Working with a C++ compiler that doesn't support exceptions? - c++

I'm porting a C++ library to my mbed using the hosted mbed C++ compiler which is basically ARMCC with a configuration that you can't really change. One of the configuration options they decided on (for some unknown reason) is that exceptions are not supported. So a throw and a catch will yield compiler errors.
How exactly can you use the standard C++ library without exceptions? I use some vectors in my library. How do I know if the push_back function actually succeeded? Is there any standard way of knowing if an exception occurred or does it just do an exit(1) or something?

How exactly can you use the standard C++ library without exceptions? I
use some vectors in my library. How do I know if the push_back
function actually succeeded? Is there any standard way of knowing if
an exception occurred or does it just do an exit(1) or something?
You're venturing into very restrictive territory once you disable exception handling in C++.
Some standard library implementations, like Dinkumware's, allows one to disable exceptions. There it's a matter of defining a macro, _HAS_EXCEPTIONS, as 0. STLPort has a similar convention with _STLP_USE_EXCEPTIONS=0.
However, there is no standard definition of what standard libraries should do when exceptions are disabled. Exception-handling, for the most part, is pretty much ingrained into the C++ language. Even dynamic_cast and operator new/new[] throw by default and those are not library features.
There's also a lack of a clear definition of what should happen even for the standard library implementations that don't throw. If a sequence push_back throws in the process of allocating more memory for that sequence, what should happen? Is the element simply not inserted? The standard interfaces of these sequences certainly tells us nothing about when such an error occurs.
Furthermore, a lot of C++ libraries in general will be using functions that do throw like operator new (and not the nothrow versions). As a result, we do venture into a lot of undefined behavior territory once we disable exceptions.
I once had to work in a company which forbid exception-handling since the senior programmers in charge were premature optimizers who preferred C and thought C++ was awful and inefficient (coincidentally, they wrote some of the most inefficient code on the team with a strong preference for linked lists as a default container which caused profiling hotspots to show up left and right due to the sheer number of tiny nodes being allocated/deallocated for everything, but that's another story).
With embedded systems, the argument against exception handling might be a bit stronger, but it does become difficult to rely on C++ in general without it. I think the best you can do without exception-handling is accept a crippled form of C++ without a lot of the standard library parts that throw unless you want to invest a lot of time trying to find workarounds and tricks specific to your particular standard library vendor which might be more trouble than it's worth.

They explain why it's not supported here:
The conventional wisdom (and the advice from the armcc compiler guys)
is that the overhead of exceptions is pretty high and therefore not
appropriate for this sort of domain. For now, we are therefore not
supporting exceptions (it is hard to remove support, but easy to add
it).
We'll definitely look at really understanding the space and time
overheads at some point (mbed isn't really conventional, so perhaps
exceptions are perfect!), but for now you'll have to stick to more
conventional exception handling approaches.
And here:
We don't support exception handling in the compiler, and it is not
planned to add it. But i'd be happy to hear about how you usually use
them in your microcontroller applications, or your experiences! But
for now, you will have to turn to more standard C solutions.
Based on this I can guess the exceptional situations would end up in std::terminate().
I don't think that not supporting exceptions is a legal option in C++ per the language standard. So, you should either make an experiment to see what happens when new or push_back() fails or ask the people behind the compiler.

