Child commands in popen telnet - c++

I am trying to establish a local telnet session in C++ and send commands/receive data. Right now I have:
const char *cmd = "telnet 127.0.0.1 2006";
char buffer[256];
FILE *pipe = popen(cmd, "rw");
//if( !pipe ) { perror("popen"); exit(-1); }
while( fgets(buffer, sizeof(buffer), pipe) != NULL &&
!feof(pipe) )
{
if( ferror(pipe) ) { perror("fgets"); break; }
/* Here you do whatever you want with the data. */
printf("%s", buffer);
}
pclose(pipe);
Which is opening the telnet connection. I need to send a command like: "/neighbors" and then receive the data it would return. Ideally, the session would remain open and I would re-query "/neighbors" every 20 seconds or so.
I think I need to create a child process with fork(), but I am very new to this process.

Using telnet seems like a rather roundabout way to do this. Have you considered using regular sockets to talk to the remote process? For example, try this guide to socket programming.

Related

Handling ZMQ multiple PULL ports

I have project where multiple ZMQ PUSHers (impemented in nodejs) push data to different tcp ports. I need to PULL those data into a single C++ application. My current implementation uses different threads to PULL from each port. Is there any built-in method to connect to multiple ports to a same socket in zeromq?
pull thread (each thread connects to a different pull port)
uint16_t port = 4001;
void *context_pull = zmq_ctx_new();
void *requester_pull = zmq_socket(context_pull, ZMQ_PULL);
zmq_setsockopt(requester_pull, ZMQ_RCVTIMEO, &timeout, sizeof(int));
int len = sprintf(pub_url, "%s%s%u", (char *) "tcp://", "127.0.0.1:", port);
pub_url[len] = '\0';
int pull = zmq_connect(requester_pull, pub_url);
if (pull < 0) {
printf("CAN NOT BIND TO PORT %s\n", pub_url);
} else {
printf("PULL PROCESS CONNECTED TO PORT %s\n", pub_url);
}
char buf[256];
while (1) {
int rep = zmq_recv(requester_pull, buf, sizeof (buf), 0);
if (rep > 0) {
add_log(json::parse(std::string(buf))); //this method handles the received json data
} else {
printf("DATA PULL ERROR!"\n");
}
}
Instead of using threads for each socket, you can use zmq_poll() to wait on multiple sockets in a single thread. When data is available on a socket, zmq_poll() returns and you can process all the sockets that have data available.
zmq_poll() can also wait on "normal" file descriptors if that is required.
See the documentation for more details, including an example.

How to continuously accept multiple messages from different clients using sockets?

Firstly I'm coding in c++ and running in Linux/CentOS 6.4
So after a really long time and reading a lot of different books on sockets, I finally have at least my client and my server partially working.
First I want to continuously accept messages from different clients, I have already setup the client, and it finally successfully compiled at least. Now I need to set up my server so that I can properly test.
What I'm doing is implementing the dining philosopher problem with sockets, with each client/philosopher representing a different process. I was going to go through this whole thing, where the server was going to keep track of everything, like the states of all the client. That was too difficult, I have now just created the client just to send their status to the server and the server prints it out.
I was thinking of putting a do/while loop to continuously accept messages, but not sure what I should use to stop the loop. Note that I will have a while loop set up in my client, which is signaled to stop after an elapsed amount of time. It should then close that particular client. I do have a signal in my serve, but I am not sure it works.
#include "helper.h"
char buffer[4096];
void sigchld_handler(int signo)
{
while (waitpid(-1, NULL, WNOHANG) > 0);
}
void client(int &newsock, int nread)
{
do
{
int nread = recv(newsock, buffer,sizeof(buffer), 0);
puts(buffer);
}while(nread!=0);
}
int main(int argc, char *argv[])
{
struct sockaddr_in sAddr, cli_addr;
socklen_t client_len;
int listensock;
int newsock;
int result;
int nread=1;
pid_t childid; ;
int status;
if((listensock = socket(AF_INET, SOCK_STREAM, 0))<0)
{
perror("Problem in creating socket");
exit(2);
}
sAddr.sin_family = AF_INET;
sAddr.sin_port = htons(3333);
sAddr.sin_addr.s_addr = htonl(INADDR_ANY);
bind(listensock, (struct sockaddr *) &sAddr, sizeof(sAddr));
if (result < 0) {
perror("exserver2");
return 0;
}
result = listen(listensock, 5);
if (result < 0) {
perror("exserver2");
return 0;
}
signal(SIGCHLD, sigchld_handler);
while (1) {
client_len = sizeof(cli_addr);
newsock = accept(listensock,(struct sockaddr *)&cli_addr, &client_len);
if ((childid = fork()) == 0) {
printf("child process %i created.\n", getpid());
close(listensock);
client(newsock, nread);
}
if(status<0)
{
printf("%s\n" "Read error");
exit(1);
}
close(newsock);
}
}
You need a multiplexing syscall like poll(2) (or the old, nearly obsolete, select(2)syscall). You may want to use some (or implement your own) event loop. See this & that answer. Read about the C10K problem.
Every server needs an event loop.
Read Advanced Linux Programming (or some Posix network programming book).
You may want to simply run your server program under tcpserver (see http://cr.yp.to/ucspi-tcp.html). This will spawn a new instance of your program each time a client connects to your program (on the port that you specify). This way, you can focus on the core logic of your program, and let tcpserver handle all of the heavy lifting as far as the socket programming, etc. tcpserver will pass input from the client to your program's stdin, and output from your programs stdout will be sent back to the client.

