C++ - variadic functions and cout - c++

I have a logging function which accepts variadic parameters. This works fine for say android logging and printf, but I want to do the same with std::cout and file streams. Is there an easy way solve this?
void LogManagerImpl::LogInfo(const char* msg, ...)
{
va_list argptr;
va_start(argptr, msg);
/* Log to stdout */
if (mLogToStdOut)
{
#ifdef ANDROID
__android_log_vprint(ANDROID_LOG_INFO, __ENGINE_LOG_TAG, msg, argptr);
#elif defined _WIN32 || _WIN64
//printf ("%s:%s",__ENGINE_LOG_TAG,"INFO:"); vprintf(msg, argptr); printf("\n");
// how do I do the same as above except with for example std::cout?
#endif
}
/* Log to file */
if (mLogToFile)
{
// TODO
}
va_end(argptr);
}

Don't try to use a variadic wrapper for C++ streams, just use the corresponding C API such as vprintf/vnsprintf. Wrapping streams in this way just throws away all the benefits and causes additional complexity.
Why not have your wrapper API use streams, and map them to printf on Android platforms. That way you get all the benefits of streams and only lose them on platforms that don't natively support them.

Related

Using a integer for OutputDebugString in VS2017

I've been searching around on the web for a while on how to output a integer or optionally a float using OutputDebugString().
It would be easier if i could write my debug data straight to the console from my external executable using this command. However i only got it to work with a const char.
The solutions i found were outdated i tried copy and pasting the code straight from the web but didn't work. Even after modifying the code i couldn't get it to typecast correctly.
Is there anyone that could help me typecast something into the OutputDebugString as clean as possible, it's for debugging purposes only so i rather keep the code short and easily readable than having a more complex and clunky typecast IF that is possible. Many thanks!
Provided alternatively solution. The function below encapsulates OutputDebugString that can accept formatted arguments.
#include <vector>
#include <string>
void DbgMsg(const char * zcFormat, ...)
{
// initialize use of the variable argument array
va_list vaArgs;
va_start(vaArgs, zcFormat);
// reliably acquire the size
// from a copy of the variable argument array
// and a functionally reliable call to mock the formatting
va_list vaArgsCopy;
va_copy(vaArgsCopy, vaArgs);
const int iLen = std::vsnprintf(NULL, 0, zcFormat, vaArgsCopy);
va_end(vaArgsCopy);
// return a formatted string without risking memory mismanagement
// and without assuming any compiler or platform specific behavior
std::vector<char> zc(iLen + 1);
std::vsnprintf(zc.data(), zc.size(), zcFormat, vaArgs);
va_end(vaArgs);
std::string strText(zc.data(), iLen);
OutputDebugStringA(strText.c_str());
}
For example, the code below shows how to print an integer variable by OutputDebugString through DbgMsg().
int foo=12;
DbgMsg(" foo=%d", foo);
OutputDebugString can only take strings, if you want formatted output you will have to do that yourself before feeding it to OutputDebugString. If you are using MSVC I suggest that you use _CrtDbgReport or _CrtDbgReportW. With recent versions of MSVC that support variadic macros I use the following:
#if !defined(_RPTW)
#if defined(_DEBUG)
#define _RPTW(pszFmt, ...) _CrtDbgReportW(_CRT_WARN, NULL, __LINE__, NULL, (pszFmt), __VA_ARGS__)
#define _RPTW_(dest, fmt, ...) _CrtDbgReportW((dest), NULL, __LINE__, NULL, (pszFmt), __VA_ARGS__)
#else
#define _RPTW(pszFmt, ...)
#define _RPTW(dest, pszFmt)
#endif
#endif // #if !defined(_RPTW)
#if !defined(_RPTA)
#if defined(_DEBUG)
#define _RPTA(pszFmt, ...) _CrtDbgReport(_CRT_WARN, NULL, __LINE__, NULL, (pszFmt), __VA_ARGS__)
#define _RPTA_(dest, fmt, ...) _CrtDbgReport((dest), NULL, __LINE__, NULL, (pszFmt), __VA_ARGS__)
#else
#define _RPTA(pszFmt, ...)
