What does "name::name" means in C++? - c++

I would like someone to explain me the "name::name" syntax and how it is used on C++ programming. I have been looking through but I don't get it yet. Thanks for help.
Here is context code:
void UsbProSender::SendMessageHeader(byte label, int size) const {
Serial.write(0x7E);
Serial.write(label);
Serial.write(size);
Serial.write(size >> 8);
}

:: is the scope resolution operator.
std::cout is the name cout in the namespace std.
std::vector::push_back is the push_back method of std::vector.
In your code example:
void UsbProSender::SendMessageHeader(byte label, int size) const {
Serial.write(0x7E);
Serial.write(label);
Serial.write(size);
Serial.write(size >> 8);
}
UsbProSender::SendMessageHeader is providing the definition for the SendMessageHeader method of the UsbProSender class.
Another (more complete) example:
class Bar {
int foo(int i); // forward declaration
};
// the definition
int Bar::foo(int i) {
return i;
}

It is operator for scope resolution.
Consider that code
class A { public: void f(){} };
class B { public: void f(){} };
class C : public A, public B {};
int main(int argc, char *argv[])
{
C c;
// c.f(); // ambiguous: which one of two f() is called?
c.A::f(); // OK
c.B::f(); // OK
return 0;
}

Related

Defining a static member

Consider the following code:
#include <iostream >
using namespace std;
class A
{
private:
int x;
public:
A(int _x) { x = _x; }
int get() { return x; }
};
class B
{
static A a;
public:
static int get()
{ return a.get(); }
};
A B::a(0);
int main(void)
{
B b;
cout << b.get();
return 0;
}
My book says:
If we do not use the line of code A B::a(0),there is a compiler error because static member a is not defined in B. To fix the error, we need to explicitly define a.
However, I thought of initializing object a as static A a(0); but it gives me a compiler error. Can someone explain why I can't initialize object a in the manner I described, and why it is necessary to initialize it as they had given it in book.
If you want to define a inline, you need to inline it, which is possible from C++17:
class B {
inline static A a{0}; // or inline static A a = 0;
public:
static int get() { return a.get(); }
};
Demo

Class constructor <unresolved overloaded function type> when trying to pass an aggregated object's method to its class method [duplicate]

I have some problem compiling my code.
I have the following structure:
#include <cstdlib>
using namespace std;
typedef double (*FuncType)(int );
class AnotherClass {
public:
AnotherClass() {};
double funcAnother(int i) {return i*1.0;}
};
class MyClass {
public:
MyClass(AnotherClass & obj) { obj_ = &obj;};
void compute(FuncType foo);
void run();
protected:
AnotherClass * obj_; /*pointer to obj. of another class */
};
void MyClass::compute(FuncType foo)
{
int a=1;
double b;
b= foo(a);
}
void MyClass::run()
{
compute(obj_->funcAnother);
}
/*
*
*/
int main(int argc, char** argv) {
AnotherClass a;
MyClass b(a);
b.run();
return 0;
}
When I try to compile it, it gives:
main.cpp:39:31: error: no matching function for call to ‘MyClass::compute(<unresolved overloaded function type>)’
main.cpp:30:6: note: candidate is: void MyClass::compute(double (*)(int))
What's wrong here?
p/s/ AnotherClass * obj_; should stay like that because I write some function to the big library and can't change it.
-------------- working version by Benjamin -------
#include <cstdlib>
using namespace std;
class AnotherClass {
public:
AnotherClass() {};
double funcAnother(int i) {return i*1.0;}
};
struct Foo
{
/*constructor*/
Foo(AnotherClass & a) : a_(a) {};
double operator()(int i) const
{
return a_.funcAnother(i);
}
AnotherClass & a_;
};
class MyClass {
public:
MyClass(AnotherClass & obj) { obj_ = &obj;};
template<typename FuncType>
void compute(FuncType foo);
void run();
protected:
AnotherClass * obj_; /*pointer to obj. of another class */
};
template<typename FuncType>
void MyClass::compute(FuncType foo)
{
int a=1;
double b;
b= foo(a);
}
void MyClass::run()
{
Foo f(*obj_);
compute(f);
}
/*
*
*/
int main(int argc, char** argv) {
AnotherClass a;
MyClass b(a);
b.run();
return 0;
}
Thank you everybody very much for the help!
Since,
funcAnother(int i);
is a member function it passes an implicit this and then the prototype does not match the type of your function pointer.
The typedef for pointer to member function should be:
typedef double (AnotherClass::*funcPtr)(int);
Here is a modified compilable version of your code. Please check the comments inline to understand the changes, Also I left out the other details, you can add that up.
The following function class will match the signature of your FuncType:
struct Foo
{
AnotherClass & a_;
Foo(AnotherClass & a) a_(a) {}
double operator()(int i) const
{
return a_.funcAnother(i);
}
};
Change MyClass::compute to a template, thusly:
template<typename FuncType>
void MyClass::compute(FuncType foo)
{
int a=1;
foo(a);
}
Then you can call run like this:
void MyClass::run()
{
compute(Foo(*obj_));
}
If your compiler supports lambdas (and there's a good chance it does), then you can forgo the function class and simply define run like this:
void MyClass::run()
{
auto f = [this](int i) {
return obj_->funcAnother(i);
};
compute(f);
}