BSD Sockets - How to use non-blocking sockets?

I am trying to use non-blocking TCP sockets. The problem is that they are still blocking. The code is below -
server code -
struct sockaddr name;
char buf[80];
void set_nonblock(int socket) {
int flags;
flags = fcntl(socket,F_GETFL,0);
assert(flags != -1);
fcntl(socket, F_SETFL, flags | O_NONBLOCK);
}
int main(int agrc, char** argv) {
int sock, new_sd, adrlen; //sock is this socket, new_sd is connection socket
name.sa_family = AF_UNIX;
strcpy(name.sa_data, "127.0.0.1");
adrlen = strlen(name.sa_data) + sizeof(name.sa_family);
//make socket
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
printf("\nBind error %m", errno);
exit(1);
}
//unlink and bind
unlink("127.0.0.1");
if(bind (sock, &name, adrlen) < 0)
printf("\nBind error %m", errno);
//listen
if(listen(sock, 5) < 0)
printf("\nListen error %m", errno);
//accept
new_sd = accept(sock, &name, (socklen_t*)&adrlen);
if( new_sd < 0) {
cout<<"\nserver accept failure "<<errno;
exit(1);
}
//set nonblock
set_nonblock(new_sd);
char* in = new char[80];
std::string out = "Got it";
int numSent;
int numRead;
while( !(in[0] == 'q' && in[1] == 'u' && in[2] == 'i' && in[3] == 't') ) {
//clear in buffer
for(int i=0;i<80;i++)
in[i] = ' ';
cin>>out;
cin.get();
//if we typed something, send it
if(strlen(out.c_str()) > 0) {
numSent = send(new_sd, out.c_str(), strlen(out.c_str()), 0);
cout<<"\n"<<numSent<<" bytes sent";
}
numRead = recv(new_sd, in, 80, 0);
if(numRead > 0)
cout<<"\nData read from client - "<<in;
} //end while
cout<<"\nExiting normally\n";
return 0;
}
client code -
struct sockaddr name;
void set_nonblock(int socket) {
int flags;
flags = fcntl(socket,F_GETFL,0);
assert(flags != -1);
fcntl(socket, F_SETFL, flags | O_NONBLOCK);
}
int main(int agrc, char** argv) {
int sock, new_sd, adrlen;
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
printf("\nserver socket failure %m", errno);
exit(1);
}
//stuff for server socket
name.sa_family = AF_UNIX;
strcpy(name.sa_data, "127.0.0.1");
adrlen = strlen(name.sa_data) + sizeof(name.sa_family);
if(connect(sock, &name, adrlen) < 0) {
printf("\nclient connection failure %m", errno);
exit(1);
}
cout<<"\nSuccessful connection\n";
//set nonblock
set_nonblock(sock);
std::string out;
char* in = new char[80];
int numRead;
int numSent;
while(out.compare("quit")) {
//clear in
for(int i=0;i<80;i++)
in[i] = '\0';
numRead = recv(sock, in, 80, 0);
if(numRead > 0)
cout<<"\nData read from server - "<<in;
cout<<"\n";
out.clear();
cin>>out;
cin.get();
//if we typed something, send it
if(strlen(out.c_str())) {
numSent = send(sock, out.c_str(), strlen(out.c_str()), 0);
cout<<"\n"<<numSent<<" bytes sent";
}
} //end while
cout<<"\nExiting normally\n";
return 0;
}
Whenever I run it, the server still waits for me to send something before it will read and output what the client has sent. I want either the server or client to be able to send the message as soon as I type it, and have the other read and output the message at that time. I thought non-blocking sockets was the answer, but maybe I am just doing something wrong?
Also, I was using a file instead of my 127.0.0.1 address as the sockaddr's data. If that is not how it should be properly used, feel free to say so (it worked how it worked previously with a file so I just kept it like that).
Any help is appreciated.
General approach for a TCP server where you want to handle many connections at the same time:
make listening socket non-blocking
add it to select(2) or poll(2) read event set
enter select(2)/poll(2) loop
on wakeup check if it's the listening socket, then
accept(2)
check for failure (the client might've dropped the connection attempt by now)
make newly created client socket non-blocking, add it to the polling event set
else, if it's one of the client sockets
consume input, process it
watch out for EAGAIN error code - it's not really an error, but indication that there's no input now
if read zero bytes - client closed connection, close(2) client socket, remove it from event set
re-init event set (omitting this is a common error with select(2))
repeat the loop
Client side is a little simpler since you only have one socket. Advanced applications like web browsers that handle many connections often do non-blocking connect(2) though.
Whenever I run it, the server still waits for me to send something before it will read and output what the client has sent.
Well, that is how you wrote it. You block on IO from stdin, and then and only then do you send/receive.
cin>>out;
cin.get();
Also, you are using a local socket (AF_UNIX) which creates a special file in your filesystem for interprocess communication - this is a different mechanism than IP, and is definitely not TCP as you indicate in your question. I suppose you could name the file 127.0.0.1, but that really doesn't make sense and implies confusion on your part, because that is an IP loopback address. You'll want to use AF_INET for IP.
For an excellent starter guide on unix networking, I'd recommend http://beej.us/guide/bgnet/
If you want the display of messages received to be independant of your cin statements, either fork() off a seperate process to handle your network IO, or use a separate thread.
You might be interested in select(). In my opinion non-blocking sockets are usually a hack, and proper usage of select() or poll() is generally much better design and more flexible (and more portable). try
man select_tut
for more information.
I think you have to set non-block sooner (ie get the socket then set it non block)
also check that the fcntl to set it actually worked
If you want non-blocking i/o, you want to use select. You can set it with stdin as one of the sockets it is listening on, along with the client sockets (just add file descriptor 1, which is stdin, to the fd_set).
http://beej.us/guide/bgnet/output/html/multipage/advanced.html
I would recommend reading through what beej has to say about select. It looks a little intimidating but is really useful and simple to use if you take a little time to wrap your head around it.

