Can I use enum class values as arguments to varargs functions? - c++

C++11 adds enum classes, which are stronger-typed enums - values of enum classes will not be implicitly converted to values of other enum classes or integers, and forward-declarations are permitted by virtue of an explicit size specifier.
Is it possible to pass values of such enumerations to varargs functions and remain within standards-defined behavior? Within implementation-defined behavior?

Yes, you can. 5.2.2/7 explicitly allows arguments of any enumeration type. Unscoped enum values are integer promoted, but scoped enums (the enum class ones) are not.
Of course you still have to be careful in the implementation of the function.

I think the answer is that it can be safe:
VA_ARGS requires arguments to be POD, that hasn't changed as far as I'm aware.
I can't see any reason why:
enum class foo { bar=1 };
Wouldn't meet the requirements for POD-ness though.

As you throw away some type information when using varargs (that's why it's strongly discouraged for non POD types) you will just receive the underlying type at the other end of your varargs using function. The default is int but you can change that (e.g. enum class MyEnum : char { ... };)
Corrected: varargs does indeed not throw away all type information and if you use POD data type you should be quite safe.

Related

Why does C++ allow forward declaration of class but not enums? [duplicate]

I'm trying to do something like the following:
enum E;
void Foo(E e);
enum E {A, B, C};
which the compiler rejects. I've had a quick look on Google and the consensus seems to be "you can't do it", but I can't understand why. Can anyone explain?
Clarification 2: I'm doing this as I have private methods in a class that take said enum, and I do not want the enum's values exposed - so, for example, I do not want anyone to know that E is defined as
enum E {
FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X
}
as project X is not something I want my users to know about.
So, I wanted to forward declare the enum so I could put the private methods in the header file, declare the enum internally in the cpp, and distribute the built library file and header to people.
As for the compiler - it's GCC.
Forward declaration of enums is possible since C++11. Previously, the reason enum types couldn't be forward declared was because the size of the enumeration depended on its contents. As long as the size of the enumeration is specified by the application, it can be forward declared:
enum Enum1; // Illegal in C++03 and C++11; no size is explicitly specified.
enum Enum2 : unsigned int; // Legal in C++11.
enum class Enum3; // Legal in C++11, because enum class declarations have a default type of "int".
enum class Enum4: unsigned int; // Legal C++11.
enum Enum2 : unsigned short; // Illegal in C++11, because Enum2 was previously declared with a different type.
The reason the enum can't be forward declared is that, without knowing the values, the compiler can't know the storage required for the enum variable. C++ compilers are allowed to specify the actual storage space based on the size necessary to contain all the values specified. If all that is visible is the forward declaration, the translation unit can't know what storage size has been chosen – it could be a char, or an int, or something else.
From Section 7.2.5 of the ISO C++ Standard:
The underlying type of an enumeration is an integral type that can represent all the enumerator values defined in the enumeration. It is implementation-defined which integral type is used as the underlying type for an enumeration except that the underlying type shall not be larger than int unless the value of an enumerator cannot fit in an int or unsigned int. If the enumerator-list is empty, the underlying type is as if the enumeration had a single enumerator with value 0. The value of sizeof() applied to an enumeration type, an object of enumeration type, or an enumerator, is the value of sizeof() applied to the underlying type.
Since the caller to the function must know the sizes of the parameters to correctly set up the call stack, the number of enumerations in an enumeration list must be known before the function prototype.
Update:
In C++0X, a syntax for forward declaring enum types has been proposed and accepted. You can see the proposal at Forward declaration of enumerations (rev.3)
You can forward-declare an enum in C++11, so long as you declare its storage type at the same time. The syntax looks like this:
enum E : short;
void foo(E e);
....
enum E : short
{
VALUE_1,
VALUE_2,
....
}
In fact, if the function never refers to the values of the enumeration, you don't need the complete declaration at all at that point.
This is supported by G++ 4.6 and onwards (-std=c++0x or -std=c++11 in more recent versions). Visual C++ 2013 supports this; in earlier versions it has some sort of non-standard support that I haven't figured out yet - I found some suggestion that a simple forward declaration is legal, but your mileage may vary.
Forward declaring things in C++ is very useful because it dramatically speeds up compilation time. You can forward declare several things in C++ including: struct, class, function, etc...
But can you forward declare an enum in C++?
No, you can't.
But why not allow it? If it were allowed you could define your enum type in your header file, and your enum values in your source file. It sounds like it should be allowed, right?
Wrong.
In C++ there is no default type for enum like there is in C# (int). In C++ your enum type will be determined by the compiler to be any type that will fit the range of values you have for your enum.
What does that mean?
It means that your enum's underlying type cannot be fully determined until you have all of the values of the enum defined. Which means you cannot separate the declaration and definition of your enum. And therefore you cannot forward declare an enum in C++.
The ISO C++ standard S7.2.5:
The underlying type of an enumeration is an integral type that can represent all the enumerator values defined in the enumeration. It is implementation-defined which integral type is used as the underlying type for an enumeration except that the underlying type shall not be larger than int unless the value of an enumerator cannot fit in an int or unsigned int. If the enumerator-list is empty, the underlying type is as if the enumeration had a single enumerator with value 0. The value of sizeof() applied to an enumeration type, an object of enumeration type, or an enumerator, is the value of sizeof() applied to the underlying type.
You can determine the size of an enumerated type in C++ by using the sizeof operator. The size of the enumerated type is the size of its underlying type. In this way you can guess which type your compiler is using for your enum.
