How I can change the background image of a window at runtime in WIN32?
I have created the window using CreateWindow(). Then I have a LoadImage Button which opens a model dialog box (open file dialog)... Now I want to use the file name returned by this dialog box as the image of the window.
There is no native concept for the window background, you have to manually paint your image, usually in the WM_ERASEBKGND message. If you are using MFC you can check this article: http://www.codeproject.com/KB/graphics/picturewindow.aspx
A piece of sample code of what CoreyStup explains, in the window callback:
switch (message)
{
case WM_CREATE:
{
HBITMAP hImage = (HBITMAP)LoadImage(NULL, L"guibg.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
HWND hImageView = CreateWindowEx(NULL, L"STATIC", NULL, SS_BITMAP | WS_VISIBLE | WS_CHILD, 0, 00, 500, 600, hWnd, (HMENU)IMAGE_VIEW, GetModuleHandle(NULL), NULL);
SendMessage(hImageView, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hImage);
...
Credits also to fritzone who answered this on this similar thread: How to add picture box in win32 API using visual c++
NOTE: Use bitmaps generated by paint, otherwise LoadImage may return NULL without an error and the image will be invisible.
compile the code below.
write your file name in textbox and press change background.
i use mingw 4.7.
you can only use .bmp images, if you want to use other image you have to use GdiPluse.
#include <windows.h>
//variables
HWND hwnd01, label01;
HBITMAP hBitmap01 = NULL;
//functions
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow )
{
MSG msg ;
WNDCLASS wc = {0};
wc.lpszClassName = TEXT( "GUI01" );
wc.hInstance = hInstance ;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc ;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClass(&wc);
hwnd01 = CreateWindow( wc.lpszClassName, TEXT("GUI01 Headline"),
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
150, 150, 330, 150, 0, 0, hInstance, 0);
while( GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch(msg)
{
case WM_CREATE:
{
CreateWindow(TEXT("button"), TEXT("Change Background"),
WS_VISIBLE | WS_CHILD ,
20, 50, 140, 25,
hwnd, (HMENU) 1, NULL, NULL);
CreateWindow(TEXT("button"), TEXT("Quit"),
WS_VISIBLE | WS_CHILD ,
190, 50, 80, 25,
hwnd, (HMENU) 2, NULL, NULL);
label01 = CreateWindow(TEXT("Edit"), TEXT("Label"),
WS_VISIBLE | WS_CHILD,
20, 10, 280, 25,
hwnd, (HMENU) 3, NULL, NULL);
break;
}
case WM_COMMAND:
{
if (LOWORD(wParam) == 1) {
TCHAR* string01 = new TCHAR[300];
GetWindowText(label01, string01, 300);
hBitmap01 = (HBITMAP)LoadImage(NULL, string01, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
if (hBitmap01==NULL)
MessageBox(NULL, "Error Loading Image.", "ERROR", MB_ICONWARNING | MB_DEFBUTTON2);
else
InvalidateRect(hwnd01, NULL, TRUE);
}
if (LOWORD(wParam) == 2) {
PostQuitMessage(0);
}
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps01;
HDC hdc01;
BITMAP bitmap01;
HDC hdcMem01;
HGDIOBJ oldBitmap01;
hdc01 = BeginPaint(hwnd01, &ps01);
hdcMem01 = CreateCompatibleDC(hdc01);
oldBitmap01 = SelectObject(hdcMem01, hBitmap01);
GetObject(hBitmap01, sizeof(bitmap01), &bitmap01);
BitBlt(hdc01, 0, 0, bitmap01.bmWidth, bitmap01.bmHeight, hdcMem01, 0, 0, SRCCOPY);
SelectObject(hdcMem01, oldBitmap01);
DeleteDC(hdcMem01);
EndPaint(hwnd01, &ps01);
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
A static control can have a background image (although its limited to bitmaps). You can put a child static control inside of your window (sized edge to edge) and set it as the background.
If you want fancy image handling like transparency, you'll need to do that manually.
Related
I have some problems with making static controls rounded. I can't understand why SetWindowRgn doesn't work for a static control here. Also I've tried SelectClipRgn and it works. But nevertheless why SetWindowRgn doesn't? The Microsoft documentation states that
The system does not display any portion of a window that lies outside
of the window region.
