Thread on Windows - c++

I have a small question about threading in Windows. I have the following code :
main.cpp
int main(int ac, char **av)
{
std::vector<Mthread *> mythread;
std::list<std::string> stack;
DWORD id = 0;
stack.push_back("Maison");
stack.push_back("Femmes");
stack.push_back("Fetes");
stack.push_back("Voitures");
stack.push_back("Nounours");
while (id != 5)
{
mythread.push_back(new Mthread());
mythread[mythread.size() - 1]->initThread(&stack, id);
id++;
}
id = 0;
while (id != 5)
{
WaitForInputIdle(mythread[id]->getThread(), INFINITE);
id++;
}
return (1);
}
and Mthread.cpp who is creating my Mthread class.
Mthread::Mthread() {}
Mthread::~Mthread() {}
HANDLE Mthread::getThread(void) const
{
return (this->thread);
}
bool Mthread::initThread(std::list<std::string> *list, DWORD ID)
{
this->save = list;
this->thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Mthread::ThreadFunc, (LPVOID)list, 0, &ID);
if (this->thread == NULL)
{
std::cout << "Erreur lors du lancement du thread" << std::endl;
return (false);
}
else
{
return (true);
}
}
void Mthread::ThreadFunc(LPVOID list)
{
std::cout << " is launch" << std::endl;
}
The code is working, but I have a small problem : no string is written on the terminal.
But, if I change my code to :
bool Mthread::initThread(std::list<std::string> *list, DWORD ID)
{
this->save = list;
this->thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Mthread::ThreadFunc, (LPVOID)list, 0, &ID);
if (this->thread == NULL)
{
std::cout << "Erreur lors du lancement du thread" << std::endl;
return (false);
}
else
{
std::cout << "OK" << std::endl;
return (true);
}
}
Well "OK" and "is launch" is written 5 times on the terminal. I don't understand why.
When I pass a small string a to cout it seems to be working, but when I don't nothing is written.

short answer: I guess your main() terminates before the threads have a chance to run. add a sleep() or something similar to main.
More complex answer:
- threads and main run independently from eachother. You have to wait in your main until you know you can exit main.
- your program tends to be unsafe since the vector is accessed by all threads without any synchronisation. Read up on locks, mutexes and semaphores!

Before terminating, your program should wait until the threads have finished their job. On windows, take a look at WaitForMultipleObjects.

Related

Sandard way of implementing c++ multi-threading for collecting data streams and processing

