Are there any tools which specifically measure useful code coverage? - unit-testing

It is possible, albeit counterproductive, to write a unit test which executes some code, and asserts truth. This is a deliberately extreme, and simplified example - I'm sure most people have come across tests which execute code without actually making use of it.
Are there any code coverage tools which assess whether code covered is actually used as part of the assertions of the test?

What you want in essence is to compute the intersection between the covered code, and a backward code slice (minus the unit test itself) on the assertion in the covered test.
If that intersection is empty, the assertion doesn't test any part of the application.
Most code coverage tools don't compute slices, so I'd guess the answer to your question is "no".

You would need some kind of dependency analysis, i.e. to find out which statements the assertion depends on. Then this would have to be cross-checked with the coverage. CodeSurfer is one commercial tool that does dependency analysis for C.

Once again, I'd just investigate why this is happening ? Tests added just for the sake of increasing coverage numbers often are a symptom of a more serious cause. Educating everyone instead of picking out specific offenders usually works out better.
For identifying mistakes that have already been made: You can use a static code analysis tool that checks that
each test has atleast ONE assert. Of course this can also be defeated by rogue asserts.
there are no unused return values.
I saw the first one in something called TestLint from RoyOsherove and the second one I can think of Parasoft or similar.
Still this isn't a foolproof method and will sink significant time poring through the SCA reported issues. But that's the best I can think of.

Related

When to use debug vs unit tests?

I'am a little bit confused what is better to use debug or write unit test? and is this general or there are cases where debug better than unit test?or should I use both of them?
Thanks
Debugging will help you diagnose non-working code.
Unit tests provide the following:
a repeatable means of determining that your code works, both for common scenarios and for edge cases. They will allow you to refactor your code with confidence that it still works.
a demonstrable specification of the code. In the absence of a written specification your unit tests are your code's specification. This is particularly true in the Agile world.
an aid to building well-structured code. Because you want to run unit tests standalone, you have to write your classes under test to accept different (sometimes mocked) datasources, sinks etc. By encouraging these abstractions and separation of concerns, your code will become well-structured (you can, of course, write well-structured code without unit tests)
Your unit tests should be run repeatedly (most often as part of your build process). If you do break them (most often due to a programming error), then it's time to break out the debugger to identify the issues and fix up the code (or perhaps amend the test) accordingly.
Unit test is used to ensure that code works as expected. Debug is used when you need to find why the code doesn't work as expected.
If you're able to reproduce the bug in unit-test, use a unit-test. It'll last after the bug is solved and "protect" the code in the future against it.
If you have hard time to find the piece of offending code, then debugging is probably a better solution. But, the moment you know where the problem - write a test, make sure it fails and then fix the bug.
Debugging takes more time and it's a "one time" solution. When you have the option to unit-test, prefer a unit-test.
Debugging and writing unit tests are two different things. In theory your development should be driven by unit tests covering the different scenarios. You could debug when you realize that something is wrong with your code and try to see the values of different variables in runtime, etc ... So basically you could debug only when something's wrong.
Another perspective:
Always do unit tests of everything that you can do. The ideal is test each component in isolation then do integration tests of components collaborating.
What you are talking about is a different question though: if something breaks, what should you do, go try and write a unit test or run the debugger. These are not really the choices. If something breaks and you can see the behavior in a unit test, that's ideal. But you still have to find the reason for the behavior. Now your choices are between adding logging and running the debugger, and I vote with the people who say use logging until you can't. The debugger time adds no long-term value to the code. The logging does.
I think this question can be looked at in a deeper manner than some of the answers suggest... though might be a better fit for the programming stack exchange.
First some comments on how debugging and unit testing interact
Unit testing first can prevent debugging
When something is sufficiently hard to debug one approach is to stop debugging your problem and start unit testing related things using similar types of of problematic input. You might like to try to simplify the input that causes problems first (assuming your system is determinisitic!)
Similar to the above point above you might trace your problematic code through the system and start unittesting things lower down the call chain with identical input
Unit testing can be considered as "debugging ahead of time" or "pessimistic debugging", assuming you are going to have a bug so tryin to debug it straight away. If you are doing this when you have an actual problem in mind, it's more like guessing that there is a bug in a particular section of code and that you can elicit it by guessing at broken input.

Unit Testing Vocabulary: "coverage"

I'm preparing some educational/training material with respect to Unit Testing, and want to double check some vocabulary.
In an example I'm using the developer has tested a Facade for all possible inputs but hasn't tested the more granular units 'behind' it.
Would one still say that the tests have "full coverage" - given they cover the entire range of inputs? I feel like "full coverage" is generally used to denote coverage of code/units... but there would certainly be full something when testing all possible inputs.
What's the other word I'm looking for?
If all possible inputs don't give you 100% code coverage, you have 100% scenario coverage, but not complete code coverage.
On that note, if you have 100% scenario coverage without full code coverage, you have dead code and you should think real hard about why it exists.
If you decide to use 'full coverage' then you might have troubles because most literature that speaks about coverage (and indeed, the tools that measure coverage as well) talk about the lines of code that are executed in the code under test after all tests are run.
The test cases that you propose would be said to cover the domain of the function (and assuming a function that is at least 1-to-1, they will cover the range as well).
it is full code coverage of the involved classes, but clearly not of the full system source. Tools can give this at different level.
note that it doesn't guarantee the code is correct, as it might have missed an scenario that needs to be handled altogether (both in test and feature code). Additionally the tests could trigger all code paths and not be asserting correctly.

