What is an effective way to organize C++ projects that are going to be unit tested? - c++

I am wondering what would be an effective way to organize C++ projects and classes that are going to be unit tested. I have read many SO posts related to unit test but couldn't find practical examples.
Here are some ways I have collected:
Method A
Project A: Application (.exe) project that "include" the classes from Project C
Project B: Unit test (.exe) project that "include" the classes from Project C
Project C: Static library (.lib) project that keeps all classes that Project A uses
Method B
Project A: Application (.exe) project with all classes inside itself.
Project B: Unit test (.exe) project that "links" to classes in Project A
Method C (from Miguel)
only one project, with three configurations:
Debug: builds your Application .exe in debug mode.
Release: builds your Application .exe in release mode.
Test: builds the unit test framework, replaces your app's main() with the unit testing main()
Which is the more appropriate way? Do you have any other suggestions?

I have previously used the first method quite well. Have most of your code in a static library project, have the main executable project just contain the main function, and have your tests and the test main function in a third project. The two executable projects will link to the static library and reuse the code.
The main benefits in doing it this way are:
The code that is being tested is the exact same build as is used in your application.
You can test both the debug and release configurations to ensure that both work as expected. (You can extrapolate debug and release for any configurations that you might require.)
Build time is minimised since the same built library is used in both executable projects.
Can have the build system build both the test and main executable at the same time, and also run the test executable after building.

There's not that much difference actually, as you can always compile the exe as a static library and link against the unit tests. Conceptually, Method A is slightly cleaner, but there's nothing preventing you from using Method B. It basically boils down to your build system what is easier to do.

I don't think you'll gain much by moving the classes of your application to a static library. You should also consider that you may want to modify your classes when you compile them for testing, for example by adding additional convenience methods that are not necessary for the application, so in the end putting the classes in a library may not help at all since you will need a special version of these classes when running tests.
I would like to suggest the following as a better option than your methods A and B:
METHOD C
only one project, with three configurations:
Debug: builds your Application .exe in debug mode.
Release: builds your Application .exe in release mode.
Test: builds the unit test framework, replaces your app's main() with the unit testing main()
If you think you need to, you can split the Test target into Debug and Release as well.

Related

Unit Testing legacy C++ Code with CPPUnit

I am tasked with managing a large code base written in vc++ 6.0, I need to start building unit test for portions of the code. I have set up CPPUnit and it works with my projects DLL's the problem I am facing is as follows. The legacy application is made up of 10 static libraries and one huge executable MFC application that contains 99% of the code. My unit test framework is running in another project within the same workspace and will test the 10 libraries no problem all include and references are ok, when I try to do the same for the large MFC application I get a linker error as I do not have a dll for the application. Is there any way to unit test the application without putting the test code directly inside the application.
You should carry on as you are:
You have one test application that references libraries.
You have one main application that also references those libraries.
Either move code from the main application into the existing libraries, or, preferably, move code into new libraries. Then your test application can access more code without ever referring to the application.
You know when you are done when the source for the application consists of one module which defines main() and everything else in in libraries which are tested by the test application.
My experience with unit testing is usually the opposite. Create a project for your test then import code from your other projects.
You can't link to the MFC application probably because your functions aren't exported. They exist, but have no mean to communicate with other applications unlike DLLs.
I know of no way to link against an executable file. Refactoring the code by moving the business logic to a DLL and leaving the application as a "Front-end" would be the most obvious solution. However, since it is legacy code it is likely more appropriate to simply duplicate the code for purposes of unit testing. This is not ideal, and since it is an MFC applicaiton may not be trivially easy.
To test your main application you can set up a test project which includes the source files you want to test - not sure how easy it is to achieve with VC6, do not have it at hand, but in VS2005 and later this is quite straightforward.
So in your solution you end up with a structure like this:
MyLegacySystem.sln
MyApplication.proj
Main.cpp
BusinessRules.cpp
MyApplicationUnitTests.proj
UnitTestsMain.cpp
BusinessRules.cpp
BusinessRulesTests.cpp
If for whatever reason you cannot include your source files in 2 projects, you can pull the sources into your test project by invoking the preprocessor magic:
BusinessRulesStub.cpp:
#include "..\src\BusinessRules.cpp"
However, this is essentially a temporary fix. As already suggested, in the end most of the code should be extracted into separate libraries.
If you can't refactor your project to move the business logic into a new static library, try linking your test project against your project's intermediate object files, which you can probably find in BigProject\debug or BigProject\debug\obj . You can't link to the .EXE as you've discovered.
This achieves the same results as the copy process that Chad suggested while avoiding the actual duplication of source code, which would be a really bad thing.

