Regarding the global namespace in C++ - c++

In C++, should we be prepending stuff in the global namespace with ::?
For example, when using WinAPI, which is in C, should I do ::HANDLE instead of HANDLE, and ::LoadLibrary instead of LoadLibrary? What does C++ say about this? Is it generally a good idea, factoring in issues like readability and maintainability?

Names in C++ can be qualified and unqualified. There are different rules for qualified and unqualified name lookup. ::HANDLE is a qualified name, whereas HANDLE is an unqualified name. Consider the following example:
#include <windows.h>
int main()
{
int HANDLE;
HANDLE x; //ERROR HANDLE IS NOT A TYPE
::HANDLE y; //OK, qualified name lookup finds the global HANDLE
}
I think that the desicion of choosing HANDLE vs. ::HANDLE is a matter of coding style. Of course, as my example suggests, there might be situations where qualifying is mandatory. So, you might as well use :: just in case, unless the syntax is somewhat disgusting for you.

As namespaces don't exists in C, don't use ::HANDLE to access HANDLE type.
Using the prepending :: for global namespace is a good idea for readability, you know the type you want to access is from global namespace.
Moreover, if you are in a nested namespace and declare your own HANDLE type (for example), then the compiler will use this one instead of windows.h one!
Thus, always prefer using :: before names when working in nested namespace.

The main point of interest is what the differences are from the point of view of the compiler, as it has already been said, if you include the :: then you are using qualified lookup, rather than unqualified lookup.
The advantage of using qualified lookup is that it will be able to pinpoint a particular symbol always. The disadvantage is that it will always pinpoint that particular symbol --i.e. it will disable Argument Dependent Lookup. ADL is a big and useful part of the language, and by qualifying you effectively disable it, and that is bad.
Consider that you had a function f in the global namespace, and that you added a type T inside namespace N. Not consider that you wanted to add an overload of f that would take a T as argument. Following the interface principle, you can add f to the N namespace, as f is actually an operation performed on T, and it so belongs with the type. In this case, if you had code that called (consider generic code) ::f(obj) on an object of unknown type U the compiler will not be able to pick up ::N::f(obj) as a potential overload as the code is explicitly asking for an overload in the global namespace.
Using unqualified lookup gives you the freedom of defining the functions where they belong, together with the types that are used as arguments. While it is not exactly the same, consider the use of swap, if you qualify std::swap then it will not pick up your hand rolled void swap( T&, T& ) inside your N namespace...
I would only fully qualify identifiers when the compiler would otherwise not pick up the element I want.

It's largely a matter of style; there are no performance or efficiency concerns to speak of. It can be a good practice on large projects and projects intended to be compiled on many different platforms, as under these circumstances collisions between global names and names in a namespace are more likely to occur.

Normally, you do not have to prepend :: for the global namespace. (Only in some really rare circumstances). IMHO it harms readability, but, on the other hand it probably won't break your code

I put all of my code into a namespace, and I tend to prefer the C++ headers over the C headers, so the only symbols left in the global namespace tend to be from the Windows API. I avoid pulling symbols from other namespaces into the current namespace (e.g., I never have using namespace std;), preferring instead to qualify things explicitly. This is in line with Google's C++ style guide.
I've therefore gotten into the habit of qualifying WinAPI function calls with :: for a few reasons:
Consistency. For everything outside the current namespace, I refer to it explicitly (e.g., std::string), so why not refer to the Windows APIs explicitly (e.g., ::LoadLibraryW)? The Windows APIs namespace is the global namespace.
A lot of the WinAPI functions are named generically (e.g., DeleteObject). Unless you're very familiar with the code you're reading, you may not know whether DeleteObject is a call to something in the current namespace or to the Windows API. Thus, I find the :: clarifies.
A lot of Windows frameworks have methods with the same names as the raw calls. For example, ATL::CWindow has a GetClientRect method with a slightly different signature than WinAPI's GetClientRect. In this framework, it's common for your class to be derived from ATL::CWindow, so, in your class's implementation, it's normal to say GetClientRect to invoke the inherited ATL method and ::GetClientRect if you need to call the WinAPI function. It's not strictly necessary, since the compiler will find the right one based on the signature. Nevertheless, I find that the distinction clarifies for the reader.
(I know the question wasn't really about WinAPI, but the example was in terms of WinAPI.)

No, if you do not have a LoadLibrary method in your class you do not need to use the global scope. In fact, you should not use global scope because if you later on add a LoadLibrary to your class your intentions is probably to override the global function...

