Boost library acceptance in industry - c++

I have seen lots of people suggesting the Boost library on Stack Overflow, so I am also thinking of learning it. But today I came across this link: http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Boost
I wanted to know about its acceptance in industry at a broader level. My current company also doesn't allow me to use this so I am confused whether to look into this or not.

Parts of Boost library is currently being accepted into the Standard library for C++0x and it is regarded as one of the top libs with a high industry acceptance. I'm actually unaware of any other library getting accepted into the C++ Standard Library on such a large scale.
"Ten Boost libraries are already included in the C++ Standards Committee's Library Technical Report (TR1) and will be in the new C++0x Standard now being finalized. C++0x will also include several more Boost libraries in addition to those from TR1. More Boost libraries are proposed for TR2."

You should definately look into this. Don't go by Google or any other large institution. They generally have to work to a subset of any complex language like C++. Hence, they'll have restrictions on which parts they can use so that it's easier to hire and train engineers to use the code base.
Additionally, Boost leverages many aspects of the higher forms of functionality within C++, case in point template meta-programming. Boost provides for a safer, though bulkier, form of functions as first class objects. They add in a more powerful "bind" which works so well with the standard library that I'd be lost without it. Finally, they have in place tuples and hash tables, both fundamental datatypes in modern development libraries.
In short, I really can't name one reason why you wouldn't want to look at Boost, even just to learn something. It's peer reviewed and largely platform independent. The source code is a treasure trove of information and more advanced programming techniques.

I think the who is using boost web page speaks for itself. Notably: Adobe, McAfee, and Real Networks probably qualify as industry.
My current company also does not allow me
to use [boost]. So I am confused whether
to look into it or not.
You might want to dig a little further and find out why. As others have said, Boost is a fantastically useful set of open source and peer reviewed libraries of extremely high quality. Look at their development LOC chart for an idea how long and how much $$ it would cost your company to reinvent the wheel.

Related

Has Boost ever been used in a regulated project (FDA, FAA)?

