Problem deploying a project that uses Intel Parallel studio - c++

So I have this small application of mine I'm trying to deploy using visual studio. I have Intel parallel studio 2011 added to visual studio, and I'm compiling this program using Intel within VS because I'm using OpenMP task construct which is not supported in VS2010. I added a deployment project to my solution and built a setup. Dependencies are detected as follows:
glu32.dll opengl32.dll and libiomp5md.dll
Now I'm trying to test this setup file to see if it works. I have Windows XP Mode installed and I access the setup file, I setup my application, decencies are copied just fine but:
When I try to run the application first time I got an error saying:
The entry point _ftol2 could not be loacted in the dynamic link library msvcrt.dll
I found solution to this problem by removing glu32.dll and opengl32.dll and adding glut32.dll to my windows/system folder.
But then it comes up with this second error saying:
The application or dll ".....\libiomp5md.dll" is not a valid windows image. please check this against your installation diskette
again I googled and I got this and it didn't work.
Reminder: I'm using Win7 x64 and Visual Studio 2010 with Intel Parallel Studio 2011.

I guess you need to install the redistributable libraries on the target machine.

Related

MSCVP120D.dll missing even though redistributable is installed?

I'm creating a C++ application using Visual Studio 2013 and using libraries such as FMOD and SDL. I'm trying to package the application to run on other machines through the .exe. I have all my library paths correct and dependencies referenced locally, but when I run the .exe on another machine I get the "MSCVP120D.dll not found" error.
I have installed the Visual Studio 2013 redistributable on these test machines (Since it's 120.dll) and yet the error persists.
As far as I'm aware, other than the libraries specified, which all work, I'm only using standard libraries and windows.h.
I have been told another option is to install the dll file locally and link it statically to the CRT, but honestly I don't know enough to know if this is a correct option or not.
For more information, I'm on a Windows 8.1 machine and have tested on Windows 8 and 7, with no success other than on my own machine.
You are compiling your program in debug-mode and linking to the MS C++ debug-runtime.
Change to release-configuration, and either compile it statically or preferably add the Visual C++ Redistributable Packages for Visual Studio to your deployment (the last part is not neccessary if it's already installed).

running visual studio release build .exe file in different machines

I have built a visual studio c++ console application(x64 release build). The .exe file in the release folder runs fine with the required dlls.
When i try to run it on other machine it throws error
The Application was unable to start correctly (0xc000007b). Click OK to close the application
There is no x86-x64 lib mismatch issues.
In another machine it works well.I don't know whether it needs any resource to run the .exe
I have tried building the application statically still no results..
1)It is possible the new machine is missing important software like .NET framework or something similar. Please install the other frameworks and then try to run it on other machine.
2)If new machine has other OS try to run program in compatibility mode
You need the same Visual Studio redistributable .dlls on your target machine.
You'll either need to install the redistributable or install visual studio on that machine.
Also note that it makes a difference whether you're using Express or not.
So you can't develop on Visual Studio 2008 Express and then install the Visual Studio 2008 Redistributable.

Visual Studio 2012 Project targeting Windows XP using MFC

I have recently acquired source code from a VS2005 project that uses the MFC library. Firstly I upgraded the project to VS2012 and I can now successfully build and run the software on Windows 8. Next, I wanted to deploy the software on a Windows XP machine.
I have set the Platform Toolset to build to Windows XP (using the v110_xp option) and I have installed the 'Visual C++ Redistributable for Visual Studio 2012 Update 1' on the target machine. When I run the software, nothing appears to happen. Via some logging functions I can determine that a call to LoadFrame(IDR_MAINFRAME) causes an exception in kernel32.dll. I can't debug any further in to LoadFrame as remote debugging on Windows XP is not available in VS2012.
Any ideas what may be going wrong? Is the Visual C++ Redistributable package the correct version to be installing on the target machine? What should I be trying next?
UPDATE
My project is already set up to use the 7.1 SDK and has minimum required version set to 5.01 in linker options.
If I use InstallShield to generate an installer and include the MFC, CRT and ATL redistributables, the installer works and my program now runs on Windows XP. My understanding of the redistributables is that they simply copy the relevant dll's in to the system32 folder (or equivalent)? Is that correct?
However, if I simply copy the files over, run the vsredist_x86.exe or use Inno Setup to install the software & dll's, my program no longer works.
I believe you have read this blog. In summary, you need to use the 7.1 SDK, and you need to set minimum required version to 5.01 in linker options.
Using the working InstallShield project and the not-working Inno project I was able to determine that the real culprit here was an unregistered msxml4.dll. The error I was receiving gave no real clue to this outcome but I got there eventually...
regsvr32 msxml4.dll