Related

Why do we have scope resolution operator right after equal sign? [duplicate]

I found this line of a code in a class which I have to modify:
::Configuration * tmpCo = m_configurationDB;//pointer to current db
and I don't know what exactly means the double colon prepended to the class name. Without that I would read: declaration of tmpCo as a pointer to an object of the class Configuration... but the prepended double colon confuses me.
I also found:
typedef ::config::set ConfigSet;
This ensures that resolution occurs from the global namespace, instead of starting at the namespace you're currently in. For instance, if you had two different classes called Configuration as such:
class Configuration; // class 1, in global namespace
namespace MyApp
{
class Configuration; // class 2, different from class 1
function blah()
{
// resolves to MyApp::Configuration, class 2
Configuration::doStuff(...)
// resolves to top-level Configuration, class 1
::Configuration::doStuff(...)
}
}
Basically, it allows you to traverse up to the global namespace since your name might get clobbered by a new definition inside another namespace, in this case MyApp.
The :: operator is called the scope-resolution operator and does just that, it resolves scope. So, by prefixing a type-name with this, it tells your compiler to look in the global namespace for the type.
Example:
int count = 0;
int main(void) {
int count = 0;
::count = 1; // set global count to 1
count = 2; // set local count to 2
return 0;
}
Lots of reasonable answers already. I'll chip in with an analogy that may help some readers. :: works a lot like the filesystem directory separator '/', when searching your path for a program you'd like to run. Consider:
/path/to/executable
This is very explicit - only an executable at that exact location in the filesystem tree can match this specification, irrespective of the PATH in effect. Similarly...
::std::cout
...is equally explicit in the C++ namespace "tree".
Contrasting with such absolute paths, you can configure good UNIX shells (e.g. zsh) to resolve relative paths under your current directory or any element in your PATH environment variable, so if PATH=/usr/bin:/usr/local/bin, and you were "in" /tmp, then...
X11/xterm
...would happily run /tmp/X11/xterm if found, else /usr/bin/X11/xterm, else /usr/local/bin/X11/xterm. Similarly, say you were in a namespace called X, and had a "using namespace Y" in effect, then...
std::cout
...could be found in any of ::X::std::cout, ::std::cout, ::Y::std::cout, and possibly other places due to argument-dependent lookup (ADL, aka Koenig lookup). So, only ::std::cout is really explicit about exactly which object you mean, but luckily nobody in their right mind would ever create their own class/struct or namespace called "std", nor anything called "cout", so in practice using only std::cout is fine.
Noteworthy differences:
1) shells tend to use the first match using the ordering in PATH, whereas C++ gives a compiler error when you've been ambiguous.
2) In C++, names without any leading scope can be matched in the current namespace, while most UNIX shells only do that if you put . in the PATH.
3) C++ always searches the global namespace (like having / implicitly your PATH).
General discussion on namespaces and explicitness of symbols
Using absolute ::abc::def::... "paths" can sometimes be useful to isolate you from any other namespaces you're using, part of but don't really have control over the content of, or even other libraries that your library's client code also uses. On the other hand, it also couples you more tightly to the existing "absolute" location of the symbol, and you miss the advantages of implicit matching in namespaces: less coupling, easier mobility of code between namespaces, and more concise, readable source code.