What if you specify the type of your enum explicitly like this:
enum Color : char { Red=0, Green=1, Blue=2};
assert(sizeof Color == 1);
Can you then forward declare your enum?
No. But why not?
Specifying the type of an enum is not actually part of the current C++ standard. It is a VC++ extension. It will be part of C++0x though.
Source
[My answer is wrong, but I've left it here because the comments are useful].
Forward declaring enums is non-standard, because pointers to different enum types are not guaranteed to be the same size. The compiler may need to see the definition to know what size pointers can be used with this type.
In practice, at least on all the popular compilers, pointers to enums are a consistent size. Forward declaration of enums is provided as a language extension by Visual C++, for example.
There is indeed no such thing as a forward declaration of enum. As an enum's definition doesn't contain any code that could depend on other code using the enum, it's usually not a problem to define the enum completely when you're first declaring it.
If the only use of your enum is by private member functions, you can implement encapsulation by having the enum itself as a private member of that class. The enum still has to be fully defined at the point of declaration, that is, within the class definition. However, this is not a bigger problem as declaring private member functions there, and is not a worse exposal of implementation internals than that.
If you need a deeper degree of concealment for your implementation details, you can break it into an abstract interface, only consisting of pure virtual functions, and a concrete, completely concealed, class implementing (inheriting) the interface. Creation of class instances can be handled by a factory or a static member function of the interface. That way, even the real class name, let alone its private functions, won't be exposed.
I am just noting that the reason actually is that the size of the enum is not yet known after forward declaration. Well, you use forward declaration of a struct to be able to pass a pointer around or refer to an object from a place that's referred to in the forward declared struct definition itself too.
Forward declaring an enum would not be too useful, because one would wish to be able to pass around the enum by-value. You couldn't even have a pointer to it, because I recently got told some platforms use pointers of different size for char than for int or long. So it all depends on the content of the enum.
The current C++ Standard explicitly disallows doing something like
enum X;
(in 7.1.5.3/1). But the next C++ Standard due to next year allows the following, which convinced me the problem actually has to do with the underlying type:
enum X : int;
It's known as an "opaque" enum declaration. You can even use X by value in the following code. And its enumerators can later be defined in a later redeclaration of the enumeration. See 7.2 in the current working draft.
I'd do it this way:
[in the public header]
typedef unsigned long E;
void Foo(E e);
[in the internal header]
enum Econtent { FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X,
FORCE_32BIT = 0xFFFFFFFF };
By adding FORCE_32BIT we ensure that Econtent compiles to a long, so it's interchangeable with E.
You can wrap the enum in a struct, adding in some constructors and type conversions, and forward declare the struct instead.
#define ENUM_CLASS(NAME, TYPE, VALUES...) \
struct NAME { \
enum e { VALUES }; \
explicit NAME(TYPE v) : val(v) {} \
NAME(e v) : val(v) {} \
operator e() const { return e(val); } \
private:\
TYPE val; \
}
This appears to work:
http://ideone.com/TYtP2
If you really don't want your enum to appear in your header file and ensure that it is only used by private methods, then one solution can be to go with the PIMPL principle.
It's a technique that ensure to hide the class internals in the headers by just declaring:
class A
{
public:
...
private:
void* pImpl;
};
Then in your implementation file (.cpp), you declare a class that will be the representation of the internals.
class AImpl
{
public:
AImpl(A* pThis): m_pThis(pThis) {}
... all private methods here ...
private:
A* m_pThis;
};
You must dynamically create the implementation in the class constructor and delete it in the destructor and when implementing public method, you must use:
((AImpl*)pImpl)->PrivateMethod();
There are pros for using PIMPL. One is that it decouples your class header from its implementation, and there isn't any need to recompile other classes when changing one class implementation. Another is that is speeds up your compilation time, because your headers are so simple.
But it's a pain to use, so you should really ask yourself if just declaring your enum as private in the header is that much a trouble.
There's some dissent since this got bumped (sort of), so here's some relevant bits from the standard. Research shows that the standard doesn't really define forward declaration, nor does it explicitly state that enums can or can't be forward declared.
First, from dcl.enum, section 7.2:
The underlying type of an enumeration
is an integral type that can represent
all the enumerator values defined in
the enumeration. It is
implementation-defined which integral
type is used as the underlying type
for an enumeration except that the
underlying type shall not be larger
than int unless the value of an
enumerator cannot fit in an int or
unsigned int. If the enumerator-list
is empty, the underlying type is as if
the enumeration had a single
enumerator with value 0. The value of
sizeof() applied to an enumeration
type, an object of enumeration type,
or an enumerator, is the value of
sizeof() applied to the underlying
type.
So the underlying type of an enum is implementation-defined, with one minor restriction.
Next we flip to the section on "incomplete types" (3.9), which is about as close as we come to any standard on forward declarations:
A class that has been declared but not defined, or an array of unknown size or of
incomplete element type, is an incompletely-defined object type.
A class type (such as "class X") might be incomplete at one point in a translation
unit and complete later on; the type "class X" is the same type at both points. The
declared type of an array object might be an array of incomplete class type and
therefore incomplete; if the class type is completed later on in the translation unit,
the array type becomes complete; the array type at those two points is the same type.
The declared type of an array object might be an array of unknown size and therefore be
