I have a noob question here.
I'm getting my head around the C++ structure and syntax and I've hit a bit of a wall.
I know I am missing something from my concept. So first a little code to help describe the situation.
Control.h
#pragma once
#ifndef CONTROL_H
#define CONTROL_H
class Control
{
public:
Control();
~Control();
private:
public:
};
#endif /*CONTROL_H*/
Control.cpp
#include "Control.h"
#include "Hello.h"
Hello helloObj;
Control::Control()
{
}
Control::~Control()
{
}
int main()
{
int a = helloObj.HelloWorld();
return 0;
}
Hello.h
#pragma once
#ifndef HELLO_H
#define HELLO_H
class Hello
{
public:
Hello();
~Hello();
private:
public:
int HelloWorld(void);
};
#endif /*HELLO_H*/
Hello.cpp
#include "Hello.h"
Hello::Hello()
{
}
Hello::~Hello()
{
}
int HelloWorld()
{
return 5;
}
I try and compile control.cpp with g++ on OSX 10.7 and get
Undefined symbols for architecture x86_64:
"Hello::Hello()", referenced from:
__static_initialization_and_destruction_0(int, int)in cccZHWtd.o
"Hello::~Hello()", referenced from:
___tcf_1 in cccZHWtd.o
"Hello::HelloWorld()", referenced from:
_main in cccZHWtd.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Is it the compiler, my code or my concept of whats going on?
Am I not instantiating something correctly?
Any links describing this in more detail would be appreciated.
Ultimately I want to be able to run a function in another class and return the result...normal OO, keeping your program modular stuff....
The errors you are getting are Linking errors not compilation errors.
The linker is not able to find definitions of the said functions & hence it reports the errors. It seems You have not included the Hello.cpp file containing the function definitions in your project.
Make sure Hello.cpp is included in your project and is a part of your project or
If you are using command line for compilation and linking make sure you have specified Hello.cpp in the file names on the command line.
Most of the issue is me not being familiar as I should be with g++ (Thanks Als).
There were are few syntax issues as well (Thanks Brain).
Here is the corrected (albiet slightly bloated for an overview of stucture) code and g++ command
Control.h
#pragma once
#ifndef CONTROL_H
#define CONTROL_H
class CONTROL
{
private:
//nothing defined yet...
public:
Control(); //default constructor
~Control(); //default destructor
};
#endif /*CONTROL_H*/
Control.cpp
#include "Hello.h"
#include "Control.h"
Hello helloTest; //instantiates the Hello Object
Control::Control()
{
}
Control::~Control()
{
}
int main()
{
helloTest.HelloWorld();
return 0;
}
Hello.h
#pragma once
#ifndef HELLO_H
#define HELLO_H
class Hello
{
private:
//nothing defined yet
public:
Hello(); //default constructor
~Hello(); //default destructor
void HelloWorld();
};
#endif /*HELLO_H*/
Hello.cpp
#include "Hello.h"
#include <iostream> //so we can use 'cout'
using namespace std;
Hello::Hello()
{
}
Hello::~Hello()
{
}
void Hello::HelloWorld()
{
std::cout << "Hello lovelies!\n"; //The magic word.
}
Then we run g++ like so
g++ -o Hello ./Control.cpp ./Hello.cpp
g++ [option] [output file name] [input files]
First of all:
public:
Hello();
~Hello();
private:
public:
is pointless, a class defaults to private, and there is no need to make it
public twice nor do I know if you can do that furthermore if you have no private members private should not be in there (not trying to be mean just some advice :-) )
Now to answer the question (with a guess DISCLAIMER: I AM NOT 100% FAMILIAR WITH GCC):
This is a linker error, it may be there because
the compiler can not find the definition of
HelloWorld(void);.
Let me explain:
In your header file you wrote:
int HelloWorld(void);
However in your .cpp you write:
int HelloWorld()
{
return 5;
}
The function's (or in this case method because it is inside a class)
arguments need to be exactly the same in the header and source, you
can not even change the names (or at least you cant with VC++ which is
what I use; I have little experience with gcc) so this may be resolvable
by typing
int HelloWorld(void)
{
return 5;
}
Next (DISCLAIMER I AM NOT 100% familiar with the pre-proccsor):
You also use the #pragma once pre-proccsor tag, I dont use it but
I believe that means you can only include a file once and you have included Hello.h and Control.h twice, like I said I am no expert in the pre-proccsor but you commented out
HELLO_H
and
CONTROL_H
Related
I'm writing a program (macOS, clang++ compiler, only AppleSilicon at the moment) that I can extend later by providing custom plugins (dynamic library, loaded at runtime) which use main program's public interface.