Unit testing non-exported classes in a DLL

We develop a C++ application using Visual Studio 2008 and unit test using Boost.Test. At the moment, we have a separate solution which contains our unit tests.
Many of our projects in the core solution produce DLL's. We're limited in test coverage because we cannot test non-exported classes.
I have two ideas on how these could be tested:
Export everything
Put the tests inside the DLL (same project and solution) and use Boost.Test's external runner
I'm not entirely sure what the drawbacks would be. Number 1 above breaks module level encapsulation, and number 2 could result in a much larger DLL, unless it's possible to only include the test code in certain configurations.
So, are there any severe drawbacks to the above methods, or can you think of other solutions?
Expanding on Tom Quarendon's answer to this question, I have used a slight variant of Simon Steele's response:
Create a test project (using whatever test framework you like, I use CppUnit).
In your test_case.cpp, #include <header/in/source/project.h>.
In the test project properties:
In Linker->General, add the source project's $(IntDir) to the Additional Library Directories.
In Linker->Input, add the .obj files to the Additional Dependencies.
Add the dependency from the test project to the source project in Project->Project Dependencies.
Again, the only maintenance overhead is the standard one for unit tests - to create the dependency on the unit(s) you want to test.
The solution I use for this is to build the same non-exported code into my tests DLL as well. This does increase build time and means adding everything to both projects, but saves exporting everything or putting the tests in the main product code.
Another posibility would be to compile the non-exported code into a lib which is used by both the DLL with exports, and the unit test project.
Was searching a solution as well, maybe the following will be easier to maintain.
Add a new build configuration e.g. "Unit testing Debug" to the DLL project and change the Configuration Type to be "Static Library .lib" ("General"->"Configuration Type").
Then just add a dependency of your unit tests on this project, now everything should link together when you use new build configuration "Unit testing Debug".
If you are using release builds for unit tests then you need to add another configuration with release optimizations.
So the benefits of this solution are:
low maintanability cost
single DLL/Static library project
don't have to manually link to .obj files
Drawbacks:
Extra configuration profile(s) will require some changes in your build environment (CI)
Greater compilation times
Update:
We actually ended up using a different approach.
We added new "Test debug"/"Test release' configurations for every existing project that we have.
For .exe/.dll projects we disable the original main.cpp from compiling and replaced it with the one that instantiates the test framework (e.g. gtest) and runs all the tests, the tests are in separate .cpp files which are also excluded from compilation in regular configurations (Release/Debug) and enabled only in Test configurations.
For .lib projects we also have new "Test debug"/"Test release" configurations and there we convert the static library to be an .exe file and provide a main.cpp which instantiates the testing framework and runs the tests and tests themselves. Test related files are excluded from compilation on Release/Debug configurations.
Try making a define such as the following somewhere all files will include:
#define EXPORTTESTING __declspec(dllexport)
And use it in place of the dllexport, like this:
class EXPORTTESTING Foo
{
...
};
Then you will be able to turn off the flag for building a release DLL, but keep it on for a unit-testable DLL.

Creating a test project

I have a solution consisting of several library project and one application project.
I want to create a separate application test project. However, my problem is how I can write test for the application project since I can't link to it? I've added the application project as a reference in "Common Properties", but I get LNK1120 probably because the application project doesn't generate a lib file to link.
How do I create a separate test project for a project with application as configuration type?
I can think of three solutions to this - none 100% as clean as I'd prefer.
Compile test code into a test library that is conditionally linked to the application program, and is driven by test input to the program. So in effect you use your own app as the test driver
Make you application a shell only and put all unit tested code in to a library that can also be linked into the test app.
same as the last one, but compile the code in the library into the app in the application build, but into the library for the test build.
The second would be my choice.

How do you run your unit tests? Compiler flags? Static libraries?

