Should a virtual function essentially have a definition? - c++

Is it essential to have a definition for a virtual function?
Consider this sample program below:
#include <iostream>
using namespace std;
class base
{
public:
void virtual virtualfunc();
};
class derived : public base
{
public:
void virtualfunc()
{
cout << "vf in derived class\n";
}
};
int main()
{
derived d;
return 0;
}
This gives the link-error:
In function base::base():: undefined reference to vtable for base
I do not have the definition for the virtual function in base class. Why is this error occurring even though I have not explicitly invoked the virtual function?
The interesting thing which I find is that if I do not instantiate an object of class derived, the link error is no longer there. Why is this? What has instantiation got to do with the above link error?

The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined.
Reference:
C++03 Standard: 10.3 Virtual functions [class.virtual]
A virtual function declared in a class shall be defined, or declared pure (10.4) in that class, or both; but no diagnostic is required (3.2).
So either you should make the function pure virtual or provide a definition for it.
If you are using gcc, You might get some weird errors if you fail to follow this standard specification. The gcc faq doccuments it as well:
The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined, but does not require any diagnostic for violations of this rule [class.virtual]/8. Based on this assumption, GCC will only emit the implicitly defined constructors, the assignment operator, the destructor and the virtual table of a class in the translation unit that defines its first such non-inline method.
Therefore, if you fail to define this particular method, the linker may complain about the lack of definitions for apparently unrelated symbols. Unfortunately, in order to improve this error message, it might be necessary to change the linker, and this can't always be done.
The solution is to ensure that all virtual methods that are not pure are defined. Note that a destructor must be defined even if it is declared pure-virtual [class.dtor]/7.

You need to provide an implementation of a virtual function ( with its default behaviour ) unless you define the function to be "pure virtual".
So your example could be:
class base
{
public:
void virtual virtualfunc() {} //intentionally do nothing;
};
or
class base
{
public:
void virtual virtualfunc()=0; //pure virtual;
};

You either need to provide a definition, or mark it as abstract/pure-vitual.
void virtual virtualfunc() = 0;

In response to the error about the vtable: the virtual command in this case tells c++ to produce a virtual table of the methods in the base class. In this way when you use polymorphism, C++ is able to replace the base class virtual methods with the methods from the derived class with the same name during run time. This error is telling the user that this replacement is not possible. To fix this error, you will either need to implement the method or set it as pure virtual by adding "=0" at the end of the definition.
In response to the edits: The reason you are not getting an error when you instantiate the object as a base class is because the base class does not need to access the virtual table. On the other hand if you actually try to use this method, you should get an error since no implementation exists. In other words even though you can instantiate an object of the base class its not a complete class.

Yes you would need a body, but perhaps what you are referring to is called a pure virtual functions, which would not need a definition in the base class.
The syntax to define those is as follows:
void virtual virtualfunc() = 0;

Related

Qt C++ implement methods in child class [duplicate]

This may seem like a simple question, but I can't find the answer anywhere else.
Suppose I have the following:
class Abstract {
public:
virtual void foo() = 0;
virtual void bar();
}
class Derived : Abstract {
public:
virtual void foo();
}
Is it ok that class Derived does not implement the bar() function?
What if not ALL of my derived classes need the bar() function, but some do.
Do all of the virtual functions of an abstract base class need to be implemented in the derived classes, or just the ones that are pure virtual?
Thanks
Derived classes do not have to implement all virtual functions themselves. They only need to implement the pure ones.1 That means the Derived class in the question is correct. It inherits the bar implementation from its ancestor class, Abstract. (This assumes that Abstract::bar is implemented somewhere. The code in the question declares the method, but doesn't define it. You can define it inline as Trenki's answer shows, or you can define it separately.)
1 And even then, only if the derived class is going to be instantiated. If a derived class is not instantiated directly, but only exists as a base class of more derived classes, then it's those classes that are responsible for having all their pure virtual methods implemented. The "middle" class in the hierarchy is allowed to leave some pure virtual methods unimplemented, just like the base class. If the "middle" class does implement a pure virtual method, then its descendants will inherit that implementation, so they don't have to re-implement it themselves.
Only the pure virtual methods have to be implemented in derived classes, but you still need a definition (and not just a declaration) of the other virtual methods. If you don't supply one, the linker might very well complain.
So, just putting {} after your optional virtual method gives you an empty default implementation:
class Abstract {
public:
virtual void foo() = 0; // pure virtual must be overridden
virtual void bar() {} // virtual with empty default implementation
};
class Derived : Abstract {
public:
virtual void foo();
};
A more involved default implementation would go into a separate source file though.
The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined.
Simply put the rule is:
If your derived class overiddes the Base class virtual method then it should provide a definition as well, If not then the Base class should provide the definition of that method.
As per the above rule in your code example, virtual void bar(); needs a definition in the Base class.
Reference:
C++03 Standard: 10.3 Virtual functions [class.virtual]
A virtual function declared in a class shall be defined, or declared pure (10.4) in that class, or both; but no diagnostic is required (3.2).
So either you should make the function pure virtual or provide a definition for it.
The gcc faq doccuments it as well:
The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined, but does not require any diagnostic for violations of this rule [class.virtual]/8. Based on this assumption, GCC will only emit the implicitly defined constructors, the assignment operator, the destructor and the virtual table of a class in the translation unit that defines its first such non-inline method.
Therefore, if you fail to define this particular method, the linker may complain about the lack of definitions for apparently unrelated symbols. Unfortunately, in order to improve this error message, it might be necessary to change the linker, and this can't always be done.
The solution is to ensure that all virtual methods that are not pure are defined. Note that a destructor must be defined even if it is declared pure-virtual [class.dtor]/7.
Yes, that's fine ... you only need to implement any pure virtual functions in order to instantiate a class derived from an abstract base class.
Yes, Its correct that a Derived class has to OVERRIDE the function which is Pure Virtual in the Parent Class. Parent class having a Pure Virtual Function is called Abstract Class only because it's Child class must give their own body of the Pure Virtual Function.
For the Normal Virtual Functions:-
Its not necessary to override them further, as some child class may have that function, some may not have.
Main purpose of Virtual Function mechanism is Run Time Polymorphism, whether main purpose of Pure Virtual Function(Abstract Class) is to make it mandatory to have the same name Function with own's body.

