Firefox Extension/Addon Binary Component Backward Compatibility - c++

I have been reading up and looking at ways to compile binary components for Firefox extensions. Since Firefox 5 is being released (and 6 & 7 coming up soon) I was wondering if binary components are worth making anymore or just use a standalone executable to run the functionality I want.
I got a sample binary component to compile for Firefox 5 but when I tested it on Firefox 3.6, I get this error:
[Exception... "Could not convert Native argument arg 0 [nsISupports.QueryInterface]" nsresult: "0x8057000a (NS_ERROR_XPC_BAD_CONVERT_NATIVE)"
Running this code
var obj = Components.classes['#example.com/MyComponent;1'].QueryInterface(Components.interfaces.IMyComponent);
And errors at the QueryInterface. Apparently building for Firefox 4 (XULrunner-sdk 2.0 instead of 5.0 will work).
Here is the module code:
#include "mozilla/ModuleUtils.h"
#include "MyComponent.h"
NS_GENERIC_FACTORY_CONSTRUCTOR(MyComponent)
NS_DEFINE_NAMED_CID(MY_COMPONENT_CID);
static const mozilla::Module::CIDEntry kMyComponentCIDs[] = {
{ &kMY_COMPONENT_CID, false, NULL, MyComponentConstructor },
{ NULL }
};
static const mozilla::Module::ContractIDEntry kMyComponentContracts[] = {
{ MY_COMPONENT_CONTRACTID, &kMY_COMPONENT_CID },
{ NULL }
};
static const mozilla::Module kMyComponentModule = {
mozilla::Module::kVersion,
kMyComponentCIDs,
kMyComponentContracts,
NULL
};
NSMODULE_DEFN(NS_MyComponent_Module) = &kMyComponentModule;
NS_IMPL_MOZILLA192_NSGETMODULE(&kMyComponentModule)
I also heard that FF3.6 doesn't need to have the xpt or the dll inside the manifest file.
So basically my question is, for backward compatibility would it be better to make an executable or continue to make binary components? (Since it looks like compiling for FF5, FF3.6 broke.)

Your error message should be due to the XPT file not being recognized correctly (Components.interfaces.IMyComponent is undefined). Maybe that's because it is in the wrong directory - in Firefox 3.6 you don't declare it in the chrome.manifest file, instead it has to be located in the compoments/ directory along with your dll file.
The backwards compatibility story of XPCOM components got a lot worse starting with Firefox 4, see https://developer.mozilla.org/En/Developer_Guide/Interface_Compatibility#Binary_Interfaces. Theoretically, if you want to support multiple Firefox versions you need to put multiple versions of your XPCOM component into your XPI package, that's lots of effort for releases that come out every six weeks. If the point is really calling a few functions from a native library then you should seriously consider switching to js-ctypes. You can also ship a native library (plain, not XPCOM) with your extension and use js-ctypes to call it. Firefox supports js-ctypes starting with version 4 (Gecko 2.0), for Firefox 3.6 you would still need a different solution.

Related

Enumerate Upgrade Codes of installed products?

I'd like to get list of all Upgrade codes of all installed products on Windows box. The question is: is there a dedicated MSI function to address this request?
There is MsiEnumProducts() that enumerates all installed products and MsiEnumRelatedProducts() to enumerate all products for the given Upgrade code. But I can't find a function to get all Upgrade codes in the system.
The workaround I can imagine is use MsiEnumProducts() to get list of all installed products, open each with MsiOpenProduct() function and read "UpgradeCode" property with MsiGetProductProperty(). But this should be very slow due to multiple MsiOpenProduct() calls.
I believe MsiEnumProducts loop with MsiOpenProduct and then MsiGetProductProperty is the correct official sequence. If you really need faster and are willing to bypass the API's you could read the registry directly at HKCR\Installer\UpgradeCodes. You'll have to reverse the Darwin Descriptors though. This isn't technically supported but the reality is these keys have been there for 16 years and MSFT has been doing ZERO development on The Windows Installer. Ok, maybe they updated the version number and removed ARM support in Windows 10 LOL.
FWIW, I like to use C# not C++ but the concept is the same. The following snippet ran on my developer machine in about 2 seconds.
using System;
using Microsoft.Deployment.WindowsInstaller;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
foreach (var productInstallation in ProductInstallation.AllProducts)
{
using(var database = new Database(productInstallation.LocalPackage, DatabaseOpenMode.ReadOnly))
{
Console.WriteLine(database.ExecutePropertyQuery("UpgradeCode"));
}
}
}
}
}
According to the DTF documentation, ProductInstallation.AllProducts uses MsiEnumProducts. The Database class constructor is using MsiOpenDatabase and ExecutePropertyQuery is a higher level call that basically abstracts doing a SELECT Value from Property WHERE Property = '%s'. So it'll be calling APIs to create, execute and fetch results from views. All these classes implement IDisposable to call the correct APIs to free resources also.
Ya... that's why I love managed code. :)