As with many things, it's a balancing act. The C++ Standard puts lots of identifiers under std:: that are less "unique" than cout, that programmers might use for something completely different in their code (e.g. merge, includes, fill, generate, exchange, queue, toupper, max). Two unrelated non-Standard libraries have a far higher chance of using the same identifiers as the authors are generally un- or less-aware of each other. And libraries - including the C++ Standard library - change their symbols over time. All this potentially creates ambiguity when recompiling old code, particularly when there's been heavy use of using namespaces: the worst thing you can do in this space is allow using namespaces in headers to escape the headers' scopes, such that an arbitrarily large amount of direct and indirect client code is unable to make their own decisions about which namespaces to use and how to manage ambiguities.
So, a leading :: is one tool in the C++ programmer's toolbox to actively disambiguate a known clash, and/or eliminate the possibility of future ambiguity....
:: is the scope resolution operator. It's used to specify the scope of something.
For example, :: alone is the global scope, outside all other namespaces.
some::thing can be interpreted in any of the following ways:
some is a namespace (in the global scope, or an outer scope than the current one) and thing is a type, a function, an object or a nested namespace;
some is a class available in the current scope and thing is a member object, function or type of the some class;
in a class member function, some can be a base type of the current type (or the current type itself) and thing is then one member of this class, a type, function or object.
You can also have nested scope, as in some::thing::bad. Here each name could be a type, an object or a namespace. In addition, the last one, bad, could also be a function. The others could not, since functions can't expose anything within their internal scope.
So, back to your example, ::thing can be only something in the global scope: a type, a function, an object or a namespace.
The way you use it suggests (used in a pointer declaration) that it's a type in the global scope.
I hope this answer is complete and correct enough to help you understand scope resolution.
:: is used to link something ( a variable, a function, a class, a typedef etc...) to a namespace, or to a class.
if there is no left hand side before ::, then it underlines the fact you are using the global namespace.
e.g.:
::doMyGlobalFunction();
its called scope resolution operator, A hidden global name can be referred to using the scope resolution operator ::
For example;
int x;
void f2()
{
int x = 1; // hide global x
::x = 2; // assign to global x
x = 2; // assign to local x
// ...
}
(This answer is mostly for googlers, because OP has solved his problem already.)
The meaning of prepended :: - scope resulution operator - has been described in other answers, but I'd like to add why people are using it.
The meaning is "take name from global namespace, not anything else". But why would this need to be spelled explicitly?
Use case - namespace clash
When you have the same name in global namespace and in local/nested namespace, the local one will be used. So if you want the global one, prepend it with ::. This case was described in #Wyatt Anderson's answer, plese see his example.
Use case - emphasise non-member function
When you are writing a member function (a method), calls to other member function and calls to non-member (free) functions look alike:
class A {
void DoSomething() {
m_counter=0;
...
Twist(data);
...
Bend(data);
...
if(m_counter>0) exit(0);
}
int m_couner;
...
}
But it might happen that Twist is a sister member function of class A, and Bend is a free function. That is, Twist can use and modify m_couner and Bend cannot. So if you want to ensure that m_counter remains 0, you have to check Twist, but you don't need to check Bend.
So to make this stand out more clearly, one can either write this->Twist to show the reader that Twist is a member function or write ::Bend to show that Bend is free. Or both. This is very useful when you are doing or planning a refactoring.
:: is a operator of defining the namespace.
For example, if you want to use cout without mentioning using namespace std; in your code you write this:
std::cout << "test";
When no namespace is mentioned, that it is said that class belongs to global namespace.
"::" represents scope resolution operator.
Functions/methods which have same name can be defined in two different classes. To access the methods of a particular class scope resolution operator is used.

