IFileOperation and the progress dialog - c++

so, I am working on this shell namespace extension that handles a kind of ZIP file (let's call it ZOP) like a folder.
Everything is in place, and file operations are processed through IFileOperation and IStream.
The thing is, when copying a file into my virtual ZOP folder, calling IStream::Commit is not trivial, and can take significant time, so I'd like to provide additional feedback to the user (and allow her to cancel the operation).
I already have a progress callback mechanism that kicks in when the stream is committed. What I've done for now is a custom dialog, including a progress bar, that pops up whenever IStream::Commit is called.
However, I can't seem to find the hWnd of the standard progress dialog so that mine can be modal (which means that my dialog can be hidden by the progress dialog itself, which defeats the purpose of my dialog).
I could go the IFileOperation::SetProgressDialog way, creating a bridge to IOperationsProgressDialog, but I'd still have to do some dirty code to find the progress bar from a stream I've not created - all I can think of to pass data around is the TLS, and boy do I hate this solution, akin to using a global variable.
Thoughts about retrieving the window handle or subclassing the standard dialog ?
Note: I've observed that sometimes, for relatively short operations, the standard dialog appears after the stream is flushed. Which is uncool too, as my custom dialog appears and goes away even before the operations seems to start.
Update: I've found the progress window using EnumWindows/FindWindowEx as the window has the Dialog class with a DirectUIHWND child. The funny thing is, when instantiating my dialog using DialogBoxParam() (in a distinct thread from IStream::Commit()), the call hangs even before my dialog is displayed, as it is getting stuck in NtUserCallHwndParamLock.

Sounds like a job for spy++, get the class name of the window who's hwnd your looking for and call FindWinow or FindWindowEx.

Related

How can I open an *modal* file dialog with IFileOpenDialog?

I've been trying to implement a file dialog into my C++ application for a while now, and I achieved good success with the code described in this article (It is german, but the code should be understandable):
https://msdn.microsoft.com/de-de/library/windows/desktop/ff485843(v=vs.85).aspx
However, using this code in my window class, which is a CDialogImpl, I just can't find out how to make this file picker modal. If I use this code, I can just spawn multiple file picker.
Of course, I could just keep track of the state by adding a member variable representing the state, but it would still not solve the problem of being able to click around in the main window while the dialog is opened.
Is there any way which would allow me to make this window modal? I've been trying to scan through all available methods, but I couldn't find anything. I didn't find any flags which could be passed in the creation, neither any options which I could set after creation.
Any help is appreciated!
The example you link to is very simple and has no UI other than the file dialog. Your program is more complex, having a window from which the file dialog is invoked.
You need to provide an owner for the file dialog. When you do that the owner is disabled, part of what makes the dialog modal. Failing to pass an owner means that the other windows are not disabled and so still respond to user input.
The example code provides no owner, but since there are no other windows in that program, that is benign. Modality is only meaningful when there are multiple windows.
So, to solve the problem, pass the owner, the handle of your window, to the Show method of the file dialog.
Disabling owner windows is one of the key parts of a modal dialog. You will find that any API for modal dialogs expects you to specify an owner. Get into the habit of expecting to provide that ownwr window, and looking for the means to do so.

