How to exit a while loop with a keystroke in C? - c++

I want to have user press the space key to jump out of the while loop.
For example:
while ( some condition )
{
printf ("Press space bar to continue...");
}
Thanks!!

I think you mean the following as long as a spacebar followed by the enter key is acceptable given your comments above.
char input = 0;
while( input != ' ' )
{
printf("Press space bar to continue...\n");
scanf("%c",&input);
}
Or if you prefer, without hitting the enter key:
#include <stdio.h>
int main(int argc, char **argv)
{
char input = 0;
while( input != ' ' )
{
printf("Press space bar to continue...\n");
input = getch();
}
}
This worked on my msysgit bash shell. BUT, some people will insist that it work on Linux as well. Which is fine I guess, I love Linux, but I said the above solution worked on msysgit. The following works on my, let me be specific, Oracle VM for Ubuntu 10.10.
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
int main(int argc, char **argv)
{
char input = 0;
while( input != ' ' )
{
printf("Press space bar to continue...\n");
input = mygetch();
}
}
int mygetch(void)
{
struct termios oldt, newt;
int ch;
tcgetattr( STDIN_FILENO, &oldt );
newt = oldt;
newt.c_lflag &= ~( ICANON | ECHO );
tcsetattr( STDIN_FILENO, TCSANOW, &newt );
ch = getchar();
tcsetattr( STDIN_FILENO, TCSANOW, &oldt );
return ch;
}
The mygetch came from here.

Capturing keystrokes under most platforms requires you to access the console directly. Typically there are libraries available to help you with that. Low-level libraries are termcap (which is derived from terminal capabilities) libraries. There is a "portable" layer on top of termcap called curses. Linux uses the GNU version which is called ncurses and is actually available on a multitude of platforms.
Curses is extensively documented, you can start a tutorial using
$ man ncurses
Your problem requires steps to initialize the console and set up keystroke reader. There are several ways to achieve your desired effect.
I am posting a working example for you to play with. It shows some basic ideas in curses:
/* file: curses_ex1.c */
#include <stdio.h>
#include <curses.h>
const char rotary[4] = "/-\\|";
int main() {
WINDOW *w;
int i = 0;
w = initscr();
if ( w == NULL ) {
return -1; /* unable to initialize curses */
}
timeout(500); /* do not block */
mvprintw(0, 0, "Press space bar to break out of the loop.");
noecho();
for(i = 0; ; i++) { /* no condition so loops forever */
int c;
mvaddch(0, 42, rotary[i%4]); /* display rotator */
c = getch(); /* get a character */
if ( c == ' ')
break;
if ( c != ERR ) { /* not a space but another valid key */
mvprintw(1, 0, "You need to press a space for me to stop (you pressed `%c')", c);
}
}
endwin();
return 0;
}
To compile it:
cc -o curses_ex1 curses_ex1.c -lcurses

Make a variable x = 1, put that in the condition, when they press space bar, set x to 2.

Related

c++ disabling echo for cin using ncurses library [duplicate]