While posting a comment recently, I found myself remarking that, in my experience, Boost is not widely used in regulated industries (FDA, FAA). In fact, I don't know of any project that uses it or has used it. I realize, though, that my experience may be lacking here, so I wanted to know if anybody had knowledge of a project using boost in a medical device or in an aviation flight system (lighting, cabin controls, cockpit equipment, etc.).
I am not sure this is the right place to ask it (maybe some other SO site), but I thought this would be a good place to start.
This is not a question about whether or not boost should be used in these areas, it is a question about anybody knowing if it has been used.
EDIT Some examples projects that might help clarify this: Aircraft cabin lighting systems, cabin management systems, cockpit instrumentation, infusion/food/insulin pumps, dialysis machines, laboratory diagnostic devices, blood center data collection systems, etc. Some are life sustaining or potentially flight critical, some collect data, some collect data used to make medical decisions, etc., but I believe all are covered as regulated devices by the FAA/FDA.
EDIT Outside (did not come with the development chain) libraries are often brought into these types of projects for other purposes (graphics libraries, drivers, USB stacks, etc.) These are treated as SOUP. The use of boost would fall under this approach. Does anybody know of a project where boost was used this way?
EDIT Boost is a very large framework, with multiple components. I'm looking for any part of it that has been used in a project. For example "Boost smart pointers" or "Boost Enable" or "Boost Array" or "Boost Optional", etc. But used in "whole", not part. Not used by looking at the Boost code and re-using the idea; used as a whole component of the system (i.e. the legal sense).
This is central to the question, because used in this way means that tradeoffs of handling the SOUP must be dealt with. This may place this question outside the scope of this SO site...not sure.
I would say that a lot if it comes down to how the system designer(s) are handling system safety at an architectural level.
Triplication
For instance if the approach taken is triplicate redundancy with a trusted voter then system trials/testing is going to be the major step in approving the implementation. Suppose that one of the triplicates' development team chose to use Boost. If the system as a whole passed all its test vectors then one could argue that one didn't need to trawl through Boost itself looking for implementation errors. Obviously if all three triplicates had chosen to use Boost then that would be cause for concern, because then the scope of the test vectors becomes unmanageable.
Triplication is a standard approach to handling the problem of using software resources like compilers, libraries and programmers all of which are at risk of error. Boost is just another one of these. One could argue that Boost shared pointers are clearly a way of reducing the risk of programmer error. That in the round is most likely to be beneficial to the system as a whole.
Important, but Not Safety Critical
Where it gets interesting is when triplication is not being used, and one is now in the realms of really having to trust stuff. Interestingly the way a lot of systems seem to get round the problem is to say that ultimately there is a human in control who is supervising and able to intervene in the event of system error.
For example the car industry has a set of programming rules called MISRA. The software for an ABS system is supposed to be written to this rule set, and the development tools are supposed to be set to enforce those rules on the source code. The idea is that this will reduce the risk of undetected bugs to an acceptable level. And because ultimately there is a driver driving the car they can always do their own cadence braking. And thus the car industry has avoided having to have a triplicate implementation of ABS.
They are extending the same philosophy to more complex car systems like adaptive cruise control and self driving cars. Personally I think that such an extension is unreasonable for self driving cars. The relevant legislation makes it clear that it is the 'drivers' fault if such a vehicle has a crash (ie you are still 'driving' it), but the glossy advertising won't dwell on that important aspect.
It's the same in the world of medical devices; there's supposed to be a nurse or someone monitoring the patient anyway, so the occasional blip is covered by that supervision. The whole thing is very poor anyway; whilst the software for a medical device may have been written tested and approved, quite often these things run on embedded Windows XP. They all get networked up and end up being infested with computer viruses, etc. The FDA won't let you have an auto update system inplace, only the device vendor can update it, and of course they can't ever hope to keep up. So you end up with a nicely written well tested and good piece of medical software running on top of an OS installation which has had all the world's hackers running around inside it doing god knows what. I think that the use of Boost in these circumstances is not going to add much to the overall system risk.
So if a MISRA compliant toolchain offered Boost as part of that toolchain then I don't see why that would be any different to a toolchain offering a standard C library. If the toolchain vendor is certifying it then it's no different to the situation with anything else.