Using an interface class as member type in another class

I'm trying to design a piece of code that entails the use of an algorithm. The algorithm should be easily replaceable by someone else in the future. So in my LargeClass there has to be a way to invoke a specific algorithm.
I provided some example code below. My idea was to make an interface class IAlgorithm so that you have to provide an implementation yourself. I thought you could initialize it to which ever derived class you wanted in the constructor of the LargeClass. However the below code doesn't compile in VS2015 because IAlgorithm: cannot instantiate abstract class
My question: How should I design this in order to get the result I want?
Thanks in advance!
Algorithm.h
class IAlgorithm
{
protected:
virtual int Algorithm(int, int) = 0;
};
class algo1 : public IAlgorithm
{
public:
virtual int Algorithm(int, int);
};
class algo2 : public IAlgorithm
{
public:
virtual int Algorithm(int, int);
};
Algorithm.cpp
#include "Algorithm.h"
int algo1::Algorithm(const int a, const int b)
{
// Do something
}
int algo2::Algorithm(const int a, const int b)
{
// Do something
}
Source.cpp
#include "Algorithm.h"
class LargeClass
{
private:
IAlgorithm algo;
};
int main()
{
}
My first thoughts on this would be, why use such a primitive interface?
OK, we have a requirement that some process needs an algorithm sent into it. This algorithm must be polymorphic, it must take two ints and return an int.
All well and good. There is already a construct for this in the standard library. It's call a std::function. This is a wrapper around any function object with a compatible interface.
example:
#include <functional>
#include <iostream>
class LargeClass
{
public:
using algorithm_type = std::function<int(int,int)>;
LargeClass(algorithm_type algo)
: _algo(std::move(algo))
{}
int apply(int x, int y) {
return _algo(x,y);
}
private:
algorithm_type _algo;
};
int test(LargeClass&& lc) {
return lc.apply(5,5);
}
int divide(int x, int y) { return x / y; }
int main()
{
// use a lambda
std::cout << test(LargeClass{ [](auto x,auto y){ return x + y; } });
// use a function object
std::cout << test(LargeClass{ std::plus<>() } );
// use a free function
std::cout << test(LargeClass{ divide } );
// use a function object
struct foo_type {
int operator()(int x, int y) const {
return x * 2 + y;
}
} foo;
std::cout << test(LargeClass{ foo_type() } );
std::cout << test(LargeClass{ foo } );
}

Constant for everyone but the class, is there such a thing?