How to use unary form of scope resolution operator with methods? [duplicate]

I found this line of a code in a class which I have to modify:
::Configuration * tmpCo = m_configurationDB;//pointer to current db
and I don't know what exactly means the double colon prepended to the class name. Without that I would read: declaration of tmpCo as a pointer to an object of the class Configuration... but the prepended double colon confuses me.
I also found:
typedef ::config::set ConfigSet;
This ensures that resolution occurs from the global namespace, instead of starting at the namespace you're currently in. For instance, if you had two different classes called Configuration as such:
class Configuration; // class 1, in global namespace
namespace MyApp
{
class Configuration; // class 2, different from class 1
function blah()
{
// resolves to MyApp::Configuration, class 2
Configuration::doStuff(...)
// resolves to top-level Configuration, class 1
::Configuration::doStuff(...)
}
}
Basically, it allows you to traverse up to the global namespace since your name might get clobbered by a new definition inside another namespace, in this case MyApp.
The :: operator is called the scope-resolution operator and does just that, it resolves scope. So, by prefixing a type-name with this, it tells your compiler to look in the global namespace for the type.
Example:
int count = 0;
int main(void) {
int count = 0;
::count = 1; // set global count to 1
count = 2; // set local count to 2
return 0;
}
Lots of reasonable answers already. I'll chip in with an analogy that may help some readers. :: works a lot like the filesystem directory separator '/', when searching your path for a program you'd like to run. Consider:
/path/to/executable
This is very explicit - only an executable at that exact location in the filesystem tree can match this specification, irrespective of the PATH in effect. Similarly...
::std::cout
...is equally explicit in the C++ namespace "tree".
Contrasting with such absolute paths, you can configure good UNIX shells (e.g. zsh) to resolve relative paths under your current directory or any element in your PATH environment variable, so if PATH=/usr/bin:/usr/local/bin, and you were "in" /tmp, then...
X11/xterm
...would happily run /tmp/X11/xterm if found, else /usr/bin/X11/xterm, else /usr/local/bin/X11/xterm. Similarly, say you were in a namespace called X, and had a "using namespace Y" in effect, then...
std::cout
...could be found in any of ::X::std::cout, ::std::cout, ::Y::std::cout, and possibly other places due to argument-dependent lookup (ADL, aka Koenig lookup). So, only ::std::cout is really explicit about exactly which object you mean, but luckily nobody in their right mind would ever create their own class/struct or namespace called "std", nor anything called "cout", so in practice using only std::cout is fine.
Noteworthy differences:
1) shells tend to use the first match using the ordering in PATH, whereas C++ gives a compiler error when you've been ambiguous.
2) In C++, names without any leading scope can be matched in the current namespace, while most UNIX shells only do that if you put . in the PATH.
3) C++ always searches the global namespace (like having / implicitly your PATH).
General discussion on namespaces and explicitness of symbols
Using absolute ::abc::def::... "paths" can sometimes be useful to isolate you from any other namespaces you're using, part of but don't really have control over the content of, or even other libraries that your library's client code also uses. On the other hand, it also couples you more tightly to the existing "absolute" location of the symbol, and you miss the advantages of implicit matching in namespaces: less coupling, easier mobility of code between namespaces, and more concise, readable source code.