The control must be rounded and clipped according to the documentation. But it is not. Here's my example of the problem:
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
HRGN hrgnMain = CreateRoundRectRgn(0, 0, 200, 200, 5, 5);
int res = SetWindowRgn(hwnd, hrgnMain, TRUE);
ShowWindow(hwnd, nCmdShow);
HWND hControl = CreateWindow(L"Static", L"hello, world", WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40, hwnd, NULL, hInstance, NULL);
HRGN hrgnControl = CreateRoundRectRgn(0, 0, 10, 10, 5, 5);
res = SetWindowRgn(hControl, hrgnControl, TRUE);
ShowWindow(hwnd, nCmdShow);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Some builtin controls use CS_PARENTDC class style.
CS_PARENTDC sets the clipping region of the child window to that of the parent window. This conflicts with SetWindowRgn which wants to install custom region. Depending how your window is refreshed you could get different combinations of custom region working or not. For example if you resize parent window you can get your control refreshed partially with region set and partially without region.
Parent Display Device Contexts states that:
The system ignores the CS_PARENTDC style if the parent window uses a
private or class device context, if the parent window clips its child
windows, or if the child window clips its child windows or sibling
windows.
But it looks that setting only WS_CLIPCHILDREN for parent windows is not enough. Adding WS_CLIPSIBLINGS or WS_CLIPCHILDREN flags in control styles (even if you have only one child) triggers desired behavior.
HWND hControl = CreateWindow(
L"Static",
L"hello, world",
WS_CLIPSIBLINGS | WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40,
hwnd,
NULL,
hInstance,
NULL);
Your code without WS_CLIPSIBLINGS
And with WS_CLIPSIBLINGS
Alternatively the CS_PARENT style could be removed by using GetClassLongPtr and SetClassLongPtr. Because CS_PARENT is used only to reuse clipping region it shouldn't have any other unexpected effects.
SetClassLongPtr(
hControl,
GCL_STYLE,
GetClassLongPtr( hControl, GCL_STYLE ) & ~CS_PARENTDC );
My goal is to create 5 groups of radio buttons (i know it contradict with the title but you still get the point) for user choice using only Win32 API (so no window form here).
I tried using a combination of groupbox and SetWindowLongPtr but it still not working as expected (note that im using GWLP_WNDPROC as the index). If i use SetWindowLongPtr to a group box then that groupbox is gone and everything else work as expected.
I could use a "virtual" group box but it reduce the efficency of my code. Some one might recommend using WS_GROUP but it only apply if there are 2 group of radio buttons ( I think ). And i also dont like using resource so is there any solution to this problem or i just have to stuck with the "virtual" group box?
Minimal reproducible sample:
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wp, LPARAM lp)
{
switch (uMsg)
{
default:
return DefWindowProc(hwnd, uMsg, wp, lp);
}
}
int WINAPI wWinMain(HINSTANCE hinst, HINSTANCE hiprevinst, PWSTR nCmdLine, int ncmdshow)
{
const wchar_t CLASS_NAME[] = L"Sample";
WNDCLASS wc = { };
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.lpszClassName = CLASS_NAME;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0,
CLASS_NAME,
L"Sample window",
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX, // Window style
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL,
NULL,
hinst,
NULL);
HWND groupbox = CreateWindowEx(0, L"Button", L"Groupbox", WS_VISIBLE | WS_CHILD | BS_GROUPBOX, 10, 10, 100, 100, NULL, NULL, hinst, NULL);
HWND radiobutton1 = CreateWindowEx(0, L"Button", L"Groupbox", WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON, 10, 10, 60, 60, groupbox, NULL, hinst, NULL);
SetWindowLongPtr(groupbox, GWLP_WNDPROC, (LONG)WndProc);
SendMessage(groupbox, NULL, NULL, TRUE);
ShowWindow(hwnd, ncmdshow);
MSG msg;
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
Due to i stripped so much of the necessary function away, you need to go to task manager and kill the process named "Autoclicker" for some reason to be able to recompile it again
Make sure you handle WM_DESTROY otherwise window won't close properly.
The radio buttons, all child dialog items, and all child windows should be created in WM_CREATE section of parent window. They need the HWND handle from parent window.
SetWindowLongPtr(.. GWLP_WNDPROC ...) is an old method used for subclassing. Your usage is incorrect. You don't need it anyway.
It's unclear what SendMessage(groupbox, NULL, NULL, TRUE); is supposed to do.
