Error in a Link List - c++

I wrote the following code for a Link list to create a Book its serial no. and search it. I am using linked list in it.
When I add my first entry , it is added successfully, but when I add second entry it shows segmentation fault. I am not able to figure out why. Please help.Thanks in advance.Code:
#include<iostream>
#include<string>
#include<fstream>
#include<cstdlib>
using namespace std;
struct book
{
int accno;
string name;
book* next;
};
int main()
{
bool flag=false;
int x,m;
string s;
book* front=NULL;
book* n;
do
{
cout<<"\nPlease select the following:\n1.Create and append\n2.Search\n3.Exit";
cin>>m;
switch(m)
{
case 1:
n=new book();
cout<<"\nEnter the book name: ";
cin>>s;
cout<<"\nEnter the acc no.: ";
cin>>x;
if(front==NULL)
{
front=n;
}
else
{ n=front;
while(n->next!=NULL)
{
n=n->next;
}
n=n->next;
}
n->accno=x;
n->name=s;
break;
case 2:
cout<<"Enter the roll no.";
int y;
cin>>y;
if(front==NULL){cout<<"Doesnot exist\n"; break;
}
else
{
n=front;
while(n->accno!=y && n->next!=NULL)
{
n->next=n;
}
cout<<"Book name is:"<<n->name;
cout<<"\nAccno is: "<<n->accno;
}
break;
case 3: flag=true;
break;
}
}
while(flag==false);
return 0;
}

Here
while(n->next!=NULL)
{
n=n->next;
}
n=n->next;
you iterate through the linked list to find the last element, then step past it. After this, n will be null.
What you are missing is creating a new element and appending it to the end of the list.
And here
n->accno=x;
n->name=s;
you must also assign n->next = null, otherwise your list won't be properly terminated.
Also, when searching for a book, here
while(n->accno!=y && n->next!=NULL)
{
n->next=n;
}
cout<<"Book name is:"<<n->name;
cout<<"\nAccno is: "<<n->accno;
after exiting the loop, either you found the book or n is null. You must check which is the case before trying to dereference n, otherwise you will again get a segfault if the book you are looking for is not in the list.

Learn to write a linked list (so if this is a homework targeted at learning them, it's valid, but it is not tagged as such), but never ever do it in practice. There is a standard library and there is boost and they have all data structures you'll need unless you do something really special.
You have C++, so don't write C-style code. book should have a constructor that should initialize it's members. The list head should probably be encapsulated in the class too and manipulated using it's methods.
You never set n->next, so don't be surprised it never contains anything meaningful.
You re-use n in the loop forgetting the object you constructed (memory leak).
Than you get the NULL at the end of the list instead of the object you constructed.

here lies your problem:
....
else
{
n=front;
while(n->next!=NULL) //access to next will cause seg fault!!!
{
n=n->next;
}
n=n->next; // step once more, now we have NULL on second add...
}
also, where is n->next being assigned? I don't see it anywhere?

What are you doing here?
case 1:
n=new book();
cout<<"\nEnter the book name: ";
cin>>s;
cout<<"\nEnter the acc no.: ";
cin>>x;
if(front==NULL)
{
front=n;
}
else
{
n=front;
}
while(n->next!=NULL)
{
n=n->next;
}
n=n->next;
}
n->accno=x;
n->name=s;
break;
You have created new book and assigned it to n, in first case its ok becasue your are directly assigning it to front. But in other case you should iterate list using someother variable (temp), when your write n = front, your have already lost your new book object pointer. Hope you got your answer.

This is a buggy code:
You need null the "next" field when you add a new node:
case 1:
new book();
n->next = NULL;
...
You have the memory leakage