There are weaknesses with that approach. In my experience I have come across a MISRA compliant tool chain in widespread use whose compiler turned out junk object code when all optimisations were turned on. I was actually able to verify this in the disassembly. I then took a look at the source code for toolchains's standard C library, and it clearly wasn't in itself written to the MISRA rule set, and furthermore it contained glaring, horrible bugs.
And yet there is no regulatory block to building, testing and selling a car ABS system using this tool chain so long as you tick the MISRA checkbox in the project settings. Adding Boost to that toolchain would hardly make matters worse.
Safety Critical Without Triplication
The final approach is no triplication and no human supervision. This is really hard because you then need formal proof of the correctness of every component of the tool chain, OS, drivers, chips, etc. AFAIK it's never been done for a truly safety critical system like nuclear reactors, flight control avionics, or other systems that really will definitely kill people if they go wrong.
The only thing that comes close so far as I can tell is Greenhill's compiler suite and their INTEGRITY operating system. They can give you (for a large fee) formal testing and verification evidence for every single line of the OS, all their libraries and their compiler, everything. If one were ever to attempt a truly safety critical system without triplication that would be a starting point.
I don't think they've done a C++11 yet, though I have added Boost to their toolchain and it worked just fine (it wasn't in a safety critical system I hasten to add).
Conclusion
Certainly if outfits like Greenhills with a well deserved and good reputation for reliable and thoroughly tested toolchains offer Boost then I think one would be in good position to use it in an regulated system. However I doubt that the whole of Boost would be offered that way; they are more likely to follow the compiler standards.
I also know that GCC has in the past been put through formal compiler validation testing so that it could be used in Stuff That Matters. I expect that that will get repeated sooner of later for the more recent incarnations that have taken on aspects of Boost.
I think the best answer we can have here is "yes and no." I will try to explain why.
Boost is a huge umbrella for many constituent libraries. Some of them depend on each other in various ways (e.g. when a higher-level library needs features provided by a lower-level part of Boost like Type Traits). This raises questions about the usefulness of a simple answer to the question, because if three parts of Boost have been used in a regulated project, but they are different parts than you want to use, it is of no little value to know this. And we will never know the full answer regarding all parts, because you cannot prove a negative (and there are too many parts to ever expect a "100% yes" answer).
Boost is (and always has been) rapidly evolving. Entirely new libraries are added all the time. ASIO is a big one that didn't exist at all until somewhat recently. This makes it even more difficult to answer the question, because over time there are parts of Boost which are young and not as well tested as others. Additionally, existing libraries sometimes go through backward-incompatible revisions (e.g. "Boost Filesystem 3" not too long ago).
Many parts of Boost end up in projects not by a traditional dependency but rather by copy-pasting code from Boost, and perhaps modifying it to taste (e.g. adding or removing support for specific compilers). Likewise, many parts of Boost end up in projects via the fact that Boost is sort of a proving ground for many new C++ standard library features, such as shared_ptr (C++11) and unordered_map (TR1). Some features which are part of the language today were originally part of Boost, so many people have used "Boost code" without even knowing it.
Note that code does not somehow become safer when it transitions to official status within the language--GCC has had bugs which did not exist in the Boost equivalent implementations of the same concepts. This matters when considering practical questions like "Should we allow the use of Boost in our project or should we restrict ourselves to what the compiler vendor gives us?" If you are thinking of using a feature which has been implemented very recently by your compiler vendor (say, within the past year), you may well be better off using a third-party (e.g. Boost) implementation which is more mature.
Finally, since it seems that the impetus for this question is to gain some reassurance that using Boost is not a bad idea for a production project: I would certainly say that in general using Boost is fine and good, with the huge caveat that you need a local expert in Boost who knows which parts of Boost should not be used in your domain. For example, Boost Spirit, Phoenix, and Wave are examples of libraries which have been in Boost for a while but which very few people truly, deeply understand. It's one thing to use library code you don't fully understand (we all do), but quite another to use code which almost no person on earth understands.
In summary, I don't think anyone will be able to give you the reassurance that you seek that Boost is OK for safety-critical systems. You need to evaluate it on your own, the same as you need to evaluate your own compiler vendor's software, your other third-party dependencies, and the code you write yourself. I have used all four categories of software quite a lot, and in my experience Boost had fewer critical bugs than any of the others, and fewer regressions than either GCC or my own code.