#define _RPTA_(dest, pszFmt)
#endif
#endif // #if !defined(_RPTA)
#if !defined(_RPTT)
#if defined(_UNICODE)
#define _RPTT _RPTW
#define _RPTT_ _RPTW_
#else
#define _RPTT _RPTA
#define _RPTT_ _RPTA_
#endif
#endif // #if !defined(_RPTT)
The second forms allow providing a different level of report (_CRT_ASSERT or c_CRT_ERROR instead of _CRT_WARN)
I would recommend to use sprintf like that:
// issues with the int x, let's output and look at it in DebugView
char msg[255] = {0};
sprintf(msg, ">> Watch out x=%d\n", x);
OutputDebugString(msg);
Maybe I did not understand the question, but that's how I quickly dump integers. And to be honest I do not know these MACROS which SoronelHaetir listed but indeed you've got to format yourself. So I Hope this helps and is rather straight forward.

How to call my_function before every time sprintf is called?

sprintf is an API provided by platform. I want to filter some format when it is used. My idea is:
#include <stdio.h>
int my_sprintf(...)
{
my_filter_function(...);
return ::sprintf(...);
}
#define sprintf my_sprintf
Then put these code in pch.
But I am still worrying it can't cover all usages, some one is in prebuilt library and not every project has a pch. Do you have any other idea?
Thanks. It's on windows.
You can't "overwrite" a built-in function. Furthermore, using a macro to replace its name results in your program having undefined behaviour.
So, don't even try to change the behaviour of the standard library. Really, that way madness lies.
Just call my_sprintf from your own code and let the platform do what it always did.
You want to use variadic functions.
Example:
int my_sprintf(char *buffer, char *fmt, ...)
{
int ret;
va_list args;
va_start(args, fmt);
/* insert your filter here */
/* you CAN NOT re-use a va_list variable after being used */
ret = vsprintf(buffer, fmt, args);
va_end(args);
return ret;
}
Note: You are not allowed to define a function / macro with the same name as a function from the standard library. It's undefined behaviour.
You have to replace all your calls to sprintf with your custom my_sprintf function.
You can use namespace concept to define functions with the same names
#include <stdio.h>
namespace myns
{
int sprintf(...)
{
my_filter_function(...);
return ::vsprintf(...);
}
}
than call
char buffer[256];
myns::sprintf(buffer, "Hello, %s!\n", "World");

C++, Wrapper function for sprintf_s

after including banned.h (one of microsoft security tools), the compiler gives me an warning that sprintf() function is not safe, and MSDN center gives me a suggestion to use sprintf_s, since my project is cross platform, I wrote a wrapper for sprintf function.
//safe function for sprintf();
void WrapperSprintf( char *buffer, const char *format, ... )
{
#ifdef _WIN32
sprintf_s(buffer, sizeof(buffer), format,...);
#else
sprintf(buffer, format, ...);
#endif
}
it gives me an error at line sprintf_s(buffer, sizeof(buffer), format,...);
error C2059: syntax error : '...'
Anyone knows how to write a wrapper function for sprintf_s()?
Thanks a lot.
The ... doesn't magically translate from the function declaration down to the other calls using those parameters. You have to include the variable arguments stuff and use that to call the next level down.
The steps are basically:
include the stdarg header.
declare a va_list.
call va_start.
call one of the v*printf functions.
call va_end.
For example, here's a little program that demonstrates how to provide a beast which writes the formatted output to a string, similar to what you seem to be after:
#include <stdio.h>
#include <stdarg.h>
void x (char *buf, char *fmt, ...) {
va_list va;
va_start (va, fmt);
vsprintf (buf, fmt, va);
va_end (va);
}
int main (void) {
char buff[100];
x (buff, "Hello, %s, aged %d", "Pax", 40);
printf ("%s\n", buff);
return 0;
}
Me, I tend to ignore Microsoft's suggestions about sprintf being unsafe. It's only unsafe if you don't know what you're doing and that can be said of any tool. If you want to become a good C programmer, you will learn the limitations and foibles of the language.