Pitfalls of code coverage [closed]

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I'm looking for real world examples of some bad side effects of code coverage.
I noticed this happening at work recently because of a policy to achieve 100% code coverage. Code quality has been improving for sure but conversely the testers seem to be writing more lax test plans because 'well the code is fully unit tested'. Some logical bugs managed to slip through as a result. They were a REALLY BIG PAIN to debug because 'well the code is fully unit tested'.
I think that was partly because our tool did statement coverage only. Still, it could have been time better spent.
If anyone has other negative side effects of having a code coverage policy please share. I'd like to know what kind of other 'problems' are happening out there in the real-world.
Thanks in advance.
EDIT: Thanks for all the really good responses. There are a few which I would mark as the answer but I can only mark one unfortunately.
In a sentence: Code coverage tells you what you definitely haven't tested, not what you have.
Part of building a valuable unit test suite is finding the most important, high-risk code and asking hard questions of it. You want to make sure the tough stuff works as a priority. Coverage figures have no notion of the 'importance' of code, nor the quality of tests.
In my experience, many of the most important tests you will ever write are the tests that barely add any coverage at all (edge cases that add a few extra % here and there, but find loads of bugs).
The problem with setting hard and (potentially counter-productive) coverage targets is that developers may have to start bending over backwards to test their code. There's making code testable, and then there's just torture. If you hit 100% coverage with great tests then that's fantastic, but in most situations the extra effort is just not worth it.
Furthermore, people start obsessing/fiddling with numbers rather than focussing on the quality of the tests. I've seen badly written tests that have 90+% coverage, just as I've seen excellent tests that only have 60-70% coverage.
Again, I tend to look at coverage as an indicator of what definitely hasn't been tested.
Just because there's code coverage doesn't mean you're actually testing all paths through the function.
For example, this code has four paths:
if (A) { ... } else { ... }
if (B) { ... } else { ... }
However just two tests (e.g. one with A and B true, one with A and B false) would give "100% code coverage."
This is a problem because the tendency is to stop testing once you've achieved the magic 100% number.
In my experience, the biggest problem with code coverage tools is the risk that somebody will fall victim to the belief that "high code coverage" equals "good testing." Most coverage tools just offer statement coverage metrics, as opposed to condition, data path or decision coverage. That means that it's possible to get 100% coverage on a bit of code like this:
for (int i = 0; i < MAX_RETRIES; ++i) {
if (someFunction() == MAGIC_NUMBER) {
break;
}
}
... without ever testing the termination condition on the for loop.
Worse, it's possible to get very high "coverage" from a test that simply invokes your application, without bothering to validate the output, or validating it incorrectly.
Simply put, low code coverage levels is certainly an indication of insufficient testing, but high coverage levels are not an indication of sufficient or correct testing.
Sometimes corner cases are so rare they're not worth testing, yet a strict code-coverage rule requires you test it anyway.
For example, in Java the MD5 algorithm is built-in, but technically it's possible that an "unsupported algorithm" type exception is thrown. It's never thrown and your test would have to go through significant gyrations to test that path.
It would be a lot of work wasted.
In my opinion, the greatest danger a team runs from measuring code coverage is that it rewards large tests, and penalizes small ones. If you have the choice between writing a single test that covers a large portion of your application's functionality, and writing ten small tests which test a single method, only measuring code coverage implies that you should write the large test.
However, writing the set of 10 small tests will give you much less brittle tests, and will test your application much more thoroughly than the one large test will. Thus, by measuring code coverage, particularly in an organization with still evolving testing habits, you can often set up the wrong incentives.
I know this isn't a direct answer to your question, but...
Any testing, regardless of what type, is insufficient by itself. Unit testing/code coverage is for developers. QA still needs to test the system as a whole. Business users still need to test the system as a whole as well.
