could not determine size if fclose not done twice - c++

I'm made a File class that is a sort of wrapper of the FILE type and added some methods.
This is the code of my file class :
#include <Fs/File.h>
File::File(Path& p):
m_path(p),
m_openned(false)
{
}
int File::open(const string& mode)
{
m_f = new FILE;
fopen(m_path, mode.c_str());
if (m_f == NULL)
{
m_openned = false;
return -1;
}
m_openned = true;
return 0;
}
bool File::exists()
{
FILE* file;
if (file = fopen(m_path, "r"))
{
fclose(file);
return true;
}
fclose(file);
return false;
}
int File::flush(){
return fflush(m_f);
}
int File::remove()
{
return ::remove(m_path);
}
int File::close()
{
if (isOpenned())
{
m_openned = false;
return fclose(m_f);
}
return 0;
}
long File::getSize()
{
struct stat file_status;
if(!this->exists())
return -1;
if (stat(m_path, &file_status) < 0)
{
return -1;
}
return file_status.st_size;
}
FileMode File::getMode()
{
struct stat file_status;
if (stat(m_path, &file_status) < 0)
{
return FileMode(-1);
}
return FileMode(file_status.st_mode);
}
Path File::getPath()
{
return m_path;
}
bool File::isOpenned()
{
return m_openned;
}
int File::setMode(FileMode& mode)
{
return chmod(m_path, mode);
}
int File::renameTo(File& f)
{
if (f.exists() || !this->exists())
return -1;
return rename( m_path , f.getPath());
}
int File::copyTo(File& to)
{
char ch;
this->close();
this->open(FileTypes::READ);
to.close();
to.open(FileTypes::WRITE);
while (!this->eof())
{
ch = this->readc();
if (ch == -1)
return 0;
if (!to.eof())
to.writec(ch);
}
if (this->close() < 0)
{
return -1;
}
if (to.close() < 0)
{
return -1;
}
return 0;
}
int File::readc()
{
if (!isOpenned())
return FileTypes::ENDOFFILE;
char c = fgetc(m_f);
if (ferror(m_f))
{
return FileTypes::ENDOFFILE;
}
return c;
}
int File::writec(char c)
{
if (!isOpenned())
return -1;
fputc(c, m_f);
if (ferror(m_f))
{
return FileTypes::ENDOFFILE;
}
return 0;
}
bool File::eof()
{
if (!isOpenned())
return true;
return feof(m_f);
}
I made some tests and I have a kind of problem
Path p1("test.txt");
Path p2("temp.txt");
File f1(p1);
File f2(p2);
assert(f1.open(FileTypes::READ) == 0);
assert(f1.exists() == true);
assert(f1.close() == 0);
cout<<"Mode of f1 "<<f1.getMode().getStringMode()<<endl;
cout<<"Path of f1 "<<f1.getPath().getAbsolutePath()<<endl;
cout<<"Size of f1 "<<f1.getSize()<<endl;
assert(f2.exists() == false);
assert(f1.copyTo(f2) == 0);
//#####################################
// If I comment f2.close() the
// assert(f1.getSize() == f2.getSize()) test fails and
// f2.getSize() == 0
##########################################
f2.close();
assert(f2.exists() == true);
assert(f1.getSize() == f2.getSize());
I couldn't figure why this f2.close is needed because I did a close in the copyTo method.
Can someone help me ?
Thank you in advance.
Ben

In File::copyTo:
if (ch == -1)
return 0;
you are jumping out of the function without properly closing the files. When the target file is not closed, it's contents is probably not sent to the OS, which later reports bogus filesize.

fclose flushes the stream. My guess is, is that without closing the file, the stream has not been fully written, so the sizes are different. Consider adding fflush(to); at the end of your copyTo method to ensure everything has been written.

You have multiple exits from the copyTo function which doesn't ensure that you actually close the file. It looks to me that you may be exiting early from the copyTo function and that the intended close isn't executing
while (!this->eof())
{
ch = this->readc();
if (ch == -1)
return 0;
if (!to.eof())
to.writec(ch);
}
when you hit the end of the file you will get EOF which in my os (windows) it is -1, which would cause you to return 0 here, and skip the close call.

Related

error C2664: cannot convert argument 1 from 'NvPhysicalGpuHandle'

