I would like to integrate Qualcomm's Augmented Reality SDK with Cocos2d or 3d to create an app. I would like to do something similar to the multi markers example they have provided where I want it to recognize an object and have 2d images appear on the screen that is all apart of a game. I'm just not sure how to integrate the two together?
Here the source Code Link
http://www.apress.com/downloadable/download/sample/sample_id/1220/
Hope this will help you.
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I want to develop tile map in my game application in cocos2d android, but I can't find any good and complete code for that. If there is any simple code to display the map please help me
thanks
santanu
AndEngine Supports Tile Map and pretty much mature applying physics Engine Laws as well.
You can start with this tutorial and there is also available tiled map tutorial on AndEngine.
http://www.andengine.org/blog/2010/06/andengine-getting-started-tutorial-video/
I'm new to Qt and have been trying to get this tutorial to work:
http://zetcode.com/gui/qt4/breakoutgame/
Can someone help me out with what my main function would look like?
And where should the images be stored so that they can be referenced with just their names?
Try starting from this official tutorial. It explains about the main function.
And you have the image viewer, which gives a good example of dealing with image files.
If you consider using a Qt/QML based engine, giving you the advantages of cross-platform support and many useful V-Play game components for handling multiple display resolutions & aspect ratios, animations, particles, physics and more, take a look at V-Play (v-play.net).
They also provide you with several demos and tutorials for different skill levels. (http://v-play.net/doc/daily/)
Furthermore you can find a simple BreakOut demo game here: VZombieBreak
I am developing a game(cocos2d+box2d), where I want to implement waves similar to below link,
http://jayisgames.com/cgdc8/?gameID=7
The above game done it using World Construction Kit for flash.
Is there any one ported similar thing to cocos2d, or any one knows how can i achieve similar using cocos2d, Please help me.
Maybe this tutorial will help you:
http://www.raywenderlich.com/3888/how-to-create-a-game-like-tiny-wings-part-1
I want to create a SVG image programmatically using preferably c++ from some image points. Can anyone help me with that?
simple-svg is a header only svg lib easy to use:
simple_svg_1.0.0
Here is an example how to use it: main_1.0.0.cpp
It is also hosted on GitHub.
You could check out LibBoard. I have no experience with it myself, so I can't vouch for its usefulness, but it does appear to be what you're looking for. I'm not sure how complicated your target image is going to be, but the website states:
For now, LibBoard can handle primitives like lines, rectangles,
triangles, polylines, circles, ellipses and text.
In future releases, bitmap insertion should be supported.
See the TODO file for a list of features that should be added in future releases.
So you'll have basic functionality from it, and you can probably mess around with the basic list of shapes to create some pretty complicated images.
I used GraphViz to do that, using 'dot' language, check it out.
is there anyway to build rich animation with C++?
I have been using OpenCV for object detection, and I want to show the detected object with rich animation, Is there any easy way to realize this?
I know flash can be used to easily build rich animation. But can flash be reliably integrated with C++ and How?
Also, Can OpenGL help me with this? To my knowledge, OpenGL is good for 3D rendering. But I am more interested in showing 2D animations in an image. So I am not sure whether this is a right way to go.
Another question, how are those animations in augmented reality realized? What kind of library are they using?
Thank you in advance.
Its difficult to tell if this answer will be relevant, but depending on what sort of application you are creating you may be able to use Simple DirectMedia Layer.
This is a cross-platform 2D and 3D (via OpenGL) media library for C, C++ and many other compatible languages.
It appears to me that you wish to produce an animated demo of your processing results. If I am wrong, let me know.
The simplest way to produce a demo of a vision algorithm is to dump the results to a distinct image file after each processed frame. After the processing session, these individual image files are employed to prepare the video using e.g. mencoder. I employed such procedure to prepare this.
Of course, your program can also produce OpenGL. Many people dealing with 3D reconstruction do that. However, in my opinion that would be an overkill for simple 2D detection. Producing flash would be an even greater overkill.