Can't Compile Solution in Debug Mode Because MSVCR100D.dll is Missing

I am running Microsoft Visual Studio Express 2012 for Windows Desktop on a 64 bit machine with windows 8.
I create a completely new Win32 Console Application (in C++) and accept the default options. I then build and run the solution in both debug and release modes and it works all find and dandy. Next I configure the include and library directories for the dynamic SFML library. I link to the debug and release .lib files and put the debug and release .dll files in the proper directories. I then add some simple code which uses the library, build and run the application in debug mode and I get this error: "The program can't start because MSVCR100D.dll is missing from your computer. Try reinstalling the program to fix this problem." If I build and run the application in release mode it works with no errors. (And yes I have the redistributables installed 32 and 64 bit.) Now from what I understand and according to this thread that .dll file is for debugging only and is not included in the redistributable package (which would explain why it doesn't work in debug mode). The answer says that developers have it installed with visual studio by default. This is obviously not the case as evidence from the error and I've reinstalled visual studio and restarted my computer twice now.
In conclusion, how do I simply compile my solution in debug mode without getting this error?
I'm afraid someone will mark this as a duplicate so here we go:
LINK - "...you appear to be linking to the debug version of the runtime, it is not normal to distribute apps linked against the debug version of the runtime."
Doesn't pertain to me because I'm not distributing this app, just trying to run it in debug mode.
LINK - "I compiled my program using Microsoft visual c++ 2010 Express Edition and tried to run it on another machine that did not have the same compiler."
This person get's the error when he runs what hes compiled on a different computer, not when actually compiling the application.
LINK - "If you get this error for your release build..."
I dont.
LINK - "You can compile your project in "Release"..."
My project is not ready to be released therefore I should compile my project in debug mode.
MSVCR100D.dll is the dll for Visual Studio 10, so somewhere something is depending on it (the SFML dlls?). Whatever you compile (in debug mode) with Visual Studio 2012 will require MSVCR110D.dll, which you should have available on your machine as part of the installation.
I suggest you build SFML yourself on your own version of Visual Studio, it's pretty easy. In fact, the binaries available on the site as part of the SFML 2.0 RC are rather old and you'll do yourself a huge favor by building from the latest sources, as a lot of fixes and improvement were applied in the meantime.
(Also, definitely use 2.0 instead of 1.6. The site is rather misleading, but on the SFML forums virtually everyone will recommend you use the last version)
This message generally states that the dll is referred to directly or indirectly in your application and is missing.
The 'D' at the end show us this is the Debug version of the file, this is DLL file is provided with the Visual Studio 2010 installation. So the MSVCR100D.dll would be provided with the installation of Visual Studio 2010.
Of course, you could be missing other versions 2008 (MSVCR90D) 2010 (MSVCR100D) 2012 (MSVCR110D) or the 2013 (MSVCR120D), each dll is provided according to the Visual Studio version.
There are a few ways to solve this:
Check to be sure that you're compiling all the components of your
project in Release mode. If this does not solve the issue continue
to the next steps.
You could solve this locally by installing Visual Studio 2010 on your
machine. This is not what I would recommend, but it would surely
overcome the issue
You could also download the file from this third party website and
copy it to your projects bin:
http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100d
This option is the LEAST recommended option.
Run dependency Walker and see what file depends on the MSVCR100D.dll
and the try and fix that file in order to break your dependency. You can download depends here: http://www.dependencywalker.com/
Check to be sure that you're project is linking the correct version of
the CRT and any other libraries you may be using (e.g., MFC, ATL,
etc.)
Note: Installing the redistributables alone will NOT solve this problem, since the redistributables only contain the release version of the file MSVCR100.dll (notice no 'D')
MSVCR100D is part of the 2010 Visual Studio package - indicating that some components of your system are compiled with the older version of Visual Studio, so you will need to install the Visual Studio 2010 version - you can probably still develop with the 2012 version, just as long as [parts of] the 2010 is on the machine.
Or you need to recompile some components that your application depends on to use the 2012 (msvcr110d) libraries - if you have all the source code, that would be my preferrred method.

Visual C++ 2010 Express: How to use with Qt?