I'm trying to add Nvidia API into kodi for HDR switching.
I don't have much knowledge of code, I'm trying to adapt a project HDR Switcher into kodi functions.
When compiling the HDR Switcher into an exe with visual studio it works and triggers HDR.
Now I need to make it work with kodi for seamless HDR pasthrough playback.
This uses the NVidia private APIs.
Please help this will be valuable for many users if it gets implemented.
The error:
error C2664: 'NvAPI_St
atus NvAPI_GPU_GetConnectedDisplayIds(NvPhysicalGpuHandle,NV_GPU_DISPLAYIDS *,NvU32 *,NvU32)': cannot convert argument
1 from 'NvPhysicalGpuHandle [64]' to 'NvPhysicalGpuHandle'
#include "WinRenderer.h"
#include "RenderCapture.h"
#include "RenderFactory.h"
#include "RenderFlags.h"
#include "rendering/dx/RenderContext.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "utils/log.h"
#include "windows/RendererDXVA.h"
#include "windows/RendererSoftware.h"
#include "windows/RendererShaders.h"
#include "windowing/GraphicContext.h"
#include "windowing/WinSystem.h"
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <iostream>
#include "DeviceManager.h"
#include "nvapi.h"
#include "uhdDisplay.h"
struct render_details
{
using map = std::map<RenderMethod, int>;
using weights_fn = std::function<void(map&, const VideoPicture&)>;
using create_fn = std::function<CRendererBase*(CVideoSettings&)>;
RenderMethod method;
std::string name;
create_fn create;
weights_fn weights;
template<class T>
constexpr static render_details get(RenderMethod method, const std::string& name)
{
return { method, name, T::Create, T::GetWeight };
}
};
static std::vector<render_details> RenderMethodDetails =
{
render_details::get<CRendererSoftware>(RENDER_SW, "Software"),
render_details::get<CRendererShaders>(RENDER_PS, "Pixel Shaders"),
render_details::get<CRendererDXVA>(RENDER_DXVA, "DXVA"),
};
CBaseRenderer* CWinRenderer::Create(CVideoBuffer*)
{
return new CWinRenderer();
}
bool CWinRenderer::Register()
{
VIDEOPLAYER::CRendererFactory::RegisterRenderer("default", Create);
return true;
}
CWinRenderer::CWinRenderer()
{
m_format = AV_PIX_FMT_NONE;
PreInit();
}
CWinRenderer::~CWinRenderer()
{
CWinRenderer::UnInit();
}
CRendererBase* CWinRenderer::SelectRenderer(const VideoPicture& picture)
{
int iRequestedMethod = CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(CSettings::SETTING_VIDEOPLAYER_RENDERMETHOD);
CLog::LogF(LOGDEBUG, "requested render method: %d", iRequestedMethod);
std::map<RenderMethod, int> weights;
for (auto& details : RenderMethodDetails)
details.weights(weights, picture);
RenderMethod method;
switch (iRequestedMethod)
{
case RENDER_METHOD_SOFTWARE:
if (weights[RENDER_SW])
{
method = RENDER_SW;
break;
}
// fallback to PS
case RENDER_METHOD_D3D_PS:
if (weights[RENDER_PS])
{
method = RENDER_PS;
break;
}
//fallback to DXVA
case RENDER_METHOD_DXVA:
if (weights[RENDER_DXVA])
{
method = RENDER_DXVA;
break;
}
// fallback to AUTO
case RENDER_METHOD_AUTO:
default:
{
const auto it = std::max_element(weights.begin(), weights.end(),
[](auto& w1, auto& w2) { return w1.second < w2.second; });
if (it != weights.end())
{
method = it->first;
break;
}
// there is no elements in weights, so no renderer which supports incoming video buffer
CLog::LogF(LOGERROR, "unable to select render method for video buffer");
return nullptr;
}
}
const auto it = std::find_if(RenderMethodDetails.begin(), RenderMethodDetails.end(),
[method](render_details& d) { return d.method == method; });
if (it != RenderMethodDetails.end())
{
CLog::LogF(LOGDEBUG, "selected render method: {}", it->name);
return it->create(m_videoSettings);
}
// something goes really wrong
return nullptr;
}
CRect CWinRenderer::GetScreenRect() const
{
CRect screenRect(0.f, 0.f,
static_cast<float>(CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth()),
static_cast<float>(CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight()));
switch (CServiceBroker::GetWinSystem()->GetGfxContext().GetStereoMode())
{
case RENDER_STEREO_MODE_SPLIT_HORIZONTAL:
screenRect.y2 *= 2;
break;
case RENDER_STEREO_MODE_SPLIT_VERTICAL:
screenRect.x2 *= 2;
break;
default:
break;
}
return screenRect;
}
bool CWinRenderer::Configure(const VideoPicture &picture, float fps, unsigned int orientation)
{
m_sourceWidth = picture.iWidth;
m_sourceHeight = picture.iHeight;
m_renderOrientation = orientation;
m_fps = fps;
m_iFlags = GetFlagsChromaPosition(picture.chroma_position)
| GetFlagsColorMatrix(picture.color_space, picture.iWidth, picture.iHeight)
| GetFlagsColorPrimaries(picture.color_primaries)
| GetFlagsStereoMode(picture.stereoMode);
m_format = picture.videoBuffer->GetFormat();
// calculate the input frame aspect ratio
CalculateFrameAspectRatio(picture.iDisplayWidth, picture.iDisplayHeight);
SetViewMode(m_videoSettings.m_ViewMode);
// if (picture.hasDisplayMetadata || picture.hasLightMetadata) {
SetHdrMonitorMode(true);
// }
ManageRenderArea();
m_renderer.reset(SelectRenderer(picture));
if (!m_renderer || !m_renderer->Configure(picture, fps, orientation))
{
m_renderer.reset();
return false;
}
m_bConfigured = true;
return true;
}
static bool first = true;
void CWinRenderer::SetHdrMonitorMode(bool enableHDR)
{
if (first)
{
NvAPI_Initialize();
first = false;
}
NvAPI_Status nvStatus = NVAPI_OK;
NvDisplayHandle hNvDisplay = NULL;
// get first display handle which should work for all NVAPI calls for all GPUs