I want to mask my password while writing it with *.
I use Linux GCC for this code.
I know one solution is to use getch() function like this
#include <conio.h>
int main()
{
char c,password[10];
int i;
while( (c=getch())!= '\n');{
password[i] = c;
printf("*");
i++;
}
return 1;
}
but the problem is that GCC does not include conio.h file so, getch() is useless for me.
Does anyone have a solution?
In the Linux world, masking isn't usually done with asterisks, normally echoing is just turned off and the terminal displays blanks E.g. if you use su or log into a virtual terminal etc.
There is a library function to handle getting passwords, it won't mask the password with asterisks but will disable echoing of the password to terminal. I pulled this out of a linux book I have. I believe its part of the posix standard
#include <unistd.h>
char *getpass(const char *prompt);
/*Returns pointer to statically allocated input password string
on success, or NULL on error*/
The getpass() function first disables echoing and all processing of
terminal special characters (such as the interrupt character, normally
Control-C).
It then prints the string pointed to by prompt, and reads a line of
input, returning the null-terminated input string with the trailing
newline stripped, as its function result.
A google search for getpass() has a reference to the GNU implementation (should be in most linux distros) and some sample code for implementing your own if need be
http://www.gnu.org/s/hello/manual/libc/getpass.html
Their example for rolling your own:
#include <termios.h>
#include <stdio.h>
ssize_t
my_getpass (char **lineptr, size_t *n, FILE *stream)
{
struct termios old, new;
int nread;
/* Turn echoing off and fail if we can't. */
if (tcgetattr (fileno (stream), &old) != 0)
return -1;
new = old;
new.c_lflag &= ~ECHO;
if (tcsetattr (fileno (stream), TCSAFLUSH, &new) != 0)
return -1;
/* Read the password. */
nread = getline (lineptr, n, stream);
/* Restore terminal. */
(void) tcsetattr (fileno (stream), TCSAFLUSH, &old);
return nread;
}
If need be you could use this as the basis as modify it to display asterisks.
Without getch to rely on and avoiding the obsolete getpass, the recommended approach is to disable terminal ECHO through termios use. After a few searches to find a canned flexible password routine, I was surprised that very few for stand-alone use with C. Rather than simply recoding getch with termios c_lflag options, slightly more generalized approach takes just a few additions. Beyond replacing getch any routine should enforce a specified maximum length to prevent overflow, truncate if the user attempt to enter beyond the maximum, and warn if truncation occurs in some manner.
Below, the additions will allow reading from any FILE * input stream, limiting the length to a specified length, provide minimal editing (backspace) ability when taking input, allow the character mask to be specified or disabled completely, and finally return the length of the password entered. A warning was added when the password entered was truncated to the maximum or specified length.
Hopefully it will prove useful to others with this question looking for a similar solution:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#define MAXPW 32
/* read a string from fp into pw masking keypress with mask char.
getpasswd will read upto sz - 1 chars into pw, null-terminating
the resulting string. On success, the number of characters in
pw are returned, -1 otherwise.
*/
ssize_t getpasswd (char **pw, size_t sz, int mask, FILE *fp)
{
if (!pw || !sz || !fp) return -1; /* validate input */
#ifdef MAXPW
if (sz > MAXPW) sz = MAXPW;
#endif
if (*pw == NULL) { /* reallocate if no address */
void *tmp = realloc (*pw, sz * sizeof **pw);
if (!tmp)
return -1;
memset (tmp, 0, sz); /* initialize memory to 0 */
*pw = (char*) tmp;
}
size_t idx = 0; /* index, number of chars in read */
int c = 0;
struct termios old_kbd_mode; /* orig keyboard settings */
struct termios new_kbd_mode;
if (tcgetattr (0, &old_kbd_mode)) { /* save orig settings */
fprintf (stderr, "%s() error: tcgetattr failed.\n", __func__);
return -1;
} /* copy old to new */
memcpy (&new_kbd_mode, &old_kbd_mode, sizeof(struct termios));
new_kbd_mode.c_lflag &= ~(ICANON | ECHO); /* new kbd flags */
new_kbd_mode.c_cc[VTIME] = 0;
new_kbd_mode.c_cc[VMIN] = 1;
if (tcsetattr (0, TCSANOW, &new_kbd_mode)) {
fprintf (stderr, "%s() error: tcsetattr failed.\n", __func__);
return -1;
}
/* read chars from fp, mask if valid char specified */
while (((c = fgetc (fp)) != '\n' && c != EOF && idx < sz - 1) ||
(idx == sz - 1 && c == 127))
{
if (c != 127) {
if (31 < mask && mask < 127) /* valid ascii char */
fputc (mask, stdout);
(*pw)[idx++] = c;
}
else if (idx > 0) { /* handle backspace (del) */
if (31 < mask && mask < 127) {
fputc (0x8, stdout);
fputc (' ', stdout);
fputc (0x8, stdout);
}
(*pw)[--idx] = 0;
}
}
(*pw)[idx] = 0; /* null-terminate */
/* reset original keyboard */
if (tcsetattr (0, TCSANOW, &old_kbd_mode)) {
fprintf (stderr, "%s() error: tcsetattr failed.\n", __func__);
return -1;
}
if (idx == sz - 1 && c != '\n') /* warn if pw truncated */
fprintf (stderr, " (%s() warning: truncated at %zu chars.)\n",
__func__, sz - 1);
return idx; /* number of chars in passwd */
}
A simple program showing the use would be as follows. If using a static array of character for holding the password, just insure a pointer is passed to the function.