incomplete at one point in a translation unit and complete later on; the array types at
those two points ("array of unknown bound of T" and "array of N T") are different
types. The type of a pointer to array of unknown size, or of a type defined by a typedef
declaration to be an array of unknown size, cannot be completed.
So there, the standard pretty much laid out the types that can be forward declared. Enum wasn't there, so compiler authors generally regard forward declaring as disallowed by the standard due to the variable size of its underlying type.
It makes sense, too. Enums are usually referenced in by-value situations, and the compiler would indeed need to know the storage size in those situations. Since the storage size is implementation defined, many compilers may just choose to use 32 bit values for the underlying type of every enum, at which point it becomes possible to forward declare them.
An interesting experiment might be to try forward declaring an enum in Visual Studio, then forcing it to use an underlying type greater than sizeof(int) as explained above to see what happens.
In my projects, I adopted the Namespace-Bound Enumeration technique to deal with enums from legacy and 3rd-party components. Here is an example:
forward.h:
namespace type
{
class legacy_type;
typedef const legacy_type& type;
}
enum.h:
// May be defined here or pulled in via #include.
namespace legacy
{
enum evil { x , y, z };
}
namespace type
{
using legacy::evil;
class legacy_type
{
public:
legacy_type(evil e)
: e_(e)
{}
operator evil() const
{
return e_;
}
private:
evil e_;
};
}
foo.h:
#include "forward.h"
class foo
{
public:
void f(type::type t);
};
foo.cc:
#include "foo.h"
#include <iostream>
#include "enum.h"
void foo::f(type::type t)
{
switch (t)
{
case legacy::x:
std::cout << "x" << std::endl;
break;
case legacy::y:
std::cout << "y" << std::endl;
break;
case legacy::z:
std::cout << "z" << std::endl;
break;
default:
std::cout << "default" << std::endl;
}
}
main.cc:
#include "foo.h"
#include "enum.h"
int main()
{
foo fu;
fu.f(legacy::x);
return 0;
}
Note that the foo.h header does not have to know anything about legacy::evil. Only the files that use the legacy type legacy::evil (here: main.cc) need to include enum.h.
It seems it can not be forward-declared in GCC!
An interesting discussion is here.
For VC++, here's the test about forward declaration and specifying the underlying type:
The following code is compiled OK.
typedef int myint;
enum T ;
void foo(T * tp )
{
* tp = (T)0x12345678;
}
enum T : char
{
A
};
But I got the warning for /W4 (/W3 does not incur this warning)
warning C4480: nonstandard extension used: specifying underlying type for enum 'T'
VC++ (Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86) looks buggy in the above case:
when seeing enum T; VC assumes the enum type T uses default 4 bytes int as underlying type, so the generated assembly code is:
?foo##YAXPAW4T###Z PROC ; foo
; File e:\work\c_cpp\cpp_snippet.cpp
; Line 13
push ebp
mov ebp, esp
; Line 14
mov eax, DWORD PTR _tp$[ebp]
mov DWORD PTR [eax], 305419896 ; 12345678H
; Line 15
pop ebp
ret 0
?foo##YAXPAW4T###Z ENDP ; foo
The above assembly code is extracted from /Fatest.asm directly, not my personal guess.
Do you see the
mov DWORD PTR[eax], 305419896 ; 12345678H
line?
the following code snippet proves it:
int main(int argc, char *argv)
{
union {
char ca[4];
T t;
}a;
a.ca[0] = a.ca[1] = a.[ca[2] = a.ca[3] = 1;
foo( &a.t) ;
printf("%#x, %#x, %#x, %#x\n", a.ca[0], a.ca[1], a.ca[2], a.ca[3] );
return 0;
}
The result is:
0x78, 0x56, 0x34, 0x12
After removing the forward declaration of enum T and move the definition of function foo after the enum T's definition: the result is OK:
The above key instruction becomes:
mov BYTE PTR [eax], 120 ; 00000078H
The final result is:
0x78, 0x1, 0x1, 0x1
Note the value is not being overwritten.
So using of the forward-declaration of enum in VC++ is considered harmful.
BTW, to not surprise, the syntax for declaration of the underlying type is same as its in C#. In pratice I found it's worth to save three bytes by specifying the underlying type as char when talking to the embedded system, which is memory limited.
My solution to your problem would be to either:
1 - use int instead of enums: Declare your ints in an anonymous namespace in your CPP file (not in the header):
namespace
{
const int FUNCTIONALITY_NORMAL = 0 ;
const int FUNCTIONALITY_RESTRICTED = 1 ;
const int FUNCTIONALITY_FOR_PROJECT_X = 2 ;
}
As your methods are private, no one will mess with the data. You could even go further to test if someone sends you an invalid data:
namespace
{
const int FUNCTIONALITY_begin = 0 ;
const int FUNCTIONALITY_NORMAL = 0 ;
const int FUNCTIONALITY_RESTRICTED = 1 ;
const int FUNCTIONALITY_FOR_PROJECT_X = 2 ;
const int FUNCTIONALITY_end = 3 ;
bool isFunctionalityCorrect(int i)
{
return (i >= FUNCTIONALITY_begin) && (i < FUNCTIONALITY_end) ;
}
}
2 : create a full class with limited const instantiations, like done in Java. Forward declare the class, and then define it in the CPP file, and instanciate only the enum-like values. I did something like that in C++, and the result was not as satisfying as desired, as it needed some code to simulate an enum (copy construction, operator =, etc.).
3 : As proposed before, use the privately declared enum. Despite the fact an user will see its full definition, it won't be able to use it, nor use the private methods. So you'll usually be able to modify the enum and the content of the existing methods without needing recompiling of code using your class.
My guess would be either the solution 3 or 1.
To anyone facing this for iOS/Mac/Xcode,
If you are facing this while integrating C/C++ headers in XCode with Objective-C, just change the extension of your file from .mm to .m
Because the enum can be an integral size of varying size (the compiler decides which size a given enum has), the pointer to the enum can also have varying size, since it's an integral type (chars have pointers of a different size on some platforms for instance).
So the compiler can't even let you forward-declare the enum and user a pointer to it, because even there, it needs the size of the enum.
You define an enumeration to restrict the possible values of elements of the type to a limited set. This restriction is to be enforced at compile time.
When forward declaring the fact that you will use a 'limited set' later on doesn't add any value: subsequent code needs to know the possible values in order to benefit from it.
Although the compiler is concerned about the size of the enumerated type, the intent of the enumeration gets lost when you forward declare it.
This way we can forward declare enum
enum A : int;
please refer the link for details.