As with many things, it's a balancing act. The C++ Standard puts lots of identifiers under std:: that are less "unique" than cout, that programmers might use for something completely different in their code (e.g. merge, includes, fill, generate, exchange, queue, toupper, max). Two unrelated non-Standard libraries have a far higher chance of using the same identifiers as the authors are generally un- or less-aware of each other. And libraries - including the C++ Standard library - change their symbols over time. All this potentially creates ambiguity when recompiling old code, particularly when there's been heavy use of using namespaces: the worst thing you can do in this space is allow using namespaces in headers to escape the headers' scopes, such that an arbitrarily large amount of direct and indirect client code is unable to make their own decisions about which namespaces to use and how to manage ambiguities.
So, a leading :: is one tool in the C++ programmer's toolbox to actively disambiguate a known clash, and/or eliminate the possibility of future ambiguity....
:: is the scope resolution operator. It's used to specify the scope of something.
For example, :: alone is the global scope, outside all other namespaces.
some::thing can be interpreted in any of the following ways:
some is a namespace (in the global scope, or an outer scope than the current one) and thing is a type, a function, an object or a nested namespace;
some is a class available in the current scope and thing is a member object, function or type of the some class;
in a class member function, some can be a base type of the current type (or the current type itself) and thing is then one member of this class, a type, function or object.
You can also have nested scope, as in some::thing::bad. Here each name could be a type, an object or a namespace. In addition, the last one, bad, could also be a function. The others could not, since functions can't expose anything within their internal scope.
So, back to your example, ::thing can be only something in the global scope: a type, a function, an object or a namespace.
The way you use it suggests (used in a pointer declaration) that it's a type in the global scope.
I hope this answer is complete and correct enough to help you understand scope resolution.
:: is used to link something ( a variable, a function, a class, a typedef etc...) to a namespace, or to a class.
if there is no left hand side before ::, then it underlines the fact you are using the global namespace.
e.g.:
::doMyGlobalFunction();
its called scope resolution operator, A hidden global name can be referred to using the scope resolution operator ::
For example;
int x;
void f2()
{
int x = 1; // hide global x
::x = 2; // assign to global x
x = 2; // assign to local x
// ...
}
(This answer is mostly for googlers, because OP has solved his problem already.)
The meaning of prepended :: - scope resulution operator - has been described in other answers, but I'd like to add why people are using it.
The meaning is "take name from global namespace, not anything else". But why would this need to be spelled explicitly?
Use case - namespace clash
When you have the same name in global namespace and in local/nested namespace, the local one will be used. So if you want the global one, prepend it with ::. This case was described in #Wyatt Anderson's answer, plese see his example.
Use case - emphasise non-member function
When you are writing a member function (a method), calls to other member function and calls to non-member (free) functions look alike:
class A {
void DoSomething() {
m_counter=0;
...
Twist(data);
...
Bend(data);
...
if(m_counter>0) exit(0);
}
int m_couner;
...
}
But it might happen that Twist is a sister member function of class A, and Bend is a free function. That is, Twist can use and modify m_couner and Bend cannot. So if you want to ensure that m_counter remains 0, you have to check Twist, but you don't need to check Bend.
So to make this stand out more clearly, one can either write this->Twist to show the reader that Twist is a member function or write ::Bend to show that Bend is free. Or both. This is very useful when you are doing or planning a refactoring.
:: is a operator of defining the namespace.
For example, if you want to use cout without mentioning using namespace std; in your code you write this:
std::cout << "test";
When no namespace is mentioned, that it is said that class belongs to global namespace.
"::" represents scope resolution operator.
Functions/methods which have same name can be defined in two different classes. To access the methods of a particular class scope resolution operator is used.