int main (void ) {
char pw[MAXPW] = {0};
char *p = pw;
FILE *fp = stdin;
ssize_t nchr = 0;
printf ( "\n Enter password: ");
nchr = getpasswd (&p, MAXPW, '*', fp);
printf ("\n you entered : %s (%zu chars)\n", p, nchr);
printf ( "\n Enter password: ");
nchr = getpasswd (&p, MAXPW, 0, fp);
printf ("\n you entered : %s (%zu chars)\n\n", p, nchr);
return 0;
}
Example Output
$ ./bin/getpasswd2
Enter password: ******
you entered : 123456 (6 chars)
Enter password:
you entered : abcdef (6 chars)
The functionality of getch (which is a non-standard, Windows function) can be emulated with this code:
#include <termios.h>
#include <unistd.h>
int getch() {
struct termios oldt, newt;
int ch;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
return ch;
}
Note that your approach is not perfect - it's better to use something like ncurses or another terminal library to handle these things.
You can create your own getch() function on Linux in this manner.
int getch() {
struct termios oldtc, newtc;
int ch;
tcgetattr(STDIN_FILENO, &oldtc);
newtc = oldtc;
newtc.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newtc);
ch=getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldtc);
return ch;
}
Demo code:
int main(int argc, char **argv) {
int ch;
printf("Press x to exit.\n\n");
for (;;) {
ch = getch();
printf("ch = %c (%d)\n", ch, ch);
if(ch == 'x')
break;
}
return 0;
}
Your method is correct, however you'll need to turn off terminal echo while the password is being entered:
#include <sgtty.h>
void echo_off()
{
struct sgttyb state;
(void)ioctl(0, (int)TIOCGETP, (char *)&state);
state.sg_flags &= ~ECHO;
(void)ioctl(0, (int)TIOCSETP, (char *)&state);
}
void echo_on()
{
struct sgttyb state;
(void)ioctl(0, (int)TIOCGETP, (char *)&state);
state.sg_flags |= ECHO;
(void)ioctl(0, (int)TIOCSETP, (char *)&state);
}
Instead of getch(), why not just use getc() instead?
Thanks all of you whose help & support to solve my problem.
I find a best way to hide my password in linux that fits me best.
To use getpass() function. It just need to include "unistd.h" file.
syntex of getpass function:
char * getpass (const char *prompt)
Parameters:
prompt: string pointer to print while asking for Password
Return Value:
string pointer of password
Example:
#include <stdio.h>
#include <unistd.h>
int main()
{
char *password; // password string pointer
password = getpass("Enter Password: "); // get a password
printf("%s\n",password); // this is just for conformation
// that password stored successfully
return 1;
}
output:
Enter Password:
heet
You might use ncurses.h if it is not necessary to be portable onto Windows for that, but here is some kind of a more "portable" version:
If it is not necessery to be portable ill point you to a ncurses solution
portablegetch.h
/*portablegetch.h*/
#ifndef PGETCH
#define PGETCH
#ifdef __unix__
#include <termios.h>
#include <unistd.h>
static struct termios n_term;
static struct termios o_term;
static int
cbreak(int fd)
{
if((tcgetattr(fd, &o_term)) == -1)
return -1;
n_term = o_term;
n_term.c_lflag = n_term.c_lflag & ~(ECHO|ICANON);
n_term.c_cc[VMIN] = 1;
n_term.c_cc[VTIME]= 0;
if((tcsetattr(fd, TCSAFLUSH, &n_term)) == -1)
return -1;
return 1;
}
int
getch()
{
int cinput;
if(cbreak(STDIN_FILENO) == -1) {
fprintf(stderr, "cbreak failure, exiting \n");
exit(EXIT_FAILURE);
}
cinput = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &o_term);
return cinput;
}
#elif _MSC_VER || __WIN32__ || __MS_DOS__
#include <conio.h>
#endif
#endif
And the c-file
whatever.c
#include <stdio.h>
#include <stdlib.h>
#include "portablegetch.h"
int
main(int argc, char **argv)
{
int input;
printf("Please Enter your Password:\t");
while(( input=getch() ) != '\n')
printf("*");
printf("\n");
return EXIT_SUCCESS;
}
That should fit to your problem.
Hope that helps.
#include <termios.h>
#include <stdio.h>
static struct termios old, new;
void initTermios(int echo) {
tcgetattr(0, &old);
new = old;
new.c_lflag &= ~ICANON;
new.c_lflag &= echo ? ECHO : ~ECHO;
tcsetattr(0, TCSANOW, &new);
}
void resetTermios(void) {
tcsetattr(0, TCSANOW, &old);
}
char getch_(int echo) {
char ch;
initTermios(echo);
ch = getchar();
resetTermios();
return ch;
}
char getch(void) {
return getch_(0);
}
int main(void) {
char c;
printf("(getch example) please type a letter...");
c = getch();
printf("\nYou typed: %c\n", c);
return 0;
}
Just copy these snippet and use it. Hope it helped
Just pass for it the char* that you want to set password in and its size and the function will do its job
void set_Password(char *get_in, int sz){
for (int i = 0; i < sz;) {
char ch = getch();
if (ch == 13) {
get_in[i] = '\0';
break;
}
else if(ch != 8){
get_in[i++] = ch;
putch('*');
}
else if(i > 0)
cout << "\b \b",get_in[i--] = '\0';
}
cout << "\n";
}
This is an example, run it on your compiler
Unfortunately in the C standard library there is no such function out of the box. Maybe in third party library.
One option is use ANSI escape sequences to set the background color to foreground color in the console to conceal the password. Try this link.
With scanning the characters you can take it into a buffer. Also you need to write code if backspace is pressed, and appropriately correct the inserted password.
Here is a code which once i wrote with the curses. Compile with gcc file.c -o pass_prog -lcurses
#include <stdio.h>
#include <stdlib.h>
#include <curses.h>