Implicit not operator (!) with enums explanation?

I recently came across this piece of code and I'm wondering why it works. Enum declaration:
enum BuildResult {
RESULT_ERROR,
RESULT_SUCCESS
};
Later, this Enum is used in an if statement (ignore the fact that it could instead be RESULT_ERROR):
if (!objectHere->build_result == ClassNameHere::RESULT_SUCCESS)
I was not aware that you could use the not operator ! to flip the value of an Enum. Does this only work with Enums that have two states? Are there other kinds of implicit operators that can be used with Enums? I did find this question about manually declaring operators, but it doesn't seem to mention any implicit operators for enums.
The enum is implicitly casted to bool. When you flip it, it is no longer an enum type, but a boolean pr-value.
If you replace enum with enum class, which is type safe, this conversion is no longer possible.
When simple enum declaration is used, enum rvalues behave exactly like integers. You can even specify the type of the integer:
enum myEnum : uint32_t { NOT, TYPE, SAFE };
(note the implicit values of an enum: {NOT=0, TYPE=1, SAFE=2})

Why not C++ (not C++0x) support enum forward declaration? [duplicate]

I'm trying to do something like the following:
enum E;
void Foo(E e);
enum E {A, B, C};
which the compiler rejects. I've had a quick look on Google and the consensus seems to be "you can't do it", but I can't understand why. Can anyone explain?
Clarification 2: I'm doing this as I have private methods in a class that take said enum, and I do not want the enum's values exposed - so, for example, I do not want anyone to know that E is defined as
enum E {
FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X
}
as project X is not something I want my users to know about.
So, I wanted to forward declare the enum so I could put the private methods in the header file, declare the enum internally in the cpp, and distribute the built library file and header to people.
As for the compiler - it's GCC.
Forward declaration of enums is possible since C++11. Previously, the reason enum types couldn't be forward declared was because the size of the enumeration depended on its contents. As long as the size of the enumeration is specified by the application, it can be forward declared:
enum Enum1; // Illegal in C++03 and C++11; no size is explicitly specified.
enum Enum2 : unsigned int; // Legal in C++11.
enum class Enum3; // Legal in C++11, because enum class declarations have a default type of "int".
enum class Enum4: unsigned int; // Legal C++11.
enum Enum2 : unsigned short; // Illegal in C++11, because Enum2 was previously declared with a different type.
The reason the enum can't be forward declared is that, without knowing the values, the compiler can't know the storage required for the enum variable. C++ compilers are allowed to specify the actual storage space based on the size necessary to contain all the values specified. If all that is visible is the forward declaration, the translation unit can't know what storage size has been chosen – it could be a char, or an int, or something else.
From Section 7.2.5 of the ISO C++ Standard:
The underlying type of an enumeration is an integral type that can represent all the enumerator values defined in the enumeration. It is implementation-defined which integral type is used as the underlying type for an enumeration except that the underlying type shall not be larger than int unless the value of an enumerator cannot fit in an int or unsigned int. If the enumerator-list is empty, the underlying type is as if the enumeration had a single enumerator with value 0. The value of sizeof() applied to an enumeration type, an object of enumeration type, or an enumerator, is the value of sizeof() applied to the underlying type.
Since the caller to the function must know the sizes of the parameters to correctly set up the call stack, the number of enumerations in an enumeration list must be known before the function prototype.
Update:
In C++0X, a syntax for forward declaring enum types has been proposed and accepted. You can see the proposal at Forward declaration of enumerations (rev.3)
You can forward-declare an enum in C++11, so long as you declare its storage type at the same time. The syntax looks like this:
enum E : short;
void foo(E e);
....
enum E : short
{
VALUE_1,
VALUE_2,
....
}
In fact, if the function never refers to the values of the enumeration, you don't need the complete declaration at all at that point.
This is supported by G++ 4.6 and onwards (-std=c++0x or -std=c++11 in more recent versions). Visual C++ 2013 supports this; in earlier versions it has some sort of non-standard support that I haven't figured out yet - I found some suggestion that a simple forward declaration is legal, but your mileage may vary.
Forward declaring things in C++ is very useful because it dramatically speeds up compilation time. You can forward declare several things in C++ including: struct, class, function, etc...