What is the use of " :: " in Qt? [duplicate]

I found this line of a code in a class which I have to modify:
::Configuration * tmpCo = m_configurationDB;//pointer to current db
and I don't know what exactly means the double colon prepended to the class name. Without that I would read: declaration of tmpCo as a pointer to an object of the class Configuration... but the prepended double colon confuses me.
I also found:
typedef ::config::set ConfigSet;
This ensures that resolution occurs from the global namespace, instead of starting at the namespace you're currently in. For instance, if you had two different classes called Configuration as such:
class Configuration; // class 1, in global namespace
namespace MyApp
{
class Configuration; // class 2, different from class 1
function blah()
{
// resolves to MyApp::Configuration, class 2
Configuration::doStuff(...)
// resolves to top-level Configuration, class 1
::Configuration::doStuff(...)
}
}
Basically, it allows you to traverse up to the global namespace since your name might get clobbered by a new definition inside another namespace, in this case MyApp.
The :: operator is called the scope-resolution operator and does just that, it resolves scope. So, by prefixing a type-name with this, it tells your compiler to look in the global namespace for the type.
Example:
int count = 0;
int main(void) {
int count = 0;
::count = 1; // set global count to 1
count = 2; // set local count to 2
return 0;
}
Lots of reasonable answers already. I'll chip in with an analogy that may help some readers. :: works a lot like the filesystem directory separator '/', when searching your path for a program you'd like to run. Consider:
/path/to/executable
This is very explicit - only an executable at that exact location in the filesystem tree can match this specification, irrespective of the PATH in effect. Similarly...
::std::cout
...is equally explicit in the C++ namespace "tree".
Contrasting with such absolute paths, you can configure good UNIX shells (e.g. zsh) to resolve relative paths under your current directory or any element in your PATH environment variable, so if PATH=/usr/bin:/usr/local/bin, and you were "in" /tmp, then...
X11/xterm
...would happily run /tmp/X11/xterm if found, else /usr/bin/X11/xterm, else /usr/local/bin/X11/xterm. Similarly, say you were in a namespace called X, and had a "using namespace Y" in effect, then...
std::cout
...could be found in any of ::X::std::cout, ::std::cout, ::Y::std::cout, and possibly other places due to argument-dependent lookup (ADL, aka Koenig lookup). So, only ::std::cout is really explicit about exactly which object you mean, but luckily nobody in their right mind would ever create their own class/struct or namespace called "std", nor anything called "cout", so in practice using only std::cout is fine.
Noteworthy differences:
1) shells tend to use the first match using the ordering in PATH, whereas C++ gives a compiler error when you've been ambiguous.
2) In C++, names without any leading scope can be matched in the current namespace, while most UNIX shells only do that if you put . in the PATH.
3) C++ always searches the global namespace (like having / implicitly your PATH).
General discussion on namespaces and explicitness of symbols
Using absolute ::abc::def::... "paths" can sometimes be useful to isolate you from any other namespaces you're using, part of but don't really have control over the content of, or even other libraries that your library's client code also uses. On the other hand, it also couples you more tightly to the existing "absolute" location of the symbol, and you miss the advantages of implicit matching in namespaces: less coupling, easier mobility of code between namespaces, and more concise, readable source code.
As with many things, it's a balancing act. The C++ Standard puts lots of identifiers under std:: that are less "unique" than cout, that programmers might use for something completely different in their code (e.g. merge, includes, fill, generate, exchange, queue, toupper, max). Two unrelated non-Standard libraries have a far higher chance of using the same identifiers as the authors are generally un- or less-aware of each other. And libraries - including the C++ Standard library - change their symbols over time. All this potentially creates ambiguity when recompiling old code, particularly when there's been heavy use of using namespaces: the worst thing you can do in this space is allow using namespaces in headers to escape the headers' scopes, such that an arbitrarily large amount of direct and indirect client code is unable to make their own decisions about which namespaces to use and how to manage ambiguities.
So, a leading :: is one tool in the C++ programmer's toolbox to actively disambiguate a known clash, and/or eliminate the possibility of future ambiguity....
:: is the scope resolution operator. It's used to specify the scope of something.
For example, :: alone is the global scope, outside all other namespaces.
some::thing can be interpreted in any of the following ways:
some is a namespace (in the global scope, or an outer scope than the current one) and thing is a type, a function, an object or a nested namespace;
some is a class available in the current scope and thing is a member object, function or type of the some class;
in a class member function, some can be a base type of the current type (or the current type itself) and thing is then one member of this class, a type, function or object.
You can also have nested scope, as in some::thing::bad. Here each name could be a type, an object or a namespace. In addition, the last one, bad, could also be a function. The others could not, since functions can't expose anything within their internal scope.
So, back to your example, ::thing can be only something in the global scope: a type, a function, an object or a namespace.
The way you use it suggests (used in a pointer declaration) that it's a type in the global scope.
I hope this answer is complete and correct enough to help you understand scope resolution.
:: is used to link something ( a variable, a function, a class, a typedef etc...) to a namespace, or to a class.
if there is no left hand side before ::, then it underlines the fact you are using the global namespace.
e.g.:
::doMyGlobalFunction();
its called scope resolution operator, A hidden global name can be referred to using the scope resolution operator ::
For example;
int x;
void f2()
{
int x = 1; // hide global x
::x = 2; // assign to global x
x = 2; // assign to local x
// ...
}
(This answer is mostly for googlers, because OP has solved his problem already.)
The meaning of prepended :: - scope resulution operator - has been described in other answers, but I'd like to add why people are using it.
The meaning is "take name from global namespace, not anything else". But why would this need to be spelled explicitly?
Use case - namespace clash
When you have the same name in global namespace and in local/nested namespace, the local one will be used. So if you want the global one, prepend it with ::. This case was described in #Wyatt Anderson's answer, plese see his example.
Use case - emphasise non-member function
When you are writing a member function (a method), calls to other member function and calls to non-member (free) functions look alike:
class A {
void DoSomething() {
m_counter=0;
...
Twist(data);
...
Bend(data);
...
if(m_counter>0) exit(0);
}
int m_couner;
...
}
But it might happen that Twist is a sister member function of class A, and Bend is a free function. That is, Twist can use and modify m_couner and Bend cannot. So if you want to ensure that m_counter remains 0, you have to check Twist, but you don't need to check Bend.
So to make this stand out more clearly, one can either write this->Twist to show the reader that Twist is a member function or write ::Bend to show that Bend is free. Or both. This is very useful when you are doing or planning a refactoring.
:: is a operator of defining the namespace.
For example, if you want to use cout without mentioning using namespace std; in your code you write this:
std::cout << "test";
When no namespace is mentioned, that it is said that class belongs to global namespace.
"::" represents scope resolution operator.
Functions/methods which have same name can be defined in two different classes. To access the methods of a particular class scope resolution operator is used.

