Using third party classes in a C++ header file - c++

Suppose there's a third party class named (including namespace) other::OtherClass.
And this is the header file.
class MyClass {
public:
...
private:
other::OtherClass other_class_;
...
}
If this header file was shipped in production, would this be considered exposing the implementation to the client?
On the other hand, is it a good idea or not to use a third party class in a public interface? (Note that this second example doesn't necessarily save that class into a private member.)
class MyClass {
public:
MyClass(const other::OtherClass& other_class);
...
private:
...
}
In the first example, the client has to know the size of other::OtherClass and include the header file. In the second example, the client needs to be able to construct other::OtherClass which also might need the header file if a factory was not provided.
Are there good excuses in doing any of the examples above?
If this is almost never a good idea, what is the usual way to design classes like above?

Vendors have to expose some amount of their library to clients through the header files they provide.
That being said, there are techniques for hiding data and functions within an implementation. One of the more common techniques is to provide public proxy classes and factory functions, which expose only a mimimal amount of public functionality to clients.
As to your second question, it's better to use references and pointers to the third-party types in your headers, since you can forward-declare the types within your header file as:
class other::OtherClass;
within needing to actually include the third-party header files. This does not expose any of the third-party details to clients of your libraries.

With a public header interface, you should be making least amount of commitment and exposing least amount of details as possible. Everything else should be implementation detail.
I can't see any justification for tight coupling your interface with 3rd party class, even if you are not looking at being able to replace the vendor in future.
There are way many things to be considered in designing an interface/impl. You could refer to a design patterns book

Related

Is forward declaring a class a correct way to hide the implementation? [duplicate]