Including the one where you use sizeof on a char*, expecting it to return the size of the buffer it points to rather than the size of a pointer :-)
But, if you want to be a C++ developer, be a C++ developer. While C and C++ share a lot of commonality, they are not the same language. C++ includes a lot of C stuff primarily so that you can (mostly) take already-written C code and use it in your C++ applications.
In other words, if it's a C++ application, use std::string and std::stringstream(a) rather than char arrays and s*printf calls.
You should be writing your C++ code as if the C bits didn't exist. Otherwise, you're more a C+ programmer than a C++ one :-)
(a) Of course, knowledgeable developers will probably already be steering clear of the verbosity inherent in the stringstream stuff, and be using something like fmtlib (with the conciseness of printf but with the type safety C++ developers have come to appreciate).
Especially since it's being bought into C++20 where it will be part of the base, available to everyone.

How to disable printf function?

I have three files as below
Test.cpp
void helloworld()
{
disable pf;
pf.Disable();
printf("No statement \n");
}
int main()
{
disable dis;
helloworld();
printf("Hello World");
system("pause");
return 0;
}
disable.cpp
#include "StdAfx.h"
#include "disable.h"
disable::disable(void)
{#define printf(fmt, ...) (0)}
disable::~disable(void)
{}
void disable::Disable()
{
#define printf(fmt, ...) (0)
}
disable.h
#pragma once
class disable
{
public:
disable(void);
~disable(void);
void Disable();
};
After executing, I am getting output as No Statement Hello World.
But I would like to disable these two printf statements by calling Disable function and disable constructor..
Please help me why it is not working and how to solve this. Please help.
But things works fine if I do like
main()
{
#define printf(fmt, ...) (0)
printf("Hello World");
}
But why not if I am calling it from a function?
You can disable the printf ouput by:
close(STDOUT_FILENO);
or you can use also:
fclose(stdout);
This will disable all output to the stdout
Example:
#include<stdio.h>
#include<stdlib.h>
int main(){
printf ("This message will be displayed\n");
fclose(stdout);
printf ("This message will not be displayed\n");
// to reopen the stdout, this is another question
return 0;
}
Note
If you are using sockets in your program, than you have to be careful here because the close of stout will cause the redirection of the output to the sockets
A macro doesnt obey scope rules, c++ syntax rules, or anything. It is a text replacement engine, only.
When you say #define printf(fmt, ...) (0) in disable.cpp, it is defined ONLY in disable.cpp. If you were to write that in disable.h, it would be defined in all files that include from disable.h.
The only way to control a macro is with a macro (#if and #ifdef and their ilk). So what you want to to can be achieved by the following.
#define DISABLE_PRINTF
#ifdef DISABLE_PRINTF
#define printf(fmt, ...) (0)
#endif
But this will be a global disable and can only be undone by commenting out the first #define and recompiling the code. There is no way to do selective/scope based control of disabling using macros.
Edit: Instead of redefining printf itself, it is recommended to write a wrapper which is defined in terms of printf for this purpose.
On implementations that support it, you could redirect the stdout buffer to "disable" the console, and restore it when you want to "enable" it again. Here's a code sample which works (at least) on Linux with gcc.
NOTE This is a implementation-specific solution and uses dup() and dup2() from unistd.h. It is not guaranteed by the standard to work everywhere.
#include <cstdio>
#include <unistd.h>
int main() {
printf("Hello world.\n");
fpos_t pos;
fgetpos(stdout, &pos); // save the position in the file stream
int fd = dup(fileno(stdout)); // use the dup() function to create a copy of stdout
freopen("dummy.txt", "w", stdout); // redirect stdout
printf("Hello nobody.\n"); // this is not printed to the "usual" stdout
fflush(stdout);
dup2(fd, fileno(stdout)); // restore the stdout
close(fd);
clearerr(stdout);
fsetpos(stdout, &pos); // move to the correct position
printf("Hello world again.\n"); // this is printed back to the "usual" stdout
}
You could put that logic into enable() and disable() functions.
