Preventing newline when pressing enter in WxWidgets text control - c++

I am writing an application with WxWidgets, and have run into an issue with a multiline text control (wxTextControl). It is the input field in a chat window, and it needs to be multi line in case the user types a longer message that needs to wrap. I want the send event, e.g. the action that is taken when the Send button is pressed, to be executed when the user presses enter in the control. I have this working using the wxEVT_COMMAND_TEXT_ENTER event, with the wxTE_PROCESS_ENTER style enabled. However, the problem is that while the send command does get executed, a new line character \n is also appended to the text (this happens after the send command and after I have cleared the text, resulting in an empty field except for a new line). I tried to avoid this by trapping both char and key down events, but for some reason they are not firing.
I simply want to avoid the new line being shown at all. Does anyone have any tips?
I am developing on Windows, but the application is meant to run on all platforms supported by WxWidgets.

You might track wxEVT_COMMAND_TEXT_UPDATED and clear the editor when a new-line is entered (it assumes you are also clearing the editor when Enter is pressed).
BEGIN_EVENT_TABLE(Test,wxFrame)
EVT_TEXT_ENTER(EditorID, Test::OnEnter)
EVT_TEXT(EditorId, Test::OnText)
END_EVENT_TABLE()
void Test::OnEnter(wxCommandEvent&)
{
Send(editor->GetValue());
editor->Clear();
}
void Test::OnText(wxCommandEvent& event)
{
if (event.GetString() == wxT("\n")) { //seems to work, not much info in documentation?
editor->Clear();
}
}

Related

Problem with Keypress simulation on Linux (Ubuntu 18)

I'm making a hobby project that is basically a bot for a very old flash game, the mouse move and click works fine, but all key presses make the operating system lag/stutter and sometimes stop listening to all keyboard inputs, real or fake.
I started using just XLib with XTests but didn't work, so I tried XSendEvent instead of XTests, but all symptoms stayed the same, so the last attempt was with XDO, which gave better results, but still freezes the OS.
this is the current snippet that I'm trying to use to simulate a keypress:
//Constructor
CheatCore::CheatCore() {
xdo_t x = xdo_new(NULL);
Window *list;
xdo_search_t search;
unsigned int nwindows;
memset(&search, 0, sizeof(xdo_search_t));
search.max_depth = -1;
search.require = xdo_search::SEARCH_ANY;
search.searchmask = SEARCH_CLASS | SEARCH_ONLYVISIBLE;
search.winclass = "Chrome";
int id = xdo_search_windows(x, &search, &list, &nwindows);
qDebug() << nwindows;
if(!nwindows){
qDebug() << "Chrome not found";
return;
}
w = list[0];
//I have to call activate twice to really bring it forward, I suspect that its
//because I use a transparent "overlay" that show stats for the cheat and it is set as Aways on top
//(i used Qt to set it to not get any Events)
xdo_activate_window(x,w);
xdo_activate_window(x,w);
}
//there is a function that executes every second to check if a pixel color has changed,
//if so, then the SendKey is called to Reload weapon magazine pressing the "space" key
void CheatCore::SendKey(){
xdo_activate_window(x,w);
xdo_activate_window(x,w);
xdo_send_keysequence_window(x, w, "space", 500);
}
I'm using a transparent overlay to show the bot status, with just some numbers appearing, it is a widget created using Qt that is AlwaysOnTop and the paint event draws the desired information's, it is another object and don't have direct impact in the CheatCore, but this is the window flags used to draw over a transparent window and ignore events.
setWindowFlags(Qt::WindowTransparentForInput | Qt::FramelessWindowHint |
Qt::WindowStaysOnTopHint);
setAttribute(Qt::WA_NoSystemBackground);
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_TransparentForMouseEvents);
I didn't manage to understand what could be provoking this weird behavior, could it be the windowing system?
Also, I tried to find a Qt way of simulating mouse/keyboard inputs, but i didn't manage to find any solution to send events to other windows if there is a way possible of achieving this would be great!
The game i'm trying to automate is called "Storm the House"
If interested this is the link to the online repo : link
Can you help me make this work? Thank you!
Context about the setup:
Ubuntu 18.10 using VGA and Nvidia drivers (if it may influence the xserver)
Did you ever try to use xdotool from command line. To use xdotool you need to install package first.
To simualte a key press, you can use.
xdotool key <key>
For example if you want to simulate key press for X you can use this code
xdotool key x
Or any other combination like
xdotool key ctrl+f
Also you can replace key press with another one, for example if you want to replace pressing D with Backspace you can try this one
xdotool key D BackSpace
You can read complete guid online, also you can write script with this tool and use it in many different situations.
Also you can use it for remote connection too.
I hope this helps you with your little problem.
Using evdev is a linux specific option.
It's a simpler solution as you just need to open the correct file and write to it.
Take a look at this similar question to see how to get started.