The converse, QA tests the code completely, so developers shouldn't test is equally as bad. Testing is complimentary and different tests provide different things. Each test type can miss things that another might find.
Just like the rest of development, don't take shortcuts with testing, it'll only let bugs through.
Writing too targeted test cases.
Insufficient input variability testing of the Code
Large number of artificial test cases executed.
Not concentrating on the important test failures due to noise.
Difficulty in assigning defects because many conditions from many components must interact for a line to execute.
The worst side effect of having a 100% coverage goal is to spend a lot of the testing development cycle (75%+) hiting corner cases. Another poor effect of such a policy is the concentration of hitting a particular line of code rather than addressing the range of inputs. I don't really care that the strcpy function ran at least once. I really care that it ran against a wide variety of input. Having a policy is good. But having any extremely draconian policy is bad. The 100% metric of code coverage is neither necessary nor sufficient for code to be considered solid.
One of the largest pitfalls of code coverage is that people just talk about code coverage without actually specifying what type of code coverage they are talking about. The characteristics of C0, C1, C2 and even higher levels of code coverage are very different, so just talking about "code coverage" doesn't even make sense.
For example, achieving 100% full path coverage is pretty much impossible. If your program has n decision points, you need 2n tests (and depending on the definition, every single bit in a value is a decision point, so to achieve 100% full path coverage for an extremely simple function that just adds two ints, you need 18446744073709551616 tests). If you only have one loop, you already need infinitely many tests.
OTOH, achieving 100% C0 coverage is trivial.
Another important thing to remember, is that code coverage does not tell you what code was tested. It only tells you what code was run! You can try it out yourself: take a codebase that has 100% code coverage. Remove all the assertions from the tests. Now the codebase still has 100% coverage, but does not test a single thing! So, code coverage does not tell you what's tested, only what's not tested.
There are tools out there, Jumble for one, that perform analysis through branch coverage, by mutating your code to see if your test fails for all different permutations.
Directly from their website:
Jumble is a class level mutation
testing tool that works in conjunction
with JUnit. The purpose of mutation
testing is to provide a measure of the
effectiveness of test cases. A single
mutation is performed on the code to
be tested, the corresponding test
cases are then executed. If the
modified code fails the tests, then
this increases confidence in the
tests. Conversely, if the modified
code passes the tests this indicates a
testing deficiency.
Nothing wrong with code coverage - what I see wrong is the 100% figure. At some point the law of diminished returns kicks in and it becomes more expensive to test the last 1% than the other 99%. Code coverage is a worthy goal but common sense goes a long way.
!00% code coverage means well tested code is a complete myth. As developers we know the hard/complex/delicate parts of a system, and I would much rather see those areas properly tested, and only get 50% coverage, rather than the meaningless figure that every line has been run at least once.
In terms of a real world example, the only team that I was on that had 100% coverage wrote some of the worst code I've ever seen. 100% coverage was used to replace code review - the result was predicatably awful, to the extent that most code was thrown away, even though it passed the tests.
We have good tools for measuring code-coverage from unit tests. So it's tempting to rely on code-coverage of 100% to represent that you're "done testing." This is not true.
As other folks have mentioned, 100% code coverage doesn't prove that you have tested adequately, nor does 50% code coverage necessarily mean that you haven't tested adequately.
Measuring lines of code executed by tests is just one metric. You also have to test for a reasonable variety of function inputs, and also how the function or class behaves depending on some other external state. For example, some code functions differently based on the data in a database or in a file.
I've also blogged about this recently: http://karwin.blogspot.com/2009/02/unit-test-coverage.html
100% code coverage doesn't mean you're done with usnit tests
function int divide(int a, int b) {
return a/b;
}
With just 1 unit test, I get 100% code coverage for this function:
return divide(4,2) == 2;
Now, nobody would argue that this unit code with 100% coverage indicates that he feature works just fine.
I think code coverage is a good element to know if you are missing any obvious code path, but I would use it carefully.

