Pointer Member Variable Initialization in C++ Classes - c++

This is going to sound so basic as to make one think I made zero effort to find the answer myself, but I swear I did search for about 20 minutes and found no answer.
If a private c++ class member variable (non-static) is a pointer, and it is NOT initialized in the constructor (either through an initialization list or an assignment in the constructor), what will its value be when the class is fully instantiated?
Bonus question: If the answer to the above question is anything other than NULL, and I wish to always initialize a particular member pointer variable to NULL, and I have multiple constructors, do I really have to put an explicit initialization for that pointer in every constructor I write? And if so, how do the pros handle this? Surely nobody actually puts redundant initializers for the same member in all their constructors, do they?
EDIT: I wish I could've chosen two answers here. The smart pointers recommended by Bleep Bloop seem to be the elegantest approach, and it got the most up votes. But since I didn't actually use smart pointers in my work (yet), I chose the most illustrative answer that didn't use smart pointers as the answer.

You're thinking correctly. If you don't initialise it, it could be anything.
So the answer to your question is yet, either initialise it with something, or give it a NULL (or nullptr, in the most recent C++ standard).
class A
{
};
class B
{
private:
A* a_;
public:
B() : a_(NULL) { };
B(a* a) : a_(a) { };
};
Our default ctor here makes it NULL (replace with nullptr if needed), the second constructor will initialise it with the value passed (which isn't guaranteed to be good either!).

The value will be uninitialised so yes you do need to explicitly initialise it to nullptr.
Using smart pointers (std::unique_ptr, std::shared_ptr, boost::shared_ptr, etc.) would mean that you don't need to do this explicitly.

the value of any uninitialized pointer is always garbage, it's some random memory address.
in your constructors, you can use initializer lists to initialize your pointer
simply
MyClass::MyClass() : myPointer(nullptr)
{
}
trying to reference an uninitialized pointer triggers undefined behavior.
so ALWAYS initialize your pointer.

Value will be undefined.
You may have one "ultimate" ctor which will initialize all fields and add "short-cut" ctors with only part of parameters, which will pass these params to ultimate ctor along with default values for the rest of params.

Even if the most voted answer is technically correct, I would suggest better approach is to initialise variable in class itself.
class A
{
};
class B
{
private:
A* a_ = nullptr;
public:
B() : { };
B(a* a) : a_(a) { };
};

In C++, you are allowed to initialize values to member variables using the initialization list syntax. See this:
class AnyClass
{
};
class Xyz
{
int n;
AnyClass *p;
Xyz() : n(55), p(new AnyClass())
{
// constructor body
}
~Xyz() { delete p; }
};
The value of n becomes 55 and the pointer to the newly created AnyClass is initialized into p. Note that they are not assigned to n and p. They are initialized into the member variables.
When using new, you should delete it using delete When using new[], you should use delete[].

Related

Is a default constructor called on a class member variable if I am explicitly constructing it in the class constructor in c++?

