C++ Looking up Types At Runtime - c++

I have a class parameterised by some template parameters:
template<typename Scalar, typename Integrator, int Dimension>
class foo;
Each of the template parameters can be one of a few possible types. Currently the type of foo used is hard-coded in man typedef foo<...> foo_type. I wish to adapt my program so that a collection of foo's are supported; something like:
if (desired_foo_str == "2DSimpleFloat")
{
foo<float,Simple,2>(params).method();
}
else if (desired_foo_str == "3DSimpleDouble")
{
foo<double,Simple,3>(params).method();
}
else
{
std::cout << "Unsupported foo."
}
The interface of foo does not depend on its template parameters. My question is how can I improve this solution? I know boost::mpl provides a type vector but it seems more for compile time reductions as opposed to run-time switching.
Clarification
Lets say (this is a simplification) that my program takes a set of points in N-dimensions (provided by the user) and integrates them. Certain combinations of dimensions, integration methods and scalar types can be accelerated by SIMD (hence the use of template parameters). All combinations of foo<A,B,N> are valid however different users (all of whom will have compiled my program) will require only a couple of specific specializations for their work. I wish to allow for:
$ integrate --method=2DSimpleFloat mypoints2d.dat
$ integrate --methid=3DSimpleDouble mypoints3d.dat
so run-time selection of what method they wish to use. I am wondering what kind of frame-work best allows me to associate types with strings such that I can better handle the above scenario.

You could make templated default method which throws an error, and template-specializations per combination that you support.
class Simple {};
template<typename Scalar, typename Integrator, int Dimension>
class foo
{
public:
void method();
foo() {}
};
// default implementation throws an error
template<typename Scalar, typename Integrator, int Dimension>
void foo<Scalar,Integrator,Dimension>::method() { cout << "unsupported\n"; };
// override default for supported cases:-
template<>
void foo<double,Simple,2>::method() { cout <<"method1\n"; };
template<>
void foo<double,Simple,3>::method() { cout <<"method2\n"; };
// test program
void main() {
foo<float,Simple,2> a; a.method(); // output "unsupported"
foo<double,Simple,2> b; b.method(); // output "method1"
foo<double,Simple,3> c; c.method(); // output "method2"
}
You should be able to mix general purpose implementations and special purpose overides freely throughout the class; (e.g. perhaps some permeation can be handled with SIMD intrinsics or whatever)
If all the class methods were identical and generic, a convenient way to restrict use might be to restrict the constructor so that undesired cases can't be instantiated
in general if the mechanisms of overloading and templates are being used correctly, you should be able to avoid checking types manually where they're used.
This can all work compile time statically linked without any pointers or virtual dispatch.
If the supported implementations are to be the same, the over-rides can be wrappers to direct to another templated method as suggested above.

Your question doesn't provide enough information for a complete answer, but I have a hunch: Perhaps you should look into refactoring your code so as to separate the part that is independent of the parameters from the code that depends on the template parameters.
The typical example is taken from Scott Meyers's book. Suppose you have a square matrix multiplicator, and you write this as a full template:
template <typename T, unsigned int N>
Matrix<T, N> multiply(Matrix<T, N>, Matrix<T, N>)
{
// heavy code
}
With this setup, the compiler would generate a separate piece of code for each size value N! That's potentially a lot of code, and all that N provides is a bound in a loop.
So the suggestion here is to turn compile-time into runtime parameters and refactor the workload into a separate function, and only use template stubs to dispatch the call:
template <typename T>
void multiply_impl(unsigned int N,
MatrixBuf<T> const & in1, MatrixBuf<T> const & in1,
MatrixBuf<T> & out)
{
// heavy work
}
template <typename T, unsigned int N>
Matrix<T, N> multiply(Matrix<T, N> const & in1, Matrix<T, N> const & in1)
{
Matrix<T, N> out;
multiply_impl(N, in1.buf(), in2.buf(), out.buf());
}
You could do something similar: Put all the argument-independent code in a base class, and make the derived classes templates. The runtime can then use a factory function to create the correct concrete instance at runtime. As an alternative to inheritance you can also make a type-erasing wrapper class that contains a private pointer-to-base, and the runtime populates this with concrete derived implementation instances.