Related

Stack using arrays

If suppose i want to implement a stack in c++ using arrrays is it better to do it via making a structure or class for storing the location of head and stuff like that or should you implement in more of a hard code style like this -
#include <iostream>
using namespace std;
int stack[100], n=100, top=-1;
void push(int val) {
if(top>=n-1)
cout<<"Stack Overflow"<<endl;
else {
top++;
stack[top]=val;
}
}
void pop() {
if(top<=-1)
cout<<"Stack Underflow"<<endl;
else {
cout<<"The popped element is "<< stack[top] <<endl;
top--;
}
}
void display() {
if(top>=0) {
cout<<"Stack elements are:";
for(int i=top; i>=0; i--)
cout<<stack[i]<<" ";
cout<<endl;
} else
cout<<"Stack is empty";
}
int main() {
int ch, val;
cout<<"1) Push in stack"<<endl;
cout<<"2) Pop from stack"<<endl;
cout<<"3) Display stack"<<endl;
cout<<"4) Exit"<<endl;
do {
cout<<"Enter choice: "<<endl;
cin>>ch;
switch(ch) {
case 1: {
cout<<"Enter value to be pushed:"<<endl;
cin>>val;
push(val);
break;
}
case 2: {
pop();
break;
}
case 3: {
display();
break;
}
case 4: {
cout<<"Exit"<<endl;
break;
}
default: {
cout<<"Invalid Choice"<<endl;
}
}
}while(ch!=4);
return 0;
}
Im just trying to know what is a more accepted method.
The approach you've taken here using global variables is fine for a simple implementation, but it has a major drawback in most real-world applications: it's not reusable.
What if you need two stacks in your program? That would require creating a second set of global variables and a second set of functions to act on them.
That is the problem that using a class solves. If you wrap all of your stack's state in a class then you can create a single set of functions that can operate on any object of that class. Then creating a second stack is very simple.
Of course, for most real world applications you shouldn't implement your own stack anyway. Just use std::stack unless you have a very compelling reason not to. But that still supports the same conclusion. Because std::stack is a self-contained, reusable class any program can use it without having to re-implement their own stack logic (possibly multiple times).

Insertion and deletion in a stack using linked list

The program is about insertion and deletion in a stack using ling lists.The push works fine but there is problem in the deletion the pop() function has some
error. Every time i try to delete something it gives infinite error with underflow. ie. the top pointer is always null.
#include<iostream>
#include<stdlib.h>
#include<process.h>
using namespace std;
struct node
{
int info;
node *next;
}*top,*save,*newptr,*ptr;
node *create_new_node(int);
void push(node*);
void pop();
void display(node*);
int main()
{
top=NULL;
int inf;
char ch='y';
while(ch=='y'||ch=='Y')
{
newptr=new node;
cout<<"\nEnter the info to be added in the beginning of the stack\n";
cin>>inf;
if(newptr==NULL)
cout<<"\nCannot create new node.ABORTING!!\n";
else
{
newptr=create_new_node(inf);
cout<<"\nPress enter to continue\n";
system("pause");
}
push(newptr);
cout<<"\nthe info has been inserted in the stack\n";
cout<<"\nThe stack now is\n";
display(newptr);
cout<<"\ndo you wish to add more elements to the stack.\nIf yes then
press y or else press n\n";
cin>>ch;
if(ch=='n'||ch=='N')
{
cout<<"\ndo you to delete elements from the stack\n";
cout<,"\nIf yes then press d else press n\n";
cin>>ch;
if(ch=='d'||ch=='D')
{
while(ch=='d'||ch=='D')
{
pop();
cout<<"\npress d to delete more elements y to add more
elements and n to exit\n";
cin>>ch;
}
}
}
}
delete(ptr);
delete(newptr);
delete(top);
delete(save);
return 0;
}
node* create_new_node(int n)
{
ptr=new node;
ptr->info=n;
ptr->next=NULL;
return ptr;
}
void push(node *np)
{
if(top==NULL)
top=np;
else
{
save=top;
top=np;
np->next=save;
}
}
void pop()
{
if(top==NULL)
cout<<"underflow";
else
{
ptr=top;
top=top->next;
delete ptr;
}
}
void display(node *np)
{
while(np!=NULL)
{
cout<<np->info<<"->";
np=np->next;
}
}
There are multiple bugs in the shown code.
Your main bug:
while(ch=='d'||ch=='D')
{
pop();
cout<<"\npress d to delete more elements y to add more elements and n to exit\n";
}
At this point, when ch is 'd' or 'D' execution will enter the while loop, of course. A call to pop() is made, which removes the topmost element from the stack, prints a message, and repeats the while loop.
At this point your program will make an important discovery that ch is still either 'd' or 'D'. Nothing has changed its value. A computer program always does exactly what you tell it to do, unfortunately, instead of what you think you want it to do. No matter how hard you look here, you will never find any code here that ever changes the value of ch. It will remain at its current value forever. And so the while loop runs again. And again. And again. Nothing ever changes the value of ch, at this point, so you have an infinite loop.
Additionally, in your main:
newptr=new node;
This pointer's value is later compared to NULL; and if not ... it gets completely overwritten by
newptr=create_new_node(inf);
This accomplishes absolutely nothing, except leaking memory. This code appears to be leftover junk, and should be cleaned up after fixing the faulty while loop logic.