#define ENOUGH_SIZE 256
#define ECHO_ON 1
#define ECHO_OFF 0
#define BACK_SPACE 127
char *my_getpass (int echo_state);
int main (void)
{
char *pass;
initscr ();
printw ("Enter Password: ");
pass = my_getpass (ECHO_ON);
printw ("\nEntered Password: %s", pass);
refresh ();
getch ();
endwin ();
return 0;
}
char *my_getpass (int echo_state)
{
char *pass, c;
int i=0;
pass = malloc (sizeof (char) * ENOUGH_SIZE);
if (pass == NULL)
{
perror ("Exit");
exit (1);
}
cbreak ();
noecho ();
while ((c=getch()) != '\n')
{
if (c == BACK_SPACE)
{
/* Do not let the buffer underflow */
if (i > 0)
{
i--;
if (echo_state == ECHO_ON)
printw ("\b \b");
}
}
else if (c == '\t')
; /* Ignore tabs */
else
{
pass[i] = c;
i = (i >= ENOUGH_SIZE) ? ENOUGH_SIZE - 1 : i+1;
if (echo_state == ECHO_ON)
printw ("*");
}
}
echo ();
nocbreak ();
/* Terminate the password string with NUL */
pass[i] = '\0';
endwin ();
return pass;
}
In C you can use getpasswd() function which pretty much doing similar thing as stty in shell, example:
#include <stdio.h>
#include <string.h>
#include <pwd.h>
#include <unistd.h>
int main()
{
char acct[80], password[80];
printf(“Account: “);
fgets(acct, 80, stdin);
acct[strlen(acct)-1] = 0; /* remove carriage return */
strncpy(password, getpass(“Password: “), 80);
printf(“You entered acct %s and pass %s\n”, acct, password);
return 0;
}
Here is equivalent shell script which use stty (which changes the settings of your tty):
save_state=$(stty -g)
/bin/echo -n “Account: “
read acct
/bin/echo -n “Password: “
stty -echo
read password # this won’t echo
stty “$save_state”
echo “”
echo account = $acct and password = $password
Source: How can I read a password without echoing it in C?
man getpass
This function is obsolete. Do not use it. If you want to read input
without terminal echoing enabled, see the description of the ECHO flag
in termios(3)
# include <termios.h>
# include <unistd.h> /* needed for STDIN_FILENO which is an int file descriptor */
struct termios tp, save;
tcgetattr( STDIN_FILENO, &tp); /* get existing terminal properties */
save = tp; /* save existing terminal properties */
tp.c_lflag &= ~ECHO; /* only cause terminal echo off */
tcsetattr( STDIN_FILENO, TCSAFLUSH, &tp ); /* set terminal settings */
/*
now input by user in terminal will not be displayed
and cursor will not move
*/
tcsetattr( STDIN_FILENO, TCSANOW, &save); /* restore original terminal settings */
If you notice, most current linux distro's do not mask a password with asterisks. Doing so divulges the length of the password which is no way beneficial. It is easier and better to simply make the cursor not move when a password is typed in. If for whatever reason you require a * to be printed for every character that's typed then you would have to grab every keypress before Enter is hit and that's always been problematic.
printf("\nENTER PASSWORD: ");
while (1)
{
ch=getch();
if(ch==13) //ON ENTER PRESS
break;
else if(ch==8) //ON BACKSPACE PRESS REMOVES CHARACTER
{
if(i>0)
{
i--;
password[i]='\0';
printf("\b \b");
}
}
else if (ch==32 || ch==9) //ON PRESSING TAB OR SPACE KEY
continue;
else
{
password[i]=ch;
i++;
printf("*");
}
}
password[i]='\0';
Here is my idea, adapted from that of the C++ official site.
#include <termios.h>
#include <unistd.h>
#include <stdio.h>
#include <iostream>
#include <string>
using namespace std;
string getpass(const char *prompt, bool showchar = false, char echochar = '*')
{
struct termios oi, ni;
tcgetattr(STDIN_FILENO, &oi);
ni = oi;
ni.c_lflag &= ~(ICANON | ECHO);
const char DELETE = 127;
const char RETURN = 10;
string password;
unsigned char ch = 0;
cout << prompt;
tcsetattr(STDIN_FILENO, TCSANOW, &ni);
while (getchar() != RETURN) {
if (ch == DELETE) {
if(password.length != 0){
if (showchar) cout << "\b \b";
password.resize(password.length() - 1);
}
}else {
password += getchar();
if (showchar) cout << echochar;
}
}
tcsetattr(STDIN_FILENO,TCSANOW,&oi)
cout << endl;
return password;
}
It will read one character at once and add it to the string and supports showing another character.
note that the ICANON termios lflag turns off the processing carriagereturn/linefeed, and the negative ECHO termios setting turns off echo for STDIN.
when using this (with or without the echo being on) to read a password and print '*' for entered characters, it's not just a matter of reading characters until a newline/carriage return is encountered, you also have to process backspace in your 'string building routine' (else the backspaces end up in the actual string, and do not cause characters to be removed from it such as would be the case with the various string based input functions).
the same would happen in C in DOS with getch tho. that would also happily return 0x08 for backspace (or 127 or whatever your specific os uses as backspace)
keeping track of 'not deleting -before- the start of the string', replacing the 'new end of the string' with 0 and moving the current position counter back by one (unless you are at position 0) is up to the programmer with any of these functions (even the getch on dos C).
getpass() doesn't do what the user originally asked for btw, he wants *'s (which still disclose the length of the password to people standing behind him and looking at his screen, as well as in the scrollbuffer of the terminal if he doesn't close it after use). but without *'s is probably a better idea in 'non closed environments'.

