Abnormal termination when calling `cvCreateCameraCapture(-1)` - c++

My code as follow. When I execute cvCreateCameraCapture(-1) in openCamera, the app ends.
TIP: Abnormal program termination. during startup program exited with code 0X000135
Why? The computer is notebook, and inner-Camera.
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
>
#include<highgui.h>
#include<cv.h>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void openCamera();
void readFrame();
void closeCamera();
void takingPhote();
private:
Ui::MainWindow *ui;
QTimer* timer;
QImage* image;
CvCapture* cam;
IplImage* frame;
};
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
cam = NULL;
timer = new QTimer(this);
image = new QImage;
connect(ui->openCamera, SIGNAL(clicked()), this, SLOT(openCamera()));
}
void MainWindow::openCamera()
{
cam = cvCreateCameraCapture(-1);
// timer->start(33);
// connect(timer, SIGNAL(timeout()), this, SLOT(readFrame()));
}

Adding my previous comment as an answer since it helped you solve the problem:
I want you to replace the cvCreateCameraCapture() call for something else, like cvWaitKey(0);. If this is a runtime issue related to environment variables and Windows not finding OpenCV, this simple test will show. So, if it continues to crash then it might really be related to the environment configuration.

Related

Not able to connect to the slot in qt

Here i am adding part of my code, i have my main function and MainWindow class
Basically my init() function should be triggered in order to fill my display_images queue in timercalldisplay() function so i am calling it from my main
But i am not able to get in to timercalldisplay() calling it through SLOT and init() is getting executed
Can anybody say what mistake i was doing
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void init();
QTimer *timer;
public slots:
void timercalldisplay();
private:
Ui::MainWindow *ui;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
w.init();
return a.exec();
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(timercalldisplay()));
timer->start(500);
}
void MainWindow::timercalldisplay()
{
qDebug() << display_images.size(); //not reaching here
while(display_images.size())
{
Mat img = display_images.front();
QPixmap pixmap;
QImage qimg(img.data, img.cols, img.rows, img.step, QImage::Format_RGB888);
pixmap = QPixmap::fromImage(qimg.rgbSwapped());
ui->label->setPixmap(pixmap);
ui->label->setScaledContents(true);
ui->label->show();
QThread::currentThread()->msleep(1000);
qApp->processEvents();
display_images.pop();
}
}
connect(timer, SIGNAL(timeout()), this, SLOT(timercalldisplay()));
take the () out of the connect like
fixed
connect(timer, &QTimer::timeout, this, &MainWindow::timercalldisplay);
Also in you constructor change
QTimer *timer = new QTimer(this);
to
timer = new QTimer(this);
Update based on new issue

Switching two mainwindows

I am new to QT GUI programming.
I am trying to test switching two mainwindows continously by using show and hide.
I have created a simple code in main.cpp
main(){
QApplication a(argc , argv)
Mainwinodw1 *window1 = new Mainwindow1();
Mainwinodw1 *window2 = new Mainwindow2();
for (;;)
{
window1->show();
delay();
window1->hide();
window2->show();
delay();
window2->hide();
}
return a.exec();
}
The test can display the windows only one time , but duirng the second iteration they dont show and hide.
Can somebody help to fix this.
Try to use Qt timers instead of hardcoded delay function.
main.cpp file:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Mainwindow1 *window1 = new Mainwindow1();
Mainwindow2 *window2 = new Mainwindow2();
WindowSwitcher ws(window1, window2, 2000);
window1->show();
return a.exec();
}
WindowSwitcher source code:
#include "windowswitcher.h"
#include <QTimer>
WindowSwitcher::WindowSwitcher(QMainWindow *w1, QMainWindow *w2, int delay) : QObject(), window1(w1), window2(w2)
{
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(switchWindow()));
timer->start(delay);
}
void WindowSwitcher::switchWindow()
{
if (window1->isVisible())
{
window1->hide();
window2->show();
}
else
{
window1->show();
window2->hide();
}
}
WindowSwitcher header file:
#include <QObject>
#include <QMainWindow>
class WindowSwitcher : public QObject
{
Q_OBJECT
public:
explicit WindowSwitcher(QMainWindow *w1, QMainWindow *w2, int delay);
private:
QMainWindow *window1;
QMainWindow *window2;
public slots:
void switchWindow();
};