if ((nvStatus = NvAPI_EnumNvidiaDisplayHandle(0, &hNvDisplay)) != NVAPI_OK)
{
printf("NvAPI_EnumNvidiaDisplayHandle returned error code %d\r\n", nvStatus);
return;
}
NvU32 gpuCount = 0;
NvU32 maxDisplayIndex = 0;
NvPhysicalGpuHandle ahGPU[NVAPI_MAX_PHYSICAL_GPUS] = {};
// get the list of displays connected, populate the dynamic components
nvStatus = NvAPI_EnumPhysicalGPUs(ahGPU, &gpuCount);
if (NVAPI_OK != nvStatus)
{
printf("NvAPI_EnumPhysicalGPUs returned error code %d\r\n", nvStatus);
return;
}
for (NvU32 i = 0; i < gpuCount; ++i)
{
NvU32 displayIdCount = 16;
NvU32 flags = 0;
NV_GPU_DISPLAYIDS displayIdArray[16] = {};
displayIdArray[0].version = NV_GPU_DISPLAYIDS_VER;
nvStatus = NvAPI_GPU_GetConnectedDisplayIds(ahGPU, displayIdArray, &displayIdCount, flags);
if (NVAPI_OK == nvStatus)
{
printf("Display count %d\r\n", displayIdCount);
for (maxDisplayIndex = 0; maxDisplayIndex < displayIdCount; ++maxDisplayIndex)
{
printf("Display tested %d\r\n", maxDisplayIndex);
NV_HDR_CAPABILITIES hdrCapabilities = {};
hdrCapabilities.version = NV_HDR_CAPABILITIES_VER;
if (NVAPI_OK == NvAPI_Disp_GetHdrCapabilities(displayIdArray[maxDisplayIndex].displayId, &hdrCapabilities))
{
if (hdrCapabilities.isST2084EotfSupported)
{
printf("Display %d supports ST2084 EOTF\r\n", maxDisplayIndex);
NV_HDR_COLOR_DATA hdrColorData = {};
memset(&hdrColorData, 0, sizeof(hdrColorData));
hdrColorData.version = NV_HDR_COLOR_DATA_VER;
hdrColorData.cmd = NV_HDR_CMD_SET;
hdrColorData.static_metadata_descriptor_id = NV_STATIC_METADATA_TYPE_1;
hdrColorData.hdrMode = enableHDR ? NV_HDR_MODE_UHDBD : NV_HDR_MODE_OFF;
nvStatus = NvAPI_Disp_HdrColorControl(displayIdArray[maxDisplayIndex].displayId, &hdrColorData);
if (NVAPI_OK == nvStatus)
{
printf("NvAPI_Disp_SethdrColorData call has succeeded: ");
}
else
{
NvAPI_ShortString szDesc;
NvAPI_GetErrorMessage(nvStatus, szDesc);
printf("NvAPI_Disp_HdrColorControl returned %s (%x)\r\n", szDesc, nvStatus);
}
}
}
else
{
NvAPI_ShortString szDesc;
NvAPI_GetErrorMessage(nvStatus, szDesc);
printf("NvAPI_Disp_GetHdrCapabilities returned %s (%x)\r\n", szDesc, nvStatus);
}
}
}
else
{
NvAPI_ShortString szDesc;
NvAPI_GetErrorMessage(nvStatus, szDesc);
printf("NvAPI_GPU_GetConnectedDisplayIds returned %s (%x)\r\n", szDesc, nvStatus);
}
}
}
int CWinRenderer::NextBuffer() const
{
return m_renderer->NextBuffer();
}
void CWinRenderer::AddVideoPicture(const VideoPicture &picture, int index)
{
m_renderer->AddVideoPicture(picture, index);
}
void CWinRenderer::Update()
{
if (!m_bConfigured)
return;
ManageRenderArea();
m_renderer->ManageTextures();
}
void CWinRenderer::RenderUpdate(int index, int index2, bool clear, unsigned int flags, unsigned int alpha)
{
if (!m_bConfigured)
return;
if (clear)
CServiceBroker::GetWinSystem()->GetGfxContext().Clear(DX::Windowing()->UseLimitedColor() ? 0x101010 : 0);
DX::Windowing()->SetAlphaBlendEnable(alpha < 255);
ManageRenderArea();
m_renderer->Render(index, index2, DX::Windowing()->GetBackBuffer(),
m_sourceRect, m_destRect, GetScreenRect(), flags);
}
bool CWinRenderer::RenderCapture(CRenderCapture* capture)
{
if (!m_bConfigured)
return false;
capture->BeginRender();
if (capture->GetState() != CAPTURESTATE_FAILED)
{
const CRect destRect(0, 0, static_cast<float>(capture->GetWidth()), static_cast<float>(capture->GetHeight()));
m_renderer->Render(capture->GetTarget(), m_sourceRect, destRect, GetScreenRect());
capture->EndRender();
return true;
}
return false;
}
void CWinRenderer::SetBufferSize(int numBuffers)
{
if (!m_bConfigured)
return;
m_renderer->SetBufferSize(numBuffers);
}
void CWinRenderer::PreInit()
{
CSingleLock lock(CServiceBroker::GetWinSystem()->GetGfxContext());
m_bConfigured = false;
UnInit();
}
void CWinRenderer::UnInit()
{
CSingleLock lock(CServiceBroker::GetWinSystem()->GetGfxContext());
m_renderer.reset();
m_bConfigured = false;
}
bool CWinRenderer::Flush(bool saveBuffers)
{
if (!m_bConfigured)
return false;
return m_renderer->Flush(saveBuffers);
}
bool CWinRenderer::Supports(ERENDERFEATURE feature)
{
if(feature == RENDERFEATURE_BRIGHTNESS)
return true;
if(feature == RENDERFEATURE_CONTRAST)
return true;
if (feature == RENDERFEATURE_STRETCH ||
feature == RENDERFEATURE_NONLINSTRETCH ||
feature == RENDERFEATURE_ZOOM ||
feature == RENDERFEATURE_VERTICAL_SHIFT ||
feature == RENDERFEATURE_PIXEL_RATIO ||
feature == RENDERFEATURE_ROTATION ||
feature == RENDERFEATURE_POSTPROCESS ||
feature == RENDERFEATURE_TONEMAP)
return true;
return false;
}
bool CWinRenderer::Supports(ESCALINGMETHOD method)
{
if (!m_bConfigured)
return false;
return m_renderer->Supports(method);
}
bool CWinRenderer::WantsDoublePass()
{
if (!m_bConfigured)
return false;
return m_renderer->WantsDoublePass();
}
bool CWinRenderer::ConfigChanged(const VideoPicture& picture)
{
if (!m_bConfigured)
return true;
return picture.videoBuffer->GetFormat() != m_format;
}
CRenderInfo CWinRenderer::GetRenderInfo()
{
if (!m_bConfigured)
return {};
return m_renderer->GetRenderInfo();
}
void CWinRenderer::ReleaseBuffer(int idx)
{
if (!m_bConfigured)
return;
m_renderer->ReleaseBuffer(idx);
}
bool CWinRenderer::NeedBuffer(int idx)
{
if (!m_bConfigured)
return false;
return m_renderer->NeedBuffer(idx);
}
´´´
Change
nvStatus = NvAPI_GPU_GetConnectedDisplayIds(ahGPU, displayIdArray, &displayIdCount, flags);
to
nvStatus = NvAPI_GPU_GetConnectedDisplayIds(ahGPU[i], displayIdArray, &displayIdCount, flags);
Thanks to #1201ProgramAlarm