Just add the radio buttons, make sure the first radio button has an added WS_TABSTOP|WS_GROUP as shown below
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wp, LPARAM lp)
{
switch (uMsg)
{
case WM_CREATE:
{
HINSTANCE hinst = GetModuleHandle(0);
auto add = [&](const wchar_t* name,
int id, int x, int y, int w, int h, bool first = false)
{
DWORD style = WS_VISIBLE | WS_CHILD | BS_AUTORADIOBUTTON;
if (first) style |= WS_GROUP | WS_TABSTOP;
return CreateWindowEx(0, L"Button", name, style,
x, y, w, h, hwnd, (HMENU)id, hinst, NULL);
};
HWND groupbox1 = CreateWindowEx(0, L"Button", L"Groupbox1",
WS_VISIBLE | WS_CHILD | BS_GROUPBOX, 2, 2, 250, 120, hwnd, NULL, hinst, NULL);
HWND radio1 = add(L"radio1", 1, 10, 30, 200, 20, true);
HWND radio2 = add(L"radio2", 2, 10, 51, 200, 20);
HWND radio3 = add(L"radio3", 3, 10, 72, 200, 20);
HWND radio4 = add(L"radio4", 4, 10, 93, 200, 20);
HWND groupbox2 = CreateWindowEx(0, L"Button", L"Groupbox2",
WS_VISIBLE | WS_CHILD | BS_GROUPBOX, 280, 2, 250, 120, hwnd, NULL, hinst, NULL);
HWND radio11 = add(L"radio1", 11, 300, 30, 200, 20, true);
HWND radio12 = add(L"radio2", 12, 300, 51, 200, 20);
HWND radio13 = add(L"radio3", 13, 300, 72, 200, 20);
HWND radio14 = add(L"radio4", 14, 300, 93, 200, 20);
return 0;
}
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, uMsg, wp, lp);
}
}
int WINAPI wWinMain(HINSTANCE hinst, HINSTANCE hiprevinst, PWSTR nCmdLine, int ncmdshow)
{
const wchar_t CLASS_NAME[] = L"Sample";
WNDCLASS wc = { };
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.lpszClassName = CLASS_NAME;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(0, CLASS_NAME, L"Sample window",
WS_OVERLAPPEDWINDOW, 0, 0, 800, 600,
NULL, NULL, hinst, NULL);
ShowWindow(hwnd, ncmdshow);
MSG msg;
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
I have some problems with making static controls rounded. I can't understand why SetWindowRgn doesn't work for a static control here. Also I've tried SelectClipRgn and it works. But nevertheless why SetWindowRgn doesn't? The Microsoft documentation states that
The system does not display any portion of a window that lies outside
of the window region.
The control must be rounded and clipped according to the documentation. But it is not. Here's my example of the problem:
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
HRGN hrgnMain = CreateRoundRectRgn(0, 0, 200, 200, 5, 5);
int res = SetWindowRgn(hwnd, hrgnMain, TRUE);
ShowWindow(hwnd, nCmdShow);
HWND hControl = CreateWindow(L"Static", L"hello, world", WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40, hwnd, NULL, hInstance, NULL);
HRGN hrgnControl = CreateRoundRectRgn(0, 0, 10, 10, 5, 5);
res = SetWindowRgn(hControl, hrgnControl, TRUE);
ShowWindow(hwnd, nCmdShow);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Some builtin controls use CS_PARENTDC class style.
CS_PARENTDC sets the clipping region of the child window to that of the parent window. This conflicts with SetWindowRgn which wants to install custom region. Depending how your window is refreshed you could get different combinations of custom region working or not. For example if you resize parent window you can get your control refreshed partially with region set and partially without region.
Parent Display Device Contexts states that:
The system ignores the CS_PARENTDC style if the parent window uses a
private or class device context, if the parent window clips its child
windows, or if the child window clips its child windows or sibling
windows.
But it looks that setting only WS_CLIPCHILDREN for parent windows is not enough. Adding WS_CLIPSIBLINGS or WS_CLIPCHILDREN flags in control styles (even if you have only one child) triggers desired behavior.
HWND hControl = CreateWindow(
L"Static",
L"hello, world",
WS_CLIPSIBLINGS | WS_VISIBLE | WS_CHILD | SS_NOTIFY | SS_LEFTNOWORDWRAP,
20, 20, 40, 40,
hwnd,
NULL,
hInstance,
NULL);
Your code without WS_CLIPSIBLINGS
And with WS_CLIPSIBLINGS
Alternatively the CS_PARENT style could be removed by using GetClassLongPtr and SetClassLongPtr. Because CS_PARENT is used only to reuse clipping region it shouldn't have any other unexpected effects.
SetClassLongPtr(
hControl,
GCL_STYLE,
GetClassLongPtr( hControl, GCL_STYLE ) & ~CS_PARENTDC );
I working on my new program about asking the user if he agree to the terms.