How do you measure the quality of your unit tests?

If you (or your organization) aspires to thoroughly unit test your code, how do you measure the success or quality of your efforts?
Do you use code coverage, what percentage do you aim for?
Do you find that philosophies like TDD have a better impact than metrics?
My tip is not a way to determine whether you have good unit tests per se, but it's a way to grow a good test suite over time.
Whenever you encounter a bug, either in your development or reported by someone else, fix it twice. You first create a unit test that reproduces the problem. When you've got a failing test, then you go and fix the problem.
If a problem was there in the first place it's a hint about a subtlety about the code or the domain. Adding a test for it lets you make sure it's never going to be reintroduced in the future.
Another interesting aspect about this approach is that it'll help you understand the problem from a higher level before you actually go and look at the intricacies of the code.
Also, +1 for the value and pitfalls of test coverage already mentioned by others.
Code coverage is a useful metric but should be used carefully. Some people take code coverage, specially the percentage covered, a bit too seriously and see it as THE metric for good unit testing.
My experience tells me that more important than trying to get 100% coverage, which is not that easy, people should focus on checking the critical sections are covered. But even then you may get false positives.
I am very much pro-TDD, but I don't place much importance in coverage stats. To me, the success and usefulness of unit tests is felt over a period of development time by the development team, as the tests (a) uncover bugs up front, (b) enable refactoring and change without regression, (c) help flesh out modular, decoupled design, (d) and whatnot.
Or, as Martin Fowler put it, the anecdotal evidence in support of unit tests and TDD is overwhelming, but you cannot measure productivity. Read more on his bliki here: http://www.martinfowler.com/bliki/CannotMeasureProductivity.html
To attain a full measure of confidence in your code you need different levels of testing: unit, integration and functional. I agree with the advice given above that states that testing should be automated (continuous integration) and that unit testing should cover all branches with a variety of edge case datasets. Code coverage tools (e.g. Cobertura, Clover, EMMA etc) can identify holes in your branches, but not in the quality of your test datasets. Static code analysis such as FindBugs, PMD, CPD can identify problem areas in your code before they become an issue and go a long way towards promoting better development practices.
Testing should attempt to replicate the overall environment that the application will be running in as much as possible. It should start from the simplest possible case (unit) to the most complex (functional). In the case of a web application, getting an automated process to run through all the use cases of your website with a variety of browsers is a must so something like SeleniumRC should be in your toolkit.
However, software exists to meet a business need so there is also testing against requirements. This tends to be more of a manual process based on functional (web) tests. Essentially, you'll need to build a traceability matrix against each requirement in the specification and the corresponding functional test. As functional tests are created they are matched up against one or more requirements (e.g. Login as Fred, update account details for password, logout again). This addresses the issue of whether or not the deliverable matches the needs of the business.
Overall, I would advocate a test driven development approach based on some flavour of automated unit testing (JUnit, nUnit etc). For integration testing I would recommend having a test database that is automatically populated at each build with a known dataset that illustrates common use cases but allows for other tests to build on. For functional testing you'll need some kind of user interface robot (SeleniumRC for web, Abbot for Swing etc). Metrics about each can easily be gathered during the build process and displayed on the CI server (eg Hudson) for all developers to see.
If it can break, it should be tested. If it can be tested, it should be automated.
If your primary way of measuring test quality is some automated metric, you've already failed.
Metrics can be misleading, and they can be gamed. And if the metric is the primary (or worse yet, only) means of judging quality they will be gamed (perhaps unintentionally).
Code coverage, for example, is deeply misleading because 100% code coverage is nowhere near complete test coverage. Also, a figure like "80% code coverage" is just as misleading without context. If that coverage is in the most complex bits of code and just misses the code which is so simple it's easy to verify by eye then that's significantly better than if that coverage is biased in the reverse way.
Also, it's important to distinguish between the test-domain of a test (it's feature-set, essentially) and its quality. Test quality is not determined by how much it tests just as code quality isn't determined by a laundry list of features. Test quality is determined by how well a test does its job in testing. That's actually very difficult to sum up in an automated metric.
The next time you go to write a unit test, try this experiment. See how many different ways you can write it such that it has the same code coverage and tests the same code. See whether its possible to write a very poor test that meets these criteria and a very good test as well. I think you may be surprised at the results.
Ultimately there's no substitute for experience and judgment. A human eye, hopefully several eyes, needs to look at the test code and decide if it's good or not.
Code coverage is to testing as testing is to programming. It can only tell you when there is a problem, it can't tell you when everything works. You should have 100% code coverage and beyond. Branches of code logic should be tested with several input values, fully exercising normal, edge, and corner cases.
I normally do TDD, so I write the tests first, which helps me see how I want to be able to use the objects.
Then, when I'm writing the classes, for the most part I can spot common pitfalls (i.e. assumptions that I'm making, e.g. a variable being of a particular type, or range of values) and when these come up I write a specific test for that specific case.
Aside from that, and getting as good as code coverage as possible (sometimes it's not possible to get 100%), you're more or less done. Then, if any bugs do come up in the future, you just make sure you write a test case for it that exposes it first, and will pass when fixed. Then fix as per normal.
Monitoring code coverage rates can be useful but instead of focusing on an arbitrary target rate (80 %, 90 %, 100 % ?) I have found it useful to aim for a positive trend over time.
I think some best practices for unit tests are:
They must be self-contained, i.e. not require too much configuration and external dependencies to run. Let tests build their own dependencies like files and Web sites required for the tests to run.
Use unit tests to reproduce bugs before fixing them. This helps prevent the bugs from surfacing again in the future.
Use a code coverage tool to spot critical code that is not exercised by any unit tests.
Integrate unit tests with nightly builds and release builds.
Publish test result reports and code coverage reports to a Web site where everyone in the team can browse them. The publishing should ideally be automated and integrated into the build system.
Do not expect to reach 100% code coverage unless you develop mission critical software. It can be very costly to reach this level and will for most projects not be worth the effort.
The concept of mutation testing seems promising as a way to measure (test?) the quality of your unit tests. Mutation testing basically means making small "mutations" to your production code and then seeing if any unit test fails. Small mutations typically means changing and to or or < to <=. If one ore more unit tests fail it means the "mutant" was caught. If the mutant survives your unit test suite it means you missed a test. When I apply mutation testing to code with 100% line and branch coverage it typically will find a few spots where I missed tests.
See https://en.wikipedia.org/wiki/Mutation_testing for a description of the concept and links to tools.
An additional technique I try to use is to partition your code into two parts. I've recently blogged about it here. The short description is to maintain your production code in two sets of libraries where one set (hopefully the larger set) has 100% line coverage (or better if you can measure it) and the other set (hopefully a tiny amount of code) has 0% coverage, yes zero percent coverage.
Your designs should allow this partitioning. This should make it easy to see the code that is not covered. Over time you may have ideas about how to move code from the smaller set to the larger set.
In addition to TDD, I found myself writing more sane tests since BDD (e.g. http://rspec.info/)
The everlasting discussion is always to mock or not to mock. Some mocks might become more complex than the code it is testing (which usually points to bad separation of concerns).
Therefore I like the idea of having a metric like: test complexity
per code complexity. or simplified: the number of test lines per lines of code.
Mutation Testing is the foolproof way, know more of it https://pitest.org/ and at https://github.com/vmzakharov/mutate-test-kata/blob/master/MutationTestKata.pdf

What is a reasonable code coverage % for unit tests (and why)? [closed]

