STLPORT: What does namespace std{} mean? - c++

In the stlport library, I saw this code:
namespace std { }
namespace __std_alias = std;
1. Are they trying to nullify the standard std namespace in the first line?
2. Why in the world would they use a longer alias name in place of the original name?

You need the namespace "in scope" before you can declare an alias to it. The empty namespace std {} informs the compiler that the namespace exists. Then they can create an alias to it.
There are reasons for creating aliases besides creating a shortcut. For example, you can define a macro to "rename" the namespace -- consider the effect of #define std STLPORT_std. Having a alias allows you to access the original namespace provided that you play the correct ordering games with header files.

No, that just makes sure the namespace's name is available in the current scope. You can open and close namespaces at any point, without affecting the contents of the namespace.
I would guess, so they could easily change their library implementation to be in a namespace other than ::std (by changing __std_alias to alias something else). This would be useful, for example, if you want to test two implementations alongside each other.

It is rather annoying to get a compiler error that there is no such namespace as std... What is the compiler thinking? Of course it exists!
Well yes it does, but as with library features, it has to be declared first. That is what the first line is doing.
With the renaming of __std_alias it allows them to give a new alias to a namespace. You may decide to do this in your own code someday.
Perhaps you want to use shared_ptr in your code but do not want to dedicate your code to using namespace boost or std. So you can create an alias, and "point" it at either boost or std. Same with other features that are in boost libraries that later became standard.
This does not tie you to using this namespace for everything as you can have more than one alias, and you can have more than one pointing to the same real namespace.
Let's say we want to call our smart pointer library sml. We can do
namespace sml = boost; // or std
in one place in the code and #include <boost/shared_ptr.hpp> from that point in the code (same header).
Everywhere else in our code we use sml::shared_ptr. If we ever switch from boost to std, just change the one header, not all your code.

In addition to what D.Shawley said, forward declaring a class that's inside a namespace requires the same syntax:
namespace std
{
template <typename T>
class vector;
}

Related

using standard namespace in C plus plus

Consider this
#include<headerfile1>
#include<headerfile2>
.
.
#include<headerfilen>
using namespace std;
when I write this(header files are all in standard library of C++),does std namespace of all header files come into picture?
Also, if there are two libraries h1 and h2 and both have same namespace x and in those namespaces have same function func(). How do I resolve this?
From cppreference:
A using-directive that names the inline namespace is implicitly
inserted in the enclosing namespace (similar to the implicit
using-directive for the unnamed namespace).
For instance, in the following example, using namespace std::string_literals makes the operator visible inside the scope:
{ // in C++14, std::literals and its member namespaces are inline
using namespace std::string_literals; // makes visible operator""s
// from std::literals::string_literals
auto str = "abc"s;
}
If you use the using directive outside a scope (for instance as in your example), pain will follow, as the commenters stated, especially if this file is a header file: this namespace will be implicitly imported to any file that includes this one. This is why the proper way of managing a big project is to create your own namespace and put all your custom objects in that new namespace. If you really must use a using directive, do so in the implementation file, never in the header, and ideally within scopes.
This will help you avoid most conflicts, unless your namespace uses a common name:
namespace Matrix{ <--- Bad practice, Matrix will probably conflict with something
myStuff ...
}
namespace JohnsAwesomeMatrix236790{ <--- Namespace name is unique,unlikely to get conflicts.
myStuff ...
}
Also, it is much safer to import the few functions that you use instead of the entire namespace:
using namespace std; // Imports the entire namespace!
using std::cout; // Much better, we only import
using std::endl; // the names of the two functions we use a lot
Any decently written library you include will make very careful use of the using directive (if at all), so you normally don't have to worry about this. However, if you use code written with less stringent standards (e.g., scientific code) this is something to look out for.

What's the purpose of declaring "namespace std {}"?

In some piece of code, I saw this declaration without understanding the exact meaning...
namespace std {}; // why?
using namespace std;
int main(){
...
}
That's a forward declaration of a namespace. You are not allowed to 'use' a namespace before it has been declared, so the declaration is necessary if you don't have any includes that bring in any part of 'std' beforehand.
Is it actually useful or necessary... That's doubtful. If you are including anything that brings in any part of std, you don't need the forward declaration. And if you are not, you don't need that using namespace std. So it might be a bit of boilerplate code - someone who was taught to 'always write using namespace std', and writes it even if it doesn't make any sense.
There is no point. I guess that code was written by someone who didn't really know what they were doing.
You'll get access to the namespace as soon as you include something anyway, so forward declaring it here doesn't really serve any purpose.
Contrary to the answers given above, I want to demonstrate a particular case where forward-declaring a namespace can be useful.
I make heavy use of Boost.Log in my application, where I use namespace lg = boost::log; for abbreviating long statements like boost::log::core::get()->.... The alias is declared in a general header file included by all components of my software, but I don't want to have all Boost.Log includes in this file, since not all components use logging. But in order to define the alias, I need to forward-declare boost::log. So my header file contains the following lines:
// boost::log namespace "forward" declaration
namespace boost { namespace log {}}
// Alternatively (from C++17 onwards):
namespace boost::log {}
// Namespace alias for boost::log.
namespace lg = boost::log;
That way, I don't need to define the lg alias in every file, which would be error-prone and tedious (and also I don't need to include the Boost.Log in the global header, which would possibly increase build times a lot).
If boost::log doesn't tell you much, think of other nested namespaces like std::chrono that one might want to alias.