My program is creating a black window with a checkbox, when the user check the checkbox,
an button called "RUN" created.
My problem is that I can't change the color of the static text next to the checkbox, I must create first the checkbox and then create and change the static text.
Let me explain, my WM_CREATE is using three CreateWindow functions, one is the checkbox and after it comes the "RUN" button, and the last one is the static text, next to the checkbox.
Now, when I create first the button, the button work well and I can check it and uncheck it, but the static text is not working well.
For the static text I removed his background and change his color with WM_CTLCOLORSTATIC, but the background is not removed and the color too.
Now, when I create first the text, the text is working well and the color and the background are changed, and the button isn't working, I can't check it or uncheck it.
Please try to debug my program, it is hard to explain.
You need to try to switch between the two functions in the WM_CREATE, try to create first text and then you can see that the checkbox is not working well.
My whole program:
#include <windows.h>
#include <iostream>
#include <thread>
using namespace std;
// Text
#define IDC_STATIC 1
// Buttons
#define IDC_BUTTON 2
HWND agree, button1, text;
LRESULT CALLBACK WindowProcessMessages(HWND hwnd, UINT msg, WPARAM param, LPARAM lparam);
int WINAPI WinMain(HINSTANCE currentInstance, HINSTANCE previousInstance, PSTR cmdLine, INT cmdCount)
{
// Register the window class
const char* CLASS_NAME = "myWin32WindowClass";
WNDCLASS wc{};
wc.hInstance = currentInstance;
wc.lpszClassName = CLASS_NAME;
wc.hIcon = 0;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = CreateSolidBrush(RGB(20, 20, 20));
wc.lpfnWndProc = WindowProcessMessages;
RegisterClass(&wc);
HWND main = CreateWindow(CLASS_NAME, "WastedBit 1.6.2",
WS_VISIBLE, // Window style
CW_USEDEFAULT, CW_USEDEFAULT, // Window initial position
950, 750, // Window size
nullptr, nullptr, nullptr, nullptr);
// TopMost
SetWindowPos(main, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
// Window loop
MSG msg{};
while (GetMessage(&msg, nullptr, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProcessMessages(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch (msg)
{
case WM_CREATE: {
button1 = CreateWindow("button", 0, WS_VISIBLE | WS_CHILD | BS_CHECKBOX, 20, 490, 15, 15, hwnd, (HMENU)1, ((LPCREATESTRUCT)lparam)->hInstance, NULL);
agree = CreateWindow("button", "RUN", WS_CHILD, 750, 525, 150, 150, hwnd, 0, 0, 0);
text = CreateWindow("static", "By checking this button, you agree to the terms above", WS_CHILD | WS_VISIBLE, 30, 490, 150, 150, hwnd, (HMENU)IDC_STATIC, 0, 0);
}
break;
case WM_COMMAND: {
BOOL checked = IsDlgButtonChecked(hwnd, 1);
if (checked) {
CheckDlgButton(hwnd, 1, BST_UNCHECKED);
ShowWindow(agree, SW_HIDE);
}
else {
CheckDlgButton(hwnd, 1, BST_CHECKED);
ShowWindow(agree, SW_SHOW);
}
}
break;
case WM_DESTROY: {
PostQuitMessage(0);
}
break;
case WM_CTLCOLORSTATIC: {
if ((HWND)lparam == GetDlgItem(hwnd, IDC_STATIC))
{
SetBkMode((HDC)wparam, TRANSPARENT);
SetTextColor((HDC)wparam, RGB(400, 0, 0));
return (BOOL)GetStockObject(NULL_BRUSH);
}
break;
}
break;
default:
return DefWindowProc(hwnd, msg, wparam, lparam);
}
}
I have tried to use it with valueless functions, but still the same.
Your problem is that you have same child-window identifiers.
Change:
button1 = CreateWindow("button", 0, WS_VISIBLE | WS_CHILD | BS_CHECKBOX, 20, 490, 15, 15, hwnd, (HMENU)1, ((LPCREATESTRUCT)lparam)->hInstance, NULL);
to something:
#define ID_BUTTON_2 101
button1 = CreateWindow("button", 0, WS_VISIBLE | WS_CHILD | BS_CHECKBOX, 20, 490, 15, 15, hwnd, (HMENU)ID_BUTTON_2, ((LPCREATESTRUCT)lparam)->hInstance, NULL);
When you receive WM_COMMAND, you should check WM_COMMAND source.
You created 3 controls, so, they can send you WM_COMMAND.
WM_COMMAND source can be known from control id ( parameter HMENU of CreateWindow ).