So if I have something like the following:
class MyClass{
public:
MyClass(){
// do other stuff
*oc = OtherClass(params);
}
private:
OtherClass* oc;
}
When is a constructor called on OtherClass? Would its default be called once as soon as the MyClass initialization begins, and then be redefined with its value constructor during the MyClass constructor? Or does it just not exist during "//do other stuff". What if no default constructor is provided for other class, only a value? Would it be good practice to construct it where it is defined as a member variable?
A default constructor is one that can be called without parameters. For example this is a default constructor:
struct foo {
foo(){} // (should not actually be user defined)
};
This is also a default constructor:
struct bar {
bar(int x = 42) {}
};
In your code it might be that the constructor that is called is a default constructor, but it does not matter for your code, because you do pass a parameter.
When is a constructor called on OtherClass?
In the line *oc = OtherClass(params);.
Would its default be called once as soon as the MyClass initialization begins, and then be redefined with its value constructor during the MyClass constructor?
If you do not provide an initializer members are default initialized. Confusingly for a pointer this means it is not initialized.
Or does it just not exist during "//do other stuff".
The member does exist before, but its value is indeterminate. You cannot use the value without invoking undefined behavior.
What if no default constructor is provided for other class, only a value?
See above. The existance of a default constructor of OtherClass is not relavant here. It would be relevant if the member was OtherClass and not a pointer, because for members of class type default initialization calls the default constructor.
Would it be good practice to construct it where it is defined as a member variable?
It is good practice to provide an initializer for members rather than assign in the constructor:
class MyClass{
public:
MyClass() : oc(params) {
}
private:
OtherClass oc;
}
I replaced the member with an instance rather than a pointer, because using a raw pointer as member opens up a can of worms that would require an even longer answer. For more on that read What is The Rule of Three?. Note that when the member is not a pointer but a OtherClass then suddenly it matters if OtherClass has a default constructor, because if you do not provide an initializer, then the member will be default constructed. Though in the above I used the member initializer list and the member will be initialized by the constructor that takes one parameter.
ÓtherClass *oc; is a pointer and as such has no constructor. It has to be initialized to a valid object before you can dereference it.
You can ensure oc is initialized by, well, initializing it:
MyClass() : oc(new OtherClass()) {
...
*oc = OtherClass(params);
}
This will create a dummy oc when the class it created and then copy or move assign the real object to *oc later. This is wasteful, so why not initialize it with the final value directly:
MyClass() : oc(new OtherClass(params)) {
...
}
or if you have to compute params first:
MyClass : oc(nullptr) {
...
oc = new OtherClass(params);
}
Initializing oc with nullptr first isn't required but it is dirt cheap and it ensures accidentally using oc will access a nullptr and fail instead of oc being some random value that might not crash.
You can also, and better, ensure initialization by inlineing that:
class MyClass {
...
private:
OtherClass *oc(nullptr);
}
With that the compiler will initialize oc whenever you don't initialize it in an initializer list in the constructor.
That said: Do you really need a pointer there? You need a destructor, copy/move constructors and aissgnment operators to handle the pointer directly. An Otherclass oc; would be much easier to deal with.
But if you do need a pointer then you should use a smart pointer to handle ownership for you. That means use std::unique_ptr or more likely std::shared_ptr for it. You might not even need anything past the constructor that way. But think about what it means for copy/move to have the pointer shared. Read about the rule of 0/3/5.

C++ what happens when 0 is assigned to class variable in constructor

I'm trying to create a smart pointer and stumbled over the code below. Since I'm pretty new to C++, its syntax is yet something I have to get used to.
Below you can see the most important part of the code where RC is the reference counter class with a member variable called count (of type int). The function addRef increments count with 1.
template < typename T > class SP
{
private:
T* pData; // pointer
RC* reference; // Reference count
public:
SP() : pData(0), reference(0)
{
reference = new RC();
reference->AddRef(); // Increment the reference count
}
//...
}
Now, what exactly happens when the constructor assigns 0 to pData and reference?
Further, is there a reason why a "default parameter" was omitted here? Something like this:
SP() : pData(0), reference(new RC())
For historical reasons, 0 is equivalent to nullptr, which means "a pointer that does not point to anything". In modern code, you should always use nullptr, never 0.
Is this the way to go or are there "better" best practices?
Putting aside concerns about what is being executed, the most idiomatic way to write the same functionality as presented in the question is:
Use nullptr to express that a pointer points to nothing.
Use member initializers for default member values.
Use initializer lists to specify member initial values in place of the default when it differs.
Bonus: Always match your news with deletes, even in sample code.
template < typename T > class SP
{
private:
T* pData = nullptr;
RC* reference = nullptr;
public:
SP() : reference(new RC())
{
reference->AddRef();
}
SP(const SP&) = delete;
SP& operator=(const SP&) = delete;
~SP() {
delete reference;
}
//...
}
It will be initialized to 0 before the constructor code runs inside a constructor preamble. And then get overridden to another value when you assign it inside the constructor.
You're right - you can just do reference(new RC()) inside the constructor member initializer list. It is probably just stylistic that the original developer did it this way, or maybe they want to have the opportunity to put a breakpoint there. Or they could have worked on an older compiler that didn't support more complex initializers.
Setting to 0 and immediately overwriting it without reading the value will most likely be thrown out by the compiler optimizer, so it's not really a performance penalty.
PS: It's not a default parameter. Default parameters are filled in by the caller, this gets run by the callee.