But can you forward declare an enum in C++?
No, you can't.
But why not allow it? If it were allowed you could define your enum type in your header file, and your enum values in your source file. It sounds like it should be allowed, right?
Wrong.
In C++ there is no default type for enum like there is in C# (int). In C++ your enum type will be determined by the compiler to be any type that will fit the range of values you have for your enum.
What does that mean?
It means that your enum's underlying type cannot be fully determined until you have all of the values of the enum defined. Which means you cannot separate the declaration and definition of your enum. And therefore you cannot forward declare an enum in C++.
The ISO C++ standard S7.2.5:
The underlying type of an enumeration is an integral type that can represent all the enumerator values defined in the enumeration. It is implementation-defined which integral type is used as the underlying type for an enumeration except that the underlying type shall not be larger than int unless the value of an enumerator cannot fit in an int or unsigned int. If the enumerator-list is empty, the underlying type is as if the enumeration had a single enumerator with value 0. The value of sizeof() applied to an enumeration type, an object of enumeration type, or an enumerator, is the value of sizeof() applied to the underlying type.
You can determine the size of an enumerated type in C++ by using the sizeof operator. The size of the enumerated type is the size of its underlying type. In this way you can guess which type your compiler is using for your enum.
What if you specify the type of your enum explicitly like this:
enum Color : char { Red=0, Green=1, Blue=2};
assert(sizeof Color == 1);
Can you then forward declare your enum?
No. But why not?
Specifying the type of an enum is not actually part of the current C++ standard. It is a VC++ extension. It will be part of C++0x though.
Source
[My answer is wrong, but I've left it here because the comments are useful].
Forward declaring enums is non-standard, because pointers to different enum types are not guaranteed to be the same size. The compiler may need to see the definition to know what size pointers can be used with this type.
In practice, at least on all the popular compilers, pointers to enums are a consistent size. Forward declaration of enums is provided as a language extension by Visual C++, for example.
There is indeed no such thing as a forward declaration of enum. As an enum's definition doesn't contain any code that could depend on other code using the enum, it's usually not a problem to define the enum completely when you're first declaring it.
If the only use of your enum is by private member functions, you can implement encapsulation by having the enum itself as a private member of that class. The enum still has to be fully defined at the point of declaration, that is, within the class definition. However, this is not a bigger problem as declaring private member functions there, and is not a worse exposal of implementation internals than that.
If you need a deeper degree of concealment for your implementation details, you can break it into an abstract interface, only consisting of pure virtual functions, and a concrete, completely concealed, class implementing (inheriting) the interface. Creation of class instances can be handled by a factory or a static member function of the interface. That way, even the real class name, let alone its private functions, won't be exposed.
I am just noting that the reason actually is that the size of the enum is not yet known after forward declaration. Well, you use forward declaration of a struct to be able to pass a pointer around or refer to an object from a place that's referred to in the forward declared struct definition itself too.
Forward declaring an enum would not be too useful, because one would wish to be able to pass around the enum by-value. You couldn't even have a pointer to it, because I recently got told some platforms use pointers of different size for char than for int or long. So it all depends on the content of the enum.
The current C++ Standard explicitly disallows doing something like
enum X;
(in 7.1.5.3/1). But the next C++ Standard due to next year allows the following, which convinced me the problem actually has to do with the underlying type:
enum X : int;
It's known as an "opaque" enum declaration. You can even use X by value in the following code. And its enumerators can later be defined in a later redeclaration of the enumeration. See 7.2 in the current working draft.
I'd do it this way:
[in the public header]
typedef unsigned long E;
void Foo(E e);
[in the internal header]
enum Econtent { FUNCTIONALITY_NORMAL, FUNCTIONALITY_RESTRICTED, FUNCTIONALITY_FOR_PROJECT_X,
FORCE_32BIT = 0xFFFFFFFF };
By adding FORCE_32BIT we ensure that Econtent compiles to a long, so it's interchangeable with E.
You can wrap the enum in a struct, adding in some constructors and type conversions, and forward declare the struct instead.