how to force Qt mainWindow to wait for some changes

I am designing UI for my opencv application and I'm new in Qt.
I have a QString in my Qt code that is a licence plate. and it can be change when a car arrive to our camera, but we don't know when it change.
and when car arrive we need to show it's plate on a QTableView on MainWindow.
how can I handle it in Qt?
I make my code simple here:
mainWindow.h
class MainWindow : public QMainWindow
{
Q_OBJECT
.
.
.
public slots:
void set_plate(QString p);
signals:
void plate_changed(QString newPlate);
private:
Ui::MainWindow *ui;
QString plate;
};
mainWindow.cpp
void MainWindow::set_plate(QString newPlate)
{
if(plate != newPlate){
plate = newPlate;
emit plate_changed(newPlate);
}
}
MainWindow::MainWindow(QString p, QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
plate(p)
{
.
.
.
QTableWidgetItem* item2;
item2 = new QTableWidgetItem(plate);
ui->table->setItem(table->rowCount() - 1, 0, item2);
}
main.cpp
int main(int argc, char *argv[])
{
QString plate;
.
.
.
//some changes on plate
QApplication a(argc, argv);
MainWindow w(plate);
w.show();
return a.exec();
}
thanks
When you detect a car, send a signal to your instance. Connect your emitted signal to your slot and that's all.
https://wiki.qt.io/Qt_for_Beginners#Creating_custom_signals_and_slots
Let's begin with a paraphrase of the code for main that you've posted
void someChangesOnPlate(QString &);
int main(int argc, char *argv[])
{
QString plate;
someChangesOnPlate(plate);
QApplication a(argc, argv);
MainWindow w(plate);
w.show();
return a.exec();
}
It seems that someChangesOnPlate would be a plate detection code that runs continuously in a loop, taking images from the camera, detecting plates, and extracting the plate numbers.
The main mistake in your approach is: while the plate detection code is running, the application window isn't shown yet - the code after someChangesOnPlate hasn't executed yet! The execution is within someChangesOnPlate, after all.
What you need to do, instead, is to run someChangesOnPlate in a separate thread, and to have that thread invoke the main window's newPlate method in a thread-safe fashion. Given C++11, this is a very straightforward change:
void someChangesOnPlate(MainWindow *);
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w(plate);
w.show();
std::thread thread(someChangesOnPlate, &w);
int rc = a.exec();
thread.join(); // wait for the thread to finish
return rc;
}
Within the someChangesOnPlate code, the thread-safe call to newPlate is done as follows:
void someChangesOnPlate(MainWindow * w) {
while (...) {
// process camera images
...
QString plate = ....;
...
QMetaObject::invoke(w, "newPlate", Qt::QueuedConnection, Q_ARG(QString, plate));
...
}
}
Finally, I understand that you want a new item to be added to the table whenever a new plate is indicated. Here's how to do it:
class MainWindow : public QMainWindow {
Q_OBJECT
Ui::MainWindow ui; // no need for it to be a pointer
QString m_lastPlate;
public:
MainWindow(QWidget * parent = 0) : QMainWindow(parent) {
ui.setupUi(this);
}
Q_SLOT void newPlate(const QString & plate) {
if (plate == m_lastPlate) return;
m_lastPlate = plate;
auto item = new QTableWidgetItem(plate);
ui->table->setItem(table->rowCount() - 1, 0, item);
}
}