Is there any function in iostream which allows clear screen in c++? [duplicate]

As in the title. How can I clear console in C++?
For pure C++
You can't. C++ doesn't even have the concept of a console.
The program could be printing to a printer, outputting straight to a file, or being redirected to the input of another program for all it cares. Even if you could clear the console in C++, it would make those cases significantly messier.
See this entry in the comp.lang.c++ FAQ:
https://isocpp.org/wiki/faq/input-output#clear-screen
OS-Specific
If it still makes sense to clear the console in your program, and you are interested in operating system specific solutions, those do exist.
For Windows (as in your tag), check out this link:
How do we clear the console in assembly?
Edit: This answer previously mentioned using system("cls");, because Microsoft said to do that. However it has been pointed out in the comments that this is not a safe thing to do. I have removed the link to the Microsoft article because of this problem.
Libraries (somewhat portable)
ncurses is a library that supports console manipulation:
http://www.gnu.org/software/ncurses/ (runs on Posix systems)
http://gnuwin32.sourceforge.net/packages/ncurses.htm (somewhat old Windows port)
For Windows, via Console API:
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
It happily ignores all possible errors, but hey, it's console clearing. Not like system("cls") handles errors any better.
For *nixes, you usually can go with ANSI escape codes, so it'd be:
void clear() {
// CSI[2J clears screen, CSI[H moves the cursor to top-left corner
std::cout << "\x1B[2J\x1B[H";
}
Using system for this is just ugly.
The easiest way for me without having to reinvent the wheel.
void Clear()
{
#if defined _WIN32
system("cls");
//clrscr(); // including header file : conio.h
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
system("clear");
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
#elif defined (__APPLE__)
system("clear");
#endif
}
On Windows you can use "conio.h" header and call clrscr function to avoid the use of system funtion.
#include <conio.h>
clrscr();
On Linux you can use ANSI Escape sequences to avoid use of system function. Check this reference ANSI Escape Sequences
std::cout<< u8"\033[2J\033[1;1H";
On MacOS
Investigating...
For Linux/Unix and maybe some others but not for Windows before 10 TH2:
printf("\033c");
will reset terminal.
outputting multiple lines to window console is useless..it just adds empty lines to it.
sadly, way is windows specific and involves either conio.h (and clrscr() may not exist, that's not a standard header either) or Win API method
#include <windows.h>
void ClearScreen()
{
HANDLE hStdOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
if (hStdOut == INVALID_HANDLE_VALUE) return;
/* Get the number of cells in the current buffer */
if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
/* Fill the entire buffer with spaces */
if (!FillConsoleOutputCharacter(
hStdOut,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
/* Fill the entire buffer with the current colors and attributes */
if (!FillConsoleOutputAttribute(
hStdOut,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
/* Move the cursor home */
SetConsoleCursorPosition( hStdOut, homeCoords );
}
For POSIX system it's way simpler, you may use ncurses or terminal functions
#include <unistd.h>
#include <term.h>
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
// #define _WIN32_WINNT 0x0500 // windows >= 2000
#include <windows.h>
#include <iostream>
using namespace std;
void pos(short C, short R)
{
COORD xy ;
xy.X = C ;
xy.Y = R ;
SetConsoleCursorPosition(
GetStdHandle(STD_OUTPUT_HANDLE), xy);
}
void cls( )
{
pos(0,0);
for(int j=0;j<100;j++)
cout << string(100, ' ');
pos(0,0);
}
int main( void )
{
// write somthing and wait
for(int j=0;j<100;j++)
cout << string(10, 'a');
cout << "\n\npress any key to cls... ";
cin.get();
// clean the screen
cls();
return 0;
}
To clear the screen you will first need to include the following header:
#include <stdlib.h>
this will import windows commands. Then you can use the 'system' function to run Batch commands (which edit the console). On Windows in C++, the command to clear the screen would be:
system("CLS");
And that would clear the console. The entire code would look like this:
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
system("CLS");
}
And that's all you need! Goodluck :)
In Windows:
#include <cstdlib>
int main() {
std::system("cls");
return 0;
}
In Linux/Unix:
#include <cstdlib>
int main() {
std::system("clear");
return 0;
}
This is hard for to do on MAC seeing as it doesn't have access to the windows functions that can help clear the screen. My best fix is to loop and add lines until the terminal is clear and then run the program. However this isn't as efficient or memory friendly if you use this primarily and often.
void clearScreen(){
int clear = 5;
do {
cout << endl;
clear -= 1;
} while (clear !=0);
}
Use system("cls") to clear the screen:
#include <stdlib.h>
int main(void)
{
system("cls");
return 0;
}
In Windows we have multiple options :
clrscr() (Header File : conio.h)
system("cls") (Header File : stdlib.h)
In Linux, use system("clear") (Header File : stdlib.h)
If you're on Windows:
HANDLE h;
CHAR_INFO v3;
COORD v4;
SMALL_RECT v5;
CONSOLE_SCREEN_BUFFER_INFO v6;
if ((h = (HANDLE)GetStdHandle(0xFFFFFFF5), (unsigned int)GetConsoleScreenBufferInfo(h, &v6)))
{
v5.Right = v6.dwSize.X;
v5.Bottom = v6.dwSize.Y;
v3.Char.UnicodeChar = 32;
v4.Y = -v6.dwSize.Y;
v3.Attributes = v6.wAttributes;
v4.X = 0;
*(DWORD *)&v5.Left = 0;
ScrollConsoleScreenBufferW(h, &v5, 0, v4, &v3);
v6.dwCursorPosition = { 0 };
HANDLE v1 = GetStdHandle(0xFFFFFFF5);
SetConsoleCursorPosition(v1, v6.dwCursorPosition);
}
This is what the system("cls"); does without having to create a process to do it.
Works really well:
#include <windows.h>
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
Here is a simple way to do it:
#include <iostream>
using namespace std;
int main()
{
cout.flush(); // Flush the output stream
system("clear"); // Clear the console with the "system" function
}
I'm using windows 10 terminal.
std::system("cls"); // cls or clear
Use System::Console::Clear();
This will clear (empty) the buffer
#include <cstdlib>
void cls(){
#if defined(_WIN32) //if windows
system("cls");
#else
system("clear"); //if other
#endif //finish
}
The just call cls() anywhere
use: clrscr();
#include <iostream>
using namespace std;
int main()
{
clrscr();
cout << "Hello World!" << endl;
return 0;
}
The easiest way would be to flush the stream multiple times ( ideally larger then any possible console ) 1024*1024 is likely a size no console window could ever be.
int main(int argc, char *argv)
{
for(int i = 0; i <1024*1024; i++)
std::cout << ' ' << std::endl;
return 0;
}
The only problem with this is the software cursor; that blinking thing ( or non blinking thing ) depending on platform / console will be at the end of the console, opposed to the top of it. However this should never induce any trouble hopefully.