This question already has answers here:
Is the PIMPL idiom really used in practice?
(12 answers)
Closed 8 years ago.
Backgrounder:
The PIMPL Idiom (Pointer to IMPLementation) is a technique for implementation hiding in which a public class wraps a structure or class that cannot be seen outside the library the public class is part of.
This hides internal implementation details and data from the user of the library.
When implementing this idiom why would you place the public methods on the pimpl class and not the public class since the public classes method implementations would be compiled into the library and the user only has the header file?
To illustrate, this code puts the Purr() implementation on the impl class and wraps it as well.
Why not implement Purr directly on the public class?
// header file:
class Cat {
private:
class CatImpl; // Not defined here
CatImpl *cat_; // Handle
public:
Cat(); // Constructor
~Cat(); // Destructor
// Other operations...
Purr();
};
// CPP file:
#include "cat.h"
class Cat::CatImpl {
Purr();
... // The actual implementation can be anything
};
Cat::Cat() {
cat_ = new CatImpl;
}
Cat::~Cat() {
delete cat_;
}
Cat::Purr(){ cat_->Purr(); }
CatImpl::Purr(){
printf("purrrrrr");
}
I think most people refer to this as the Handle Body idiom. See James Coplien's book Advanced C++ Programming Styles and Idioms. It's also known as the Cheshire Cat because of Lewis Caroll's character that fades away until only the grin remains.
The example code should be distributed across two sets of source files. Then only Cat.h is the file that is shipped with the product.
CatImpl.h is included by Cat.cpp and CatImpl.cpp contains the implementation for CatImpl::Purr(). This won't be visible to the public using your product.
Basically the idea is to hide as much as possible of the implementation from prying eyes.
This is most useful where you have a commercial product that is shipped as a series of libraries that are accessed via an API that the customer's code is compiled against and linked to.
We did this with the rewrite of IONA's Orbix 3.3 product in 2000.
As mentioned by others, using his technique completely decouples the implementation from the interface of the object. Then you won't have to recompile everything that uses Cat if you just want to change the implementation of Purr().
This technique is used in a methodology called design by contract.
Because you want Purr() to be able to use private members of CatImpl. Cat::Purr() would not be allowed such an access without a friend declaration.
Because you then don't mix responsibilities: one class implements, one class forwards.
For what is worth, it separates the implementation from the interface. This is usually not very important in small size projects. But, in large projects and libraries, it can be used to reduce the build times significantly.
Consider that the implementation of Cat may include many headers, may involve template meta-programming which takes time to compile on its own. Why should a user, who just wants to use the Cat have to include all that? Hence, all the necessary files are hidden using the pimpl idiom (hence the forward declaration of CatImpl), and using the interface does not force the user to include them.
I'm developing a library for nonlinear optimization (read "lots of nasty math"), which is implemented in templates, so most of the code is in headers. It takes about five minutes to compile (on a decent multi-core CPU), and just parsing the headers in an otherwise empty .cpp takes about a minute. So anyone using the library has to wait a couple of minutes every time they compile their code, which makes the development quite tedious. However, by hiding the implementation and the headers, one just includes a simple interface file, which compiles instantly.
It does not necessarily have anything to do with protecting the implementation from being copied by other companies - which wouldn't probably happen anyway, unless the inner workings of your algorithm can be guessed from the definitions of the member variables (if so, it is probably not very complicated and not worth protecting in the first place).
If your class uses the PIMPL idiom, you can avoid changing the header file on the public class.
This allows you to add/remove methods to the PIMPL class, without modifying the external class's header file. You can also add/remove #includes to the PIMPL too.
When you change the external class's header file, you have to recompile everything that #includes it (and if any of those are header files, you have to recompile everything that #includes them, and so on).
Typically, the only reference to a PIMPL class in the header for the owner class (Cat in this case) would be a forward declaration, as you have done here, because that can greatly reduce the dependencies.
For example, if your PIMPL class has ComplicatedClass as a member (and not just a pointer or reference to it) then you would need to have ComplicatedClass fully defined before its use. In practice, this means including file "ComplicatedClass.h" (which will also indirectly include anything ComplicatedClass depends on). This can lead to a single header fill pulling in lots and lots of stuff, which is bad for managing your dependencies (and your compile times).
When you use the PIMPL idiom, you only need to #include the stuff used in the public interface of your owner type (which would be Cat here). Which makes things better for people using your library, and means you don't need to worry about people depending on some internal part of your library - either by mistake, or because they want to do something you don't allow, so they #define private public before including your files.
If it's a simple class, there's usually isn't any reason to use a PIMPL, but for times when the types are quite big, it can be a big help (especially in avoiding long build times).
Well, I wouldn't use it. I have a better alternative:
File foo.h
class Foo {
public:
virtual ~Foo() { }
virtual void someMethod() = 0;
// This "replaces" the constructor
static Foo *create();
}
File foo.cpp
namespace {
class FooImpl: virtual public Foo {
public:
void someMethod() {
//....
}
};
}
Foo *Foo::create() {
return new FooImpl;
}
Does this pattern have a name?
As someone who is also a Python and Java programmer, I like this a lot more than the PIMPL idiom.
Placing the call to the impl->Purr inside the .cpp file means that in the future you could do something completely different without having to change the header file.
Maybe next year they discover a helper method they could have called instead and so they can change the code to call that directly and not use impl->Purr at all. (Yes, they could achieve the same thing by updating the actual impl::Purr method as well, but in that case you are stuck with an extra function call that achieves nothing but calling the next function in turn.)
It also means the header only has definitions and does not have any implementation which makes for a cleaner separation, which is the whole point of the idiom.
We use the PIMPL idiom in order to emulate aspect-oriented programming where pre, post and error aspects are called before and after the execution of a member function.
struct Omg{
void purr(){ cout<< "purr\n"; }
};
struct Lol{
Omg* omg;
/*...*/
void purr(){ try{ pre(); omg-> purr(); post(); }catch(...){ error(); } }
};
We also use a pointer-to-base class to share different aspects between many classes.
The drawback of this approach is that the library user has to take into account all the aspects that are going to be executed, but only sees his/her class. It requires browsing the documentation for any side effects.
I just implemented my first PIMPL class over the last couple of days. I used it to eliminate problems I was having, including file *winsock2.*h in Borland Builder. It seemed to be screwing up struct alignment and since I had socket things in the class private data, those problems were spreading to any .cpp file that included the header.
By using PIMPL, winsock2.h was included in only one .cpp file where I could put a lid on the problem and not worry that it would come back to bite me.
To answer the original question, the advantage I found in forwarding the calls to the PIMPL class was that the PIMPL class is the same as what your original class would have been before you pimpl'd it, plus your implementations aren't spread over two classes in some weird fashion. It's much clearer to implement the public members to simply forward to the PIMPL class.
Like Mr Nodet said, one class, one responsibility.
I don't know if this is a difference worth mentioning but...
Would it be possible to have the implementation in its own namespace and have a public wrapper / library namespace for the code the user sees:
catlib::Cat::Purr(){ cat_->Purr(); }
cat::Cat::Purr(){
printf("purrrrrr");
}
This way all library code can make use of the cat namespace and as the need to expose a class to the user arises a wrapper could be created in the catlib namespace.
I find it telling that, in spite of how well-known the PIMPL idiom is, I don't see it crop up very often in real life (e.g., in open source projects).
I often wonder if the "benefits" are overblown; yes, you can make some of your implementation details even more hidden, and yes, you can change your implementation without changing the header, but it's not obvious that these are big advantages in reality.
That is to say, it's not clear that there's any need for your implementation to be that well hidden, and perhaps it's quite rare that people really do change only the implementation; as soon as you need to add new methods, say, you need to change the header anyway.