Let me emphasise, this is an implementation-specific solution. I am not aware of any standard-conforming solution to restore the standard streams after they have been redirected.

When are C++ macros beneficial? [closed]

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The C preprocessor is justifiably feared and shunned by the C++ community. In-lined functions, consts and templates are usually a safer and superior alternative to a #define.
The following macro:
#define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
is in no way superior to the type safe:
inline bool succeeded(int hr) { return hr >= 0; }
But macros do have their place, please list the uses you find for macros that you can't do without the preprocessor.
Please put each use-cases in a seperate answer so it can be voted up and if you know of how to achieve one of the answers without the preprosessor point out how in that answer's comments.
As wrappers for debug functions, to automatically pass things like __FILE__, __LINE__, etc:
#ifdef ( DEBUG )
#define M_DebugLog( msg ) std::cout << __FILE__ << ":" << __LINE__ << ": " << msg
#else
#define M_DebugLog( msg )
#endif
Since C++20 the magic type std::source_location can however be used instead of __LINE__ and __FILE__ to implement an analogue as a normal function (template).
Methods must always be complete, compilable code; macros may be code fragments. Thus you can define a foreach macro:
#define foreach(list, index) for(index = 0; index < list.size(); index++)
And use it as thus:
foreach(cookies, i)
printf("Cookie: %s", cookies[i]);
Since C++11, this is superseded by the range-based for loop.
Header file guards necessitate macros.
Are there any other areas that necessitate macros? Not many (if any).
Are there any other situations that benefit from macros? YES!!!
One place I use macros is with very repetitive code. For example, when wrapping C++ code to be used with other interfaces (.NET, COM, Python, etc...), I need to catch different types of exceptions. Here's how I do that:
#define HANDLE_EXCEPTIONS \
catch (::mylib::exception& e) { \
throw gcnew MyDotNetLib::Exception(e); \
} \
catch (::std::exception& e) { \
throw gcnew MyDotNetLib::Exception(e, __LINE__, __FILE__); \
} \
catch (...) { \
throw gcnew MyDotNetLib::UnknownException(__LINE__, __FILE__); \
}
I have to put these catches in every wrapper function. Rather than type out the full catch blocks each time, I just type:
void Foo()
{
try {
::mylib::Foo()
}
HANDLE_EXCEPTIONS
}
This also makes maintenance easier. If I ever have to add a new exception type, there's only one place I need to add it.
There are other useful examples too: many of which include the __FILE__ and __LINE__ preprocessor macros.
Anyway, macros are very useful when used correctly. Macros are not evil -- their misuse is evil.
Mostly:
Include guards
Conditional compilation
Reporting (predefined macros like __LINE__ and __FILE__)
(rarely) Duplicating repetitive code patterns.
In your competitor's code.
Inside conditional compilation, to overcome issues of differences between compilers:
#ifdef WE_ARE_ON_WIN32
#define close(parm1) _close (parm1)
#define rmdir(parm1) _rmdir (parm1)
#define mkdir(parm1, parm2) _mkdir (parm1)
#define access(parm1, parm2) _access(parm1, parm2)
#define create(parm1, parm2) _creat (parm1, parm2)
#define unlink(parm1) _unlink(parm1)
#endif
When you want to make a string out of an expression, the best example for this is assert (#x turns the value of x to a string).
#define ASSERT_THROW(condition) \
if (!(condition)) \
throw std::exception(#condition " is false");
String constants are sometimes better defined as macros since you can do more with string literals than with a const char *.
e.g. String literals can be easily concatenated.
#define BASE_HKEY "Software\\Microsoft\\Internet Explorer\\"
// Now we can concat with other literals
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "Settings", &settings);
RegOpenKey(HKEY_CURRENT_USER, BASE_HKEY "TypedURLs", &URLs);
If a const char * were used then some sort of string class would have to be used to perform the concatenation at runtime:
const char* BaseHkey = "Software\\Microsoft\\Internet Explorer\\";
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "Settings").c_str(), &settings);
RegOpenKey(HKEY_CURRENT_USER, (string(BaseHkey) + "TypedURLs").c_str(), &URLs);
Since C++20 it is however possible to implement a string-like class type that can be used as a non-type template parameter type of a user-defined string literal operator which allows such concatenation operations at compile-time without macros.