Why is the Loki library not more widely used?

The Loki library implements some very widely used concepts (smart pointer, visitor, factory, etc.). The associated book "Modern C++ Design" is often mentioned, but the library itself is not widely used. Why is that?
Most developers seem to prefer Boost. In particular, why do people often decide to use Boost's smart pointers rather than Loki's?
Loki is a research/proof-of-concept sort of thing. Alexandrescu pushes new ideas, other people adopt those for real world. Also boost::shared_ptr is almost literally in TR1.
Loki's suffers from being a good library touching on several functional areas (template metaprogamming support with a few specific applications: smart pointers, singletons, function objects, scope guards etc.), whereas boost is a collection of many libraries typically exhaustively covering each functional area and much more highly tuned for portability (first).
When 9 birds out of 10 can be killed with the same stone, many people just start with boost and fill in the gaps with third party libraries. It's very hard to compete with boost if you overlap. Because you won't overlap with much of boost, people will download/install boost anyway to get the other functionality, so unless you nail an area that boost is weak at - and the difference is significant to the project, they'll "settle" for boost there too.
Further, Alexandrescu made repeated attempts to get Loki included in boost, and some of the key boost authors just weren't cooperative. My personal view is that they want the more complete but much less user-friendly MPL to have more "market share": as authors of the library and the hard-copy books that are the only decent documentation (in stark contrast with most other boost libraries which have excellent online documentation), they do quite well out of this.
If anyone is offended by and disagrees with this analysis, I'm all ears.
Another practical issue with extremely parameterised code is that in large projects where different developers/teams work independently, they'll often end up using subtly different instantiations of the same template pretty arbitrarily. This makes it harder to pass values between those subsystems: the receiver may need to:
be parameterised (i.e. templated, and hence inline, which introduces compilation dependencies and slower builds in enterprise-scale systems)
provide some minimal coverage for all possible instantiations (e.g. checking error codes and expecting/handling exceptions)
working through some compile-time to run-time hand-over based on an abstract base accessor with implementations for each instantiation) which compromises some of the performance benefits of parameterisation
This is all possible, but it takes a great programmer to navigate the terrain.
You want to use a library that the next programmer is going to know and that is going to be well supported in the future - so you pick a major lib.
Because it's a major lib lots of people use it, so it becomes the default choice.
I actually prefer Loki's way of doing things and I have contributed to Loki myself a Decorator pattern which now sits in the tracker because the project as far as I know is no longer maintained.
I use boost shared_pointer just because it will be the standard very soon, I may dislike the fact that I can't customize it to act exactly the way I want it to act but I have to live with it.
Usage of the standard library is important as it keeps the code maintainable by other programmers. If it's open source and you want to experiment go ahead and use Loki. No one is stopping you.
Actually Windows Vista uses some of Loki's features.
I am guessing they are not using the redundant implementations of smart pointers and visitors.
Speaking as someone who's used quite a bit of the Boost library, and also looked at Loki more than once, the biggest problem was the sparsity of documentation. Also, Loki uses some of the hairiest bits of C++ templates. Exciting stuff, but also rather daunting.
I used Loki once for a little tool (basically an interpreter) and actually liked it. My coworkers were less enthusiastic about the library, so its use remained constrained to this small sub-project.