class library and pimpl - splitting class accessibility

I want to make a class-library using pimpl idiom, so that I can hide my implementation details for the user of the library.
Is it possible, to make a class, where some methods are public and callable from users perspective, while having methods that are only callable from the internals.
Right now I only see a solution with the friend keyword and declaring the internal methods private.
For example:
MyPartiallyVisibleClass: Class containing a mixture of methods accessible to the user, and methods only accessible to the internals of library.
InternalClass: Class internally in the library. The user will never know this excist.
// MyPartiallyVisibleClass.h: Will be included by the user.
class MyPartiallyVisibleClass
{
private:
class Impl; // Forward declare the implementation
Impl* pimpl;
InternalMethod(); // Can only be called from within the library-internals.
public:
UserMethod(); // Will be visible and callable from users perspective.
}
// MyPartiallyVisibleClass.cpp
class MyPartiallyVisibleClass::Impl
{
private:
InternalMethod();
public:
UserMethod();
friend class InternalClass;
}
// Internal class that will not be included into users application.
class InternalClass
{
public:
InternalMethod()
{
MyPartiallyVisibleClass pvc;
pvc.InternalMethod();
}
}
Is there a better way of doing this?
There are pros and cons.
By a source stand point, if you distribute only headers and binaries, everything in in cpp files will not be seen by the source user.
So, also MyPartiallyVisibleClass::Impl::Usermethod is not visible, but being public, callable everywhere in the cpp file it is declared.
Zero way, one way or two way friendship between external and internal class can be required if you don't want to repeat external methods internally. It can seem an encapsulation break, but it is not, since the "capsule" here, is the external class. Creating complex hierarchy of intenal privacy (public external, private external, public internal private internal public even more internal ... etc.) can become clueless if everything goes under your same responsibility. Unless the internal part is so large to be assigned to different developers, so that another level of interface & implementation is needed.
By a binary user standpoint, however, every function that is not inlined exist, and -having external linkage- its name is available into the library, and hence it is "callable" by writing another header that makes it publicly available to other sources. I will just be an undocumented feature.
The concept of public/private etc. is for code safety (avoid function you don't want to promise to maintain with always the same "contract" to be available, thus making external code more stable, eliminating unwanted dependency) not for "security" (avoid who wants to call to find a way to call).
There is then also another drawback: templates cannot be hidden into sources, since they have to be expanded into the users's source code space (not the developer binary space). And the growing of generic programming, functional static polimorphism etc. makes the pimpl idiom less and less attractive.
There are today many programs made by a single cpp file that instantiate a single "manager object" whose entire functionality reside as is made of header only libraries. Believing or not, this way to program makes code even more portable between compilers, since it doesn't have to exist in a different binary form for every possible client compiler. And does not necessarily make build time longer: precompiled header can be generated once for code that don't change too often. Who cares is the user ca see the code? If he wants to use it and be supported is not his interest to change it improperly. If he wants to hack or stole, he will find anyway another way to do it.

