Clear Screen in Xcode - c++

I am making a Library Management System in Xcode using C++. As Xcode does not support libraries such as conio.h and system "cls" does not work in it. What code should I use to clear the screen when I want it to shift from one menu to the other?

Check this out.
https://discussions.apple.com/thread/1064635?start=0&tstart=0
There is no direct way to do that; the system() command will not work on Mac (Unix). One option is to add a lot of spaces using code i.e.\n or other way is to use curses library
#include < curses.h > (curses.h) and then use system("clear"), which basically will do the same thing. So, its better to print spaces manually using the code rather than using some library.
One more thing you can do for POSIX (Unix, Linux, Mac OSX, etc) based systems [Note: I have not tested it myself]:
#include < unistd.h >
#include < term.h >
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
You'll have to link to the proper library (one of -lcurses, -lterminfo, etc.) to compile that last one. (Source: http://www.cplusplus.com/forum/articles/10515/)

Related

What C++ header can I use for these specific functions ? Linux

I am linux user and would like to use these 'keyboard_event' functions, but the header for these functions is 'windows.h' and linux doesn't have any 'windows.h', so can anyone support some alternative header for these functions, or alternative way to simulate key press for linux ?
#include <iostream>
using namespace std;
int main() {
keybd_event(VK_CONTROL,0x9d,0 , 0); //pressing CTRL
keybd_event(VkKeyScan(‘R’),0x93,0 , 0); //pressing 'R'
keybd_event(VkKeyScan(‘R’),0x93,KEYEVENTF_KEYUP,0); //releasing 'R'
keybd_event(VK_CONTROL,0x9d,KEYEVENTF_KEYUP,0); /* releasing CTRL */
return;
}
There's no "equivalent" for windows.h in Linux. You need to fix your errors case by case, or better, rewrite your code for Linux.
Reference: https://ubuntuforums.org/showthread.php?t=533304
The uinput kernel module and libevdev were introduced for exactly this purpose.
I've found a solution, in code I just type:
system("xte 'keydown Control_L' 'key R' 'keyup Control_L'");
and it does the same, but <cstdlib> has to be included.

Simple and portable method for managing console cursors action in C++

When dealing with console input (stdin,std::cin) is there a portable way in C++ to manage the various actions that a user may perform like:
Backspace/Delete
List item
Left/Right arrow keys (moving cursor back/forth insert text)
For example in windows when using std::cin (eg: std::cin >> s;), it allows for arrow keys, however when using the same bit of code on linux, the arrow keys are assumed as part of the input, the cursor is not moved around.
I know of various TUI frameworks like curses and ncurses that provide such functionality however they are more than what is required.
I'm hoping there's a simple solution based on the standard libraries, or even a lightweight open source library that might have a std::getline like feature that is portable across the more popular OSes.
Things like backspace and delete are typically handled by the
system; when you read from a terminal, you only get the input
when the user presses enter.
What the system does is usually fairly limited. In particular,
I don't know of any that do things like file name completion.
If more than what the system does is desired, I would recommend
looking into the readline library, used by many GNU programs
(bash, gdb, etc.). It's available separately from the
applications which use it. (Two small warnings: I don't know
how good its support is for native Windows, and I'm not sure
which license it is under: GPL or LGPL.)
readline is a good choice for Linux, but it's GPL! I use the following code to compile on Windows and Linux:
#ifdef USE_READLINE
#include <readline/readline.h>
#include <readline/history.h>
#endif
...
void getline(char *buf)
{
#ifdef USE_READLINE
char *tmp;
tmp = readline(PROMPT);
if(strncmp(tmp, buf, MAXLENGTH)) add_history(tmp); // only add new content
strncpy(buf, tmp, MAXLENGTH);
buf[MAXLENGTH]='\0';
free(tmp);
#else
std::cout<<PROMPT;
std::cin.get(buf,MAXLENGTH);
std::cin.ignore(); // delete CR
#endif
}