test.hpp - public interface:
#if defined(MAGIC_PLUGIN)
# define MAGIC_EXPORT /* nothing */
#else
# define MAGIC_EXPORT __attribute__((visibility("default")))
#endif
MAGIC_EXPORT
void testCall();
test.cpp - main programm:
#include <stdio.h>
#include <dlfcn.h>
#include "test.hpp"
// Declare a function to call from a loaded plugin
typedef void (* plugin_call_func)(void);
int main(int argc, char** argv) {
// Load library
const char* libraryName = "plugin.dylib";
void* library = dlopen(libraryName, RTLD_NOW);
if (library == nullptr) {
printf("Cannot open library\n");
return 1;
}
// Get function from loaded library
plugin_call_func pluginCall = reinterpret_cast<plugin_call_func>(
dlsym(library, "pluginCall"));
if (pluginCall == nullptr) {
printf("Cannot find the pluginCall function\n");
return 2;
}
// Execute loaded function
pluginCall();
// Forget function and close library
pluginCall = nullptr;
auto libraryCloseResult = dlclose(library);
if (libraryCloseResult != 0) {
printf("Cannot close library\n");
return 3;
}
return 0;
}
// Public function, should be called from a plugin
void testCall() {
printf("Test call\n");
}
plugin.cpp - plugin's source:
#define MAGIC_PLUGIN
#include <stdio.h>
#include "test.hpp"
__attribute__((visibility("default")))
extern "C" void pluginCall(void) {
printf("Plugin call\n");
testCall();
}
First, I compile main app:
clang++ -std=c++20 -fvisibility=hidden -target arm64-apple-macos12 test.cpp -o test
The nm --defined-only test shows these symbols:
0000000100003ee4 T __Z8testCallv
0000000100000000 T __mh_execute_header
0000000100003dcc t _main
Mangled __Z8testCallv is what I need. Everything looks good so far. But then I try to compile the plugin as dynamic library...
clang++ -std=c++20 -fvisibility=hidden -dynamiclib -g -current_version 0.1 -target arm64-apple-macos12 plugin.cpp -o plugin.dylib
and get this error:
Undefined symbols for architecture arm64:
"testCall()", referenced from:
_pluginCall in plugin-38422c.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Well, it's kind of fair, I can understand this, because the dynamic library does not know that testCall is somewhere implemented. So I want to say it that it does not have to worry about testCall's existence.
I tried to research how to do this, looked up man pages, read tons of stack overflow answers, and what I only found that works is adding these flags to linker:
-Wl,-undefined,dynamic_lookup
It works, the library compiles and the app works as expected. But I don't really want to use dynamic_lookup because it will mark every undefined symbol in the library as resolved, which may lead to some bad consequences. I want to tell the linker only about existence of the main program's public symbols.
What am I missing? Is there any better solution than dynamic_lookup?
Your best bet is to manually do the work that's done by the library loader. That is: populating function pointers. After all, the plugin->main binding is already done manually, so doing the same thing the other way around makes sense.
You can make this process essentially transparent by carefully crafting the header shared by the plugin and main application. The only tricky part is handling ODR for plugins that are composed of multiple source files.
Since this is a C++ question, here's what it could look like with a RAII wrapper. The ODR conundrum is handled via the PLUGIN_MAIN macro that should only be defined in one of a plugin's sources.
test_plugin.hpp
using pluginCall_fn = void(*)();
using testCall_fn = void(*)();
#if !defined(MAIN_APPLICATION)
#if defined(PLUGIN_MAIN)
#define EXPORTED_FROM_MAIN __attribute__((visibility("default")))
#else
#define EXPORTED_FROM_MAIN __attribute__((visibility("default"))) extern
#endif
extern "C" {
// Declare symbols provided by the plugin
__attribute__((visibility("default"))) void pluginCall();
// etc...
// Declare/define pointers that will be populated by the main application
EXPORTED_FROM_MAIN testCall_fn testCall;
// etc...
}
#undef EXPORTED_FROM_MAIN
#else // In the main app.
#include <stdexcept>
// Declare "symbols" provided by the main application
void testCall();
// Utility class to load/unload a dynamic library.
// Probably belongs in its own header...
struct loaded_library final {
loaded_library(const char* libName)
: handle_(dlopen(libName, RTLD_NOW)) {
if(!handle_) {
throw std::runtime_error("failed to load plugin");
}
}
loaded_library(const loaded_library&) = delete;
loaded_library& operator=(const loaded_library&) = delete;
loaded_library(loaded_library&& rhs) : handle_(rhs.handle_) {
rhs.handle_ = nullptr;
}
loaded_library& operator=(loaded_library&& rhs) {
handle_ = rhs.handle_;
rhs.handle_ = nullptr;
return *this;
}
~loaded_library() {
if(handle_) {
dlclose(handle_);
}
}
template<typename T>
T get_symbol(const char* symbol) {
T result = reinterpret_cast<T>(dlsym(handle_, symbol));
if(!result) {
throw std::runtime_error("missing symbol");
}
return result;
}
private:
void* handle_;
};
// Plugin interface.
struct loaded_plugin final {
loaded_plugin(const char* libName)
: lib_(libName) {
// Load functions from plugin
pluginCall = lib_.get_symbol<pluginCall_fn>("pluginCall");
// ...