I'm guesing you are looking for register pattern. This is only my draft, so don't rely on it.
class AbstractFooFactory
{
virtual AbstractFoo* create( ParamsType cons& params ) = 0;
// or construct on stack and call .method()
virtual void createAndCallMethod( ParamsType cons& params ) = 0;
};
class FooRegister
{
~FooRegister(); // delete all pointers
template< typename FooFactory >
void operator() ( FooFactory const & factory ) // for boost::mpl:for_each
{ map[factory.getName()]= new FooFactory( factory ); }
AbstractFooFactory* get( std::string name );
std::map< std::string , AbstractFooFactory* > map;
};
template< typename Scalar, typename Integrator, typename Dimension >
class FooFactory: public AbstractFooFactory
{
typedef FooFactory<Scalar, Integrator, Dimension > type; // Metafunction
std::string getName(); // this will be a bit hard to implement
AbstractFoo* create( ParamsType cons& params );
void createAndCallMethod( ParamsType cons& params );
};
Simple trails may be used for storing type names:
template< typename Type >
struct NameTrails
{
static const char const* value;
};
template<> const char const* NameTrails<int>::value = "Int";
template<> const char const* NameTrails<float>::value = "Float";
template<> const char const* NameTrails<double>::value = "Double";
template<> const char const* NameTrails<Simple>::value = "Simple";
template<> const char const* NameTrails<Complex>::value = "Complex";
template< typename Scalar, typename Integrator, typename Dimension >
std::string FooFactory::getName()
{
return boost::lexical_cast<std::string>( Dimension::value ) + "D"
+ NameTrails< Integrator >::value
+ NameTrails< Scalar >::value;
}
And now you need to register all types using mpl::for_each:
FooRegister fooRegister;
typedef boost::mpl::vector<Simple,Complex> IntegratorsList;
typedef boost::mpl::vector<int,float,double> ScalarsList;
typedef boost::mpl::range_c<int,1,4> DimensionsList;
typedef boost::mpl::vector<
boost::mpl::vector< Simple, float, boost::mpl::int_<2> >,
boost::mpl::vector< Simple, double, boost::mpl::int_<3> >,
... other types or full cross join ... > FooList;
boost::mpl::for_each< FooList, boost::mpl::quote3<FooFactory> >(
boost::ref(fooRegister) );
What i don't know is how to cross join IntegratorsList, ScalarList, range_c<int,1,4> to constuct full FooList.
fooRegister.get("2DSimpleFloat")->createAndCallMethod(params);
You probably want to do this statically, so yes it is possible, but i find it rather difficult to achieve better performance then a simple dynamic map or hash map.

Related

Hiding variadic template implementation

I have some 3rdParty library with a method like this:
bool Invoke(const char* method, Value* args, size_t nargs)
It takes an array of its inner type (convertible to any primitive c++ types) and arg count as its inner params.
In my code, I wrote some generalized helper to avoid manual creation and type convertion for each invoke:
template<class ... Args>
bool WrappedValue::Invoke(const char* method, Args&& ... args)
{
3rdParty::Value values[] =
{
3rdParty::Value(std::forward<Args>(args))...
}
return m_value.Invoke(method, values, sizeof ... (Args));
}
It works just fine, but now I should have 3rdParty code defined in my header files and lib connected directly to my main project.
Is it possible to hide implementation details and usage of this 3rd party library? (Use some kind of pimple idiom or proxy object for 3rdParty::Value ). I know that it's not possible to use virtual template methods in c++ to create a proxy or simply move template implementation to .cpp, so I am totally stuck with this problem.
Will be grateful for any help)
Sure. Simply write the equivalent of std::variant<int, double, char, every, other, primitive, type>.
Now your Invoke converts your args into an array (vector, span, whatever) of those variants.
Then you pass this array of variants to your internal Invoke method.
That internal invoke method then uses the equivalent of std::visit to generate a 3rdParty::Value from each of your variants.
Boost provides a boost::variant which would probably work.
You could also roll this by hand. By narrowly specifying your problem, you'd get away with something simpler than a std::variant. It would be more than a bit of work, however.
Another approach is this
template<class T> struct tag_t {constexpr tag_t(){}; using type=T;};
template<class T> constexpr tag_t<T> tag{};
template<class T, class F, class ... Args>
bool WrappedValue::Invoke(tag_t<T>, F&& f, const char* method, Args&& ... args)
{
T values[] = {
T(std::forward<Args>(args))...
};
return std::forward<F>(f)(method, values, sizeof...(Args));
}
which is simpler. Here you'd write:
bool r = Invoke( tag<3rdParty::Value>, [&](const char* method, 3rdParty::Value* values, std::size_t count) {
m_value.Invoke( method, values, count );
}, 3.14, 42, "hello world");
If you want to avoid exposing the 3rdParty API, you need some non-template method to pass the data. That inevitably would require some type-erasure mechanism (like std::any), which instead is exposed in your API.
So, yes you could do that, but then the 3rdParty Value is already a type erasure method and this would only pass the data from one type erasure to the next, creating additional overhead. Whether that price is worth paying only you can decide.
I somehow overlooked your remark that the arguments are all primitive. In this case, type erasure is much simpler and can be done via a tag+union like
struct erasure_of_primitive
{
enum { is_void=0, is_str=1, is_int=2, is_flt=3, is_ptr=4 }
int type = is_void;
union {
const char*s; // pointer to external C-string
int64_t i; // any integer
double d; // any floating point number
void*p; // any pointer
} u;
erasure_of_primitive() = default;
erasure_of_primitive(erasure_of_primitive&const) = default;
erasure_of_primitive&operator=(erasure_of_primitive&const) = default;
erasure_of_primitive(const char*str)
: type(is_str), u.s(str) {}
template<typename T>
erasure_of_primitive(T x, enable_if_t<is_integer<T>::value>* =0)
: type(is_int), u.i(x) {}
template<typename T>
erasure_of_primitive(T x, enable_if_t<is_floating_point<T>::value>* =0)
: type(is_flt), u.d(x) {}
template<typename T>
erasure_of_primitive(T*x)
: type(is_ptr), u.p(static_cast<void*>(x)) {}
};