Related

C++ on bare board Embedded System

I am trying to port a library which is written in C++ on our Embedded System. The embedded system is written in C programming language on ARM platform. I have been thinking it is possible that I could do that. C++ programming language is much more complicated than C.
Does C++ library require the environment to run properly? If I do that, the problems I might encounter.
C++'s OOP model requires special memory management system.[new, delete, smart pointers]
C++'s exception handling, it seems to me that is is a kind of myth. As far as I know, WinCE's C++ exception handling requires support from ARM-core/Kernel.
Other features, such as Run-time type information
Could you please share some experience with me. Thank you very much indeed.
Lots depends on your library but on embedded platforms you normally turn off rtti and exception handling. C++ normally requires a memory allocator and is normally implemented in terms of malloc. If it is something else you will havevto provide a default overator new and operator delete implementation. Compiler will take care of the rest.
From your question it's unclear if you try to port (i.e. rewrite C++ program to C one) or to just Run C++ program in an embedded environment, and therefore (almost) don't change it. In case of #1 you just should use your mind. No any troubles there (except it make take very long time... ) In case of #2 it won't be easy as well. things to think about (I will assume you use gnu toolchain or derived from it, if no - I am just not aware how things are there)
do you have a loader which can do this ? That is template symbols should be handled in a special way (they are weak), but it wil bother you only if you use some dylds (dynamic libraries). Your loader should be able to call global constructors and destructors. loading of exception unwinding information is also should be handled by it. A point to take a look is: https://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-PDA/LSB-PDA/ehframechpt.html
You need C++ runtime. I.e. base support for the language, just as a starting point I suggest to take a look here: https://github.com/gcc-mirror/gcc/tree/master/libstdc++-v3/libsupc++
Taking this also implies working malloc/free function, something similar to mmap.
if your program uses threads, TLS (thread local storage, thread_local c++ keyword), file processing and exceptions the complexity drastically increases... and I'd want to wish you good luck with porting or using of full version of stdlibc++ (g++) or libc++ (clang)
just a thing to think is that you need either glibc or some its micro substitutions like https://www.uclibc.org/ In case you use some not standard substitution it's worth to think how you will join it with c++ libraries above (stdlibc++ or libc++, or something else what you in theory may use)
Pondering about such things above I decided that for my own small bare-metal arm project, c++ is too much, and Force is in C.

Why Embedded C++ compilers not support exceptions?

I was writing a library to embedded systems and I bumped into no STL standard library easy found.
But the worst news I receive is no exception support by compiler.
Atmel reference manual show this
Why not support exceptions on embedded environment?
It's simple make impossible to use a lot of libraries written in C++.
C++ is closely linked with exceptions, like with the new operator!
Obviously, nobody but the people that produce that compiler can really answer that question.
My best guess is that exceptions are both space- and time-consuming (time is only a real problem when the code throws, but space is needed for the unwind tables always, and can easily be about the same size as the overall code) for the compiled code, coupled with "rather difficult to implement", it's perhaps not the highest item on the list for the compiler developers, and thus not yet implemented. Whether it WILL be at some point in the future is obviously up to Atmel or whoever they subcontract to make their compiler.
I'm not an expert on Atmel C++ implementation, but I would be VERY surprised if the compiler supports throw, but not try/catch - since that would be about as useful as a screwdriver made from chocolate, when trying to fix the heater in a sauna that is stuck on full heat.
If you use the -fno-exceptions, the compiler should error if you have any throw in the code. And the STL can be compiled with -fno-exceptions - as that's how I compile my compiler code.
The 8 bit AtmelAVR with its limited ROM and RAM resources is not suited to the use of the STL which imposes a considerable load on both. Moreover C++ exceptions are intrinsically non-deterministic and therefore unsuited to many real-time applications.
A compiler may implement the EC++ (Embedded C++) "standard". The aim of EC++ was two fold:
to support the use of C++ in embedded systems at a time before ISO standardisation of the language, by restricting the language to a common subset available on all compilers.
to avoid non-deterministic (in both memory and timing) language/library features unsuited to hard-real-time applications.
Things missing from EC++ include:
namespace
templates
RTTI
exceptions
The omission of namespaces is entirely down to the first aim of EC++ and now essentially obsolete. The omission of the others are justified by both aims, and preclude the use of the STL and std::string libraries.
EC++ itself is now largely obsolete, but the subset it defines is nonetheless applicable to severely resource constrained targets, and many compilers support whole or partial EC++ enforcement.
Note that perhaps not all compilers for AVR impose these restrictions, but if you attempt to use these features extensively you will probably soon discover whey they are ill advised in most cases on targets very limited CPU and memory resources.
With respect to the use of the new operator, default dynamic memory allocation (as opposed to placement new or an override), is intrinsically non-deterministic and often best avoided in real-time embedded systems, and especially so where minimal heap is available. To use new without the assumption of exception handling, use new (std::nothrow) (#include <new>) which will not throw an exception but return a null pointer like malloc(). In EC++ new and new (std::nothrow) are essentially the same thing, but the latter is portable and explicit.
Lack of support for C++ in Atmel's maintained open-source library for GCC-AVR does not mean that there is no support for embedded systems in general, or indeed for AVR. IAR's AVR compiler supports what it refers to as Extended Embedded C++ (EEC++) as well as EC++. EEC++ does support a C++ library including STL with some modifications - no RTTI, no exceptions, and not in std:: namespace (although namespaces are supported). Support for ISO C++ as opposed to EC++ on most 32 bit targets is generally more comprehensive.