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If you were to mandate a minimum percentage code-coverage for unit tests, perhaps even as a requirement for committing to a repository, what would it be?
Please explain how you arrived at your answer (since if all you did was pick a number, then I could have done that all by myself ;)
This prose by Alberto Savoia answers precisely that question (in a nicely entertaining manner at that!):
http://www.artima.com/forums/flat.jsp?forum=106&thread=204677
Testivus On Test Coverage
Early one morning, a programmer asked
the great master:
“I am ready to write some unit tests. What code coverage should I aim
for?”
The great master replied:
“Don’t worry about coverage, just write some good tests.”
The programmer smiled, bowed, and
left.
...
Later that day, a second programmer
asked the same question.
The great master pointed at a pot of
boiling water and said:
“How many grains of rice should I put in that pot?”
The programmer, looking puzzled,
replied:
“How can I possibly tell you? It depends on how many people you need to
feed, how hungry they are, what other
food you are serving, how much rice
you have available, and so on.”
“Exactly,” said the great master.
The second programmer smiled, bowed,
and left.
...
Toward the end of the day, a third
programmer came and asked the same
question about code coverage.
“Eighty percent and no less!” Replied the master in a stern voice,
pounding his fist on the table.
The third programmer smiled, bowed,
and left.
...
After this last reply, a young
apprentice approached the great
master:
“Great master, today I overheard you answer the same question about
code coverage with three different
answers. Why?”
The great master stood up from his
chair:
“Come get some fresh tea with me and let’s talk about it.”
After they filled their cups with
smoking hot green tea, the great
master began to answer:
“The first programmer is new and just getting started with testing.
Right now he has a lot of code and no
tests. He has a long way to go;
focusing on code coverage at this time
would be depressing and quite useless.
He’s better off just getting used to
writing and running some tests. He can
worry about coverage later.”
“The second programmer, on the other hand, is quite experience both
at programming and testing. When I
replied by asking her how many grains
of rice I should put in a pot, I
helped her realize that the amount of
testing necessary depends on a number
of factors, and she knows those
factors better than I do – it’s her
code after all. There is no single,
simple, answer, and she’s smart enough
to handle the truth and work with
that.”
“I see,” said the young apprentice,
“but if there is no single simple
answer, then why did you answer the
third programmer ‘Eighty percent and
no less’?”
The great master laughed so hard and
loud that his belly, evidence that he
drank more than just green tea,
flopped up and down.
“The third programmer wants only simple answers – even when there are
no simple answers … and then does not
follow them anyway.”
The young apprentice and the grizzled
great master finished drinking their
tea in contemplative silence.
Code Coverage is a misleading metric if 100% coverage is your goal (instead of 100% testing of all features).
You could get a 100% by hitting all the lines once. However you could still miss out testing a particular sequence (logical path) in which those lines are hit.
You could not get a 100% but still have tested all your 80%/freq used code-paths. Having tests that test every 'throw ExceptionTypeX' or similar defensive programming guard you've put in is a 'nice to have' not a 'must have'
So trust yourself or your developers to be thorough and cover every path through their code. Be pragmatic and don't chase the magical 100% coverage. If you TDD your code you should get a 90%+ coverage as a bonus. Use code-coverage to highlight chunks of code you have missed (shouldn't happen if you TDD though.. since you write code only to make a test pass. No code can exist without its partner test. )
Jon Limjap makes a good point - there is not a single number that is going to make sense as a standard for every project. There are projects that just don't need such a standard. Where the accepted answer falls short, in my opinion, is in describing how one might make that decision for a given project.
I will take a shot at doing so. I am not an expert in test engineering and would be happy to see a more informed answer.
When to set code coverage requirements
First, why would you want to impose such a standard in the first place? In general, when you want to introduce empirical confidence in your process. What do I mean by "empirical confidence"? Well, the real goal correctness. For most software, we can't possibly know this across all inputs, so we settle for saying that code is well-tested. This is more knowable, but is still a subjective standard: It will always be open to debate whether or not you have met it. Those debates are useful and should occur, but they also expose uncertainty.
Code coverage is an objective measurement: Once you see your coverage report, there is no ambiguity about whether standards have been met are useful. Does it prove correctness? Not at all, but it has a clear relationship to how well-tested the code is, which in turn is our best way to increase confidence in its correctness. Code coverage is a measurable approximation of immeasurable qualities we care about.
Some specific cases where having an empirical standard could add value:
To satisfy stakeholders. For many projects, there are various actors who have an interest in software quality who may not be involved in the day-to-day development of the software (managers, technical leads, etc.) Saying "we're going to write all the tests we really need" is not convincing: They either need to trust entirely, or verify with ongoing close oversight (assuming they even have the technical understanding to do so.) Providing measurable standards and explaining how they reasonably approximate actual goals is better.
To normalize team behavior. Stakeholders aside, if you are working on a team where multiple people are writing code and tests, there is room for ambiguity for what qualifies as "well-tested." Do all of your colleagues have the same idea of what level of testing is good enough? Probably not. How do you reconcile this? Find a metric you can all agree on and accept it as a reasonable approximation. This is especially (but not exclusively) useful in large teams, where leads may not have direct oversight over junior developers, for instance. Networks of trust matter as well, but without objective measurements, it is easy for group behavior to become inconsistent, even if everyone is acting in good faith.
To keep yourself honest. Even if you're the only developer and only stakeholder for your project, you might have certain qualities in mind for the software. Instead of making ongoing subjective assessments about how well-tested the software is (which takes work), you can use code coverage as a reasonable approximation, and let machines measure it for you.
Which metrics to use