How to generalise this further using (variadic) templates

I am having trouble going the second step or level in templating my code. I have stripped the code to its bare essentials for readability.
I have looked through a lot of templates questions, but I was not really able to solve my exact issue.
I currently have a class RIVRecord, which I templated like this
template <class T>
class RIVRecord
{
private:
std::vector<T> values;
public:
std::string name;
RIVRecord(std::string _name, std::vector<T> _values) { name = _name; values = _values; };
~RIVRecord(void) { };
size_t size() {
return values.size();
}
T* Value(int index) {
return &values[index];
}
}
Easy enough. The T types are usually primitive types such as floats and integers. Then I want to put these RIVRecords in a DataSet class. Here is where I am having more difficulty. Untemplated it would be something like this:
class RIVDataSet
{
private :
//How to template this??
vector<RIVRecord<float>> float_records;
vector<RIVRecord<int>> int_records;
public:
RIVDataSet(void);
~RIVDataSet(void);
//And this
void AddRecord(RIVRecord<float> record) {
//How would this work?
}
//And this?
RIVRecord<float> GetFloatRecord();
};
I come from a Java background, so there I could use the vector<?> and do type checking whenever I ask a RIVRecord. But this does not seem possible in C++. I tried using variadic templates but am unsure how to construct the vector using all types in the template :
template <class... Ts>
class RIVDataSet
{
private :
//For each T in Ts
vector<RIVRecord<T>> records;
public:
RIVDataSet(void);
~RIVDataSet(void);
//For each T in Ts
void AddRecord(RIVRecord<T> record) {
//How would this work?
}
//For each T in Ts, get the record by index.
RIVRecord<T> GetRecord(int index);
};
I already saw that this sort of iteration in C++ templates is not possible, but it is just to clarify what I would want.
Any help is very welcome, thank you.
EDIT:
There is no restriction on the number of types (floats, ints,...) for T
Also, GetRecord works by having an index, but I don't really care about it that much, as long as I can iterate over the records and get the right type.
Solving this via variadic templates is not very complicated, but requires some additional support types. Let us begin, by looking at the result:
template <typename... V>
class many_vectors
{
static_assert(are_all_different<V...>::value, "All types must be different!");
std::tuple<std::vector<V>...> _data;
public:
template<typename T>
std::vector<T>& data()
{ return std::get<index_of<T, V...>::value>(_data); }
template<typename T>
std::vector<T> const& data() const
{ return std::get<index_of<T, V...>::value>(_data); }
template<typename T>
void push_back(T&& arg)
{ data<typename std::remove_reference<T>::type>().push_back(std::forward<T>(arg)); }
template<typename T, typename... W>
void emplace_back(W&&... args)
{ data<T>().emplace_back(std::forward<W>(args)...); }
};
The static_assert defines a very important requirement: Since we are differentiating on types, we must ensure that all types are different. The _data member is a std::tuple of the vectors for the different types, and corresponds directly to your float_records and int_records members.
As an example of providing a member function that refers to one of the vectors by their type the data function exposes the individual vectors. It uses a helper template to figure out which element of the tuple corresponds to your type and gets the result.
The push_back function of the vectors is also exposed to show how to use that to provide functions on these. Here std::forward is used to implement perfect forwarding on the argument to provide optimal performance. However, using rvalue references in combination with templates parameter deduction can lead to slightly unexpected results. Therefore, any reference on the T parameter is removed, so this push_back will not work for a many_vectors containing reference types. This could be fixed by instead providing two overloads push_back<T>(T&) and push_back<T>(T const&).
Finally, the emplace_back exposes a function that cannot rely on template parameter argument deduction to figure out which vector it is supposed to utilize. By keeping the T template parameter first, we allow a usage scenario in which only T is explicitly specified.
Using this, you should be ably to implement arbitrary additional members with similar funcitonality (e.g. begin<T> and end<T>).
Helpers
The most important helper is very simple:
template<typename T, typename U, typename... V>
struct index_of : std::integral_constant<size_t, 1 + index_of<T, V...>::value>
{ };
template<typename T, typename... V>
struct index_of<T, T, V...> : std::integral_constant<size_t, 0>
{ };
This will fail with a fairly ugly error message, if the first argument is not one of the following at all, so you may wish to improve on that.
The other helper is not much more complicated:
template<typename T, typename... V>
struct is_different_than_all : std::integral_constant<bool, true>
{ };
template<typename T, typename U, typename... V>
struct is_different_than_all<T, U, V...>
: std::integral_constant<bool, !std::is_same<T, U>::value && is_different_than_all<T, V...>::value>
{ };
template<typename... V>
struct are_all_different : std::integral_constant<bool, true>
{ };
template<typename T, typename... V>
struct are_all_different<T, V...>
: std::integral_constant<bool, is_different_than_all<T, V...>::value && are_all_different<V...>::value>