Boost advocacy - help needed

Possible duplicates
Is there a reason to not use Boost?
What are the advantages of using the C++ BOOST libraries?
OK, the high-level question is "Please provide me with what you consider to be the most effective arguments of why entire Boost, or some specific parts of it, should be compiled on our company's system and endorsed in software engineering standards".
Details of what I need:
Would gladly accept both positive arguments (why install), as well as proposed rebuttals of likely counter-arguments I might hear (see question context below).
Arguments should be made aimed at both technical Software Engineering team members and/or very technical senior managers - in other words, for the latter, the details of the argument may/should be technical, but the thrust of the argument should be "how would this make/save the company X money vs losing the company Y money as a cost of adding it to our toolset".
Context of the question:
I'm a developer in a company with several hundred developers, many dosens of whom do C++.
I had the (mis)fortune of being reassigned from my beloved Perl development spot to a team where I am also doing C++ development. So far I found numerous things that I could easily have done in Perl that are very hard/cumbersome to do in C++ (foreach loop as an example), and anytime I hit one of these, the answer 50% likely ends up being "You can't do this in standard C++ but you can do it with Boost"
Our toolkit includes some legacy RogeWave libraries, and VERY limited number of Boost libraries (e.g. no regex, no foreach), of very old vintage.
Any development must use libraries compiled and vetted by Software Engineering team. That is a hard and fast rule.
SE team is somewhat resistant to adding new libraries, for a variety of reasons (e.g. effort to do this; functionality conflicts with RogeWave, for example for RegEx; the risk of installing and using any new software; cost of educating developers, etc...). They will add the libraries if presented with sufficient business need or majorly convincing cost/benefit ratio argument, but they have pretty tough threshold.
So, I'm looking for examples of which parts of Boost are so wonderful (with exact cost/benefit estimates) that installing them would be an Obviously Worth It Effort for Software Engineering.
Thanks in advance for any ideas/suggestions/examples.
Please don't mark this question as subjective as I am looking for measurable answers, not merely wonderful feelings :)
Wherever I worked in the last decade, when they had their own smart pointer class, I found bugs in that - usually within a few weeks. And, no, I never went and looked at it hoping to find errors.
I got into the habit of posting the following quote from the TR1 smart pointer proposal:
The Boost developers found a shared-ownership smart pointer exceedingly difficult to implement correctly. Others have made the same observation. For example, Scott Meyers [Meyers01] says:
"The STL itself contains no reference-counting smart pointer, and writing a good one - one that works correctly all the time - is tricky enough that you don't want to do it unless you have to. I published the code for a reference-counting smart pointer in More Effective C++ in 1996, and despite basing it on established smart pointer implementations and submitting it to extensive pre- publication reviewing by experienced developers, a small parade of valid bug reports has trickled in for years. The number of subtle ways in which reference-counting smart pointers can fail is remarkable."
This plus a detailed analysis of the bug(s) I found usually got me the job of incorporating the boost libs into the code base. :)
It seems to me you're doing this the wrong way around. Since proposals to add new libraries are going to be met with a lot of resistance, don't even bother trying to argue for boost as a whole. Choose your battles instead.
Find the specific Boost libraries which you know (with your knowledge of the application it's to be used in) will be useful and save time and money. And then propose adding those.
I could easily list the Boost libs I've found useful, and why I think they're great, but I don't know if they'll be of any use in your application.
Push for individual boost libraries to be included, and then perhaps, over time, so many of them will be included that it'll be simpler for everyone to just include all of Boost.
It's an open standard not controlled by a specific company ( no licensing costs )
It's cross platform
It's expertly designed / written and very fast / efficient extensively tested
There are open source implementations which your team can compile themselves.
Boost will soon become part of the standard C++ STL
Here is a slightly oldish 2005 article on Dr. Dobbs discussing the upcoming C++0x standard.
http://www.ddj.com/cpp/184401958
I had to maintain a component using that old vintage Tools.h++ from Roguewave, on a Solaris system.
On Solaris, if we want to use boost, we need to use either gcc, or SunStudio with STLport implementation of the standard (instead of Roguewave one). And as Tools.h++ requires the old Roguewave pre-standard implementation of the standard -- on Solaris --, I had to give up on boost.
In the end I rewrote a simplified version of a few boost-like features I needed.
If you are in that same situation (*) , you would not be able to move from Roguewave library to boost that easily. There is a non negligible cost in this operation, as for instance pointer containers from both libraries have quite different interfaces.
(*) Where we can't slowly change bits by bits of the old code to progressively use boost. In that situation, the migration has to be radical and to change simultaneously every occurrence of Tools.h++ by something more trendy, or even better.
NB: Most people are able to progressively use boost in old projects, and may miss a very important, and yes technical, point. Hence my negative answer.
Boost is a great tool and an invaluable part of our product development (we'd be lost without smart_ptr)... but because it is changing so fast the stability of releases can be effected.
For example, we were happily introducing new versions of Boost as soon as they came out without thinking twice. That is until we were stung with a bug in the 1.35 threading library that produced occassional (ie difficult to debug) but critical errors. Fortunately we identified the issue before anything was released to the public and could move back to 1.34.
Ever since then we've taken a specific version, extensively tested it, and not updated without a compelling reason to do so.
Here are two suggestions for advocating boost:
Who's Using Boost? (http://www.boost.org/users/uses.html)
lots of major projects use boost: (e.g., adobe photoshop, CERN)
Boost Project Cost (http://www.boost.org/development/index.html)
How much it would cost to hire a team to write boost from scratch? There's a nifty (somewhat gimmicky) calculator there that helps to put it in perspective.