What command to use in visual studio 2017 to obtain the functionality of clrscr() in c++? [duplicate]

As in the title. How can I clear console in C++?
For pure C++
You can't. C++ doesn't even have the concept of a console.
The program could be printing to a printer, outputting straight to a file, or being redirected to the input of another program for all it cares. Even if you could clear the console in C++, it would make those cases significantly messier.
See this entry in the comp.lang.c++ FAQ:
https://isocpp.org/wiki/faq/input-output#clear-screen
OS-Specific
If it still makes sense to clear the console in your program, and you are interested in operating system specific solutions, those do exist.
For Windows (as in your tag), check out this link:
How do we clear the console in assembly?
Edit: This answer previously mentioned using system("cls");, because Microsoft said to do that. However it has been pointed out in the comments that this is not a safe thing to do. I have removed the link to the Microsoft article because of this problem.
Libraries (somewhat portable)
ncurses is a library that supports console manipulation:
http://www.gnu.org/software/ncurses/ (runs on Posix systems)
http://gnuwin32.sourceforge.net/packages/ncurses.htm (somewhat old Windows port)
For Windows, via Console API:
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
It happily ignores all possible errors, but hey, it's console clearing. Not like system("cls") handles errors any better.
For *nixes, you usually can go with ANSI escape codes, so it'd be:
void clear() {
// CSI[2J clears screen, CSI[H moves the cursor to top-left corner
std::cout << "\x1B[2J\x1B[H";
}
Using system for this is just ugly.
The easiest way for me without having to reinvent the wheel.
void Clear()
{
#if defined _WIN32
system("cls");
//clrscr(); // including header file : conio.h
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
system("clear");
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
#elif defined (__APPLE__)
system("clear");
#endif
}
On Windows you can use "conio.h" header and call clrscr function to avoid the use of system funtion.
#include <conio.h>
clrscr();
On Linux you can use ANSI Escape sequences to avoid use of system function. Check this reference ANSI Escape Sequences
std::cout<< u8"\033[2J\033[1;1H";
On MacOS
Investigating...
For Linux/Unix and maybe some others but not for Windows before 10 TH2:
printf("\033c");
will reset terminal.
outputting multiple lines to window console is useless..it just adds empty lines to it.
sadly, way is windows specific and involves either conio.h (and clrscr() may not exist, that's not a standard header either) or Win API method
#include <windows.h>
void ClearScreen()
{
HANDLE hStdOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
if (hStdOut == INVALID_HANDLE_VALUE) return;
/* Get the number of cells in the current buffer */
if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
/* Fill the entire buffer with spaces */
if (!FillConsoleOutputCharacter(
hStdOut,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
/* Fill the entire buffer with the current colors and attributes */
if (!FillConsoleOutputAttribute(
hStdOut,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
/* Move the cursor home */
SetConsoleCursorPosition( hStdOut, homeCoords );
}
For POSIX system it's way simpler, you may use ncurses or terminal functions
#include <unistd.h>
#include <term.h>
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
// #define _WIN32_WINNT 0x0500 // windows >= 2000
#include <windows.h>
#include <iostream>
using namespace std;
void pos(short C, short R)
{
COORD xy ;
xy.X = C ;
xy.Y = R ;
SetConsoleCursorPosition(
GetStdHandle(STD_OUTPUT_HANDLE), xy);
}
void cls( )
{
pos(0,0);
for(int j=0;j<100;j++)
cout << string(100, ' ');
pos(0,0);
}
int main( void )
{
// write somthing and wait
for(int j=0;j<100;j++)
cout << string(10, 'a');
cout << "\n\npress any key to cls... ";
cin.get();
// clean the screen
cls();
return 0;
}
To clear the screen you will first need to include the following header:
#include <stdlib.h>
this will import windows commands. Then you can use the 'system' function to run Batch commands (which edit the console). On Windows in C++, the command to clear the screen would be:
system("CLS");
And that would clear the console. The entire code would look like this:
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
system("CLS");
}
And that's all you need! Goodluck :)
In Windows:
#include <cstdlib>
int main() {
std::system("cls");
return 0;
}
In Linux/Unix:
#include <cstdlib>
int main() {
std::system("clear");
return 0;
}
This is hard for to do on MAC seeing as it doesn't have access to the windows functions that can help clear the screen. My best fix is to loop and add lines until the terminal is clear and then run the program. However this isn't as efficient or memory friendly if you use this primarily and often.
void clearScreen(){
int clear = 5;
do {
cout << endl;
clear -= 1;
} while (clear !=0);
}
Use system("cls") to clear the screen:
#include <stdlib.h>
int main(void)
{
system("cls");
return 0;
}
In Windows we have multiple options :
clrscr() (Header File : conio.h)
system("cls") (Header File : stdlib.h)
In Linux, use system("clear") (Header File : stdlib.h)
If you're on Windows:
HANDLE h;
CHAR_INFO v3;
COORD v4;
SMALL_RECT v5;
CONSOLE_SCREEN_BUFFER_INFO v6;
if ((h = (HANDLE)GetStdHandle(0xFFFFFFF5), (unsigned int)GetConsoleScreenBufferInfo(h, &v6)))
{
v5.Right = v6.dwSize.X;
v5.Bottom = v6.dwSize.Y;
v3.Char.UnicodeChar = 32;
v4.Y = -v6.dwSize.Y;
v3.Attributes = v6.wAttributes;
v4.X = 0;
*(DWORD *)&v5.Left = 0;
ScrollConsoleScreenBufferW(h, &v5, 0, v4, &v3);
v6.dwCursorPosition = { 0 };
HANDLE v1 = GetStdHandle(0xFFFFFFF5);
SetConsoleCursorPosition(v1, v6.dwCursorPosition);
}
This is what the system("cls"); does without having to create a process to do it.
Works really well:
#include <windows.h>
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
Here is a simple way to do it:
#include <iostream>
using namespace std;
int main()
{
cout.flush(); // Flush the output stream
system("clear"); // Clear the console with the "system" function
}
I'm using windows 10 terminal.
std::system("cls"); // cls or clear
Use System::Console::Clear();
This will clear (empty) the buffer
#include <cstdlib>
void cls(){
#if defined(_WIN32) //if windows
system("cls");
#else
system("clear"); //if other
#endif //finish
}
The just call cls() anywhere
use: clrscr();
#include <iostream>
using namespace std;
int main()
{
clrscr();
cout << "Hello World!" << endl;
return 0;
}
The easiest way would be to flush the stream multiple times ( ideally larger then any possible console ) 1024*1024 is likely a size no console window could ever be.
int main(int argc, char *argv)
{
for(int i = 0; i <1024*1024; i++)
std::cout << ' ' << std::endl;
return 0;
}
The only problem with this is the software cursor; that blinking thing ( or non blinking thing ) depending on platform / console will be at the end of the console, opposed to the top of it. However this should never induce any trouble hopefully.