{ };
Usage
Yes, usage is as simple as you might hope:
v.push_back(int(3));
v.push_back<float>(4);
v.push_back<float>(5);
v.push_back(std::make_pair('a', 'b'));
v.emplace_back<std::pair<char, char>>('c', 'd');
std::cout << "ints:\n";
for(auto i : v.data<int>()) std::cout << i << "\n";
std::cout << "\n" "floats:\n";
for(auto i : v.data<float>()) std::cout << i << "\n";
std::cout << "\n" "char pairs:\n";
for(auto i : v.data<std::pair<char, char>>()) std::cout << i.first << i.second << "\n";
With the expected result:
ints:
3
floats:
4
5
char pairs:
ab
cd
You can use a technique called type erasure, you'll have to include another level of indirection however. Some general feedback:
RIVRecord(std::string _name, std::vector<T> _values)
Is better as:
RIVRecord(const std::string& _name, const std::vector<T>& _values)
In order to avoid unnecessary copies, overall the rule of thumb is to accept arguments as const& for most things which aren't a primitive.
T* Value(int index) { return &values[index]; }
Is dangerous, if the size() goes beyond capacity() of your vector< T > it will reallocate and invalidate all your pointers. A better interface in my opinion would be to have a T GetValue< T >() & void SetValue< T >( T a_Value ).
On to type erasure, this is how RIVDataSet could look, I'm using a library called Loki here, if you don't want to use Loki I'll give you some pointers afterwards.
class RIVDataSet
{
private :
//How to template this??
struct HolderBase
{
virtual ~HolderBase() {}
};
template< typename T >
struct HolderImpl : HolderBase
{
// Use pointer to guarantee validity of returned record
std::vector< RIVRecord< T >* > m_Record;
};
typedef Loki::AssocVector< Loki::TypeInfo, HolderBase* > HolderMap;
HolderMap m_Records;
public:
~RIVDataSet()
{
for( HolderMap::iterator itrCur = m_Records.begin(); itrCur != m_Records.end(); ++itrCur ) delete itrCur->second;
}
//And this
template< typename T >
void AddRecord(const RIVRecord< T >& record )
{
HolderMap::iterator itrFnd = m_Records.find( typeid( T ) );
if( itrFnd == m_Records.end() )
itrFnd = m_Records.insert( std::make_pair( Loki::TypeInfo( typeid( T ) ), new HolderImpl< T >() ) ).first;
static_cast< HolderImpl< T >* >( itrFnd->second )->m_Record.push_back( new RIVRecord< T >( record ) );
}
template< typename T >
RIVRecord< T >* GetRecord()
{
HolderMap::iterator itrFnd = m_Records.find( typeid( T ) );
assert( itrFnd != m_Records.end() );
return itrFnd == m_Records.end() ? 0 : static_cast< HolderImpl< T >* >( itrFnd->second )->m_Record.front();
}
};
Loki::AssocVector can be substituted for std::map, you do however need Loki::TypeInfo, which is just a wrapper for std::type_info. It's fairly easy to implement one your self if you take a look at the code for it in Loki.
One horrible idea if you really must do it as general is using the "type erasure idiom". It goes something like this (haven't compiled that though but I think it will, and can be further improved by type traits that would link RIVRecordsIndex::Float to the type float and prevent error)
class BaseRIVRecord
{
};
template <class T>
class RIVRecord : public BaseRIVRecord
{
};
enum class RIVRecordsIndex
{
Float, Int
};
class RIVDataSet
{
public:
template<RIVRecordsIndex I, typename T>
void addRecord()
{
allmightyRecords.resize(I+1);
allmightyRecords[I].push_back(new RIVRecord<T>());
}
template<RIVRecordsIndex I, typename T>
RIVRecord<T>* get(unsigned int index)
{
return static_cast<RIVRecord<T>*>(allmighyRecords[I][index]);
}
private:
std::vector<std::vector<BaseRIVRecord*>> allmightyRecords;
};
int main()
{
RIVDataSet set;
set.addRecord<RIVRecordsIndex::Float, float>();
set.addRecord<RIVRecordsIndex::Float, float>();
set.addRecord<RIVRecordsIndex::Int, int>();
RIVRecord<int> r = set.get<RIVRecordsIndex::Int, int>(0);
}
If you decide to do this stuff make sure you do not slice the inherited type (i.e. use vector of pointers). Do use some kind of type traits to prevent error calls like set.get. Again I have no time to actually compile that, it is just an idea thrown to further develop.
You can't use variadic templates to create multiple members of the same name but different type. In fact, you can never have two members with the same name. However, you can use multiple inheritance, and put the member in your base classes using variadic base classes. You can then use a member template in your derived class to resolve the ambiguity.
The example below also uses perfect forwarding to make sure that if a temporary is passed to add(), its resources can be "stolen". You can read more about that here.
Here is the example:
#include <vector>
#include <utility>
// This templated base class holds the records for each type.
template <typename T>
class Base {
public:
// "T &&v" is a universal reference for perfect forwarding.
void add(T &&v) { records.push_back(std::forward<T>(v)); }
private:
std::vector<T> records;
};
// This inherits from Base<int>, Base<double>, for example, if you instantiate
// DataSet<int, double>.
template <typename... Ts>
class DataSet : public Base<Ts>... {
public:
// The purpose of this member template is to resolve ambiguity by specifying
// which base class's add() function we want to call. "U &&u" is a
// universal reference for perfect forwarding.
template <typename U>
void add(U &&u) {
Base<U>::add(std::forward<U>(u));
}
};
int main() {
DataSet<int, double> ds;
ds.add(1);
ds.add(3.14);
}