Virtual function and inheritance in C++

The code segment below works fine:
#include <iostream>
#include <string>
using namespace std;
class HelpInterface {
public:
void getHelp();
};
class Applicaiton : public HelpInterface {
public:
void getHelp() {
cout << "General help";
}
};
int main(void) {
Applicaiton applicaiton;
applicaiton.getHelp();
}
Make the getHelp function virtual in HelpInterface class and I will get a linker error:
class HelpInterface {
public:
virtual void getHelp();
};
If I make an empty implemenation of getHelp as below things will work again:
class HelpInterface {
public:
virtual void getHelp() {};
};
Can someone please help me understand why virtual throws a linker error unless I have an implementation for getHelp in the base class and why a non-virtual function with no implementation works just fine? In this example, the base function never gets called.
Here is a screenshot of VS2013 with the linker error:
If you want your base class method to be virtual and provide no implementation, you must set it equal to zero like this:
class HelpInterface {
public:
virtual void getHelp() = 0;
};
This is known as a pure virtual method. It has the effect of making your class abstract and forcing all of its derived classes to provide an implementation of the method. Consequently, take note that you will no longer be able to create an instance of the base class because it is abstract.
When a method is in the base class but isn't virtual the linker will not actually reference the implementation of the method if you don't have an explicit call to that method on either a pointer/reference to the base type (On an instance of the derived class) or an instance of the base type.
Virtual functions can be implemented a number of different ways, and are implementation specific. One of the most common is by using a virtual table. (Also known by virtual method table, virtual function table, virtual call table, dispatch table, vtable, or vftable), and I'm pretty sure your compiler (VS2013) uses this method of implementing virtual functions.
A virtual table is a table of function pointers for the virtual member functions. The class instance would contain a pointer to the table that the class belongs to.
When you make a function virtual the linker tries to put it into the virtual table for that type. It doesn't matter whether you call it or not or instantiate a base class (also an implementation specific detail).
As qexyn has already answered, to get around that you declare the method as pure virtual by adding = 0 after the virtual function declaration. This tells the linker to put a null pointer in the virtual function table for the class. You can also declare the virtual function pure virtual and also provide an implementation. This forces the derived classes to implement that function, but allows them to choose to use the default method.
The reason for this is that your base class definition is using indirection to get the actual function for Application.
This is often implemented with a function pointer, but in any case there could be a derived class that doesn't override the base class implementation.
Although this isn't usually reproducible that is simply because member functions are implicitly declared inline and when the implementation is visible an optimizing compiler will do exactly that; inline the function. The proof is in the optimization.
What you want, is to make sure that every derived class from your base implements getHelp(). This is a common idiom and is a core language feature. You want a "pure virtual function". This will make your base class an "abstract base class" which is actually a synonym for "interface" in object-oriented jibber-jabber.
The way to do this in C++ is with a special member-function specific syntax after all of the member function qualifiers (I'm using trailing return types here cause I think they're pretty):
class base{
public:
virtual auto func() -> void = 0;
};
This specifies that base is an abstract base class with a pure virtual function func() that all classes derived from it will implement.
In your case you would write:
class HelperInterface{
public:
virtual void getHelp() = 0; // probably want const qualifier
};
And just leave Application as it is.
You learn something every day, huh?