porting code from Linux to MinGW

I am writing a small class which can create/remove/rename/search for files and directories on the PC.
I successfully wrote the class and run on Linux.
When I was trying to run the same Class Code in MinGW, it was giving an error.
I could narrow down to:
mkdir function in Linux, Cygwin has 2 Arguments (directory name , mode permissions)
but in MinGW has only one argument(directory name).
My query is : a) What is the best way to make the code work on both OSs. b) Though I never used, I heard Preprocessor directives can be put like #ifdefined .....#endif ..or some thing of that sort c) Is using Preprocessor directives a good programming practice. As I learnt, preprocessor directives should be used minimally.
Could some one help me in this:
Here is my Code which works on Linux and Cygwin:
#include "BioDatabase.h"
#include <dirent.h>
#include <sys/stat.h>
#include <stdio.h>
#include <unistd.h>
BioDatabase::BioDatabase() {
string s = getcwd(NULL,0);
changeDirectory(s,"*");
}
BioDatabase::BioDatabase(string directoryName, string extension)
{
changeDirectory(directoryName, extension);
}
bool BioDatabase::createDirectory(string st)
{
if( mkdir(st.c_str(),0755) == -1)
{
cerr <<endl<<"BOSERR-BioDatabase, createDirectory: Path or file function not found or Permission denied\n\n";
return false;
}
flag =1;
return true;
}
You could code something like
#if _POSIX_C_SOURCE
if( mkdir(st.c_str()) == -1)
#else
if ((mkdir(st.c_str(),0755) == -1)
#endif
See also feature_test_macros(7) man page.
1) you can use pre-processors to do one thing on one platform, and something different on another. EG:
#ifdef mingw32
/* windows specific code, like mkdir()... */
#else
/* other platform code, like a different way to call mkdir() */
#endif
2) Yes, you're absolutely right: limit using them as much as you can. but you'll quickly find out you can't avoid them entirely.
3) The best thing to do is to use a script that checks for
functionality rather than do it on a per-operating system basis.
Typically this involves writing a configure script (or
similar), which is a whole other learning curve. Still, it lets
you port to new platforms by checking for functionality rather than
adding the platform to a long list.

Portable text based console manipulator

Applications can manipulate text based consoles or terminals, and change their colors, set cursor position. The supported approaches are:
For Unix-like systems: There is ANSI escape code.
For Windows systems: There is APIs like SetConsoleTextAttribute.
...
but, is there any lightweight and portable C/C++ library which handles differences between operating systems just for colors and cursor? and do nothing if it was technically impossible but best effort.
Note: I'm not searching for heavy external tools to emulate unix-like terminals (like Cygwin, Msys-rxvt, ...). I think a simple portability will be achieved with Windows APIs and ANSI escape codes. And not ncurses because it's heavy and has many functionality to full control console and I think it needs emulation.
Alright, i finally found a portable and easy to use library: rlutil.h
Usage:
#include <iostream>
#include "rlutil.h"
int main()
{
for (int i = 0; i < 16; i++)
{
rlutil::setColor(i);
std::cout << i << " ";
}
std::cout << std::endl;
return 0;
}
but, i will be glad for other suggestions.

How do I get the directory that a program is running from?