Can I use all the functionally I see exposed by the .TLH file?

Background:
I have an existing code that uses functionality provided by Microsoft, to post XML data over HTTP. Specifically, IServerXMLHTTPRequest (included in MSXML3 and up) from msxml4.dll (COM). I am moving to msxml6.dll as msxml4.dll is not supported anymore (superseded by MSXML6). More information about MSXML versions.
Code:
#import "msxml6.dll"
using namespace MSXML2;
…
IServerXMLHTTPRequestPtr spIXMLHTTPRequest = NULL;
hr = spIXMLHTTPRequest.CreateInstance(__uuidof(ServerXMLHTTP40));
Problem:
When building my app with msxml4.dll as well as msxml6.dll the following is included in the msxml4.tlh and msxml6.tlh respectively:
struct __declspec(uuid("88d969c6-f192-11d4-a65f-0040963251e5"))
ServerXMLHTTP40;
// [ default ] interface IServerXMLHTTPRequest2
As I understand, looking at msxml6.tlh, I can use ServerXMLHTTP40 (and not change the code to ServerXMLHTTP60) with msxml6.dll (same for DOMDocument40, FreeThreadedDOMDocument40, XMLSchemaCache40 etc.).
Now, searching the registry in a fresh Windows 7 Ultimate installation, I cannot find the uuid above. As a result, this code fails on this machine:
hr = spIXMLHTTPRequest.CreateInstance(__uuidof(ServerXMLHTTP40));
Questions:
If msxml6 is exposing ServerXMLHTTP40, why is it that I cannot find it in the registry? Can I use ServerXMLHTTP40 when msxml6 is installed (msxml4 is not installed)?
Need additional information? Just let me know. Thank you!
.TLH file (as a product of import from .TLB, which is in turn a compiled version of .IDL file) is a description of interfaces, structures, methods etc. which ones uses to talk through COM to another object. There is no guarantee or promise that the other party implementing these interfaces is installed or otherwise available, or even exists at all.
Yes you have the signatures defined for you convenience. You might need to install runtime that implements the functionality. MSXML 4 might need a separate install regardless of where you obtained the development details from.

