Bypassing blocking input stream with C++/Boost - c++

I'm currently writing something of a quiz program. This program throws questions at the user until a specified time limit runs out. How it's set up now is the quizzing functionality runs in a boost thread and the timing aspect is handled by a timed_join() on that thread. The problem I'm encountering is when the user is answering a question using cin, the thread will go past the time limit that has been established. Is there a way to have it interrupt the cin call?

You can use Boost.Asio to read from cin asynchronously as described here - updated link to example code is here.

You can read the input character by character in a non-blocking read by using getchar, getch or getche. If you've been looping long enough to reach the timeout, then stop looping :).

You might need to use other input methods. The readline library might be able to help you. Or if you are on Linux, you can go down to pure file descriptors, make STDIN_FILENO non-blocking like a non-blocking socket and use the select system-call and then you can get both the timeout and know when input is ready.

Related

Best way to exit application at CTRL+C interrupt on Linux. (C/C++)

My application checks for user input in its main thread:
while (running)
{
std::string console;
if (std::getline(std::cin, console))
{
process(&console);
}
}
Before that I have setup a sigaction to detect CTRL+C in conjunction with a function handler to shutdown other threads.
Now, when a SIGINT occurs the application crashes; GDB output:
I was looking around and found other solutions such as non-blocking input reading: (pseudo-code)
while (running)
{
if (input_avail())
{
getinput
process
}
else
sleep(1);
}
But even that fails for me at the sleep function (nanosleep):
So I'm quite curious on how other people achieve this?
(Using g++ v4.8.2 Kernel 3.10)
Additional info requested:
Before the main thread loop:
struct sigaction sigIntHandler;
sigIntHandler.sa_handler = signalinfo;
sigemptyset(&sigIntHandler.sa_mask);
sigIntHandler.sa_flags = 0;
sigaction(SIGTERM, &sigIntHandler, NULL);
sigaction(SIGQUIT, &sigIntHandler, NULL);
sigaction(SIGINT, &sigIntHandler, NULL);
Signal handler:
void signalinfo(int signum)
{
// Only setting a flag so threads know to exit.
pCore->Termination(signum);
}
Not sure if it answers your question, but the documentation of the XBoard protocol explains some common strategies how engine engine handle reading from stdin.
It basically sketches how you might implement your non-blocking pseudo code.
Source: XBoard protocol (6. Hints on input/output)
... on the input side, you are likely to want to poll during your search and stop it if new input has come in. If you implement pondering, you'll need this so that pondering stops when the user makes a move. You should also poll during normal thinking on your move, so that you can implement the "?" (move now) command, and so that you can respond promptly to a "result", "force", or "quit" command if xboard wants to end the game or terminate your engine. Buffered input makes polling more complicated -- when you poll, you must stop your search if there are either characters in the buffer or characters available from the underlying file descriptor.
The most direct way to fix this problem is to use unbuffered operating system calls to read (and poll) the underlying file descriptor directly. On Unix, use read(0, ...) to read from standard input, and use select() to poll it. See the man pages read(2) and select(2). (Don't follow the example of GNU Chess 4 and use the FIONREAD ioctl to poll for input. It is not very portable; that is, it does not exist on all versions of Unix, and is broken on some that do have it.) On Win32, you can use either the Unix-like _read(0, ...) or the native Win32 ReadFile() to read. Unfortunately, under Win32, the function to use for polling is different depending on whether the input device is a pipe, a console, or something else. (More Microsoft brain damage here -- did they never hear of device independence?) For pipes, you can use PeekNamedPipe to poll (even when the pipe is unnamed). For consoles, you can use GetNumberOfConsoleInputEvents. For sockets only, you can use select(). It might be possible to use WaitForSingleObject more generally, but I have not tried it. Some code to do these things can be found in Crafty's utility.c, but I don't guarantee that it's all correct or optimal.
A second way to fix the problem might be to ask your I/O library not to buffer on input. It should then be safe to poll the underlying file descriptor as described above. With C, you can try calling setbuf(stdin, NULL). However, I have never tried this. Also, there could be problems if you use scanf(), at least with certain patterns, because scanf() sometimes needs to read one extra character and "push it back" into the buffer; hence, there is a one-character pushback buffer even if you asked for stdio to be unbuffered. With C++, you can try cin.rdbuf()->setbuf(NULL, 0), but again, I have never tried this.
A third way to fix the problem is to check whether there are characters in the buffer whenever you poll. C I/O libraries generally do not provide any portable way to do this. Under C++, you can use cin.rdbuf()->in_avail(). This method has been reported to work with EXchess. Remember that if there are no characters in the buffer, you still have to poll the underlying file descriptor too, using the method described above.
A fourth way to fix the problem is to use a separate thread to read from stdin. This way works well if you are familiar with thread programming. This thread can be blocked waiting for input to come in at all times, while the main thread of your engine does its thinking. When input arrives, you have the thread put the input into a buffer and set a flag in a global variable. Your search routine then periodically tests the global variable to see if there is input to process, and stops if there is. WinBoard and my Win32 ports of ICC timestamp and FICS timeseal use threads to handle multiple input sources.