I'm just getting started with TDD and am curious as to what approaches others take to run their tests. For reference, I am using the google testing framework, but I believe the question is applicable to most other testing frameworks and to languages other than C/C++.
My general approach so far has been to do one of three things:
Write the majority of the application in a static library, then create two executables. One executable is the application itself, while the other is the test runner with all of the tests. Both link to the static library.
Embed the testing code directly into the application itself, and enable or disable the testing code using compiler flags. This is probably the best approach I've used so far, but clutters up the code a bit.
Embed the testing code directly into the application itself, and, given certain command-line switches either run the application itself or run the tests embedded in the application.
None of these solutions are particularly elegant...
How do you do it?
Your approach no. 1 is the way I've always done it in C/C++ and Java. Most of the application code is in the static library and I try to keep the amount of extra code needed for the application to a minimum.
The way I approach TDD in Python and other dynamic languages is slightly different in that I leave the source code for the application and tests lying around and a test runner finds the tests and runs them.
I tend to favour static libs over dlls so most of my C++ code ends up in static libs anyway and, as you've found, they're as easy to test as dlls.
For code that builds into an exe I either have a separate test project which simply includes the source files that are under test and that are usually built into the exe OR I build a new static lib that contains most of the exe and test that in the same way that I test all of my other static libs. I find that I usually take the 'most code in a library' approach with new projects and the 'pull the source files from the exe project into the test project' approach when I'm retro fitting tests to existing applications.
I don't like your options 2 and 3 at all. Managing the build configurations for 2 is probably harder than having a separate test project that simply pulls in the sources it needs and including all of the tests into the exe as you suggest in 3 is just wrong ;)
I use two approaches, for dlls I just link my unit tests with the dll, easy. For executables I include the source files that are being tested in both the executable project and the unit test project. This adds slightly to the build time but means I don't need to separate the executable in to a static lib and a main function.
I use boost.test for unit testing and cmake to generate my project files and I find this the easiest approach. Also I am slowly introducing unit-testing to a large legacy code base so I am trying to introduce the least amount of changes, in case I inconvenience other developers and discourage them from unit testing. I would worry that using a static library just for unit testing might be seen as an excuse not adopt it.
Having said this, I think the static library approach is a nice one especially if you are starting from scratch.
For C/C++ apps I try to have as much code as possible in one or more dlls, with the main application being the bare minimum to start-up and hand-off to the dll. Dlls are much easier to test because they can export as many entry points as I like for a test application to use.
I use a seperate test application that links to the Dll(s). I'm strongly in favour of keeping test code and "product" code in seperate modules.
I go with #1, some reasons are
It allows to check that each lib links correctly
You don't want extra code in the product
It's easier to debug individual small test programs
You may need multiple executables for some tests (like communication tests)
For C++ build and test, I like to use CMake which can run a selection of the target executables as tests and print a summary of the results.
Personnally, I use another approach that relies a bit on yours:
I keep the project-to-test intact. If it's an executable, it should stay an executable. You simply create a post build action in order to aggregate all obj files into a static library.
Then, you can create you test project, linking the test framework and your previously generated static library.
Here are some topics corresponding to your question:
Visual Studio C++: Unit test exe project with google test?
Linker error - linking two "application" type projects in order to use Google Test
I'm using a third-party test-runners with their framework and including testing in build script. Tests are outside of production code (external dll).

Organizing unit testing for existing code

I recently received as a new task to maintain and improve existing code written in C++ with MS Visual Studio. The code builds into an exe file (not a dll). I would like to add unit tests for the code and the problem I encountered is how to organize my testing projects. Basically I want to have 2 projects, one would be the original project I received and the second the testing project.
I saw on the Internet that usually when the subject being tested is built into a dll it's quite easy you have to statically link in your testing project the lib built from the main project and you have access to the function being tested. But how can this be done when the subject under test is an exe file?
Surely you can arrange the solution into projects that share code, where one project outputs to exe and the other(s) to DLL?
Whatever the project deliverable is, unit testing is testing the smallest units: the functions. A unit test typically follows the tripe A pattern: Arrange (create the environment for the test), Act (invoke the method under test), Assert (verify the method behaved as expected).
There are several possible project[s] structures: modify the project so that it compiles into a DLL, a production executable and a unit test program. The executable source has to be as small as possible, possibly just the main() function that create an Application object. It is also possible to have three projects, one for the DLL, one for the application and the third one for the tests.
An alternative is to embed the unit tests inside the executable and to have a mean to invoke them, e.g. with a special --unit-test parameter.