I'm new to c++ development. I'm trying to run infinite functions that are independent of each other.
Problem statement is smiliar to this:
The way I'm trying to implement this is
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#include <unistd.h>
#include <mutex>
int g_i = 0;
std::mutex g_i_mutex; // protects g_i
// increment g_i by 1
void increment_itr()
{
const std::lock_guard<std::mutex> lock(g_i_mutex);
g_i += 1;
}
void *fun(void *s)
{
std::string str;
str = (char *)s;
std::cout << str << " start\n";
while (1)
{
std::cout << str << " " << g_i << "\n";
if(g_i > 1000) break;
increment_itr();
}
pthread_exit(NULL);
std::cout << str << " end\n";
}
void *checker(void *s) {
while (1) {
if(g_i > 1000) {
std::cout<<"**********************\n";
std::cout << "checker: g_i == 100\n";
std::cout<<"**********************\n";
pthread_exit(NULL);
}
}
}
int main()
{
int itr = 0;
pthread_t threads[3];
pthread_attr_t attr;
void *status;
// Initialize and set thread joinable
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
int rc1 = pthread_create(&threads[0], &attr, fun, (void *)&"foo");
int rc2 = pthread_create(&threads[1], &attr, fun, (void *)&"bar");
int rc3 = pthread_create(&threads[2], &attr, checker, (void *)&"checker");
if (rc1 || rc2 || rc3)
{
std::cout << "Error:unable to create thread," << rc1 << rc2 << rc3 << std::endl;
exit(-1);
}
pthread_attr_destroy(&attr);
std::cout << "main func continues\n";
for (int i = 0; i < 3; i++)
{
rc1 = pthread_join(threads[i], &status);
if (rc1)
{
std::cout << "Error:unable to join," << rc1 << std::endl;
exit(-1);
}
std::cout << "Main: completed thread id :" << i;
std::cout << " exiting with status :" << status << std::endl;
}
std::cout << "main end\n";
return 0;
}
This works, but I want to know if this implementation is a standard approach to do this or this can be done in any better way?
You correctly take a lock inside increment_itr, but your fun function is accessing g_i without acquiring the lock.
Change this:
void increment_itr()
{
const std::lock_guard<std::mutex> lock(g_i_mutex);
g_i += 1;
}
To this
int increment_itr()
{
std::lock_guard<std::mutex> lock(g_i_mutex); // the const wasn't actually needed
g_i = g_i + 1;
return g_i; // return the updated value of g_i
}
This is not thread safe:
if(g_i > 1000) break; // access g_i without acquiring the lock
increment_itr();
This this is better:
if (increment_itr() > 1000) {
break;
}
Similar fix is needed in checker:
void *checker(void *s) {
while (1) {
int i;
{
std::lock_guard<std::mutex> lock(g_i_mutex);
i = g_i;
}
if(i > 1000) {
std::cout<<"**********************\n";
std::cout << "checker: g_i == 100\n";
std::cout<<"**********************\n";
break;
}
return NULL;
}
As to your design question. Here's the fundamental issue.
You're proposing a dedicated thread that continuously takes a lock and would does some sort checking on a data structure. And if a certain condition is met, it would do some additional processing such as writing to a database. The thread spinning in an infinite loop would be wasteful if nothing in the data structure (the two maps) has changed. Instead, you only want your integrity check to run when something changes. You can use a condition variable to have the checker thread pause until something actually changes.
Here's a better design.
uint64_t g_data_version = 0;
std::conditional_variable g_cv;
void *fun(void *s)
{
while (true) {
<< wait for data from the source >>
{
std::lock_guard<std::mutex> lock(g_i_mutex);
// update the data in the map while under a lock
// e.g. g_n++;
//
// increment the data version to signal a new revision has been made
g_data_version += 1;
}
// notify the checker thread that something has changed
g_cv.notify_all();
}
}
Then your checker function only wakes up when it fun signals it to say something has changed.
void *checker(void *s) {
while (1) {
// lock the mutex
std::unique_lock<std::mutex> lock(g_i_mutex);
// do the data comparison check here
// now wait for the data version to change
uint64_t version = g_data_version;
while (version != g_data_version) { // check for spurious wake up
cv.wait(lock); // this atomically unlocks the mutex and waits for a notify() call on another thread to happen
}
}
}