Including C++ headers in user mode programs built with NT DDK

So...I have a kernel mode component and a user mode component I'm putting together using the turnkey build environment of the NT DDK 7.1.0. The kernel component is all .c/.h/.rc files. The user mode component is .cpp/.c/.h/.rc files.
At first it seemed simplest to use build for both, as I saw you could modify the ./sources file of the user mode component to say something like:
TARGETNAME = MyUserModeComponent
TARGETTYPE = PROGRAM
UMTYPE = windows
UMENTRY = winmain
USE_MSVCRT = 1
That didn't seem to cause a problem and so I was pleased, until I tried to #include <string> (or <memory>, or whatever) Doesn't find that stuff:
error C1083: Cannot open include file: 'string': No such file or directory
Still, it's compiling the user mode piece with C++ language semantics. But how do I get the standard includes to work?
I don't technically need to use the DDK build tool for the user mode piece. I could make a visual studio solution. I'm a bit wary as I have bumped into other annoyances, like the fact that the DDK uses __stdcall instead of __cdecl by default... and there isn't any pragma or compiler switch to override this. You literally have to go into each declaration you care about and change it, assuming you have source to do so. :-/
I'm starting to wonder if this is just a fractal descent into "just because you CAN doesn't mean you SHOULD build user mode apps with the DDK. Here be dragons." So my question isn't just about this particular technical hurdle, but rather if I should abandon the idea of building a C++ user mode component with the DDK tools...just because the kernel component is pure C.
To build a user mode program with WINDDK you need to add some variables to your SOURCES file:
386_STDCALL=0 to use cdecl calling convention by default
USE_STL=1 to use STL
USE_NATIVE_EH=1 to add a support for exception handling
Everything else you already have.
I'll put my full SOURCES file for reference:
TARGETNAME = MyUserModeComponent
TARGETTYPE = PROGRAM
TARGETPATH = obj
UMTYPE = console
UMENTRY = main
USE_MSVCRT = 1
USE_NATIVE_EH=1
USE_STL=1
386_STDCALL=0
SOURCES= main.cpp
And main.cpp:
#include <iostream>
#include <string>
using namespace std;
int main()
{
string s = "bla bla bla!";
cout << s;
return 0;
}
Have fun!
Quick Answer
Abandon the idea of building user-mode components with DDK tools (although I find the concept fascinating :-P)
Your kernel mode component should be built separately from the user mode components as a matter of good practice.
Vague thoughts
Off the top of my head, and this really speaking from limited experience...there are a lot of subtle differences that can creep up if you try to mix the two together.
Using your own example of __cdecl vs __stdcall; You have two different calling conventions. _cdecl is all kernel stuff and all of the C++ methods are wrapped around in WINAPI (_stdcall) passing conventions and __stdcall will clean do auto stack clean up and expect frame pointers inserted all over the place. And if you by accident use compiler options to trigger a __fastcall, it would be a pain to debug.
You can definitely hack something together, but do you really want to keep track of that in your user-space code and build environment? UGH I say.
Unless you have very specific engineering reasons to mix the two environments, (and no a unified build experience is not a valid reason, because you can get that from a batch file called buildall.bat) I say use the separate toolchains.

Getting Interface Implementation of built-in Mozilla Firefox Component

I'm currently trying to develop a custom password manager in c++.
I've already developed a deployable module implementing the nsILoginManagerStorage interface, can install it on firefox and it is being called properly by firefox when a password field appears.
The problem is that when I try to instantiate the nsILoginInfo objects to be returned, the do_CreateInstance function is always returning null.
My method implementation is:
NS_IMETHODIMP FirefoxComponent::FindLogins(uint32_t *count, const nsAString & aHostname, const nsAString & aActionURL, const nsAString & aHttpRealm, nsILoginInfo * **logins)
{
nsILoginInfo ** array = static_cast<nsILoginInfo**>(nsMemory::Alloc(sizeof(nsILoginInfo*)));
nsresult result;
nsCOMPtr<nsILoginInfo> loginInfo = do_CreateInstance("#mozilla.org/login-manager/loginInfo;1" , &result);
//nsCOMPtr<nsILoginManager> loginInfo = do_CreateInstance("#mozilla.org/login-manager;1" , &result);
if (NS_FAILED(result)){
printf("shouldn't be here!!\n");
return result;
}
}
I've tried getting an nsILoginManager instance (just to check if it worked) but it had the same result. The nsILoginInfo can be instantited by java script on firefox using:
Components.classes["#mozilla.org/loginmanager/loginInfo;1"].createInstance(Components.interfaces.nsILoginInfo);
I'm using firefox 20.0 and xul-runner-sdk 20.0 (same results with 20.0.1), on Ubuntu x64, and building with QtCreator (for x64).
My code has been inspired from https://github.com/infinity0/mozilla-gnome-keyring
Since I now that nsILoginInfo is properly loaded into firefox, is there any required field/information for firefox to allow me to access these interfaces?
Thanks for the support.
edit:
Tried to load the module by accessing the component manager directly, but I cannot load the component manager.
nsIComponentManager * manager;
result = NS_GetComponentManager(&manager);
if (NS_FAILED(result)){
printf("failed getting component manager!!\n");
return result;
}
After lots of trial and error I discovered that this error was due to bad linking of the libraries. I was missing one library (libxpcom.so).
To compile and run it right i use the libraries libxpcom.so and libxpcomglue_s.a, both found at the gecko sdk/xul-runner lib folder.
More information about which libraries to compile with in each platform:
https://developer.mozilla.org/en-US/docs/XPCOM_Glue

C++\IronPython integration example code?

