Some troubles with C++ template pointer-to-member based property realization - c++

My target was to make properties in C++ like in C# - with non-trivial set/get behavior.
Here, object of Property holds refs to master of the prop and its set/get methods.
Realisation, content of Property.h:
#include <iostream>
using namespace std;
namespace First {
template <class Master, class Type>
struct Property
{
Master &master;
const Type (Master::*&get) () const;
Type (Master::*&set)(Type value);
Property
(
Master &master,
const Type (Master::*get) () const,
Type (Master::*set)(Type value)
):
get(get),
set(set),
master(master)
{ }
operator const Type() const { cout << "inside" << endl; return (master.*get)(); }
Type operator = (Type value)
{
return (master.*set)(value);
}
};
// Test chamber.
class R
{
float x;
const float getx() const { cout << "returning " << 0 << endl; return 0; }
float setx(float value) { cout << "setting " << value << " in place of " << x << endl; return x = value; }
public:
Property<R, float> X;
R(): X(*this, &R::getx, &R::setx) { }
};
}
I also created .cpp file:
#include "Property.h"
using namespace First;
int main()
{
R r;
r.X = 10;
float y = r.X;
}
The program makes "assign" step, printing 'setting 0 to 10', but segfaults on call to "retrieve" step, no difference what code (or no at all) inside 'R::getx()'.
~/Sources$ ./a.out
setting 10 in place of 0
inside
zsh: segmentation fault ./a.out
It seems that call to (master.*get()) itself causes a failure. What is wrong in this code?
UPD: A tested out that any other call to master's functions leads to segfault, only one call of (master.*set) successes. Seems that this call invalidates state of object, member-to-ptr, Property itself or Moon phase.

const Type (Master::*&get) () const;
Type (Master::*&set)(Type value);
Remove & from the above definitions. Because of &, each of these bound to the constructor parameters which do not exist after the constructor returns.
Also note that it seems that (master.*set)(value) works, its because you're unlucky. Its actually invokes undefined behavior. But you're lucky that very soon you come to know the problem when (master.*get)() fails, giving segfault.
Use:
const Type (Master::*get) () const;
Type (Master::*set)(Type value);
It should work now, without any problem, as it would cause copy of the addresses in the initialization-list, rather than referring to the parameters!
segfault : http://ideone.com/46RrU (your original code)
no fault : http://ideone.com/PljI4 (after fixing)