#define ENUM_CLASS(NAME, TYPE, VALUES...) \
struct NAME { \
enum e { VALUES }; \
explicit NAME(TYPE v) : val(v) {} \
NAME(e v) : val(v) {} \
operator e() const { return e(val); } \
private:\
TYPE val; \
}
This appears to work:
http://ideone.com/TYtP2
If you really don't want your enum to appear in your header file and ensure that it is only used by private methods, then one solution can be to go with the PIMPL principle.
It's a technique that ensure to hide the class internals in the headers by just declaring:
class A
{
public:
...
private:
void* pImpl;
};
Then in your implementation file (.cpp), you declare a class that will be the representation of the internals.
class AImpl
{
public:
AImpl(A* pThis): m_pThis(pThis) {}
... all private methods here ...
private:
A* m_pThis;
};
You must dynamically create the implementation in the class constructor and delete it in the destructor and when implementing public method, you must use:
((AImpl*)pImpl)->PrivateMethod();
There are pros for using PIMPL. One is that it decouples your class header from its implementation, and there isn't any need to recompile other classes when changing one class implementation. Another is that is speeds up your compilation time, because your headers are so simple.
But it's a pain to use, so you should really ask yourself if just declaring your enum as private in the header is that much a trouble.
There's some dissent since this got bumped (sort of), so here's some relevant bits from the standard. Research shows that the standard doesn't really define forward declaration, nor does it explicitly state that enums can or can't be forward declared.
First, from dcl.enum, section 7.2:
The underlying type of an enumeration
is an integral type that can represent
all the enumerator values defined in
the enumeration. It is
implementation-defined which integral
type is used as the underlying type
for an enumeration except that the
underlying type shall not be larger
than int unless the value of an
enumerator cannot fit in an int or
unsigned int. If the enumerator-list
is empty, the underlying type is as if
the enumeration had a single
enumerator with value 0. The value of
sizeof() applied to an enumeration
type, an object of enumeration type,
or an enumerator, is the value of
sizeof() applied to the underlying
type.
So the underlying type of an enum is implementation-defined, with one minor restriction.
Next we flip to the section on "incomplete types" (3.9), which is about as close as we come to any standard on forward declarations:
A class that has been declared but not defined, or an array of unknown size or of
incomplete element type, is an incompletely-defined object type.
A class type (such as "class X") might be incomplete at one point in a translation
unit and complete later on; the type "class X" is the same type at both points. The
declared type of an array object might be an array of incomplete class type and
therefore incomplete; if the class type is completed later on in the translation unit,
the array type becomes complete; the array type at those two points is the same type.
The declared type of an array object might be an array of unknown size and therefore be
incomplete at one point in a translation unit and complete later on; the array types at
those two points ("array of unknown bound of T" and "array of N T") are different
types. The type of a pointer to array of unknown size, or of a type defined by a typedef
declaration to be an array of unknown size, cannot be completed.
So there, the standard pretty much laid out the types that can be forward declared. Enum wasn't there, so compiler authors generally regard forward declaring as disallowed by the standard due to the variable size of its underlying type.
It makes sense, too. Enums are usually referenced in by-value situations, and the compiler would indeed need to know the storage size in those situations. Since the storage size is implementation defined, many compilers may just choose to use 32 bit values for the underlying type of every enum, at which point it becomes possible to forward declare them.
An interesting experiment might be to try forward declaring an enum in Visual Studio, then forcing it to use an underlying type greater than sizeof(int) as explained above to see what happens.
In my projects, I adopted the Namespace-Bound Enumeration technique to deal with enums from legacy and 3rd-party components. Here is an example:
forward.h:
namespace type
{
class legacy_type;
typedef const legacy_type& type;
}
enum.h:
// May be defined here or pulled in via #include.
namespace legacy
{
enum evil { x , y, z };
}
namespace type
{
using legacy::evil;
class legacy_type
{
public:
legacy_type(evil e)
: e_(e)
{}
operator evil() const
{
return e_;
}
private:
evil e_;
};
}
foo.h:
#include "forward.h"
class foo
{
public:
void f(type::type t);
};
foo.cc:
#include "foo.h"
#include <iostream>
#include "enum.h"
void foo::f(type::type t)