How to better organize the code in C++ projects

I'm currently in the process of trying to organize my code in better way.
To do that I used namespaces, grouping classes by components, each having a defined role and a few interfaces (actually Abstract classes).
I found it to be pretty good, especially when I had to rewrite an entire component and I did with almost no impact on the others. (I believe it would have been a lot more difficult with a bunch of mixed-up classes and methods)
Yet I'm not 100% happy with it. Especially I'd like to do a better separation between interfaces, the public face of the components, and their implementations in behind.
I think the 'interface' of the component itself should be clearer, I mean a new comer should understand easily what interfaces he must implement, what interfaces he can use and what's part of the implementation.
Soon I'll start a bigger project involving up to 5 devs, and I'd like to be clear in my mind on that point.
So what about you? how do you do it? how do you organize your code?
Especially I'd like to do a better
separation between interfaces, the
public face of the components, and
their implementations in behind.
I think what you're looking for is the Facade pattern:
A facade is an object that provides a simplified interface to a larger body of code, such as a class library. -- Wikipedia
You may also want to look at the Mediator and Builder patterns if you have complex interactions in your classes.
The Pimpl idiom (aka compiler firewall) is also useful for hiding implementation details and reducing build times. I prefer to use Pimpl over interface classes + factories when I don't need polymorphism. Be careful not to over-use it though. Don't use Pimpl for lightweight types that are normally allocated on the stack (like a 3D point or complex number). Use it for the bigger, longer-lived classes that have dependencies on other classes/libraries that you'd wish to hide from the user.
In large-scale projects, it's important to not use an #include directives in a header file when a simple forward declaration will do. Only put an #include directives in a header file if absolutely necessary (prefer to put #includes in the implementation files). If done right, proper #include discipline will reduce your compile times significantly. The Pimpl idiom can help to move #includes from header files to their corresponding implementation files.
A coherent collection of classes / functions can be grouped together in it's own namespace and put in a subdirectory of your source tree (the subdirectory should have the same name as the library namespace). You can then create a static library subproject/makefile for that package and link it with your main application. This is what I'd consider a "package" in UML jargon. In an ideal package, classes are closely related to each other, but loosely related with classes outside the package. It is helpful to draw dependency diagrams of your packages to make sure there are no cyclical dependencies.
There are two common approaches:
If, apart from the public interface, you only need some helper functions, just put them in an unnamed namespace in the implementation file:
// header:
class MyClass {
// interface etc.
};
// source file:
namespace {
void someHelper() {}
}
// ... MyClass implementation
If you find yourself wanting to hide member functions, consider using the PIMPL idiom:
class MyClassImpl; // forward declaration
class MyClass {
public:
// public interface
private:
MyClassImpl* pimpl;
};
MyClassImpl implements the functionality, while MyClass forwards calls to the public interface to the private implementation.
You might find some of the suggestions in Large Scale C++ Software Design useful. It's a bit dated (published in 1996) but still valuable, with pointers on structuring code to minimize the "recompiling the world when a single header file changes" problem.
Herb Sutter's article on "What's In a Class? - The Interface Principle" presents some ideas that many don't seem to think of when designing interfaces. It's a bit dated (1998) but there's some useful stuff in there, nonetheless.
First declare you variables you may use them in one string declaration also like so.
char Name[100],Name2[100],Name3[100];
using namespace std;
int main(){
}
and if you have a long peice of code that could be used out of the program make it a new function.
likeso.
void Return(char Word[100]){
cout<<Word;
cin.ignore();
}
int main(){
Return("Hello");
}
And I suggest any outside functions and declarations you put into a header file and link it
likeso
Dev-C++ #include "Resource.h"

What is best practice for C++ Public API?