C++: Check if a file is running

very noob here.
Basically what I wanna do is that as soon as I run my program, it opens a txt file.
Then starts a while loop that only ends whenever I close the file.
I know this is definitely more complex to do, if possible, than what I wrote down here, but I hope to learn something new :)
#include <iostream>
#include <windows.h>
using namespace std;
main()
{
system("test.txt"); //open my file
while(ProcessIsRunning()) //???
{
cout << "Process is currently running...";
Sleep(1000);
}
cout << "Process has stopped running"; //when I close my file, exits while and outputs this
}
The following code is for Windows only.
bool EditFileExternallyBlocking(const TCHAR *FilePathName)
{
SHELLEXECUTEINFO ShellExecuteInfo;
ShellExecuteInfo.cbSize = sizeof(ShellExecuteInfo);
ShellExecuteInfo.fMask = SEE_MASK_NOCLOSEPROCESS;
ShellExecuteInfo.hwnd = NULL;
ShellExecuteInfo.lpVerb = _T("edit");
ShellExecuteInfo.lpFile = FilePathName;
ShellExecuteInfo.lpParameters = NULL;
ShellExecuteInfo.lpDirectory = NULL;
ShellExecuteInfo.nShow = SW_SHOWDEFAULT;
if (!ShellExecuteEx(&ShellExecuteInfo)) {
return false;
}
if (ShellExecuteInfo.hProcess == NULL) {
return false;
}
WaitForSingleObject(ShellExecuteInfo.hProcess, INFINITE);
CloseHandle(ShellExecuteInfo.hProcess);
return true;
}
bool EditFileExternallyPolling(const TCHAR *FilePathName, const std::function<void()> &Callback)
{
SHELLEXECUTEINFO ShellExecuteInfo;
ShellExecuteInfo.cbSize = sizeof(ShellExecuteInfo);
ShellExecuteInfo.fMask = SEE_MASK_NOCLOSEPROCESS;
ShellExecuteInfo.hwnd = NULL;
ShellExecuteInfo.lpVerb = _T("edit");
ShellExecuteInfo.lpFile = FilePathName;
ShellExecuteInfo.lpParameters = NULL;
ShellExecuteInfo.lpDirectory = NULL;
ShellExecuteInfo.nShow = SW_SHOWDEFAULT;
if (!ShellExecuteEx(&ShellExecuteInfo)) {
return false;
}
if (ShellExecuteInfo.hProcess == NULL) {
return false;
}
while (WaitForSingleObject(ShellExecuteInfo.hProcess, 0) == WAIT_TIMEOUT) {
Callback();
}
CloseHandle(ShellExecuteInfo.hProcess);
return true;
}
int main()
{
std::cout << "Blocking way: \n";
std::cout << std::boolalpha << EditFileExternallyBlocking(_T("G:\\test_text_file.txt")) << '\n';
std::cout << "Process has stopped running\n\n";
std::cout << "Polling way: \n";
std::cout << std::boolalpha << EditFileExternallyPolling(_T("G:\\test_text_file.txt"),
[]() {
std::cout << "Process is currently running...\n";
Sleep(1000);
}
) << '\n';
std::cout << "Process has stopped running\n\n";
return 0;
}
Output
Blocking way:
true
Process has stopped running
Polling way:
Process is currently running...
Process is currently running...
Process is currently running...
Process is currently running...
Process is currently running...
Process is currently running...
Process is currently running...
true
Process has stopped running
Other possible return values for WaitForSingleObject should be handled at release time.
References
ShellExecuteExA API
SHELLEXECUTEINFOA structure
WaitForSingleObject API

Program with a separate thread is being killed

After declaring an object in my main and running its function in a separate thread, my program crashes.
I have read other question on SO but due to my lack of knowledge in multithreading, I cannot understand what is my specific problem.
Here is my class called UART (without header files and only showing the required cpp declaration):
void UART::run()
{
while(true)
{
_letter = _serial.read();
if (_letter == "!")
{
_line = _serial.readline();
_words.clear();
std::istringstream f(_line);
std::string s;
//std::cout << _letter << std::endl;
while (getline(f,s,'\t'))
{
_words.push_back(s);
}
this->fillVars();
}
}
}
void UART::fillVars()
{
if (_words[0] == "s")
{
_effort[0] = std::stoi(_words[1]);
_effort[1] = std::stoi(_words[2]);
}
else if (_words[0] == "e")
{
this->convertToMeters();
}
}
void UART::convertToMeters()
{
std::cout << _position[0];
_position[0] = std::stod(_words[1]); // / _tick_meters;
_position[1] = std::stod(_words[2]) / _tick_meters;
}
double UART::getPosition(std::string wheel)
{
if (wheel == "LEFT") return _position[0];
else return _position[1];
}
And my main cpp looks like this:
int main(int argc, char** argv)
{
ros::init(argc, argv, "joint_node");
std::string port("/dev/ttyACM0");
unsigned long baud = 115200;
try
{
serial::Serial my_serial(port, baud, serial::Timeout::simpleTimeout(1000));
if(my_serial.isOpen()) ROS_INFO("Serial is %s", "open");
genius::UART uart(my_serial, 380);
std::thread uart_run(&genius::UART::run, uart);
std::cout << uart.getPosition("LEFT") <<std::endl;
} catch (std::exception &e)
{
std::cerr << "Unhandled Exception: " << e.what() << std::endl;
}
return 0;
}
My understanding is that after creating an object uart, I want to run its function run() in a separate thread as I want its values to be updated with no interruption on a background. So whenever I access its values like using its function uart.getPosition("LEFT") I will get the last up-to date data. I guess I do not need .join() this thread as I do not want to wait for it as it never ends.
But for some reason after calling the uart.getPosition("LEFT") my program crashes and also function getPosition() never gets executed and I always get value of 0.