C++ [Microsoft][ODBC SQL Server Driver]String data, right truncation

I need help with ODBC prepared queries. I working on Windows 10(x64). My VPS server is Windows Server 2012(x64). My compiled aplication is 32 bit. I need prepared queries to make SQL Injection not possible. But have one big problem.
Error:
[QueryManager] State (22001), Diagnostic: [Microsoft][ODBC SQL Server Driver]String data, right truncation
Code:
gQueryManager.BindParameterAsString(1,Name,sizeof(Name));
gQueryManager.ExecQuery("SELECT Value FROM Table WHERE Name=?");
gQueryManager.Fetch();
...
gQueryManager.Close();
This is source code of Query Manager I using:
// QueryManager.cpp: implementation of the CQueryManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "QueryManager.h"
#include "Util.h"
CQueryManager gQueryManager;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CQueryManager::CQueryManager() // OK
{
this->m_SQLEnvironment = SQL_NULL_HANDLE;
this->m_SQLConnection = SQL_NULL_HANDLE;
this->m_STMT = SQL_NULL_HANDLE;
this->m_RowCount = -1;
this->m_ColCount = -1;
memset(this->m_SQLColName,0,sizeof(this->m_SQLColName));
memset(this->m_SQLData,0,sizeof(this->m_SQLData));
SQLAllocHandle(SQL_HANDLE_ENV,SQL_NULL_HANDLE,&this->m_SQLEnvironment);
SQLSetEnvAttr(this->m_SQLEnvironment,SQL_ATTR_ODBC_VERSION,(SQLPOINTER)SQL_OV_ODBC3,SQL_IS_INTEGER);
}
CQueryManager::~CQueryManager() // OK
{
this->Disconnect();
}
bool CQueryManager::Connect(char* odbc,char* user,char* pass) // OK
{
strcpy_s(this->m_odbc,odbc);
strcpy_s(this->m_user,user);
strcpy_s(this->m_pass,pass);
if(SQL_SUCCEEDED(SQLAllocHandle(SQL_HANDLE_DBC,this->m_SQLEnvironment,&this->m_SQLConnection)) == 0)
{
return 0;
}
if(SQL_SUCCEEDED(SQLConnect(this->m_SQLConnection,(SQLCHAR*)this->m_odbc,SQL_NTS,(SQLCHAR*)this->m_user,SQL_NTS,(SQLCHAR*)this->m_pass,SQL_NTS)) == 0)
{
return 0;
}
if(SQL_SUCCEEDED(SQLAllocHandle(SQL_HANDLE_STMT,this->m_SQLConnection,&this->m_STMT)) == 0)
{
return 0;
}
else
{
return 1;
}
}
void CQueryManager::Disconnect() // OK
{
if(this->m_STMT != SQL_NULL_HANDLE)
{
SQLFreeHandle(SQL_HANDLE_STMT,this->m_STMT);
this->m_STMT = SQL_NULL_HANDLE;
}
if(this->m_SQLConnection != SQL_NULL_HANDLE)
{
SQLFreeHandle(SQL_HANDLE_DBC,this->m_SQLConnection);
this->m_SQLConnection = SQL_NULL_HANDLE;
}
if(this->m_SQLEnvironment != SQL_NULL_HANDLE)
{
SQLFreeHandle(SQL_HANDLE_ENV,this->m_SQLEnvironment);
this->m_SQLEnvironment = SQL_NULL_HANDLE;
}
}
void CQueryManager::Diagnostic(char* query) // OK
{
LogAdd(LOG_BLACK,"%s",query);
SQLINTEGER NativeError;
SQLSMALLINT RecNumber=1,BufferLength;
SQLCHAR SqlState[6],MessageText[SQL_MAX_MESSAGE_LENGTH];
while(SQLGetDiagRec(SQL_HANDLE_STMT,this->m_STMT,(RecNumber++),SqlState,&NativeError,MessageText,sizeof(MessageText),&BufferLength) != SQL_NO_DATA)
{
LogAdd(LOG_RED,"[QueryManager] State (%s), Diagnostic: %s",SqlState,MessageText);
}
if(strcmp((char*)SqlState,"08S01") == 0)
{
this->Connect(this->m_odbc,this->m_user,this->m_pass);
}
}
bool CQueryManager::ExecQuery(char* query,...) // OK
{
char buff[4096];
va_list arg;
va_start(arg,query);
vsprintf_s(buff,query,arg);
va_end(arg);
SQLRETURN result;
if(SQL_SUCCEEDED((result=SQLExecDirect(this->m_STMT,(SQLCHAR*)buff,SQL_NTS))) == 0 && result != SQL_NO_DATA)
{
this->Diagnostic(buff);
return 0;
}
SQLRowCount(this->m_STMT,&this->m_RowCount);
if(this->m_RowCount == 0){return 1;}
SQLNumResultCols(this->m_STMT,&this->m_ColCount);
if(this->m_ColCount == 0){return 1;}