what's the necessity of the implementation of a pure virtual function

Pure virtual functions are a must-have property for abstract base classes. So no implementations should be made, which is very intuitive to understand. But Recently I came to know that pure virtual functions can still be defined later and be invoked statically(not by object instances). I can't think up a reason for this. If one virtual function is defined as pure, then what's the reason to implement it?
class A{
public:
...
virtual void interface() = 0; //Pure Virtual functions
...
}
void A::interface() //Implementation
{
cout<<"This the implementation for A interface";
}
I am curious about the logic behind this. Why is c++ designed like this way?
It might make sense to have a "default" implementation, which concrete classes can use if it's useful to them. They still need to override it, but can call the base-class version non-virtually:
struct B : A {
void interface() {
A::interface(); // call the default implementation
// and maybe do some B-specific things too
}
};
I can't think up a reason for this. If one virtual function is defined as pure, then what's the reason to implement it?
The purpose of a pure virtual function is not to prohibit definitions. It is to mark the class as uninstantiable.
Providing a definition may be useful for deriving classes:
struct A
{
virtual void foo() = 0;
};
void A::foo()
{
/* some common logic here */
}
struct B : A
{
virtual void foo() overrides
{
bar();
A::foo();
}
void bar();
};
struct C : A
{
virtual void foo() overrides
{
baz();
A::foo();
}
void baz();
};
A pure virtual function simply means that the function must be overidden by all derived classes it does not mean that the function cannot/should not have a implementation of its own. Two most obvious cases for such a pure virtual function having implementation are:
A Derived class implementation can call Base class implementation
Sometimes you would want a base class to be made abstract but there is no method which you can mark as pure virtual in such a case a destructor is most obvious choice but in such a destructor still needs a implementation.
interface() = 0 means derived classes must provide an implementation, so the definition effects derived classes, but the base class is permitted to have an implementation of the method so that derived classes can always call base::interface().
You apparently completely misunderstood the meaning of the term "statically" in this context.
Yes, pure virtual functions can still have bodies, i.e. they can still be defined.
And no, you cannot invoke such function "without an object instance", as you seem to incorrectly believe. A pure virtual function with a body is still a non-static member function. It still requires an object instance to be invoked.
When someone says that such function can be invoked "statically", it means that it can be called directly, without using virtual dispatch mechanism. Function calls that go through virtual dispatch are sometimes called "virtual calls" or "dynamic calls", while direct function calls are sometimes called "static calls". The term "static" in this context assumes a completely different meaning, not connected in any way to static member functions.
In C++ language a direct non-virtual (i.e. "static") call can be performed explicitly by specifying a qualified member name in the call. For example, if class B derives from your class A, then inside some method B::foo() you can use the following syntax
void B::foo() {
A::interface(); // <- qualified method name
}
which performs a direct call to the implementation of A::interface() you provided. For an object b of type B the same kind of call can be performed as
B b;
b.A::interface(); // <- qualified method name
In both cases the call is performed for a specific object (*this in the first example, and b in the second).
Pretty much the same thing happens implicitly when destructors of derived classes call destructors of base class, which is why you will often encounter this situation with pure virtual destructors (i.e. they are declared as pure virtual, yet have a body).

Do ALL virtual functions need to be implemented in derived classes?

