_USERDATA));
}
CallerT * const caller = reinterpret_cast< CallerT * >(lParam);
// Changes an attribute of the specified window.
// 1. A handle to the window and, indirectly, the class to which the window belongs.
// 2. Sets the user data associated with the window.
// 3. The replacement value.
SetWindowLongPtr(hwndDlg, GWLP_USERDATA, reinterpret_cast< LONG_PTR >(caller));
return caller;
}
Delegating the message to the caller:
class Widget {
public:
static INT_PTR CALLBACK DialogProcDelegate(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// Retrieve a pointer to the instance of Widget
// that called DialogBoxParam.
Widget * const widget = GetDialogCaller< Widget>(hwndDlg, uMsg, wParam, lParam);
// Delegate the message handling.
return widget->DialogProc(hwndDlg, uMsg, wParam, lParam);
}
INT_PTR Show() const {
return DialogBoxParam(nullptr, MAKEINTRESOURCE(IDD_WIDGET_SETTINGS), nullptr, DialogProcDelegate, reinterpret_cast< LPARAM >(this));
}
private:
INT_PTR DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// Note that this method is not affected by our approach,
// i.e. this method will still receive a WM_INITDIALOG.
switch (uMsg) {
...
}
return FALSE;
}
};
The alternative puts the caller in global scope and is restricted to a single caller for all dialog boxes.
you can do something like this. The dwInitParam Specifies the value to pass to the dialog box in the lParam parameter of the WM_INITDIALOG message. You can pass any value or simply pass NULL
INT_PTR CALLBACK editDlg(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam) {
switch (msg) {
case WM_INITDIALOG:
return 1;
break;
}
return 0;
}
if(DialogBoxParam(hInst,MAKEINTRESOURCE(IDD_EDIT),hwndMain,editDlg,NULL)==IDOK)
{
}