if(this->m_ColCount > MAX_COLUMNS){return 0;}
memset(this->m_SQLColName,0,sizeof(this->m_SQLColName));
memset(this->m_SQLData,0,sizeof(this->m_SQLData));
for(int n=0;n < this->m_ColCount;n++)
{
SQLDescribeCol(this->m_STMT,(n+1),this->m_SQLColName[n],sizeof(this->m_SQLColName[n]),0,0,0,0,0);
SQLBindCol(this->m_STMT,(n+1),SQL_C_CHAR,this->m_SQLData[n],sizeof(this->m_SQLData[n]),&this->m_SQLDataLen[n]);
}
return 1;
}
void CQueryManager::Close() // OK
{
SQLCloseCursor(this->m_STMT);
SQLFreeStmt(this->m_STMT,SQL_UNBIND);
}
SQLRETURN CQueryManager::Fetch() // OK
{
return SQLFetch(this->m_STMT);
}
int CQueryManager::FindIndex(char* ColName) // OK
{
for(int n=0;n < this->m_ColCount;n++)
{
if(_stricmp(ColName,(char*)this->m_SQLColName[n]) == 0)
{
return n;
}
}
return -1;
}
int CQueryManager::GetResult(int index) // OK
{
return atoi(this->m_SQLData[index]);
}
int CQueryManager::GetAsInteger(char* ColName) // OK
{
int index = this->FindIndex(ColName);
if(index == -1)
{
return index;
}
else
{
return atoi(this->m_SQLData[index]);
}
}
float CQueryManager::GetAsFloat(char* ColName) // OK
{
int index = this->FindIndex(ColName);
if(index == -1)
{
return (float)index;
}
else
{
return (float)atof(this->m_SQLData[index]);
}
}
__int64 CQueryManager::GetAsInteger64(char* ColName) // OK
{
int index = this->FindIndex(ColName);
if(index == -1)
{
return index;
}
else
{
return _atoi64(this->m_SQLData[index]);
}
}
void CQueryManager::GetAsString(char* ColName,char* OutBuffer,int OutBufferSize) // OK
{
int index = this->FindIndex(ColName);
if(index == -1)
{
memset(OutBuffer,0,OutBufferSize);
}
else
{
strncpy_s(OutBuffer,OutBufferSize,this->m_SQLData[index],(OutBufferSize-1));
}
}
void CQueryManager::GetAsBinary(char* ColName,BYTE* OutBuffer,int OutBufferSize) // OK
{
int index = this->FindIndex(ColName);
if(index == -1)
{
memset(OutBuffer,0,OutBufferSize);
}
else
{
this->ConvertStringToBinary(this->m_SQLData[index],sizeof(this->m_SQLData[index]),OutBuffer,OutBufferSize);
}
}
void CQueryManager::BindParameterAsString(int ParamNumber,void* InBuffer,int ColumnSize) // OK
{
this->m_SQLBindValue[(ParamNumber-1)] = SQL_NTS;
SQLBindParameter(this->m_STMT,ParamNumber,SQL_PARAM_INPUT,SQL_C_CHAR,SQL_VARCHAR,ColumnSize,0,InBuffer,0,&this->m_SQLBindValue[(ParamNumber-1)]);
}
void CQueryManager::BindParameterAsBinary(int ParamNumber,void* InBuffer,int ColumnSize) // OK
{
this->m_SQLBindValue[(ParamNumber-1)] = ColumnSize;
SQLBindParameter(this->m_STMT,ParamNumber,SQL_PARAM_INPUT,SQL_C_BINARY,SQL_VARBINARY,ColumnSize,0,InBuffer,0,&this->m_SQLBindValue[(ParamNumber-1)]);
}
void CQueryManager::ConvertStringToBinary(char* InBuff,int InSize,BYTE* OutBuff,int OutSize) // OK
{
int size = 0;
memset(OutBuff,0,OutSize);
for(int n=0;n < InSize,size < OutSize;n++)
{
if(InBuff[n] == 0)
{
break;
}
if((n%2) == 0)
{
OutBuff[size] = ((InBuff[n]>='A')?((InBuff[n]-'A')+10):(InBuff[n]-'0'))*16;
size = size+0;
}
else
{
OutBuff[size] = OutBuff[size] | ((InBuff[n]>='A')?((InBuff[n]-'A')+10):(InBuff[n]-'0'));
size = size+1;
}
}
}
void CQueryManager::ConvertBinaryToString(BYTE* InBuff,int InSize,char* OutBuff,int OutSize) // OK
{
int size = 0;
memset(OutBuff,0,OutSize);
for(int n=0;n < OutSize,size < InSize;n++)
{
if((n%2) == 0)
{
OutBuff[n] = (((InBuff[size]/16)>=10)?('A'+((InBuff[size]/16)-10)):('0'+(InBuff[size]/16)));
size = size+0;
}
else
{
OutBuff[n] = (((InBuff[size]%16)>=10)?('A'+((InBuff[size]%16)-10)):('0'+(InBuff[size]%16)));
size = size+1;
}
}
}