ACE vs Boost vs POCO [closed]

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I have been working with the Boost C++ Libraries for quite some time. I absolutely love the Boost Asio C++ library for network programming. However I was introduced to two other libraries: POCO and Adaptive Communication Environment (ACE) framework. I would like to know the good and bad of each.
As rdbound said, Boost has a "near STL" status. So if you don't need another library, stick to Boost. However, I use POCO because it has some advantages for my situation. The good things about POCO IMO:
Better thread library, especially a Active Method implementation. I also like the fact that you can set the thread priority.
More comprehensive network library than boost::asio. However boost::asio is also a very good library.
Includes functionality that is not in Boost, like XML and database interface to name a few.
It is more integrated as one library than Boost.
It has clean, modern and understandable C++ code. I find it far easier to understand than most of the Boost libraries (but I am not a template programming expert :)).
It can be used on a lot of platforms.
Some disadvantages of POCO are:
It has limited documentation. This somewhat offset by the fact that the source is easy to understand.
It has a far smaller community and user base than, say, Boost. So if you put a question on Stack Overflow for example, your chances of getting an answer are less than for Boost
It remains to be seen how well it will be integrated with the new C++ standard. You know for sure that it will not be a problem for Boost.
I never used ACE, so I can't really comment on it. From what I've heard, people find POCO more modern and easier to use than ACE.
Some answers to the comments by Rahul:
I don't know about versatile and advanced. The POCO thread library provides some functionality that is not in Boost: ActiveMethod and Activity, and ThreadPool. IMO POCO threads are also easier to use and understand, but this is a subjective matter.
POCO network library also provides support for higher level protocols like HTTP and SSL (possibly also in boost::asio, but I am not sure?).
Fair enough.
Integrated library has the advantage of having consistent coding, documentation and general "look and feel".
Being cross-platform is an important feature of POCO, this is not an advantage in relation to Boost.
Again, you should probably only consider POCO if it provides some functionality you need and that is not in Boost.
I've used all three so here's my $0.02.
I really want to vote for Doug Schmidt and respect all the work he's done, but to be honest I find ACE mildly buggy and hard to use. I think that library needs a reboot. It's hard to say this, but I'd shy away from ACE for now unless there is a compelling reason to use TAO, or you need a single code base to run C++ on both Unix variants and Windows. TAO is fabulous for a number of difficult problems, but the learning curve is intense, and there's a reason CORBA has a number of critics. I guess just do your homework before making a decision to use either.
If you are coding in C++, boost is in my mind a no-brainer. I use a number of the low level libraries and find them essential. A quick grep of my code reveals shared_ptr, program_options, regex, bind, serialization, foreach, property_tree, filesystem, tokenizer, various iterator extensions, alogrithm, and mem_fn. These are mostly low-level functionality that really ought to be in the compiler. Some boost libraries are very generic; it can be work to get them to do what you want, but it's worthwhile.
Poco is a collection of utility classes that provide functionality for some very concrete common tasks. I find the libraries are well-written and intuitive. I don't have to spend much time studying documentation or writing silly test programs. I'm currently using Logger, XML, Zip, and Net/SMTP. I started using Poco when libxml2 irritated me for the last time. There are other classes I could use but haven't tried, e.g. Data::MySQL (I'm happy with mysql++) and Net::HTTP (I'm happy with libCURL). I'll try out the rest of Poco eventually, but that's not a priority at this point.
Many POCO users report using it alongside Boost, so it is obvious that there are incentives for people in both projects. Boost is a collection of high-quality libraries. But it is not a framework. As for ACE, I have used it in the past and did not like the design. Additionally, its support for ancient non-compliant compilers has shaped the code base in an ugly way.