Related

Deducing type from template class conversion operator

I'm debugging an issue in a large C++ codebase where an attribute of a struct is occasionally being changed to a bad value. Unfortunately, the attribute is public and is accessed or changed in hundreds of places, so simply adding a breakpoint on a mutator is not possible. Also, I don't know the instance of the struct, so adding an address watchpoint wouldn't help.
Instrumenting the code would be a major job. However, a colleague helpfully suggested creating a proxy class which could wrap the existing type in the struct declaration. For example, instead of using MyType _type I would replace this with ChangeProxy<MyType> _type in the struct and the application should compile and work with the proxy taking the place of the direct type in the same manner as, for example, a smart pointer.
However, when I build an example, the implicit conversion operation in the template class doesn't appear to get invoked in type deduction. Here's the code:
#include <iostream>
class MyType {
long _n = 0;
public:
MyType() {}
MyType(const long n) : _n{n} {}
MyType& operator=(const long n) { _n = n; return *this; }
bool isZero() const { return _n != 0; }
};
template <class T>
class ChangeProxy {
public:
ChangeProxy() {}
ChangeProxy(const T& t) : _t{t} {}
ChangeProxy(const T&& t) : _t{std::move(t)} {}
ChangeProxy& operator=(const T& t) {onChange(t); _t = t; return *this;}
ChangeProxy& operator=(const T&& t) {onChange(t); _t = std::move(t); return *this;}
operator T() {return _t;}
private:
T _t;
void onChange(const T& newVal) { /* something here to notify me of changes */ };
};
struct MyStruct {
// MyType _type; // this works ...
ChangeProxy<MyType> _type; // .. but this doesn't
};
int main() {
MyStruct i;
std::cout << "i._type.isZero() : " << std::boolalpha << i._type.isZero() << std::endl;
i._type = 1;
std::cout << "i._type.isZero() : " << std::boolalpha << i._type.isZero() << std::endl;
return 0;
}
Unfortunately, when I build this I get the following errors:
proxy-variable~test.cpp:35:73: error: ‘class ChangeProxy<MyType>’ has no member named ‘isZero’
35 | std::cout << "i._type.isZero() : " << std::boolalpha << i._type.isZero() << std::endl;
| ^~~~~~
proxy-variable~test.cpp:37:73: error: ‘class ChangeProxy<MyType>’ has no member named ‘isZero’
37 | std::cout << "i._type.isZero() : " << std::boolalpha << i._type.isZero() << std::endl;
| ^~~~~~
So it seems that the compiler isn't deducing that it can cast a ChangeProxy<MyType> to a MyType. What have I done wrong here?
The context here doesn't let the compiler try out implicit conversions. Calling a member function on some object never does. You can force this by e.g.
std::cout << "i._type.isZero() : " << std::boolalpha <<
static_cast<MyType>(i._type).isZero() << '\n';
// ^^^^^^^^^^^^^^^^^^^ Here, enforce conversion
Another option would be:
MyStruct i;
const MyType& underlying = i._type; // Again, request conversion manually
std::cout << underlying.isZero() << '\n';
What you are doing is invoking a method on the class ChangeProxy<MyType> which indeed doesn't have any method isZero() defined on it, hence the compilation error. You could probably add something like
T const& operator()() const {return _t;}
And then call it using
i._type().isZero()
The reason that the wrapped i._type.isZero() can never work is that implicit conversions of the i._type object aren't considered for direct method calls, and you can't overload operator. like you can operator->.
It's nothing to do with type deduction, there's simply no mechanism in the language to do what you want.
Luckily, you're solving the wrong problem anyway.
... a colleague helpfully suggested creating a proxy class which could wrap the existing type in the struct declaration
Hmm, you didn't mention that here - or am I a colleague now?
an attribute of a struct is occasionally being changed to a bad value
Which attribute? Be specific!
In your code, you're treating the MyType instance as the problematic attribute. However, the only state in MyType is its long _n member.
Writing
class MyType {
ChangeProxy<long> _n = 0;
which is what I actually suggested when I referred to wrapping built-in types, avoids this problem entirely. You may of course need operator!= to make isZero work, but that's a normally overloadable operator.
Oddly the code in your question doesn't permit any mutation of _n anyway, so it's unclear how it can be getting a bad value. However, I assume this is just an artefact of a simplified example.

how to overload assignment operator on class member variable

I am trying to track the value of a variable that I will input in an API function.
One option is to overload the assignment operator and put some code there. But how would I overload an assigment operator on a member variable of a class?
#include <iostream>
using namespace std;
template <class T>
class MonitoredVariable1
{
public:
MonitoredVariable1() { }
MonitoredVariable1(const T& value) : m_value(value) {}
operator T() const { return m_value; }
T val;
T& operator = (const T& value)
{
val = value;
m_value = value;
std::cout << "value updated" << " \n"; //THIS NEVER GET PRINTED!!!
return val;
}
private:
T m_value;
};
int main()
{
MonitoredVariable1<double> MonitoredVariable;
MonitoredVariable.val = 10.2;
std::cout << "main done..." << " \n";
return 0;
}
To monitor changes to the variable, you need to be assigning to the class, not the contained variable.
First, get rid of val. Only have the private m_value value. This way all accesses have to go thru your member functions that can track the changes.
operator= should return a reference to the class (return *this;), not the value.
Assignment is to the class object:
MonitoredVariable = 10.2;
You can only overload assignment on a class. But you can make that variable to be of a class type with overloaded assignment, like:
class Monitor {
class Monitored {
double x;
public:
Monitored &operator= (double v) {
std::cout << "Assigned " << v << std::endl;
x = v;
return *this; // don’t forget this!
}
operator double() const {
std::cout << "Accessed " << x << std::endl;
return x;
}
};
Monitored val;
};
You may need to overload more operators, and also to pass a reference to Monitor into val (there are tricks to calculate it instead if you’re short on memory).
You can (in modern C++) even overload the & operator, but unless the API function is a template, it has to return pointer. Watching for access through it is very environment-specific.
During debugging, you can usually set a memory watchpoint that will pause program execution on writing to, or even on reading from, a particular memory location (for GDB, see Setting Watchpoints; VS should have a similar feature). That requires hardware support (or debugger-interpreter which is insanely slow), though, so the overall number of watchpoints is often very limited.
Without a debugger, you may be able to make a one-shot watch using memory protection tricks (like protecting the page containing the variable, and unprotecting it on first SEGV) but that’s all too fragile for normal use.