Express general monadic interface (like Monad class) in C++

Is it even possible to express a sort of monad" C++ ?
I started to write something like this, but stuck:
#include <iostream>
template <typename a, typename b> struct M;
template <typename a, typename b> struct M {
virtual M<b>& operator>>( M<b>& (*fn)(M<a> &m, const a &x) ) = 0;
};
template <typename a, typename b>
struct MSome : public M<a> {
virtual M<b>& operator>>( M<a>& (*fn)(M<a> &m, const a &x) ) {
return fn(*this, x);
}
private:
a x;
};
M<int, int>& wtf(M<int> &m, const int &v) {
std::cout << v << std::endl;
return m;
}
int main() {
// MSome<int> v;
// v >> wtf >> wtf;
return 0;
}
but faced the lack of polymorphism. Actually it may be my uncurrent C++ 'cause I used it last time 8 years ago. May be it possible to express general monadic interface using some new C++ features, like type inference. It's just for fun and for explaining monads to non-haskellers and non-mathematicians.
C++' type system is not powerful enough to abstract over higher-kinded types, but since templates are duck-typed you may ignore this and just implement various Monads seperately and then express the monadic operations as SFINAE templates. Ugly, but the best it gets.
This comment is bang on the money. Time and time again I see people trying to make template specializations 'covariant' and/or abuse inheritance. For better or for worse, concept-oriented generic programming is in my opinion* saner. Here's a quick demo that will use C++11 features for brevity and clarity, although it should be possible to implement the same functionality in C++03:
(*: for a competing opinion, refer to "Ugly, but the best it gets" in my quote!)
#include <utility>
#include <type_traits>
// SFINAE utility
template<typename...> struct void_ { using type = void; };
template<typename... T> using Void = typename void_<T...>::type;
/*
* In an ideal world std::result_of would just work instead of all that.
* Consider this as a write-once (until std::result_of is fixed), use-many
* situation.
*/
template<typename Sig, typename Sfinae = void> struct result_of {};
template<typename F, typename... Args>
struct result_of<
F(Args...)
, Void<decltype(std::declval<F>()(std::declval<Args>()...))>
> {
using type = decltype(std::declval<F>()(std::declval<Args>()...));
};
template<typename Sig> using ResultOf = typename result_of<Sig>::type;
/*
* Note how both template parameters have kind *, MonadicValue would be
* m a, not m. We don't whether MonadicValue is a specialization of some M<T>
* or not (or derived from a specialization of some M<T>). Note that it is
* possible to retrieve the a in m a via typename MonadicValue::value_type
* if MonadicValue is indeed a model of the proper concept.
*
* Defer actual implementation to the operator() of MonadicValue,
* which will do the monad-specific operation
*/
template<
typename MonadicValue
, typename F
/* It is possible to put a self-documenting assertion here
that will *not* SFINAE out but truly result in a hard error
unless some conditions are not satisfied -- I leave this out
for brevity
, Requires<
MonadicValueConcept<MonadicValue>
// The two following constraints ensure that
// F has signature a -> m b
, Callable<F, ValueType<MonadicValue>>
, MonadicValueConcept<ResultOf<F(ValueType<MonadicValue>)>>
>...
*/
>
ResultOf<MonadicValue(F)>
bind(MonadicValue&& value, F&& f)
{ return std::forward<MonadicValue>(value)(std::forward<F>(f)); }
// Picking Maybe as an example monad because it's easy
template<typename T>
struct just_type {
using value_type = T;
// Encapsulation omitted for brevity
value_type value;
template<typename F>
// The use of ResultOf means that we have a soft contraint
// here, but the commented Requires clause in bind happens
// before we would end up here
ResultOf<F(value_type)>
operator()(F&& f)
{ return std::forward<F>(f)(value); }
};
template<typename T>
just_type<T> just(T&& t)
{ return { std::forward<T>(t) }; }
template<typename T>
just_type<typename std::decay<T>::type> make_just(T&& t)
{ return { std::forward<T>(t) }; }
struct nothing_type {
// Note that because nothing_type and just_type<T>
// are part of the same concept we *must* put in
// a value_type member type -- whether you need
// a value member or not however is a design
// consideration with trade-offs
struct universal { template<typename T> operator T(); };
using value_type = universal;
template<typename F>
nothing_type operator()(F const&) const
{ return {}; }
};
constexpr nothing_type nothing;
It is then possible to write something like bind(bind(make_just(6), [](int i) { return i - 2; }), [](int i) { return just("Hello, World!"[i]); }). Be aware that the code in this post is incomplete in that the wrapped values aren't forwarded properly, there should be errors as soon as const-qualified and move-only types are involved. You can see the code in action (with GCC 4.7) here, although that might be a misnomer as all it does is not trigger assertions. (Same code on ideone for future readers.)
The core of the solution is that none of just_type<T>, nothing_type or MonadicValue (inside bind) are monads, but are types for some monadic values of an overarching monad -- just_type<int> and nothing_type together are a monad (sort of -- I'm putting aside the matter of kind right now, but keep in mind that it's possible to e.g. rebind template specializations after the fact, like for std::allocator<T>!). As such bind has to be somewhat lenient in what it accepts, but notice how that doesn't mean it must accept everything.
It is of course perfectly possible to have a class template M such that M<T> is a model of MonadicValue and bind(m, f) only ever has type M<U> where m has type M<T>. This would in a sense make M the monad (with kind * -> *), and the code would still work. (And speaking of Maybe, perhaps adapting boost::optional<T> to have a monadic interface would be a good exercise.)
The astute reader would have noticed that I don't have an equivalent of return here, everything is done with the just and make_just factories which are the counterparts to the Just constructor. This is to keep the answer short -- a possible solution would be to write a pure that does the job of return, and that returns a value that is implicitly convertible to any type that models MonadicValue (by deferring for instance to some MonadicValue::pure).
There are design considerations though in that the limited type deduction of C++ means that bind(pure(4), [](int) { return pure(5); }) would not work out of the box. It is not, however, an insurmountable problem. (Some outlines of a solution are to overload bind, but that's inconvenient if we add to the interface of our MonadicValue concept since any new operation must also be able to deal with pure values explicitly; or to make a pure value a model of MonadicValue as well.)
I would do it like this:
template<class T>
class IO {
public:
virtual T get() const=0;
};
template<class T, class K>
class C : public IO<K> {
public:
C(IO<T> &io1, IO<K> &io2) : io1(io1), io2(io2) { }
K get() const {
io1.get();
return io2.get();
}
private:
IO<T> &io1;
IO<K> &io2;
};
int main() {
IO<float> *io = new YYYY;
IO<int> *io2 = new XXX;
C<float,int> c(*io, *io2);
return c.get();
}