C++: Auto-interrupt a getch() call

Problem
My program has multiple threads, with two currently important ones; The "Keyboard" thread is a getch() call wrapped by a while loop, and the "Conductor" thread imitates a user's input on a schedule for automation purposes. I need to find a way for the Conductor to interrupt the Keyboard thread without any intervention from the user.
Solutions
I have a couple of strategies that I anticipate the answer may take the form of.
A: A timed getch() call
I wonder if it may be possible to have the getch() call timeout after some time and continue execution of the program without any input from user. This would allow the loop to check for input from the user for some amount of time, and then check for input from the Conductor (which would otherwise not be able to communicate with the Keyboard thread because the getch() call would still be running). This could leave a potential bug in the program, if the user happens to hit the keyboard while the Keyboard thread isn't listening via getch(), but it would be one solution.
B: Insert data into input stream
It may be possible for the Conductor to send information to the Keyboard thread by using the input stream that getch() uses. I know very little about the specifics of getch() and input-output in general, but I think that there must be some way for the Conductor to imitate the user's keyboard and send a key that will be picked up by getch(). If possible, this would be the preferred solution (no foreseeable bugs, and would simplify the design of the Conductor).
Any help would be greatly appreciated, thank you!

WinAPI Wait on a pipe for reading data

I am writing a program for reading from and writing to pipes.
I found out that by using PeekNamedPipe function I can get the
number of bytes which are ready to be read. But I have a question
How can I wait for coming data. Can I use WaitForSingleObject function
for waiting on a pipe to get data from other end of pipe.
regards,
You can either use Overlapped I/O, or preferably use Completion Routines.
They are both asynchronous (non-blocking), but I prefer completion routines as you register a callback that gets called when there is data to read - no need to poll for data. Check out the links and build and run through the examples. It may take a little time to understand / implement, but you will be glad you took that time to do it right when it's working well :).

Is there a way to communicate data between computers without while loops? C++

I have been struggling to try and find my answer for this on google, as I dont know the exact terms I am looking to search for.
If someone were to build an msn messenger-like program, is it possible to have always-open connections and no while(true) loop? If so, could someone point me in the direction of how this is achieved?
Using boost::asio library for socket handling, i think it is possible to define callbacks upon data reception.
The one single magic word your looking for is asynchronous I/O. This can be achieved either through using asynchronous APIs (functions such as ReadThis() that return immediately and signal on success/failure -- like but not limited by boost::asio) or by deferring blocking calls to different threads. Picking either method requires careful weighing of both the underlying implementation and the scale of your operations.
You want to use ACE. It has a Reactor pattern which will notify you when data is available to be use.
Reactor Pattern
You could have:
while(1) {
sleep(100); // 100 ms
// check if there is a message
// process message
//...
}
This is ok, but there is an overhead on servers running 10000s of threads since threads come out of sleep and check for a message, causing context-switching. Instead, operating systems provide functions like select and epoll on Linux, which allow a thread to wait on an event.
while(1) {
// wait for message
// process message
//...
}
Using wait, the thread is not "woken up" unless a message is received.
You can only hide your while loop (or some kind of loop) somewhere buried in some library or restart the waiting for next IO in an event callback, but you aren't going to be able to completely avoid it.
That's a great question. Like nj said, you want to use asynchronous I/O. Too many programs use a polling strategy. It is not uncommon to have 1000 threads running on a system. If all of them were polling, you would have a slow system. Use asynchronous I/O whenever possible.
what about udp protocol communication ? you dont have to wait in while loop for every clients
just open one connection on specified port and call receive method

Setting a timeout on ifstream in C++?

We're trying to read data from 2 usb mice connected to a linux box (this data is used for odometry/localization on a robot). So we need to continuously read from each mouse how much it moved. The problem is that when a mouse is not moving, it doesn't send any data, so the file stream from which we get the data blocks execution and therefore the program can't do the odometry calculations (which involve time measurement for speed).
Is there a way to set a timeout on the input stream (we're using ifstream in C++ and read from /dev/input/mouse), so that we're able to know when the mouse doesn't move, instead of waiting for an event to be received? Or do we need to mess up with threads (arggh...)? Any other suggestions are welcome!
Thanks in advance!
A common way to read from multiple file descriptors in linux is to use select(). I suggest starting with the manpage. The basic system flow is as follows:
1) Initialize devices
2) Obtain list of device file descriptors
3) Setup the time out
4) Call select with file descriptors and timeout as parameters - it will block until there is data on one of the file descriptors or the time out is reached
5) Determine why select returned and act accordingly (i.e. call read() on the file descriptor that has data). You may need to internally buffer the result of read until an entire data gram is obtained.
6) loop back to 4.
This can become your programs main loop. If you already have a different main loop you, can run the above without looping, but your will need to insure that the function is called frequently enough such that you do not lose data on the serial ports. You should also insure that your update rate (i.e. 1/timeout) is fast enough for your primary task.
Select can operate on any file descriptor such network sockets and anything else that exposes an interface through a file descriptor.
What you're looking for would be an asynchronous way to read from ifstream, like socket communication. The only thing that could help would be the readsome function, perhaps it returns if no data is available, but I doubt this helps.
Using threads would be the best way to handle this.
Take a look at the boost Asio library. This might help you deal with the threading suggested by schnaeder.
No, there is no such method. You'll have to wait for an event, or create a custom Timer class and wait for a timeout to repoll, or use threads.