c++ win32 change trackbar background color - c++

I have a win32 API, developed in c++ and i can't find any useful information regarding how can i change the background color of a Trackbar component in windows Vista and above?
I am looking for a equivalent to .NET attribute called BackColor.

Winforms implements it by handling WM_CTLCOLORSTATIC for a TrackBar control. The example code in the linked SDK article should do the trick.

Not done that one before, but try using NM_CUSTOMDRAW for trackbar and then setting the background brush and text colour of the DC for that control when its being drawn (probably in the CDRF_NOTIFYPOSTERASE stage).

Related

Blurring Background (Acrylic Effect) in GLFW/OpenGL Window

How do I make the window background display a blurred version all windows below it (similar to the Windows Acrylic Effect).
The DWM BlurBehind is not working and seems to be deprecated.
I cant find any official documentation for SetWindowCompositionAttribute nor any c++ version of the same
Is there any way to use SetWindowCompositionAttribute with a GLFW window ? Or alternatively Render the whole window (effectively screen capture) to a frame buffer and then manually apply the blur? What is the viability of such a method for a lightweight application?

OpenCV and creating GUIs

Can I use OpenCV to create GUIs that contain buttons, list boxes, ...etc for example?
Thanks.
OpenCV has highgui built-in for making GUIs.
You can find online tutorials to get you started.
Note that this is not an extensive GUI library. You can only do basic stuff like opening windows, drawing points, anti-aliased lines, rectangles and text. There is a slider widget that can be used as a on-off button. If you need more than that, you can either
build stuff yourself (for instance drawing a rectangle with text to make your own button), or
use another library like Qt which provide plenty of widgets (buttons, menus, lists, dialogs…)
Good luck if you go for the first one!
In the Learning OpenCV, the following title is mentioned in page 101: No Buttons.
And, this is some what is mentioned under this title:
Unfortunately, HighGUI does not provide any explicit support for buttons. It is thus
common practice, among the particularly lazy, to instead use sliders with only two
positions. Another option that occurs oft en in the OpenCV samples in …/opencv/
samples/c/ is to use keyboard shortcuts instead of buttons (see, e.g., the fl oodfi ll demo in
the OpenCV source-code bundle).*
Along with the highgui functions that Simon has pointed out, others have used OpenCV in conjunction with Qt. It is possible to translate the camera frames into images on a QLabel widget, and update the image on the label periodically.
On windows, you may use cvGetWindowHandle to obtain window handle (HWND). With that handle you may call CreateWindow from WinAPI and put WinAPI controls on that window.
But you will also need to override or hook the WindowProc that was set by OpenCV for that window. Hooking and overriding explained here Multiple WndProc functions in Win32

Is is possible to make a shaped, alpha-blended dialog?

I'm making a non-rectangular dialog, modelled over an image from Photoshop (the image is the background of the dialog, and the user will see trough the transparent part of the image). I'ts like a dashboard-style window for a media-app with a few custom-drawn controls. Most of the background-image is either opaque or 100% transparent - but in between there is a thin area of partially transparent pixels, ment to blend the image smootly into the background. This works great for web-graphics, but I have not found a way to make this work for Windows windows. I'm using the Windows Template Library (WTL), msvc 2008 - and the app must run on Windows XP as well as Vista and Windows 7.
Currently, I'm simply using the opaque part of the background-image to create a GDI clipping-region, but this gives pretty rough edges.
Does anyone know about any API functions to accomplish this (part of WTL, or reachable from WTL)?
Perhaps you could use layered windows? I haven't tested these with WTL but you should be able to get the effect you want. To the best of my knowledge I don't think you can add controls to a layered window so you'll need to attach it to another (non-layered) window to use controls.
Not sure how this interoperates with WTL, but have a look at the AlphaBlend function. You'll need to select your partially transparent bitmap into a DC and copy that to your dialog's DC in your paint function.
This article shows how to use layered windows with WTL and the Gdi+ API which is available on all your target platforms.

Displaying graphics on top of another full screen application; hardware overlay?

On Windows (Vista32), I want to display some simple graphics on top of a fullscreen flash window (an overlay of useful information while using the flash application). What's the fastest way to accomplish it?
I think I may be able to achieve it using DirectX with the DDSCAPS_OVERLAY flag but with the only example I've found I get an exception:
E_NOTIMPL
The function called is not supported at this time
on
m_direct_draw->CreateSurface(&ddsd, &m_overlay_surface, 0)
(full code here: http://nexe.gamedev.net/files/Overlay-2005-11-21.zip)
Something relevant to C/++ or Python would help me. I'm using the latest DirectX SDK.
Thank you
Just create a Layered Window and draw to it with an alpha channel - in WPF, this is as easy as setting the AllowsTransparency bit on the Window
While the transparent layered window is useful, it doesn't appear on top of the fullscreen flash with WS_EX_TOPMOST set.
Note sure how to reply to Paul sadly.
Overlaying on a 3D fullscreen application is very relevant but while it works and flash appears to load dx9, it doesn't show on flash.

How to draw text on the desktop in Windows?

How Would I go about placing text on the windows desktop? I've been told that GetDesktopWindow() is what I need but I need an example.
I'm assuming your ultimate goal is displaying some sort of status information on the desktop.
You will have to do either:
Inject a DLL into Explorer's process and subclass the desktop window (the SysListView32 at the bottom of the Progman window's hierarchy) to paint your text directly onto it.
Create a nonactivatable window whose background is painted using PaintDesktop and paint your text on it.
First solution is the most intrusive, and quite hard to code, so I would not recommend it.
Second solution allows the most flexibility. No "undocumented" or reliance on a specific implementation of Explorer, or even of just having Explorer as a shell.
In order to prevent a window from being brought to the top when clicked, you can use the extended window style WS_EX_NOACTIVATE on Windows 2000 and up. On downlevel systems, you can handle the WM_MOUSEACTIVATE message and return MA_NOACTIVATE.
You can get away with the PaintDesktop call if you need true transparency by using layered windows, but the concept stays the same. I wrote another answer detailing how to properly do layered windows with alpha using GDI+.
Why not just draw the text in the desktop wallpaper image file?
This solution would be feasible if you don't have to update the information too often and if you have a wallpaper image.
One can easily use CImage class to load the wallpaper image, CImage::GetDC() to obtain a device context to draw into, then save the new image, and finally update the desktop wallpaper to the new image.
i haven't tried but i assume you could do the following:
use GetDesktopWindow to retrieve the handle of the desktop window
use SetWindowLong to point the windows message handler to your own procedure
in your proc, process the WM_PAINT message (or whatever) and draw what you need.
in your proc, call the original message handler (as returned by SetWindowLong).
not 100% sure it will work, but seems like it should as this is the normal way to subclass a window.
-don
If your intent is to produce something like the Sidebar, you probably just want to create one or more layered windows. That will also allow you to process mouse clicks and other normal sources of input, and if you supply the alpha channel information, Windows will make sure that your window is drawn properly at all times. If you don't want the window to be interactive, use appropriate styles (such as WS_EX_NOACTIVATE) like Koro suggests.