move class instance holding a unique_ptr

I have a vector of class instances. Each of those instances has a unique_ptr to another class.
Since I never try to copy the class instance or even share the pointer, I felt like unique_ptr are more appropriate than shared_ptrs since the pointer is not shared, but only accessible through the class instance.
Is it bad practice? And why wouldn't this work? I understand that copying an instance to a unique pointer would be ill-formed, but since I move it, I do not understand why this would not be allowed?
Would I have to create a custom move constructor? And what should it do?
The unique ptr should be deleted as soon as the object instance is being removed from the vector as there are no references left, right?
Code Example for better understanding:
class A {
private:
int number;
public:
void f() {
std::cout << "The number is: " << number;
}
A(int i) : number{i} {}
~A() = default;
};
class B {
std::unique_ptr<A> good_a;
B() : good_a{ std::make_unique<A>(1) } {}
~B() = default;
};
int main()
{
std::vector<B> all;
B my_b(123);
all.emplace_back(std::move(my_b));
}
This answer focuses on compilation error you seem to be having. Bad or good practice is left for others to chime in.
Your code have several errors there, but the main one seems to be that your custom B( ) constructor inhibits default move constructor. If you add it, your code becomes well-formed.
Here is a full working code for the reference:
#include <memory>
#include <vector>
class A {
private:
int number;
public:
void f();
A(int i) : number{i} {}
~A() = default;
};
struct B {
std::unique_ptr<A> good_a;
B(int k) : good_a{ std::make_unique<A>(k) } {}
B(B&& ) = default;
B& operator=(B&& ) = default; // not needed for the example, but good for completeness
};
int main()
{
std::vector<B> all;
B my_b(123);
all.emplace_back(std::move(my_b));
}
And why wouldn't this work?
What you described could work.
I do not understand why this would not be allowed?
What you described would be allowed.
Would I have to create a custom move constructor?
No, that wouldn't be necessary, unless you define other special member functions, or have other members (beside the unique pointer) that have deleted or private move constructor.
The unique ptr should be deleted as soon as the object instance is being removed from the vector as there are no references left, right?
Members are destroyed when the super object is destroyed. And the destructor of the unique pointer invokes the deleter on its owned pointer.
Whether there are references to the pointed object has no effect on whether it is deleted or not. Anything referring to the deleted object will be left dangling.
Is it bad practice?
There isn't necessarily anything particularly bad about what you described in general, but that depends on exact details.
One potential issue is that dynamic allocation can be expensive in some cases, and using it unnecessarily would then be unnecessarily expensive. As such, you should to have some reason to allocate the pointed objects dynamically rather than storing them directly as members.
Bugs in your example:
You attempt to initialise B(123) but B has no constructor accepting an integer.
You attempt to initialise a B outside a member function of B, but its constructors and the destructor have private access.
You have user declared destructor for B, but no user declared move constructor or assignment operators and therefore the class isn't movable, which is a requirement for storing in std::vector.
Here is a fixed version that doesn't use unnecessary dynamic allocation:
struct A {
int number;
};
struct B {
A good_a;
};
B my_b{123};
all.push_back(my_b);
Please read this answear.
Depending what is explicitly declared respective constructors with default implementation are implicitly defined or dropped. Rules are described by this table:
Since you have used explicit defined destructor (as default) you have disabled ("not declared") move constructor.
So to fix it you have to explicitly define move constructor or remove definition of destructor: https://godbolt.org/z/dr8KrsTfq