sockets question

i have a server and client classes but the problem is: when i make infinite loop to accept incoming connection i cant receive all the data received from the client while accepting the connections because accept blocks until the connection is accepted, my code:
for (;;)
{
boost::thread thread(boost::bind(&Irc::Server::startAccept, &s));
thread.join();
for (ClientsMap::const_iterator it = s.begin(); it != s.end(); ++it)
{
std::string msg = getData(it->second->recv());
std::clog << "Msg: " << msg << std::endl;
}
}
You need either multiple threads or a call to select/poll to find out which connections have unprocessed data. IBM has a nice example here, which will work on any flavor of Unix, Linux, BSD, etc. (you might need different header files depending on the OS).
Right now you're starting a thread and then waiting for it immediately, which results in sequential execution and completely defeats the purpose of threads.
Take a look here : http://www.boost.org/doc/libs/1_38_0/doc/html/boost_asio/examples.html
especially the HTTP Server 3 example, thats exactly what you are looking for , all you have to do is change that code a little bit for your needs :) and your done
A good approach would be to create one thread that only accepts new connections. That's where you have a listener socket. Then, for every connection that gets accepted, you have a new connected socket, so you can spawn another thread, giving it the connected socket as a parameter. That way, your thread that accepts connections doesn't get blocked, and can connect to many clients very fast. The processing threads deal with the clients and then they exit.
I don't even know why need to wait for them, but if you do, you may deal with it in some other way, depending on the OS and/or libraries that you use (messages, signals etc can be used).
If you don't want to spawn a new thread for each connected client, then as Ben Voigt suggested, you can use select. That is another good approach if you want to make it single threaded. Basically, all your sockets will be in an array of socket descriptors and using select you will know what happened (someone connected, socket is ready for read/write, socket got disconnected etc) and act accordingly.
Here's one example Partial one, but it works. you just accept connections in the acceptConnections(), which will then spawn a separate thread for each client. That's where you communicate with the clients. It's from a windows code that i have lying around, but it's very easy to be reimplemented for any platform.
typedef struct SOCKET_DATA_ {
SOCKET sd;
/* other parameters that you may want to pass to the clientProc */
} SOCKET_DATA;
/* In this function you communicate with the clients */
DWORD WINAPI clientProc(void * param)
{
SOCKET_DATA * pSocketData = (SOCKET_DATA *)param;
/* Communicate with the new client, and at the end deallocate the memory for
SOCKET_DATA and return.
*/
delete pSocketData;
return 0;
}
int acceptConnections(const char * pcAddress, int nPort)
{
sockaddr_in sinRemote;
int nAddrSize;
SOCKET sd_client;
SOCKET sd_listener;
sockaddr_in sinInterface;
SOCKET_DATA * pSocketData;
HANDLE hThread;
sd_listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sd_listener) {
fprintf(stderr, "Could not get a listener socket!\n");
return 1;
}
sinInterface.sin_family = AF_INET;
sinInterface.sin_port = nPort;
sinInterface.sin_addr.S_un.S_addr = INADDR_ANY;
if (SOCKET_ERROR != bind(sd_listener, (sockaddr*)&sinInterface, sizeof(sockaddr_in))) {
listen(sd_listener, SOMAXCONN);
} else {
fprintf(stderr, "Could not bind the listening socket!\n");
return 1;
}
while (1)
{
nAddrSize = sizeof(sinRemote);
sd_client = accept(sd_listener, (sockaddr*)&sinRemote, &nAddrSize);
if (INVALID_SOCKET == sd_client) {
fprintf(stdout, "Accept failed!\n");
closesocket(sd_listener);
return 1;
}
fprintf(stdout, "Accepted connection from %s:%u.\n", inet_ntoa(sinRemote.sin_addr), ntohs(sinRemote.sin_port));
pSocketData = (SOCKET_DATA *)malloc(sizeof(SOCKET_DATA));
if (!pSocketData) {
fprintf(stderr, "Could not allocate memory for SOCKET_DATA!\n");
return 1;
}
pSocketData->sd = sd_client;
hThread = CreateThread(0, 0, clientProc, pSocketData, 0, &nThreadID);
if (hThread == INVALID_HANDLE_VALUE) {
fprintf(stderr, "An error occured while trying to create a thread!\n");
delete pSocketData;
return 1;
}
}
closesocket(sd_listener);
return 0;
}