Trigger different event on QTimer reset

I am building a little program that shows traffic light images using QTimer. So i setup my timer and everything works good. But I cant figure out, how can I get the Robot Lights to ->show() and ->hide() each time the timer interval is reached. I can have this all wrong, im still learning so please advise.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include<QTimer>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void timer();
QTimer *mytimer;
private:
Ui::MainWindow *ui;
int timerValue;
private slots:
void showGreen();
void showYellow();
void showRed();
void on_startButton_clicked();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->green->setVisible(false);
ui->yellow->setVisible(false);
ui->red->setVisible(false);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::timer(){
ui->green->setVisible(true);
mytimer = new QTimer(this);
connect(mytimer,SIGNAL(timeout()),this,SLOT(showYellow()));
mytimer->start(timerValue = (ui->spinBox->value())*1000);
}
void MainWindow::showYellow(){
ui->yellow->setVisible(true);
mytimer = new QTimer(this);
connect(mytimer,SIGNAL(timeout()),this,SLOT(showRed()));
mytimer->start(timerValue);
}
void MainWindow::showRed(){
ui->red->setVisible(true);
mytimer = new QTimer(this);
connect(mytimer,SIGNAL(timeout()),this,SLOT(showGreen));
mytimer->start(timerValue);
}
void MainWindow::showGreen(){
ui->green->setVisible(true);
mytimer = new QTimer(this);
connect(mytimer,SIGNAL(timeout()),this,SLOT(showYellow()));
mytimer->start(timerValue);
}
void MainWindow::on_startButton_clicked()
{
timer();
ui->startButton->setEnabled(false);
}
I Also disable the Start button when clicked so the timer cannot run twice.
So On the main Window UI I basicly Have a Spinbox that takes the input of the user which is the time that I pass that to Qtimer, and then I have the 3 images with lights red green yellow that has to show and hide in the intervals . So I created almost something like a manual loop. Qtimer starts and shows Green, then goes to ShowYellow Slot and then showRed slot, so now, its suppose to go to the Green slot and then to yellow, but it doesnt go to Green again.
Can someone tell me why not.
Read the comments:
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
...
mytimer = new QTimer(this); // create QTimer once
}
void MainWindow::timer() {
timerValue = ui->spinBox->value() * 1000;
showGreen(); // reuse showGreen()
}
void MainWindow::showYellow() {
// this is how toggling can be done
ui->yellow->setVisible(!ui->yellow->isVisible());
mytimer->disconnect(); // disconnect before making a new connection
connect(mytimer ,SIGNAL(timeout()), this, SLOT(showRed()));
mytimer->start(timerValue);
}
void MainWindow::showRed() {
ui->red->setVisible(!ui->red->isVisible());
mytimer->disconnect();
connect(mytimer ,SIGNAL(timeout()), this, SLOT(showGreen()));
mytimer->start(timerValue);
}
void MainWindow::showGreen() {
ui->green->setVisible(!ui->green->isVisible());
mytimer->disconnect();
connect(mytimer ,SIGNAL(timeout()), this, SLOT(showYellow()));
mytimer->start(timerValue);
}
Perhaps most simply:
void MainWindow::showHide(){
ui->green->setVisible(!ui->green->isVisible());
}
The show() and hide() member functions of QWidget are equivalent to setVisible(true) and setVisible(false), respectively.
A problem you may run into later, if you press the start button more than once, is that you spawn a new interval timer every time, leading to quicker blinking with every press of the button. If this is not what you want to happen, you'll have to control the generation of new timers.