Unable to dereference pointer

I am writing an implementation of the Haskell Maybe Monad in C++11.
However I got stuck when I tried to test the code. When I construt a value of the type with the pseudo constructor Just and then try to evaluate it with using the function fromJust (that should just "unpack" the value placed inside the Maybe) the program stops and eventually terminates silently.
So i tried to debug it; here is the output for the code of testMaybe.cpp:
c1
yeih2
value not null: 0xf16e70
I added a couple of print statements to evaluate where the program stops, and it seems to stop at the exact point where I dereference the pointer to return the value. (I have marked it in the code.)
At first I thought that the value in the maybe might have been deconstructed by the time i want to dereference the pointer, which, to my understanding, would result in undefined behaviour or termination. However, I was unable to find the place where that would have happened.
Can you please give me a hint on why this is happening?
testMaybe.cpp:
#include<iostream>
#include "Maybe.hpp"
using namespace std;
using namespace Functional_Maybe;
int main() {
Maybe<string> a{Maybe<string>::Just("hello") };
if(!isNothing(a)) cout << "yeih2 " << fromJust(a) << endl;
return 0;
}
Maybe.hpp
#pragma once
#include<stdexcept>
#include<iostream>
using namespace std;
namespace Functional_Maybe {
template <typename T>
class Maybe {
const T* value;
public:
Maybe(T *v) : value { v } {} //public for return in join
const static Maybe<T> nothing;
static Maybe<T> Just (const T &v) { cout << "c1" << endl; return Maybe<T> { new T(v) }; }
T fromJust() const {
if (isNothing()) throw std::runtime_error("Tried to extract value from Nothing");
cout << "\nvalue not null: " << value << " " << *value << endl;
// ^ stops here
return *value;
}
bool isNothing() const { return value==nullptr; }
~Maybe() { if (value != nullptr) delete value; }
};
template <typename T>
bool isNothing(Maybe<T> val) {
return val.isNothing();
}
template <typename T>
T fromJust(Maybe<T> val) {
return val.fromJust();
}
}
You class template Maybe owns resources (the dynamically allocated T), but does not follow the Rule of Three: the (implicitly defined) copy and move operations do shallow copies only, which leads to use-after-free and double-free problems. You should either implement proper copy and move operations (cosntructors and assignment operators) for your class, or use std::unique_ptr<const T> as the type of value, and remove your manual destructor (thereby following the preferred Rule of Zero).
Side note: have you looked into std::optional (or, in pre-C++17 versions, boost::optional)? They seem to be doing something very similar (or even identical) to your proposed class, and you might want to use them instead (or use them internally in your class if that suits you better). They might even be more efficient, using small object optimisation to avoid dynamic memory allocation in some cases.