What is best practice for C++ Public API?
I am working on a C++ project that has multiple namespaces, each with multiple objects. Some objects have the same names, but are in different namespaces. Currently, each object has its own .cpp file and .h file. I am not sure how to word this... Would it be appropriate to create a second .h file to expose only the public API? Should their be a .h file per namespace or per object or some other scope? What might be a best practice for creating Public APIs for C++ libraries?
Thanks For Any Help,
Chenz
It is sometimes convenient to have a single class in every .cpp and .h pair of files and to have the namespace hierarchy as the directory hierarchy.
For instance if you have this class:
namespace stuff {
namespace important {
class SecretPassword
{
...
};
}
}
then it will be in two files:
/stuff/important/SecretPassword.cpp
/stuff/important/SecretPassword.h
another possible layout might be:
/src/stuff/important/SecretPassword.cpp
/include/stuff/important/SecretPassword.h
G'day,
One suggestion is to take a look at the C++ idiom of Handle-Body, sometimes known as Cheshire Cat. Here's James Coplien's original paper containing the idiom.
This is a well known method for decoupling public API's from implementations.
HTH
I'd say it's best decided by you, and the type of 'library' this is.
Is your API provides one "Action"? or handles only one abstract "Data type"? examples for this would be zlib and libpng. Both have only one header that gives everything that is needed to perform what the libraries are for.
If your library is a collection of unrelated (or even related) classes that do, or not, the same goal, then provide each subset with it's own header. Major example for this will be boost.
Here is what I'm used to do:
"Some objects have the same names, but are in different namespaces"
That's why namespaces exist.
"Would it be appropriate to create a second .h file to expose only the public API? "
You always should expose only the public API. But what means to expose public API? If it would be only to headers then, since public API relies on private API, the private API would be included by public API anyway. To expose a public API mark public functions/classes with a macro (which in case of Windows exports public functions to the symbol table; and probably it will be soon adopted by Unix systems). So you should define a macro like MYLIB_API or MYLIB_DECLSPEC, just check some existing libraries and MS declspec documentation. It is sufficient, usually non-public API will be kept in subdirectories so it doesn't attend library's user.
"Should their be a .h file per namespace or per object or some other scope?"
I prefer Java-style, one public class per header. I found that libs written in this way are far more clean and readable than those which are mixing file and structure names. But there are cases when I brake this rule, especially when it comes to templates. In such cases I give #warning message to not include header directly and carefully explain in comments what is going on.
Great response LiraNuna.
Are you providing an API to an application or a library?
An application API will generally only provide methods that either query the state of an application or attempt to alter that state. In this case you'd generally have separate interface declarations in a separate header file. Your objects would then implement this interface to handle API requests.
A library will generally expose objects that can be re-used. In this case, generally speaking, your API is simply the public methods in the header file.
I agree with what doc said - one class per file. 99.9% of the time!
Also, consider what filenames to use. It's generally a bad idea to have multiple headers of the same name in different directories, even though the classes they contain may well be in different namespaces.
Especially if this is a public API, you probably cannot control what include paths are defined by the user of your library, so a build may find the wrong one. Tweaking the order of include paths would definitely not be a solution I'd recommend!
We use a naming convention of Namespace-Class.h to explicitly identify classes in files.