When you want to change the program flow (return, break and continue) code in a function behaves differently than code that is actually inlined in the function.
#define ASSERT_RETURN(condition, ret_val) \
if (!(condition)) { \
assert(false && #condition); \
return ret_val; }
// should really be in a do { } while(false) but that's another discussion.
The obvious include guards
#ifndef MYHEADER_H
#define MYHEADER_H
...
#endif
Let's say we'll ignore obvious things like header guards.
Sometimes, you want to generate code that needs to be copy/pasted by the precompiler:
#define RAISE_ERROR_STL(p_strMessage) \
do \
{ \
try \
{ \
std::tstringstream strBuffer ; \
strBuffer << p_strMessage ; \
strMessage = strBuffer.str() ; \
raiseSomeAlert(__FILE__, __FUNCSIG__, __LINE__, strBuffer.str().c_str()) \
} \
catch(...){} \
{ \
} \
} \
while(false)
which enables you to code this:
RAISE_ERROR_STL("Hello... The following values " << i << " and " << j << " are wrong") ;
And can generate messages like:
Error Raised:
====================================
File : MyFile.cpp, line 225
Function : MyFunction(int, double)
Message : "Hello... The following values 23 and 12 are wrong"
Note that mixing templates with macros can lead to even better results (i.e. automatically generating the values side-by-side with their variable names)
Other times, you need the __FILE__ and/or the __LINE__ of some code, to generate debug info, for example. The following is a classic for Visual C++:
#define WRNG_PRIVATE_STR2(z) #z
#define WRNG_PRIVATE_STR1(x) WRNG_PRIVATE_STR2(x)
#define WRNG __FILE__ "("WRNG_PRIVATE_STR1(__LINE__)") : ------------ : "
As with the following code:
#pragma message(WRNG "Hello World")
it generates messages like:
C:\my_project\my_cpp_file.cpp (225) : ------------ Hello World
Other times, you need to generate code using the # and ## concatenation operators, like generating getters and setters for a property (this is for quite a limited cases, through).
Other times, you will generate code than won't compile if used through a function, like:
#define MY_TRY try{
#define MY_CATCH } catch(...) {
#define MY_END_TRY }
Which can be used as
MY_TRY
doSomethingDangerous() ;
MY_CATCH
tryToRecoverEvenWithoutMeaningfullInfo() ;
damnThoseMacros() ;
MY_END_TRY
(still, I only saw this kind of code rightly used once)
Last, but not least, the famous boost::foreach !!!
#include <string>
#include <iostream>
#include <boost/foreach.hpp>
int main()
{
std::string hello( "Hello, world!" );
BOOST_FOREACH( char ch, hello )
{
std::cout << ch;
}
return 0;
}
(Note: code copy/pasted from the boost homepage)
Which is (IMHO) way better than std::for_each.
So, macros are always useful because they are outside the normal compiler rules. But I find that most the time I see one, they are effectively remains of C code never translated into proper C++.
Unit test frameworks for C++ like UnitTest++ pretty much revolve around preprocessor macros. A few lines of unit test code expand into a hierarchy of classes that wouldn't be fun at all to type manually. Without something like UnitTest++ and it's preprocessor magic, I don't know how you'd efficiently write unit tests for C++.
You can't perform short-circuiting of function call arguments using a regular function call. For example:
#define andm(a, b) (a) && (b)
bool andf(bool a, bool b) { return a && b; }
andm(x, y) // short circuits the operator so if x is false, y would not be evaluated
andf(x, y) // y will always be evaluated
To fear the C preprocessor is like to fear the incandescent bulbs just because we get fluorescent bulbs. Yes, the former can be {electricity | programmer time} inefficient. Yes, you can get (literally) burned by them. But they can get the job done if you properly handle it.