{
switch (t)
{
case legacy::x:
std::cout << "x" << std::endl;
break;
case legacy::y:
std::cout << "y" << std::endl;
break;
case legacy::z:
std::cout << "z" << std::endl;
break;
default:
std::cout << "default" << std::endl;
}
}
main.cc:
#include "foo.h"
#include "enum.h"
int main()
{
foo fu;
fu.f(legacy::x);
return 0;
}
Note that the foo.h header does not have to know anything about legacy::evil. Only the files that use the legacy type legacy::evil (here: main.cc) need to include enum.h.
It seems it can not be forward-declared in GCC!
An interesting discussion is here.
For VC++, here's the test about forward declaration and specifying the underlying type:
The following code is compiled OK.
typedef int myint;
enum T ;
void foo(T * tp )
{
* tp = (T)0x12345678;
}
enum T : char
{
A
};
But I got the warning for /W4 (/W3 does not incur this warning)
warning C4480: nonstandard extension used: specifying underlying type for enum 'T'
VC++ (Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86) looks buggy in the above case:
when seeing enum T; VC assumes the enum type T uses default 4 bytes int as underlying type, so the generated assembly code is:
?foo##YAXPAW4T###Z PROC ; foo
; File e:\work\c_cpp\cpp_snippet.cpp
; Line 13
push ebp
mov ebp, esp
; Line 14
mov eax, DWORD PTR _tp$[ebp]
mov DWORD PTR [eax], 305419896 ; 12345678H
; Line 15
pop ebp
ret 0
?foo##YAXPAW4T###Z ENDP ; foo
The above assembly code is extracted from /Fatest.asm directly, not my personal guess.
Do you see the
mov DWORD PTR[eax], 305419896 ; 12345678H
line?
the following code snippet proves it:
int main(int argc, char *argv)
{
union {
char ca[4];
T t;
}a;
a.ca[0] = a.ca[1] = a.[ca[2] = a.ca[3] = 1;
foo( &a.t) ;
printf("%#x, %#x, %#x, %#x\n", a.ca[0], a.ca[1], a.ca[2], a.ca[3] );
return 0;
}
The result is:
0x78, 0x56, 0x34, 0x12
After removing the forward declaration of enum T and move the definition of function foo after the enum T's definition: the result is OK:
The above key instruction becomes:
mov BYTE PTR [eax], 120 ; 00000078H
The final result is:
0x78, 0x1, 0x1, 0x1
Note the value is not being overwritten.
So using of the forward-declaration of enum in VC++ is considered harmful.
BTW, to not surprise, the syntax for declaration of the underlying type is same as its in C#. In pratice I found it's worth to save three bytes by specifying the underlying type as char when talking to the embedded system, which is memory limited.
My solution to your problem would be to either:
1 - use int instead of enums: Declare your ints in an anonymous namespace in your CPP file (not in the header):
namespace
{
const int FUNCTIONALITY_NORMAL = 0 ;
const int FUNCTIONALITY_RESTRICTED = 1 ;
const int FUNCTIONALITY_FOR_PROJECT_X = 2 ;
}
As your methods are private, no one will mess with the data. You could even go further to test if someone sends you an invalid data:
namespace
{
const int FUNCTIONALITY_begin = 0 ;
const int FUNCTIONALITY_NORMAL = 0 ;
const int FUNCTIONALITY_RESTRICTED = 1 ;
const int FUNCTIONALITY_FOR_PROJECT_X = 2 ;
const int FUNCTIONALITY_end = 3 ;
bool isFunctionalityCorrect(int i)
{
return (i >= FUNCTIONALITY_begin) && (i < FUNCTIONALITY_end) ;
}
}
2 : create a full class with limited const instantiations, like done in Java. Forward declare the class, and then define it in the CPP file, and instanciate only the enum-like values. I did something like that in C++, and the result was not as satisfying as desired, as it needed some code to simulate an enum (copy construction, operator =, etc.).
3 : As proposed before, use the privately declared enum. Despite the fact an user will see its full definition, it won't be able to use it, nor use the private methods. So you'll usually be able to modify the enum and the content of the existing methods without needing recompiling of code using your class.
My guess would be either the solution 3 or 1.
To anyone facing this for iOS/Mac/Xcode,
If you are facing this while integrating C/C++ headers in XCode with Objective-C, just change the extension of your file from .mm to .m
Because the enum can be an integral size of varying size (the compiler decides which size a given enum has), the pointer to the enum can also have varying size, since it's an integral type (chars have pointers of a different size on some platforms for instance).
So the compiler can't even let you forward-declare the enum and user a pointer to it, because even there, it needs the size of the enum.
You define an enumeration to restrict the possible values of elements of the type to a limited set. This restriction is to be enforced at compile time.
When forward declaring the fact that you will use a 'limited set' later on doesn't add any value: subsequent code needs to know the possible values in order to benefit from it.
Although the compiler is concerned about the size of the enumerated type, the intent of the enumeration gets lost when you forward declare it.
This way we can forward declare enum
enum A : int;
please refer the link for details.