Mix_LoadWAV returns NULL when it shouldn't

I'm making a game in C++, but I've been running into an issue I just can't figure out when it comes to the sound. I'm using SDL_Mixer, with Mix_Music for the music and Mix_Chunk for the sound effects, but for some reason when I try to load a sound effect file using MIX_LoadWAV it returns NULL.
The thing is, when I load the same file using MIX_LoadMUS (loading as music instead of sound effect), it loads fine.
I can't find any differences that would explain the issue; the only difference is Mix_LoadWAV instead of Mix_LoadMUS, but why? Mix_LoadMUS doesn't work for Mix_Chunk, or else I'd just use that, but ...
Here, I'll show you the code for the sound manager I use. MusicClip being a Mix_Music and SoundClip being a Mix_Chunk.
#include "stdafx.h"
#include "SoundManager.h"
#include "MusicClip.h"
#include "SoundClip.h"
SoundManager::SoundManager()
{
}
SoundManager::~SoundManager()
{
Shutdown();
}
bool SoundManager::Initialize()
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
printf(" SDL_mixer :: Msx_OpenAudio %s\n", Mix_GetError());
return false;
}
return true;
}
void SoundManager::Shutdown()
{
for (unsigned int i = 0; i < m_axSoundClips.size(); i++)
{
delete m_axSoundClips[i];
m_axSoundClips[i] = nullptr;
}
m_axSoundClips.clear();
for (unsigned int i = 0; i < m_axMusicClips.size(); i++)
{
delete m_axMusicClips[i];
m_axMusicClips[i] = nullptr;
}
m_axMusicClips.clear();
{
std::map<std::string, Mix_Chunk*>::iterator it = m_axSounds.begin();
while (it != m_axSounds.end())
{
Mix_FreeChunk(it->second);
it->second = nullptr;
it++;
}
m_axSounds.clear();
}
{
std::map<std::string, Mix_Music*>::iterator it = m_axMusic.begin();
while (it != m_axMusic.end())
{
Mix_FreeMusic(it->second);
it->second = nullptr;
it++;
}
m_axMusic.clear();
}
Mix_CloseAudio();
}
MusicClip *SoundManager::CreateMusicClip(std::string p_sFilename)
{
MusicClip *Ret = nullptr;
std::map<std::string, Mix_Music*>::iterator it = m_axMusic.find(p_sFilename);
if (it == m_axMusic.end())
{
Mix_Music* Music = Mix_LoadMUS(p_sFilename.c_str());
if (Music == NULL) {
printf("Error; music will not play\n");
printf(p_sFilename.c_str());
printf("\n");
printf(Mix_GetError());
}
std::pair<std::string, Mix_Music*> Pair;
Pair = std::make_pair(p_sFilename, Music);
Ret = new MusicClip(Music);
}
else
Ret = new MusicClip(it->second);
m_axMusicClips.push_back(Ret);
return Ret;
}
SoundClip *SoundManager::CreateSoundClip(std::string p_sFilename)
{
SoundClip *Ret = nullptr;
std::map<std::string, Mix_Chunk*>::iterator it = m_axSounds.find(p_sFilename);
if (it == m_axSounds.end())
{
Mix_Chunk* Sound = Mix_LoadWAV(p_sFilename.c_str());
if (Sound == NULL) {
printf("\nError; sound will not play\n");
printf(p_sFilename.c_str());
printf("\n");
printf(Mix_GetError());
}
std::pair<std::string, Mix_Chunk*> Pair;
Pair = std::make_pair(p_sFilename, Sound);
Ret = new SoundClip(Sound);
}
else
Ret = new SoundClip(it->second);
m_axSoundClips.push_back(Ret);
return Ret;
}
Here's the code for MusicClip and SoundClip; They seem identical aside from me adding PlayOnce and fadeout to MusicClip.
#include "stdafx.h"
#include "SoundClip.h"
SoundClip::SoundClip()
{
m_pxClip = nullptr;
m_iChannel = -1;
}
SoundClip::~SoundClip()
{
m_pxClip = nullptr;
}
SoundClip::SoundClip(Mix_Chunk* p_pxClip)
{
m_pxClip = p_pxClip;
m_iChannel = -1;
}
void SoundClip::Play()
{
m_iChannel = Mix_PlayChannel(-1, m_pxClip, 0);
}
void SoundClip::Stop()
{
if (m_iChannel == -1)
return;
Mix_HaltChannel(m_iChannel);
m_iChannel = -1;
}
void SoundClip::Volume(int p_iVolume)
{
if (m_iChannel == -1)
return;
Mix_Volume(m_iChannel, p_iVolume);
}
void SoundClip::Pause()
{
if (m_iChannel == -1)
return;
if (Mix_Paused(m_iChannel))
{
Mix_Resume(m_iChannel);
}
else
{
Mix_Pause(m_iChannel);
}
}
-
// MusicClip.cpp
#include "stdafx.h"
#include "MusicClip.h"
MusicClip::MusicClip()
{
m_xClip = nullptr;
m_iChannel = -1;
}
MusicClip::~MusicClip()
{
m_xClip = nullptr;
m_iChannel = -1;
}
MusicClip::MusicClip(Mix_Music* p_xClip)
{
m_xClip = p_xClip;
m_iChannel = -1;
}
void MusicClip::Play()
{
m_iChannel = Mix_PlayMusic(m_xClip, -1);
}
void MusicClip::PlayOnce()
{
m_iChannel = Mix_PlayMusic(m_xClip, 1);
}
void MusicClip::Pause()
{
if (m_iChannel == -1)
return;
if ( Mix_PausedMusic() )
Mix_ResumeMusic();
else
Mix_Pause(m_iChannel);
}
void MusicClip::Volume(int p_iVolume)
{
Mix_VolumeMusic(p_iVolume);
oldVolume = p_iVolume;
}
void MusicClip::FadeOut()
{
if (oldVolume>0)
oldVolume--;
Mix_VolumeMusic(oldVolume);
}
void MusicClip::Stop()
{
if (m_iChannel == -1)
return;
Mix_HaltChannel(m_iChannel);
m_iChannel = -1;
}
And this is the code I use to call on the functions. (The soundManager was initialized earlier in the program to start up the BGM.) So this, using the Mix_Chunk* SFX2, won't work:
void GameState::playSFX(std::string FX)
{
SFX2 = soundManager.CreateSoundClip("../assets/sfx/sfx-bleep.wav");
SFX2->Volume(60);
SFX2->Play();
}
But for some reason, if I change SFX2 to a Mix_Music*, this DOES work.
void GameState::playSFX(std::string FX)
{
SFX2 = soundManager.CreateMusicClip("../assets/sfx/sfx-bleep.wav");
SFX2->Volume(60);
SFX2->Play();
}
What do I do? Mix_GetError() doesn't return anything either... If I write the path wrong it returns "couldn't open file", so clearly it can find/open the file, it just... won't? I can't just use Mix_Music for my sound effects either, because if I do they cancel out the music.
By the way, I don't know if it's related, but Mix_LoadMUS won't load non-wav files even though it's supposed to support .ogg and .mp3 too?