C++ STL Containers are unusable without exceptions, what can we do about this?

The supposed ethos of C++ is "what you use, you pay for". However, this can be quite debilitating due to exceptions and their pervasive use in the STL.
Before anybody says "just turn exceptions on", life is not so generous with the programming environments we must live in. Mine is kernel programming where the execution environment does not provide enough C++ runtime to unwind the stack, etc.
STL containers will throw allocation failure exceptions when they cannot reallocate storage for their underlying backing stores. When exceptions are not enabled in the environment, the program will crash rather mysteriously: I have seen implementations straight-up abort or just assume that the allocation worked even if it did not.
Many C ADT libraries that I have come across deal with this problem upfront by returning an error code or having the error as an output parameter.
What is the "best" C++ way of dealing with this problem?
To clarify
I do not want to use the standard library, I cannot. I am not asking "how do I do that which cannot be done". I am asking: "given a clean slate, how should the container library be built."
That's easy: stop believing you should use the standard library for everything.
The standard library is intended to be the default place you go for functionality. However, that doesn't mean it is appropriate in every situation. Such as kernel programming, for example. This is a fairly niche environment, where you need direct and explicit control over things that the majority of C++ programmers don't care about.
The C++ standard mechanism for signaling failure, particularly of something like internal memory allocation from a container, is to throw an exception. The vast majority of applications will not bother to catch that exception; in the unlikely event that they are out of memory, they just die. Which is fine for them. Returning an error code in these cases is, at best difficult (consider reallocation of a std::vector<std::string>. What happens if one of the inner std::strings is what gets OOM? Who gets the error code? How would you even signal the failure of a constructor, since the exception is thrown by std::strings copy constructor?). And only people who really need to care will care enough to catch it.
You're working in a restricted environment, an environment that the standard library is not designed to handle. So... don't use it in that environment.
My suggesting is to track down a copy of EASTL. It's really designed for this sort of thing. The Github repo I linked you to has some bug fixes and so forth, but it's still mostly the same. It's not a bad bit of code. Their STL-like containers provide most of the interface, so they can be mostly drop-in replacements. But they provide special functionality to specifically control memory allocations. And they don't throw (or at least, you can turn off throwing).
It seems the problem is really your environment. Stack unwinding is not terribly complicated. I can see why you'd want to put some restrictions on it - throwing a 10 MB object is legal C++ - but even in kernel mode you should be able to support throwing std::bad_alloc through non-virtual calls.
With that in mind, the STL design is perfectly sane. The interface requires only minimal exception support, and the implementation can be tailored to the environment.