How to clear input in C++ Console commands [duplicate]

Is there any way to hide user input when asked for in C?
For example:
char *str = malloc(sizeof(char *));
printf("Enter something: ");
scanf("%s", str);getchar();
printf("\nYou entered: %s", str);
// This program would show you what you were writing something as you wrote it.
// Is there any way to stop that?
Another thing, is how can you only allow certain characters?
For example:
char c;
printf("Yes or No? (y/n): ");
scanf("%c", &c);getchar();
printf("\nYou entered: %c", c);
// No matter what the user inputs, it will show up, can you restrict that only
// showing up if y or n are entered?
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <errno.h>
#define ECHOFLAGS (ECHO | ECHOE | ECHOK | ECHONL)
int set_disp_mode(int fd,int option)
{
int err;
struct termios term;
if(tcgetattr(fd,&term)==-1){
perror("Cannot get the attribution of the terminal");
return 1;
}
if(option)
term.c_lflag|=ECHOFLAGS;
else
term.c_lflag &=~ECHOFLAGS;
err=tcsetattr(fd,TCSAFLUSH,&term);
if(err==-1 && err==EINTR){
perror("Cannot set the attribution of the terminal");
return 1;
}
return 0;
}
int getpasswd(char* passwd, int size)
{
int c;
int n = 0;
printf("Please Input password:");
do{
c=getchar();
if (c != '\n'||c!='\r'){
passwd[n++] = c;
}
}while(c != '\n' && c !='\r' && n < (size - 1));
passwd[n] = '\0';
return n;
}
int main()
{
char *p,passwd[20],name[20];
printf("Please Input name:");
scanf("%s",name);
getchar();
set_disp_mode(STDIN_FILENO,0);
getpasswd(passwd, sizeof(passwd));
p=passwd;
while(*p!='\n')
p++;
*p='\0';
printf("\nYour name is: %s",name);
printf("\nYour passwd is: %s\n", passwd);
printf("Press any key continue ...\n");
set_disp_mode(STDIN_FILENO,1);
getchar();
return 0;
}
for linux
For the sake of completeness: There is no way to do this in C. (That is, standard, plain C without any platform-specific libraries or extensions.)
You did not state why you wanted to do this (or on what platform), so it's hard to make relevant suggestions. You could try a console UI library or a GUI library. You could also try your platform's console libraries. (Windows, Linux)