Program runs but nothing displays Qt c++

Hi my program runs with no errors but nothing is displayed on screen, a window is meant to pop up which runs another program with a QProcess, this program runs fine. code follows:
header file:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QtGui>
#include <QTimer>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private slots:
void setTimer();
void displayAdvice();
void cancelTimer();
void addAdvice();
void processDone(int);
private:
QLabel* timerLbl;
QLineEdit* timerEdt;
QTextEdit* adviceEdt;
QPushButton* okBtn;
QPushButton* cancelBtn;
QTimer* timer;
QProcess *process;
void setupGui();
private:
Ui::Widget *ui;
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
setupGui();
}
Widget::~Widget()
{
delete ui;
}
void Widget::setupGui()
{
timerLbl = new QLabel("Timer set interval in seconds");
timerEdt = new QLineEdit();
adviceEdt = new QTextEdit();
this->adviceEdt->setReadOnly(true);
okBtn = new QPushButton("OK");
cancelBtn = new QPushButton("Cancel");
QVBoxLayout* layout = new QVBoxLayout();
layout->addWidget(timerLbl);
layout->addWidget(timerEdt);
layout->addWidget(okBtn);
layout->addWidget(adviceEdt);
layout->addWidget(cancelBtn);
this->setWindowTitle("Advice");
this->setLayout(layout);
connect(okBtn,SIGNAL(clicked()), this, SLOT(setTimer()));
connect(cancelBtn, SIGNAL(clicked()), this, SLOT(cancelTimer()));
connect(timer, SIGNAL(timeout()),this, SLOT(displayAdvice()));
}
void Widget::setTimer()
{
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()),this, SLOT(cancelTimer()));
QString setting = this->timerEdt->text();
bool ok;
int set = setting.toInt(&ok,10);
set = set * 1000;
timer->setInterval(set);
timer->start();
timerEdt->setReadOnly(true);
okBtn->setDown(true);
}
void Widget::cancelTimer()
{
timer->stop();
adviceEdt->clear();
okBtn->setDown(false);
timerEdt->clear();
timerEdt->setReadOnly(false);
}
void Widget::displayAdvice()
{
process = new QProcess(this);
process->start("C:/Users/Dmon/Desktop/47039949 COS3711 Assignment 2/Question 4/Ass2Q4Part1-build-desktop/debug/Ass2Q4Part1.exe");
connect(process, SIGNAL(readyReadStandardOutput()),this, SLOT(addAdvice()));
connect(process, SIGNAL(finished(int)),this, SLOT(processDone(int)));
}
void Widget::addAdvice()
{
QByteArray data = process->readAllStandardOutput();
QString strToWrite = data;
this->adviceEdt->clear();
this->adviceEdt->append(strToWrite);
}
void Widget::processDone(int)
{
process->close();
process->deleteLater();
process=0;
}
main.cpp
#include <QtGui/QApplication>
#include "widget.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
Program runs with nothing displayed then eventually exits with no errors after about 15 seconds.
Your problem is that you're already using a user interface coming from the form file (.ui file). You need to decide which one you wish to use.
To fix your code, all you need to do is remove all references to the Ui namespace. Simply remove the below:
namespace Ui {
class Widget;
}
//
private:
Ui::Widget *ui;
//
#include "ui_widget.h"
//
delete ui;
Also, note that this line is working with a null or undefined pointer value - you never create the timer instance:
connect(timer, SIGNAL(timeout()),this, SLOT(displayAdvice()));
Finally, there's no reason whatsoever to allocate the member widgets on the heap. It does, in fact, waste a bit of heap memory since QWidget instances are very small.
Here's how your code could look. I've put it all in a single file, to keep it short. You obviously don't need it in a single file. I've also made the UI a bit more compliant with usual expectations. E.g. controls that can't be interacted with should be disabled.
// main.cpp
#include <QApplication>
#include <QtWidgets>
#include <QTimer>
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
private slots:
void setTimer();
void displayAdvice();
void cancelTimer();
void addAdvice();
void processDone(int);
private:
QLabel m_timerLbl;
QLineEdit m_timerEdt;
QTextEdit m_adviceEdt;
QPushButton m_okBtn;
QPushButton m_cancelBtn;
QTimer m_timer;
QProcess m_process;
void setupGui();
};
Widget::Widget(QWidget *parent) :
QWidget(parent)
{
setupGui();
}
void Widget::setupGui()
{
m_timerLbl.setText("Timer set interval in seconds");
m_adviceEdt.setReadOnly(true);
m_okBtn.setText("OK");
m_cancelBtn.setText("Cancel");
m_cancelBtn.setEnabled(false);
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(&m_timerLbl);
layout->addWidget(&m_timerEdt);
layout->addWidget(&m_okBtn);
layout->addWidget(&m_adviceEdt);
layout->addWidget(&m_cancelBtn);
setWindowTitle("Advice");
connect(&m_okBtn, SIGNAL(clicked()), SLOT(setTimer()));
connect(&m_cancelBtn, SIGNAL(clicked()), SLOT(cancelTimer()));
connect(&m_timer, SIGNAL(timeout()), SLOT(displayAdvice()));
connect(&m_timer, SIGNAL(timeout()), SLOT(cancelTimer()));
connect(&m_process, SIGNAL(readyReadStandardOutput()), SLOT(addAdvice()));
connect(&m_process, SIGNAL(finished(int)), SLOT(processDone(int)));
}
void Widget::setTimer()
{
QString const setting = m_timerEdt.text();
bool ok;
int set = setting.toInt(&ok,10) * 1000;
m_timer.setInterval(set);
m_timer.start();
m_timerEdt.setEnabled(false);
m_okBtn.setEnabled(false);
m_cancelBtn.setEnabled(true);
}
void Widget::cancelTimer()
{
m_timer.stop();
m_adviceEdt.clear();
m_timerEdt.clear();
m_okBtn.setEnabled(true);
m_timerEdt.setEnabled(true);
m_cancelBtn.setEnabled(false);
}
void Widget::displayAdvice()
{
m_process.start("bash", QStringList() << "-c" << "echo 'Hello!'");
#if 0
m_process.start(QDir::homePath() +
"/Desktop/47039949 COS3711 Assignment 2/Question 4/Ass2Q4Part1-build-desktop/debug/Ass2Q4Part1.exe");
#endif
}
void Widget::addAdvice()
{
QByteArray const data = m_process.readAllStandardOutput();
m_adviceEdt.setPlainText(QString::fromLocal8Bit(data));
}
void Widget::processDone(int)
{
m_process.close();
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
#include "main.moc"