Get name of all handles in current process - c++

I need to list all open handles in current process.
Since i could not find any function like "EnumHandles", I was thinking of making a loop from 0 to 1000. The question is how i can retrieve the name of each handle?
I am using c++ and the OS is Win7 32-bit
EDIT:
The handle I need name of is a Mutex.
By comparing the name of the mutex, i want to get the handle id
I seem to have found solution using OpenMutex, but i don't know what to pass on 3rd parameter,

I believe you have to use the NTDLL.DLL. To my knowledge this is what all tools monitoring processes, handles and other system information, have to use in the end, under Windows. I used it in a small Win32 tool, however never had to list handles.
Check here for a good intro of that library and related to your question. http://forum.sysinternals.com/howto-enumerate-handles_topic18892.html
Also the GetObjectName function in the first post of http://forum.sysinternals.com/enumerate-opened-files_topic3577.html
Accessing this kind of information in Windows may seem to be a lot of work and looks frightening because Microsoft does not want to support it, but you will see that when the 'easy' API is not giving you what you need, you have to dig to NTDLL. This is what tools like ProcessExplorer use in the end. It is not so hard to use: load the DLL, get the right function pointers to fill the structs that you declare yourself with what you will find on the net.

Related

Trying to hook to MessageBeep system API

I've been asked by a client to solve the following pesky issue. They have a custom software that has a tendency of displaying message boxes "left and right" without any apparent reason. For instance, the software itself is an accounting program, and when they take a customer's payment, the message box may be displayed about 3 or 4 times in a row. Each message box plays Windows default sound. Unfortunately the way this software was programmed, the type of sounds it plays is completely wrong. For instance, it may display a warning message box and play the warning system sound when the message itself is just an information. All this is quite annoying for the staff who uses the software.
I tried to contact the vendor who distributes the software, but I hit a deadend with them. So now I am looking for ways to mitigate this issue.
My easiest solution was to suggest to mute the speakers, but unfortunately, they require sound to be present to be able to hear incoming emails, and most importantly, be able to play voice mail from them later. So my solution was to somehow mute message box sounds just for a single process.
From my experience, I know that there're two APIs that may be producing these sounds: MessageBeep and an older Beep.
I also found this article that explains how to use AppInit_DLLs to hook to system APIs. It works great, except that both of the APIs that I need to hook to come from User32.dll and not from kernel32.dll like the author suggests.
There's also this post in the questions section that kinda gives approximate steps to hooking to an API from User32.dll, but when I tried to implement them, there's not enough information (for my knowledge to do it.)
So my questions is, does anyone know how to hook to an API in the User32.dll module?
EDIT: PS. Forgot to mention. This software is installed on Windows 7 Professional, with UAC disabled -- because it is not compatible with UAC :)
As an alternative you can patch you application. Find calls to MessageBeep and overwrite them with nop.
This is the hard way of doing it: if your app is supposed to be running as Administrator on a pre-Vista Windows, you could get the address of the API via ::GetProcAddress(), give yourself privileges to write to its memory page, and overwrite the beginning of the API's code with a "jmp" assembly instruction jumping into the address of your override function. Make sure your overwrite function takes the same arguments and is declared as __cdecl.
Expanded answer follows.
The "standard" technique for API hooking involves the following steps:
1: Inject your DLL into the target process
This is usually accomplished by first allocating memory in the target process for a string containing the name/path of your DLL (e.g. "MyHook.dll"), and then creating a remote thread in the target process whose entry point is kernel32::LoadLibraryA() passing the name of your DLL as argument. This page has an implementation of this technique. You'll have to wrestle a bit with privileges, but it's guaranteed to work 100% on Windows XP and earlier OSes. I'm not sure about Vista and post-Vista, Address Space Layout Randomization might make this tricky.
2. Hook the API
Once your DLL is loaded into the target process, its DllMain() will be executed automatically, giving you a chance to run anything you want in the target process. From within your DllMain, use ::LoadLibraryA() to get the HMODULE of the library containing the API you want to hook (e.g. "user32.dll") and pass it to ::GetProcAddress() together with the name of the API you want to hook (e.g. "MessageBeep") to get the address of the API itself. Eventaully give yourself privileges to write to that address' page, and overwrite the beginning of the API with a jmp instruction jumping into your detour (i.e. into your "version" of the API to hook). Note that your detour needs to have the same signature and calling convention (usually _cdecl) as the API you want to hook, or else monsters will be awakened.
As described here, this technique is somewhat destructive: you can't call back into the original API from the detour, as the original API has been modified to jump into yours and you'll end up with a very tight and nice infinite loop. There are many different techniques that would allow you to preserve and/or call back into the original API, one of which is hooking the ...A() versions of the API and then calling into the ...W() versions (most if not all of the ...A() Windows API's convert ASCII strings into UNICODE strings and end up calling into their ...W() counterparts).
No need to spend time on a custom program to do this.
You can mute a particular application when it's running, and that setting will be remembered the next time you open the application. See https://superuser.com/questions/37281/how-to-disable-sound-of-certain-applications.
There's also the Windows Sound Sentry that will turn off most system sounds, although I'm not aware of any per-application settings for Sound Sentry.
You can use Deviare API hook and solve the hook in a couple of C# lines. Or you can use EasyHook that is a bit more difficult and less stable.