How can I clear console

As in the title. How can I clear console in C++?
For pure C++
You can't. C++ doesn't even have the concept of a console.
The program could be printing to a printer, outputting straight to a file, or being redirected to the input of another program for all it cares. Even if you could clear the console in C++, it would make those cases significantly messier.
See this entry in the comp.lang.c++ FAQ:
https://isocpp.org/wiki/faq/input-output#clear-screen
OS-Specific
If it still makes sense to clear the console in your program, and you are interested in operating system specific solutions, those do exist.
For Windows (as in your tag), check out this link:
How do we clear the console in assembly?
Edit: This answer previously mentioned using system("cls");, because Microsoft said to do that. However it has been pointed out in the comments that this is not a safe thing to do. I have removed the link to the Microsoft article because of this problem.
Libraries (somewhat portable)
ncurses is a library that supports console manipulation:
http://www.gnu.org/software/ncurses/ (runs on Posix systems)
http://gnuwin32.sourceforge.net/packages/ncurses.htm (somewhat old Windows port)
For Windows, via Console API:
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
It happily ignores all possible errors, but hey, it's console clearing. Not like system("cls") handles errors any better.
For *nixes, you usually can go with ANSI escape codes, so it'd be:
void clear() {
// CSI[2J clears screen, CSI[H moves the cursor to top-left corner
std::cout << "\x1B[2J\x1B[H";
}
Using system for this is just ugly.
The easiest way for me without having to reinvent the wheel.
void Clear()
{
#if defined _WIN32
system("cls");
//clrscr(); // including header file : conio.h
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
system("clear");
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
#elif defined (__APPLE__)
system("clear");
#endif
}
On Windows you can use "conio.h" header and call clrscr function to avoid the use of system funtion.
#include <conio.h>
clrscr();
On Linux you can use ANSI Escape sequences to avoid use of system function. Check this reference ANSI Escape Sequences
std::cout<< u8"\033[2J\033[1;1H";
On MacOS
Investigating...
For Linux/Unix and maybe some others but not for Windows before 10 TH2:
printf("\033c");
will reset terminal.
outputting multiple lines to window console is useless..it just adds empty lines to it.
sadly, way is windows specific and involves either conio.h (and clrscr() may not exist, that's not a standard header either) or Win API method
#include <windows.h>
void ClearScreen()
{
HANDLE hStdOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
if (hStdOut == INVALID_HANDLE_VALUE) return;
/* Get the number of cells in the current buffer */
if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
/* Fill the entire buffer with spaces */
if (!FillConsoleOutputCharacter(
hStdOut,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
/* Fill the entire buffer with the current colors and attributes */
if (!FillConsoleOutputAttribute(
hStdOut,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
/* Move the cursor home */
SetConsoleCursorPosition( hStdOut, homeCoords );
}
For POSIX system it's way simpler, you may use ncurses or terminal functions
#include <unistd.h>
#include <term.h>
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
// #define _WIN32_WINNT 0x0500 // windows >= 2000
#include <windows.h>
#include <iostream>
using namespace std;
void pos(short C, short R)
{
COORD xy ;
xy.X = C ;
xy.Y = R ;
SetConsoleCursorPosition(
GetStdHandle(STD_OUTPUT_HANDLE), xy);
}
void cls( )
{
pos(0,0);
for(int j=0;j<100;j++)
cout << string(100, ' ');
pos(0,0);
}
int main( void )
{
// write somthing and wait
for(int j=0;j<100;j++)
cout << string(10, 'a');
cout << "\n\npress any key to cls... ";
cin.get();
// clean the screen
cls();
return 0;
}
To clear the screen you will first need to include the following header:
#include <stdlib.h>
this will import windows commands. Then you can use the 'system' function to run Batch commands (which edit the console). On Windows in C++, the command to clear the screen would be:
system("CLS");
And that would clear the console. The entire code would look like this:
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
system("CLS");
}
And that's all you need! Goodluck :)
In Windows:
#include <cstdlib>
int main() {
std::system("cls");
return 0;
}
In Linux/Unix:
#include <cstdlib>
int main() {
std::system("clear");
return 0;
}
This is hard for to do on MAC seeing as it doesn't have access to the windows functions that can help clear the screen. My best fix is to loop and add lines until the terminal is clear and then run the program. However this isn't as efficient or memory friendly if you use this primarily and often.
void clearScreen(){
int clear = 5;
do {
cout << endl;
clear -= 1;
} while (clear !=0);
}
Use system("cls") to clear the screen:
#include <stdlib.h>
int main(void)
{
system("cls");
return 0;
}
In Windows we have multiple options :
clrscr() (Header File : conio.h)
system("cls") (Header File : stdlib.h)
In Linux, use system("clear") (Header File : stdlib.h)
If you're on Windows:
HANDLE h;
CHAR_INFO v3;
COORD v4;
SMALL_RECT v5;
CONSOLE_SCREEN_BUFFER_INFO v6;
if ((h = (HANDLE)GetStdHandle(0xFFFFFFF5), (unsigned int)GetConsoleScreenBufferInfo(h, &v6)))
{
v5.Right = v6.dwSize.X;
v5.Bottom = v6.dwSize.Y;
v3.Char.UnicodeChar = 32;
v4.Y = -v6.dwSize.Y;
v3.Attributes = v6.wAttributes;
v4.X = 0;
*(DWORD *)&v5.Left = 0;
ScrollConsoleScreenBufferW(h, &v5, 0, v4, &v3);
v6.dwCursorPosition = { 0 };
HANDLE v1 = GetStdHandle(0xFFFFFFF5);
SetConsoleCursorPosition(v1, v6.dwCursorPosition);
}
This is what the system("cls"); does without having to create a process to do it.
Works really well:
#include <windows.h>
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
Here is a simple way to do it:
#include <iostream>
using namespace std;
int main()
{
cout.flush(); // Flush the output stream
system("clear"); // Clear the console with the "system" function
}
I'm using windows 10 terminal.
std::system("cls"); // cls or clear
Use System::Console::Clear();
This will clear (empty) the buffer
#include <cstdlib>
void cls(){
#if defined(_WIN32) //if windows
system("cls");
#else
system("clear"); //if other
#endif //finish
}
The just call cls() anywhere
use: clrscr();
#include <iostream>
using namespace std;
int main()
{
clrscr();
cout << "Hello World!" << endl;
return 0;
}
The easiest way would be to flush the stream multiple times ( ideally larger then any possible console ) 1024*1024 is likely a size no console window could ever be.
int main(int argc, char *argv)
{
for(int i = 0; i <1024*1024; i++)
std::cout << ' ' << std::endl;
return 0;
}
The only problem with this is the software cursor; that blinking thing ( or non blinking thing ) depending on platform / console will be at the end of the console, opposed to the top of it. However this should never induce any trouble hopefully.