What is the correct way to run tracking software and a server concurrently? (OpenCV 3)

I have written a basic server in C++ that runs in an infinite while loop. It receives signals from a client to do things. The main process that I want is to initiate or stop some tracking software that I have written.
I would like the server to still be able to receive signals while the tracking software is being run (e.g. if a stop signal was given). I figured that the best way to do this would be to create a separate thread for the tracking software, so that is what I did:
void Server::tracking(Command c)
{
//I have since changed this method. The new implementation is below
//switch(c) {
// case START:
// player = VideoPlayer();
// player.setTrackStatus(true);
// t = std::thread(&Server::track, this);
// t.detach();
// break;
// case STOP:
// player.setTrackStatus(false);
// break;
// default:
// break;
//}
}
Server::track just calls player.run()
VideoPlayer is the class that contains the main tracking loop. The track status is what determines whether or not the tracking loop continues to execute.
This works fine the first time I run it, it is able to start the tracking and stop it. The problem arises when I try to send another "START" signal without restarting the server.
I have narrowed down the problem to the cv::namedWindow function.
Here is the start of the VideoPlayer class:
void VideoPlayer::run(void)
{
//I have since changed this method. The new implementation is below
//initVC();
//openStream();
}
initVC() is where I create the namedWindow and openStream contains the main tracking loop. Here is initVC (which is where I believe the problem lies):
void VideoPlayer::initVC()
{
if(!capture.open("cut.mp4")) {
throw "Cannot open video stream";
}
std::cout << "flag 1" << std::endl;
cv::namedWindow("Tracker", CV_WINDOW_AUTOSIZE);
std::cout << "flag 2" << std::endl;
}
I have found that on the second run (i.e. tracking has been started and stopped and the server has not been closed and reopened), that flag 2 never gets run. I also found that, if I omit namedWindow then the program stops before imshow(). It might also be worth noting that the program doesn't crash, it just seems to pause.
I have a feeling that I am doing something wrong with the threading, because I have never used threads in C++ before.
Thanks!
EDIT: I have been attempting to add some of the changes suggested by #Dom, however I am still having a similar issue to before. I will post some additional code below with comments to try to explain.
Server::tracking:
This is meant to initiate tracking based on the command received from the client.
void Server::tracking(Command c)
{
switch(c) {
case START:
if(!isRunning) {
player = make_unique<VideoPlayer>();
isRunning = true;
player->setTrackStatus(isRunning);
}
else {
std::lock_guard<std::mutex> lock(mtx);
}
break;
case STOP:
if(isRunning) {
player->terminate();
player->exit(); //Destroys OpenCV stuff
player->joinThread();
player = nullptr;
isRunning = false;
}
else {
std::lock_guard<std::mutex> lock(mtx);
}
break;
default:
break;
}
}
VideoPlayer Constructor:
VideoPlayer::VideoPlayer () : trackStatus(true)
{
tracker = Tracker(); //A separate class, related to the data from the tracked
//object. Not relevant to the current question
track_t = std::thread(&VideoPlayer::run, this);
return;
}
VideoPlayer::run:
void VideoPlayer::run(void)
{
std::lock_guard<std::mutex> lock(mtx);
initVC(); //Initialises the OpenCV VideoCapture
openStream(); //Contains the main tracking code
return;
}
VideoPlayer::openStream:
void VideoPlayer::openStream()
{
while(trackStatus) {
... //tracking stuff
}
return;
}
VideoPlayer::terminate:
void VideoPlayer::terminate()
{
track = false;
std::lock_guard<std::mutex> lock(mtx);
}
VideoPlayer::joinThread:
void VideoPlayer::joinThread()
{
if(track_t.joinable()) {
std::cout << "flag 1" << std::endl;
track_t.join();