I've always wondered is there a way to have a class member without using getters that can only be modified by it's class?
What I'm thinking of is something like this.
class A
{
public:
crazyconst int x;
void doStuff()
{
// Gettin' stuff done
x = someValue; // OK
}
};
int main(int argc, char** argv)
{
A a;
a.x = 4; // ERROR
}
So it's visible, but read-only for everyone beside its class.
Your class could have a public const reference to a private, non-const data member.
Edit: However, I should point out that doing this would prevent you from using the compiler-generated copy constructor and copy assignment operator.
The answer is no you can't do this without a getter of some sort. However, you can make the getter reusable and you can make the simple syntax of a field work (mostly), without parentheses.
(C++11 required)
template<typename Friend, typename FieldType>
class crazyconst
{
FieldType value;
friend Friend;
FieldType& operator=(const FieldType& newValue) { return value = newValue; }
public:
operator FieldType(void) const { return value; }
FieldType operator()(void) const { return value; }
};
class A
{
public:
crazyconst<A, int> x;
void doStuff()
{
// Gettin' stuff done
x = 5; // OK
}
};
int main(int argc, char** argv)
{
A a;
int b = a.x;
int c = a.x(); // also works
}
C++03 version: http://ideone.com/8T1Po
But beware, this will compile but not work as expected:
const int& the_x = a.x;
a.doStuff();
std::cout << the_x;
OTOH, this should be fine:
const auto& ref_x = a.x;
a.doStuff();
std::cout << ref_x;

<unresolved overloaded function type> when trying to pass an aggregated object's method to its class method

I have some problem compiling my code.
I have the following structure:
#include <cstdlib>
using namespace std;
typedef double (*FuncType)(int );
class AnotherClass {
public:
AnotherClass() {};
double funcAnother(int i) {return i*1.0;}
};
class MyClass {
public:
MyClass(AnotherClass & obj) { obj_ = &obj;};
void compute(FuncType foo);
void run();
protected:
AnotherClass * obj_; /*pointer to obj. of another class */
};
void MyClass::compute(FuncType foo)
{
int a=1;
double b;
b= foo(a);
}
void MyClass::run()
{
compute(obj_->funcAnother);
}
/*
*
*/
int main(int argc, char** argv) {
AnotherClass a;
MyClass b(a);
b.run();
return 0;
}
When I try to compile it, it gives:
main.cpp:39:31: error: no matching function for call to ‘MyClass::compute(<unresolved overloaded function type>)’
main.cpp:30:6: note: candidate is: void MyClass::compute(double (*)(int))
What's wrong here?
p/s/ AnotherClass * obj_; should stay like that because I write some function to the big library and can't change it.
-------------- working version by Benjamin -------
#include <cstdlib>
using namespace std;
class AnotherClass {
public:
AnotherClass() {};
double funcAnother(int i) {return i*1.0;}
};
struct Foo
{
/*constructor*/
Foo(AnotherClass & a) : a_(a) {};
double operator()(int i) const
{
return a_.funcAnother(i);
}
AnotherClass & a_;
};
class MyClass {
public:
MyClass(AnotherClass & obj) { obj_ = &obj;};
template<typename FuncType>
void compute(FuncType foo);
void run();
protected:
AnotherClass * obj_; /*pointer to obj. of another class */
};
template<typename FuncType>
void MyClass::compute(FuncType foo)
{
int a=1;
double b;
b= foo(a);
}
void MyClass::run()
{
Foo f(*obj_);
compute(f);
}
/*
*
*/
int main(int argc, char** argv) {
AnotherClass a;
MyClass b(a);
b.run();
return 0;
}
Thank you everybody very much for the help!
Since,
funcAnother(int i);
is a member function it passes an implicit this and then the prototype does not match the type of your function pointer.
The typedef for pointer to member function should be:
typedef double (AnotherClass::*funcPtr)(int);
Here is a modified compilable version of your code. Please check the comments inline to understand the changes, Also I left out the other details, you can add that up.
The following function class will match the signature of your FuncType:
struct Foo
{
AnotherClass & a_;
Foo(AnotherClass & a) a_(a) {}
double operator()(int i) const
{
return a_.funcAnother(i);
}
};
Change MyClass::compute to a template, thusly:
template<typename FuncType>
void MyClass::compute(FuncType foo)
{
int a=1;
foo(a);
}
Then you can call run like this:
void MyClass::run()
{
compute(Foo(*obj_));
}
If your compiler supports lambdas (and there's a good chance it does), then you can forgo the function class and simply define run like this:
void MyClass::run()
{
auto f = [this](int i) {
return obj_->funcAnother(i);
};
compute(f);
}