I want to make a QCheckBox named "Show Captions" disable another QCheckBox named "Show captions if no title" when the first is checked, but my problem is that how I can make it disabled immediately when the user checks the first checkbox.
SetupSlideShow::SetupSlideShow(QWidget* parent)
: QScrollArea(parent), d(new SetupSlideShowPriv)
{
QWidget* panel = new QWidget(viewport());
setWidget(panel);
setWidgetResizable(true);
QVBoxLayout* layout = new QVBoxLayout(panel);
d->showComment = new QCheckBox(i18n("Show captions"), panel);
d->showComment->setWhatsThis( i18n("Show the image caption at the bottom of the screen."));
d->showTitle = new QGroupBox(i18n("Show title"), panel);
d->showTitle->setWhatsThis( i18n("Show the image title at the bottom of the screen."));
d->showTitle->setCheckable(true);
d->showCapIfNoTitle = new QCheckBox(i18n("Show captions if no title"), panel);
d->showCapIfNoTitle->setWhatsThis( i18n("Show the image caption at the bottom of the screen if no titles existed."));
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(d->showCapIfNoTitle);
d->showTitle->setLayout(vbox);
layout->addWidget(d->showLabels);
layout->addWidget(d->showComment);
layout->addWidget(d->showTitle);
}
Doesn't this work?
connect(d->showComment, SIGNAL(toggled(bool)), d->showCapIfNoTitle, SLOT(setDisabled(bool)));
The call to paintEvent() isn't really doing anything for you regarding immediacy. Nothing will be repainted until control returns to the event loop (after your constructor exits). It is more typical to call update() but even this is unnecessary when changing the properties of built in widgets.
To link the check boxes, define a slot for the stateChanged() signal of showComment, connect the signal to your slot in your constructor above (by calling connect(), and in that slot, call d->showCapIfNoTitle->setCheckState(d->showComment->checkState()).
Related
Suppose I have a single text box and a radio button placed below the text box .
What I want is that if the user enters some text and ALSO clicks the radio button a similar text box and a radio button should appear just below. And similar thing should happen if the user does that for new UI items.
Any suggestions what classes I should be looking for?
The relevant class you need to handle the inserting of new widgets is one of the QLayout subclasses, most likely QVBoxLayout it sounds like. This will allow you to insert a new textbox and radio button at the bottom of the layout, which will then automatically expand to fit these new widgets.
Inserting the new objects is pretty straightforward. Connect a slot to a signal of the QRadioButton that's at the bottom of the layout, like the QRadioButton::toggled or QRadioButton::clicked signals. This slot will check if the above textbox has any text in it, and, if so, insert a new textbox/radio button pair below them.
To be clear, this slot should be a method of the widget that uses the layout to arrange its sub-widgets. For example, if you're putting all these objects in a QGroupBox, then that's the object to which you'd add the slot I'm describing.
Here is an (untested) example:
class Group : public QGroupBox {
Q_OBJECT
public:
Group(QWidget* parent = nullptr) : QGroupBox(parent)
{
layout = new QVBoxLayout(this);
insertNewRow();
}
private slots:
void insertNewRow(bool checked = true) {
/* You might want to make this remove the row if the button is unchecked */
if (!checked)
return;
/* Only add row if text box is non-empty */
if (textBoxes.isEmpty() || textBoxes.last()->text().isEmpty())
return;
/* Disconnect slot for previous radio button */
QObject::disconnect(radioButtons.last(), 0, 0, 0);
/* Add new text box and button, labeled Button 1, Button 2, etc. */
textBoxes.append(new QLineEdit("", this));
radioButtons.append(new QRadioButton(QString("Button %1").arg(textBoxes.size())), this));
/* Connect signal/slot to add new row when clicked */
QObject::connect(radioButtons.last(), &QRadioButton::toggled, this, &Group::insertNewRow);
}
private:
QVBoxLayout* layout;
QList<QLineEdit*> textBoxes;
QList<QRadioButton*> radioButtons;
};
I have a QTreeView populated with items from a model. When a call to edit() is made on an index, a custom editor displays. The editor consists of two QLineEdit widgets.
I want the focus to switch between the two QLineEdit widgets when Tab is pressed. However, pressing Tab cycles through everything else on my program. All my QPushButton and QTabWidget objects are included in the Tab order even though they are completely different widgets than my editor.
I've tried setting the tab order using setTabOrder() to loop it between the two QLineEdit widgets, however this still doesn't isolate the editor widget from the surrounding widgets. Why is this happening?
NOTE: I'm not trying to disable tab ordering anywhere else, just isolate it to my editor for the time being.
Thanks for your time!
This can be easily implemented using QWidget::focusNextPrevChild as follows:
class EditWidget : public QWidget
{
public:
EditWidget(QWidget *pParent) : QWidget(pParent)
{
QHBoxLayout *pLayout = new QHBoxLayout(this);
setLayout(pLayout);
pLayout->addWidget(m_pEdit1 = new QLineEdit ());
pLayout->addWidget(m_pEdit2 = new QLineEdit ());
}
bool focusNextPrevChild(bool next)
{
if (m_pEdit2->hasFocus())
m_pEdit1->setFocus();
else
m_pEdit2->setFocus();
return true; // prevent further actions (i.e. consume the (tab) event)
}
protected:
QLineEdit *m_pEdit1;
QLineEdit *m_pEdit2;
};
I am trying to create a gui that has a QTabWidget with multiple tabs. As a preliminary test I have created one that has two tabs using the same layouts. The first tab (Page 1) is blank but then the second one shows the QTableView I created. Both tabs were created the exact same way, yet they perform differently. Anyone know why the first one is blank...?