When you program embedded systems, C uses to be the only option apart form assembler. After programming on desktop with C++ and then switching to smaller, embedded targets, you learn to stop worrying about “inelegancies” of so many bare C features (macros included) and just trying to figure out the best and safe usage you can get from those features.
Alexander Stepanov says:
When we program in C++ we should not be ashamed of its C heritage, but make
full use of it. The only problems with C++, and even the only problems with C, arise
when they themselves are not consistent with their own logic.
Some very advanced and useful stuff can still be built using preprocessor (macros), which you would never be able to do using the c++ "language constructs" including templates.
Examples:
Making something both a C identifier and a string
Easy way to use variables of enum types as string in C
Boost Preprocessor Metaprogramming
We use the __FILE__ and __LINE__ macros for diagnostic purposes in information rich exception throwing, catching and logging, together with automated log file scanners in our QA infrastructure.
For instance, a throwing macro OUR_OWN_THROW might be used with exception type and constructor parameters for that exception, including a textual description. Like this:
OUR_OWN_THROW(InvalidOperationException, (L"Uninitialized foo!"));
This macro will of course throw the InvalidOperationException exception with the description as constructor parameter, but it'll also write a message to a log file consisting of the file name and line number where the throw occured and its textual description. The thrown exception will get an id, which also gets logged. If the exception is ever caught somewhere else in the code, it will be marked as such and the log file will then indicate that that specific exception has been handled and that it's therefore not likely the cause of any crash that might be logged later on. Unhandled exceptions can be easily picked up by our automated QA infrastructure.
Code repetition.
Have a look to boost preprocessor library, it's a kind of meta-meta-programming. In topic->motivation you can find a good example.
One common use is for detecting the compile environment, for cross-platform development you can write one set of code for linux, say, and another for windows when no cross platform library already exists for your purposes.
So, in a rough example a cross-platform mutex can have
void lock()
{
#ifdef WIN32
EnterCriticalSection(...)
#endif
#ifdef POSIX
pthread_mutex_lock(...)
#endif
}
For functions, they are useful when you want to explicitly ignore type safety. Such as the many examples above and below for doing ASSERT. Of course, like a lot of C/C++ features you can shoot yourself in the foot, but the language gives you the tools and lets you decide what to do.
I occasionally use macros so I can define information in one place, but use it in different ways in different parts of the code. It's only slightly evil :)
For example, in "field_list.h":
/*
* List of fields, names and values.
*/
FIELD(EXAMPLE1, "first example", 10)
FIELD(EXAMPLE2, "second example", 96)
FIELD(ANOTHER, "more stuff", 32)
...
#undef FIELD
Then for a public enum it can be defined to just use the name:
#define FIELD(name, desc, value) FIELD_ ## name,
typedef field_ {
#include "field_list.h"
FIELD_MAX
} field_en;
And in a private init function, all the fields can be used to populate a table with the data:
#define FIELD(name, desc, value) \
table[FIELD_ ## name].desc = desc; \
table[FIELD_ ## name].value = value;
#include "field_list.h"
Something like
void debugAssert(bool val, const char* file, int lineNumber);
#define assert(x) debugAssert(x,__FILE__,__LINE__);
So that you can just for example have
assert(n == true);
and get the source file name and line number of the problem printed out to your log if n is false.
If you use a normal function call such as
void assert(bool val);
instead of the macro, all you can get is your assert function's line number printed to the log, which would be less useful.
#define ARRAY_SIZE(arr) (sizeof arr / sizeof arr[0])
Unlike the 'preferred' template solution discussed in a current thread, you can use it as a constant expression:
char src[23];
int dest[ARRAY_SIZE(src)];
You can use #defines to help with debugging and unit test scenarios. For example, create special logging variants of the memory functions and create a special memlog_preinclude.h:
#define malloc memlog_malloc
#define calloc memlog calloc
#define free memlog_free
Compile you code using:
gcc -Imemlog_preinclude.h ...
An link in your memlog.o to the final image. You now control malloc, etc, perhaps for logging purposes, or to simulate allocation failures for unit tests.