I'm confused about getting Qt working with Visual Studio Express. Most of the searches online have turned up instructions for compiling Qt using instructions such as:
Install MSVC2005 or MSVC2008
Install the most recent Platform SDK (# MSDN: "Platform SDK for Windows
Server 2003 R2")
From the Platform SDK, you'll need to install at least the base +
internet options
Then, download and extract a recent snapshot or the preview release to
D:\Qt\4.x.x
Open up a console with the MSVC settings loaded (see MSVC Tools-menu)
and go to your Qt directory
Type "configure -platform win32-msvc2005" without the quotation
marks
That will build you the project files you'll need
After that, it's as simple as running "nmake" and drinking a lot of
coffee
Then, add D:\Qt\4.x.x\bin and
D:\Qt\4.x.x\lib to your path
environment variable, and you'll be
able to use this version of Qt from
everywhere on your system. The latter
could be added to the library section
in the options from MSVC as well.
(from http://www.qtcentre.org/threads/11710-Visual-Studio-2005-Express)
However, when I go to the download page of Qt (http://qt.nokia.com/downloads), there is a download for Visual Studio labeled:
"Qt libraries 4.7.1 for Windows (VS 2008, 228 MB)"
I'm confused, do I actually still need to build it? Or is it already built?
Using the downloadable exe from qt (http://get.qt.nokia.com/qt/source/qt-win-opensource-4.7.1-vs2008.exe) does not seem to work with Visual Studio 2010. I tried building a simple hello world program from the command line which would not run. I'll repeat my comment from a previous answer.
I tried the hello world example from
doc.qt.nokia.com/4.7/gettingstartedqt.html.
I was able to build the project and an
exe is generated. However, the exe
fails to run and generates a system
error dialog box about "side-by-side
configuration is incorrect...". I ran
SxsTrace and it says:
...
INFO: Begin assembly probing.
INFO: Did not find the assembly in WinSxS.
INFO: Attempt to probe manifest at C:\Windows\assembly\GAC_32\Microsoft.VC90.DebugCRT\ 9.0.21022.8__...\Microsoft.VC90.DebugCRT.DLL.
INFO: Attempt to probe manifest at C:\qthello\debug\Microsoft.VC90.DebugCRT.DLL.
INFO: Attempt to probe manifest at C:\qthello\debug\Microsoft.VC90.DebugCRT.MANIFEST.
INFO: Attempt to probe manifest at C:\qthello\debug\Microsoft.VC90.DebugCRT\Microsoft.VC90.DebugCRT.DLL.
INFO: Attempt to probe manifest at C:\qthello\debug\Microsoft.VC90.DebugCRT\Microsoft.VC90.DebugCRT.MANIFEST.
INFO: Did not find manifest for culture Neutral.
INFO: End assembly probing.
ERROR: Cannot resolve reference Microsoft.VC90.DebugCRT,processorArchitecture="x86", publicKeyToken="...",type="win32",version="9.0.21022.8".
ERROR: Activation Context generation failed.
End Activation Context Generation.
To me, it looks like its trying to use
VS2008 (which I don't have). It makes
sense I guess since the download is
for VS2008.
I was in the process of compiling qt 4.7.1 using the instructions in my question (using win32-msvc2010 as my platform target however) as I asked this SO question and the compilation finished. I rebuilt the hello world project and the exe runs. So it seems like the answer is in order to use with Visual Studio Express 2010 you currently do need to compile (at least until Qt releases a VS2010 download option). However, I believe if you are using VS2008 then you will not need to compile.
The Qt binaries provided by Nokia for Windows target either MinGW or Visual Studio 2008, both for compiling 32bit executables. If you need Qt binaries for VS 2005 (32bit), you may find them in their archives.
For everything else, you need to compile Qt yourself. Especially for:
Visual Studio 2008 64 bit
Visual Studio 2008 Express Edition 64 bit: You need the Windows SDK 7.0 which provides the 64 bit compilers and compile Qt with those.
Visual Studio 2010 32 bit and 64 bit
In general, you cannot link libraries compiled with different compilers, i.e. use the Qt binaries built with VC 9.0 (VS 2008) 32 bit and link them to an executable built with VC 10.0 (VS 2010) 32 bit.
Just a small update on this.
Downloading the QTSDK (and using cmake instead of qmake everything looks like working quite well. Except for the fact that the installer of QTSDK didn't update the path for qmake.exe and you've to do by hand.
Tested with QtSDK 4.8 and visual studio express 2010
http://qt.nokia.com/downloads has a link called qt-vs-addin-1.1.7.exe (57 MB)
You'll probably need that one as well . .
I don't think you need to compile the libraries since there is a download for them now . .
So get the 228 MB of libs and 57 MB plugin and you should be set.
DISCLAIMER: I don't use MSVC (yet?) so please let me know if it works.