Dealing with painfully long namespace names in headers

Is there anything that can be done about looong symbols that need to be referenced in header files, e.g. ABDEFGHIJ::ZXCBVB::AWEDADSDEM::GFGBKGDF::Tools::Item? I know in header files you aren't supposed to using using because it messes up anybody who includes it.
The only working feature that cleans up after itself that I can even think of would be #define+#undef but that seems terrible.
Is there a new feature that solves this that I'm not aware of? I'm also interested in any popular proposals. Maybe using with a bracketed block syntax, to let me restrict the effect to just my header...?
It's not good practice to have a using namespace using directive at global scope in a header file. There are a number of less drastic things you can do that are fairly benign however.
Inside an inline or template function in a header, you can use a using directive without affecting anyone else. This saves you having to qualify all the names in a non-trivial function body.
As Maksim Solovjov suggests, you can use namespace aliases to cut down on typing, with the caveat that a namespace alias at global scope will introduce that alias to anyone including your header so that may not be desirable.
C++11 introduced type aliases and alias templates which can be used in a header at class scope, function scope or namespace scope (you may still want to avoid using them at global scope) to give a shorter name to types. This is particularly useful when dealing with template types with long names like e.g. std::map<std::string, std::vector<std::function<float(float)>>>
C++11 and 14 type deduction through the auto keyword can greatly reduce the need to name long types in headers, whether function return types, local variables or parameters to lambdas.
C++11 decltype can also be useful to avoid saying the names of long types in certain situations.
Here is what I feel.
First of all you should create your own namespaces. Then you can draw in other namespace symbols without polluting the global namespace.
If the namespace you are accessing is truly massive (like std) then I would always either use the std:: qualifier or declare the types explicitly:
namespace my_project {
std::string s; // qualify
// or declare specific types
using std::string;
} // my_project
If the namespace is from your own project or a relatively small library then I see no reason not to inject the whole namespace into your own (never into the global namespace).
namespace my_project {
using namespace xmltools; // never do this in global namespace
// use without prefix here
} // my_project
The key is to use your own namespaces. Then what you do inside them will have less affect on people using your headers.
I think the main point is to remember that if someone injects the symbols from your namespace into their own they should not be surprised by what it contains.
So if my library builds on another library it may be normal for my library to contain the type symbols from the other library and someone injecting my namespace into theirs would also expect that.
You can have namespace aliases:
namespace fbz = foo::bar::baz;
However, you would introduce fbz to every file that includes your header.

using std::<type> v.s. using std namespace [duplicate]

This question already has answers here:
Why is "using namespace std;" considered bad practice?
(41 answers)
Closed 7 years ago.
Two ways to use the using declaration are
using std::string;
using std::vector;
or
using namespace std;
which way is better?
It depends.
If you want to inject a single name into another scope, the using-declaration is better, e.g.
namespace foolib
{
// allow vector to be used unqualified within foo,
// or used as foo::vector
using std::vector;
vector<int> vec();
template<typename T> struct Bar { T t; };
template<typename T>
void swap(Bar<T>& lhs, Bar<T>& rhs)
{
using std::swap;
// find swap by ADL, otherwise use std::swap
swap(lhs.t, rhs.t);
}
}
But sometimes you just want all names, which is what a using-directive does. That could be used locally in a function, or globally in a source file.
Putting using namespace outside a function body should only be done where you know exactly what's being included so it's safe (i.e. not in a header, where you don't know what's going to be included before or after that header) although many people still frown on this usage (read the answers at Why is "using namespace std" considered bad practice? for details):
#include <vector>
#include <iostream>
#include "foolib.h"
using namespace foo; // only AFTER all headers
Bar<int> b;
A good reason to use a using-directive is where the namespace only contains a small number of names that are kept intentionally segregated, and are designed to be used by using-directive:
#include <string>
// make user-defined literals usable without qualification,
// without bringing in everything else in namespace std.
using namespace std::string_literals;
auto s = "Hello, world!"s;
So there is no single answer that can say one is universally better than the other, they have different uses and each is better in different contexts.
Regarding the first usage of using namespace, the creator of C++, Bjarne Stroustrup, has this to say in ยง14.2.3 of The C++ Programming Language, 4th Ed (emphasis mine):
Often we like to use every name from a namespace without qualification. That can be achieved by providing a using-declaration for each name from the namespace, but that's tedious and requires extra work each time a new name is added to or removed from the namespace. Alternatively, we can use a using-directive to request that every name from a namespace be accessible in our scope without qualification. [...]
[...] Using a using-directive to make names from a frequently used and well-known library available without qualification is a popular technique for simplifying code. This is the technique used to access standard-library facilities throughout this book. [...]
Within a function, a using-directive can be safely used as a notational convenience, but care should be taken with global using-directives because overuse can lead to exactly the name clashes that namespaces were introduced to avoid. [...]
Consequently, we must be careful with using-directives in the global scope. In particular, don't place a using-directive in the global scope in a header file except in very specialized circumstances (e.g. to aid transition) because you never know where a header might be #included.
To me this seems far better advice than just insisting it is bad and should not be used.
using std::string; and using std::vector;.
Polluting the global namespace with a bunch of symbols is a bad idea. You should just use the std namespace prefix too, so you know that you're using standard library containers. Which is better than both options IMO.
If you are simply using the standard library and nothing else and never will be adding in any other libraries to your project, by all means, use using namespace std; - Whatever you feel more comfortable with in that situation. The convention of "never use using namespace std;" comes from the fact that multiple other libraries define things such as string, vector and such. It is good practice to never import the whole namespace, but it should cause no bothers in your case.