Writing binary data to private ofstream produces unexpected result

I am working on a class that will read and write binary data to/from a file.
I am testing it by sending an 'a'. When I sent it to cout and it worked. I sent it to a text file, it sent î.
What is different about the ofstream that is causing this?
#include <iostream>
#include "bin2.h"
using namespace std;
int main()
{
bin myBin("e:\\Temp\\test.txt");
char data[1];
data[0] = 'a';
myBin.write(data, 1);
system("PAUSE");
return 0;
}
bin2.h
#pragma once
#include <fstream>
class bin
{
std::ofstream outfile;
std::ifstream infile;
std::filebuf *outBuff, *inBuff;
int buffSize = 5;
char* buffer;
//0 = input, 1 = output, 2 = ready to delete, 3 = unitialized
char mode = 3;
public:
//constructor with no parameters
bin(){ ; };
//if 'this' is constructed with a file, call init() to set object up
bin(char fileName[])
{
init(fileName);
};
void init(char fileName[])
{
try
{
//check if isUninitialized
if (!isUninitialized())
return;
//open the file and make sure it opened
outfile.open(fileName);
infile.open(fileName);
if (!outfile.is_open() || !infile.is_open())
throw std::runtime_error((std::string)"Failed to open file " + fileName);
//create buffer, get pointers to filebuffs, and set them to the new buffer
buffer = new char[buffSize];
outBuff = outfile.rdbuf();
outBuff->pubsetbuf(buffer, buffSize);
inBuff = infile.rdbuf();
inBuff->pubsetbuf(buffer, buffSize);
//set mode to input
mode = 0;
return
}
//if any exceptions were thrown, call the cleanup then rethrow the exception so
// the caller can handle the error as well
catch (std::exception & ex) {
cleanup();
throw ex;
}
};
virtual ~bin(){
cleanup();
};
//methods to check mode
bool modeIsInput(){ return mode == 0; };
bool modeIsOutput(){ return mode == 1; };
bool isReadyToDel(){ return mode == 2; };
bool isUninitialized(){ return mode == 3; };
std::string getMode(){
switch (mode) {
case 0: return "input";
case 1: return "output";
case 2: return "readyToDel";
case 3: return "unitialized";
default: return "invalid";
}
};
//method to write data into the object
bin * write(char data[], int length){
//make sure object is in input mode
if (mode != 0)
throw std::runtime_error("Cannot write to object when not in input mode. Current mode = " + getMode());
//DEBUG
std::cout << "Writing data: ";
std::cout.write(data, length);
std::cout << std::endl;
//end of DEBUG
//write data and return pointer to object
outfile.write(data, length);
return this;
};
private:
void cleanup()
{
delete buffer;
outfile.close();
infile.close();
//change mode to readyToDel
mode = 2;
};
};
You have:
bool modeIsInput(){ return mode = 0 ? true : false; };
bool modeIsOutput(){ return mode = 1 ? true : false; };
bool isReadyToDel(){ return mode = 2 ? true : false; };
bool isUninitialized(){ return mode = 3 ? true : false; };
I am sure you meant:
bool modeIsInput(){ return mode == 0 ? true : false; };
bool modeIsOutput(){ return mode == 1 ? true : false; };
bool isReadyToDel(){ return mode == 2 ? true : false; };
bool isUninitialized(){ return mode == 3 ? true : false; };
or better still.
bool modeIsInput(){ return mode == 0; };
bool modeIsOutput(){ return mode == 1; };
bool isReadyToDel(){ return mode == 2; };
bool isUninitialized(){ return mode == 3; };
I don't know whether fixing those will fix all your problems.
I copied my code as is and saved it it in a different file. The problem is solved, but I have no idea what caused it.