When you are making a decision at compile time over Compiler/OS/Hardware specific behavior.
It allows you to make your interface to Comppiler/OS/Hardware specific features.
#if defined(MY_OS1) && defined(MY_HARDWARE1)
#define MY_ACTION(a,b,c) doSothing_OS1HW1(a,b,c);}
#elif define(MY_OS1) && defined(MY_HARDWARE2)
#define MY_ACTION(a,b,c) doSomthing_OS1HW2(a,b,c);}
#elif define(MY_SUPER_OS)
/* On this hardware it is a null operation */
#define MY_ACTION(a,b,c)
#else
#error "PLEASE DEFINE MY_ACTION() for this Compiler/OS/HArdware configuration"
#endif
Compilers can refuse your request to inline.
Macros will always have their place.
Something I find useful is #define DEBUG for debug tracing -- you can leave it 1 while debugging a problem (or even leave it on during the whole development cycle) then turn it off when it is time to ship.
You can #define constants on the compiler command line using the -D or /D option. This is often useful when cross-compiling the same software for multiple platforms because you can have your makefiles control what constants are defined for each platform.
In my last job, I was working on a virus scanner. To make thing easier for me to debug, I had lots of logging stuck all over the place, but in a high demand app like that, the expense of a function call is just too expensive. So, I came up with this little Macro, that still allowed me to enable the debug logging on a release version at a customers site, without the cost of a function call would check the debug flag and just return without logging anything, or if enabled, would do the logging... The macro was defined as follows:
#define dbgmsg(_FORMAT, ...) if((debugmsg_flag & 0x00000001) || (debugmsg_flag & 0x80000000)) { log_dbgmsg(_FORMAT, __VA_ARGS__); }
Because of the VA_ARGS in the log functions, this was a good case for a macro like this.
Before that, I used a macro in a high security application that needed to tell the user that they didn't have the correct access, and it would tell them what flag they needed.
The Macro(s) defined as:
#define SECURITY_CHECK(lRequiredSecRoles) if(!DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, true)) return
#define SECURITY_CHECK_QUIET(lRequiredSecRoles) (DoSecurityCheck(lRequiredSecRoles, #lRequiredSecRoles, false))
Then, we could just sprinkle the checks all over the UI, and it would tell you which roles were allowed to perform the action you tried to do, if you didn't already have that role. The reason for two of them was to return a value in some places, and return from a void function in others...
SECURITY_CHECK(ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR);
LRESULT CAddPerson1::OnWizardNext()
{
if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_EMPLOYEE) {
SECURITY_CHECK(ROLE_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD ) -1;
} else if(m_Role.GetItemData(m_Role.GetCurSel()) == parent->ROLE_CONTINGENT) {
SECURITY_CHECK(ROLE_CONTINGENT_WORKER_ADMINISTRATOR | ROLE_BUSINESS_INFORMATION_STEWARD | ROLE_WORKER_ADMINISTRATOR) -1;
}
...
Anyways, that's how I've used them, and I'm not sure how this could have been helped with templates... Other than that, I try to avoid them, unless REALLY necessary.
I use macros to easily define Exceptions:
DEF_EXCEPTION(RessourceNotFound, "Ressource not found")
where DEF_EXCEPTION is
#define DEF_EXCEPTION(A, B) class A : public exception\
{\
public:\
virtual const char* what() const throw()\
{\
return B;\
};\
}\
If you have a list of fields that get used for a bunch of things, e.g. defining a structure, serializing that structure to/from some binary format, doing database inserts, etc, then you can (recursively!) use the preprocessor to avoid ever repeating your field list.
This is admittedly hideous. But maybe sometimes better than updating a long list of fields in multiple places? I've used this technique exactly once, and it was quite helpful that one time.
Of course the same general idea is used extensively in languages with proper reflection -- just instrospect the class and operate on each field in turn. Doing it in the C preprocessor is fragile, illegible, and not always portable. So I mention it with some trepidation. Nonetheless, here it is...