Why are exceptions so rarely used in C++

I have been programming in C++ on and off for about 5 years, why have I never seen exceptions used other than examples for examples sake?
Observation bias at work here.
A significant fraction of C++ code is for systems programming and embedded systems. (After all, C++ is just one of many options for applications programming, and many of the alternatives have fancier RAD environments, but in systems work, it's often the highest level language for which a compiler is available, by a wide margin). And most embedded systems as well as a significant chunk of systems development work have constraints that rule out exceptions.
If because of your focus, you tend to search out this sort of code, it's entirely possible that the C++ code you've seen doesn't use exceptions.
That doesn't mean that there isn't C++ code using exceptions -- there is, and a lot of it. It may just not appear in code designed to solve problems that are interesting to you.
Exceptions are a fairly late addition to the language, so I believe many C++ developers have never learnt to use them properly, and may feel more at ease using traditional (C style) error handling techniques.
I personally think they are indispensable in handling constructor failures (that is the foremost reason they were added to C++ after all), but they also require the correct use of other advanced (YMMV) techniques like RAII or smart pointers to avoid resource leaks.
I have been programming in C++ on and off for about 5 years,
why have I never seen exceptions used other than examples for examples sake?
I'm very curious about this.
I'm very curious about this since in 1996.
Sometime I think in 1996 C++ Exception Handling revolutionized the way I'm writing software.
I remember that I was reading about C++ Exception handling and I immediately understood the implications. Within minutes I was testing what happens, if an exception is thrown from a constructor.
Compilers for UNIX were not ready for C++ Exception Handling until G++ 3.0 I think (whe was this?).
Destructors were called for not constructed memory locations (on the stack) (in case of some exception was thrown).
Destructors were not called for successful constructed objects (on the stack) (in case of some exception was thrown).
delete was not called in case of an object created with new threw an exception from the constructor.
Compilers for Windows and OS/2 were ready in 1996/1997. They worked.
I remember Borland C++ for OS/2 and IBM CSet2 and Windows Visual C++.
Finally there was a method to abort construction of an object.
Finally one could allocate an object inside a constructor AND rely on the successful construction of this object in some other constructor.
Somehow I found out about all the rules. Not from books!
Years later books came out, claiming that C++ Exception Handling is a good way to catch array-out-of-bounds error or other problems for which I never stopped using assert.
Finally there was an easy method to provide the caller with complex information about some error without relying on stderr. Finally one did not need to debug some complex piece of software to find out, what was failing.
I cannot take people seriously, which are not using C++ Exception Handling.
It is impossible to check every fallible call.
It is impossible to reach the same level of quality of software without using C++ Exception Handling.
Why are such people still hired?
Why are there still platforms, which do not provide C++ Exception Handling.
I would never consider writing software for such a platform,
in the same way I would refuse writing a complex application in assembly code.
Curious. I work in C++ regularly, and it's been at least ten
years since I've seen any C++ code which doesn't use exceptions.
Anytime you have to propagate an error up a significant number
of stack frames, you use an exception.
Several reasons come to mind:
Exceptions shouldn't be very visible, since they are designed to be thrown deep in the bowels of a library and caught somewhere high up in the call stack (even as high as main()).
They are intended to signal exceptional (i.e., rare and unexpected) faults. For example, failure to open a file isn't particularly exceptional. So, by default, the iostream library doesn't throw an exception when it fails to open a file.
Exceptions are very expensive to throw, which encourages adherence to the design intent.
C++ libraries that throw exceptions don't interface easily with C programs.
I could say the same thing and it would not be biased a lot, if i define that this is true for a Microsoft world and RAD.
I think it is because today you don't use C++ programs per se but rather a mixture of high level language using C++ libraries. And often you have a managed-unmanaged boundary.
Throwing and catching exception through this boundary is like lighting a firecracker in you ass :) - [read mem leak or worse]
Moreover if you use COM objects you have to use COM exceptions, so the usage of standard C++ exception must reside internally in a often small library. In small libraries you dont have a need to use exceptions.
Because there is a huge discrepancy between "real-world" code and "text-book" code.
I work in a "large" software company and can honestly tell you that the stuff you see in production follows nearly 0% of the good practices you read about in good books.
Take Scott Meyers' Effective C++ book as an example. Should be a copy on every software engineer's desk, from east coast, to west.
Exceptions are too advance for beginners so these are not always shown in the examples, especially on books.
I'm speaking of desktop applications for Windows. In my observation (YMMV too), earlier phase of the development probably until initial releases. Many developers doesn't think of exceptions early on. That is why there are few codes with exception handling but if you had like 2 or 3 releases already or if your on maintenance phase, exceptions are being considered due to various deployment environments through error reports from customers.
Several reasons come to mind:
Exceptions shouldn't be very visible, since they are designed to be
thrown deep in the bowels of a library and caught somewhere high up
in the call stack (even as high as main()).
I don't know what you mean with "Exceptions shouldn't be very visible".
But I agree that catch-blocks should be rare -- and they are usually in main.
They are intended to signal exceptional (i.e., rare and unexpected)
faults. For example, failure to open a file isn't particularly
exceptional. So, by default, the iostream library doesn't throw an
exception when it fails to open a file.
that the iostream library does not throw exceptions makes it kind of unuseable.
Hiding errors from the caller!
This is so C like.
Exceptions are very expensive to throw, which encourages adherence
to the design intent.
Usually Exceptions are for system calls failing.
Since writing to a file or opening a file is not really inexpensive,
one would not care about Exceptions being expensive.
Also having to check for success is more expensive than using C++ Exception Handling.
Usually one would not create a try-catch block inside a time critical part of code.
C++ libraries that throw exceptions don't interface easily with C
programs.
What is C? Ah yes -- I remember -- something I gave up around 1996. Remember Turbo Pascal?
Exemptions are not used in examples because it is rarely the focus of many of the questions or something you want to know in the first place.