This may seem like a simple question, but I can't find the answer anywhere else.
Suppose I have the following:
class Abstract {
public:
virtual void foo() = 0;
virtual void bar();
}
class Derived : Abstract {
public:
virtual void foo();
}
Is it ok that class Derived does not implement the bar() function?
What if not ALL of my derived classes need the bar() function, but some do.
Do all of the virtual functions of an abstract base class need to be implemented in the derived classes, or just the ones that are pure virtual?
Thanks
Derived classes do not have to implement all virtual functions themselves. They only need to implement the pure ones.1 That means the Derived class in the question is correct. It inherits the bar implementation from its ancestor class, Abstract. (This assumes that Abstract::bar is implemented somewhere. The code in the question declares the method, but doesn't define it. You can define it inline as Trenki's answer shows, or you can define it separately.)
1 And even then, only if the derived class is going to be instantiated. If a derived class is not instantiated directly, but only exists as a base class of more derived classes, then it's those classes that are responsible for having all their pure virtual methods implemented. The "middle" class in the hierarchy is allowed to leave some pure virtual methods unimplemented, just like the base class. If the "middle" class does implement a pure virtual method, then its descendants will inherit that implementation, so they don't have to re-implement it themselves.
Only the pure virtual methods have to be implemented in derived classes, but you still need a definition (and not just a declaration) of the other virtual methods. If you don't supply one, the linker might very well complain.
So, just putting {} after your optional virtual method gives you an empty default implementation:
class Abstract {
public:
virtual void foo() = 0; // pure virtual must be overridden
virtual void bar() {} // virtual with empty default implementation
};
class Derived : Abstract {
public:
virtual void foo();
};
A more involved default implementation would go into a separate source file though.
The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined.
Simply put the rule is:
If your derived class overiddes the Base class virtual method then it should provide a definition as well, If not then the Base class should provide the definition of that method.
As per the above rule in your code example, virtual void bar(); needs a definition in the Base class.
Reference:
C++03 Standard: 10.3 Virtual functions [class.virtual]
A virtual function declared in a class shall be defined, or declared pure (10.4) in that class, or both; but no diagnostic is required (3.2).
So either you should make the function pure virtual or provide a definition for it.
The gcc faq doccuments it as well:
The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined, but does not require any diagnostic for violations of this rule [class.virtual]/8. Based on this assumption, GCC will only emit the implicitly defined constructors, the assignment operator, the destructor and the virtual table of a class in the translation unit that defines its first such non-inline method.
Therefore, if you fail to define this particular method, the linker may complain about the lack of definitions for apparently unrelated symbols. Unfortunately, in order to improve this error message, it might be necessary to change the linker, and this can't always be done.
The solution is to ensure that all virtual methods that are not pure are defined. Note that a destructor must be defined even if it is declared pure-virtual [class.dtor]/7.
Yes, that's fine ... you only need to implement any pure virtual functions in order to instantiate a class derived from an abstract base class.
Yes, Its correct that a Derived class has to OVERRIDE the function which is Pure Virtual in the Parent Class. Parent class having a Pure Virtual Function is called Abstract Class only because it's Child class must give their own body of the Pure Virtual Function.
For the Normal Virtual Functions:-
Its not necessary to override them further, as some child class may have that function, some may not have.
Main purpose of Virtual Function mechanism is Run Time Polymorphism, whether main purpose of Pure Virtual Function(Abstract Class) is to make it mandatory to have the same name Function with own's body.

Pure virtual destructor definition inside class gives compilation error

The pure virtual destructor in base class should have a definition. Otherwise compiler will generate a call to base class destructor from the derived class destructor during link-time and will cause a link-error.
I tried to define the pure virtual destructor inside the base class like below:
class base
{
public:
base()
{
cout << "constructor in base class\n";
}
virtual ~base()=0
{}
};
This gave the compilation error:
error: pure-specifier on function-definition
Then i tried to define the function outside the base class like below:
class base
{
public:
base()
{
cout << "constructor in base class\n";
}
virtual ~base()=0;
};
base::~base()
{
}
This removes the compilation error and it behaves as my understanding.
But my question is how does defining the pure virtual destructor outside the base class removes the compilation error?
Your second example is correct.
A lot of the other answers assume that it is illegal to have a pure virtual function with a default implementation, however that is incorrect.
In the case of a pure virtual destructor you must have a definition (see the link in xmoex answer).
It is true that:
ยง10.4/2 a function declaration cannot provide both a pure-specifier
and a definition
However, as you noticed it possible to provide a definition outside of the declaration.
i looked at this page:
http://www.gotw.ca/gotw/031.htm
and from my understanding a pure virtual destructor must have a definition (even an empty one) as every derived class has to call the base classes destructor
It is invalid syntax to write:
virtual ~base()=0
{}
If you want to supply implementation of a pure virtual member function, you should do it outside of the class. Most of the time you should not do this, since pure virtual functions should never be called anyhow. It is however possible to define implementation for pure virtual functions.
In fact, a pure virtual destructor must have an implementation. This is because destructors of all base classes are called on object destruction regardless of whether destructor in a given class is pure virtual or not.
Thus, if you create an instance of any of the classes derived from base then at some point destructors of all classes to which the object belongs will be called including the base::~base() destructor. If you do not define it, the linker will not find a required symbol and will complain.
The destructor is the only method that even if it is pure virtual, has to have an implementation in order for the class it's defined in to be useful. So in contrast to #Kiril's answer I would say that pure virtual functions can have implementations.
Somewhat off topic :
struct base {
virtual void func() = 0;
};
void base::func() { /* default implementation */ }
class derived : public base{
void func() { base::func(); } // have to explicitly call default implementation.
};
Pure virtual methods can have implementations, but they make the base class abstract and force deriving classes to overwrite those methods.
Say you have a pointer member in the base class. You want to delete it on the destructor but also make the class abstract - so you implement to pure virtual destructor.
This is an implementation detail - the fact that the destructor is implemented should't be visible from the outside.