Here is quick fix.
case WM_COMMAND:
if( wparam == 1 ) {
BOOL checked = IsDlgButtonChecked(hwnd, 1);
if (checked) {
CheckDlgButton(hwnd, 1, BST_UNCHECKED);
ShowWindow(agree, SW_HIDE);
}
else {
CheckDlgButton(hwnd, 1, BST_CHECKED);
ShowWindow(agree, SW_SHOW);
}
}
}
break;
So I had this issue for a while now....and I can't seem to get around it...I managed to setup the start background which is relatively easy but I just can't figure out how to change it inside my application.
I have 2x Bitmaps imported with IDs:
IDI_BITMAP1
IDI_BITMAP2
I use bitmap1 for start background and I wanted to change the background when the user clicks on a button case ID_MENUBUTTON1: //change background
could any1 help me out with this? I really tried to understand it but I just can't. Here's how I created the start background:
case WM_CREATE:
/* Create start background image */
hBMP[0] = LoadBitmap(hInst, MAKEINTRESOURCE(IDI_BITMAP1));
hBitmap[0] = CreateWindowEx(0,
L"Static",
L"",
WS_CHILD | WS_VISIBLE | SS_BITMAP,
-10,
0,
0,
0,
hwnd,
(HMENU)IDI_BITMAP2,
hInst,
NULL);
SendMessage(hBitmap[0], STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBMP[0]);
I understand it's possible to do it using WM_PAINT but I'm not really sure how it would work with what I want, that's that the background only changes if the user clicks the button.
Code is in C++, using VS13
If I'm understanding your question correctly, you've already got the background set up correctly at startup, but you want to be able to change it at runtime.
If that's the case, you're more than halfway there. The way you set the background initially
SendMessage(hBitmap[0], STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBMP[0]);
is the same way that you change the background in the future. Just pass a different bitmap handle for the last parameter.
in this application you can change the background by a click.
compile the code below.
write your file name in textbox and press change background.
i use mingw 4.7.
you can only use .bmp images, if you want to use other images type you have to use GdiPluse.
#include <windows.h>
//variables
HWND hwnd01, label01;
HBITMAP hBitmap01 = NULL;
//functions
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow )
{
MSG msg ;
WNDCLASS wc = {0};
wc.lpszClassName = TEXT( "GUI01" );
wc.hInstance = hInstance ;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc ;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClass(&wc);
hwnd01 = CreateWindow( wc.lpszClassName, TEXT("GUI01 Headline"),
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
150, 150, 330, 150, 0, 0, hInstance, 0);
while( GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch(msg)
{
case WM_CREATE:
{
CreateWindow(TEXT("button"), TEXT("Change Background"),
WS_VISIBLE | WS_CHILD ,
20, 50, 140, 25,
hwnd, (HMENU) 1, NULL, NULL);
CreateWindow(TEXT("button"), TEXT("Quit"),
WS_VISIBLE | WS_CHILD ,
190, 50, 80, 25,
hwnd, (HMENU) 2, NULL, NULL);
label01 = CreateWindow(TEXT("Edit"), TEXT("Label"),
WS_VISIBLE | WS_CHILD,
20, 10, 280, 25,
hwnd, (HMENU) 3, NULL, NULL);
break;
}
case WM_COMMAND:
{
if (LOWORD(wParam) == 1) {
TCHAR* string01 = new TCHAR[300];
GetWindowText(label01, string01, 300);
hBitmap01 = (HBITMAP)LoadImage(NULL, string01, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
if (hBitmap01==NULL)
MessageBox(NULL, "Error Loading Image.", "ERROR", MB_ICONWARNING | MB_DEFBUTTON2);
else
InvalidateRect(hwnd01, NULL, TRUE);
}
if (LOWORD(wParam) == 2) {
PostQuitMessage(0);
}
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps01;
HDC hdc01;
BITMAP bitmap01;
HDC hdcMem01;
HGDIOBJ oldBitmap01;
hdc01 = BeginPaint(hwnd01, &ps01);
hdcMem01 = CreateCompatibleDC(hdc01);
oldBitmap01 = SelectObject(hdcMem01, hBitmap01);
GetObject(hBitmap01, sizeof(bitmap01), &bitmap01);
BitBlt(hdc01, 0, 0, bitmap01.bmWidth, bitmap01.bmHeight, hdcMem01, 0, 0, SRCCOPY);
SelectObject(hdcMem01, oldBitmap01);
DeleteDC(hdcMem01);
EndPaint(hwnd01, &ps01);
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}