Capturing the window handle of a newly created modal dialog

I'm using and improving on an open source MFC work-alike library called FFC. Sometimes the library associates the wrong window handle to a dialog object, which means the C++ object can't be found later when the correct handle is looked up. In particular, this is happening when the application opens its root window, which is a dialog that it opens with a call to DoModal.
In its DoModal function, the FFC library uses a... "surprising" way to attach the handle to the dialog object. It stashes the "this" pointer in a global variable and hooks a function to be called on all window messages before calling the DialogBox function. This hook function it registered in term assumes the handle from the first message it receives is the handle for the window in the global variable, and attaches that handle to it.
Sometimes, this works. Often - and I don't know if it's because of intrusive things done by the McAfee scanner on my work computer, or because my program starts from a console window, or something else - many unrelated messages will be captured before a message actually meant for the modal dialog comes through.
At first I thought it was because FFC wasn't making sure the message it looks for is "WM_CREATE". I added this check, but it didn't fix the problem. Turns out one or more of the spurious messages are also WM_CREATE messages! Before it gets the one for the real dialog, the first WM_CREATE it receives is a handle for a window with blank window text and rectangle 0,0-0,0.
So is this really the correct or canonical way to get the handle for a modal dialog? It seems unreliable. (Note that because the dialog is modal, you can't use the return value from CreateWindowEx because the DialogBox function doesn't return until the modal dialog is closed.) Is this really how MFC does it? Is there a better way? Could I associate some data with the dialog or look for data that should be associated with it to make sure I have the right window handle? (For instance checking the template parameter passed to the dialog box call, if I can get that back from the handle somehow.)
I am sure this is published in books, but MFC sets a windows hook (WH_CBT) and then looks for the HCBT_CREATEWND code in the hook to marry the C++ object to the HWND.

How to automatically close my GUI application from within?

Let me explain my question with an example. In my app, I need to provide a way to automatically close it from within "itself." (An example of such function is when an installer/updater of my app needs it to close before installing an update. Another example is when my app performs actions on schedule and needs to automatically close once it's done.)
I picture that in the simplest situation posting the WM_CLOSE message to the own window will accomplish this task, but there're the following cases that will not work with just that:
My app may be displaying an arbitrary number of child dialog windows.
My app may be displaying a common control window, such as Open File dialog:
or this one, but there could be others:
And lastly what could one do if the close button is not even available:
At the current point, I simply resort to terminating my process (either with the exit() method from within, or with TerminateProcess from outside.)
But I'm curious, if there's a more graceful way of closing my GUI app (from within)?
There is no single answer, it depends on your app's architecture and what it's doing. I don't quite understand why you would want to force close your application while it is in a common dialog, but if you do, then exit() is safe. In that case the process is actually shutdown from the operating system's perspective as opposed to a forced termination (TerminateProcess). In theory TerminateProcess might leave objects in the OS (DLL global data and such) in an inconsistent state, and exit() will be cleaner in that regard.
Generally though I'd avoid having visible UI that is up for the user just disappear and instead close the windows in reaction to some user choice.
But, exit() will work.
You can use exit() but a safer way to close the window would be:
SomewWindow->ShowWindow(SW_HIDE);
You could then destroy the window object or show the window later.

Closing a MessageBox automatically

I have a third party encryption library, which may create a MessageBox if key creation fails. The failure can be caused by bad random number generation or other rarities, and in most cases, trying again will result in success. My code will attempt key creation up to three times before deciding it failed.
Now, the issue is that the program may be used with automation. If a MessageBox is created during automation, it will block the process forever, because there's nobody to click the 'OK' button.
Does anyone know of a way to catch when this message box is created and automatically close it?
Anything is fair game, as long as it's not something that will make security suites angry. This means no hooking or code tunneling.
In summary, I need to catch when a MessageBox is created and close it. The MessageBox's creation is outside of my control. Modifying the code at runtime is not acceptable.
Also, I've noticed there are some other similar questions, but they don't have the same requirements.
EDIT: Additional note, I can find the message box via searching through all windows until I find one with a matching title and then send it a WM_CLOSE message, but I don't think this is a great solution. I also have no guarantee that the message box has been/will be displayed, or how long after my call it will be displayed. It could display instantly, it could display 1200 ms later, or it could not display at all.
Just before you begin the encryption process, install a WH_CBT hook, and in its callback watch for an nCode of HCBT_CREATEWND. If you get a matching class name ('#32770 (Dialog)' ?) and a matching title either return a nonzero value from the callback, or if that doesn't work post a WM_CLOSE (or a BM_CLICK to a relevant button if selecting an option is necessary). Uninstall the hook after the process for not messing with every possible dialog your application pops up.
That sounds like bad design on the part of that library. Generally any sort of utility library (like encryption) has no business invoking any kind of GUI (unless you explicitly ask it to).
Is there possibly some configuration or setting in this library that could disable its use of message boxes?
If not, I'd suggest that you might want to investigate using a different library. After all, if the designers of this library have already made this kind of poor design decision once, then there may be other unfortunate surprises lurking in there.
You can hope that it will be found by GetForegroundWindow, but this may catch other applications. The more brute force way is to iterate over all windows with EnumWindows looking for something that has a caption or text equal to this shown by the library.
I have once "remote controlled" an application by sending mouse click events to some controls. I guess you would have to do this in a separate thread that is watching for Events if a window is opened. Pretty ugly but working...
Create a new thread. If your function fails and a Message Box is opened, obtain a handle to the message box by looping through the windows (GetTopWindow, GetNextWindow) and comparing the window's process id to the one returned from GetCurrentProcessId().
Or, you can avoid all the hard work and just hook the MessageBox API with detours. It's not very hard, and if you don't want to pay for detours, you can do it manually.
Call VirtualProtect and set the memory protection at MessageBox at PAGE_EXECUTE_READWRITE
Create a naked function, and use it as a trampoline.
Create a function identical in parameters to MessageBox (this will be your hook)
Create a jump from MessageBox to your hook function.