What really distinguishes POCO is a design that scales and an interface with rich library availability reminiscent of those one gets with Java or C#. At this time, the most acutely lacking thing from POCO is asynchronous IO.
I have used ACE for a very high performance data acquisition application with real time constraints. A single thread handles I/O from over thirty TCP/IC socket connections and a serial port. The code runs on both 32 and 64 bit Linux. A few of the many ACE classes I have used are the ACE_Reactor, ACE_Time_Value, ACE_Svc_Handler, ACE_Message_Queue, ACE_Connector. ACE was a key factor to the success of our project. It does take a significant effort to understand how to use the ACE classes. I have all the books written about ACE. Whenever I have had to extend the functionality our system it typically takes some time to study what to do and then the amount of code required is very small. I have found ACE to very reliable. I also use a little bit of code from Boost. I do not see the same functionality in Boost. I would use either or both libraries.
I recently got a new job and work on a project that uses ACE and TAO. Well, what I can tell is, that ACE and TAO work and fully accomplish their tasks. But the overall organisation and design of the libraries are quite daunting...
For example, the main part of ACE consists of hundreds of classes starting with "ACE_". It seems like they've ignored namespaces for decades.
Additionally, many of ACE's class names don't provide useful information either. Or can you guess what classes like ACE_Dev_Poll_Reactor_Notify or ACE_Proactor_Handle_Timeout_Upcall can be used for?
Additonally, the documentation of ACE is really lacking, so unless you want to learn ACE the hard way (it is really hard without any good documentation..), I would NOT recommend using ACE, unless you really need TAO for CORBA, If you don't need CORBA, go ahead and use some modern libraries..
Boost enjoys a "near STL" status due to the number of people on the C++ standards committee who are also Boost developers. Poco and ACE do not enjoy that benefit, and from my anecdotal experience Boost is more widespread.
However, POCO as a whole is more centered around network-type stuff. I stick to Boost so I can't help you there, but the plus for Boost is its (relatively) widespread use.
The ACE socket libraries are solid. If you are trying to port a standard implementation of sockets you can't go wrong. The ACE code sticks to a rigid development paradigm. The higher level contructs are a little confusing to use. The rigid paradigm causes some anomolies with exception handling. There are or used to be situations where string value pairs being passed into an exception with one of the pair being null causes an exception throw in the exception that will boggle you. The depth of the class layering is tedious when debugging. I have never tried the other libraries so can't make an intelligent comment.
Boost is great, I've only heard good things about POCO (but never used) but I don't like ACE and would avoid it in future. Although you will find fans of ACE you will also find many detractors which you don't tend to get with boost or poco (IME), to me that sends a clear signal that ACE is not the best tool (although it does what it says on the tin).
Out of those I've only ever really used ACE. ACE is a great framework for cross-platform enterprise networking applications. It's extremely versatile and scalable and comes with TAO and JAWS for quick, powerful development of ORB and/or Web based applications.
Getting up to speed with it can be somewhat daunting, but there is a lot of literature on it, and commercial support available.
It's somewhat heavy though, so for smaller-scale apps it may be a bit of an overkill. Reading the summary for POCO it sounds like they're aiming for a system that can be run on embedded systems so I'm assuming it can be used in a much lighter way. I may now give it a whirl :P
I think it is really matter of an opinion, there is hardly a right answer.
In my experience with writing portable Win32/Linux server code (15+ years), I personally find boost/ACE unnecessarily bloated and introduces maintenance hazards (otherwise known as "dll hell") for the little advantage they give.
ACE also seems to be horribly outdated, it is a "c++ library" written by "c programmers" in the 90-s and it really shows in my opinion. It so happens, right now I am re-engineering the project written with Pico, it seems to me it completely follows the ACE idea, but in more contemporary terms, not much better at that.
In any case for high performance, efficient, elegant server communications you might be better off not using any of them.