compile-time counter for template classes

Imagine that you have a lot of classes with a lot of different template parameters. Every class has a method static void f(). You want to collect all these function pointers in a list L.
A run-time solution would be easy:
typedef void (*p)();
std::vector<p> L;
int reg (p x) { static int i = 0; L.push_back(x); return i++; } // also returns an unique id
template <typename T> struct regt { static int id; };
template <typename T> int regt<T>::id = reg (T::f);
template < typename ... T > struct class1 : regt< class1<T...> > { static void f(); };
template < typename ... T > struct class2 : regt< class2<T...> > { static void f(); };
// etc.
The compiler knows all f()s of all instantiated classes at compile-time. So, theoretically it should be possible to generate such a list (a const std::array<p, S> L with some S) as a compile-time constant list. But how? (C++0x solutions are welcome, too).
Why do I need this?
On an architecture with only 256 kB (for code and data), I need to generate objects for incoming ids of classes. Existing serialization frameworks or the run-time solution above are unnecessarily big. Without templates a compile-time solution would be easy, but I want to keep all the advantages templates offer.
Manually
The simplest thing that you can do is just roll the code manually, I don't think that there is much that can be used to your advantage from the templates, so I will use plain classes, where A, B... stand for particular instantiations of your types. That allows for compile time initialization of the types, at the cost of having to remember to update the lookup table whenever a new type is added to the system:
typedef void (*function_t)();
function_t func[] = {
&A::f,
&B::f,
&C::f
};
I would recommend this, from a maintenance point of view. Automating the system will make the code much harder to understand and maintain in the future.
Macros
The simple most automated one, which will probably generate less code is a macro generation system is just using macros. Since this first approach will use extensive use of macros, I will generate the functions automatically, as you did in the previous question. You can remove that part of code if you have (hopefully) given up the path of full code generation through macros.
To avoid having to retype the names of the types in different contexts you can define a macro with all the data you need for any context, and then use other macros to filter what is to be used (and how) in each particular context:
// This is the actual list of all types, the id and the code that you were
// generating in the other question for the static function:
#define FOREACH_TYPE( macro ) \
macro( A, 0, { std::cout << "A"; } ) \
macro( B, 1, { std::cout << "B"; } ) \
macro( C, 2, { std::cout << "C"; } )
// Now we use that recursive macro to:
// Create an enum and calculate the number of types used
#define ENUM_ITEM( type, id, code ) \
e_##type,
enum AllTypes {
FOREACH_TYPE( ENUM_ITEM )
AllTypes_count
};
#undef ENUM_ITEM
// Now we can create an array of function pointers
typedef void (*function_t)();
function_t func[ AllTypes_count ];
// We can create all classes:
#define CREATE_TYPE( type, the_id, code ) \
struct type {\
static const int id = the_id; \
static void func() code\
};
FOREACH_TYPE( CREATE_TYPE )
#undef CREATE_TYPE
// And create a function that will
#define REGISTER_TYPE( type, id, code ) \
func[ i++ ] = &type::func;
void perform_registration() {
int i = 0;
FOREACH_TYPE( REGISTER_TYPE );
};
#undef REGISTER_TYPE
// And now we can test it
int main() {
perform_registration();
for ( int i = 0; i < AllTypes_count; ++i ) {
func[ i ]();
}
}
This is, on the other hand a maintenance nightmare, quite fragile and hard to debug. Adding new types is trivial, just add a new line to the FOREACH_TYPE macro and you are done... and the best of lucks once something fails...
Templates and metaprogramming