File decriptors and socket connections

I am trying to understand how are file descriptors related to sockets. As per my understanding, you listen on a particular file descriptor, once a connection comes in , you accept it , which returns you another file descriptor ( 2 in all ) and you use this 2nd descriptor to send/recv data.
The strange behaviour i am observing is that after accept , i have 3 file descriptors instead of two.... and i am not sure why is this the case....
I am either using lsof or /proc/pid to observe the increase in number of fd's.
ps : these are af_unix sockets.
EDIT : CODE
Here is the code to create the scoket.
int s, s2, len;
socklen_t t;
struct sockaddr_un local, remote;
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1)
{
syslog(LOG_ERR,"Failed to create a socket");
exit(1);
}
int flags = fcntl(s, F_GETFD);
if (flags == -1)
{
syslog(LOG_ERR,"Failed to get socket flags");
exit(1);
}
flags |= FD_CLOEXEC;
if (fcntl(s, F_SETFD, flags) == -1)
{
syslog(LOG_ERR,"Failed to set socket flags");
exit(1);
}
local.sun_family = AF_UNIX;
strcpy(local.sun_path, SOCK_PATH.c_str());
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
if (bind(s, (struct sockaddr *)&local, len) == -1)
{
syslog(LOG_ERR,"Failed to bind socket");
exit(1);
}
if (listen(s, 5) == -1)
{
syslog(LOG_ERR,"Failed to listen at socket");
exit(1);
}
Code where connection is accepted
while (1)
{
stat =0;
execReturn=0;
t = len;
read_fds = master;
if (select(fdmax+1, &read_fds, NULL, NULL, &tv) != -1)
{
if(FD_ISSET(s,&read_fds))
{
//Accept new connection
//fork child -> fork grand child
//child will return value back
if ((s2 = accept(s, (struct sockaddr*)&remote, &t)) == -1)
{
syslog(LOG_ERR,"Failed to acceptconnection at socket");
exit(1);
}
I am stepping through gdb and exactly after accept , the fd's become 3. The OS is fedora core 13.
The reason i need to validate this is i do not want my process to hold on to FD's ; since being a daemon over time it may walk the system into a corner...
This did seem odd behaviour. After closing the accepted connection i am still left with two fd's .
i.e. one for listen and one ghost fd... Whats even more strange is that even if 10 connections are made , only one ghost fd remains at the end of all of them closing....
It does sound like OS specific implementation..
Cheers!
Your extra file descriptor is most likely related to syslog. Syslog has to open a socket to the syslogd to report messages. Unless you explicitly call openlog this socket is opened upon the first call to syslog, and since you aren't calling syslog until you have an error you are most likely observing syslog's side effects.
The easiest way to debug this sort of issues is to run your app under the strace(1) utility. Check what system calls are made, what the parameters and return values are, and correlate that to file descriptors used.
More code please.
But I am guessing that you are looking at the OS implementation of the socket.
It probably uses one file descriptor for reading and the other for writing (but that is a guess).
What does it matter to you what the OS is doing in /proc/pid the stuff in there is not really there for your direct usage.
You are right in that it's two. You must be confusing the third with something else.
Without more information it's hard to help.