What are the advantages of using the C++ Boost libraries? [closed]

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So, I've been reading through and it appears that the Boost libraries get used a lot in practice (not at my shop, though). Why is this? and what makes it so wonderful?
Boost is used so extensively because:
It is open-source and peer-reviewed.
It provides a wide range of platform agnostic functionality that STL missed.
It is a complement to STL rather than a replacement.
Many of Boost developers are on the C++ standard committee. In fact, many parts of Boost is considered to be included in the next C++ standard library.
It is documented nicely.
Its license allows inclusion in open-source and closed-source projects.
Its features are not usually dependent on each other so you can link only the parts you require. [Luc Hermitte's comment]
From the home page:
"...one of the most highly regarded and expertly designed C++ library projects in the world."
— Herb Sutter and Andrei Alexandrescu, C++ Coding Standards
"Item 55: Familiarize yourself with Boost."
— Scott Meyers, Effective C++, 3rd Ed.
"The obvious solution for most programmers is to use a library that provides an elegant and efficient platform independent to needed services. Examples are BOOST..."
— Bjarne Stroustrup, Abstraction, libraries, and efficiency in C++
So, it's a range of widely used and accepted libraries, but why would you need it?
If you need:
regex
function binding
lambda functions
unit tests
smart pointers
noncopyable, optional
serialization
generic dates
portable filesystem
circular buffers
config utils
generic image library
TR1
threads
uBLAS
and more when you code in C++, have a look at Boost.
Because they add many missing things to the standard library, so much so some of them are getting included in the standard.
Boost people are not lying:
Why should an organization use Boost?
In a word, Productivity. Use of
high-quality libraries like Boost
speeds initial development, results in
fewer bugs, reduces
reinvention-of-the-wheel, and cuts
long-term maintenance costs. And since
Boost libraries tend to become de
facto or de jure standards, many
programmers are already familiar with
them.
Ten of the Boost libraries are
included in the C++ Standard Library's
TR1, and so are slated for later full
standardization. More Boost libraries
are in the pipeline for TR2. Using
Boost libraries gives an organization
a head-start in adopting new
technologies.
Many organization already use programs
implemented with Boost, like Adobe
Acrobat Reader 7.0.
A few Boost classes are very useful (shared_ptr), but I think they went a bit nuts with traits and concepts in Boost. Compile times and huge binary sizes are completely insane with Boost, as is the case with any template-heavy code. There has to be a balance. I'm not sure if Boost has found it.
It adds libraries that allow for a more modern approach to C++ programming.
In my experience many C++ programmers are really the early 1990s C++ programmers, pretty much writing C++ classes, not a lot of use of generics. The more modern approach uses generics to compose software together in manner thats more like dynamic languages, yet you still get type checking / performance in the end. It is a little bit ugly to look at. But once you get over the syntax issues it really is quite nice. Boost gives you a lot of the tools you need to compose stuff easily. smart pointers, functions, lambdas, bindings, etc. Then there are boost libraries which exploit this newer way of writing C++ to provide things like networking, regex, etc etc...
if you are writing lots of for loops, or hand rolling function objects, or doing memory management, then you definitely should check boost out.
BOOST's a collection of libraries filling needs common to many C++ projects. Generally, they do prioritise correctness, reusability, portability, run-time performance, and space-efficiency over readability of BOOST implementation code, or sometimes compile times. They tend not to cover complete high-level functional requirements (e.g. application frameworks), and instead (thankfully) offer building blocks that can be more freely combined without dictating or dominating the application design.
The important reasons to consider using BOOST include:
most libraries are pretty well tested and designed: they generally get a reasonably sound review by some excellent programmers, compared to by people with home-brew solutions in the same problem space, and widely used enough to gather extensive real-world feedback
it's already written and your solution probably isn't
it's pretty portable (but that varies per library)
more people in the C++ community will have a head-start in helping you with your code
BOOST is often a proving ground for introduction to the C++ Standard, so you'll have less work to do in rewriting your code to be compatible with future Standards sans BOOST
due to the community demand, compiler vendors are more likely to test and react to issues of correctness with BOOST usage
familiarity with boost libraries will help you do similar work on other projects, possibly in other companies, where whatever code you might write now might not be available for reuse
The libraries are described in a line or two here: http://www.boost.org/doc/libs/.
Because the C++ standard library isn't all that complete.
Boost basically the synopsis of what the Standard will become, besides with all the peer review and usage that Boost gets you can be pretty sure your getting quite a good deal for your dependencies.
However most shops don't use Boost, because its an External Dependency. And in reality reducing External dependencies is very important as well.
Anything with Kevlin Henney's involvement should be taken note of.
Boost is to C++ sort of like .NET Framework is to C#, but maybe on a smaller scale.
I use the filesystem library quit a bit, and the boost::shared_ptr is pretty nifty. I hear it does other things too.