SDL with g++ on OSX Lion - c++

Dose anyone know how to set up SDL (simple direct media layer) on OSX Lion so I can compile my code with g++ ?
I have read the "readme" that comes with the package and I have placed the frameworks folder in the relevant directory, however, this does not seem to be enough.
Can anyone help me ?
(I do not want to use Xcode)

If you're not using XCode, and are compiling SDL projects using gcc, you can run:
gcc -o test SDLTest.c `sdl-config --cflags --libs`
g++ -o test SDLText.c `sdl-config --cflags --libs`
This works happily for me on my mac - sdl-config --version returns 1.2.14, and I can run test :)

Related

WxWidgets with Mingw wx/msw/libraries.h: not found

I'm using Debian 11, I installed Mingw and built WxWidgets with the following command:
../configure --prefix=/usr/x86_64-w64-mingw32 --host=x86_64-w64-ming32 --build=x86_64-linux --with-msw && make && sudo make install
And I'm using the following command to build:
x86_64-w64-mingw32-g++ wx.cpp `wx-config --cxxflags --libs std,aui`
I receive the following error:
wx/msw/libraries.h: not found
But file exists at: /usr/x86_64-w64-mingw32/include/wx-3.2/wx/msw/libraries.h
Where am I going wrong?
PS: I don't use any kind of IDE.
Friends, it finally worked, that's what you said above, the wx-config that is linked to the terminal, is only for linux, what was with the compilation for Windows inside /usr/x86_64-w64-mingw32/bin /wx-config.
When I want to compile for linux I pass:
g++ wx.cpp `wx-config --cxxflags --libs std,aui`
When I go to Windows I pass:
x86_64-w64-mingw32-g++ wx.cpp `/usr/x86_64-w64-mingw32/bin/wx-config --cxxflags --libs std,aui`
PS: I had to copy some dlls to the application folder, but it all worked out.
Thank you very much for everyone's patience.

Running a SFML C++ program with minGW on Windows 10

So I'm trying to run an example SFML program on my Windows laptop. If relevant, the source code is on this page.
So first I make the .o file using this command -
g++ -c a.cpp -ISFML/SFML/include
Where a.cpp is the main file, and my SFML package is located in SFML/SFML.
Then I compile using this command -
g++ a.o -o a -LSFML/SFML/lib -lsfml-graphics -lsfml-window -lsfml-system
When I first ran the program I got the errors about not being able to find certain dlls, sfml-graphics-2 etc. So I found them and put them next to the exe. But now when I run, I get this weird error:
The procedure entry point
_ZNSt7__cxx1112basic_stringSt11char_traitsIcESalcEE7reserveEj could not be located in the dynamic link library.
What is going on here?
As the SFML download page states, You could be using the wrong version of the compiler, other library versions of SFML that you have not removed from your working directory that could mismatch between code and linker. Worst case, if your compiler is not listed there, you have to compile SFML yourself:
Get CMake. Get the source code for 2.4.2 by going to the bottom of the SFML download page. Follow this guide on SFML's GitHub repo. Alternatively, you could use the guide on SFML's page but it is for an older version. It might answer some questions that the first guide misses.
Ones CMake have generated the makefiles, you're on your way to build SFML.
Good luck!
I've had this problem for so long so I just wanted to help someone out who had the same problem. I have a windows 10 FYI and MinGW-w64 8.1.0 (if it doesnt work try a 32 bit mingw instead)
for a debug mode (debug is when your still working on the game and would like command prompt to open whenever you run it)
(make sure your in the right directory first by doing "cd")
g++ -c (file_name).cpp -o (file_name).o -I(path_to)SFML-64-bit/include -g -m64 -Wall &&
g++ (file_name).o -o (game_name).exe -L(path_to)SFML-64-bit/lib -lsfml-graphics -lsfml-window -lsfml-system
The code above when placed in command will compile everything for you if its all in the same directory so make sure you keep an eye out for that
and now for release mode (if you dont want command prompt to show up)
g++ -c (file_name).cpp -o (file_name).o -I(path_to)SFML-64-bit/include -O3 -m64 &&
g++ (file_name).o -o (game_name).exe -L(path_to)SFML-64-bit/lib -lsfml-graphics lsfml-window -lsfml-system -mwindows
Noticed all I added was the -mwindows and the -O3 aswell as removing -g and -Wall which are not necessary since we wont be using command prompt
Make sure to go to SFML/bin and take all the .dlls and put it into the same directory has your .exe sorry xd
Hope this helped.

