As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I just bought visual studio pro and I want to make video games. I have programmed in Xna, but I want to move on. Is there any c++ 3d game engines for visual studio c++ 2010 pro that is simaler to Xna?
OGRE is pretty good as well, easy enough to use and well supported. It also comes with a good user community and a good set of tutorials.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Related
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
I've been lately starting to learn how to draw computer graphics with openGL. I've been seeing a lot of words that I don't know. Eg. Processing pipe, shaders, shader language, graphic buffer,... I have absolutely no idea how graphic processors work, but I wasn't able to find any books which would explain it in a simple manner. Could you please suggest some resources on how computer graphics work?
Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL
Edward Angel & Dave Shreiner, 6th edition
It's the most recent version of a pretty good textbook that goes all the way from basics of vision and creating 3D images to modern GPU shaders. (You do need to know how to program.)
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
Is there a cross platform gui library that emulate metro style look ?
if not, i wonder if you guys can provide me with a cross platform gui library that is customizable.
i tried SFGUI, its good but still in development and very bugy.
If you don't mind switching to another language, I suggest the C# and WPF that allows such customizations.
If you want to stick to C++ try the ones by Embarcadero C++Builder and their Firemonkey API(Its cross platform too) or my favorite Qt from Nokia
My other suggestion would be to use a Webkit control and build the metro style UI in HTML/CSS/Javascript instead.
There are many ways to do what you want to achieve.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
So, I have started C++ (I already know java) but now I'm ready for windowed applications. I'm guessing win32 is what I what to start with, but my problem is, where to start learning this or is win32 not what I want to use.
There are many GUI libraries for C++ which supports windows:
Gtkmm (Gtk+ bindings for C++)
SmartWin++
V C++ GUI
FLTK
QT
These are the ones taken from stroustrup faq (Why doesn't C++ have a GUI?) and there is also wxWidgets. just pick the one you like.
If you want to do windowing, QT is your best choice in C++. win32 is just too low level these days.
Microsoft actually wants everyone to write touchscreen Windows 8/WinRT apps using the latest tools.
Check out the code gallery at http://code.msdn.microsoft.com/windowsapps/
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I want to start a project in c++ and is looking for a good framework with all the good libraries for making a small GUI desktop software, I feel its good to stop a while and listen to you before kick off.
Also please suggest:
if openFrameworks is a good choice?
other good cpp frameworks (especially for GUI desktop application)
depends what you are trying to do.
for a simple application i would look into wxWidgets or qt
it seems like openframeworks is geard more towards opengl developement like for games
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I have just started learning c++ a few days ago and the book I have got does not cover any of the gui aspects in it. Ultimately I am wanting to make simple multilayer games(2-8 players).
I've been doing some reading on gui libraries but have no idea what would be best or what to look for. Is there a gui library you would suggest for cross platform game and why?
For most applications a typical toolkit like Nokia's Qt or WxWidgets is just fine.
If you're planning on having an OpenGL-based game anyhow, you might take a look at GLUI to see if it adds enough tools to make your GUI development easier.
The best free one is CEGUI.
http://www.cegui.org.uk
Why? Because there is no other that can really compete with it.
Ogre3D has some other GUIs too as Plugin, but as standalone CEGUI is leading to my knowledge.