On the other hand, using templates you can get close but you cannot get to the single point of definition for the types. You can automate some of the operations in different ways, but at the very least you will need to define the types themselves and add them to a typelist to get the rest of the functionality.
Simplifying the definition of the actual type_list with C++0x code you can start by defining the types and then creating the type_list. If you want to avoid using C++0x, then take a look at the Loki library, but with C++0x a type list is simple enough:
template <typename ... Args> type_list {}; // generic type list
typedef type_list< A, B, C, D > types; // our concrete list of types A, B, C and D
// this is the only source of duplication:
// types must be defined and added to the
// type_list manually [*]
Now we need to use some metaprogramming to operate on the type list, we can for example count the number of elements in the list:
template <typename List> struct size; // declare
template <typename T, typename ... Args> // general case (recursion)
struct size< type_list<T,Args...> > {
static const int value = 1 + size< type_list<Args...>::value;
};
template <> // stop condition for the recursion
struct size< type_list<> > {
static const int value = 0;
};
Having the size of the type list is a first step in our problem, as it allows us to define an array of functions:
typedef void (*function_t)(); // signature of each function pointer
struct registry {
static const int size = ::size< types >::value;
static const function_t table[ size ];
};
function_t registry::table[ registry::size ]; // define the array of pointers
Now we want to register the static functions from each particular type in that array, and for that we create an auxiliar function (encapsulated as a static function in a type to allow for partial specializations). Note that this concrete part is designed to be run during initialization: it will NOT be compile time, but the cost should be trivial (I would be more worried on the binary size with all the templates):
template <typename T, int N> // declaration
struct register_types_impl;
template <typename T, typename ... Args, int N> // general recursion case
struct register_types_impl< type_list<T,Args...>, N> {
static int apply() {
registry::table[ N ] = &T::f; // register function pointer
return register_types_impl< type_list<Args...>, N+1 >;
}
};
template <int N> // stop condition
struct register_types_impl< type_list<>, int N> {
static int apply() { return N; }
};
// and a nicer interface:
int register_types() {
register_types_impl< types, 0 >();
}
Now we need an id function that maps our types to the function pointer, which in our case is the position of the type in the type list
template <typename T, typename List, int N> // same old, same old... declaration
struct id_impl;
template <typename T, typename U, typename ... Args, int N>
struct id_impl< T, type_list<U, Args...>, N > { // general recursion
static const int value = id_impl< T, type_list<Args...>, N+1 >;
};
template <typename T, typename ... Args, int N> // stop condition 1: type found
struct id_impl< T, type_list<T, Args...>, N> {
static const int value = N;
};
template <typename T, int N> // stop condition 2: type not found
struct id_impl< T, type_list<>, N> {
static const int value = -1;
}
// and a cleaner interface
template <typename T, typename List>
struct id {
static const int value = id_impl<T, List, 0>::value;
};
Now you just need to trigger the registration at runtime, before any other code:
int main() {
register_types(); // this will build the lookup table
}
[*] Well... sort of, you can use a macro trick to reuse the types, as the use of macros is limited, it will not be that hard to maintain/debug.
The compiler knows all f()s of all instantiated classes at compile-time.
There's your mistake. The compiler knows nothing about template instantiations in other compilation units. It should now be pretty obvious why the number of instantiations isn't a constant integral expression that could be used as a template argument (and what if std::array was specialized? Halting Problem ahead!)