Array class member initialization in C++

I have the following code snippet:
#include <iostream>
using namespace std;
class A {
int* data;
int size;
public:
A(int s):size(s)
{
data = new int[size];
}
A() {
data = nullptr;
}
~A() {
if (data) delete [] data;
}
};
class B {
A a[2];
public:
B() {
a[0] = A(10);
a[1] = A(11);
}
};
int main(int argc, char *argv[]) {
B b;
}
In the C++ code above, I have class A which has an array member int* data, and the (de)allocation of memory are handled by (de)constructor. The I created class B which has an array of class A of fixed length as a data member.
My question is: how to elegantly initialise the member A a[2]? In the code above, the A(10) and A(11) are created on the stack, when jumping out of the scope, their destructors will be called, hence the data comes invalid. When jumping of the main function's scope, the pointers held by a[2] will be deallocated twice, causing the error:
pointer being freed was not allocated.
One possible solution is to carefully design a copy constructor and a move constructor, by doing so the above coding paradigm could work.
Another solution I've tried is to initialise the array in the initialization list of class B:
B() : a { A(10), A(11) }
This solution works and I don't really tell the underlying mechanism of initialization list. I think it must be quite different from simply construct and copy. I really expected some experts could give an elaborate explanation of this mechanism. Of course, this solution is ugly hard-coded and not flexible.
So I wonder if there are some programming paradigms in C++ to tackle this design problem?
In the code above, the A(10) and A(11) are created on the stack
They are temporary objects. It is not specified where they are created or if they're created at all.
when jumping out of the scope, their destructors will be called
The destructor of each temporary will be called after the corresponding move assignment statement ends.
One possible solution is to carefully design a copy constructor and a move constructor, by doing so the above coding paradigm could work.
And {copy,move} assignment operator too. You should always do that when the implicitly declared ones don't do the right thing. And they never do the right thing if you delete something in the destructor.
Another solution I've tried is to initialise the array in the initialization list of class B
This solution works and I don't really tell the underlying mechanism of initialization list. I think it must be quite different from simply construct and copy.
The bug in the original code is badly behaving move assignment operator of A. Since the initialization list never move assigns from a temporary, it never triggers the bug.
This is actually the more elegant way to construct a that you asked for. Not because it avoids the bug, but because avoiding unnecessary moving is good thing, intrinsically.
So I wonder if there are some programming paradigms in C++ to tackle this design problem?
Yes. RAII and Single responsibility principle. Unless your class does nothing else, besides managing the memory pointed by data, it should not be managing the memory. Instead, it should delegate the memory management to a RAII object. In this case, you should use a std::vector member.
class A {
std::vector<int> data;
public:
A(int s):data(s) {}
A() = default;
};
Using an initializer list to construct B::a, like this:
class B {
A a[2];
public:
B() : a({10, 11}){
}
};
The ideal answer would be to force A to use movements instead of copies, or on a copy to allocate new space for the item. Of the two, the most efficient is the former and so I will expand on it below:
Forcing movement can be done in two fashions:
Delete the copy constructor and copy operator=, and implement your own move constructor and operator=
Consistently use std::move and std::swap.
Of these, the former is superior in that you will be unable to accidentally copy the class, but with the latter the fact that you are moving will be more evident.
To delete the default copy methods do:
class A {
A( const A& a ) = delete;
A& operator =( const A& a ) = delete;
}

Pass By Reference Questions

I'm fairly new to Pass By Reference, and I HAVE to make sure I understand this correctly. I have to convert all my Heap memory to Stack memory because my professor said so, and I'm stuck on two concepts.
What is the best way to store a reference in a class? I originally had member objects as non pointers, but noticed the deconstructor would be called on the member variable when the object (not member object) was popped off the stack. This makes me think it was a copy, and not actually a reference.
Here is an example of what I had originally:
class B
{
public:
B();
~B();
};
class A
{
private:
B b;
public:
A();
~A();
setB(B& bVar);
};
void A::setB(B& bVar)
{
b = bVar;
}
My solution was to change it to a pointer so it didn't call the deconstructor, but I'M NOT SURE IF THIS IS THE CORRECT WAY TO DO IT. Here was my solution:
class B
{
public:
B();
~B();
};
class A
{
private:
B* b;
public:
A();
~A();
setB(B& bVar);
};
void A::setB(B& bVar)
{
b = &bVar;
}
My second question is kind of related. I'm not sure what exactly happens when you have:
object1 = object2&.
Is object1 a copy or is it actually another identifier for object2?
References behave like symbolic aliases to instances, and are in some respects like "pointers" that can't (shouldn't) be null. For the sake of this explanation, I'll refer to them below as though they were pointers.
When you have a T&, it means that it is pointing to a T, and is not itself a copy.
When you have a T = T&, it means you'll get a copy (or a copy of a copy) depending on how the constructor or assignment operator are defined.
When you have an R& = L, it means you'll get copy of L into whatever the R& is pointing to (provided the assignment operator of R permits this).
Concerning the "correct" way of storing references, I would ask at least these questions:
Is it acceptable for the member reference to remain the same throughout the containing object's lifetime?
Will instances of the containing type always be destroyed before the object(s) pointed to by the member reference?
If both are true, then simply declaring and appropriately initializing a member T& should suffice:
class B
{
// details...
};
class A
{
B &_b;
public:
A(B &b) :
_b(b)
{}
};
Otherwise, despite the requirements imposed upon you, the situation might call for something like shared_ptr<> or similar.
References to objects living on the stack, in-turn held by other objects that themselves may be constructed in such a way that they will outlive their reference's lifespan are merely pointers waiting to dangle.
Consider copying, or arguing that heap-allocated memory is the better option.
If you are uncertain of the reference network induced by your program, you need to redesign it.
EDIT:
It is important to note that, when passing a reference to a function (const T& in particular), there are certain situations in which it can be elided by the compiler. For example: When such a function is inlined, references can be replaced by more efficient addressing logic than if they were required to be pointers.
In this respect, they are not pointers.