How to resolve a naming conflict between two libraries in C++?

I am using two large libraries (GUI & network) and I can happily do
using namespace FirstLib;
using namespace SecondLib;
Except for 1 single class called Foobar where names clash.
I my code, I do not use FirstLib::Foobar. Is there a way to say "in my code, whenever you see Foobar, think SecondLib::Foobar ?
using namespace is evil! Namespaces were made to prevent such problems as you have! But that said, try:
using namespace FirstLib;
using namespace SecondLib;
using SecondLib::Foobar;
or even (for some compilers):
using namespace FirstLib;
using namespace SecondLib;
typedef SecondLib::Foobar Foobar;
It's strange nobody suggested to replace the full namespace use by the list of used class names. This solution is even in the C++faq (where I should have thought to look first).
If we cannot say
include all FirstLib, but remove SecondLib::Foobar
We can use using-declarations of the exact elements we need:
using FirstLib::Boids;
using FirstLib::Life;
// no using FirstLib::Foobar...
You've basically answered your own question. You must explicitly say which class you want to use, so you must do SecondLib::Foobar whenever you use that class.
You have to pick one of these namespaces and get rid of the 'using', and explicitly call out all the class names. C# has a way around this, but C++ does not afaik...
I don't think there's a way of excluding names. You either bring in the whole lot, or each one individually. Even when you bring in the whole lot, you can always disambiguate conflicting names by qualifying them fully.
However, you could use typedef to rename the offending class:
typedef Lib2::FooBar FooBaz;
And I guess, with a conflicting function, you could use a function pointer to "rename" the conflicting one.
I guess it's kind of a non-solution. I can understand the occasional motivation to use using declarations - sometimes there are indeed many different names that you'll use all over the place - but if just one is conflicting: be explicit. It would be confusing to anyone familiar with the libraries anyway, seeing that both namespaces are imported.
Also, using declarations respect scope: you can make one namespace visible in one function, but not the other namespace - assuming you don't even use it in that function.
Have you tried:
using SecondLib::Foobar;
?
If you load all elements from both namespace to current scope by use of using namespace directove:
using namespace FirstLib;
using namespace SecondLib;
and there is potential that some of the names in those namespace may clash, then you need to tell compiler explicitly which of the element you want to use, in current scope, by use of using declaration:
using SecondLib::Foobar;
As the C++ standard says:
7.3.3 The using declaration
1 A using-declaration introduces a
name into the declarative region in
which the using-declaration appears.
That name is a synonym for the name of
some entity declared elsewhere.
This line requests compiler to think SecondLib::Foobar whenever it sees Foobar for the rest of current scope in which the using declaration was used.
The using directive and declaration is very helpful, but they may cause problems as the one you're dealing with. So, it's a good idea to narrow use of any form of using to minimal scope possible. You can use the directive using namespace in scope of other namespace
namespace MyApp {
using namespace ::SecondLib;
}
or even a function. The same applies to using declaration. So, it's a good idea to narrow the scope of use of any of them:
void foo()
{
::SecondLib::Foobar fb;
}
It may seem tedious, but it is only when you type, though you most likely use intellisense-enabled editor, so cost is really small, but benefits are large - no confusions, readable code, no compilation issues.
It's also a very good idea to NOT to use using namespace in header scope. See Header files usage - Best practices - C++
My own tip: do use full qualification whenever you need to use any of these types