const method modifies object using reference

The following code calls a const method passing a reference to a member, which is then modified.
#include <iostream>
struct A {
int i;
A(int _x) : i(_x) { }
void calc(int& j, const int value) const { j = value; }
void set1() { calc(i, 1); }
};
int main()
{
A a(3);
std::cout << a.i << std::endl;
a.set1();
std::cout << a.i << std::endl;
return 0;
}
The code compiles with gcc 6.4.0, and with clang 5.0.2, with no warnings.
Is the code legal?
The const method calc is able to modify the object, when called from a non-const method.
const qualifier on a member function applies to the *this instance.
In calc(), this is a pointer to const A, but the parameter j is taken by non-const reference, so this is perfectly standard behaviour.
Now, if in calc you tried to assign to this->i, the code would not compile.
void A::calc(const int value) const
{
i = value; // Compilation error here: i is a data member of a const instance
}
In the same way, if set1 was made a const member function, then, the code would not compile (because it would try to bind this->i to a parameter taken by non-const reference)
Sure. Marking the method const just makes *this const, i.e. the function promises not to modify the object by writing through this.
It's still possible to modify the object through other means (assuming they're not marked const as well, such as int& j in your example).
Remember that having a "const pointer" like const Thing* or a "const reference" like const Thing& does NOT mean that the const-qualified object cannot change while you have the pointer/reference. It only means that you can't use that particular pointer/reference as a way of changing it. But there could be other names, pointers, or references that do allow changing it.
A couple of examples:
void f1(const int& arg1, int& arg2) {
std::cout << "arg1 before: " << arg1 << "\n";
arg2 = 4;
std::cout << "arg1 after: " << arg1 << "\n"; // same thing?
}
f1 might look as though it must always print the same value in the "before" and "after" lines. But not if someone passes the same int object to both arguments:
void call_f1() {
int n = 7;
f1(n, n); // Prints before 7, after 4!
}
Or if a function call comes between two uses of a const reference, that can similarly change a variable in some way:
void something_else();
void f2(const int& arg) {
std::cout << "arg before: " << arg << "\n";
something_else();
std::cout << "arg after: " << arg << "\n";
}
int n = 2;
void something_else() { n = 8; }
void call_f2() {
f2(n); // Prints before 2, after 8!
}
So it's true that in your void A::calc(int& j, const int value) const function, the this pointer is const A* const, which means you can't change the A object using the this pointer. But there can still be other ways to change it, like here you have an int& j reference to non-const object. If it so happens that j refers to a subobject of *this, then modifying j is a valid way of modifying the subobject of *this. This is similar to my f1 example above, where arg1 can't be used to change the referenced int, but arg2 can, and if they refer to the same int, this means arg1 has changed.
The case is slightly different when a variable is defined with the const qualifier in the first place. If we write
const A a(3);
then we do get a guarantee that (except during the constructor and destructor), the object can't be changed in any way. The language will usually prevent you from accidentally trying, like with a.set1(), but even if you try const_cast tricks, any actual change would then be undefined behavior.
There is nothing wrong with your code. Declaring a method const merely means that this is const. However, your method does not (directly) modify this or any members of this. Consider this contrived, albeit correct example:
struct foo {
int value;
void modify_const(foo& f) const { f.value = 5; }
};
int main() {
foo f;
f.value = 3;
f.modify_const(f);
}
The method does not modify this, and the parameter is declared as non-const, thus calling f.modify_const(f); on a const f will fail due to the parameter being passed as non-const.
Just shows you are never safe. A const qualifier doesn't guarantee the value can never change.
Try it like this, and you can do really nasty things:
#include <iostream>
class A {
const int i;
void calc(int& j, const int value) const { j = value; }
public:
A(int _x) : i(_x) { }
void set1() const { calc(*const_cast<int*>(&i), 1); }
int getI() const { return i; }
};
int main()
{
const A a(3);
std::cout << a.getI() << std::endl;
a.set1();
std::cout << a.getI() << std::endl;
return 0;
}

C++ operator overloading issue: expected initializer before '<<' token

I am trying to overload the insertion operator '<<' to simplify some syntax required to use a specific piece of software. That software implements a hash object which holds a variety of types of data, so type checking cannot be done at compile-time because the type of the RHS of a given expression is not known until run-time. This hash is very similar in spirit to Boost Property Trees.
I am trying to write this as a template function to extract data from the hash. This works just fine as long as the receiving variable already exists (is initialized). It fails to compile if this is used during variable initialization.
So, this compiles and works fine.
int value;
value << data;
But this does not compile at all.
int value << data;
The real code is quite large and complex so I have written the following simplified program to exhibit the same behaviors.
I am using gcc version 4.3.4. A different compiler is not an option.
Any and all help is appreciated.
#include <iostream>
/**
* Simple class to use with the templates.
*/
class Data
{
public:
Data ()
{
m_value = 0;
}
Data (int val)
{
m_value = val;
}
~Data ()
{
}
int value ()
{
return (m_value);
}
int value (int val)
{
m_value = val;
return (value ());
}
private:
int m_value;
};
/**
* Assign data from RHS to LHS.
*/
template <class T>
void operator<< (T &data, Data &node)
{
data = node.value ();
}
/**
* Simple test program.
*/
int main (int argc, char *argv[])
{
// initialize the data
Data data (123);
std::cout << data.value () << std::endl;
// extract the data and assign to integer AFTER initialization
int value;
value << data;
std::cout << value << std::endl;
// extract the data and assign to integer DURING initialization
// *** problem is here ***
int other << data; // <-- this fails to compile with...
// expected initializer before '<<' token
std::cout << other << std::endl;
return (0);
}
int value << data; does not make grammatical sense.
Think of << as being like any other operator, rather like +=. Yes, << is overloaded but it still has to obey the same semantics as its natural incarnation as a bitwise shift.
int value += 3; for example, makes no sense either.
int value << data; is not valid C++.