How to test internet application at local computer (windows-7)? [closed] - c++

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This application sends data periodically to a server. What I need to do is setup a testing environment on the local developing machine so that I can check the correct packets are being sent in each situation. I thought a good approach would be a server VM set up on the local computer which would receive the packets and respond just like the real thing, but the problem is how do I route the packets of an application running on windows to a VM machine. I don't want to modify my application code. I just want to have windows pass on the packets it receives from the application to the VM or otherwise another application that will do the testing. Is this possible? If not, please let me know about any other solution(s) to this problem.

If you're running a decent VM you should be able to give it an IP address visible from the host, and configure it so that you can run web servers on it, ssh to it, etc.
Look at the networking features of your VM. Or find a tutorial on how to do this, such as this one for VirtualBox:
http://www.tolaris.com/2009/03/05/using-host-networking-and-nat-with-virtualbox/

Well it's some kind of a hack but you can use ARP Poisoning (man in the middle attack) to sniff packets. There is a tool named Cain & Abel which can do this for you. I've used this tool to sniff packets between two non-pc machines. Use at your own risk and if your anti-virus tool alerts, know that the tool has no virus but what it does is detected as one.
Edit: Please note that my approach doesn't require a VM server.

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TCP/IP connection over global internet connection (C/C++) [closed]

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Essentially I've been trying to relay messages between two computers using c/c++ using standard socket programming. Everything works fine on LAN. The issue is making the connection using something like external ip address. I searched online and saw methods that mention ensuring the router is configured for "port forwarding". However, I was wondering how do peer to peer communication apps like qTox overcome this barrier, since they do not require that technical step? To summarize, how can I connect two sockets between two computers that are NOT on the same network?
here is some methods we usually use to solve the problem.
If you can use a server in WLAN as relay or central controller, it's quite simple. The computers connect to the server, the server change messages for them and can do many more operations.
If you don't want to use a server, then here is a problem: NAT devices may drop those packets which haven't established a connection according to their type. Here are four types: full cone NAT, restricted NAT, port restricted NAT and symmetric NAT. And here are some methods for this circumstance
2.1 Use NAT traversal algorithm, but they may not work well in symmetric NAT.
2.2 Use STUN/TURN/ICE to realise NAT traverse, it's quite reliable but need to learn how to use them.

Is there a "serverless" solution for a (gaming) server? [closed]

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I am working on a game atm and started to research about an alternative solution to dedicated servers.
The reason I am doing this is that I have little administration knowledge and would prefer to spend the time in programming instead of learning that. Especially when it comes to security to the dedicated machine itself and not my application that runs on it.
So my question is whether there is a possibility of a server where you can just run your code written e.g. in golang and have less or easier administration and a much better or the same security?
It would be perfect if I just get an endpoint connection to my application when a client wants to communicate without the care of security concerns outside of my application.
I have looked on some services from aws and google (not tested for now) but with the whole range everything is confusing to me.
Information about the type of game:
realtime multiplayer
for now I use TCP with Flatbuffer to communicate (TCP should be also fine here)
server is written in golang and for the client for testing I use libgdx (java), but would probably change to something else when I solved other questions
with server I mean where the logic is run server-side and the communication between the client to the database is made through the server
If you really want to avoid maintaining a server for your software, consider dockerizing your server software, and run it on AWS Fargate. It will not necessarily be cheaper than a dedicated server, but you will not have to maintain any infrastructure or OS.
Short anwser, no.
Serverless architectures doesn't work well with TCP, because of various reasons. The First one to be that FaaS is made to be short lived - opening a TCP connection with sockets would create a long live for the function, thus making its costs go high.
Second, BaaS usually has a delay of some microseconds, and also doesn't support TCP connections.
But you see, with BaaS you can develop a turn-based multiplayer game, because the delay isn't that critical on these types of applications.