Why should the "PIMPL" idiom be used? [duplicate]

This question already has answers here:
Is the PIMPL idiom really used in practice?
(12 answers)
Closed 8 years ago.
Backgrounder:
The PIMPL Idiom (Pointer to IMPLementation) is a technique for implementation hiding in which a public class wraps a structure or class that cannot be seen outside the library the public class is part of.
This hides internal implementation details and data from the user of the library.
When implementing this idiom why would you place the public methods on the pimpl class and not the public class since the public classes method implementations would be compiled into the library and the user only has the header file?
To illustrate, this code puts the Purr() implementation on the impl class and wraps it as well.
Why not implement Purr directly on the public class?
// header file:
class Cat {
private:
class CatImpl; // Not defined here
CatImpl *cat_; // Handle
public:
Cat(); // Constructor
~Cat(); // Destructor
// Other operations...
Purr();
};
// CPP file:
#include "cat.h"
class Cat::CatImpl {
Purr();
... // The actual implementation can be anything
};
Cat::Cat() {
cat_ = new CatImpl;
}
Cat::~Cat() {
delete cat_;
}
Cat::Purr(){ cat_->Purr(); }
CatImpl::Purr(){
printf("purrrrrr");
}
I think most people refer to this as the Handle Body idiom. See James Coplien's book Advanced C++ Programming Styles and Idioms. It's also known as the Cheshire Cat because of Lewis Caroll's character that fades away until only the grin remains.
The example code should be distributed across two sets of source files. Then only Cat.h is the file that is shipped with the product.
CatImpl.h is included by Cat.cpp and CatImpl.cpp contains the implementation for CatImpl::Purr(). This won't be visible to the public using your product.
Basically the idea is to hide as much as possible of the implementation from prying eyes.
This is most useful where you have a commercial product that is shipped as a series of libraries that are accessed via an API that the customer's code is compiled against and linked to.
We did this with the rewrite of IONA's Orbix 3.3 product in 2000.
As mentioned by others, using his technique completely decouples the implementation from the interface of the object. Then you won't have to recompile everything that uses Cat if you just want to change the implementation of Purr().
This technique is used in a methodology called design by contract.
Because you want Purr() to be able to use private members of CatImpl. Cat::Purr() would not be allowed such an access without a friend declaration.
Because you then don't mix responsibilities: one class implements, one class forwards.
For what is worth, it separates the implementation from the interface. This is usually not very important in small size projects. But, in large projects and libraries, it can be used to reduce the build times significantly.
Consider that the implementation of Cat may include many headers, may involve template meta-programming which takes time to compile on its own. Why should a user, who just wants to use the Cat have to include all that? Hence, all the necessary files are hidden using the pimpl idiom (hence the forward declaration of CatImpl), and using the interface does not force the user to include them.
I'm developing a library for nonlinear optimization (read "lots of nasty math"), which is implemented in templates, so most of the code is in headers. It takes about five minutes to compile (on a decent multi-core CPU), and just parsing the headers in an otherwise empty .cpp takes about a minute. So anyone using the library has to wait a couple of minutes every time they compile their code, which makes the development quite tedious. However, by hiding the implementation and the headers, one just includes a simple interface file, which compiles instantly.
It does not necessarily have anything to do with protecting the implementation from being copied by other companies - which wouldn't probably happen anyway, unless the inner workings of your algorithm can be guessed from the definitions of the member variables (if so, it is probably not very complicated and not worth protecting in the first place).
If your class uses the PIMPL idiom, you can avoid changing the header file on the public class.
This allows you to add/remove methods to the PIMPL class, without modifying the external class's header file. You can also add/remove #includes to the PIMPL too.
When you change the external class's header file, you have to recompile everything that #includes it (and if any of those are header files, you have to recompile everything that #includes them, and so on).
Typically, the only reference to a PIMPL class in the header for the owner class (Cat in this case) would be a forward declaration, as you have done here, because that can greatly reduce the dependencies.