What is the meaning of prepended double colon "::"?

I found this line of a code in a class which I have to modify:
::Configuration * tmpCo = m_configurationDB;//pointer to current db
and I don't know what exactly means the double colon prepended to the class name. Without that I would read: declaration of tmpCo as a pointer to an object of the class Configuration... but the prepended double colon confuses me.
I also found:
typedef ::config::set ConfigSet;
This ensures that resolution occurs from the global namespace, instead of starting at the namespace you're currently in. For instance, if you had two different classes called Configuration as such:
class Configuration; // class 1, in global namespace
namespace MyApp
{
class Configuration; // class 2, different from class 1
function blah()
{
// resolves to MyApp::Configuration, class 2
Configuration::doStuff(...)
// resolves to top-level Configuration, class 1
::Configuration::doStuff(...)
}
}
Basically, it allows you to traverse up to the global namespace since your name might get clobbered by a new definition inside another namespace, in this case MyApp.
The :: operator is called the scope-resolution operator and does just that, it resolves scope. So, by prefixing a type-name with this, it tells your compiler to look in the global namespace for the type.
Example:
int count = 0;
int main(void) {
int count = 0;
::count = 1; // set global count to 1
count = 2; // set local count to 2
return 0;
}
Lots of reasonable answers already. I'll chip in with an analogy that may help some readers. :: works a lot like the filesystem directory separator '/', when searching your path for a program you'd like to run. Consider:
/path/to/executable
This is very explicit - only an executable at that exact location in the filesystem tree can match this specification, irrespective of the PATH in effect. Similarly...
::std::cout
...is equally explicit in the C++ namespace "tree".
Contrasting with such absolute paths, you can configure good UNIX shells (e.g. zsh) to resolve relative paths under your current directory or any element in your PATH environment variable, so if PATH=/usr/bin:/usr/local/bin, and you were "in" /tmp, then...
X11/xterm
...would happily run /tmp/X11/xterm if found, else /usr/bin/X11/xterm, else /usr/local/bin/X11/xterm. Similarly, say you were in a namespace called X, and had a "using namespace Y" in effect, then...
std::cout
...could be found in any of ::X::std::cout, ::std::cout, ::Y::std::cout, and possibly other places due to argument-dependent lookup (ADL, aka Koenig lookup). So, only ::std::cout is really explicit about exactly which object you mean, but luckily nobody in their right mind would ever create their own class/struct or namespace called "std", nor anything called "cout", so in practice using only std::cout is fine.
Noteworthy differences:
1) shells tend to use the first match using the ordering in PATH, whereas C++ gives a compiler error when you've been ambiguous.
2) In C++, names without any leading scope can be matched in the current namespace, while most UNIX shells only do that if you put . in the PATH.
3) C++ always searches the global namespace (like having / implicitly your PATH).
General discussion on namespaces and explicitness of symbols
Using absolute ::abc::def::... "paths" can sometimes be useful to isolate you from any other namespaces you're using, part of but don't really have control over the content of, or even other libraries that your library's client code also uses. On the other hand, it also couples you more tightly to the existing "absolute" location of the symbol, and you miss the advantages of implicit matching in namespaces: less coupling, easier mobility of code between namespaces, and more concise, readable source code.
As with many things, it's a balancing act. The C++ Standard puts lots of identifiers under std:: that are less "unique" than cout, that programmers might use for something completely different in their code (e.g. merge, includes, fill, generate, exchange, queue, toupper, max). Two unrelated non-Standard libraries have a far higher chance of using the same identifiers as the authors are generally un- or less-aware of each other. And libraries - including the C++ Standard library - change their symbols over time. All this potentially creates ambiguity when recompiling old code, particularly when there's been heavy use of using namespaces: the worst thing you can do in this space is allow using namespaces in headers to escape the headers' scopes, such that an arbitrarily large amount of direct and indirect client code is unable to make their own decisions about which namespaces to use and how to manage ambiguities.
So, a leading :: is one tool in the C++ programmer's toolbox to actively disambiguate a known clash, and/or eliminate the possibility of future ambiguity....
:: is the scope resolution operator. It's used to specify the scope of something.
For example, :: alone is the global scope, outside all other namespaces.
some::thing can be interpreted in any of the following ways:
some is a namespace (in the global scope, or an outer scope than the current one) and thing is a type, a function, an object or a nested namespace;
some is a class available in the current scope and thing is a member object, function or type of the some class;
in a class member function, some can be a base type of the current type (or the current type itself) and thing is then one member of this class, a type, function or object.
You can also have nested scope, as in some::thing::bad. Here each name could be a type, an object or a namespace. In addition, the last one, bad, could also be a function. The others could not, since functions can't expose anything within their internal scope.
So, back to your example, ::thing can be only something in the global scope: a type, a function, an object or a namespace.
The way you use it suggests (used in a pointer declaration) that it's a type in the global scope.
I hope this answer is complete and correct enough to help you understand scope resolution.
:: is used to link something ( a variable, a function, a class, a typedef etc...) to a namespace, or to a class.
if there is no left hand side before ::, then it underlines the fact you are using the global namespace.
e.g.:
::doMyGlobalFunction();
its called scope resolution operator, A hidden global name can be referred to using the scope resolution operator ::
For example;
int x;
void f2()
{
int x = 1; // hide global x
::x = 2; // assign to global x
x = 2; // assign to local x
// ...
}
(This answer is mostly for googlers, because OP has solved his problem already.)
The meaning of prepended :: - scope resulution operator - has been described in other answers, but I'd like to add why people are using it.
The meaning is "take name from global namespace, not anything else". But why would this need to be spelled explicitly?
Use case - namespace clash
When you have the same name in global namespace and in local/nested namespace, the local one will be used. So if you want the global one, prepend it with ::. This case was described in #Wyatt Anderson's answer, plese see his example.
Use case - emphasise non-member function
When you are writing a member function (a method), calls to other member function and calls to non-member (free) functions look alike:
class A {
void DoSomething() {
m_counter=0;
...
Twist(data);
...
Bend(data);
...
if(m_counter>0) exit(0);
}
int m_couner;
...
}
But it might happen that Twist is a sister member function of class A, and Bend is a free function. That is, Twist can use and modify m_couner and Bend cannot. So if you want to ensure that m_counter remains 0, you have to check Twist, but you don't need to check Bend.
So to make this stand out more clearly, one can either write this->Twist to show the reader that Twist is a member function or write ::Bend to show that Bend is free. Or both. This is very useful when you are doing or planning a refactoring.
:: is a operator of defining the namespace.
For example, if you want to use cout without mentioning using namespace std; in your code you write this:
std::cout << "test";
When no namespace is mentioned, that it is said that class belongs to global namespace.
"::" represents scope resolution operator.
Functions/methods which have same name can be defined in two different classes. To access the methods of a particular class scope resolution operator is used.