Code coverage is not a single metric; there are several different ways of measuring coverage. Which one you might set a standard upon depends on what you're using that standard to satisfy.
I'll use two common metrics as examples of when you might use them to set standards:
Statement coverage: What percentage of statements have been executed during testing? Useful to get a sense of the physical coverage of your code: How much of the code that I have written have I actually tested?
This kind of coverage supports a weaker correctness argument, but is also easier to achieve. If you're just using code coverage to ensure that things get tested (and not as an indicator of test quality beyond that) then statement coverage is probably sufficient.
Branch coverage: When there is branching logic (e.g. an if), have both branches been evaluated? This gives a better sense of the logical coverage of your code: How many of the possible paths my code may take have I tested?
This kind of coverage is a much better indicator that a program has been tested across a comprehensive set of inputs. If you're using code coverage as your best empirical approximation for confidence in correctness, you should set standards based on branch coverage or similar.
There are many other metrics (line coverage is similar to statement coverage, but yields different numeric results for multi-line statements, for instance; conditional coverage and path coverage is similar to branch coverage, but reflect a more detailed view of the possible permutations of program execution you might encounter.)
What percentage to require
Finally, back to the original question: If you set code coverage standards, what should that number be?
Hopefully it's clear at this point that we're talking about an approximation to begin with, so any number we pick is going to be inherently approximate.
Some numbers that one might choose:
100%. You might choose this because you want to be sure everything is tested. This doesn't give you any insight into test quality, but does tell you that some test of some quality has touched every statement (or branch, etc.) Again, this comes back to degree of confidence: If your coverage is below 100%, you know some subset of your code is untested.
Some might argue that this is silly, and you should only test the parts of your code that are really important. I would argue that you should also only maintain the parts of your code that are really important. Code coverage can be improved by removing untested code, too.
99% (or 95%, other numbers in the high nineties.) Appropriate in cases where you want to convey a level of confidence similar to 100%, but leave yourself some margin to not worry about the occasional hard-to-test corner of code.
80%. I've seen this number in use a few times, and don't entirely know where it originates. I think it might be a weird misappropriation of the 80-20 rule; generally, the intent here is to show that most of your code is tested. (Yes, 51% would also be "most", but 80% is more reflective of what most people mean by most.) This is appropriate for middle-ground cases where "well-tested" is not a high priority (you don't want to waste effort on low-value tests), but is enough of a priority that you'd still like to have some standard in place.
I haven't seen numbers below 80% in practice, and have a hard time imagining a case where one would set them. The role of these standards is to increase confidence in correctness, and numbers below 80% aren't particularly confidence-inspiring. (Yes, this is subjective, but again, the idea is to make the subjective choice once when you set the standard, and then use an objective measurement going forward.)
Other notes
The above assumes that correctness is the goal. Code coverage is just information; it may be relevant to other goals. For instance, if you're concerned about maintainability, you probably care about loose coupling, which can be demonstrated by testability, which in turn can be measured (in certain fashions) by code coverage. So your code coverage standard provides an empirical basis for approximating the quality of "maintainability" as well.
Code coverage is great, but functionality coverage is even better. I don't believe in covering every single line I write. But I do believe in writing 100% test coverage of all the functionality I want to provide (even for the extra cool features I came with myself and which were not discussed during the meetings).
I don't care if I would have code which is not covered in tests, but I would care if I would refactor my code and end up having a different behaviour. Therefore, 100% functionality coverage is my only target.
My favorite code coverage is 100% with an asterisk. The asterisk comes because I prefer to use tools that allow me to mark certain lines as lines that "don't count". If I have covered 100% of the lines which "count", I am done.
The underlying process is:
I write my tests to exercise all the functionality and edge cases I can think of (usually working from the documentation).
I run the code coverage tools
I examine any lines or paths not covered and any that I consider not important or unreachable (due to defensive programming) I mark as not counting
I write new tests to cover the missing lines and improve the documentation if those edge cases are not mentioned.
This way if I and my collaborators add new code or change the tests in the future, there is a bright line to tell us if we missed something important - the coverage dropped below 100%. However, it also provides the flexibility to deal with different testing priorities.
I'd have another anectode on test coverage I'd like to share.
We have a huge project wherein, over twitter, I noted that, with 700 unit tests, we only have 20% code coverage.
Scott Hanselman replied with words of wisdom:
Is it the RIGHT 20%? Is it the 20%
that represents the code your users
hit the most? You might add 50 more
tests and only add 2%.
Again, it goes back to my Testivus on Code Coverage Answer. How much rice should you put in the pot? It depends.
Many shops don't value tests, so if you are above zero at least there is some appreciation of worth - so arguably non-zero isn't bad as many are still zero.
In the .Net world people often quote 80% as reasonble. But they say this at solution level. I prefer to measure at project level: 30% might be fine for UI project if you've got Selenium, etc or manual tests, 20% for the data layer project might be fine, but 95%+ might be quite achievable for the business rules layer, if not wholly necessary. So the overall coverage may be, say, 60%, but the critical business logic may be much higher.
I've also heard this: aspire to 100% and you'll hit 80%; but aspire to 80% and you'll hit 40%.
Bottom line: Apply the 80:20 rule, and let your app's bug count guide you.
For a well designed system, where unit tests have driven the development from the start i would say 85% is a quite low number. Small classes designed to be testable should not be hard to cover better than that.
It's easy to dismiss this question with something like:
Covered lines do not equal tested logic and one should not read too much into the percentage.