How to mix C++ and external buttons on seperate window?

I want to make a C++ button on Start>Run i.e but when I do it will not do signalled event?
Im sorry I have seen that you do not get the question.
Ok basically when you create a button with CreateWindowEx(); I want to do that but put on a different window with SetPArent which I have already done now the button does not work so I need my program to someone get when it is clicked from the Run window as example!
And yes you have it, but it's not making the button is the problem it's getting when it's clicked with my program since it does not belong to it anymore!
You need to apply the ancient but still-supported technique known in Windows as subclassing; it is well explained here (15-years-old article, but still quite valid;-). As this article puts it,
Subclassing is a technique that allows
an application to intercept messages
destined for another window. An
application can augment, monitor, or
modify the default behavior of a
window by intercepting messages meant
for another window.
You'll want "instance subclassing", since you're interested only in a single window (either your new button, or, the one you've SetParented your new button to); if you decide to subclass a window belonging to another process, you'll also need to use the injection techniques explained in the article, such as, injecting your DLL into system processes and watching over events with a WH_CBT hook, and the like. But I think you could keep the button in your own process even though you're SetParenting it to a window belonging to a different process, in which case you can do your instance subclassing entirely within your own process, which is much simpler if feasible.
"Superclassing" is an alternative to "subclassing", also explained in the article, but doesn't seem to offer that many advantages when compared to instance subclassing (though it may compared with global subclassing... but, that's not what you need here anyway).
You'll find other interesting articles on such topics here, here, and here (developing a big, rich C++ library for subclassing -- but, also showing a simpler approach based on hooks which you might prefer). Each article has a pretty difference stance and code examples, so I think that having many to look at may help you find the right mindset and code for your specific needs!
OK, I'll do my very best - as I understand you, you're trying to inject a button into some existing window. That meaning: Your tool creates a button in some window that does not belong to your application. Now, you want to be notified when that button is pressed. Am I correct so far?
To be notified about the button being pressed, you need to get the respective window message, which will only work if you also "inject" a different WndProc into the window. Actually I have no idea how that should work, but I faintly remember functions like GetWindowLong and SetWindowLong. Maybe they will help?
EDIT
I've searched MSDN a little: While you can get the address of a window's WndProc using GetWindowLong, you can not set the WndProc using SetWindowLong on Windows NT/2000/XP (and up I suppose). See here (MSDN).
So what you could do is install a global message hook that intercepts all window messages, filter those for the window you've injected the button into and then find your message. If you have trouble with this, however, I'm the wrong person to ask, because it's been years ago since I've done anything like that, but it would be stuff for a new question.
EDIT 2
Please see Alex Martinellis answer for how to define the hook. I think he's describing the technique I was referring to when I talked about defining global message hooks to intercept the window messages for the window you injected your button into.