std::cout << "flag 2" << std::endl; //It fails here on my second "run"
return;
}
}
Basically, my program stops just before the track_t.join(), the second time I run the tracking (without restarting the server). flag 1 and flag 2 print the first time that I run the tracking. All of the OpenCV components appear to have been disposed of correctly. If I then try to open the tracking again, firstly, the tracking doesn't seem to start (but the program doesn't crash), and then if I try to stop the tracking, it prints flag 1 but then stops indefinitely without printing flag 2
Sorry for the lengthy post. I hope this gives a bit more context to what I'm trying to achieve
So your tracking app. could be implemented as follows:
#include <chrono>
#include <iostream>
#include <string>
#include <thread>
#include <mutex>
#include <memory>
#include <atomic>
enum Command : char
{
START = '1',
STOP = '0'
};
static std::mutex mtx; // mutex for I/O stream
class VideoPlayer
{
public:
VideoPlayer() : trackStatus()
{
initVC();
openStream();
};
~VideoPlayer()
{
closeStream();
uninitVC();
}
void setTrackStatus(bool status)
{
if (status && trackStatus == false)
{
trackStatus = status;
t = std::thread(&VideoPlayer::run, this);
}
else
{
trackStatus = false;
if (t.joinable())
{
t.join();
}
}
}
private:
void run()
{
tId = std::this_thread::get_id();
{
std::lock_guard<std::mutex> lock(mtx);
std::cout << "run thread: " << tId << std::endl;
}
while (trackStatus)
{
{
std::lock_guard<std::mutex> lock(mtx);
std::cout << "...running thread: " << tId << std::endl;
}
std::this_thread::sleep_for(std::chrono::seconds(1)); // encode chunk of stream and play, whatever....
}
}
void initVC()
{
/*
if (!capture.open("cut.mp4"))
{
throw "Cannot open video stream"; --> http://stackoverflow.com/questions/233127/how-can-i-propagate-exceptions-between-threads
}
std::cout << "flag 1" << std::endl;
//cv::namedWindow("Tracker", CV_WINDOW_AUTOSIZE);
//std::cout << "flag 2" << std::endl;
*/
}
void uninitVC()
{
}
void openStream()
{
}
void closeStream()
{
}
private:
std::atomic<bool> trackStatus; // atomic, because of access from another (main) thread
std::thread t; // thread for "tracking"
std::thread::id tId; // ID of the "tracking" thread
};
class Server
{
public:
Server() : isRunning(), player(std::make_unique<VideoPlayer>())
{
}
~Server() = default;
void tracking(Command c)
{
switch (c)
{
case START:
if (!isRunning)
{
isRunning = true;
player->setTrackStatus(isRunning);
}
else
{
std::lock_guard<std::mutex> lock(mtx);
std::cout << "Player is already running...\n";
}
break;
case STOP:
if (isRunning)
{
player->setTrackStatus(!isRunning);
isRunning = false;
}
else
{
std::lock_guard<std::mutex> lock(mtx);
std::cout << "Player is not running...\n";
}
break;
default:
break;
}
}
private:
std::unique_ptr<VideoPlayer> player;
bool isRunning;
};
int main()
{
std::cout << "main thread: " << std::this_thread::get_id() << std::endl;
Server srv;
char cmd = -1;
while (std::cin >> cmd)
{
switch (cmd)
{
case Command::START:
{
srv.tracking(Command::START);
}
break;
case Command::STOP:
{
srv.tracking(Command::STOP);
}
break;
default:
std::cout << "Unknown command...\n";
break;
}
}
}
You can move creation of the thread to constructor of VideoPlayer and join in destructor (I would prefer it...):
VideoPlayer() : trackStatus(true)
{
initVC();
openStream();
t = std::thread(&VideoPlayer::run, this);
};
~VideoPlayer()
{
closeStream();
uninitVC();
if (t.joinable())
{
t.join();
}
}
but some modifications are needed to terminate and clean the thread, you can use something like
public:
void VideoPlayer::terminate()
{
{
std::lock_guard<std::mutex> lock(mtx);
std::cout << "terminate thread: " << tId << std::endl;
}
trackStatus = false;
}
however, than is needed to create instance of player during START
player = std::make_unique<VideoPlayer>();
and then Terminate() and delete the player during STOP
player->terminate();
player = nullptr;
Hope, this inspired you enough ;-)