// Assign callbacks to plugin
*lib_.get_symbol<testCall_fn*>("testCall") = &testCall;
// ...
// Call the plugin's init function here if applicable.
}
pluginCall_fn pluginCall;
private:
loaded_library lib_;
};
#endif
plugin.cpp
#define PLUGIN_MAIN
#include "test_plugin.hpp"
#include <stdio.h>
void pluginCall() {
printf("Plugin call\n");
testCall();
}
test.cpp
#define MAIN_APPLICATION
#include "test_plugin.hpp"
int main(int argc, char** argv) {
const char* libraryName = "plugin.dylib";
loaded_plugin plugin(libraryName);
plugin.pluginCall();
}
// Public function, should be called from a plugin
void testCall() {
printf("Test call\n");
}
You may find that this code is a bit on the fragile side of things, since a few different portions of test_plugin.hpp need to be kept in sync.
This can be worked around with the use of X-Macros, at the cost of confusing IDEs and hurting code legibility. I wouldn't go down that road until the APIs in question become unwieldingly large.
Although I read a few google-results for that error I can't find my problem for this error, not even while trying to reduce everything to its very basic content.
That's my testclass.h:
class TESTCLASS {
public:
TESTCLASS();
};
int x; // I added this for testing if the file is included from my main code file
x=10; // It is and throws this error: testclass.h:8:1: error: 'x' does not name a type, which I don't understand neither, but it't not the main problem here
testclass.cpp:
#include "testclass.h"
TESTCLASS::TESTCLASS() {
// do some stuff
}
and here's my main code file:
#include "lib/testclass.h"
TESTCLASS test;
void setup() {
// put your setup code here, to run once:
}
void loop() {
// put your main code here, to run repeatedly:
}
This throws the error
/var/folders/b5/qc8dstcn02v_hyvgxsq4w9vr0000gq/T//ccQOziAu.ltrans0.ltrans.o: In function `_GLOBAL__sub_I_test':
/Volumes/Daten/stefanherzog/Documents/Nextcloud/Programmierung/Arduino/200515_growboxLibrary_test/200515_growboxLibrary_test.ino:3: undefined reference to `TESTCLASS::TESTCLASS()'
collect2: error: ld returned 1 exit status
exit status 1
So even this is very basic I can't see the problem! I'm using an avr-g++ compiler within my Arduino IDE (v1.8.12).
Can someone please explain me what I'm doing wrong?
it looks like you don't send testclass.cpp to your compiler. If so, your problem does'nt come from your code but your compiling command line.
Using gcc you should have something like :
g++ main.cpp lib/testclass.cpp -o testclass
I don't know the compilation process for arduino but i hope it will helps you finding the solution.
Easiest put testclass.cpp into the same folder as your .ino file. It should show up as a separate tab.
Put testclass.h there as well. and remove the lib subfolder.
And remove the int x=10; definition from the .h file. If both units are including testclass.h, that should end up in a duplicate error.
BTW: an assignment x=10; outside a function is nonsense anyway.
When using subdirectories with the Arduino IDE the subdirectory needs to be named as utility. That's actually it!
Having this structure for example (in ../Arduino/libraries/):
./testclass
./testclass/testclass.h
./testclass/testclass.cpp
./testclass/sub
./testclass/sub/sub.h
./testclass/sub/sub.cpp
testclass.h:
#ifndef __TESTCLASS_H__
#define __TESTCLASS_H__
#include "utility/sub.h"
class TESTCLASS {
public:
TESTCLASS();
};
#endif
testclass.cpp:
#include "testclass.h"
TESTCLASS::TESTCLASS() {
// do some stuff
}
sub.h:
class SUBCLASS {
public:
SUBCLASS();
};
sub.cpp:
#include "sub.h"
SUBCLASS::SUBCLASS() {
// do some stuff
}
You can simply include the "main" testclass.h in your project and instantiate the class and even the subclass:
#include <testclass.h>
TESTCLASS test;
SUBCLASS sub;
void setup() {
// put your setup code here, to run once:
}
void loop() {
// put your main code here, to run repeatedly:
}
Please DO NOT make my question as a duplicate. I wanted to force the error to happen!!!! I am not asking how to solve the error. Thank you.
I've heard that if a static member variable is initialised in a header file, and if the header file is included in many different source files, then a link error will occur. And I do believe that.