Performantly appending (rich) text into QTextEdit or QTextBrowser in Qt

QTextEdit can be appended text to simply using append(). However, if the document is rich text, every time you append to the document, it is apparently reparsed. This seems like a bit of a trap in Qt.
If you're using the edit box as a log window and appending text in fast successions as a result of external signals, the appending can easily hang your app with no intermediate appends shown until each of the appends have completed.
How do I append rich text to a QTextEdit without it slowing down the entire UI?
If you want each append to actually show quickly & separately (instead of waiting until they've all been appended before they are shown), you need to access the internal QTextDocument:
void fastAppend(QString message,QTextEdit *editWidget)
{
const bool atBottom = editWidget->verticalScrollBar()->value() == editWidget->verticalScrollBar()->maximum();
QTextDocument* doc = editWidget->document();
QTextCursor cursor(doc);
cursor.movePosition(QTextCursor::End);
cursor.beginEditBlock();
cursor.insertBlock();
cursor.insertHtml(message);
cursor.endEditBlock();
//scroll scrollarea to bottom if it was at bottom when we started
//(we don't want to force scrolling to bottom if user is looking at a
//higher position)
if (atBottom) {
scrollLogToBottom(editWidget);
}
}
void scrollLogToBottom(QTextEdit *editWidget)
{
QScrollBar* bar = editWidget->verticalScrollBar();
bar->setValue(bar->maximum());
}
The scrolling to bottom is optional, but in logging use it's a reasonable default for UI behaviour.
Also, if your app is doing lots of other processing at the same time, appending this at the end of fastAppend, will prioritize actually getting the message displayed asap:
//show the message in output right away by triggering event loop
QCoreApplication::processEvents();
This actually seems a kind of trap in Qt. I would know why there isn't a fastAppend method directly in QTextEdit? Or are there caveats to this solution?
(My company actually paid KDAB for this advice, but this seems so silly that I thought this should be more common knowledge.)