True, but there are some important points to be made about code coverage. In my experience this metric is actually quite useful, when used correctly. Having said that, I have not seen all systems and i'm sure there are tons of them where it's hard to see code coverage analysis adding any real value. Code can look so different and the scope of the available test framework can vary.
Also, my reasoning mainly concerns quite short test feedback loops. For the product that I'm developing the shortest feedback loop is quite flexible, covering everything from class tests to inter process signalling. Testing a deliverable sub-product typically takes 5 minutes and for such a short feedback loop it is indeed possible to use the test results (and specifically the code coverage metric that we are looking at here) to reject or accept commits in the repository.
When using the code coverage metric you should not just have a fixed (arbitrary) percentage which must be fulfilled. Doing this does not give you the real benefits of code coverage analysis in my opinion. Instead, define the following metrics:
Low Water Mark (LWM), the lowest number of uncovered lines ever seen in the system under test
High Water Mark (HWM), the highest code coverage percentage ever seen for the system under test
New code can only be added if we don't go above the LWM and we don't go below the HWM. In other words, code coverage is not allowed to decrease, and new code should be covered. Notice how i say should and not must (explained below).
But doesn't this mean that it will be impossible to clean away old well-tested rubbish that you have no use for anymore? Yes, and that's why you have to be pragmatic about these things. There are situations when the rules have to be broken, but for your typical day-to-day integration my experience it that these metrics are quite useful. They give the following two implications.
Testable code is promoted.
When adding new code you really have to make an effort to make the code testable, because you will have to try and cover all of it with your test cases. Testable code is usually a good thing.
Test coverage for legacy code is increasing over time.
When adding new code and not being able to cover it with a test case, one can try to cover some legacy code instead to get around the LWM rule. This sometimes necessary cheating at least gives the positive side effect that the coverage of legacy code will increase over time, making the seemingly strict enforcement of these rules quite pragmatic in practice.
And again, if the feedback loop is too long it might be completely unpractical to setup something like this in the integration process.
I would also like to mention two more general benefits of the code coverage metric.
Code coverage analysis is part of the dynamic code analysis (as opposed to the static one, i.e. Lint). Problems found during the dynamic code analysis (by tools such as the purify family, http://www-03.ibm.com/software/products/en/rational-purify-family) are things like uninitialized memory reads (UMR), memory leaks, etc. These problems can only be found if the code is covered by an executed test case. The code that is the hardest to cover in a test case is usually the abnormal cases in the system, but if you want the system to fail gracefully (i.e. error trace instead of crash) you might want to put some effort into covering the abnormal cases in the dynamic code analysis as well. With just a little bit of bad luck, a UMR can lead to a segfault or worse.
People take pride in keeping 100% for new code, and people discuss testing problems with a similar passion as other implementation problems. How can this function be written in a more testable manner? How would you go about trying to cover this abnormal case, etc.
And a negative, for completeness.
In a large project with many involved developers, everyone is not going to be a test-genius for sure. Some people tend to use the code coverage metric as proof that the code is tested and this is very far from the truth, as mentioned in many of the other answers to this question. It is ONE metric that can give you some nice benefits if used properly, but if it is misused it can in fact lead to bad testing. Aside from the very valuable side effects mentioned above a covered line only shows that the system under test can reach that line for some input data and that it can execute without hanging or crashing.
If this were a perfect world, 100% of code would be covered by unit tests. However, since this is NOT a perfect world, it's a matter of what you have time for. As a result, I recommend focusing less on a specific percentage, and focusing more on the critical areas. If your code is well-written (or at least a reasonable facsimile thereof) there should be several key points where APIs are exposed to other code.
Focus your testing efforts on these APIs. Make sure that the APIs are 1) well documented and 2) have test cases written that match the documentation. If the expected results don't match up with the docs, then you have a bug in either your code, documentation, or test cases. All of which are good to vet out.
Good luck!
Code coverage is just another metric. In and of itself, it can be very misleading (see www.thoughtworks.com/insights/blog/are-test-coverage-metrics-overrated). Your goal should therefore not be to achieve 100% code coverage but rather to ensure that you test all relevant scenarios of your application.
I prefer to do BDD, which uses a combination of automated acceptance tests, possibly other integration tests, and unit tests. The question for me is what the target coverage of the automated test suite as a whole should be.
That aside, the answer depends on your methodology, language and testing and coverage tools. When doing TDD in Ruby or Python it's not hard to maintain 100% coverage, and it's well worth doing so. It's much easier to manage 100% coverage than 90-something percent coverage. That is, it's much easier to fill coverage gaps as they appear (and when doing TDD well coverage gaps are rare and usually worth your time) than it is to manage a list of coverage gaps that you haven't gotten around to and miss coverage regressions due to your constant background of uncovered code.
The answer also depends on the history of your project. I've only found the above to be practical in projects managed that way from the start. I've greatly improved the coverage of large legacy projects, and it's been worth doing so, but I've never found it practical to go back and fill every coverage gap, because old untested code is not well understood enough to do so correctly and quickly.
85% would be a good starting place for checkin criteria.
I'd probably chose a variety of higher bars for shipping criteria - depending on the criticality of the subsystems/components being tested.
Code coverage is great but only as long as the benefits that you get from it outweigh the cost/effort of achieving it.
We have been working to a standard of 80% for some time, however we have just made the decison to abandon this and instead be more focused on our testing. Concentrating on the complex business logic etc,