Cross Compile OpenCV C++ application ARM

I have read all of the related questions with no success trying anything mentioned anywhere. I am new to cross-compiling and have been working on this for over a week with no progress. So please forgive me if you think I am stupid or have overlooked something.
So I have an application running in C++ that works great on my development computer running Ubuntu 14.04 x64. I am trying to cross compile for my Banana Pro running Lubuntu. Based on the documentation from Lemaker I am supposed to cross compile using "arm-linux-gnueabihf-"
So far the farthest I have been able to get is to :
/usr/local/opencv-arm/usr/local/lib/libopencv_calib3d.so: file not recognized: File format not recognized
collect2: error: ld returned 1 exit status
I get this error regardless of what command I run, Here is a list of commands I have tried:
arm-linux-gnueabihf-g++ `arm-linux-gnueabihf-pkg-config arm-opencv --cflags` -Wall test.cpp -o vis-300 `arm-linux-gnueabihf-pkg-config arm-opencv --libs`
arm-linux-gnueabihf-g++ `pkg-config arm-opencv --cflags` -Wall test.cpp -o vis-300 `pkg-config arm-opencv --libs`
arm-linux-gnueabihf-gcc `pkg-config arm-opencv --cflags` -Wall test.cpp -o vis-300 `pkg-config arm-opencv --libs`
arm-linux-gnueabihf-g++ `pkg-config arm-opencv --cflags` test.cpp -o vis-300 `pkg-config arm-opencv --libs`
And there have been many more commands before those with different errors such as:
arm-linux-gnueabihf-gcc: error trying to exec 'cc1plus': execvp: No such file or directory
arm-linux-gnueabihf-cpp fatal error too many input files
I have tried with just normal arm-linux-gnueabihf-gcc/g++, 4.6, 4.7, and 4.8
I have built opencv making small changes for hf using these 2 guides and both produced the same results:
http://processors.wiki.ti.com/index.php/Building_OpenCV_for_ARM_Cortex-A8
http://www.ridgesolutions.ie/index.php/2013/05/24/building-cross-compiling-opencv-for-linux-arm/
and not included in either I install it using this command because it will conflict with my current x86_64 install:
sudo make install DESTDIR=/usr/local/opencv-arm
Also the above pkg-config lines point to my custom pkg config file named arm-opencv.pc
# Package Information for pkg-config
prefix=/usr/local/opencv-arm/usr/local
exec_prefix=${prefix}
libdir=
includedir_old=${prefix}/include/opencv
includedir_new=${prefix}/include
Name: OpenCV-arm
Description: Open Source Computer Vision Library
Version: 2.4.10
Libs: ${exec_prefix}/lib/libopencv_calib3d.so ${exec_prefix}/lib/libopencv_contrib.so ${exec_prefix}/lib/libopencv_core.so ${exec_prefix}/lib/libopencv_features2d.so ${exec_prefix}/lib/libopencv_flann.so ${exec_prefix}/lib/libopencv_gpu.so ${exec_prefix}/lib/libopencv_highgui.so ${exec_prefix}/lib/libopencv_imgproc.so ${exec_prefix}/lib/libopencv_legacy.so ${exec_prefix}/lib/libopencv_ml.so ${exec_prefix}/lib/libopencv_nonfree.so ${exec_prefix}/lib/libopencv_objdetect.so ${exec_prefix}/lib/libopencv_ocl.so ${exec_prefix}/lib/libopencv_photo.so ${exec_prefix}/lib/libopencv_stitching.so ${exec_prefix}/lib/libopencv_superres.so ${exec_prefix}/lib/libopencv_ts.a ${exec_prefix}/lib/libopencv_video.so ${exec_prefix}/lib/libopencv_videostab.so -lrt -lpthread -lm -ldl
Cflags: -I${includedir_old} -I${includedir_new}
Anyways I have tried a lot of stuff short of just installing everything on the board itself and compiling there. Any help is much appreciated and keep in mind I have never successfully cross-compiled before. I always give up and compile on the board.

WxGTK won't link under Arch Linux

So I have this Wx application written in C++ that I've tested under Linux Mint, Ubuntu, and even Mac but under Arch Linux it doesn't seem to link correctly. I've installed the wxgtk library required and the compilation works fine but when it gets to the linking stage I get a lot of output saying that none of the Wx methods could be found. wx-config --libs output looks correct to me so I'm not sure what's causing the problem. I will post my Makefile if necessary but it seems this issue is only specific to Arch Linux so far.
Just in case anyone is bashing their head over this I changed the linker line from
g++ `wx-config --libs` -o $(OBJS)
to
g++ -o $(OBJS) `wx-config --libs`
The reason for this is detailed in rodrigo's comment below.

Setting up Netbeans to compile wxWidgets projects under Windows

I'm trying to set up my Netbeans IDE so that it is capable of compiling wxWidgets projects.
There is very similar question:
Setup wxWidget in Netbeans 6.1 C++ On MS Windows?
but the answer is not working for me. And the mentioned versions are a bit outdated.
I use the mingw package for compilation.
There is no problem compiling a small hello World App from the console using this command in mysys:
$ g++ hello.cpp `wx-config --libs` `wx-config --cxxflags` -o hello.exe
So here's what I tried in Netbeans:
Project properties:
C++ Compiler -> Additional Options: wx-config cxxflags (surrounded by backticks)
C++ Compiler -> Include directories: installation_Path/include
Linker -> Additional Options: wx-config --libs (surrounded by backticks)
The command lines Netbeans creates when I try to compile seem to be correct to me
g++.exe `wx-config --cxxflags` -c -g -I/D/lib/wxWidgets/include -MMD -MP -MF build/Debug/MinGW-Windows/main.o.d -o build/Debug/MinGW-Windows/main.o main.cpp
This compiles without errors
g++.exe `wx-config --cxxflags` `wx-config --libs` -o dist/Debug/MinGW-Windows/wxwidgetstest build/Debug/MinGW-Windows/main.o -L/D/lib/wxWidgets/lib/gcc_lib
But during the linking process I get loads of errors...
Questions:
Does anybody have a working configuration for compiling wxWidgets Projects from within Netbeans and can help me out
Or does anybody see an error in the command lines could be the reason for the linking problems ?
Thank you very much!
I finally found the solution, and wrote a guide for anyone who might encounter the same problem in the future.
wxWidgets wiki: Compiling using Netbeans