How to determine an order of opening files for a process?

Is there a way to get all opened file handles for a process and arrange it by time files were opened? We have a project, which requires exactly this - we need to determine which files are opened by a Dj software, such as Traktor or Serato. The reason we need to know its order is to determine, which file is in the first deck, and which is in the second one.
Currently we are using Windows internal APIs from the Ntdll.dll (Winternl.h) to determine a list of all opened files for a process. Maybe that's not the best way to do it. Any suggestions are highly appreciated.
We relied on an observed behavior of that APIs on certain OS version and certain Dj software versions, which was that the list of all opened files for a process never get rearranges, i.e. adheres an order. I know that's a bad practice, but it was a "should be" feature from the customer right before the release, so we had to. The problem is now we have a bug when those handles are sometimes randomly rearranged without any particular cause. That brakes everything. I thought maybe there would be a field in those win structures to obtain file's been opened time, but seemingly there are no such things. Docs on that APIs are quite bad.
I thought about some code paste, but it's a function 200 lines long and it uses indirect calls from the dll using function pointers and all structures for WinAPIs are redefined manually, so it's really hard to read it. Actually, the Winternl.h header isn't even included - all stuff is loaded manually too, like that:
GetProcAddress( GetModuleHandleA("ntdll.dll"), "NtQuerySystemInformation" );
It's really a headache for a cross platform application...
P.S. I have posted a related question here about any cross-platform or Qt way to get opened file handles, maybe that stuff will be useful or related.
if it's just to check the behavior in other OS for debug purpose, you can use the technique of creating process in debug mode and intercept in the order all events of dll loading, here's a good article talking about that.

Monitor registry using C++

I want to monitor when a key is changed/added/deleted to the registry whenever application is being installed or removed. I have tested the sample code from the msdn(link) and it works fine.
But the problem is that it does not tell me which key has actually been modified/added/deleted. How can i retrieve this information using c++?
There are only 3 ways, none of which is both easy and adequate:
RegNotifyChangeKeyValue:
Doesn't give you the info you need, but is very easy to use.
EVENT_TRACE_FLAG_REGISTRY which is part of Event Tracing for Windows
which is what ProcMon uses. It works well, but it's quite difficult to use.
I'm not sure exactly how to use it myself, but if I figure it out I'll post it here.
CmRegisterCallback:
Requires kernel-mode driver, which is a pain in 64-bit.
But it's the most perfect solution otherwise.
Unfortunately Event Tracing for Windows (EWT) does not allow to see full key path in the event. You get only a partial key name and a strange handle with is actually a key control block. It's not so simple to get information from this block.
Yes the process monitor uses EWT, but it does not use Windows Kernel Trace as a provider.

Getting PEB from remote process in Win 7

Specs: Windows 7 x64, Visual C++
Objective: I'm trying to get the remote PEB from a sample program (calc.exe e.g.). I've found the proc ID and I've opened a handle to the process with all the good rights. I've now moved on to writing a class to retrieve the location of the PEB from the process using PROCESS_BASIC_INFORMATION.
Problem: I've found several posts elsewhere that seem to indicate that the NtQueryInformationProcess turned to shit at MS. One post suggests a method of dynamic-runtime-linking NtQueryInformationProcess out of ntdll.dll. However, I think this would be unstable in the long-run (MS could remove NtQueryInformationProcess tomorrow) without extensive error handling.
This idea is realized later in this thread, and it is then suggested by Mike2343 that one should "use other methods."
Questions: What would be another method to locate the PEB of a remote process that doesn't involve NtQueryInformationProcess?
Thanks to anyone who spends any time looking at this.
Method I ended up using:
I stole pretty much all of this code and fixed it up for 64-bit. I spent a ton of time wrapping my head around various documents related to all of the different headers and structs. I also ran into an issue regarding the PE32+ format, where jcopenha was kind enough to enlighten me on a few problems I might be facing. After accounting for these problems I had a functioning program that is capable of obtaining a list of all the DLL's and their respective functions loaded in by an executable along with their relative addresses.
In retrospect, I don't think I had a good handle on what I was attempting to do. I think that I thought I was going to read in a process out of memory and find the PEB related structs or something (Later I found out that image headers and the like account for the information in the PEB). Albeit that may be possible, but what I have now is an offline example that reads in exe files and works for me.

retrieve the global hook chain in windows

I need to get the list of functions in global hook chain in Windows and get their corresponding application if it's possible. I don't know how to retrieve information from the global hook chain however.
As far as I know there is no windows API for doing this so I think I have to find them by parsing the hook chain link list. The problem is that I don't know the data structure of this link list and it's begin address.
Does anyone know how windows manages its global hook chain?
One approach I've seen is shown in this blog post. It was referenced by this code (beware of slow server). Crazy stuff of course, no idea how well this will port between different Windows versions.
Instead of trying to walk an internal Windows structure, you know that all Window hooks must have a loaded module associated with them that has been injected into the target process; if you're trying to ensure that your own application isn't being hooked, enumerate the loaded module list and look for modules that shouldn't be there.