Is there a platform-agnostic and filesystem-agnostic method to obtain the full path of the directory from where a program is running using C/C++? Not to be confused with the current working directory. (Please don't suggest libraries unless they're standard ones like clib or STL.)
(If there's no platform/filesystem-agnostic method, suggestions that work in Windows and Linux for specific filesystems are welcome too.)
Here's code to get the full path to the executing app:
Variable declarations:
char pBuf[256];
size_t len = sizeof(pBuf);
Windows:
int bytes = GetModuleFileName(NULL, pBuf, len);
return bytes ? bytes : -1;
Linux:
int bytes = MIN(readlink("/proc/self/exe", pBuf, len), len - 1);
if(bytes >= 0)
pBuf[bytes] = '\0';
return bytes;
If you fetch the current directory when your program first starts, then you effectively have the directory your program was started from. Store the value in a variable and refer to it later in your program. This is distinct from the directory that holds the current executable program file. It isn't necessarily the same directory; if someone runs the program from a command prompt, then the program is being run from the command prompt's current working directory even though the program file lives elsewhere.
getcwd is a POSIX function and supported out of the box by all POSIX compliant platforms. You would not have to do anything special (apart from incliding the right headers unistd.h on Unix and direct.h on windows).
Since you are creating a C program it will link with the default c run time library which is linked to by ALL processes in the system (specially crafted exceptions avoided) and it will include this function by default. The CRT is never considered an external library because that provides the basic standard compliant interface to the OS.
On windows getcwd function has been deprecated in favour of _getcwd. I think you could use it in this fashion.
#include <stdio.h> /* defines FILENAME_MAX */
#ifdef WINDOWS
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
char cCurrentPath[FILENAME_MAX];
if (!GetCurrentDir(cCurrentPath, sizeof(cCurrentPath)))
{
return errno;
}
cCurrentPath[sizeof(cCurrentPath) - 1] = '\0'; /* not really required */
printf ("The current working directory is %s", cCurrentPath);
This is from the cplusplus forum
On windows:
#include <string>
#include <windows.h>
std::string getexepath()
{
char result[ MAX_PATH ];
return std::string( result, GetModuleFileName( NULL, result, MAX_PATH ) );
}
On Linux:
#include <string>
#include <limits.h>
#include <unistd.h>
std::string getexepath()
{
char result[ PATH_MAX ];
ssize_t count = readlink( "/proc/self/exe", result, PATH_MAX );
return std::string( result, (count > 0) ? count : 0 );
}
On HP-UX:
#include <string>
#include <limits.h>
#define _PSTAT64
#include <sys/pstat.h>
#include <sys/types.h>
#include <unistd.h>
std::string getexepath()
{
char result[ PATH_MAX ];
struct pst_status ps;
if (pstat_getproc( &ps, sizeof( ps ), 0, getpid() ) < 0)
return std::string();
if (pstat_getpathname( result, PATH_MAX, &ps.pst_fid_text ) < 0)
return std::string();
return std::string( result );
}
If you want a standard way without libraries: No. The whole concept of a directory is not included in the standard.
If you agree that some (portable) dependency on a near-standard lib is okay: Use Boost's filesystem library and ask for the initial_path().
IMHO that's as close as you can get, with good karma (Boost is a well-established high quality set of libraries)
I know it is very late at the day to throw an answer at this one but I found that none of the answers were as useful to me as my own solution. A very simple way to get the path from your CWD to your bin folder is like this:
int main(int argc, char* argv[])
{
std::string argv_str(argv[0]);
std::string base = argv_str.substr(0, argv_str.find_last_of("/"));
}
You can now just use this as a base for your relative path. So for example I have this directory structure:
main
----> test
----> src
----> bin
and I want to compile my source code to bin and write a log to test I can just add this line to my code.
std::string pathToWrite = base + "/../test/test.log";
I have tried this approach on Linux using full path, alias etc. and it works just fine.
NOTE:
If you are on windows you should use a '\' as the file separator not '/'. You will have to escape this too for example:
std::string base = argv[0].substr(0, argv[0].find_last_of("\\"));
I think this should work but haven't tested, so comment would be appreciated if it works or a fix if not.
Filesystem TS is now a standard ( and supported by gcc 5.3+ and clang 3.9+ ), so you can use current_path() function from it:
std::string path = std::experimental::filesystem::current_path();
In gcc (5.3+) to include Filesystem you need to use:
#include <experimental/filesystem>
and link your code with -lstdc++fs flag.
If you want to use Filesystem with Microsoft Visual Studio, then read this.
No, there's no standard way. I believe that the C/C++ standards don't even consider the existence of directories (or other file system organizations).