Barrier Synchronization between 2 process using mutex

I need to implement barrier synchronization between 2 threads using mutex (only). Barrier synchronization is that 2 threads will wait for each other to meet at predefined step before proceeding.
I am able to do it using seamaphore but how can I achieve this only using mutex. I was given a hint that I need 2 mutex not 1 to do this.
Using Seamaphore:
#include <pthread.h>
#include <semaphore.h>
using namespace std;
sem_t s1;
sem_t s2;
void* fun1(void* i)
{
cout << "fun1 stage 1" << endl;
cout << "fun1 stage 2" << endl;
cout << "fun1 stage 3" << endl;
sem_post (&s1);
sem_wait (&s2);
cout << "fun1 stage 4" << endl;
}
void* fun2(void* i)
{
cout << "fun2 stage 1" << endl;
cout << "fun2 stage 2" << endl;
// sleep(5);
sem_post (&s2);
sem_wait (&s1);
cout << "fun2 stage 3" << endl;
}
main()
{
sem_init(&s1, 0, 0);
sem_init(&s2, 0, 0);
int value;
sem_getvalue(&s2, &value);
cout << "s2 = " << value << endl;
pthread_t iThreadId;
cout << pthread_create(&iThreadId, NULL, &fun2, NULL) << endl;
// cout << pthread_create(&iThreadId, NULL, &fun2, NULL) << endl;
pthread_create(&iThreadId, NULL, &fun1, NULL);
sleep(10);
}
Compile the above code as "g++ barrier.cc -lpthread"
How about NO MUTEXES and no locks? Using ATOMIC OPERATIONS only:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <signal.h>
static sigset_t _fSigSet;
static volatile int _cMax=20, _cWait = 0;
static pthread_t _aThread[1000];
void * thread(void *idIn)
{
int nSig, iThread, cWait, id = (int)idIn;
printf("Start %d\n", id, cWait, _cMax);
// do some fake weork
nanosleep(&(struct timespec){0, 500000000}, NULL);
// barrier
cWait = __sync_add_and_fetch(&_cWait, 1);
printf("Middle %d, %d/%d Waiting\n", id, cWait, _cMax);
if (cWait < _cMax)
{
// if we are not the last thread, sleep on signal
sigwait(&_fSigSet, &nSig); // sleepytime
}
else
{
// if we are the last thread, don't sleep and wake everyone else up
for (iThread = 0; iThread < _cMax; ++iThread)
if (iThread != id)
pthread_kill(_aThread[iThread], SIGUSR1);
}
// watch em wake up
cWait = __sync_add_and_fetch(&_cWait, -1);
printf("End %d, %d/%d Active\n", id, cWait, _cMax);
return 0;
}
int main(int argc, char** argv)
{
pthread_attr_t attr;
int i, err;
sigemptyset(&_fSigSet);
sigaddset(&_fSigSet, SIGUSR1);
sigaddset(&_fSigSet, SIGSEGV);
printf("Start\n");
pthread_attr_init(&attr);
if ((err = pthread_attr_setstacksize(&attr, 16384)) != 0)
{
printf("pthread_attr_setstacksize failed: err: %d %s\n", err, strerror(err));
exit(0);
}
for (i = 0; i < _cMax; i++)
{
if ((err = pthread_create(&_aThread[i], &attr, thread, (void*)i)) != 0)
{
printf("pthread_create failed on thread %d, error code: %d %s\n", i, err, strerror(err));
exit(0);
}
}
for (i = 0; i < _cMax; ++i)
pthread_join(_aThread[i], NULL);
printf("\nDone.\n");
return 0;
}
I am not sure that you need two mutexes, with one mutex and a condition variable and an extra flag might be enough. The idea is that you enter the critical section by acquiring the mutex, then you check whether you are the first thread to come, if so, you wait on the condition. If you are the second thread coming then you wake up the waiting thread and both leave.