Not using C++ exceptions by design, in llvm/clang

llvm/clang are considered good C++ code bases. I wonder why C++ exceptions arenot used in them at all?
Memory is managed using something like pools, and erros are reported with returnd values and codes like in C. They even wrapping operator new to be placement new that returns error and not exception when no memory.
Do you have idea why llvm philosophy is not to use C++ exceptions when most books recommend using them?
Chris Lattner recently clarified this issue in the LLVM project coding standards.
Not using exceptions and RTTI reduces executable size and reduces overhead. (You might argue that zero-cost exceptions have no overhead unless thrown. At a minimum, they actually break up the code into smaller basic blocks and inhibit some types of code motion.)
Writing exception safe c++ code is a difficult task.
Turning off exceptions can speed up code execution and reduce code size.
Maybe this is related.
Depending on your compiler and your code, a program that uses exceptions can be faster or slower than an equivalent program that disables and doesn't use exceptions. Also the one that uses exceptions may be larger or smaller.
Every error handling strategy incurs some cost, and I expect that the LLVM developers considered their situation and found that disabling exceptions was the better decision for LLVM.
My recommendation, and the recommendation I have most seen from experts, is to use exceptions to report failures unless you have some specific, solid reason not to. If your reason is performance, it would be wise to base your choice on profiling. Remember that it is vital to compare code that uses exceptions to code that doesn't, but still handles errors correctly.
I think this stems from another guideline: Use assert liberally
Normal error conditions are treated using error codes.
Exceptional error conditions are treated via assert.
I would say that an assert is an even harder exception: you definitely cannot ignore it ;)
Do most books recommend using them? I know most books on C++ programming cover them because they are part of the language, but I don't think I have seen a book that said to prefer them to error codes or other methods of error handling. In fact I would say most books implicitly do not recommend using exceptions because they don't cover how to write good exception safe code.
As far as LLVM being good code and it being not exception based code, the two concepts are largely orthogonal. Code can be cleanly written with or without exceptions.
Seems it is not a llvm philosophy to avoid exceptions. At least I found nothing about exceptions in the coding standard (http://llvm.org/docs/CodingStandards.html), so it is up to developer.
Why it is not widely used? AFAIK exception support was implemented in llvm not so far, so it was not possible to compile llvm for llvm itself :). So it can be just a historical reason to avoid exceptions.