On Windows the GetModuleFileName() will return the full path to the executable file of the current process when the hModule parameter is set to NULL. I can't help with Linux.
Also you should clarify whether you want the current directory or the directory that the program image/executable resides. As it stands your question is a little ambiguous on this point.
On Windows the simplest way is to use the _get_pgmptr function in stdlib.h to get a pointer to a string which represents the absolute path to the executable, including the executables name.
char* path;
_get_pgmptr(&path);
printf(path); // Example output: C:/Projects/Hello/World.exe
Maybe concatenate the current working directory with argv[0]? I'm not sure if that would work in Windows but it works in linux.
For example:
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main(int argc, char **argv) {
char the_path[256];
getcwd(the_path, 255);
strcat(the_path, "/");
strcat(the_path, argv[0]);
printf("%s\n", the_path);
return 0;
}
When run, it outputs:
jeremy#jeremy-desktop:~/Desktop$ ./test
/home/jeremy/Desktop/./test
For Win32 GetCurrentDirectory should do the trick.
You can not use argv[0] for that purpose, usually it does contain full path to the executable, but not nessesarily - process could be created with arbitrary value in the field.
Also mind you, the current directory and the directory with the executable are two different things, so getcwd() won't help you either.
On Windows use GetModuleFileName(), on Linux read /dev/proc/procID/.. files.
Just my two cents, but doesn't the following code portably work in C++17?
#include <iostream>
#include <filesystem>
namespace fs = std::filesystem;
int main(int argc, char* argv[])
{
std::cout << "Path is " << fs::path(argv[0]).parent_path() << '\n';
}
Seems to work for me on Linux at least.
Based on the previous idea, I now have:
std::filesystem::path prepend_exe_path(const std::string& filename, const std::string& exe_path = "");
With implementation:
fs::path prepend_exe_path(const std::string& filename, const std::string& exe_path)
{
static auto exe_parent_path = fs::path(exe_path).parent_path();
return exe_parent_path / filename;
}
And initialization trick in main():
(void) prepend_exe_path("", argv[0]);
Thanks #Sam Redway for the argv[0] idea. And of course, I understand that C++17 was not around for many years when the OP asked the question.
Just to belatedly pile on here,...
there is no standard solution, because the languages are agnostic of underlying file systems, so as others have said, the concept of a directory based file system is outside the scope of the c / c++ languages.
on top of that, you want not the current working directory, but the directory the program is running in, which must take into account how the program got to where it is - ie was it spawned as a new process via a fork, etc. To get the directory a program is running in, as the solutions have demonstrated, requires that you get that information from the process control structures of the operating system in question, which is the only authority on this question. Thus, by definition, its an OS specific solution.
#include <windows.h>
using namespace std;
// The directory path returned by native GetCurrentDirectory() no end backslash
string getCurrentDirectoryOnWindows()
{
const unsigned long maxDir = 260;
char currentDir[maxDir];
GetCurrentDirectory(maxDir, currentDir);
return string(currentDir);
}
For Windows system at console you can use system(dir) command. And console gives you information about directory and etc. Read about the dir command at cmd. But for Unix-like systems, I don't know... If this command is run, read bash command. ls does not display directory...
Example:
int main()
{
system("dir");
system("pause"); //this wait for Enter-key-press;
return 0;
}
Works with starting from C++11, using experimental filesystem, and C++14-C++17 as well using official filesystem.
application.h:
#pragma once
//
// https://en.cppreference.com/w/User:D41D8CD98F/feature_testing_macros
//
#ifdef __cpp_lib_filesystem
#include <filesystem>
#else
#include <experimental/filesystem>
namespace std {
namespace filesystem = experimental::filesystem;
}
#endif
std::filesystem::path getexepath();
application.cpp:
#include "application.h"
#ifdef _WIN32
#include <windows.h> //GetModuleFileNameW
#else
#include <limits.h>
#include <unistd.h> //readlink
#endif
std::filesystem::path getexepath()
{
#ifdef _WIN32
wchar_t path[MAX_PATH] = { 0 };
GetModuleFileNameW(NULL, path, MAX_PATH);
return path;
#else
char result[PATH_MAX];
ssize_t count = readlink("/proc/self/exe", result, PATH_MAX);
return std::string(result, (count > 0) ? count : 0);
#endif
}
For relative paths, here's what I did. I am aware of the age of this question, I simply want to contribute a simpler answer that works in the majority of cases:
Say you have a path like this:
"path/to/file/folder"