Type map in C++

I'll begin with a context that will lead to the actual question.
I'm trying to build a class whose every instance will manage how data is tied together into objects.
The class should preferably contain methods:
class DataManager {
Object CreateObject();
void DestoryObject();
template<typename DataType>
DataType* AddDataToObject(Object o)
template<typename DataType>
DataType* GetDataForObject(Object o)
template<typename DataType>
void RemoveDataFromObject(Object o)
};
Object in the code above is just some identifier - int at this point and does not contain any data or methods (this should not change). DataType used above can be basically any class, however the general situation is that this is just a struct with no methods. The complete list of things that can be used as DataType is known at compile time but should not be encoded as it changes quite often.
The two goals I try to achieve are:
- Maintainability/Speed - The user should be able to add new DataType structures without modifying this code
- Speed - should be as fast as possible :)
Now the best thing idea I had so far is to make a container classes:
class ContainerBase;
template<typename DataType>
class DataTypeContainer : ContainerBase;
The data structure then would be something like:
map< DataTypeType, map< Object, ContainerBase* > >
Sow how can one achieve this?
Would boost::mpl::map help and how?
In essence this should be possible to do since all DataType's are known at compile time.
class DataManager {
struct internal_base { virtual ~internal_base() {} };
template<typename T> struct internal_data : public internal_base {
T t;
};
boost::unordered_map<Object, boost::unordered_map<std::string, boost::unique_ptr<internal_base>>> data;
public:
Object CreateObject() { return Object(); }
void DestroyObject(Object o) { data.erase(o); }
template<typename DataType> DataType* AddDataToObject(Object o, std::string name) {
internal_data<T>* ptr = new internal_data<T>();
data[o][name] = ptr;
return &ptr->t;
}
template<typename DataType> DataType* GetDataForObject(Object o, std::string name) {
internal_base* ptr = data[o][name].get();
if (internal_data<DataType>* dptr = dynamic_cast<internal_data<DataType>*>(ptr)) {
return &dptr->t;
else
return 0;
}
void RemoveDataFromObject(Object o, std::string name) {
data[o][name] = 0;
}
};
This code makes some assumptions- like default-construction of Object type, and that it is hashable. But it shouldn't be too difficult to modify. It would be substantially trickier to get defined behaviour if you want just one data member of each type associated with a specific Object, because you can't rely on RTTI to return unique names for each possible DataType.
If you want the equivalent of a map from types to values, and it can be global, you can use static members:
template <typename T>
struct DataManager {
static std::map<void*, Object> this_type_map;
};
plus appropriate definitions of DataManager<T>::this_type_map for the various values of T (but those definitions don't need to be in the same source file). After that, you can create type map objects using (void*)(new int), free them using delete (int*)(m), and look up the object for an instance m and a type T using DataManager<T>::this_type_map[m]. You would want to wrap these in functions or objects, of course. Note that you can have a different type than Object as the value type in the map, including (using template specializations) having a different value type for each key type in the type map.
I think that you need the std::tuple c++11 or playing with boost::tuple for c++ 03
template<typename T>
struct Entry{
T t;
};
int main(int argc, char **argv) {
std::tuple< int, float, double, Entry<int> > objects;
std::get<0>(objects) = 3;
std::get<3>(objects).t = 5;
//
utils::get< Entry<int> >(object).t = 5;
return 0;
}
get by type can be implemented like here:
https://github.com/alekstheod/tnnlib/blob/master/src/Utilities/Utilities/MPL/Tuple.h
You could create a tuple with the mapping between your types like that:
template < std::size_t sz, typename... Types >
struct TypeMap {
TypeMap (std::array< std::tuple< Types... >, sz > m) : mapping (m) {
}
std::array< std::tuple< Types... >, sz > mapping;
};
Then specify a function to convert
template < typename To, typename From, std::size_t sz, typename... T >
To convert (From from, TypeMap< sz, T... > m) {
for (auto entry : m.mapping) {
if (utils::get< From > (entry) == from) {
return utils::get< To > (entry); //Tricky part here
}
}
throw std::logic_error ("No entry in the typemap");
}
Then specify the mapping
const auto map = TypeMap{{std::make_tuple (red, "red", 1),
std::make_tuple (green, "green", 2),
std::make_tuple (blue, "blue", 3)}};
and finally you can call your convert function and convert any type to any other type ;)
See my article here:
https://cpptelepathy.wordpress.com/
You would need this file
https://github.com/alekstheod/tnnlib/blob/master/src/Utilities/MPL/Tuple.h
for util::get