Reusing a Pointer to a Class in a Loop

In a program there is a pointer to a class object WordList *TheList;. WordList has subclasses WordDataList and WordDataDLinkList, so in a case statement we interpret which subclass to use and how to print out the information in the list. From what I understand in the specs, each case is supposed to declare TheList as a pointer of that type and use that, and then reclaim the memory at the end of the case so that it can be used in the next iteration of the loop. When I try something like:
while (true)
{
displayMenu();
cin>>selection;
switch(selection)
{
case '1':
TheList = new WordDataList;
TheList->parseIntoList(inf);
TheList->printIteratively();
delete TheList;
break;
case '2':
TheList = new WordDataList;
TheList->parseIntoList(inf);
TheList->printRecursively();
delete TheList;
break;
case '3':
TheList = new WordDataList;
TheList->parseIntoList(inf);
TheList->printPtrRecursively();
delete TheList;
break;
case '6':
cout<<"Goodbye"<<endl;
return 0;
default:
cout<<"I cannot understand "<<selection<<". Try again."<<endl;
break;
} // switch
} // while
Deleting the pointer makes it so after the first run through no data appears (Menu still comes up) and option 2 ends up seg faulting. I'm modifying code my professor gave, and when he had no delete call, and new WordDataList and parseIntoList before the loop it ran fine. Any suggestions?
Added:
I'm reinitializing TheList in each case because I'll be adding 4 and 5 that will use WordDataDLinkList. If it's a pointer to WordDataList from outside the case statement, how would I change it to WordDataDLinkList inside when I need to? My professor wrote WordDataList for us:
#include <sstream>
#include <iostream>
#include "WordDataList.h"
using namespace std;
WordDataList::WordDataList()
{ numWords=0; }
bool WordDataList::incMatch(string temp)
{ for(int i=0; i<numWords; i++) {
if (temp==TheWords[i].getWord()) {
TheWords[i].incCount();
return true;
}
}
return false;
}
void WordDataList::parseIntoList(ifstream &inf)
{ string temp;
while (inf >> temp)
if (!incMatch(temp) && numWords < 10) {
TheWords[numWords].setWord(temp);
TheWords[numWords++].setCount(1);
}
}
// Print the data iteratively
void WordDataList::printIteratively()
// void printObjectArrayIterator(WordData TheWords[], int numWords)
{
cout<<"--------------------------"<<endl;
cout<<"|Object Array Iterative|"<<endl;
cout<<"|Word Occurences |"<<endl;
cout<<"--------------------------"<<endl;
for(int i=0; i<numWords; i++)
cout<<" "<<TheWords[i]<<endl;
}
// Print the data recursively
void WordDataList::printRecursivelyWorker(int numWords)
//void printObjectArrayRecursive(WordData TheWords[], int numWords)
{if (numWords==1) {
cout<<"--------------------------"<<endl;
cout<<"|Object Array Recursive|"<<endl;
cout<<"|Word Occurences |"<<endl;
cout<<"--------------------------"<<endl;
cout<<" "<<TheWords[numWords-1]<<endl;
return;
}
printRecursivelyWorker(numWords-1);
cout<<" "<<TheWords[numWords-1]<<endl;
}
// Call worker function to print the data recursively
void WordDataList::printRecursively()
{ printRecursivelyWorker(numWords); }
// Print the data recursively with a pointer
void WordDataList::printPtrRecursivelyWorker(int numWords)
//void printObjectArrayPointerRecursive(WordData* TheWords, int numWords)
{if (!numWords)
{ cout<<"--------------------------"<<endl;
cout<<"|Object Array Pointer |"<<endl;
cout<<"|Word Occurences |"<<endl;
cout<<"--------------------------"<<endl;
return;
}
printPtrRecursivelyWorker(numWords-1);
cout<<" "<<*(TheWords+(numWords-1))<<endl;
}
// Call worker function to print the data recursively
void WordDataList::printPtrRecursively()
{ printPtrRecursivelyWorker(numWords); }
I think you are confused about something else. Why do you need to keep recreating the 'WordDataList' are the parse and print methods modifiying it?
If not, just create it once, and simply use the select to choose which print function to use if any.
I would also suggest putting each of the case execution statement sets into a closure, and adding some print outs or stepping through the debugger to see what is going on. Main guesses are that your 'new' is returning NULL such that you can't call its members properly OR destructor is bad.
Okay, so from what I can kindof tell: Options 1-3 should select a different subclass for your pointer TheList to hold. TheList is a pointer to your base class so that's good. What I think you need to do is new the appropriate subclass in each switch statement. I.E.
case '1': TheList = new WordDataDLinkList();
EDIT: if you intend to call a different version of each member function based off the classtype you are currently using, as in WordDataDLinkList::parseIntoList(inf), instead of WordDataList::parseIntoList(inf), try reading up on polymorphism