For example, if your PIMPL class has ComplicatedClass as a member (and not just a pointer or reference to it) then you would need to have ComplicatedClass fully defined before its use. In practice, this means including file "ComplicatedClass.h" (which will also indirectly include anything ComplicatedClass depends on). This can lead to a single header fill pulling in lots and lots of stuff, which is bad for managing your dependencies (and your compile times).
When you use the PIMPL idiom, you only need to #include the stuff used in the public interface of your owner type (which would be Cat here). Which makes things better for people using your library, and means you don't need to worry about people depending on some internal part of your library - either by mistake, or because they want to do something you don't allow, so they #define private public before including your files.
If it's a simple class, there's usually isn't any reason to use a PIMPL, but for times when the types are quite big, it can be a big help (especially in avoiding long build times).
Well, I wouldn't use it. I have a better alternative:
File foo.h
class Foo {
public:
virtual ~Foo() { }
virtual void someMethod() = 0;
// This "replaces" the constructor
static Foo *create();
}
File foo.cpp
namespace {
class FooImpl: virtual public Foo {
public:
void someMethod() {
//....
}
};
}
Foo *Foo::create() {
return new FooImpl;
}
Does this pattern have a name?
As someone who is also a Python and Java programmer, I like this a lot more than the PIMPL idiom.
Placing the call to the impl->Purr inside the .cpp file means that in the future you could do something completely different without having to change the header file.
Maybe next year they discover a helper method they could have called instead and so they can change the code to call that directly and not use impl->Purr at all. (Yes, they could achieve the same thing by updating the actual impl::Purr method as well, but in that case you are stuck with an extra function call that achieves nothing but calling the next function in turn.)
It also means the header only has definitions and does not have any implementation which makes for a cleaner separation, which is the whole point of the idiom.
We use the PIMPL idiom in order to emulate aspect-oriented programming where pre, post and error aspects are called before and after the execution of a member function.
struct Omg{
void purr(){ cout<< "purr\n"; }
};
struct Lol{
Omg* omg;
/*...*/
void purr(){ try{ pre(); omg-> purr(); post(); }catch(...){ error(); } }
};
We also use a pointer-to-base class to share different aspects between many classes.
The drawback of this approach is that the library user has to take into account all the aspects that are going to be executed, but only sees his/her class. It requires browsing the documentation for any side effects.
I just implemented my first PIMPL class over the last couple of days. I used it to eliminate problems I was having, including file *winsock2.*h in Borland Builder. It seemed to be screwing up struct alignment and since I had socket things in the class private data, those problems were spreading to any .cpp file that included the header.
By using PIMPL, winsock2.h was included in only one .cpp file where I could put a lid on the problem and not worry that it would come back to bite me.
To answer the original question, the advantage I found in forwarding the calls to the PIMPL class was that the PIMPL class is the same as what your original class would have been before you pimpl'd it, plus your implementations aren't spread over two classes in some weird fashion. It's much clearer to implement the public members to simply forward to the PIMPL class.
Like Mr Nodet said, one class, one responsibility.
I don't know if this is a difference worth mentioning but...
Would it be possible to have the implementation in its own namespace and have a public wrapper / library namespace for the code the user sees:
catlib::Cat::Purr(){ cat_->Purr(); }
cat::Cat::Purr(){
printf("purrrrrr");
}
This way all library code can make use of the cat namespace and as the need to expose a class to the user arises a wrapper could be created in the catlib namespace.
I find it telling that, in spite of how well-known the PIMPL idiom is, I don't see it crop up very often in real life (e.g., in open source projects).
I often wonder if the "benefits" are overblown; yes, you can make some of your implementation details even more hidden, and yes, you can change your implementation without changing the header, but it's not obvious that these are big advantages in reality.
That is to say, it's not clear that there's any need for your implementation to be that well hidden, and perhaps it's quite rare that people really do change only the implementation; as soon as you need to add new methods, say, you need to change the header anyway.