Convert scoped enum to int

Why cannot a scoped enum be converted to int implicitly? If I have
enum class Foo:uint32_t{...};
Then I know that the integers covered by Foo is a subset of those covered uint32_t, so I should always be safe. Am I missing some quirk here? The opposite cannot be safe though.
As LightnessRacesinOrbit explains in his answer, the whole purpose of scoped enums is to disallow implicit conversion to the underlying type.
You can convert them explicitly via a static_cast, but if what you desire is the ability to specify an underlying type, while allowing implicit conversions, you can do so with regular enums too, just remove the class keyword from the definition.
enum class Foo1 : uint32_t{ THING };
enum /*class*/ Foo2 : uint32_t{ THING };
uint32_t conv1 = static_cast<uint32_t>(Foo1::THING);
uint32_t conv2 = Foo2::THING; // <-- implicit conversion!
Just because such a conversion can always succeed doesn't mean you want it to be implicit.
The entire purpose of scoped enums is that they are distinct types that won't lead to confusing results during overload resolution.
Being explicit is good.

What's an enum class and why should I care?

For one who has never written a line of C++11, and who has, at the moment, no opportunity to program in C++11, can you, in one short paragraph., tell me:
What is an "enum class" and why do we need it?
enum class is called a scoped enumeration. It prevents polluting the namespace where the enumeration appears with the names of the enumerators.
In C++03, you could do effectively the same thing by putting the enum inside a dedicated class. Perhaps that's the source of the syntax, which is a bit confusing.
Another difference is that the enumerators of such a type don't convert implicitly to int (static_cast<int> is required). This may be seldom needed but it makes it safe to overload a function taking an int argument with one taking enum type. You can be sure the int won't be called by accident. Or you can define pseudo-integral types with dedicated operator functions, and be sure that built-in operators won't interfere.
It's a bit annoying that these two unrelated differences come in the same package, and that you can't get an unscoped enumeration with no implicit conversion, but generally both changes are Good Things and enum class is a good default practice in C++11.
EDIT: A scoped enumeration is defined like this:
enum class duck { huey, dewey, louie };
and must be used with the scope resolution operator :: like this:
duck culprit = duck::huey; // or "auto culprit" to avoid redundancy
Note that the :: operator also works with C++03 unscoped enumerations, so the second line above would work even if the first was missing class.
This might be excessive detail, but class does not go into the elaborated-type-specifier if forward declaring the enumerated type, as in
void quack( enum duck whom ); // not "enum class"
However, there is a construct new in C++11, the opaque-enum-declaration, which does include the class keyword and defines a complete type.
enum duck; // duck is declared as incomplete type
enum class duck; // duck is now complete type; underlying type defaults to int
The keyword struct can be substituted for class with no semantic difference.
You can explicitly specify the storage type when the data size is important (packing it in a struct perhaps).
The enumeration values are scoped within the name of the enum only; before c++11 they leaked into the enclosing scope.
I seem to recall the conversion rules were also changed somewhat...
In relation to point one 1, the storage size of enums would change before C++11 depending on the largest value assigned to an enumeration. Usually it doesn't matter so much, but when it does you have to resort to ugly hacks to force the size.
As for point 3, in C++11 enums are not implicitly convertible or comparable to ints or other enum types: useful for avoiding function overloading headaches and other implicit conversion gotchas.
Personnally I have used it in a tcp based messaging protocol: many of the fields were enum values that I needed to encode inside one byte only, so as to respect the messaging interface..
All my enums were simply defined this way:
enum class EnumFieldA : unsigned char { eValProperty1, eValProperty2};
enum class EnumFieldB : unsigned char { eValProperty1, eValProperty2, eValProperty3};
enum class EnumFieldC : unsigned char { eValProperty1, eValProperty2, eValProperty3, eValProperty4};
...
there are also plenty of thorough answers in this SO question.
At first I was confused by your question, but I think you want to know the difference between c++ enum and that in c++11. As best as I can understand, in the later, you have strongly typed enums which allows you to scope your them. I think this explains it well. CHEERS