MITM with winpcap and/or sockets? - C++ [closed]

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i am developing an MITM for windows. I am using winpcap. I did correctly the arp spoofing and the ip fordwarding to the victims of my network. The problem of winpcap is that you cant control the packets, you need sockets to do this.
With winpcap you read incoming packets, you filter them, change them and send to router ok, easy. The problem comes when you need to act as a server. For example, if we want to supplant an executable we need to serve our own exe. And we cant use sockets to serve our file to the victims because we are using winpcap, we must create all the packet and send it with pcap_sendpacket(), we must hear the victim responses, how?, the only way is waiting all incoming packets from all victims and from different protocols and to filter all searching our ACK, for all packets tcp in the download.
Is this way viable? Or shall i create a server in each sniffer port and to do this with sockets?. Mmmm ideas pls. What is better, and what would you do?
Thanks and sorry for my English :)
Regards!.
Yes, this is possible. Here are the steps that you need to take to do this successfully.
Identify an unused IP address on the subnet. If you try to use the address that is already bound you will be racing against and fighting the IP stack in the host OS. Since it knows nothing of the connections that you're managing/spoofing, it will send RST packets in reaction to almost every response packet that you receive (Note, I'm assuming that you're using TCP)
Select a MAC that you will use. You actually can use the same MAC as the host OS network stack, which will allow you to operate without actually putting the interface into promiscuous mode. The host OS will not interfere since the Layer 2 addresses will not match the host OS's knowledge of the Layer 2 address, but you will still have to supply ARP replies for your Layer 2 address when other host look for you.
Effectively, write your own IP stack. Yes, you will be responsible for calculating checksums, tracking session state and everything else.
A far easier approach that you seem to be resistant to is to use Scapy. Scapy abstracts much of this for you, allowing you to focus on the logic of what it is you're actually trying to do. For example, Scapy will take care of the checksums for you if you'd like it to.

Connection without TCP/IP over Internet [closed]

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Today I am thinking about connect two computer without tcp/ip. Actually i am searching: connection without ip; if i manage to connect without ip, these network is untraceable.
My full question is :
It is possible to connect two computer without tcp/ip over internet.
May these scenario impossible for the ISP. I don't know.
If possible, It can be competitor of Internet.
From the first line of Wikipedia on Internet:
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to link several billion devices worldwide.
The internet is built upon the IP framework. You can't "not use" IP through the internet. That's like to say I want to use the post system without addresses. Without the IP framework, there is no way to identify devices from each other or have any standard format to route packets anywhere at all. This is not to say that it is the only way to establish networked communications, it's just the most popular and most used way.
Regarding the first part of your question: It is possible to connect two computer without tcp/ip? There are plenty of ways this is done e.g. Bluetooth, RS-232, proprietary RF communications and so forth.
Also, towards competitor of Internet is that really such a good idea? For once we have one system that is universally compatible with all devices around the globe (almost!). I don't think the rest of the world would be keen on a brand new system unless it is much much much better (in which it'll probably be implemented into the Internet Protocol Suite anyway).

How to handle a single connection from multiple clients on a single ip using TCP [closed]

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I want to develop a server for an application of mine in C++. I'm not really familiar with networking concepts. This server is going be a simple one and I'll use one of the networking libraries out there. I just couldn't figure out the necessary keywords to research the following issue:
Let's say that there are 100 users on 100 different computers, all sharing the same internet connection, behind the same router. They all decide to open my client to connect to my server. How do you deal with this issue if you want to keep the connections open and on the same port.
For the purposes of your server, it doesn't make any difference whether those 100 connections are all coming from the same computer, from the same router, or from totally separate networks.
While the server side of the connection will use the same port for all of these, each connection will have a different combination of client side IP address and port. In the case you describe, where all 100 are behind the same router using the same IP address, the router will take care of making sure they all have different client side port numbers. You can read about network address translation (NAT) if you want to learn the details about one common way that is done.
This kind of server programming is not easy and requires network skills. You can have a look at this tutorial. It's C and unix, but it shows the function you'll need to use:
socket interface for network access
listening/accepting new connextion
forking new processes to handle the different clients (although in C++ you'd probebly look for multithreading which is more efficient for this kind of task).