I noticed that if I comment out the line int8Window->setLayout(_layout);. Page 1 shows up with the proper layout and the second tab is blank this time...
Here is the code for the gui:
// Main window and layout
QWidget* mainWindow = new QWidget;
QVBoxLayout *mainLayout = new QVBoxLayout;
// Tab widget
QTabWidget* tabWidget = new QTabWidget;
// The pages in the tab widget
QWidget* uInt8Window = new QWidget;
uInt8Window->setWindowTitle(QString("Page 1"));
QWidget* int8Window = new QWidget;
int8Window->setWindowTitle(QString("Page 2"));
QTableView* tableView = new QTableView;
QStandardItemModel* model = new QStandardItemModel(5, 5);
for (int row = 0; row < 5; ++row) {
model->setItem(row, 0, new QStandardItem("3"));
model->setItem(row, 1, new QStandardItem(5));
model->setItem(row, 2, new QStandardItem(2));
model->setItem(row, 3, new QStandardItem(1));
model->setItem(row, 4, new QStandardItem(5));
}
tableView->setModel(model);
// Setting the tab page layouts
_layout = new QVBoxLayout;
_layout->addWidget(tableView);
uInt8Window->setLayout(_layout);
int8Window->setLayout(_layout);
// Add the pages to the tab widget
tabWidget->addTab(uInt8Window, "Page 1");
tabWidget->addTab(int8Window, "Page 2");
// Add the tab widget to the main layout and show
mainLayout->addWidget(tabWidget);
mainWindow->setLayout(mainLayout);
mainWindow->show();
Read logs! I'm sure you have a respective warning.
You are assigning same layout to two different widgets. Once layout is assigned to a widget, it is owned by this widget forever.
You need create separate layout for each widget.
I recommend to split this onto couple methods. One is creating a widget for a page (you can use this couple times). Other creating a data model, and other composing tab widget.
Please remember also about memory management! Best approach is to set parent during construction (as parameter of constructor). You have a leak in data model.
I would like to add two widgets (say QPushButton) to the status bar, one to the left and other to the right side.
I am thinking of adding horizontal spacer in between the two widgets, but don't know how to add.
PS: I tried using addWidget() to add to the left and addPermanentWidget() to add to the right but it doesn't look neat and also it doesn't feel right.
You can add two buttons to a layout in a widget and add the widget to the status bar using QStatusBar::addWidget :
QWidget * widget = new QWidget();
QPushButton * leftBut = new QPushButton("Left");
QPushButton * rightBut = new QPushButton("Right");
QGridLayout * layout = new QGridLayout(widget);
layout->addWidget(leftBut,0,0,1,1,Qt::AlignVCenter | Qt::AlignLeft);
layout->addWidget(rightBut,0,1,1,1,Qt::AlignVCenter | Qt::AlignRight);
ui->statusBar->addWidget(widget,1);
I am thinking of adding horizontal spacer in between the two widgets, but don't know how to add.
Here is a way to use a "fake" spacer.
QPushButton *leftButton = new QPushButton("Left");
QPushButton *rightButton = new QPushButton("Right");
QLabel *spacer = new QLabel(); // fake spacer
ui->statusBar->addPermanentWidget(leftButton);
ui->statusBar->addPermanentWidget(spacer, 1);
ui->statusBar->addPermanentWidget(rightButton);
The second parameter in addPermanentWidget is "used to compute a suitable size for the given widget as the status bar grows and shrinks".
Demo:
I think the simplest way is using a QGridLayout (honestly I never tried to modify a status bar anyway) supposing that the status bar is or descends from widget you can do this:
QGridLayout *myGridLayout = new QGridLayout();
statusbar->setLayout(myGridLayout)
QPushButton *button1 = new QPushButton(this);
myGridLayout->addWidget(button1,0,0,1,1);
QPushButton *button2 = new QPushButton(this);
myGridLayout->addWidget(button2,X,0,1,1);
The biggest is X the more space you want to leave in between, I would suggest to start with 3 and then make few tests to see how it looks.
I have a two state QPushButton. I want to associate an icon to each state.
It is like Play|Pause buttons in music players.
To do so, I would like to get the current icon name in order to know what the next icon to set will be.
I could subclass QPushButton but is it worth it?
Instead of setting an icon based on the QPushButton's state, set one QIcon that has two states, Qt will select the correct icon if you use it with a checkable QPushButton.
QIcon icon = QIcon();
// 'Off' state corresponds to unchecked state of QPushButton
icon.addPixmap( QPixmap( ":/img/play.png" ), QIcon::Normal, QIcon::Off );
// 'On' state corresponds to checked state of QPushButton
icon.addPixmap( QPixmap( ":/img/pause.png" ), QIcon::Normal, QIcon::On );
QPushButton * button = new QPushButton();
button->setIcon( icon );
button->setCheckable( true );
Use QPushButton::icon() and QIcon::name() to get the icon name.