Simulate keyboard input inside app in C++ MFC app

I created a dialog MainDialog.cpp with 2 edit controls whose IDs are IDC_EDITCONTROL_A and IDC_EDITCONTROL_B, and have variables defined as m_editControlA and m_editControlB, respectively.
Also, I have 2 buttons whose IDs are IDC_MFCBUTTON_KEY_X and IDC_MFCBUTTON_KEY_Y, and variables are m_buttonKeyX and m_buttonKeyY, respectively.
Below is the code in the source file
#include "afxdialogex.h"
IMPLEMENT_DYNAMIC(CMainDialog, CDialogEx)
CMainDialog::CMainDialog(CWnd* pParent): CDialogEx(IDD_MAIN_DIALOG, pParent)
{
}
CMainDialog::~CMainDialog()
{
}
void CMainDialog::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDITCONTROL_A, m_editControlA);
DDX_Control(pDX, IDC_EDITCONTROL_B, m_editControlB);
DDX(Control(pDX, IDC_MFCBUTTON_KEY_X, m_buttonKeyX);
DDX(Control(pDX, IDC_MFCBUTTON_KEY_Y, m_buttonKeyY);
}
BEGIN_MESSAGE_MAP(CMainDialog, CDialogEx)
ON_EN_CHANGE(IDC_EDITCONTROL, &CMainDialog::OnEnChangeEditA)
ON_BN_CLICKED(IDC_MFCBUTTON_KEY_X, &CMainDialog::OnBnClickedButtonX)
ON_BN_CLICKED(IDC_MFCBUTTON_KEY_Y, &CMainDialog::OnBnClickedButtonY)
END_MESSAGE_MAP()
void CMainDialog::OnBnClickedButtonX()
{
m_editControlA.SetWindowTextW(_T("X")); // test
}
void CMainDialog::OnBnClickedButtonX()
{
m_editControlA.SetWindowTextW(_T("Y")); // test
}
I am trying to understand how I can have each button send their respective character (i.e. X or Y in this example) to the selected edit control if one is selected. Essentially, I would like to simulate keyboard input.
I have read the docs about how to simulate keyboard events and also the sendMessage but I could not understand how to implement it since my C++ knowledge is very basic. Also, following my previous question I have found that the GetFocus would be useful but still my main issue currently is sending the input.
Any example code or useful link could be very useful for me to learn how I can simulate a keyboard input inside an app.
The characters are sent from the OS to the edit controls using the WM_CHAR message.
In reality it is a bit more complex than that, but you do not need to emulate the entire WM_KEYUP WM_KEYDOWN message sequence, since its end result is to generate a WM_CHAR message.
You can use CWnd::PostMessage to send characters directly to your edit controls, even when they do not have the focus.
You have probably already found the documentation for WM_CHAR here: https://msdn.microsoft.com/fr-fr/library/windows/desktop/ms646276(v=vs.85).aspx
oops.. excuse my french, ths english doc is here
https://msdn.microsoft.com/en-us/library/windows/desktop/ms646276(v=vs.85).aspx
(just changing the fr-fr to en-us does the trick, it probably works for all other languages, neat!
wParam holds the character you want to send. Either an plain ASCII character, or one of the VK_ constants... I suggest you use the unicode version WM_CHARW, as most windows software uses unicode nowadays. The notation for wide chars is either L'X' or _T('X'), the unicode (UTF-16) character type is wchar_t.
lParam contains other keystroke details, 0 should be fine for what you want to do.
to send X, simply call
m_editControlA.PostMessage(WM_CHAR, _T('X'));
When using the _T() notation, the character (or string) literal between the parenthesis will be automatically converted to the right character width for your app's unicode setting (you should set that to UNICODE, since that's what the OS is using, and is also the only valid encoding for Windows CE, for example, and you should get used to manipulating this type.
the _T() macros and _t* overrides for almost all C library functions operating on strings are defined in tchar.h, which is included by Visual Studio in stdafx.h. Under MFC, you'll mostly use CString, but it's good to know where these things are.
[EDIT] When you get that running, you should start playing with WM_KEYDOWN. You will discover that PostMessage(WM_CHAR, VK_ESCAPE) directly to your dialog does not close it, while a PostMessage(WM_KEYDOWN, VK_ESCAPE) does. And that m_editBox.PostMessage(WM_KEYDOWN, _T('X')) will send a lower key 'x' to your edit box. But that's another topic to ivestigate.
Have fun with MFC!
For your last question:
Sure, but it gets a bit more complicated, as your button will gain focus, as soon as you click on it. You'd have to create handlers for EN_SETFOCUS for eeach of your edit boxes, and add a CWnd* data member to keep track of the last edit box that had focus.
Your EN_SETFOCUS handlers should look something like this
void CdlgDlg::OnEnSetfocusEdit1()
{
m_pWndLastFocus = &m_edit1;
}
Don't forget to set the pointer to NULL in your constructor and to chjeck it's valid before calling m_pWndLastFocus->PostMessage() though.
The way to synthesize input in MFC is by using the SendInput method.

Setting text input focus within a QWebView

I'm trying to display a Google login dialog in a QWebView, and as I recall, Google likes to set your keyboard focus to the first input field on the page (in this case, the e-mail field).
Unfortunately, the QWebView widget doesn't actually respect this behaviour, and therefore loads the page with keyboard focus on nothing at all:
So I decided dig about a little, and inserted this code snippet into my class logic:
void GoogleAuthDialog::pageLoaded(bool ok) {
if (ok) {
ui->webView->setFocus();
ui->webView->page()->mainFrame()->setFocus();
QWebElement el = ui->webView->page()->mainFrame()->findFirstElement("input:not([type=hidden])");
if (!el.isNull()) {
el.setFocus();
el.evaluateJavaScript("this.focus()");
el.evaluateJavaScript("this.click()");
}
}
}
And the following declaration in my header file:
...
private slots:
void pageLoaded(bool);
Back in the class code, I connected the appropriate signal from the QWebView to my slot:
connect(ui->webView, SIGNAL(loadFinished(bool)), this, SLOT(pageLoaded(bool)));
Yes, I am throwing every possible thing I can think of at it to redirect keyboard focus to the first input box.
Unfortunately, the code did not seem to work, as while it did focus the right input box, I could not type anything inside of it until I clicked it myself, or pressed Tab:
Next I bound the function to my Control key, and proceeded to produce strange results.
If I placed focus into the password field manually, and pressed the Control key, I noticed that I would continue to have keyboard focus in the password field, but have 'visual' focus in the e-mail field:
Also, when I typed something in this 'state', occasionally a letter might 'leak' into the e-mail field before the visual and keyboard focus would 'reset' to the password field:
Is there a proper way of redirecting keyboard focus to an input field of my choosing?
I managed to redirect the keyboard input focus by simulating tab focusing via QKeyEvent:
void GoogleAuthDialog::pageLoaded(bool ok) {
if (ok) {
//Gets the first input element
QWebElement el = ui->webView->page()->currentFrame()->findFirstElement("input:not([type=hidden])");
if (!el.isNull()) {
el.setFocus();
}
// Simulate a forward tab, then back.
QKeyEvent *forwardTab = new QKeyEvent(QEvent::KeyPress, Qt::Key_Tab, Qt::NoModifier);
QKeyEvent *backwardTab = new QKeyEvent(QEvent::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
QCoreApplication::postEvent(ui->webView, forwardTab);
QCoreApplication::postEvent(ui->webView, backwardTab);
}
}
In my opinion, this does seem like a 'hack-ish' solution, so if there is a 'right' way to do this, I'm all ears.
pgh is right. Just set focus on the QWebView object during your app's initialization.
m_webView->setFocus();

