dynamic allocation in c++ - c++

I am triing to save a .txt file into an object(c++). the problem is i dont know how big it is.
in c i would do it with a evl with the malloc() function but i have no idea how to do that in c++ or how to google that issue =/

Why not use std::ostringstream?
Or if you want to use an equivalent to malloc, use:
char *storage = new char[__size__];
....
delete[] storage;
But if your file is a binary file odds are you have a byte which is null. strlen won't work the way you expect it then.
You can also use std::string, std::vector<char> in which you can have any values and that can be converted to const char * easily.

why won't you save it as a string in a field of type std::string?
try:
myObj.someString = myFile.rdbuf();

You can use the new operator in C++, or better yet one of the standard library containers.

Try this: http://www.fredosaurus.com/notes-cpp/newdelete/50dynamalloc.html

Prefer using standard containers than raw dynamic allocation

Related

How do I clone std::string contents to a new char[] array

Given a std::string, how do I concisely (i.e. a single line/function call) allocate a char array freeable with delete[] of a suitable size and clone the string's contents into the char array as a null terminated string?
I could do this:
m_name = new char[name.size() + 1];
(void)name.copy(m_name, name.size());
m_name[name.size()] = '\0';
But it is not concise. What I really need is a function like:
size_type std::basic_string::clone(CharT** dest);
CharT* std::basic_string::clone();
That doesn't exist as far as I can see.
A company I used to work for implemented their own standard library which included a strnewdup() function, which worked just like strdup() but using new, to avoid code duplication. Something like that would work fine, but I cannot find any reference to something like that in the standard C++ library.
I would prefer a solution that only uses the standard C++ library and not something like Boost or writing my own code.
The C++ library does not implement the required functionality.
Bummer.

Are the methods in the <cstring> applicable for string class too?

I've tried out using memcpy() method to strings but was getting a "no matching function call" although it works perfectly when I use an array of char[].
Can someone explain why?
www.cplusplus.com/reference/cstring/memcpy/
std::string is an object, not a contiguous array of bytes (which is what memcpy expects). std::string is not char*; std::string contains char* (somewhere really deep).
Although you can pull out the std::string inner byte array by using &str[0] (see note), I strongly encourage you not to. Almost anything you need to do already is implemented as a std::string method. Including appending, subtracting, transforming and anything that makes sense with a text object.
So yes, you can do something as stupid as:
std::string str (100,0);
memcpy(&str[0],"hello world", 11);
but you shouldn't.
Even if you do need memcpy behaviuor, try to use std::copy instead.
Note: this is often done with C functions that expects some buffer, while the developer wants to maintain a RAII style in his code. So he or she produces std::string object but passes it as C string. But if you do clean C++ code you don't need to.
Because there's no matching function call. You're trying to use C library functions with C++ types.

Is there an equivalent way to do CString::GetBuffer in std::string?

Many Windows API, such as GetModuleFileName, etc... write output to char* buffer. But it is more convenient to use std::string. Is there a way to have them write to std::string (or std::wstring)'s buffer directly?
Sorry for my poor English. I'm not a native English speaker. -_-
Taworn T.
If you're using C++0x, then the following is guaranteed to work:
std::string s;
s.resize(max_length);
size_t actual_length = SomeApiCall(&s[0], max_length);
s.resize(actual_length);
Before C++0x the std::string contents is not guaranteed to be consecutive in memory, so the code is not reliable in theory; in practice it works for popular STL implementations.
use std::string::c_str() to retrieve a const char * that is null terminated.
std::string::data() also returns a const char * but that may not be null terminated.
But like zeuxcg says, I dont suggest you to write directly in that buffer.

use of char * vs std::string in different environments

I have been using std::string in my code. I was going to make a std::string and pass it by reference. However, someone suggested using a char * instead. Something about std::string is not reliable when porting code. Is that true? I have avoided using char * as I would need to do some memory management for it. Instead I find using the std::string much easier to use.
Basically I have a 10 digit output that I am storing in this string. Atm, I am not sure which would be better to use.
std::string is part of the C++ Standard, and has been since 1998. It is available in all the current C++ compilers. There really is no portability reason not to use it. If you have an API that needs to use a C-style string, you can use the std::string's c_str() member to get one from a string:
std::string s = "foo";
int n = strlen( s.c_str() );
In C++, almost every string should be std::string unless another library requires a cstring, in which case you should still be using an std::string and passing string.c_str(), unless you're using functions that work with buffers.
However, if you're writing a library and exporting functions, it's better to use const char* parameters rather than std::string parameters for portability.
Using a char * you are sure that you will not get portability issues among libraries.
If a library exports a function that uses an std::string, it might have problems communicating with another library that has been linked against a different version of the standard library.
I think that there is nothing to worry about unless you are going to provide some API to 3rd party.
Just use std::string
There's nothing unportable about std::string that isn't also an issue with char *. std::string actually uses a char * internally...
string is better. There is nothing unreliable about it on any platform. If you're worried about passing large classes, you can pass const references of your strings into functions. Makes coding faster and less bug prone.
In addition to the fact thata it's easier, std::string will probably be more efficient. Its small string optimization can keep the 10 digits in the std::string object itself, instead of putting them in another memory block off the heap.

Opening a file with std::string

This should be a fairly trivial problem. I'm trying to open an ofstream using a std::string (or std::wstring) and having problems getting this to work without a messy conversion.
std::string path = ".../file.txt";
ofstream output;
output.open(path);
Ideally I don't want to have to convert this by hand or involve c-style char pointers if there's a nicer way of doing this?
In the path string, use two dots instead of three.
Also you may use 'c_str()' method on string to get the underlying C string.
output.open(path.c_str());
this should work:
output.open(path.c_str())
I'm afraid it's simply not possible. You have to use c_str, and yes, it sucks.
Incidentally, using char* also means fstream has no support for Unicode file names... a shame.