(EDIT: I see now that this is similar to what #Andrew Johnson said on 9/18; however the idea of recursively including the same file takes the idea a bit further.)
// file foo.h, defines class Foo and various members on it without ever repeating the
// list of fields.
#if defined( FIELD_LIST )
// here's the actual list of fields in the class. If FIELD_LIST is defined, we're at
// the 3rd level of inclusion and somebody wants to actually use the field list. In order
// to do so, they will have defined the macros STRING and INT before including us.
STRING( fooString )
INT( barInt )
#else // defined( FIELD_LIST )
#if !defined(FOO_H)
#define FOO_H
#define DEFINE_STRUCT
// recursively include this same file to define class Foo
#include "foo.h"
#undef DEFINE_STRUCT
#define DEFINE_CLEAR
// recursively include this same file to define method Foo::clear
#include "foo.h"
#undef DEFINE_CLEAR
// etc ... many more interesting examples like serialization
#else // defined(FOO_H)
// from here on, we know that FOO_H was defined, in other words we're at the second level of
// recursive inclusion, and the file is being used to make some particular
// use of the field list, for example defining the class or a single method of it
#if defined( DEFINE_STRUCT )
#define STRING(a) std::string a;
#define INT(a) long a;
class Foo
{
public:
#define FIELD_LIST
// recursively include the same file (for the third time!) to get fields
// This is going to translate into:
// std::string fooString;
// int barInt;
#include "foo.h"
#endif
void clear();
};
#undef STRING
#undef INT
#endif // defined(DEFINE_STRUCT)
#if defined( DEFINE_ZERO )
#define STRING(a) a = "";
#define INT(a) a = 0;
#define FIELD_LIST
void Foo::clear()
{
// recursively include the same file (for the third time!) to get fields.
// This is going to translate into:
// fooString="";
// barInt=0;
#include "foo.h"
#undef STRING
#undef int
}
#endif // defined( DEFINE_ZERO )
// etc...
#endif // end else clause for defined( FOO_H )
#endif // end else clause for defined( FIELD_LIST )
I've used the preprocesser to calculate fixed-point numbers from floating point values used in embedded systems that cannot use floating point in the compiled code. It's handy to have all of your math in Real World Units and not have to think about them in fixed-point.
Example:
// TICKS_PER_UNIT is defined in floating point to allow the conversions to compute during compile-time.
#define TICKS_PER_UNIT 1024.0
// NOTE: The TICKS_PER_x_MS will produce constants in the preprocessor. The (long) cast will
// guarantee there are no floating point values in the embedded code and will produce a warning
// if the constant is larger than the data type being stored to.
// Adding 0.5 sec to the calculation forces rounding instead of truncation.
#define TICKS_PER_1_MS( ms ) (long)( ( ( ms * TICKS_PER_UNIT ) / 1000 ) + 0.5 )
Yet another foreach macros. T: type, c: container, i: iterator
#define foreach(T, c, i) for(T::iterator i=(c).begin(); i!=(c).end(); ++i)
#define foreach_const(T, c, i) for(T::const_iterator i=(c).begin(); i!=(c).end(); ++i)
Usage (concept showing, not real):
void MultiplyEveryElementInList(std::list<int>& ints, int mul)
{
foreach(std::list<int>, ints, i)
(*i) *= mul;
}
int GetSumOfList(const std::list<int>& ints)
{
int ret = 0;
foreach_const(std::list<int>, ints, i)
ret += *i;
return ret;
}
Better implementations available: Google "BOOST_FOREACH"
Good articles available: Conditional Love: FOREACH Redux (Eric Niebler) http://www.artima.com/cppsource/foreach.html
Maybe the greates usage of macros is in platform-independent development.
Think about cases of type inconsistency - with macros, you can simply use different header files -- like:
--WIN_TYPES.H
typedef ...some struct
--POSIX_TYPES.h
typedef ...some another struct
--program.h
#ifdef WIN32
#define TYPES_H "WINTYPES.H"
#else
#define TYPES_H "POSIX_TYPES.H"
#endif
#include TYPES_H
Much readable than implementing it in other ways, to my opinion.