Loop streaming .ogg audio - OpenAL

I have problem looping a streamed ogg vorbis file.
This is the code :
fslStream_OGG::fslStream_OGG()
{
className = "fslSound";
iMemSize = 0;
iLength = 0;
bSourceRelative = false;
bIsLooping = false;
bForceStop = false;
bActive = false;
source = buffer = 0;
current_gain = 1.0f;
outer_gain = 0;
snd_info.uiChannels = snd_info.uiFrequency = snd_info.uiSampling = 0;
}
fslStream_OGG::~fslStream_OGG()
{
if (bStreamCreated)
{
alSourceStop(source);
Empty();
alDeleteSources(1,&source);
alDeleteBuffers(2,buffers);
ov_clear(&oggStream);
}
}
bool fslStream_OGG::Update()
{
ALenum state;
alGetSourcei(source,AL_SOURCE_STATE,&state);
if (state == AL_PAUSED || !bActive) return false;
int processed;
alGetSourcei(source,AL_BUFFERS_PROCESSED,&processed);
while (processed--)
{
ALuint bufferI;
alSourceUnqueueBuffers(source,1,&bufferI);
Stream(bufferI);
if (bActive) alSourceQueueBuffers(source,1,&bufferI);
}
if (state == AL_STOPPED || !bActive)
{
bActive = false;
StreamSetPos(0.0f);
if (bForceStop) return false;
if (bIsLooping)
{
alSourceStop(source); // <- *** note these ***
Empty(); // <- *** 2 lines of code ***
StreamPlay();
alSourcePlay(source);
}
else
{
return true;
}
}
return false;
}
void fslStream_OGG::StreamPlay()
{
if (!bActive)
{
bActive = true;
bForceStop = false;
Stream(buffers[0]);
Stream(buffers[1]);
alSourceQueueBuffers(source,2,buffers);
}
}
bool fslStream_OGG::Open(const char* strFile)
{
bStreamCreated = false;
vorbis_info* vorbisInfo;
oggFile = fopen(strFile,"rb");
if (!oggFile) return false;
if (ov_open_callbacks(oggFile,&oggStream,NULL,0,OV_CALLBACKS_DEFAULT) != 0)
{
fclose(oggFile);
return false;
}
vorbisInfo = ov_info(&oggStream,-1);
if (vorbisInfo->channels == 1)
format = AL_FORMAT_MONO16;
else format = AL_FORMAT_STEREO16;
alGenBuffers(2,buffers);
alGenSources(1,&source);
iLength = (long)(ov_time_total(&oggStream,-1) * 1000.0);
snd_info.uiChannels = (format == AL_FORMAT_MONO8 || format == AL_FORMAT_MONO16)? 1:2;
snd_info.uiSampling = (format == AL_FORMAT_MONO8 || format == AL_FORMAT_STEREO8)? 8:16;
snd_info.uiFrequency = vorbisInfo->rate;
bStreamCreated = true;
bIsStream = true;
return true;
}
void fslStream_OGG::Stream(ALuint bufferI)
{
int size = 0;
int section;
int result;
bActive = true;
while (size < OGG_STREAM_BUFFER_SIZE)
{
result = ov_read(&oggStream,data + size,OGG_STREAM_BUFFER_SIZE - size,0,2,1,&section);
if (result > 0)
{
size += result;
}
else
{
if (result < 0) return; else break;
}
}
if (size == 0) { bActive = false; return; }
alBufferData(bufferI,format,data,size,snd_info.uiFrequency);
}
void fslStream_OGG::Empty()
{
int queued;
alGetSourcei(source,AL_BUFFERS_QUEUED,&queued);
while (queued--)
{
ALuint bufferI;
alSourceUnqueueBuffers(source,1,&bufferI);
}
}
void fslStream_OGG::StreamSetPos(float p)
{
ov_time_seek(&oggStream,p);
}
float fslStream_OGG::StreamGetPos()
{
return (float)ov_time_tell(&oggStream);
}
Note the 2 lines of code I have marked with ***.
In all cases, the file starts playing fine and rewinds when it ends. However :
Without those 2 lines of code, when repeated the file sounds "corrupted". If let to repeat again, it sounds even more "corrupted". I believe this is because OpenAl and the Vorbis decoder get "unsynchronized" writing/reading the buffer when the stream is repeated.
If I add those 2 lines of code, the file repeats without sounding corrupted. However, the file isn't repeated seamlessly; it rewinds a few centiseconds before it ends. I suspect this is because the buffers are not played to the end before rewinding to start.
I would be obliged if anyone could lend a helping hand.
Many thanks in advance,
Bill
It seems that I have fixed the problem (I won't be sure without extensive testing).
I have fixed the Update method as follows :
bool fslStream_OGG::Update()
{
ALenum state;
alGetSourcei(source,AL_SOURCE_STATE,&state);
//if (state == AL_PAUSED || !bActive) return false; // <- WRONG
if (state == AL_PAUSED) return false;
int processed;
alGetSourcei(source,AL_BUFFERS_PROCESSED,&processed);
while (processed--)
{
ALuint bufferI;
alSourceUnqueueBuffers(source,1,&bufferI);
Stream(bufferI);
if (bActive) alSourceQueueBuffers(source,1,&bufferI);
}
//if (state == AL_STOPPED || !bActive) /// <- WRONG
if (state == AL_STOPPED)
{
bActive = false;
StreamSetPos(0.0f);
if (bForceStop) return false;
if (bIsLooping)
{
//alSourceStop(source); // <- I have added these
//Empty(); // <- 2 lines of code
StreamPlay();
alSourcePlay(source);
}
else
{
return true;
}
}
return false;
}
Those 2 lines of code seem not to be necessary now. Will have to test it with different OSes, hardware etc...