How to disable Edit control's focus on Dialog first launch?

Hello everybody reading this. Thanks in advance for your time.
One thing before question: I DO NOT use neither MFC nor Windows Forms, just WinApi in C++.
Well, I am making a polynomial calculator in Visual C++. I added a Dialog to it, which was created in resources (.rc file) using drag'n'drop method. I suppose there would be no such a problem if i created my Dialog with CreateWindowEx (but I don't want to).
My Dialog has a few of Edit Controls. Everything is fine except that when the Dialog is launched, one of Edit controls takes focus to be ready to take keyboard input.
I have included management of EN_KILLFOCUS (Edit sends it to parent when loses focus due to selecting another control).
Here I read from control to wstring (string of wide characters - _UNICODE is defined), use some kind of parser to verify this wstring and remove bad characters, and then put correct string into the same edit control. It works fine, but here is the source of my problem:
When there was no input, parser returns string "0" (not the NULL, string is just set to "0"), as if control had focus and then lost it even before I clicked anything in Dialog.
Due to that, and something else (this is what I have to figure out), at the Dialog launch parser puts this string "0" to edit.
I want to make my edit not be able to take input from keyboard until i click one of the Edits (including this one).
If it is not possible, I want to clear the whole text at the beginning of dialog (being able to take input is not a problem, I just want to prevent parser from entering string "0" at the beginning)
My code:
In DlgProc I have:
//up here is switch to manage all controls
case MyEditID: // here is ID of one of my edits from resources
switch (HIWORD(wParam))
{
case EN_KILLFOCUS: // edit lost focus - another control selected
if (LOWORD(wParam)==MyEditID) //necessary to determine if
// one of allowed Edits sent this message
// because I have also other Edits
{
GetDlgItemText(hPanel, LOWORD(wParam), MyTempWcharArray, 100);
MyTempString.assign(MyTempWcharArray);
w1 = polynomial(MyTempWcharArray); // parser takes the string
// and removes bad chars in constructor
// polynomial is my class - you don't have to care of it
// w1 is declared before as object of polynomial class
MyTempString = w1.ConversionToString();
SetDlgItemText(hDialog, LOWORD(wParam), sw1);
}
break;
}
break;
does it matter what integer number is set to Edit's ID?
I know SetFocus(), and WM_SETFOCUS message. In this case I just can't get this working.
If i haven't included something important to make you see my point please let me know. I'm sorry I'm just a newbie in WinAPI world.
EDIT:
For those with a similar problem: Do not do this:
I made an workaround with global variable ProcessKillFocus set to false indicating that instructions in message management should not be processed, except that at the end (just before break;) I am changing it to true, so next time and later it will be processed:
case EN_KILLFOCUS:
if (ProcessKillFocus && LOWORD(wParam)==MyEditID)
{
// first time global ProcessKillFocus is false so all this is skipped
// 2nd time and later do all the stuff
}
ProcessKillFocus = true;
break;
Huge thanx to Sheyros Adikari for making my question easy to understand!!!
Huge thanx to patriiice for simple answer on a huge messing question!!!
ANSWER:
BTW: patriiice, I tried this:
case WM_INITDIALOG:
SetFocus(GetDlgItem(hDialog, Desired_Control_ID));
return (INT_PTR)FALSE;
break;
IT JUST WORKS!!!
You have to return FALSE to WM_INITDIALOG message and set the correct focus by yourself.