This decision was taken due to the increasing amount of time we spent chasing code coverage and maintaining existing unit tests. We felt we had got to the point where the benefit we were getting from our code coverage was deemed to be less than the effort that we had to put in to achieve it.
I use cobertura, and whatever the percentage, I would recommend keeping the values in the cobertura-check task up-to-date. At the minimum, keep raising totallinerate and totalbranchrate to just below your current coverage, but never lower those values. Also tie in the Ant build failure property to this task. If the build fails because of lack of coverage, you know someone's added code but hasn't tested it. Example:
<cobertura-check linerate="0"
branchrate="0"
totallinerate="70"
totalbranchrate="90"
failureproperty="build.failed" />
When I think my code isn't unit tested enough, and I'm not sure what to test next, I use coverage to help me decide what to test next.
If I increase coverage in a unit test - I know this unit test worth something.
This goes for code that is not covered, 50% covered or 97% covered.
Short answer: 60-80%
Long answer:
I think it totally depends on the nature of your project. I typically start a project by unit testing every practical piece. By the first "release" of the project you should have a pretty good base percentage based on the type of programming you are doing. At that point you can start "enforcing" a minimum code coverage.
If you've been doing unit testing for a decent amount of time, I see no reason for it not to be approaching 95%+. However, at a minimum, I've always worked with 80%, even when new to testing.
This number should only include code written in the project (excludes frameworks, plugins, etc.) and maybe even exclude certain classes composed entirely of code written of calls to outside code. This sort of call should be mocked/stubbed.
Generally speaking, from the several engineering excellence best practices papers that I have read, 80% for new code in unit tests is the point that yields the best return. Going above that CC% yields a lower amount of defects for the amount of effort exerted. This is a best practice that is used by many major corporations.
Unfortunately, most of these results are internal to companies, so there are no public literatures that I can point you to.
My answer to this conundrum is to have 100% line coverage of the code you can test and 0% line coverage of the code you can't test.
My current practice in Python is to divide my .py modules into two folders: app1/ and app2/ and when running unit tests calculate the coverage of those two folders and visually check (I must automate this someday) that app1 has 100% coverage and app2 has 0% coverage.
When/if I find that these numbers differ from standard I investigage and alter the design of the code so that coverage conforms to the standard.
This does mean that I can recommend achieving 100% line coverage of library code.
I also occasionally review app2/ to see if I could possible test any code there, and If I can I move it into app1/
Now I'm not too worried about the aggregate coverage because that can vary wildly depending on the size of the project, but generally I've seen 70% to over 90%.
With python, I should be able to devise a smoke test which could automatically run my app while measuring coverage and hopefully gain an aggreagate of 100% when combining the smoke test with unittest figures.
Check out Crap4j. It's a slightly more sophisticated approach than straight code coverage. It combines code coverage measurements with complexity measurements, and then shows you what complex code isn't currently tested.
Viewing coverage from another perspective: Well-written code with a clear flow of control is the easiest to cover, the easiest to read, and usually the least buggy code. By writing code with clearness and coverability in mind, and by writing the unit tests in parallel with the code, you get the best results IMHO.
In my opinion, the answer is "It depends on how much time you have". I try to achieve 100% but I don't make a fuss if I don't get it with the time I have.
When I write unit tests, I wear a different hat compared to the hat I wear when developing production code. I think about what the tested code claims to do and what are the situations that can possible break it.
I usually follow the following criteria or rules:
That the Unit Test should be a form of documentation on what's the expected behavior of my codes, ie. the expected output given a certain input and the exceptions it may throw that clients may want to catch (What the users of my code should know?)
That the Unit Test should help me discover the what if conditions that I may not yet have thought of. (How to make my code stable and robust?)
If these two rules doesn't produce 100% coverage then so be it. But once, I have the time, I analyze the uncovered blocks and lines and determine if there are still test cases without unit tests or if the code needs to be refactored to eliminate the unecessary codes.
It depends greatly on your application. For example, some applications consist mostly of GUI code that cannot be unit tested.
I don't think there can be such a B/W rule.
Code should be reviewed, with particular attention to the critical details.
However, if it hasn't been tested, it has a bug!
Depending on the criticality of the code, anywhere from 75%-85% is a good rule of thumb.
Shipping code should definitely be tested more thoroughly than in house utilities, etc.
This has to be dependent on what phase of your application development lifecycle you are in.
If you've been at development for a while and have a lot of implemented code already and are just now realizing that you need to think about code coverage then you have to check your current coverage (if it exists) and then use that baseline to set milestones each sprint (or an average rise over a period of sprints), which means taking on code debt while continuing to deliver end user value (at least in my experience the end user doesn't care one bit if you've increased test coverage if they don't see new features).
Depending on your domain it's not unreasonable to shoot for 95%, but I'd have to say on average your going to be looking at an average case of 85% to 90%.
I think the best symptom of correct code coverage is that amount of concrete problems unit tests help to fix is reasonably corresponds to size of unit tests code you created.
I think that what may matter most is knowing what the coverage trend is over time and understanding the reasons for changes in the trend. Whether you view the changes in the trend as good or bad will depend upon your analysis of the reason.
We were targeting >80% till few days back, But after we used a lot of Generated code, We do not care for %age, but rather make reviewer take a call on the coverage required.
From the Testivus posting I think the answer context should be the second programmer.
Having said this from a practical point of view we need parameter / goals to strive for.
I consider that this can be "tested" in an Agile process by analyzing the code we have the architecture, functionality (user stories), and then come up with a number. Based on my experience in the Telecom area I would say that 60% is a good value to check.