create an array of class objects in c++

Hi guys I want to make an array of class objects....so that I can keep on creating as many objects during runtime as and when required
I wrote the following code, but its giving me error:
class contact{
public:
string name;//ALL CLASS VARIABLES ARE PUBLIC
int phonenumber;
string address;
contact(){//Constructor
name= NULL;
phonenumber= NULL;
address= NULL;
}
void input_contact_name(string s){//function to take contact name
name=s;
}
void input_contact_number(int x){//function to take contact number
phonenumber=x;
}
void input_contact_address(string add){//function to take contact address
address=add;
}
}
int main(){
contact *d;
d= new contact[200];
string name,add;
int choice;//Variable for switch statement
int phno;
static int i=0;//i is declared as a static int variable
bool flag=false;
cout<<"\tWelcome to the phone Directory\n";//Welcome Message
cout<<"Select :\n1.Add New Contact\n2.Update Existing Contact\n3.Delete an Existing Entry\n4.Display All Contacts\n5.Search for a contact\n6.Exit PhoneBook\n\n\n";//Display all options
cin>>choice;//Input Choice from user
while(!flag){//While Loop Starts
switch(choice){//Switch Loop Starts
case 1:
cout<<"\nEnter The Name\n";
cin>>name;
d[i]->name=name;
cout<<"\nEnter the Phone Number\n";
cin>>phno;
d[i]->input_contact_number(phno);
cout<<"\nEnter the address\n";
cin>>add;
d[i]->input_contact_address(add);
i++;
flag=true;
}
}
return 0;
}
Please can some one out figure out the reason??
Thanks in advance
Many problems:
Missing semicolon on the closing brace of the class, as maverik noted
Use of string without using namespace std; or using std::string; (or #include <string> for that matter)
Ditto #2 for cin and cout (and <iostream>)
d[i]-> is wrong; d[i] is a contact&, not a contact*, so use . instead of ->
name= NULL; and address= NULL; are nonsensical -- string is not a pointer type, and already default-constructs to empty
phonenumber= NULL; is technically valid, but still 'wrong'
Also, good lord, use some whitespace in your code.
EDIT (in response to comment): Your constructor should look like:
contact() : phonenumber() { }
You forget the ;
class contact {
...
}; // <- ; is neccessary