For some reason, Linux-built executables made in eclipse work fine with this. However, windows gets very confused if given a path like this to work with!
As stated above there are several ways to get the current path to the executable, but the easiest way I find works a charm in the majority of cases is appending this to the FRONT of your path:
"./path/to/file/folder"
Just adding "./" should get you sorted! :) Then you can start loading from whatever directory you wish, so long as it is with the executable itself.
EDIT: This won't work if you try to launch the executable from code::blocks if that's the development environment being used, as for some reason, code::blocks doesn't load stuff right... :D
EDIT2: Some new things I have found is that if you specify a static path like this one in your code (Assuming Example.data is something you need to load):
"resources/Example.data"
If you then launch your app from the actual directory (or in Windows, you make a shortcut, and set the working dir to your app dir) then it will work like that.
Keep this in mind when debugging issues related to missing resource/file paths. (Especially in IDEs that set the wrong working dir when launching a build exe from the IDE)
A library solution (although I know this was not asked for).
If you happen to use Qt:
QCoreApplication::applicationDirPath()
Path to the current .exe
#include <Windows.h>
std::wstring getexepathW()
{
wchar_t result[MAX_PATH];
return std::wstring(result, GetModuleFileNameW(NULL, result, MAX_PATH));
}
std::wcout << getexepathW() << std::endl;
// -------- OR --------
std::string getexepathA()
{
char result[MAX_PATH];
return std::string(result, GetModuleFileNameA(NULL, result, MAX_PATH));
}
std::cout << getexepathA() << std::endl;
This question was asked 15 years ago, so the existing answers are now incorrect. If you're using C++17 or greater, the solution is very straightforward today:
#include <filesystem>
std::cout << std::filesystem::current_path();
See cppreference.com for more information.
On POSIX platforms, you can use getcwd().
On Windows, you may use _getcwd(), as use of getcwd() has been deprecated.
For standard libraries, if Boost were standard enough for you, I would have suggested Boost::filesystem, but they seem to have removed path normalization from the proposal. You may have to wait until TR2 becomes readily available for a fully standard solution.
Boost Filesystem's initial_path() behaves like POSIX's getcwd(), and neither does what you want by itself, but appending argv[0] to either of them should do it.
You may note that the result is not always pretty--you may get things like /foo/bar/../../baz/a.out or /foo/bar//baz/a.out, but I believe that it always results in a valid path which names the executable (note that consecutive slashes in a path are collapsed to one).
I previously wrote a solution using envp (the third argument to main() which worked on Linux but didn't seem workable on Windows, so I'm essentially recommending the same solution as someone else did previously, but with the additional explanation of why it is actually correct even if the results are not pretty.
As Minok mentioned, there is no such functionality specified ini C standard or C++ standard. This is considered to be purely OS-specific feature and it is specified in POSIX standard, for example.
Thorsten79 has given good suggestion, it is Boost.Filesystem library. However, it may be inconvenient in case you don't want to have any link-time dependencies in binary form for your program.
A good alternative I would recommend is collection of 100% headers-only STLSoft C++ Libraries Matthew Wilson (author of must-read books about C++). There is portable facade PlatformSTL gives access to system-specific API: WinSTL for Windows and UnixSTL on Unix, so it is portable solution. All the system-specific elements are specified with use of traits and policies, so it is extensible framework. There is filesystem library provided, of course.
The linux bash command
which progname will report a path to program.
Even if one could issue the which command from within your program and direct the output to a tmp file and the program
subsequently reads that tmp file, it will not tell you if that program is the one executing. It only tells you where a program having that name is located.
What is required is to obtain your process id number, and to parse out the path to the name
In my program I want to know if the program was
executed from the user's bin directory or from another in the path
or from /usr/bin. /usr/bin would contain the supported version.
My feeling is that in Linux there is the one solution that is portable.
Use realpath() in stdlib.h like this:
char *working_dir_path = realpath(".", NULL);
The following worked well for me on macOS 10.15.7
brew install boost
main.cpp
#include <iostream>
#include <boost/filesystem.hpp>
int main(int argc, char* argv[]){
boost::filesystem::path p{argv[0]};
p = absolute(p).parent_path();
std::cout << p << std::endl;
return 0;
}
Compiling
g++ -Wall -std=c++11 -l boost_filesystem main.cpp