I'm looking for a simple example code for C++\IronPython integration, i.e. embedding python code inside a C++, or better yet, Visual C++ program.
The example code should include: how to share objects between the languages, how to call functions\methods back and forth etc...
Also, an explicit setup procedure would help too. (How to include the Python runtime dll in Visual Studio etc...)
I've found a nice example for C#\IronPython here, but couldn't find C++\IronPython example code.
UPDATE - I've written a more generic example (plus a link to a zip file containing the entire VS2008 project) as entry on my blog here.
Sorry, I am so late to the game, but here is how I have integrated IronPython into a C++/cli app in Visual Studio 2008 - .net 3.5. (actually mixed mode app with C/C++)
I write add-ons for a map making applicaiton written in Assembly. The API is exposed so that C/C++ add-ons can be written. I mix C/C++ with C++/cli. Some of the elements from this example are from the API (such as XPCALL and CmdEnd() - please just ignore them)
///////////////////////////////////////////////////////////////////////
void XPCALL PythonCmd2(int Result, int Result1, int Result2)
{
if(Result==X_OK)
{
try
{
String^ filename = gcnew String(txtFileName);
String^ path = Assembly::GetExecutingAssembly()->Location;
ScriptEngine^ engine = Python::CreateEngine();
ScriptScope^ scope = engine->CreateScope();
ScriptSource^ source = engine->CreateScriptSourceFromFile(String::Concat(Path::GetDirectoryName(path), "\\scripts\\", filename + ".py"));
scope->SetVariable("DrawingList", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingList::typeid));
scope->SetVariable("DrawingElement", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingElement::typeid));
scope->SetVariable("DrawingPath", DynamicHelpers::GetPythonTypeFromType(AddIn::DrawingPath::typeid));
scope->SetVariable("Node", DynamicHelpers::GetPythonTypeFromType(AddIn::Node::typeid));
source->Execute(scope);
}
catch(Exception ^e)
{
Console::WriteLine(e->ToString());
CmdEnd();
}
}
else
{
CmdEnd();
}
}
///////////////////////////////////////////////////////////////////////////////
As you can see, I expose to IronPython some objects (DrawingList, DrawingElement, DrawingPath & Node). These objects are C++/cli objects that I created to expose "things" to IronPython.
When the C++/cli source->Execute(scope) line is called, the only python line
to run is the DrawingList.RequestData.
RequestData takes a delegate and a data type.
When the C++/cli code is done, it calls the delegate pointing to the
function "diamond"
In the function diamond it retrieves the requested data with the call to
DrawingList.RequestedValue() The call to DrawingList.AddElement(dp) adds the
new element to the Applications visual Database.
And lastly the call to DrawingList.EndCommand() tells the FastCAD engine to
clean up and end the running of the plugin.
import clr
def diamond(Result1, Result2, Result3):
if(Result1 == 0):
dp = DrawingPath()
dp.drawingStuff.EntityColor = 2
dp.drawingStuff.SecondEntityColor = 2
n = DrawingList.RequestedValue()
dp.Nodes.Add(Node(n.X-50,n.Y+25))
dp.Nodes.Add(Node(n.X-25,n.Y+50))
dp.Nodes.Add(Node(n.X+25,n.Y+50))
dp.Nodes.Add(Node(n.X+50,n.Y+25))
dp.Nodes.Add(Node(n.X,n.Y-40))
DrawingList.AddElement(dp)
DrawingList.EndCommand()
DrawingList.RequestData(diamond, DrawingList.RequestType.PointType)
I hope this is what you were looking for.
If you don't need .NET functionality, you could rely on embedding Python instead of IronPython. See Python's documentation on Embedding Python in Another Application for more info and an example. If you don't mind being dependent on BOOST, you could try out its Python integration library.