Linked list issue with insert

The problem appears with the insert function that I wrote.
3 conditions must work, I tested b/w 1 and 2, b/w 2 and 3 and as last element, they worked.
EDIT;
It was my own problem. I did not realize I put MAXINPUT = 3 (instead of 4). I do appreciate all the efforts to help me becoming a better programmer, using more advance and more concise features of C++.
Basically, the problem has been solved.
Efficiency is not my concern here (not yet). Please guide me through this debug process.
Thank you very much.
#include<iostream>
#include<string>
using namespace std;
struct List // we create a structure called List
{
string name;
string tele;
List *nextAddr;
};
void populate(List *);
void display(List *);
void insert(List *);
int main()
{
const int MAXINPUT = 3;
char ans;
List * data, * current, * point; // create two pointers
data = new List;
current = data;
for (int i = 0; i < (MAXINPUT - 1); i++)
{
populate(current);
current->nextAddr = new List;
current = current->nextAddr;
}
// last record we want to do it sepeartely
populate(current);
current->nextAddr = NULL;
cout << "The current list consists of the following data records: " << endl;
display(data);
// now ask whether user wants to insert new record or not
cout << "Do you want to add a new record (Y/N)?";
cin >> ans;
if (ans == 'Y' || ans == 'y')
{
/*
To insert b/w first and second, use point as parameter
between second and third uses point->nextAddr
between third and fourth uses point->nextAddr->nextAddr
and insert as last element, uses current instead
*/
point = data;
insert(());
display(data);
}
return 0;
}
void populate(List *data)
{
cout << "Enter a name: ";
cin >> data->name;
cout << "Enter a phone number: ";
cin >> data->tele;
return;
}
void display(List *content)
{
while (content != NULL)
{
cout << content->name << " " << content->tele;
content = content->nextAddr;
cout << endl; // we skip to next line
}
return;
}
void insert(List *last)
{
List * temp = last->nextAddr; //save the next address to temp
last->nextAddr = new List; // now modify the address pointed to new allocation
last = last->nextAddr;
populate(last);
last->nextAddr = temp; // now link all three together, eg 1-NEW-2
return;
}
Your code works fine on my machine (once the insert(()) statement is "filled in" properly as explained in the code comment). The insertion works in all positions.
Something else, though: I initially had a look at your insert function. I thought I'd give you a hint on how to make it a little shorter and easier to understand what's going on:
void insert(List *last)
{
// create a new item and populate it:
List* new_item = new List;
populate(new_item);
// insert it between 'last' and the item succeeding 'last':
new_item->nextAddr = last->nextAddr;
last->nextAddr = new_item;
}
This would be preferable because it first creates a new, separate item, prepare it for insertion, and only then, when this has worked successfully, will the function "mess" with the linked list. That is, the linked list is not affected except in the very last statement, making your function "safer". Contrast this with your version of insert, where you mix code for constructing the new item with the actual insertion. If something goes wrong inside this function, chances are far higher that the linked list is messed up, too.
(What's still missing btw. is a initial check whether the passed argument last is actually valid, ie. not a null pointer.)
P.S.: Of course you could just use a standard C++ std::list container instead of building your own linked list, but seeing that you tagged your question beginner, I assume you want to learn how it actually works.
step one should be to make the list into an object instead of just keeping a bunch of pointers around in main(). you want an object called List that knows about it's own first (and maybe last) elements. it should also have methods like List.append() and List.insert().
your current code is nigh unreadable.
Use a std::list, unless this is homework, in which case it needs tagging as such.
In my experience, I have learned to start small and test, then build up. I'll guide you through these steps.
BTW, a linked list is a container of nodes. So we'll start with the node class first.
Minimally, a node must have a pointer to another node:
#include <iostream>
#include <cstdlib> // for EXIT_SUCCESS
#include <string>
using std::cout;
using std::endl;
using std::cerr;
using std::cin;
using std::string;
struct Node
{
// Add a default constructor to set pointer to null.
Node()
: p_next(NULL)
{ ; }
Node * p_next;
};
// And the testing framework
int main(void)
{
Node * p_list_start(NULL);
// Allocate first node.
p_list_start = new Node;
// Test the allocation.
// ALWAYS test dynamic allocation for success.
if (!p_list_start)
{
cerr << "Error allocating memory for first node." << endl;
return EXIT_FAILURE;
}
// Validate the constructor
ASSERT(p_list_start->p_next == 0);
// Announce to user that test is successful.
cout << "Test successful." << endl;
// Delete the allocated object.
delete p_list_start;
// Pause if necessary.
cin.ignore(100000, '\n'); // Ignore input chars until limit of 100,000 or '\n'
return EXIT_SUCCESS;
}
Compile, and run this simple test. Fix errors until it runs correctly.
Next, modify the tester to link two nodes:
int main(void)
{
Node * p_list_start(NULL);
Node * p_node(NULL); // <-- This is a new statement for the 2nd node.
//...
// Validate the constructor
ASSERT(p_list_start->p_next == 0);
// Allocate a second node.
p_node = new Node;
if (!p_node)
{
cerr << "Error allocating memory for 2nd node." << endl;
// Remember to delete the previously allocated objects here.
delete p_list start;
return EXIT_FAILURE;
}
// Link the first node to the second.
p_list_start->Link_To(p_node);
// Test the link
ASSERT(p_list_start.p_next == &p_node);
//...
// Delete the allocated object(s)
delete p_list_start;
delete p_node;
//...
}
Compile with the modifications.
It failed to compile, undefined method: Node::Link_To
Not to worry, this is expected. Show us the compiler is working. :-)
Add the Link_To method to the Node structure:
struct Node
{
// ...
void Link_To(const Node& n)
{
p_next = &n;
return;
}
//...
};
Compile and run. Test should pass.
At this point the linking process has been validated. Onto adding content to the node.
Since the Node object has been tested, we don't want to touch it. So let's inherit from it to create a node with content:
struct Name_Node
: public Node // Inherit from the tested object.
{
std::string name;
std::string phone;
};
If you haven't learned inheritance yet, you can append to the existing node:
struct Node
{
//...
std::string name;
std::string phone;
}
At this point you can add functions for setting and displaying content. Add the testing statements. Run and validate.
The next step would be to create two content nodes and link them together. As you build up, keep the testing code. Also, if stuff works you may want to put the functionality into separate functions.
For more information on this process, check out Test Driven Development.