However, I failed to force the error happen. My program can always be complied successfully. Some say that the include guards prevent the error. It still worked even if I got rid of the include guards.
s1.h
#ifndef S1_H
#define S1_H
class S
{
public:
S();
static int num; // just make it public so that it can be used
};
int S::num = 10;
#endif // S1_H
main.cpp
#include "s1.h"
#include <QDebug>
int main()
{
qDebug() << S::num;
}
test.cpp
#include "s1.h"
#include <QtDebug>
class Test
{
public:
Test();
void printNum() {qDebug() << S::num;}
};
I am having much trouble learning to use files for classes in C++. To learn I use Bucky Roberts/The New Boston C++ tutorials, I have tried exactly what he does, but it does not work.
I have the main.cpp and the OtherClass.cpp with the OtherClass.h for header. Every time I try doing OtherClass::OtherClass(){} for the constructor it errors out with "C++ requires a type specifier for all declarations"
Could someone give me an example of how to do C++ class files correctly? Really confused right now.
Thanks!
A simple example of using header files for classes (with the implementation in a separate .cpp file) looks something like this:
Your main.cpp file:
#include "OtherClass.h"
int main()
{
OtherClass otherClass;
//use otherClass here...
}
Next, your OtherClass.h file:
class OtherClass
{
public:
OtherClass();
int someFunction(int parameters);
};
And then finally your OtherClass.cpp file:
#include "OtherClass.h"
OtherClass::OtherClass()
{
//implementation here
}
int OtherClass::someFunction(int parameters)
{
//implemenation here
return 0;
}
The main things to keep in mind:
#include "OtherClass.h" goes in both OtherClass.cpp and main.cpp
make sure you finish constructor and function declarations with ';' not '{}' if you are defining the implementation elsewhere.
make sure you're compiling OtherClass.cpp as well as main.cpp. With MinGW this looks like g++ main.cpp OtherClass.cpp
Your question is a little cryptic to understand, but if I understand correctly you're looking for the `correct' way to create classes with interfaces in the header file. Here is an example of a class that does this:
Scene.h
#pragma once
#include "Window.h"
#include "Entity.h"
class Scene
{
public:
Scene(Window *_window);
~Scene(void);
void render(Entity item);
void render(Entity item, SDL_Rect *clip);
protected:
Window *window;
};
Scene.cpp
#include "Scene.h"
Scene::Scene(Window *_window)
{
window = _window;
}
Scene::~Scene(void)
{
}
void Scene::render(Entity item) {
render(item, NULL);
}
void Scene::render(Entity item, SDL_Rect *clip) {
window->draw( item.getImage(), item.getCoordinates(), clip, item.getAngle() );
}
Notice that the header file includes the headers that it needs to link properly, while the implementation file (.cpp) just includes the header file. The linker should automatically manage all this trouble for you as long as you stick to these semantics.
I hope this helps; if it doesn't, consider rephrasing your question or pasting some code.
I've recently moved over to a mac, and am struggling using the command line compilers. I'm using g++ to compile, and this builds a single source file fine. if I try to add a custom header file, when I try to compile using g++ I get undefined symbols for architecture i386. The programs compile fine in xCode however. Am I missing something obvious?
tried using g++ -m32 main.cpp... didn't know what else to try.
Okay, The old code compiled... Have narrowed it down to my constructors.
class Matrix{
public:
int a;
int deter;
Matrix();
int det();
};
#include "matrix.h"
Matrix::Matrix(){
a = 0;
deter = 0;
}
int Matrix::det(){
return 0;
}
my error is
Undefined symbols for architecture x86_64:
"Matrix::Matrix()", referenced from:
_main in ccBWK2wB.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
my main code has
#include "matrix.h"
int main(){
Matrix m;
return 0;
}
along with the usual
It looks like you’ve got three files:
matrix.h, a header file that declares the Matrix class;
matrix.cpp, a source file that implements Matrix methods;
main.cpp, a source file that defines main() and uses the Matrix class.
In order to produce an executable with all symbols, you need to compile both .cpp files and link them together.
An easy way to do this is to specify them both in your g++ or clang++ invocation. For instance:
clang++ matrix.cpp main.cpp -o programName
or, if you prefer to use g++ — which Apple haven’t updated in a while, and it looks like they won’t in the foreseeable future:
g++ matrix.cpp main.cpp -o programName
is not the case here, but it may happen to be the you forget to put the class name with ::
for example:
a good format:
foo.h
class Foo{
public:
Foo();
void say();
private:
int x;
};
foo.cpp
Foo::Foo(){
this->x = 1;
}
void Foo::say(){
printf("I said!\n");
}
a bad format
foo.h
class Foo{
public:
Foo();
void say();
private:
int x;
}
foo.cpp
Foo::Foo(){
this->x = 1;
}
//I always mistake here because I forget to put the class name with :: and the xcode don't show this error.
void say(){
printf("I said!\n");
}
Did you actually define the Box constructor somewhere? (like Line.cpp)