Should every class have its own namespace?

Something that has been troubling me for a while:
The current wisdom is that types should be kept in a namespace that only
contains functions which are part of the type's non-member interface (see C++ Coding Standards Sutter and Alexandrescu or here) to prevent ADL pulling in unrelated definitions.
Does this imply that all classes must have a namespace of their own? If
we assume that a class may be augmented in the future by the addition of
non-member functions, then it can never be safe to put two types in the
same namespace as either one of them may introduce non-member functions
that could interfere with the other.
The reason I ask is that namespaces are becoming cumbersome for me. I'm
writing a header-only library and I find myself using classes names such as
project::component::class_name::class_name. Their implementations call
helper functions but as these can't be in the same namespace they also have
to be fully qualified!
Edit:
Several answers have suggested that C++ namespaces are simply a mechanism for avoiding name clashes. This is not so. In C++ functions that take a parameter are resolved using Argument Dependent Lookup. This means that when the compiler tries to find a function definition that matches the function name it will look at every function in the same namespace(s) as the type(s) of its parameter(s) when finding candidates.
This can have unintended, unpleasant consequences as detailed in A Modest Proposal: Fixing ADL. Sutter and Alexandrescu's rule states never put a function in the same namespace as a class unless it is meant to be part of the interface of that class. I don't see how I can obey that rule unless I'm prepared to give every class its own namespace.
More suggestions very welcome!
No. I have never heard that convention. Usually each library has its own namespace, and if that library has multiple different modules (e.g. different logical units that differ in functionality), then those might have their own namespace, although one namespace per library is sufficient. Within the library or module namespace, you might use namespace detail or an anonymous namespace to store implementation details. Using one namespace per class is, IMHO, complete overkill. I would definitely shy away from that. At the same time, I would strongly to urge you to have at least one namespace for your library and put everything within that one namespace or a sub-namespace thereof to avoid name clashes with other libraries.
To make this more concrete, allow me to use the venerable Boost C++ Libraries as an example. All of the elements within boost reside in boost::. There are some modules within Boost, such as the interprocess library that have its own namespace such as boost::interprocess::, but for the most part, elements of boost (especially those used very frequently and across modules) simply reside in boost::. If you look within boost, it frequently uses boost::detail or boost::name_of_module::detail for storing implementation details for the given namespace. I suggest you model your namespaces in that way.
No, no and a thousand times no! Namespaces in C++ are not architectural or design elements. They are simply a mechanism for preventing name clashes. If in practice you don't have name clashes, you don't need namespaces.
To avoid ADL, you need only two namespaces: one with all your classes, and the other with all your loose functions. ADL is definitely not a good reason for every class to have its own namespace.
Now, if you want some functions to be found via ADL, you might want to make a namespace for that purpose. But it's still quite unlikely that you'd actually need a separate namespace per class to avoid ADL collisions.
Probably not. See Eric Lippert's post on the subject.
Couple things here:
Eric Lippert is a C# designer, but what he's saying about bad hierarchical design applies here.
A lot of what is being described in that article has to do with naming your class the same thing as a namespace in C#, but many of the same pitfalls apply to C++.
You can save on some of the typedef pain by using typedefs but that's of course only a band-aid.
It's quite an interesting paper, but then given the authors there was a good chance it would be. However, I note that the problem concerns mostly:
typedef, because they only introduce an alias and not a new type
templates
If I do:
namespace foo
{
class Bar;
void copy(const Bar&, Bar&, std::string);
}
And invoke it:
#include <algorithms>
#include "foo/bar.h"
int main(int argc, char* argv[])
{
Bar source; Bar dest;
std::string parameter;
copy(source, dest, parameter);
}
Then it should pick foo::copy. In fact it will consider both foo::copy and std::copy but foo::copy not being template will be given priority.